Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 00:44:30 Player: Skysub Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (66) 330 Value Destroyed (1685) 1685 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (11278) 11278 TOTAL SCORE: 22013 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 32 Entered DSFs 1000 Win 3000 Win Speed 7087 Cogmind --------- Core Integrity 1347/1600 Matter 19/300 Energy 78/100 System Corruption 9% Temperature Cool (2) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Field Propulsion Array Field Propulsion Array > --- UTILITY (11) ----- Medium Storage Unit Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Experimental Terrain Scan Processor Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (2) ------- Fusion Bomb Launcher > --- INVENTORY (10) --- Light Quantum Reactor Advanced Sensor Array Advanced ECM Suite Hacking Suite Advanced System Shield Railgun Graviton Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Terrain Scan Processor Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Railgun Graviton Cannon > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Array Field Propulsion Array Advanced ECM Suite Gamma Bomb Array Fusion Bomb Launcher [Rating: 135] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Field Propulsion Array Hover Unit Cooled Aerolev Unit Flight Unit Field Propulsion Array Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Makeshift Sword Ballistic Gun Minigun Ballistic Cannon Graviton Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 2 2 2 . 2 2 Power 2 | . . . . . . . . . . . . 1 . . 1 . . . Propulsion 7 | . . . 2 . . . 1 . . . . 1 . 1 . . 1 1 Utility 9 | . . . . . . . 1 2 . . . . 2 1 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 94 | . 1 4 7 . 1 . 4 3 . 2 1 17 13 15 . 2 8 16 Power 17 | . . . 1 . . . 1 . . 1 . 2 3 2 . . 5 2 Engine 12 | . . . 1 . . . 1 . . 1 . 2 2 2 . . 2 1 Core 1 | . . . . . . . . . . . . . 1 . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 3 1 Propulsion 30 | . 1 1 4 . . . 2 1 . . 1 7 3 6 . . 2 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . 7 1 2 . . . . Flight 20 | . 1 1 4 . . . 2 1 . . 1 . 2 4 . . 2 2 Utility 36 | . . 1 1 . . . 1 2 . 1 . 6 6 7 . 2 1 8 Device 11 | . . . . . . . . 1 . . . . 4 4 . . . 2 Storage 3 | . . 1 . . . . . . . . . 1 . 1 . . . . Processor 6 | . . . . . . . . . . . . 2 . 2 . . . 2 Hackware 7 | . . . . . . . 1 1 . . . 2 . . . . 1 2 Protection 9 | . . . 1 . . . . . . 1 . 1 2 . . 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 11 | . . 2 1 . 1 . . . . . . 2 1 . . . . 4 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . 2 1 . . . . . . . . 1 . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Launcher 4 | . . . . . . . . . . . . 1 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . 1 . . . 2 . 1 . . 2 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 System Corruption 9 | . . . . . . . . . . . . . . . . . . 9 Parts Lost 54 | . . 2 1 . . . 1 . . . 3 1 22 3 . . 2 19 Power 13 | . . . . . . . 1 . . . . . 6 1 . . 1 4 Propulsion 18 | . . . 1 . . . . . . . 3 . 8 . . . . 6 Utility 18 | . . . . . . . . . . . . 1 7 1 . . 1 8 Weapon 5 | . . 2 . . . . . . . . . . 1 1 . . . 1 Highest Loss Streak 10 | . . 2 1 . . . 1 . . . 3 4 10 2 . . 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 6 | 2 4 5 7 7 8 8 7 7 8 8 7 7 7 4 6 5 6 6 Power . | . 1 1 . . . . . . . . . . . . . . . 1 Propulsion 1 | . 1 3 3 3 2 1 1 2 2 1 . . 1 . 2 2 2 1 Utility 3 | . 1 1 1 2 3 4 3 3 4 3 3 6 4 2 4 3 3 1 Weapon 1 | . 1 . 1 1 2 2 2 1 1 1 2 1 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 10 | . . . . . 1 1 . . . . 2 2 1 . . . . 3 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . Utility 7 | . . . . . . 1 . . . . 1 2 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 69 | . 2 43 75 88 81 88 84 97 100 94 82 84 74 66 66 67 59 65 Engine 4 | . . . 8 11 11 11 6 7 7 7 3 8 5 7 4 4 2 . Hover 6 | . . . . . . . . . . . . 23 22 3 . . . . Flight 18 | . 2 22 42 44 44 44 45 38 38 38 32 10 1 14 19 19 17 19 Device 7 | . . . . . . . . 4 7 7 7 4 6 16 19 11 13 7 Storage 5 | . . 8 11 11 11 11 9 7 7 7 7 6 4 1 4 4 4 4 Processor 4 | . . . . . . . . . . . . 3 5 11 9 9 5 7 Hackware 9 | . . . . . . . 6 15 15 15 15 14 12 5 4 4 6 13 Protection 4 | . . . 6 11 11 11 9 7 7 7 7 1 2 . . 7 3 7 Ballistic Gun 1 | . . 12 6 11 . . . 7 7 1 . 3 . . . . . . Slashing Weapon 3 | . . . . . 4 11 9 7 7 7 7 5 4 4 4 4 4 1 Peak Build Rating 135 | . 1 5 11 11 15 15 21 30 30 32 32 65 70 95 89 98 114 135 Average Rating 66 | . . 3 9 11 12 14 18 27 30 30 28 47 53 69 89 97 98 117 On Entrance 35 | . . 1 3 11 11 15 14 21 30 30 31 24 65 26 89 89 97 110 Naked Turns 40 | . 40 . . . . . . . . . . . . . . . . . Heaviest Build 59 | . . 8 14 14 15 15 16 17 17 22 22 31 39 24 19 44 59 59 Greatest Support 69 | 3 4 8 16 16 16 16 21 22 22 22 22 53 69 52 30 52 62 67 Greatest Overweight (x) 5 | . . . . . . . . . . . . 1 5 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 6 8 8 8 8 8 8 8 8 8 8 9 6 10 10 10 10 Most Carried 10 | 4 5 8 8 7 8 8 8 8 8 8 8 9 10 9 9 10 10 10 Average Carried 7 | 3 4 6 7 7 7 8 7 7 8 7 7 7 7 6 9 8 7 7 Final Capacity 10 | 5 5 8 8 8 8 8 8 8 8 8 8 10 5 10 10 10 10 10 Final Carried 9 | 4 5 8 7 7 8 8 8 8 8 8 8 9 5 9 9 8 9 8 Class Distribution -------------------- 38% | Hacker-Sprinter 23% | Hacker-Mutant 12% | Scout 11% | Sprinter 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -3/DSF Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Matter Collected 1484 | 200 . 38 . . . 88 63 . . . 2 295 242 314 11 24 37 170 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2632 | . . 38 . . . . 98 . . . . 775 615 495 11 . 167 433 Parts 131 | . . 6 . . . . 3 . . . . 29 37 28 . . 9 19 Haulers Intercepted 2 | . . . . . . . . . . . . 1 . 1 . . . . Recyclers Shooed 2 | . . . . . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 37 | . . 3 . . . . . . . . . 3 18 5 . . . 8 Guns 3 | . . 3 . . . . . . . . . . . . . . . . AOE 34 | . . . . . . . . . . . . 3 18 5 . . . 8 Classes Destroyed 10 | . . 1 . . . . 2 . . . . 1 3 2 . . . 1 Worker 5 | . . . . . . . . . . . . . 2 1 1 . 1 . Builder 7 | . . . . . . . 1 . . . . 1 . 2 . . 2 1 Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . Hauler 2 | . . . . . . . . . . . . 1 . 1 . . . . Recycler 12 | . . . . . . . 1 . . . . 5 2 2 . . 1 1 Watcher 2 | . . . . . . . . . . . . . 1 1 . . . . Swarmer 30 | . . 3 . . . . . . . . . 3 14 4 . . . 6 Cutter 2 | . . . . . . . . . . . . . . . . . . 2 Sentry 1 | . . . . . . . . . . . . . . 1 . . . . Programmer 4 | . . . . . . . . . . . . . 4 . . . . . Best Kill Streak 10 | . . 3 . . . . 2 . . . . 3 9 10 1 . 1 7 Combat Bots Only 6 | . . 3 . . . . . . . . . 3 6 5 . . . 6 Max Kills in Single Turn 5 | . . 1 . . . . 1 . . . . 1 5 5 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . 1 5 4 . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Hostile Shots Fired 640 | . 1 24 15 . . 2 17 . . . 12 65 157 19 . 9 61 258 Missed 320 | . 1 8 4 . . 2 7 . . . 7 44 59 12 . 4 30 142 Hits 320 | . . 16 11 . . . 10 . . . 5 21 98 7 . 5 31 116 Melee 8 | . . . . . . . . . . . 1 . . . . 3 . 4 Projectile 312 | . . 16 11 . . . 10 . . . 4 21 98 7 . 2 31 112 AOE 14 | . . 4 . . . . . . . . 2 . 5 . . 1 . 2 Critical Strikes 12 | . . . 1 . . . . . . . . . 5 . . 1 2 3 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . . . . Damage Taken 7225 | . . 286 148 . . . 146 . . . 206 217 2485 113 . 237 621 2766 Core 1439 | . . 142 26 . . . 73 . . . 55 25 736 12 . 25 92 253 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 231 | . . . . . . . . . . . . 22 209 . . . . . Core Remaining (%) 82 | 100 . 43 . . . 93 86 . . . 92 97 26 98 . 98 93 84 Volleys Fired 53 | . . 13 . . . . . . . . . 4 11 3 . . . 22 Largest 1 | . . 1 . . . . . . . . . 1 1 1 . . . 1 Hottest 80 | . . 20 . . . . . . . . . 33 49 49 . . . 80 Shots Fired 52 | . . 13 . . . . . . . . . 4 10 3 . . . 22 Gun 14 | . . 13 . . . . . . . . . 1 . . . . . . Cannon 17 | . . . . . . . . . . . . . . . . . . 17 Launcher 21 | . . . . . . . . . . . . 3 10 3 . . . 5 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 31 | . . 13 . . . . . . . . . 1 . . . . . 17 Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 17 | . . . . . . . . . . . . 3 10 3 . . . 1 Electromagnetic 4 | . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 6 | . . 4 . . . . . . . . . 5 2 5 . . . 6 Robot Miss Streak 4 | . . 2 . . . . . . . . . 1 3 . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 65 | . . 9 . . . . 2 . . . 1 13 12 15 1 . 7 5 Core Hits 78 | . . 3 . . . . 2 . . . . 9 29 14 . . 2 19 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . Sever 1 | . . . . . . . . . . . . . . 1 . . . . Melee Attacks 101 | . . . . . . . 2 1 . 1 2 18 25 16 1 . 26 9 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 101 | . . . . . . . 2 1 . 1 2 18 25 16 1 . 26 9 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . . . . . 2 . . . . 7 6 8 1 . 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 6218 | . . 107 . . . . 148 . . . 36 967 2178 1402 76 . 494 810 Guns 107 | . . 107 . . . . . . . . . . . . . . . . Cannons 49 | . . . . . . . . . . . . . . . . . . 49 Explosions 3222 | . . . . . . . . . . . . 286 1656 607 . . . 673 Melee 2840 | . . . . . . . 148 . . . 36 681 522 795 76 . 494 88 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 156 | . . 107 . . . . . . . . . . . . . . . 49 Thermal 113 | . . . . . . . . . . . . . 113 . . . . . Explosive 2637 | . . . . . . . . . . . . 286 1543 607 . . . 201 Electromagnetic 472 | . . . . . . . . . . . . . . . . . . 472 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2840 | . . . . . . . 148 . . . 36 681 522 795 76 . 494 88 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 2 2 2 2 . . . 8 11 1 15 . . . 1 9 Average Corruption 7 | . . . 2 2 2 2 . . . 8 9 1 11 . . . 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 40 | . . . 1 1 2 . . . . 1 2 . 17 . . . . 16 Message Errors 11 | . . . 1 . 2 . . . . 1 . . 5 . . . . 2 Matter Fused 9 | . . . . . . . . . . . . . 2 . . . . 7 Heat Flow Errors 4 | . . . . . . . . . . . . . 2 . . . . 2 Energy Discharges 4 | . . . . . . . . . . . 1 . 1 . . . . 2 Data Loss (minor) 5 | . . . . 1 . . . . . . . . 2 . . . . 2 Data Loss (major) 3 | . . . . . . . . . . . 1 . 1 . . . . 1 Misdirections 3 | . . . . . . . . . . . . . 3 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 948 | . . . . . . . . . . . . 108 349 190 36 . 217 48 Projectiles 29 | . . . . . . . . . . . . . . . . . . 29 Explosions 336 | . . . . . . . . . . . . 57 244 16 . . . 19 Melee 583 | . . . . . . . . . . . . 51 105 174 36 . 217 . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 614 | . . . . . . . . . . . . . 495 . . . . 119 Shots 11 | . . . . . . . . . . . . . 7 . . . . 4 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 262 | . . . 55 2 2 2 48 4 . 13 . . 258 . . . 11 262 Average Temperature 30 | . . . 32 2 2 2 22 1 . 5 . . 120 . . . 9 45 Received Heat Transfer 477 | . . . 75 . . . 72 . . . 9 36 114 9 . . 36 126 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . 1 Heat Transferred 50 | . . . . . . . . . . . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Maximum Alert Level 4 | . . . . . . . . . . . . . 3 2 1 1 1 4 Low Security (%) 59 | 100 100 100 100 100 . 100 100 100 100 100 100 100 49 . . . 97 25 Level 1 15 | . . . . . . . . . . . . . 21 37 100 100 2 21 Level 2 18 | . . . . . . . . . . . . . 26 62 . . . 32 Level 3 5 | . . . . . . . . . . . . . 2 . . . . 20 Level 4 . | . . . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1230 | . . 75 65 25 . . 55 25 9 7 . 78 713 543 279 208 206 1230 Initial 344 | . . . 5 25 . . . 20 9 6 . . 28 344 279 208 117 123 Average 236 | . . 42 19 25 . . 15 15 9 3 . 47 270 446 276 208 105 466 Influence Increases 3965 | . . 85 110 . . . 85 27 . 1 . 198 1085 339 9 . 259 1767 Destroy 0b10 Robot/C 760 | . . 60 . . . . . . . . . 60 360 100 . . . 180 Destroy 0b10 Robot/NC 145 | . . . . . . . 10 . . . . 35 25 40 5 . 20 10 Destroy Leader 118 | . . 10 . . . . . . . . . 12 52 24 . . . 20 Allied During Kill 4 | . . . . . . . . . . . . . . . . . . 4 Successful Hack 177 | . . . 20 . . . . 11 . . . 18 . 21 4 . 41 62 Select Force Hacks 60 | . . . 30 . . . 30 . . . . . . . . . . . Disable Machine 165 | . . . . . . . . . . . . 15 90 15 . . 15 30 Destroy Structure 526 | . . . . . . . . 1 . 1 . 13 288 64 . . 48 111 Partial Spotted 120 | . . . 15 . . . 15 15 . . . . 15 . . . . 60 Lose Combat Pursuer 1890 | . . 15 45 . . . 30 . . . . 45 255 75 . . 135 1290 Influence Decreases 2735 | . . 70 60 40 25 . 40 45 18 10 . 140 440 509 264 70 261 743 Entered New Map 1008 | . . . 10 40 25 . . 25 18 3 . . 30 359 254 70 91 83 Time Decay 1017 | . . 50 40 . . . 30 20 . 7 . 140 180 120 10 . 150 270 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . . 150 Lost Part 500 | . . 20 10 . . . 10 . . . . . 220 30 . . 20 190 Lost Ally 60 | . . . . . . . . . . . . . 10 . . . . 50 Squads Dispatched 33 | . 1 . 2 . . . 1 . . . 1 2 6 4 . 1 2 13 Investigation 10 | . 1 . 1 . . . 1 . . . . . 2 . . . 1 4 Extermination 8 | . . . . . . . . . . . . 1 2 . . . 1 4 Reinforcement 13 | . . . 1 . . . . . . . 1 1 2 2 . 1 . 5 Assault 2 | . . . . . . . . . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . . . . . . . . 1 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Distress Signals 6 | . . . . . . . . . . . . . . . . . 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 257 | . 2 6 12 . . 3 8 1 5 . 5 9 45 14 . 4 24 119 Peak Tracking Total 24 | . 2 3 8 . . 3 7 1 5 . 4 6 9 7 . 4 21 24 Tactical Retreats 40 | . . 1 1 . . . 1 . . . . 2 9 1 . . 2 23 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Traps Triggered 5 | . . . 1 . . . . 1 . . . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Machines Disabled 11 | . . . . . . . . . . . . 1 6 1 . . 1 2 Max in Single Turn 2 | . . . . . . . . . . . . 1 2 1 . . 1 1 Garrison Access 4 | . . . . . . . . 1 . . . . 1 2 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Machines Accessed 48 | . 1 . 4 . 1 . 3 2 . 2 . 4 8 6 1 . 5 11 Terminals 34 | . 1 . 3 . . . 2 1 . 2 . 3 4 3 1 . 4 10 Fabricators 4 | . . . . . . . . . . . . 1 2 . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . 1 . . . 1 . . . . . 1 2 . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . 1 1 . . . . Total Hacks 109 | . 3 . 8 . 1 . 9 7 . 4 . 11 20 10 1 . 14 21 Successful 51 | . 1 . 5 . 1 . 3 4 . 1 . 3 7 7 1 . 11 7 Failed 58 | . 2 . 3 . . . 6 3 . 3 . 8 13 3 . . 3 14 Catastrophic 17 | . 2 . 2 . . . 1 1 . 1 . 1 4 . . . . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 62 | . 3 . 6 . 1 . 8 6 . 3 . 8 7 4 . . 6 10 Terminals 83 | . 3 . 6 . . . 6 6 . 4 . 9 9 7 1 . 12 20 Fabricators 7 | . . . . . . . . . . . . 2 3 . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . 2 . . . 3 . . . . . 5 2 . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . 3 1 . . . . Terminal Hacks 21 | . . . 1 . 1 . . 2 . 1 . 1 1 2 1 . 7 4 Open Door 2 | . . . . . . . . . . . . . . . . . . 2 Open DSF 3 | . . . . . . . . . . 1 . . 1 . 1 . . . Level Access Points 3 | . . . . . . . . 1 . . . . . 1 . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . 1 . Alert Level 2 | . . . . . . . . . . . . . . 1 . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . . . 1 . Registered Components 3 | . . . . . . . . 1 . . . . . . . . 1 1 Zone Layout 4 | . . . . . . . . . . . . 1 . . . . 2 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 1 . . . 1 . Network Status 2 | . . . . . . . . . . . . . 1 . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . 1 . . . 1 . . . . . 2 2 . . . 1 Report Inventory 6 | . . . 1 . . . 1 . . . . . 1 2 . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . 1 1 . . . . Seal Access 3 | . . . . . . . . 1 . . . . 1 1 . . . . Unauthorized Hacks 18 | . 1 . 3 . . . 2 1 . . . 2 2 2 . . 3 2 Terminals 15 | . 1 . 2 . . . 1 1 . . . 2 2 2 . . 2 2 Assimilate 2 | . . . . . . . . . . . . . 1 . . . . 1 Botnet 13 | . 1 . 2 . . . 1 1 . . . 2 1 2 . . 2 1 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . . . . . Tunnel 2 | . . . 1 . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 1 . 3 . . . 3 1 . 2 . 4 7 4 1 . 5 8 Full Trace Events 7 | . 1 . . . . . . . . . . . 2 . . . 1 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . 3 Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . 3 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . 3 Autooverrided 3 | . . . . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Total Allies 5 | . . . . . . . . . . . . . 1 . . . . 4 Largest Group 1 | . . . . . . . . . . . . . 1 . . . . 1 Highest-Rated Group 64 | . . . . . . . . . . . . . 26 . . . . 64 Highest-Rated Ally 64 | . . . . . . . . . . . . . 26 . . . . 64 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . . . . . 5 Total Damage 157 | . . . . . . . . . . . . . . . . . . 157 Kills 1 | . . . . . . . . . . . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Active Infowar (turns) 1690 | . . . . . . . . 43 15 33 30 158 204 235 31 34 308 599 Optics 1207 | . . . . . . . . . . . . . . 235 31 34 308 599 Sensors 942 | . . . . . . . . . . . . . . 159 31 5 242 505 Structural 873 | . . . . . . . . 43 15 33 30 158 178 50 31 1 147 187 Seismic 32 | . . . . . . . . . . . . . . 32 . . . . ECM 43 | . . . . . . . . . . . . . 27 2 . . . 14 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Turns Passed 2481 | 16 51 102 99 14 113 21 61 46 15 33 30 295 365 248 31 34 308 599 Spaces Moved 5640 | 24 91 166 285 48 372 66 175 144 59 98 82 536 653 515 78 79 488 1681 Core 101 | 24 77 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 1003 | . . . . . . . . . . . . 465 538 . . . . . Flight 4536 | . 14 166 285 48 372 66 175 144 59 98 82 71 115 515 78 79 488 1681 Fastest Speed 16 | 50 40 37 29 29 29 29 26 25 25 25 24 30 16 31 37 31 25 25 Average Speed 31 | 50 48 37 29 29 29 29 26 25 25 25 26 35 38 33 37 31 32 28 Slowest Speed 435 | 50 50 40 31 29 29 29 27 26 25 25 30 110 435 37 37 31 40 174 Overloaded Moves 118 | . . . . . . . . . . . . . 53 . . . 64 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 70 | . 1 3 7 . 3 . . . . . . . . 3 . 2 10 41 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 32 51 30 27 87 27 30 5 69 4 75 23 35 20 2 81 23 60 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . 1 . . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 . . . 1 . 1 1 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 50 | . . . . . . . . 1 . 1 . 5 13 1 . . 16 13 Terrain Destroyed 309 | . . . . . . . . 1 . 1 . 21 176 44 . . 16 50 Melee 44 | . . . . . . . . 1 . 1 . 5 13 1 . . 16 7 Projectile 14 | . . . . . . . . . . . . . . . . . . 14 AOE 251 | . . . . . . . . . . . . 16 163 43 . . . 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res DSF Res Acc Total 6076 | 27 95 188 292 47 374 67 186 152 58 107 89 618 724 562 78 86 601 1725 Wait 137 | . 4 4 5 . . . 2 . . . . 20 . 1 . 6 74 21 Move 5499 | 23 88 159 270 47 366 65 174 144 58 97 81 535 652 508 77 74 473 1608 Hop 53 | . 1 3 7 . 2 . . . . . . . . 3 . 2 4 31 Pick Up 47 | 4 1 5 3 . 2 1 3 3 . 2 2 5 5 4 . . 2 5 Fast Attach 55 | . 1 2 1 . 1 . 1 . . . . 9 9 14 . . 6 11 Attach 50 | . . 2 5 . . . 3 2 . . 1 4 11 3 . 2 6 11 Detach 27 | . . . . . 1 . . . . 1 1 2 3 2 . 2 8 7 Swap 23 | . . . 1 . . . 1 1 . 2 . 9 5 4 . . . . Drop 28 | . . . . . 2 1 . 1 . 4 2 9 3 4 . . 2 . Fire 53 | . . 13 . . . . . . . . . 4 11 3 . . . 22 Melee 101 | . . . . . . . 2 1 . 1 2 18 25 16 1 . 26 9 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . 3 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 17 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 10) 68 | -10/Materials | Entered Mines 139 | -10/Mines | Assembled infested the area 144 | -10/Mines | Assisted by a Guerilla fighting off Assembled 147 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 150 | -10/Mines | Core integrity fell below 50% 167 | -10/Mines | Discovered new exit (range 7) 170 | -10/Mines | Entered Materials 170 | -9/Materials | Evolved 2 slots: Propulsion x2 223 | -9/Materials | Discovered new exit (range 4) 263 | -9/Materials | Discovered new exit (range 16) 269 | -9/Materials | Entered Mines 271 | -9/Mines | Identified exit to Materials 282 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 282 | -9/Mines | Discovered new exit (range 5) 283 | -9/Mines | Entered Exiles 283 | -9/Exiles | Found Exiles lab destroyed 315 | -9/Exiles | Opened EX-Vault 316 | -9/Exiles | Found PSU Rigger 392 | -9/Exiles | Discovered new exit (range 14) 396 | -9/Exiles | Entered Mines 412 | -8/Mines | Discovered exit to Materials (range 9) 417 | -8/Mines | Entered Materials 417 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 477 | -8/Materials | Discovered new exit (range 5) 478 | -8/Materials | Entered Factory 478 | -7/Factory | Evolved 2 slots: Utility x2 524 | -7/Factory | Identified exit to Factory 524 | -7/Factory | Sucked down chute 524 | -7/Factory | Entered Waste 530 | -7/Waste | Spotted C-40 Crusher 532 | -7/Waste | Spotted C-40 Crusher 533 | -7/Waste | Spotted C-40 Crusher 534 | -7/Waste | Spotted C-40 Crusher 535 | -7/Waste | Discovered new exit (range 16) 535 | -7/Waste | Spotted C-40 Crusher 536 | -7/Waste | Spotted C-40 Crusher 539 | -7/Waste | EMP discharged 539 | -7/Waste | Entered Factory 572 | -7/Factory | Identified exit to DSF 572 | -7/Factory | Entered DSF 586 | -7/DSF | System corruption reached 10% 588 | -7/DSF | Additional patrols routed to DSF 597 | -7/DSF | Discovered exit to Factory (range 16) 602 | -7/DSF | Entered Factory 602 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 645 | -6/Factory | Lost 4 parts (3n1u) 764 | -6/Factory | Discovered new exit (range 11) 773 | -6/Factory | Identified exit to Lower Caves 824 | -6/Factory | Spotted B-75 Beast 892 | -6/Factory | Discovered new exit (range 8) 897 | -6/Factory | Identified exit to Factory 897 | -6/Factory | Entered another Factory area 897 | -5/Factory | Evolved 2 slots: Utility x2 984 | -5/Factory | Lost 4 parts (2p1n1u) 988 | -5/Factory | System corruption reached 10% 1027 | -5/Factory | Spotted B-75 Beast 1123 | -5/Factory | Lost 7 parts (1p2n3u1w) 1182 | -5/Factory | Core integrity fell below 50% 1238 | -5/Factory | Lost 10 parts (2p5n3u) 1254 | -5/Factory | Discovered new exit (range 14) 1261 | -5/Factory | Identified exit to Factory 1262 | -5/Factory | Entered another Factory area 1262 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1296 | -4/Factory | Found Prototype Processor 1296 | -4/Factory | Identified Exp. Targeting Computer 1442 | -4/Factory | Identified exit to Research 1510 | -4/Factory | Entered Research 1510 | -3/Research | Evolved 2 slots: Power x1, Utility x1 1541 | -3/Research | Identified exit to DSF 1541 | -3/Research | Entered DSF 1571 | -3/DSF | Additional patrols routed to DSF 1571 | -3/DSF | Discovered new exit (range 14) 1574 | -3/DSF | Identified exit to Research 1575 | -3/DSF | Entered Research 1575 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1677 | -2/Research | Spotted B-90 Cyclops 1713 | -2/Research | Spotted B-90 Cyclops 1796 | -2/Research | Identified exit to Access 1883 | -2/Research | Entered Access 1883 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2007 | -1/Access | Spotted B-99 Colossus 2036 | -1/Access | Found Gamma Bomb Array 2075 | -1/Access | Lost 3 parts (1p1u1w) 2077 | -1/Access | Build established: Hacker-Sprinter 2086 | -1/Access | Found Prototype Processor 2086 | -1/Access | Identified Exp. Terrain Scan Processor 2185 | -1/Access | Energy Cycler disabled 2198 | -1/Access | Found Fusion Bomb Launcher 2238 | -1/Access | Spotted B-99 Colossus 2278 | -1/Access | Local machine network offline 2287 | -1/Access | Lost 4 parts (1p1n2u) 2383 | -1/Access | Search patrols dispatched 2457 | -1/Access | Lost 7 parts (1p3n3u) 2467 | -1/Access | Spotted B-99 Colossus 2480 | -1/Access | Discovered new exit (range 7) 2481 | -1/Access | Identified exit to Surface 2482 | *** | Escaped! Last Messages --------------- 02429_ Adv. Concussive RPG melted. 02429_ C-57 Dissector destroyed. 02430_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 6W. 02433_ U-05 Engineer lays Concrete. 02442_ Knocked back. 02444_ System corrupted: Component data lost. 02469_ Slug penetrates Wave Collapse Detector. 02469_ Wave Collapse Detector explodes. 02469_ Field Propulsion Array destroyed. 02469_ Lyr. Light Armor Plating destroyed. 02469_ Slug penetrates Wall. 02469_ Lgt. Ion Engine destroyed. 02469_ Slug penetrates Wall. 02470_ System corrupted: Heat flow error (+117). 02477_ Fabnet algorithm triggers G-73 Enforcer IFF filter rewrite. 02480_ The Access Shell folds into the floor. 02480_ EXIT=FOUND 02481_ EXIT=IDENTIFIED: SURFACE 02482_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | + #??? ?????????????########?# #?# | | # #??? ?????????????# #?# #?# | | # #??? ?????????????# #?# #?## #### | | #### #??? ?????????????# #?# #?##+#### | | ?# #???# ############### #?# #?# | | # #???# # ## #?# #?# | | # #???# # ## #?# #?# | | + #???# # " #####+##### #?# | | # #???# # "" + #?# | | # #??## # "" # #?# | | ?# ##### # "" # #?# | | ?# / "" + #?# !! | | ??# / "" ##############+#?# !/ ? | | #??######## # "" #????????????????## ###? | | ?????????## # " #???????!?????????##???? | | ?????????## # #????????????????####### | | ?????????## # #????????????????# | | ?????????## ##############????????????????# | | ?????????## ###################???????????# | | ?????????## k####### ###########???????????# | | ?????????## """T""" ""???????????# ## | | ?????????## """ """ "????????????# ??? | | ?????????## "????????????# ???? | | ?????????## "??????????? ?? | | ????=????## "" "????????? #? | | ?????????## @" "???????? ? +? | | ?????????## "??????? ?? #? | | ?????????## "????????????# #? | | ?????????## "????????????# #? | | ?????????## ""???????????# #? | | ?????????## ####### ###########???????????# #? | | ########### ###################???????????# #? | | ########### ##???#####????????????????????# #? | | # ##????????????????????????????# #? | | # ##????????????????????????????# #? | | """""" / ##????????????????????????????# #? | | """""" # ##??????????????????????####### ## | | """""" # ##??????????????????????? | | """""" # ##???????????????????????? | | """""" # ##?????????????????????????? | | # ?????????????????????????? | | # ###??????????##+#########+###?# #? | | # ###??????????# # #? | | # ##???????????# # ## | | # ##???????????# + | | #######+### ##???????????# # | | ####### ### #????????????# """""" # | | #### ## ### #????????????????""""" ?# | | # # ### #?????????????????"""" ?# ## | | ### #?????????????????"""" / ??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 1010 ECM Strength 2 Power Amplification 20 Armor Coverage 825 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 12 Offensive Hacking 22 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectileAlloyBlasthammer Manual? 0 Play Time 01:16:16 Cumulative 231.2 hours Start 2025.08.04 @ 21:01:11 End 2025.08.05 @ 00:44:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 227 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 2/0/3/1/0/0/0/0/0/1 Lore% 74 Gallery% 70 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45ca054b-2c8d-400b-ab9b-6df45f4537b4