Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 15:21:15 Player: lexi^-^ Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (34) 170 Value Destroyed (847) 847 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (930) 930 TOTAL SCORE: 6747 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 315 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Spectral Analyzer Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Small Storage Unit Spectral Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer Hacking Drone Bay > --- WEAPON ----------- Magnetic Acceleration Cannon Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System Advanced Heat Sink ECM Suite Focal Shield Dynamic Insulation System System Restoration Module Improved Datajack [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Weapon Great Axe Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . 2 . 2 2 . . . . . . 2 . Power 1 | . . . . 1 . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 6 | . . 2 . . 2 . . . . . . 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 101 | 7 2 2 5 12 9 1 10 9 8 12 4 12 8 Power 14 | 1 . 1 . 2 1 . 1 2 . . 2 2 2 Engine 8 | 1 . 1 . 2 . . . 1 . . . 1 2 Core 6 | . . . . . 1 . 1 1 . . 2 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 20 | 2 . . 2 2 . 1 4 5 . . . 4 . Treads 1 | . . . . . . . . 1 . . . . . Leg . | . . . . . . . . . . . . . . Wheel 15 | 2 . . 2 2 . 1 3 4 . . . 1 . Hover 3 | . . . . . . . . . . . . 3 . Flight 1 | . . . . . . . 1 . . . . . . Utility 43 | 1 2 1 1 2 3 . 4 2 5 12 . 6 4 Device 26 | . 1 1 . 1 2 . 1 2 5 5 . 4 4 Storage 3 | 1 . . . . . . . . . 1 . 1 . Processor 12 | . 1 . 1 1 1 . 1 . . 6 . 1 . Hackware 2 | . . . . . . . 2 . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 3 . . 2 6 5 . 1 . 3 . 2 . 2 Energy Gun 4 | 2 . . . 1 1 . . . . . . . . Energy Cannon 2 | . . . . . 2 . . . . . . . . Ballistic Gun 3 | 1 . . 1 . . . . . 1 . . . . Ballistic Cannon 4 | . . . . . 1 . 1 . 1 . 1 . . Launcher 2 | . . . . 2 . . . . . . . . . Special Weapon 5 | . . . 1 3 . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 10 | . . . . 1 . . 1 . 1 6 . 1 . Corrupted Parts 1 | . . . . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . . . . 2 . . Parts Lost 35 | . . . . 2 1 . 5 7 . . . 7 13 Power 6 | . . . . . . . 2 1 . . . 2 1 Propulsion 11 | . . . . 1 1 . 1 3 . . . 3 2 Utility 15 | . . . . 1 . . 2 2 . . . 2 8 Weapon 3 | . . . . . . . . 1 . . . . 2 Highest Loss Streak 10 | . . . . 1 1 . 3 7 . . . 7 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 94 87 88 99 93 100 94 83 76 70 83 86 57 Engine 4 | . 14 10 11 17 8 7 1 4 . . . . . Core 5 | . . . . . 5 7 12 7 7 7 7 8 . Wheel 18 | . 28 22 22 26 23 23 22 15 15 15 15 15 . Device 19 | . 5 22 22 18 17 23 23 21 22 13 23 25 13 Storage 7 | . 14 11 11 9 7 7 7 7 7 7 7 5 5 Processor 7 | . 3 . . 9 15 15 10 . . 4 15 15 19 Hackware 3 | . . . . . . . 4 12 7 5 . . . Energy Gun 2 | . 14 11 11 9 3 . . . . . . . . Ballistic Gun 2 | . 14 11 6 5 . . . . . . . . . Ballistic Cannon 4 | . . . . . 3 7 3 4 5 7 6 6 3 Slashing Weapon 5 | . . . . . 3 7 7 7 7 7 6 6 4 Peak Build Rating 61 | 6 7 11 13 23 31 32 34 32 48 53 47 61 57 Average Rating 32 | 5 6 10 11 16 26 31 30 26 39 43 43 51 42 On Entrance 25 | . 6 7 11 13 20 30 32 26 26 48 44 44 52 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 38 | 11 12 13 13 27 32 32 34 38 33 33 25 32 24 Greatest Support 42 | 26 26 26 26 36 36 36 42 42 26 26 26 36 23 Greatest Overweight (x) 6 | . . . . . 1 . 1 5 1 1 . 2 6 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 7 7 Most Carried 8 | 5 4 6 7 7 7 8 8 6 8 8 3 8 8 Average Carried 5 | 2 4 3 6 6 6 5 6 3 5 6 2 4 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 4 6 7 7 7 8 7 3 7 2 3 7 1 Class Distribution -------------------- 52% | Mutant 17% | Derelict-Assassin 9% | Hacker-Mutant 6% | Infiltrator-Mutant 5% | Scavenger-Skirmisher 3% | Scavenger-Assassin 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Assassin | -6/Proximity Caves Derelict-Assassin | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Matter Collected 1873 | 294 114 . 38 193 74 . 235 239 163 199 221 103 . Remotely . | . . . . . . . . . . . . . . Salvage Created 1667 | 105 320 . 38 193 74 . 47 674 . . . 216 . Parts 80 | 6 25 . 9 7 1 . 4 18 . . . 10 . Haulers Intercepted 4 | . 2 . . 1 . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 10 . . 13 . . Prevented 5 | . . . . . . . . . . . 5 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 17 | . 7 . . 3 1 . . 5 . . . 1 . Melee 4 | . . . . . . . . 3 . . . 1 . Guns 10 | . 7 . . 3 . . . . . . . . . Cannons 3 | . . . . . 1 . . 2 . . . . . Classes Destroyed 11 | 2 5 . . 1 . . 1 1 . . . 1 . Worker 3 | . . . . . . . 2 . . . . 1 . Builder 4 | . 1 . 3 . . . . . . . . . . Tunneler 3 | 2 . . . . . . . . . . . 1 . Hauler 4 | . 2 . . 1 . . . . . . . 1 . Recycler 1 | 1 . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . 1 . Swarmer 4 | . 4 . . . . . . . . . . . . Grunt 8 | . 3 . . 1 . . . 4 . . . . . Sentry 4 | . . . . 2 1 . . 1 . . . . . Programmer 1 | . . . . . . . . . . . . 1 . Samaritan 5 | . . . . . . . . 5 . . . . . Best Kill Streak 6 | 2 6 . 2 1 1 . 2 3 . . . 3 . Combat Bots Only 6 | . 6 . . 1 1 . . 3 . . . 1 . Max Kills in Single Turn 1 | 1 1 . 1 1 1 . 1 1 . . . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Hostile Shots Fired 328 | . 22 . . 25 26 . 55 86 . . 8 40 66 Missed 108 | . 8 . . 9 14 . 26 19 . . 3 10 19 Damage Taken 3558 | . 140 . . 222 116 . 557 642 . . 73 602 1206 Core 1186 | . 33 . . 15 11 . 98 146 . . . 123 760 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 40 | . . . . . . . . . . . . . 40 Regen/Repaired (Parts) 149 | . . . . . . . . . . . . 149 . Core Remaining (%) 89 | 100 86 . 100 97 . . . . . . 63 . . Volleys Fired 111 | 8 29 1 14 29 3 . 6 18 . . 1 1 1 Largest 2 | 2 2 2 2 2 2 . 1 1 . . 1 1 1 Hottest 136 | 60 60 60 100 100 136 . 48 48 . . 53 53 53 Shots Fired 181 | 16 57 2 22 51 6 . 6 17 . . 1 1 2 Gun 139 | 16 57 2 16 45 3 . . . . . . . . Cannon 30 | . . . . . 3 . 6 17 . . 1 1 2 Launcher 2 | . . . . 2 . . . . . . . . . Special 10 | . . . 6 4 . . . . . . . . . Kinetic 94 | 8 29 1 8 21 . . 6 17 . . 1 1 2 Thermal 85 | 8 28 1 14 28 6 . . . . . . . . Explosive 2 | . . . . 2 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 16 | 4 7 6 8 16 11 . 1 3 . . . 1 2 Robot Miss Streak 5 | 2 4 . 2 1 . . 3 5 . . 3 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 141 | 10 29 2 14 39 6 . 3 25 . . . 12 1 Core Hits 56 | 4 18 . 3 10 2 . 1 12 . . . 6 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . Critical Strikes 7 | . . . . 1 . . . 3 . . . 3 . Destroy 1 | . . . . 1 . . . . . . . . . Blast 3 | . . . . . . . . 2 . . . 1 . Sever 3 | . . . . . . . . 1 . . . 2 . Melee Attacks 58 | . . . . . 1 . 15 20 2 3 . 17 . Impact . | . . . . . . . . . . . . . . Slashing 58 | . . . . . 1 . 15 20 2 3 . 17 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . 2 6 . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3532 | 121 356 24 179 488 135 . 199 1360 . . . 590 80 Guns 1179 | 121 356 24 155 463 60 . . . . . . . . Cannons 329 | . . . . . 75 . 38 164 . . . 27 25 Explosions 25 | . . . . 25 . . . . . . . . . Melee 1920 | . . . . . . . 161 1196 . . . 563 . Ramming 55 | . . . . . . . . . . . . . 55 Kinetic 827 | 85 184 12 89 203 . . 38 164 . . . 27 25 Thermal 705 | 36 172 12 90 260 135 . . . . . . . . Explosive 25 | . . . . 25 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1920 | . . . . . . . 161 1196 . . . 563 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 26 | . 2 . . . . 15 26 26 26 26 2 3 5 Average Corruption 16 | . 2 . . . . 10 17 26 26 26 2 2 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 135 | . 7 . . . . 10 34 33 36 3 . 8 4 Message Errors 40 | . . . . . . 4 13 9 9 2 . 3 . Matter Fused 33 | . 2 . . . . 2 8 6 12 1 . 1 1 Heat Flow Errors 12 | . 1 . . . . 1 3 2 1 . . 2 2 Energy Discharges 21 | . 3 . . . . 1 2 8 6 . . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 13 | . . . . . . . 4 4 5 . . . . Data Loss (major) 2 | . . . . . . . . . 2 . . . . Misfires 3 | . . . . . . . 1 1 . . . . 1 Alerts 4 | . 1 . . . . 1 . . 1 . . 1 . Misdirections 3 | . . . . . . 1 2 . . . . . . Weapon Failures 3 | . . . . . . . 1 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 326 | . . . 4 . . . 55 205 . . . 62 . Projectiles 4 | . . . 4 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 322 | . . . . . . . 55 205 . . . 62 . Knockbacks 2 | . . . . . . . 1 1 . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . 1 1 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . . . . . . . . 23 Shots . | . . . . . . . . . . . . . . Rammed 24 | . . . . . . . . . . . . . 24 Targets Rammed 24 | . . . . . . . . . . . . . 24 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 392 | . 206 . 16 85 231 239 221 241 172 392 . 214 191 Average Temperature 62 | . 46 . 6 21 120 129 65 47 91 203 . 91 98 Received Heat Transfer 855 | . 45 . . 72 51 . 30 288 . . . 186 183 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . 1 1 . . . . . . . . Heat Transferred 1508 | 75 400 25 200 586 222 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Peak Influence 595 | 15 307 63 43 125 222 119 112 . . . . 595 . Initial 532 | . 9 48 24 16 27 74 83 . . . . 532 . Average 147 | 5 190 51 26 72 82 92 63 . . . . 436 . Maximum Alert Level 2 | . 1 . . . 1 . . . . . . 2 . Low Security (%) 72 | 100 43 100 100 100 80 100 100 . . . . . . Level 1 15 | . 56 . . . 19 . . . . . . 34 . Level 2 12 | . . . . . . . . . . . . 65 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 6 | . 1 1 1 . 1 . 1 . . . . 1 . Investigation 1 | . 1 . . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . . . 1 . Reinforcement 2 | . . 1 1 . . . . . . . . . . Assault 1 | . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Distress Signals 4 | . 1 1 . . . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 75 | . 14 1 . 6 6 8 4 6 3 . 11 9 7 Peak Tracking Total 5 | . 3 2 . 2 4 5 3 3 3 . 4 3 4 Tactical Retreats 17 | . 1 . . 2 1 4 1 1 2 . 1 1 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Traps Triggered 3 | . 1 . . . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . Triggered 2 | . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Machines Disabled 1 | . . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Machines Accessed 15 | . 4 1 . 2 1 . 3 1 2 . . 1 . Terminals 7 | . 3 1 . 1 . . 1 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 2 | . 1 . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . Total Hacks 28 | . 8 2 . 5 1 . 7 1 2 . . 2 . Successful 12 | . 3 . . . . . 4 1 2 . . 2 . Failed 16 | . 5 2 . 5 1 . 3 . . . . . . Catastrophic 4 | . 1 1 . . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . 2 . Terminals 17 | . 7 2 . 2 . . 5 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . Recycling Units 4 | . 1 . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . Terminal Hacks 8 | . 2 . . . . . 3 1 2 . . . . Record 1 | . . . . . . . . 1 . . . . . Open Door 2 | . . . . . . . . . 2 . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . 3 1 . 2 1 . 2 . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . 16 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . Time 26 | . . . . . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Total Allies 7 | . . . . . . . . . . 4 . 3 . Largest Group 4 | . . . . . . . . . . 4 4 3 . Highest-Rated Group 210 | . . . . . . . . . . 152 152 210 . Highest-Rated Ally 70 | . . . . . . . . . . 39 39 70 . Zionite Dispatches 1 | . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . 1 . Ally Attacks 41 | . . . . . . . . . . . 20 21 . Total Damage 1264 | . . . . . . . . . . . 706 558 . Kills 13 | . . . . . . . . . . . 10 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 2 1 1 . . Drone Launches 1 | . . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Turns Passed 6556 | 121 453 114 380 508 276 192 652 634 791 976 643 614 202 Spaces Moved 5377 | 91 333 114 184 338 276 210 608 430 730 835 577 419 232 Core 62 | 4 . . . . . . . 48 . . . . 10 Treads 19 | . . . . . . . . 19 . . . . . Legs . | . . . . . . . . . . . . . . Wheels 5038 | 87 333 114 184 338 276 210 608 363 730 835 577 383 . Hover 258 | . . . . . . . . . . . . 36 222 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 86 86 86 86 90 90 90 90 61 50 Average Speed 93 | 88 90 90 90 86 86 86 92 119 101 99 90 87 62 Slowest Speed 350 | 90 90 90 90 90 105 86 105 300 105 105 90 135 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . Exploration Rate (%) 39 | 5 35 14 27 23 7 85 15 60 61 87 82 7 41 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . 1 1 1 . . Scrap Searched 10 | . . . . . . . . 1 4 3 2 . . Spaces Dug 38 | . . . 3 20 . . 8 . 2 . . 5 . Terrain Destroyed 63 | . . . 4 32 . . 12 8 2 . . 5 . Melee 15 | . . . . . . . 8 . 2 . . 5 . Projectile 20 | . . . 4 4 . . 4 8 . . . . . AOE 28 | . . . . 28 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Total 6588 | 113 428 123 361 493 307 221 666 494 781 981 699 630 291 Wait 824 | . 64 1 158 108 7 9 11 16 29 110 115 175 21 Move 5365 | 90 332 113 183 337 276 209 607 429 729 834 576 418 232 Hop . | . . . . . . . . . . . . . . Pick Up 43 | 6 . 4 1 3 4 1 5 . 3 8 1 6 1 Fast Attach 47 | 6 2 1 1 4 6 . 8 5 3 2 3 6 . Attach 37 | . . 1 . 3 2 1 2 4 3 9 1 3 8 Detach 12 | . . . . . . . 2 . 6 1 1 1 1 Swap 17 | 1 . . 4 5 1 . . . 2 1 . 3 . Drop 48 | 2 1 2 . 4 7 1 10 1 3 13 1 . 3 Fire 111 | 8 29 1 14 29 3 . 6 18 . . 1 1 1 Melee 58 | . . . . . 1 . 15 20 2 3 . 17 . Ram 24 | . . . . . . . . . . . . . 24 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . Trap 1 | . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 15) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Utility x2 649 | -9/Materials | Discovered new exit (range 12) 689 | -9/Materials | Entered Mines 692 | -9/Mines | Learned location of Storage (-9) 776 | -9/Mines | Discovered new exit (range 13) 1069 | -9/Mines | Entered Materials 1069 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1401 | -8/Materials | Build established: Scavenger-Skirmisher 1543 | -8/Materials | Discovered new exit (range 4) 1577 | -8/Materials | Entered Factory 1577 | -7/Factory | Evolved 2 slots: Utility x2 1845 | -7/Factory | Build established: Mutant 1853 | -7/Factory | Sucked down chute 1853 | -7/Factory | Entered Waste 1868 | -7/Waste | EMP discharged 1873 | -7/Waste | Spotted C-40 Crusher 1873 | -7/Waste | Spotted C-40 Crusher 1953 | -7/Waste | Spotted C-40 Crusher 1954 | -7/Waste | Spotted C-40 Crusher 1968 | -7/Waste | EMP discharged 1968 | -7/Waste | System corruption reached 10% 1986 | -7/Waste | Spotted C-40 Crusher 1994 | -7/Waste | Spotted C-40 Crusher 2026 | -7/Waste | Discovered new exit (range 16) 2045 | -7/Waste | Entered Factory 2192 | -7/Factory | Discovered new exit (range 6) 2490 | -7/Factory | Crushed by falling debris 2505 | -7/Factory | Identified exit to Lower Caves 2696 | -7/Factory | Lost 3 parts (2p1n) 2697 | -7/Factory | Entered Lower Caves 2796 | -7/Lower Caves | Build established: Hacker-Mutant 3004 | -7/Lower Caves | Identified exit to Lower Caves 3021 | -7/Lower Caves | Spotted B-75 Beast 3099 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3150 | -7/Lower Caves | Lost 7 parts (1p3n2u1w) 3331 | -7/Lower Caves | Entered another Lower Caves area 3563 | -7/Lower Caves | Encountered a Warlord checkpoint 3565 | -7/Lower Caves | Build established: Infiltrator-Mutant 3702 | -7/Lower Caves | Learned 8 Factory zone layouts 3711 | -7/Lower Caves | Learned Factory emergency access door positions 3737 | -7/Lower Caves | Found Prototype Device 3737 | -7/Lower Caves | Identified Heart of Steel 4030 | -7/Lower Caves | Build established: Mutant 4117 | -7/Lower Caves | Discovered new exit (range 8) 4122 | -7/Lower Caves | Entered Zion 4137 | -7/Zion | Learned location of 1 exit from Factory 4156 | -7/Zion | Given the Hacking Drone Bay 4156 | -7/Zion | Found Prototype Device 4181 | -7/Zion | System corruption cleaned by Quarantine Array 4401 | -7/Zion | Identified Hacking Drone Bay 4466 | -7/Zion | Met Imprinter 4484 | -7/Zion | Imprinted 4490 | -7/Zion | Declared Zion's savior 4748 | -7/Zion | Found Prototype Processor 4750 | -7/Zion | Found Prototype Processor 4754 | -7/Zion | Found Prototype Processor 4756 | -7/Zion | Found Prototype Processor 4920 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4934 | -7/Zion | Identified Exp. Core Analyzer 4937 | -7/Zion | Identified Exp. Target Analyzer 4939 | -7/Zion | Identified Spectral Analyzer 5031 | -7/Zion | Discovered new exit (range 12) 5098 | -7/Zion | Entered Proximity Caves 5098 | -6/Proximity Caves | Accompanied by 4 allies 5224 | -6/Proximity Caves | Build established: Derelict-Assassin 5224 | -6/Proximity Caves | Spotter reported a threat 5260 | -6/Proximity Caves | Spotter reported a threat 5400 | -6/Proximity Caves | Spotter reported a threat 5437 | -6/Proximity Caves | Learned location of 1 exit from Factory 5709 | -6/Proximity Caves | Discovered new exit (range 13) 5741 | -6/Proximity Caves | Entered Factory 5741 | -6/Factory | Accompanied by 3 allies 5741 | -6/Factory | Evolved 2 slots: Utility x2 5742 | -6/Factory | Identified exit to Lower Caves 5742 | -6/Factory | Identified exit to Factory 5854 | -6/Factory | Repaired Sml. Storage Unit 6091 | -6/Factory | Search patrols dispatched 6099 | -6/Factory | Lost 3 allies 6288 | -6/Factory | Zion Light squad teleported in 6351 | -6/Factory | Lost 3 allies 6355 | -6/Factory | Entered Lower Caves 6369 | -6/Lower Caves | Lost 7 parts (2p3n2u) 6460 | -6/Lower Caves | Spotted B-75 Beast 6501 | -6/Lower Caves | Lost 3 parts (1n2u) 6540 | -6/Lower Caves | Core integrity fell below 50% 6552 | -6/Lower Caves | Core integrity fell below 20% 6557 | -6/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 06538_ Destabilizing: Core damaged (-17). 06539_ Knocked back. 06539_ Dynamic Insulation System destroyed. 06540_ System corrupted: Heat flow error (+192). 06540_ Slammed into B-75 Beast. 06542_ Adv. Terrain Scan Processor broken. 06542_ Destabilizing: Short circuit. 06543_ Slammed into B-75 Beast. 06543_ Destabilizing: System corrupted (+2). 06544_ Slammed into B-75 Beast. 06544_ Destabilizing: Core damaged (-42). 06545_ Slammed into B-75 Beast. 06548_ Broken Focal Shield destroyed. 06549_ Slammed into B-75 Beast. 06551_ Adv. Heat Sink destroyed. 06551_ Knocked back. 06552_ Slammed into B-75 Beast. 06554_ Knocked back. 06555_ Slammed into B-75 Beast. 06557_ Destabilizing: Core damaged (-25). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ??########???????????????????# ??????????????????? | | ??# ???????????????????# #??????????????????? | | ??# ??????????????#####;;##?????????????????? | | ??# ####?????????## ##????????????????? | | ??#$ ##????????# %%% #????????????????? | | ?## "#????????# %% %#????????????????? | | ## " #????????##BB@% ## ##????????????????? | | # ""##""% #????????# BB#######?????????????????? | | # #???????## #??????????????????? ????? | | ####" ]#??????## #???????????????? ?????? | | ###### ##????## ##??????????????? ??????? | | # ### ## "#?#### ##???????????????? #??????? | | #### ### ##???????????????? #??????? | | ??# #??????????????## ##?????? | | ??# ## ##?????????????## #????## | | ??# ### ##??????????????# #????## | | ??# #?# #??????????????## ###### | | ??# ## #?## #?????????####?# ## | | ??# #### ##?### #???????### ### ## | | ?## ##?# ##??## ##??????## ???# | | ## #?# ###?####???###?# #??????# | | # ### ##??????## ### #??????? | | # #????### ## #? ##?????? | | ## ##????# ## ###???# | | ?###### ### ## #?# ##?## | | ??????## ### #?# ### | | ???????## ## ### ### #### | | ????????# ### ## #?## ### | | ????????## ######### ##?## ### | | ?????????# ##?##### #??## ## | | ????????## ### ### #???## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 EM Shielding 2 Resistance: KI 20 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 1 Force Boost 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Treads | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Arc Projector | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Med. Treads | -7/Zion | Archive Fission Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadMomentumRedirector Manual? 0 Play Time 01:25:51 Cumulative 66.3 hours Start 2024.08.20 @ 20:30:05 End 2024.08.21 @ 15:21:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 31 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11ae5d1f-8b4c-49b0-a55a-225d8ec45321