Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 17:56:51 Player: Two Silent Monoliths Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (67) 335 Value Destroyed (1843) 1843 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 3384 Bonus ------- High Alert Combat Kills 226 Cogmind --------- Core Integrity 0/400 Matter 223/300 Energy 55/100 System Corruption 12% Temperature Warning (340) Movement Core (250) Ox4 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- EMP Blaster > --- INVENTORY (10) --- Improved Flight Unit Improved Flight Unit Improved EM Shotgun Shotgun Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Shotgun > --- INVENTORY -------- Wheel Utility Shielding Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon EMP Blaster Datajack Datajack [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Weapon Shielding Weapon Mini Grenade Launcher Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 83 | 4 15 64 Power 12 | 1 2 9 Engine 12 | 1 2 9 Core . | . . . Reactor . | . . . Propulsion 22 | 2 4 16 Treads 7 | . 2 5 Leg 4 | . . 4 Wheel 9 | 2 2 5 Hover . | . . . Flight 2 | . . 2 Utility 13 | . 3 10 Device 2 | . . 2 Storage 2 | . 1 1 Processor . | . . . Hackware . | . . . Protection 9 | . 2 7 Artifact . | . . . Weapon 36 | 1 6 29 Energy Gun 8 | . 1 7 Energy Cannon 4 | . . 4 Ballistic Gun 7 | 1 2 4 Ballistic Cannon 3 | . . 3 Launcher 10 | . 3 7 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 4 | . . 4 Unidentified Prototypes 4 | . . 4 Parts Lost 25 | . 2 23 Power 9 | . 1 8 Propulsion 5 | . . 5 Utility 5 | . . 5 Weapon 6 | . 1 5 Highest Loss Streak 9 | . 2 9 To Critical Strikes . | . . . Average Slot Usage (%) 92 | . 96 91 Engine 16 | . 14 16 Treads 14 | . 17 13 Leg 1 | . . 1 Wheel 7 | . 10 6 Device 2 | . . 2 Storage 11 | . 13 10 Protection 16 | . 12 17 Energy Gun 3 | . 1 4 Energy Cannon 2 | . . 3 Ballistic Gun 4 | . 13 1 Launcher 7 | . 12 5 Special Melee Weapon 3 | . . 5 Peak Build Rating 20 | 4 11 20 Average Rating 11 | 3 8 12 On Entrance 3 | . 4 7 Naked Turns . | . . . Heaviest Build 37 | 4 20 37 Greatest Support 46 | 20 46 46 Greatest Overweight (x) 12 | . . 12 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 5 10 10 Average Capacity 9 | 5 9 9 Most Carried 10 | 3 10 10 Average Carried 7 | . 6 7 Final Capacity 10 | 5 10 10 Final Carried 7 | 3 7 5 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1541 | 246 255 1040 Remotely . | . . . Salvage Created 1820 | 45 319 1456 Parts 130 | 3 22 105 Haulers Intercepted 1 | . . 1 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 49 | 1 9 39 Guns 18 | 1 4 13 Cannons 4 | . . 4 AOE 27 | . 5 22 Classes Destroyed 13 | 1 4 8 Worker 3 | . . 3 Builder 2 | . . 2 Tunneler 2 | . . 2 Hauler 1 | . . 1 Recycler 2 | . 2 . Mechanic 2 | . . 2 Operator 1 | . 1 . Watcher 5 | . 1 4 Swarmer 11 | . 5 6 Grunt 25 | 1 4 20 Brawler 2 | . . 2 Duelist 2 | . . 2 Sentry 9 | . . 9 Best Kill Streak 4 | 1 4 4 Combat Bots Only 4 | 1 4 4 Max Kills in Single Turn 3 | 1 3 3 Gunslinging . | . . . Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 285 | 5 57 223 Missed 88 | 1 22 65 Damage Taken 2948 | 44 578 2326 Core 507 | 10 96 401 Absorbed by Shields . | . . . Redirected to Shielding 106 | . 35 71 Regen/Repaired (Parts) 53 | . . 53 Core Remaining (%) 76 | 96 57 . Volleys Fired 209 | 6 55 148 Largest 2 | 1 2 2 Hottest 136 | 20 60 136 Shots Fired 236 | 6 64 166 Gun 129 | 6 55 68 Cannon 48 | . . 48 Launcher 59 | . 9 50 Special . | . . . Kinetic 97 | 6 53 38 Thermal 62 | . 2 60 Explosive 45 | . 9 36 Electromagnetic 32 | . . 32 Robot Hit Streak 13 | 2 4 13 Robot Miss Streak 6 | 1 6 6 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 138 | 4 29 105 Core Hits 125 | 2 23 100 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks 5 | . . 5 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 4 | . . 4 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 4442 | 33 803 3606 Guns 1156 | 33 254 869 Cannons 334 | . . 334 Explosions 2952 | . 549 2403 Melee . | . . . Ramming . | . . . Kinetic 695 | 33 242 420 Thermal 745 | . 12 733 Explosive 2224 | . 549 1675 Electromagnetic 778 | . . 778 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 12 | . . 12 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 17 | . . 17 Message Errors 3 | . . 3 Matter Fused 6 | . . 6 Heat Flow Errors 3 | . . 3 Energy Discharges 1 | . . 1 Data Loss (minor) 3 | . . 3 Misfires 1 | . . 1 Overload Shots . | . . . Overflow Damage 82 | . . 82 Projectiles 3 | . . 3 Explosions 79 | . . 79 Melee . | . . . Knockbacks 2 | . . 2 Impact . | . . . Kinetic 2 | . . 2 Secondary . | . . . Self-Inflicted Damage 238 | . 52 186 Shots 12 | . 2 10 Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 334 | 6 20 334 Average Temperature 59 | 6 10 62 Received Heat Transfer 978 | 24 183 771 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1297 | . 25 1272 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | . . 4 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 878 | 20 211 878 Initial 15 | . 13 15 Average 359 | 6 97 462 Maximum Alert Level 3 | . 1 3 Low Security (%) 34 | 100 94 11 Level 1 22 | . 5 28 Level 2 27 | . . 37 Level 3 15 | . . 21 Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 13 | . 2 11 Investigation 8 | . 1 7 Extermination . | . . . Reinforcement 2 | . 1 1 Assault 3 | . . 3 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 87 | 1 19 67 Peak Tracking Total 8 | 1 6 8 Tactical Retreats 4 | . . 4 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 3 | . 3 . Reused 3 | . 3 . Traps Extracted . | . . . Installed . | . . . Triggered 4 | . 3 1 Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 16 | . 6 10 Max in Single Turn 2 | . 2 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 12 | . 4 8 Terminals 8 | . 3 5 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 44 | . 18 26 Successful 24 | . 12 12 Failed 19 | . 6 13 Catastrophic 1 | . . 1 Database Lockouts 1 | . . 1 Manual . | . . . Terminals 31 | . 13 18 Fabricators . | . . . Repair Stations 6 | . . 6 Recycling Units 7 | . 5 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 15 | . 7 8 Record 4 | . 1 3 Alert Level 4 | . 2 2 Unreport Threat 2 | . 1 1 Locate Traps 2 | . 2 . Reprogram Traps 1 | . 1 . Registered Prototypes 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 2 | . . 2 Repair 1 | . . 1 Recycling Unit Hacks 6 | . 5 1 Recycle Component 3 | . 2 1 Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 10 | . 4 6 Full Trace Events 8 | . 2 6 Feedback Events 1 | . . 1 Corruption 1 | . . 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 51 | . . 51 Parts Recycled 3 | . 2 1 Recycled Matter 54 | . 54 . Retrieved Matter 54 | . 54 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 1 | . . 1 Non-combat 1 | . . 1 Combat . | . . . Robot Hacks Applied 2 | . . 2 parse_system 1 | . . 1 no_distress 1 | . . 1 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3381 | 92 844 2445 Spaces Moved 2081 | 102 563 1416 Core 41 | 38 . 3 Treads 999 | . 272 727 Legs 110 | . . 110 Wheels 914 | 64 291 559 Hover . | . . . Flight 17 | . . 17 Fastest Speed 50 | 50 80 90 Average Speed 130 | 68 120 138 Slowest Speed 650 | 80 160 650 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 55 | 9 74 83 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 318 | . 59 259 Melee . | . . . Projectile 2 | . . 2 AOE 316 | . 59 257 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 2515 | 118 673 1724 Wait 20 | . 11 9 Move 2079 | 101 562 1416 Hop . | . . . Pick Up 74 | 7 20 47 Fast Attach 2 | . . 2 Attach 35 | 4 6 25 Detach 3 | . 1 2 Swap 46 | . 9 37 Drop 41 | . 9 32 Fire 209 | 6 55 148 Melee 5 | . . 5 Ram . | . . . Kick . | . . . Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 10) 753 | -10/Materials | Discovered new exit (range 7) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1009 | -9/Materials | Discovered new exit (range 16) 1551 | -9/Materials | Discovered new exit (range 16) 1652 | -9/Materials | Build established: Scavenger-Mutant 1673 | -9/Materials | Central database locked down 1992 | -9/Materials | Lost 4 parts (1p1n1u1w) 2024 | -9/Materials | Build established: Mutant 2084 | -9/Materials | Discovered new exit (range 15) 2378 | -9/Materials | Repaired Imp. EM Shotgun 2621 | -9/Materials | Core integrity fell below 50% 2707 | -9/Materials | Discovered new exit (range 16) 2714 | -9/Materials | Build established: Scavenger-Mutant 2937 | -9/Materials | First assault squad dispatched 3027 | -9/Materials | Lost 5 parts (1p2n1u1w) 3373 | -9/Materials | Core integrity fell below 20% 3381 | -9/Materials | System corruption reached 10% 3382 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Lgt. Armor Plating destroyed. Datajack destroyed. Aluminum Leg destroyed. System corrupted by crushing effect (+3). Knocked back. Hvy. Assault Rifle destroyed. Destroyed Visual Processing Unit. M-13 Machinist destroyed. Imp. Ion Engine destroyed. Destroyed Imp. Ion Engine. Door malfunctions. Aluminum Leg destroyed. Hvy. Ion Engine destroyed. System corrupted by crushing effect (+3). [Achievement: System Compromised] [Achievement: Let's See Who's Tougher] Hover Unit fried. W-16 Scout destroyed. Chain reaction triggered in Lgt. Ion Engine. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | #??# # #??????????# #??# | | #??# / ## ##??????????+ #?## # | | #??# ## #???????????# #?## # | | #??#+## ####### #???????????+ T #?## # # | | #??# ####?????# #???????????# #??# # # | | #??# #???????## ####????????# #??# # | | #??# #???????# "#????????# #??# | | ####+#####???# ""#????????### ###??# # | | # #???# !!#??????????# ######## # | | # #???# < #??????????# # # # | | # #???# % ||#??????????# # / # # | | # #???# = #??????????# # / + # | | + #???# !%! #??????????# # / # # | | # #???## !#########?????# # # # | | # #???## !%# #?????+ # # # | | # #???##!|%# #?????# ######## # | | # #???## [=# """ #?????# #??????# # | | ############### =# """ #?????# ######## # | | # """ #?????# ## ## # | | r##/######?????# ## ] ## # | | = ####?????# ## ## # | | ################# !% ; ;####### ## !!!## # | | ?????????######## gg = # !!!# | | ?????????# # k g t # !!!# | | ?????????# # g + # < | | ?????????# """ + @g # # | | ?????????# """ # < b # [ # | | ?????????# """ # ## ###### | | ?????????# # " # | | ?????????######## # | | ?????????????#### # " | | ?????????????# << """"" % # | | ?????????????# << """""% % %+" # | | ??????????#### """"" a # # | | ??????????# # "T" # | | ??????????# ###### """ # | | ??????????# ##???########### | | ??????????# #"T"### ##?????????????# | | ??????????# #######+## # #????????????# | | ??????????# # # # #????????????# | | ??????#####+##+## + ] # # #????????????# | | ??????# ## # [## ###????????????? | | ###???# ## ####### # ####???????????? | | #???# # #????## # ###### ???????????? | | #???# # #?????### ###### ???????????? | | #???# + ######### ###??# ???????????? | | ! #???# # # | # #####???????????? | | #???# # # # # ???????????? | | #???# ## ## + + ???????????? | | ###???# ## ## # # ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness Let's See Who's Tougher Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Remodeling Risk Taker Significant Disruption Storm Trooper System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed OvertunedMediumSword Manual? 0 Play Time 01:15:52 Cumulative 1.2 hours Start 2024.12.09 @ 16:15:43 End 2024.12.09 @ 17:56:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 82% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa09da6c-fc10-4b70-b4db-02d707e4d92c