Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.02.13 @ 17:55:05 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (165) 825 Value Destroyed (5529) 5529 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1185) 1185 TOTAL SCORE: 12339 Bonus ------- High Alert Combat Kills 233 Follower Combat Kills 283 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -231 Cogmind --------- Core Integrity 624/850 Matter 204/300 Energy 4/600 System Corruption 6% Temperature Cool (38) Movement Core (1850) Ox36 Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Target Analyzer Makeshift Armor Plating > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (28) --- Fission Core Cooling System Medium Matter Pod (100) Compact Matter Pod (150) Makeshift Sensor Array Makeshift Terrain Scanner Improved Melee Analysis Suite Matter Filter Heavy Particle Cannon Minigun Gauss Rifle Heavy Battle Rifle Coil Gun Coil Gun Coil Gun Flak Cannon Advanced Assault Cannon Heavy Flak Cannon Makeshift Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Hardened Heavy Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Fission Core Medium Treads Cooling System Energy Well Medium Matter Pod Compact Matter Pod Makeshift Sensor Array Matter Filter Hardened Medium Armor Plating Improved Hardlight Generator Heavy Particle Cannon Minigun Minigun Gauss Rifle Coil Gun Coil Gun Coil Gun Heavy Machine Gun Flak Cannon Flak Cannon Advanced Assault Cannon Shock Bomb Launcher Improved Grenade Launcher Heavy Mace Scythe [Rating: 69] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Experimental Targeting Computer Protection Utility Shielding Weapon Coil Gun Energy Gun EM Pulse Gun Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 6 | . . 1 2 1 . . . . 2 . . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 129 | 6 6 22 29 9 2 3 . 2 26 9 10 5 Power 8 | 1 . 3 2 . . . . . 1 . . 1 Engine 8 | 1 . 3 2 . . . . . 1 . . 1 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 . 5 8 1 . 1 . 1 5 . 2 . Treads 25 | 2 . 5 8 1 . 1 . 1 5 . 2 . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | 1 3 1 5 7 . . . 1 10 5 3 2 Device 13 | . . . 2 4 . . . . 3 3 1 . Storage 10 | 1 2 . 1 1 . . . . 4 . . 1 Processor 5 | . . 1 . 1 . . . . 2 . 1 . Hackware . | . . . . . . . . . . . . . Protection 10 | . 1 . 2 1 . . . 1 1 2 1 1 Artifact . | . . . . . . . . . . . . . Weapon 58 | 2 3 13 14 1 2 2 . . 10 4 5 2 Energy Gun 3 | 1 1 . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 39 | 1 2 11 11 1 1 1 . . 6 2 3 . Ballistic Cannon 3 | . . . . . . . . . 2 1 . . Launcher 8 | . . . 1 . 1 1 . . . 1 2 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . 1 1 . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . . Parts Lost 32 | . 1 3 3 . . 1 . 3 . 3 5 13 Power 4 | . . 2 . . . . . . . . . 2 Propulsion 8 | . . 1 . . . 1 . 1 . . 2 3 Utility 11 | . . . 1 . . . . 2 . 2 2 4 Weapon 9 | . 1 . 2 . . . . . . 1 1 4 Highest Loss Streak 13 | . 1 2 1 . . 1 . 1 . 1 5 13 Average Slot Usage (%) 98 | . 99 97 99 100 100 100 100 99 95 95 99 99 Engine 7 | . 14 10 9 7 7 7 7 7 6 6 6 6 Treads 21 | . 28 20 18 23 23 23 23 23 20 20 19 19 Device 7 | . . . 5 15 15 15 15 11 10 11 12 6 Storage 22 | . 25 22 26 23 23 23 23 23 20 20 20 20 Processor 7 | . . 11 6 . . . . . 9 7 7 12 Protection 7 | . 1 . 5 7 7 7 7 9 6 8 12 12 Ballistic Gun 21 | . 19 31 25 15 22 23 23 23 16 17 19 19 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 155 | 10 70 73 117 121 126 123 123 123 154 155 141 133 Greatest Support 84 | 20 40 40 40 60 60 60 60 60 84 84 84 79 Greatest Overweight (x) 3 | 1 3 3 2 2 2 2 2 2 2 1 2 1 Average Overweight (x) 1 | . . 1 1 1 2 2 2 1 1 1 1 1 Largest Inventory Capacity 28 | 6 20 20 28 28 28 28 28 28 28 28 28 28 Average Capacity 26 | 5 18 20 27 28 28 28 28 28 28 28 28 28 Most Carried 28 | 2 10 20 28 28 27 27 26 27 28 25 24 24 Average Carried 22 | . 7 17 25 27 27 26 26 25 27 21 21 23 Final Capacity 28 | 6 20 20 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 2 10 20 28 27 27 26 26 26 25 20 21 19 Class Distribution -------------------- 68% | Hauler-Tank 14% | Hauler-Mutant 6% | Hauler-Gunner 5% | Scavenger-Skirmisher 3% | Hauler-Skirmisher Dominant Class ---------------- Hauler-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Hauler-Tank | -8/Materials Hauler-Mutant | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Data Miner Hauler-Tank | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Matter Collected 4856 | 225 209 682 1007 111 202 215 . 205 815 864 321 . Remotely . | . . . . . . . . . . . . . Salvage Created 6494 | . 341 1200 1297 . 230 535 . 227 854 803 846 161 Parts 360 | . 29 101 83 . 10 20 . 14 42 33 18 10 Haulers Intercepted 8 | . 1 2 3 . . . . . 2 . . . Recyclers Shooed 3 | . . 1 . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 92 | . . . . . 4 16 . 24 . 23 21 4 Prevented 16 | . . . . . . 3 . . . 2 11 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Combat Hostiles Destroyed 138 | . 10 32 25 . 5 10 . 6 14 19 13 4 Guns 124 | . 10 32 24 . 4 9 . 6 13 16 9 1 Cannons 3 | . . . . . . . . . . 3 . . AOE 11 | . . . 1 . 1 1 . . 1 . 4 3 Classes Destroyed 15 | . 4 3 2 . . 1 . . 2 1 . 2 Worker 6 | . . 2 3 . . . . . 1 . . . Builder 4 | . . 2 . . . . . . 2 . . . Hauler 8 | . 1 2 3 . . . . . 2 . . . Operator 1 | . . . . . . . . . 1 . . . Watcher 8 | . 1 1 3 . . . . . 3 . . . Swarmer 46 | . 6 15 8 . . 1 . 3 5 7 1 . Grunt 49 | . 4 12 6 . 2 6 . 2 5 6 6 . Brawler 6 | . . . 1 . . . . . 1 . 4 . Duelist 3 | . . . . . . 1 . . . 1 1 . Sentry 15 | . . 5 7 . . 1 . 1 . . 1 . Hunter 5 | . . . 3 . . 1 . . . 1 . . Programmer 3 | . . . . . . . . . 3 . . . Thief 1 | . . . . . . . . . . 1 . . Wasp 2 | . . . . . 2 . . . . . . . Thug 5 | . . . . . 1 . . . . 3 . 1 Butcher 1 | . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . 1 Best Kill Streak 9 | . 2 7 5 . 3 3 . 2 5 5 9 4 Combat Bots Only 9 | . 2 6 4 . 3 3 . 2 4 5 9 4 Max Kills in Single Turn 2 | . 1 2 2 . 2 1 . 1 2 2 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 2 | . . . 1 . 1 1 . . 1 . 1 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Damage Taken 7891 | . 488 1108 1037 . 293 415 . 602 903 1032 720 1293 Core 826 | . 82 284 114 . 57 47 . 16 56 62 26 82 Absorbed by Shields 1176 | . . . . . 105 154 . 136 204 268 143 166 Core Remaining (%) 71 | 100 67 29 79 . . . . 82 . . . . Volleys Fired 384 | . 44 80 88 . 14 21 . 21 42 45 21 8 Largest 3 | . 2 3 3 . 3 3 . 3 3 3 3 3 Hottest 110 | . 60 60 84 . 82 82 . 71 108 110 96 85 Shots Fired 1077 | . 88 233 263 . 36 61 . 63 124 130 58 21 Gun 1010 | . 88 233 257 . 34 58 . 63 107 103 49 18 Cannon 41 | . . . . . . . . . 17 24 . . Launcher 26 | . . . 6 . 2 3 . . . 3 9 3 Special . | . . . . . . . . . . . . . Kinetic 1022 | . 69 233 247 . 34 58 . 63 124 127 49 18 Thermal 10 | . . . 10 . . . . . . . . . Explosive 3 | . . . . . . . . . . . . 3 Electromagnetic 42 | . 19 . 6 . 2 3 . . . 3 9 . Robot Hit Streak 32 | . 10 10 13 . 11 32 . 17 29 12 16 29 Robot Miss Streak 10 | . 5 10 5 . 2 1 . 3 3 6 1 1 Penetration Max 1 | . . . . . . . . . 1 1 1 1 Secondary Targets 19 | . . 7 4 . 1 4 . 1 . 1 . 1 Max Gunslinging Chain 2 | . . 1 2 . 1 1 . 1 . 1 . 1 Shots Hit Robots 736 | . 50 145 174 . 27 51 . 40 95 88 47 19 Core Hits 346 | . 22 65 68 . 14 25 . 18 40 49 30 15 Critical Hits 20 | . . 2 1 . 1 2 . 1 6 3 4 . Critical Kills 9 | . . 1 . . . 1 . 1 1 3 2 . Critical Parts Destroyed 11 | . . 1 1 . 1 1 . . 5 . 2 . Melee Attacks 16 | . . 3 1 . . . . . 12 . . . Impact 10 | . . 2 1 . . . . . 7 . . . Slashing 5 | . . . . . . . . . 5 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . 1 . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13463 | . 583 1600 2049 . 531 835 . 669 2747 1841 1634 974 Guns 10702 | . 583 1600 1840 . 389 632 . 669 2083 1569 909 428 Cannons 452 | . . . . . . . . . 236 216 . . Explosions 2102 | . . . 209 . 142 203 . . 221 56 725 546 Melee 204 | . . . . . . . . . 204 . . . Ramming 3 | . . . . . . . . . 3 . . . Kinetic 10922 | . 450 1600 1741 . 389 632 . 669 2319 1785 909 428 Thermal 432 | . . . 99 . . 54 . . 221 . 58 . Explosive 546 | . . . . . . . . . . . . 546 Electromagnetic 1356 | . 133 . 209 . 142 149 . . . 56 667 . Impact 107 | . . . . . . . . . 107 . . . Slashing 97 | . . . . . . . . . 97 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 . . . . . 2 2 2 6 Average Corruption 1 | . . . 1 . . . . . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . . Effects 31 | . . . 10 . . . . . . 10 7 4 Message Errors 9 | . . . 3 . . . . . . 5 1 . Heat Flow Errors 5 | . . . . . . . . . . 1 1 3 Energy Discharges 6 | . . . 2 . . . . . . 1 2 1 Data Loss (minor) 5 | . . . 3 . . . . . . . 2 . Targeting Errors 5 | . . . 2 . . . . . . 2 1 . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 141 | . . . 3 . . 21 . . 99 . . 18 Projectiles 2 | . . . . . . . . . 2 . . . Explosions 69 | . . . 3 . . 21 . . 27 . . 18 Melee 70 | . . . . . . . . . 70 . . . Knockbacks 13 | . . . . . . . . . 9 4 . . Impact 2 | . . . . . . . . . 2 . . . Kinetic 10 | . . . . . . . . . 6 4 . . Secondary 1 | . . . . . . . . . 1 . . . Self-Inflicted Damage 407 | . . . 42 . 30 . . . 178 . 24 133 Shots 13 | . . . 2 . 2 . . . 2 . 4 3 Rammed 1 | . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 330 | . 67 55 152 . 44 67 . 119 254 330 137 245 Average Temperature 53 | . 16 17 22 . 19 26 . 28 90 106 38 69 Received Heat Transfer 2033 | . 216 420 315 . 54 92 . 75 191 213 222 235 Effects 3 | . . . . . . . . . . 3 . . Interference 3 | . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 11 | . . . 2 . . 1 . . 4 . 4 . Impact Corruptions 3 | . . . . . . . . . 3 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 425 | . . . 225 . . 50 . . 150 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Peak Influence 631 | . 138 387 430 174 . . . . 631 . . . Average Influence 233 | . 60 238 199 128 . . . . 400 . . . Maximum Alert Level 2 | . . 1 2 . . . . . 2 . . . Low Security (%) 50 | 100 100 26 57 100 . . . . 14 . . . Level 1 33 | . . 73 41 . . . . . 27 . . . Level 2 16 | . . . 1 . . . . . 57 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 2 2 2 . 1 . . 8 . 1 . Investigation 4 | . 1 . 1 1 . . . . 1 . . . Extermination 2 | . . . . . . . . . 2 . . . Reinforcement 6 | . . 2 1 1 . . . . 2 . . . Assault 4 | . . . . . . 1 . . 2 . 1 . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Distress Signals 7 | . 1 4 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 216 | . 21 43 36 1 6 16 . 16 29 20 18 10 Peak Tracking Total 11 | . 4 6 4 1 4 8 . 4 5 4 10 11 Tactical Retreats 11 | . 2 . 1 . . . . 2 3 . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Traps Triggered 4 | . 2 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 41 | . . 41 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Disabled 13 | . . 1 . . . . . . 9 2 . 1 Max in Single Turn 3 | . . 1 . . . . . . 3 1 . 1 Garrison Access 1 | . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Accessed 38 | . 8 5 10 1 . . 4 . 7 . 2 1 Terminals 24 | . 8 3 8 1 . . . . 4 . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . 1 1 . . . . . 2 . . . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 135 | . 24 16 28 3 . . 29 . 21 . 9 5 Successful 96 | . 13 11 17 1 . . 29 . 11 . 9 5 Failed 38 | . 10 5 11 2 . . . . 10 . . . Catastrophic 7 | . 2 2 1 . . . . . 2 . . . Database Lockouts 2 | . 2 . . . . . . . . . . . Manual 36 | . 12 7 7 . . . . . 7 . 1 2 Terminals 72 | . 24 10 23 3 . . . . 12 . . . Fabricators 3 | . . . . . . . . . 3 . . . Repair Stations 4 | . . 4 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 11 | . . 2 3 . . . . . 6 . . . Garrison Access 2 | . . . 2 . . . . . . . . . Terminal Hacks 74 | . 10 4 12 1 . . 29 . 4 . 9 5 Record 19 | . . . . . . . 11 . . . 8 . Part Schematic 17 | . 1 1 1 . . . 9 . . . . 5 Robot Schematic 6 | . . . . . . . 6 . . . . . Robot Analysis 4 | . 3 . . . . . . . 1 . . . Prototype ID Bank 6 | . 2 . 1 . . . 3 . . . . . Open Door 1 | . . . . . . . . . . . 1 . Alert Level 6 | . . 1 2 1 . . . . 2 . . . Unreport Threat 3 | . . 1 1 . . . . . 1 . . . Locate Traps 4 | . 2 . 2 . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 4 | . 1 1 2 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . 4 . . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . 1 2 . . . . . 3 . . . Insert Component 4 | . . 1 1 . . . . . 2 . . . Analyze 2 | . . . 1 . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 24 | . 7 4 7 . . . . . 6 . . . Terminals 10 | . 3 2 3 . . . . . 2 . . . Track 7 | . 3 1 2 . . . . . 1 . . . Botnet 2 | . . . 1 . . . . . 1 . . . Disrupt 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 8 5 8 1 . . . . 7 . . . Full Trace Events 3 | . . . 1 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . 1 1 2 . . . 9 . 1 . . 5 Parts Built 1 | . . . . . . . . . 1 . . . Matter 285 | . . . . . . . . . 285 . . . Time 76 | . . . . . . . . . 76 . . . Total Part Build Rating 5 | . . . . . . . . . 5 . . . Parts Repaired 2 | . . 2 . . . . . . . . . . Time 52 | . . 52 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 1 . . . . . 2 . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . 1 . . . Robots Rewired 2 | . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Total Allies 11 | . . . . . . . . 1 . . 2 8 Largest Group 10 | . . . . . . . . 1 1 . 2 10 Highest-Rated Group 312 | . . . . . . . . 94 94 . 58 312 Highest-Rated Ally 94 | . . . . . . . . 94 94 . 29 39 Total Orders . | . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . 27 13 . . 4 Total Damage 1337 | . . . . . . . . 810 468 . . 59 Kills 8 | . . . . . . . . 5 3 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Robot Analysis Total 4 | . 3 . . . . . . . 1 . . . Derelict Logs Recovered 7 | . . . . . 1 2 . 1 . 1 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Turns Passed 14963 | 64 1271 1422 1993 532 412 879 170 867 2090 894 908 3461 Spaces Moved 7073 | 37 628 551 834 271 186 409 86 398 937 391 444 1901 Core 7 | 7 . . . . . . . . . . . . Treads 7066 | 30 628 551 834 271 186 409 86 398 937 391 444 1901 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 200 200 200 180 180 180 180 180 Average Speed 187 | 145 178 183 199 190 200 200 200 199 190 180 180 180 Slowest Speed 220 | 160 220 220 200 200 200 200 200 200 200 180 200 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 93 56 76 9 41 65 63 66 33 51 55 89 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 1 . 1 . 3 2 1 Spaces Dug 10 | . . 2 1 . . . . . 7 . . . Terrain Destroyed 67 | . . 2 1 . . 8 . 1 37 6 12 . Melee 10 | . . 2 1 . . . . . 7 . . . Projectile 10 | . . . . . . . . 1 1 6 2 . AOE 47 | . . . . . . 8 . . 29 . 10 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Total 8056 | 44 700 803 1007 285 202 434 85 439 1142 483 507 1925 Wait 252 | . 13 70 25 . . 2 . 17 84 36 1 4 Move 7061 | 36 627 550 833 270 185 408 85 397 936 390 443 1901 Hop . | . . . . . . . . . . . . . Pick Up 70 | 2 9 20 12 2 . . . 2 11 1 6 5 Fast Attach 25 | 6 2 4 5 1 . . . . 5 1 1 . Attach 34 | . 3 5 4 2 . 1 . 2 3 5 4 5 Detach 10 | . 1 1 3 1 . . . . 3 1 . . Swap 70 | . 1 13 20 6 2 2 . . 18 3 5 . Drop 66 | . . 16 16 3 . . . . 27 1 1 2 Fire 384 | . 44 80 88 . 14 21 . 21 42 45 21 8 Melee 16 | . . 3 1 . . . . . 12 . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 26 | . . . . . 1 . . . . . 25 . Trap 41 | . . 41 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 14) 518 | -10/Materials | Build established: Hauler-Mutant 580 | -10/Materials | Discovered new exit (range 5) 783 | -10/Materials | Discovered new exit (range 8) 970 | -10/Materials | Central database locked down 1282 | -10/Materials | Discovered new exit (range 16) 1336 | -10/Materials | Entered another Materials area 1336 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1828 | -9/Materials | Build established: Hauler-Skirmisher 1958 | -9/Materials | Repaired Lgt. Treads 1985 | -9/Materials | Repaired Assault Rifle 2119 | -9/Materials | Discovered new exit (range 7) 2182 | -9/Materials | Core integrity fell below 50% 2288 | -9/Materials | Build established: Scavenger-Skirmisher 2448 | -9/Materials | Discovered new exit (range 4) 2724 | -9/Materials | Discovered new exit (range 12) 2758 | -9/Materials | Entered another Materials area 2758 | -8/Materials | Evolved 2 slots: Utility x2 3081 | -8/Materials | Build established: Hauler-Tank 3818 | -8/Materials | Build established: Hauler-Gunner 4143 | -8/Materials | Discovered new exit (range 17) 4529 | -8/Materials | Build established: Hauler-Tank 4751 | -8/Materials | Entered Factory 4751 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5052 | -7/Factory | Build established: Hauler-Mutant 5236 | -7/Factory | Discovered new exit (range 11) 5263 | -7/Factory | Identified exit to Lower Caves 5283 | -7/Factory | Entered Lower Caves 5285 | -7/Lower Caves | Ambushed by wild Derelicts 5571 | -7/Lower Caves | Learned Factory emergency access door positions 5611 | -7/Lower Caves | Build established: Hauler-Tank 5669 | -7/Lower Caves | Discovered new exit (range 13) 5695 | -7/Lower Caves | Entered another Lower Caves area 5828 | -7/Lower Caves | Learned location of Zion (-6) 5839 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5906 | -7/Lower Caves | Learned Factory trap positions 5990 | -7/Lower Caves | Spotted B-75 Beast 6516 | -7/Lower Caves | Discovered new exit (range 10) 6566 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6574 | -7/Lower Caves | Entered Data Miner 6574 | -7/Data Miner | Discovered new exit (range 6) 6612 | -7/Data Miner | Met Data Miner 6654 | -7/Data Miner | Learned location of Section 7 (-3) 6654 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6686 | -7/Data Miner | Received God Mode back door access code from Data Miner 6744 | -7/Data Miner | Entered Proximity Caves 7006 | -6/Proximity Caves | Escorted by Enhanced Grunt 7008 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7048 | -6/Proximity Caves | Spotted B-75 Beast 7062 | -6/Proximity Caves | Allies destroyed B-75 Beast 7321 | -6/Proximity Caves | Learned 4 Factory zone layouts 7555 | -6/Proximity Caves | Discovered new exit (range 15) 7611 | -6/Proximity Caves | Entered Factory 7611 | -6/Factory | Accompanied by 1 ally 7611 | -6/Factory | Evolved 2 slots: Utility x2 7613 | -6/Factory | Loaded intel: 103 trap records 7789 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 7907 | -6/Factory | Local fabrication network quarantined 8156 | -6/Factory | Found Prototype Device 8156 | -6/Factory | Identified Exp. Thermal Shield 8489 | -6/Factory | Found Prototype Processor 8489 | -6/Factory | Identified Exp. Terrain Scan Processor 8584 | -6/Factory | Discovered new exit (range 14) 8832 | -6/Factory | Garrison activated, responded to threat 9011 | -6/Factory | First assault squad dispatched 9027 | -6/Factory | Incoming assault squad redirected 9672 | -6/Factory | Discovered new exit (range 16) 9701 | -6/Factory | Entered Lower Caves 9943 | -6/Lower Caves | Learned Factory terminal intel 10054 | -6/Lower Caves | Flak Cannon stolen by Master Thief 10552 | -6/Lower Caves | Discovered new exit (range 8) 10595 | -6/Lower Caves | Entered another Lower Caves area 10795 | -6/Lower Caves | Discovered new exit (range 10) 10967 | -6/Lower Caves | Learned location of 1 exit from Factory 11080 | -6/Lower Caves | Learned 8 Research zone layouts 11080 | -6/Lower Caves | Learned Armory emergency access door positions 11080 | -6/Lower Caves | Learned Extension stockpile data 11080 | -6/Lower Caves | Learned Armory security intel 11080 | -6/Lower Caves | Learned Factory terminal intel 11306 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11367 | -6/Lower Caves | Lost 5 parts (2n2u1w) 11387 | -6/Lower Caves | Destroyed 9 combat bots 11455 | -6/Lower Caves | Encountered a Warlord checkpoint 11496 | -6/Lower Caves | Discovered new exit (range 2) 11503 | -6/Lower Caves | Entered Zion 11503 | -6/Zion | Accompanied by 2 allies 11653 | -6/Zion | Gained Derelict followers 11692 | -6/Zion | System corruption cleaned by Quarantine Array 12283 | -6/Zion | Learned Factory security intel 12524 | -6/Zion | Given A8's code to call for help 12810 | -6/Zion | Received a visual enhancement algorithm 14793 | -6/Zion | Imprinted 14795 | -6/Zion | Declared Zion's savior 14934 | -6/Zion | Attacked by Zionites 14964 | -6/Zion | Self-destructed Last Messages --------------- 14948_ Coil Gun destroyed. 14948_ Utility Shielding destroyed. 14948_ Exp. Targeting Computer destroyed. 14948_ System corrupted by crushing effect (+1). 14949_ Chain reaction triggered in Lgt. Angular Momentum Engine. 14949_ Minigun destroyed. 14951_ Med. Treads destroyed. 14952_ Shock Bomb Launcher destroyed. 14953_ FN-IWO(b) destroyed. 14954_ 9T-7H7(i) destroyed. 14954_ CH-3P6(l) destroyed. 14954_ Destroyed Thermal Converter. 14961_ KU-V46(g) destroyed. 14961_ Imp. Grenade Launcher destroyed. 14961_ Destroyed Imp. Grenade Launcher. 14961_ Med. Treads destroyed. 14961_ Destroyed Med. Treads. 14964_ Imp. Deuterium Engine destroyed. 14964_ Imp. Treads destroyed. 14964_ Force Field destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????# "" | | ????????????????????????#" " | | ????????????????????????##" """" | | ?????????????????????????##" """" | | ??????????????????????????#"" ""## | | ??????????????????????????#"#" ""## | | ??????????????????????????###""" ""## | | ?????????????????##?#######?###" """# | | ?????????????????#"##"#"""#####" """" | | ?????###########?#"""""""""""""" "" | | ?????""""""""" ###" """""""" " | | ????"""""""""" #"#" "" | | ????"" #"#" """ | | ??????"""" ##"" """""" """" | | ?????"""""" """#"""" "### | | ?????"""""" """"#""" """# | | ?????"""""" "#####""" """ | | ??????"""" ###" "#???##"" | | ?????" ##"" "##???#"" | | ????"""""""""" ###" ""#???##"" """ | | ?????""""""""" #?#" "###???#"" """" | | ?????###########?#" """#???#"" ""## | | ???????????#####""# ""##???##" ""#? | | ??????????## #### #"#????#"" ""## | | ??????????#"*%%M #""#???##" ""## | | ??????????#"%@ #?"#???#"" """# | | ??????????#" !%M #??????#"" ""#" | | ??????????##M==#### #??????#"" """" | | ???????????#[=!#??######??????#"" | | ???????##### ######?????????#"" | | ????"""""""" """"""""???????#""""""" | | ????"######" "######"???????##"###"" | | ????"# " " " " #"???????#""""##" | | ????"# #"?????#"#""""""" | | ??"""#" z #"""??##""""" " | | ??"""#" #"""??#""" | | ??"""# c # "??#"" | | ??" # " " ##""" | | ?# "" "" # #?##"" "" | | ?# # "" "" #" #??##"""" | | ?# "# """"" "#"" #????#"""" | | ?# ""# """ " #"""?????##"""""" | | ??"""# #"""??????##"""## | | ??"""#"" "#"""???????##""?# | | ??"""#""" #"""????????###?? | | ????"??""" ""#"??????????????? | | ????"??" " "?"??????????????? | | ????"???###### #####??"??????????????? | | ????"""""""""" """""""??????????????? | | ????????"""""" """??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 1010 Armor Coverage 600 Resistance: TH 30 Utility Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Shock Bomb Launcher | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cooling System | -6/Factory | Scanalyzed Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeNovaSource Manual? 0 Play Time 01:25:31 Cumulative 57.0 hours Start 2020.02.12 @ 21:54:05 End 2020.02.13 @ 17:55:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0 Lore% 67 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 91ea5b95-b482-45ff-82da-d08e0f3e71eb