Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.22 @ 09:50:17 Player: Jazzer Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (323) 1615 Value Destroyed (13791) 13791 Prototype IDs (54) 1080 Alien Tech Used (8) 1600 Bonus (12296) 12296 TOTAL SCORE: 38782 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3386 Follower Combat Kills 1679 Registered with UFD 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 374 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -743 Cogmind --------- Core Integrity 0/1450 Matter 16/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Core Cannon Heavy Mass Driver Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Experimental Thermal Generator Advanced Cooling System Huge Storage Unit Structural Scanner Core Analyzer Advanced Transmission Jammer Centrium Medium Armor Plating Medium Reactive Plating Phase Armor > --- WEAPON ----------- Overtuned Quantum Rifle Overtuned Coil Gun Overtuned Railgun > --- INVENTORY -------- Scrap Suit Advanced Cryofiber Web Advanced Cooling System Advanced Matter Compressor Long-range Terrain Scanner Seismic Detector Heavy Reflective Plating Improved Force Field Phase Redirector Advanced Trap Extractor Transdimensional Reconstructor Vortex Shotgun Vortex Shotgun Vortex Rail Core Cannon Overtuned Railgun Heavy Mass Driver Hypervelocity Gauss Cannon Micro-nuke Launcher Powered Hammer [Rating: 168] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Overtuned Huge Scrapsphere Treads Advanced Heavy Siege Treads Leg Myomer Leg Wheel Overtuned Huge Scrapsphere Utility Advanced Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Artifact Phase Armor Weapon Overtuned Coil Gun Energy Gun Overtuned Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Overtuned Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Slots Evolved 16 | . . . 2 . 2 2 . . . 4 . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . 2 Utility 10 | . . . 1 . 1 2 . . . 4 . . . . . . . . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 510 | 7 13 8 55 12 12 24 19 8 8 30 20 21 9 4 44 18 24 5 4 45 58 62 Power 29 | 1 . 2 4 1 . 1 . . 1 1 2 1 1 . 1 . 1 . . 1 5 6 Engine 7 | 1 . . 4 . . 1 . . 1 . . . . . . . . . . . . . Core 12 | . . 2 . 1 . . . . . 1 2 1 . . 1 . . . . 1 2 1 Reactor 10 | . . . . . . . . . . . . . 1 . . . 1 . . . 3 5 Propulsion 43 | 2 1 2 16 6 4 2 1 . 2 1 . . . . 1 . . 1 . . . 4 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 41 | 2 1 2 16 6 4 2 1 . 2 1 . . . . 1 . . 1 . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 312 | 2 3 4 24 1 4 8 11 2 1 26 13 12 6 4 37 16 18 2 3 39 44 32 Device 225 | 1 2 2 15 1 1 3 7 1 1 17 9 8 3 4 31 14 16 2 2 29 30 26 Storage 4 | 1 1 . . . . . . . . . . . . . . . . . . . 2 . Processor 9 | . . . . . 2 . . 1 . 2 . . . . 1 . . . . 1 . 2 Hackware 4 | . . . . . . 2 . . . . . . . . . . . . . 2 . . Protection 67 | . . 2 9 . 1 3 4 . . 7 4 4 3 . 5 2 2 . 1 7 10 3 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Weapon 126 | 2 9 . 11 4 4 13 7 6 4 2 5 8 2 . 5 2 5 2 1 5 9 20 Energy Gun 26 | 2 . . 3 1 1 . . . . . . 1 1 . . . . 1 1 3 6 6 Energy Cannon 14 | . 5 . 1 . . 2 1 1 1 . 1 . . . . . . . . . 1 1 Ballistic Gun 30 | . 4 . 1 . 1 . 1 . 2 1 3 5 1 . 3 1 3 . . . 2 2 Ballistic Cannon 20 | . . . 5 1 1 4 2 2 1 . . . . . . . . . . . . 4 Launcher 14 | . . . 1 2 1 2 1 1 . . . 1 . . . 1 1 . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 20 | . . . . . . 5 2 1 . 1 1 1 . . 2 . 1 1 . 2 . 3 Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 2 . 1 2 3 . . . . . 4 . 1 1 . 1 . . 10 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Parts Lost 53 | . 2 2 9 2 2 . 2 1 . 1 3 1 . . 1 . . . . . 5 22 Power 4 | . . . 1 . . . . . . . 1 . . . . . . . . . . 2 Propulsion 11 | . 1 2 2 1 1 . 1 . . . . . . . . . . . . . . 3 Utility 26 | . . . 4 1 1 . 1 1 . 1 2 . . . 1 . . . . . 3 11 Weapon 12 | . 1 . 2 . . . . . . . . 1 . . . . . . . . 2 6 Highest Loss Streak 12 | . 2 2 4 2 1 . 1 1 . 1 3 1 . . 1 . . . . . 2 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 96 99 97 99 98 90 83 83 83 88 87 86 75 87 81 83 84 82 84 79 79 72 Engine 2 | . 14 1 4 4 . 6 7 7 6 . . . . . . . . . . . . . Core 3 | . . 12 5 6 9 . . . . 4 5 4 2 . 4 5 2 . . 1 3 3 Reactor 2 | . . . . . . . . . . . . . 2 5 5 5 7 10 10 6 3 3 Wheel 17 | . 24 27 32 33 35 21 15 15 15 17 17 17 17 17 11 10 10 10 10 9 9 11 Device 14 | . 14 13 13 10 9 8 8 7 6 15 20 20 22 22 13 19 20 21 19 17 19 18 Storage 6 | . 14 14 11 11 9 7 7 7 7 5 5 5 5 5 5 5 5 5 5 4 4 3 Processor 12 | . . . . . 8 7 7 14 15 23 23 23 23 23 21 21 21 21 21 19 13 6 Hackware 2 | . . . . . . 11 13 7 7 2 . . . . . . . . . . . . Protection 4 | . . . 7 11 9 8 6 7 6 4 1 1 . . 3 . . . . 5 3 7 Energy Gun 3 | . 1 . 6 6 8 . . . . . . 2 . 5 5 9 6 . 4 2 7 4 Energy Cannon 2 | . 10 . . . . 2 6 6 6 . . . . . . . . . . . . . Ballistic Gun 6 | . 15 28 5 . . . . . . 10 10 7 . 5 8 5 7 9 10 9 5 4 Ballistic Cannon 3 | . . . 8 11 9 8 5 5 6 . . . . . . . . . . . . . Naked Turns 10 | . . . . . . . . . . . . . . . . . . . . . . 10 Heaviest Build 221 | 14 94 94 102 104 107 122 128 128 122 130 136 149 153 116 172 164 168 139 157 187 221 220 Greatest Support 80 | 26 26 26 42 42 42 56 56 56 56 44 36 36 36 36 40 40 40 40 40 40 40 80 Greatest Overweight (x) 33 | 1 5 9 26 3 3 2 2 2 2 3 3 4 4 3 4 4 4 3 3 4 5 33 Average Overweight (x) 2 | . 2 3 2 2 2 1 1 1 1 2 2 3 2 3 3 3 3 3 3 3 4 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 2 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 1 12 23 24 24 23 24 24 24 24 23 23 22 24 24 23 24 24 24 25 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 23 25 24 25 25 25 25 25 25 25 23 22 23 25 23 24 24 25 25 25 24 5 Class Distribution -------------------- 42% | Scavenger-Scrapper 27% | Mutant 18% | Scavenger-Mutant 6% | Scrapper 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Scrapper | -5/Factory Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Scrapper | -5/Zhirov Scavenger-Scrapper | -4/Proximity Caves Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -4/Upper Caves Scavenger-Scrapper | -4/Upper Caves Scavenger-Scrapper | -4/Warlord Scavenger-Scrapper | -3/Proximity Caves Scavenger-Scrapper | -3/Research Scavenger-Scrapper | -3/Quarantine Scavenger-Scrapper | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Matter Collected 11493 | 260 242 448 1220 345 488 106 536 137 312 1059 430 361 . 218 879 456 474 50 70 950 1110 1342 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14168 | 148 417 299 1689 113 486 106 529 316 . 1165 542 667 . 119 1356 521 600 231 266 1160 801 2637 Parts 711 | 10 38 19 93 4 23 8 32 5 . 56 26 17 . 4 84 19 15 14 10 74 28 132 Haulers Intercepted 5 | . 2 . 2 . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 11 | . . . 2 1 . 1 1 . . 1 . . . . 1 . . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . . . . 14 8 . 1 . 23 12 . 10 . . . Prevented 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Combat Hostiles Destroyed 240 | . 10 11 25 7 14 3 9 2 . 18 14 10 . 1 21 9 9 3 5 11 11 47 Melee 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Guns 144 | . 5 11 13 . 5 . . . . 18 10 6 . 1 21 2 5 3 5 11 7 21 Cannons 35 | . 3 . 9 2 6 3 9 1 . . . . . . . . . . . . . 2 AOE 51 | . 2 . 3 5 3 . . . . . . 3 . . . 5 4 . . . 4 22 Classes Destroyed 24 | 2 7 . 3 1 . 1 . . . 3 . 1 . 2 1 . 2 . . 1 . . Worker 13 | . 4 . 3 . 1 . . . . 1 . . . . . . . . . . 1 3 Builder 26 | . 2 . 3 . . . 2 . . . . . . . 9 . . . . 4 . 6 Tunneler 9 | 3 . . 1 1 2 1 . . . 1 . . . . . . . . . . . . Hauler 5 | . 2 . 2 . 1 . . . . . . . . . . . . . . . . . Recycler 21 | 1 . . 9 1 . . 1 3 . 1 . . . . 1 . . . . . 3 1 Mechanic 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . Operator 3 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Watcher 7 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . 3 Swarmer 76 | . 9 5 3 . 3 . 3 . . 4 11 9 . . 8 2 . . 1 . . 18 Grunt 67 | . 1 6 14 . 8 1 2 . . 9 2 . . . 1 1 7 2 1 2 . 10 Brawler 6 | . . . 1 . . . . . . . . . . . . 3 1 . . . . 1 Duelist 3 | . . . . . . . . . . 2 . . . . . . . . . . . 1 Protector 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Sentry 31 | . . . 7 . 3 1 4 2 . 1 1 . . . 6 . 1 . 1 2 . 2 Specialist 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 15 | . . . . . . . . . . . . . . . 1 2 . 1 1 4 . 6 Programmer 19 | . . . . . . 1 . . . . . . . . 5 1 . . . 2 2 8 Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Quarantine Guard 9 | . . . . . . . . . . . . . . . . . . . . . 9 . Scrapoid 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 15 | 3 3 2 13 2 4 1 3 2 . 8 4 5 . 1 8 4 5 3 5 3 4 15 Combat Bots Only 10 | . 3 2 5 2 3 1 3 1 . 7 4 5 . 1 6 4 5 3 5 2 4 10 Max Kills in Single Turn 8 | 1 2 2 3 1 2 1 1 1 . 2 1 3 . 1 8 2 3 2 2 2 1 5 Gunslinging 1 | . . . . . . . . . . . . 1 . . 1 . . 1 1 . . 1 Exploded 5 | . 2 . 3 1 2 . . . . . . 2 . . . 2 3 . . . 1 5 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Hostile Shots Fired 1345 | . 59 49 119 7 43 23 166 72 . 65 67 50 . . 66 35 40 2 21 23 84 354 Missed 376 | . 12 17 34 . 13 12 52 21 . 19 22 9 . . 18 12 16 . 6 6 21 86 Damage Taken 16198 | . 456 321 958 135 479 111 810 335 . 695 773 561 . . 1034 279 379 20 173 772 1735 6172 Core 3284 | . 107 75 143 36 62 . 69 49 . 24 88 55 . . 146 36 18 . 24 455 491 1406 Absorbed by Shields 1469 | . . . 119 20 38 . 181 6 . . . . . . 58 163 164 20 75 98 212 315 Redirected to Core 995 | . . . . . . . . . . . . . . . . . . . . . 353 642 Redirected to Shielding 230 | . . . . . . . . . . . . . . . . . . . . . 122 108 Ignored by Resistances 1513 | . . . . . . . 38 58 . 19 . . . . . 32 . . 64 54 617 631 Regen/Repaired (Parts) 476 | . . . . . . . . . . 40 69 72 . . 93 10 11 3 . 59 14 105 Core Remaining (%) 67 | 100 . 27 . 55 88 . . . 83 . . . . 83 . . . . 80 . 27 . Volleys Fired 795 | 16 38 26 95 19 35 12 43 25 . 51 28 29 . 19 63 22 23 5 24 45 65 112 Largest 3 | 2 2 2 2 2 2 2 2 2 . 2 2 2 . 1 3 3 3 2 3 3 3 3 Hottest 300 | 90 112 46 119 107 107 107 138 78 . 72 72 140 . 100 172 232 164 64 164 184 184 300 Shots Fired 1577 | 30 75 52 170 25 66 20 56 36 . 102 56 54 . 19 175 45 57 10 40 96 136 257 Gun 1294 | 30 48 52 108 9 33 2 . . . 102 56 52 . 19 175 40 54 10 40 96 136 232 Cannon 245 | . 27 . 58 6 31 17 56 36 . . . . . . . . . . . . . 14 Launcher 38 | . . . 4 10 2 1 . . . . . 2 . . . 5 3 . . . . 11 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 910 | . 48 52 105 6 31 14 12 11 . 102 56 51 . . 112 14 32 10 18 54 49 133 Thermal 522 | 30 . . 61 9 33 5 44 25 . . . 1 . 19 63 26 22 . 22 42 41 79 Explosive 38 | . . . 4 10 2 1 . . . . . 2 . . . 5 3 . . . . 11 Electromagnetic 27 | . 27 . . . . . . . . . . . . . . . . . . . . . Entropic 80 | . . . . . . . . . . . . . . . . . . . . . 46 34 Robot Hit Streak 25 | 3 6 5 17 6 25 15 12 15 . 20 24 11 . 7 11 11 9 5 4 10 18 14 Robot Miss Streak 9 | 4 5 5 5 5 5 6 5 1 . 3 2 2 . 2 4 2 2 2 2 2 4 9 Penetration Max 2 | . . . . . . . . . . 2 1 1 . . 1 . . 1 1 1 . 2 Secondary Targets 24 | . . . . . . . . . . 5 . 2 . . 3 1 1 1 1 1 3 6 Max Gunslinging Chain 2 | . . . . . . . . . . 1 . 1 . . 1 1 1 1 1 1 1 2 Shots Hit Robots 944 | 16 43 37 126 12 57 13 36 22 . 77 39 36 . 10 66 19 30 8 14 51 80 152 Core Hits 623 | 5 22 19 94 14 50 18 15 5 . 33 15 18 . 5 45 14 30 4 12 30 42 133 Critical Kills 25 | . . . . . . . . 1 . 4 1 2 . . 2 . 1 . 1 3 2 8 Critical Parts Destroyed 46 | . . . . . . . . . . 6 3 3 . . 2 . 1 1 . 2 11 17 Critical Strikes 89 | 1 1 . 6 . 1 . . 1 . 10 4 5 . . 8 2 3 1 2 5 13 26 Burn 16 | 1 . . 6 . 1 . . . . . . . . . 4 2 1 . 1 . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Destroy 54 | . . . . . . . . . . 10 4 4 . . 4 . 2 . 1 5 5 19 Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . 1 Detonate 14 | . . . . . . . . . . . . . . . . . . . . . 8 6 Melee Attacks 69 | . . . . . . 11 3 3 . 1 15 4 . . 6 . 2 9 . 3 . 12 Impact 69 | . . . . . . 11 3 3 . 1 15 4 . . 6 . 2 9 . 3 . 12 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . 1 . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35997 | 195 743 516 2599 529 1379 298 1200 596 . 2387 1298 1555 . 266 3013 1205 1752 323 405 1714 3845 10179 Guns 22548 | 195 437 516 1483 104 541 34 . . . 2387 1074 1195 . 266 2300 567 876 237 405 1714 2908 5309 Cannons 4383 | . 261 . 923 95 654 264 1200 596 . . . . . . . . . . . . . 390 Explosions 8501 | . 45 . 193 330 184 . . . . . . 263 . . 713 638 876 . . . 937 4322 Melee 565 | . . . . . . . . . . . 224 97 . . . . . 86 . . . 158 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15992 | . 437 516 1527 95 654 236 285 214 . 2387 1074 1164 . . 1433 201 614 237 298 1050 1070 2500 Thermal 11174 | 195 45 . 879 104 541 62 915 382 . . . 31 . 266 1580 366 262 . 107 664 1548 3227 Explosive 5454 | . . . 193 330 184 . . . . . . 263 . . . 638 876 . . . . 2970 Electromagnetic 261 | . 261 . . . . . . . . . . . . . . . . . . . . . Impact 565 | . . . . . . . . . . . 224 97 . . . . . 86 . . . 158 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 2551 | . . . . . . . . . . . . . . . . . . . . . 1227 1324 Highest Corruption 15 | . . . 3 3 . 1 1 2 . . . 1 1 1 4 6 6 6 . 1 5 15 Average Corruption 3 | . . . 3 3 . 1 1 1 . . . 1 1 1 2 5 6 6 . 1 4 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Effects 201 | . . . 26 16 . 3 4 12 . . . 3 2 1 14 22 19 1 . . 35 43 Message Errors 43 | . . . 6 3 . . . 2 . . . 3 1 . 5 4 2 . . . 10 7 Matter Fused 56 | . . . 7 6 . 3 1 4 . . . . . . 5 7 6 . . . 9 8 Heat Flow Errors 14 | . . . 1 2 . . . 1 . . . . . . . . 2 . . . 2 6 Energy Discharges 18 | . . . 1 1 . . . 3 . . . . 1 . 1 1 1 . . . 3 6 Parts Rejected 5 | . . . 2 . . . . . . . . . . . . . 1 . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 27 | . . . 1 1 . . 2 2 . . . . . . . 6 3 1 . . 7 4 Data Loss (major) 10 | . . . 4 1 . . . . . . . . . 1 . 1 . . . . 2 1 Misfires 11 | . . . 1 1 . . 1 . . . . . . . . 3 2 . . . . 3 Alerts 9 | . . . 2 1 . . . . . . . . . . 2 . 2 . . . 1 1 Weapon Failures 7 | . . . 1 . . . . . . . . . . . . . . . . . 1 5 Overload Shots 8 | . . . . . . . 8 . . . . . . . . . . . . . . . Overflow Damage 672 | . 20 . 6 5 20 . 2 . . . 42 74 . . 153 . . 86 . . . 264 Projectiles 30 | . 20 . 6 1 . . 2 . . . . . . . . . . . . . . 1 Explosions 427 | . . . . 4 20 . . . . . . 38 . . 153 . . . . . . 212 Melee 215 | . . . . . . . . . . . 42 36 . . . . . 86 . . . 51 Knockbacks 43 | . . . 19 7 11 3 . . . . . . . . . . . . . . . 3 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 40 | . . . 18 7 10 3 . . . . . . . . . . . . . . . 2 Secondary 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 640 | . 26 . 15 30 42 . . . . . . 13 . . . . . . . . 76 438 Shots 14 | . 1 . 1 1 2 . . . . . . 1 . . . . . . . . 1 7 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 825 | 180 153 15 240 141 181 72 222 119 . 180 201 152 . 147 478 611 331 . 250 825 727 426 Average Temperature 96 | 66 66 5 61 55 74 30 68 32 . 47 52 44 . 70 150 164 114 . 104 159 119 131 Received Heat Transfer 2170 | . 6 93 424 4 228 33 148 128 . 225 135 27 . . 46 . 65 . 10 9 . 589 Effects 36 | . . . . . . . . . . . . . . . 8 6 1 . . 13 4 4 Shutdowns 14 | . . . . . . . . . . . . . . . 3 2 . . . 4 2 3 Energy Bleed 8 | . . . . . . . . . . . . . . . 1 . 1 . . 4 1 1 Interference 8 | . . . . . . . . . . . . . . . 4 2 . . . 2 . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Damage (major) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . 2 1 . . . . . 1 . . . 1 Combat Hostiles 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . Parts Fried 12 | . 3 . . . . . . . . . 1 4 . . . . . 1 . . . 3 Impact Corruptions 9 | . . . . . . . . . . . 4 2 . . . . . 1 . . . 2 Robots Melted 7 | . . . . . . . . 1 . . . . . . . 2 . . . . 2 2 Combat Hostiles 5 | . . . . . . . . 1 . . . . . . . 2 . . . . . 2 Parts Melted 45 | . . . 1 . 1 . 3 1 . 1 . . . 2 8 13 . . . 3 5 7 Heat Transferred 15954 | 594 100 . 1998 222 1221 111 1066 518 . . . 50 . 500 2400 787 537 . 300 900 1400 3250 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Peak Influence 2215 | 20 237 200 355 167 411 305 290 162 . 827 . . . . 956 . . . . 848 764 2215 Initial 477 | . 13 75 19 127 49 177 52 97 . . . . . . 300 . . . . 350 477 381 Average 353 | 6 126 80 204 68 214 178 176 79 . 347 . . . . 412 . . . . 503 593 1106 Maximum Alert Level 5 | . 1 1 1 . 2 1 1 . . 3 . . . . 3 . . . . 3 3 5 Low Security (%) 46 | 100 86 89 47 100 39 54 49 100 . 47 . . . . 16 . . . . . . . Level 1 20 | . 13 10 52 . 60 45 50 . . 14 . . . . 40 . . . . 19 . . Level 2 21 | . . . . . . . . . . 23 . . . . 29 . . . . 62 91 30 Level 3 7 | . . . . . . . . . . 14 . . . . 13 . . . . 18 8 33 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 7 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . . . 5 1 2 3 1 . . 6 . . . . 10 . 1 . . 3 3 17 Investigation 12 | . . . 2 . 1 1 . . . 2 . . . . 3 . . . . 1 1 1 Extermination 8 | . . . . . . 1 . . . . . . . . 2 . . . . 1 1 3 Reinforcement 14 | . . . 3 . 1 . 1 . . 3 . . . . 2 . . . . . 1 3 Assault 14 | . . . . 1 . . . . . 1 . . . . . . 1 . . 1 . 10 Garrison 4 | . . . . . . 1 . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Distress Signals 13 | . . . 3 . 3 . . . . . . . . . 1 . . . . 1 . 5 Communications Jammed 91 | . . . . . . . . . . 2 . . . 2 10 . 5 13 1 1 14 43 Distress Signals 87 | . . . . . . . . . . 1 . . . . 10 . 5 13 . 1 14 43 Times Spotted 410 | . 16 14 46 11 21 4 18 2 . 31 16 10 . 3 37 15 15 5 6 14 14 112 Peak Tracking Total 22 | . 4 3 6 4 4 1 4 1 . 5 5 5 . 1 6 7 5 5 4 3 3 22 Tactical Retreats 31 | . . 1 3 2 3 . 2 . . 1 3 . . . . 2 1 . . 2 . 11 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Traps Triggered 14 | . 1 . 6 . . . . . . 1 . . . . . . . . . 1 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Triggered 19 | . . . . . . . . . . . . . . 2 . . . 16 1 . . . Most Traps Carried 3 | . . . . . . . . . 3 3 3 3 3 3 3 3 2 2 2 2 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Machines Disabled 50 | . 1 . . 1 1 . 2 . . 7 . 1 . . 10 1 . . . 1 12 13 Max in Single Turn 2 | . 1 . . 1 . . 1 . . 1 . 1 . . 2 1 . . . . 1 2 Garrison Access 3 | . . . . . . 1 . . . 1 . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Machines Accessed 74 | . 3 1 7 1 4 3 4 11 5 5 . . 4 . 8 2 . 7 . 4 3 2 Terminals 41 | . 3 1 7 1 3 2 4 6 . 3 . . . . 4 . . . . 3 3 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . . . . 5 . 1 . . . . 3 . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . 1 . . . . 1 . . . . . . . Total Hacks 192 | . 14 2 22 2 12 6 5 20 24 15 . . 17 . 23 2 . 7 . 13 5 3 Successful 126 | . 6 2 16 2 5 1 4 10 24 8 . . 17 . 12 2 . 7 . 8 1 1 Failed 66 | . 8 . 6 . 7 5 1 10 . 7 . . . . 11 . . . . 5 4 2 Catastrophic 9 | . . . 1 . 2 2 . 2 . 2 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 9 2 4 1 6 3 2 7 . 9 . . . . 13 . . . . 8 4 3 Terminals 118 | . 14 2 22 2 10 5 5 15 . 11 . . . . 14 . . . . 11 5 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . . . . . . . . 5 . 3 . . . . 7 . . . . 2 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 2 1 . . . 1 . . . . 2 . . . . . . . Terminal Hacks 99 | . 5 2 15 2 2 . 4 5 24 5 . . 17 . 4 2 . 7 . 4 1 . Record 34 | . . . . . . . . . 23 . . . 5 . . 1 . 5 . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 11 | . 2 2 2 . 1 . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . 1 . 1 . . . . 1 . 1 . . 4 . . . . . . . . . Open Door 6 | . . . . . . . 2 . . . . . . . . 1 . 2 . . 1 . Branch Access Points 4 | . . . . . 1 . 1 . . 1 . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Index 3 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Alert Level 3 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Unreport Threat 3 | . . . 1 . . . . . . . . . . . 2 . . . . . . . Locate Traps 7 | . 1 . 4 . . . . . . 1 . . . . . . . . . 1 . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 10 | . 1 . 4 1 . . . 4 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . 1 . . . . 1 . . . . . . . Seal Access 3 | . . . . . . 1 . . . 1 . . . . 1 . . . . . . . Unauthorized Hacks 24 | . 1 . 1 . 3 . . 5 . 2 . . . . 7 . . . . 4 . 1 Terminals 13 | . 1 . 1 . 3 . . . . 1 . . . . 4 . . . . 3 . . Track 3 | . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Botnet 10 | . 1 . 1 . 2 . . . . 1 . . . . 3 . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . 1 . . . . 3 . . . . 1 . 1 Recycling Units 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Tunnel 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Scrapoids 6 | . . . . . . . . . . 1 . . . . 3 . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . Used 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . Hacking Detections 42 | . 3 1 7 1 4 2 1 6 . 4 . . . . 7 . . . . 3 2 1 Full Trace Events 7 | . . . . . 1 1 . 3 . 1 . . . . . . . . . . 1 . Feedback Events 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . 4 . . . . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . 2 . 4 . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . 1 1 . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Total Allies 47 | . . 1 . 1 . . . . 1 6 . . . . 15 2 . 4 . 5 . 12 Largest Group 6 | . . 1 . 1 1 . . . 1 6 . . . . 5 5 4 4 1 5 1 6 Highest-Rated Group 323 | . . 31 . 31 31 . . . 69 276 . . . . 238 235 171 220 65 320 64 323 Highest-Rated Ally 69 | . . 31 . 31 31 . . . 69 69 . . . . 50 47 47 65 65 64 64 67 Total Orders 10 | . . . . . . . . . . . . . . . 1 3 1 . . 2 1 2 STAY 3 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . FOLLOW 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . EXPLORE 5 | . . . . . . . . . . . . . . . 1 1 . . . . 1 2 Ally Attacks 458 | . . 11 . 6 12 . . . . 101 . . . . 97 54 29 12 . 64 8 64 Total Damage 9829 | . . 171 . 104 148 . . . . 2090 . . . . 1949 1090 730 457 . 1460 75 1555 Kills 55 | . . 2 . 3 . . . . . 11 . . . . 14 7 3 . . 6 1 8 Allies Corrupted 4 | . . . . . . . . . . 1 . . . . . . . 2 . . 1 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Robot Analysis Total 11 | . 2 2 2 . 1 . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . . 2 2 . 1 . 2 . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . 1 1 . . . . 2 5 Drone Recoveries 4 | . . . . . . . . . . . . . . . 1 . . . . . . 3 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Turns Passed 23016 | 138 710 1162 1794 1079 604 744 591 1189 3674 813 1131 813 186 575 1036 770 773 1025 288 761 1573 1587 Spaces Moved 14995 | 81 410 659 934 511 351 463 294 637 2803 595 946 574 181 477 621 553 480 848 238 502 957 880 Core 11 | 2 . . 1 . . . . . . . . . . . . . . . . . . 8 Treads 15 | . . . . . . . . . . . . . . . . . . . . . . 15 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 14969 | 79 410 659 933 511 351 463 294 637 2803 595 946 574 181 477 621 553 480 848 238 502 957 857 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 135 116 116 110 112 115 115 102 100 90 90 90 100 100 100 100 100 100 100 100 50 Average Speed 114 | 89 129 139 121 119 112 116 124 129 128 101 99 100 90 100 101 100 100 100 100 103 113 109 Slowest Speed 1700 | 100 175 215 1350 135 125 120 130 130 130 102 100 110 110 100 110 110 110 100 100 110 120 1700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 57 | 5 84 99 69 84 40 12 42 87 92 14 95 64 60 70 23 66 53 85 47 12 81 32 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 10 | . . 1 . . . . . 5 1 . . . 3 . . . . . . . . . Known Exits Taken 8 | . . . . . . 1 1 . . 1 . . . . 1 1 1 . 1 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . . 1 1 . 1 1 1 1 . . . 1 . . 1 . Scrap Searched 22 | . . 2 . 3 . . . . 7 . 3 3 . 2 . 1 . . 1 . . . Spaces Dug 158 | . . . . 7 . 16 2 7 . 5 8 12 . 2 49 4 5 4 4 15 7 11 Terrain Destroyed 1145 | . 3 . 42 61 10 16 19 17 . 52 59 85 . 6 148 105 81 5 19 35 129 253 Melee 37 | . . . . . . 9 . 3 . 1 1 . . . 6 . 2 4 . 3 . 8 Projectile 618 | . . . . . . . 19 14 . 51 58 63 . 6 100 20 26 1 19 32 103 106 AOE 489 | . 3 . 42 61 10 7 . . . . . 22 . . 41 85 53 . . . 26 139 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Total 19759 | 112 512 850 1411 953 491 632 459 961 2880 747 1073 777 203 565 961 746 739 1006 272 698 1362 1349 Wait 2904 | 7 24 154 292 406 80 84 77 279 21 34 58 137 . 62 194 107 208 80 6 82 253 259 Move 14973 | 80 409 658 933 510 350 462 293 636 2802 594 945 573 180 476 620 552 479 847 237 501 956 880 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 188 | 2 23 3 19 1 8 16 13 4 24 15 2 1 6 2 10 5 . 4 . 9 10 11 Fast Attach 72 | 7 3 . 13 1 . 2 1 1 1 1 . 1 1 . 7 2 1 1 . 4 8 17 Attach 98 | . 1 2 11 1 4 3 4 2 5 5 7 10 3 2 10 3 . 1 . 3 11 10 Detach 51 | . 1 . . . . 3 1 . 2 . 4 10 2 1 12 4 . 1 . 3 5 2 Swap 344 | . 9 6 31 10 8 19 14 5 2 24 13 10 6 2 27 14 23 3 4 38 40 36 Drop 173 | . 4 1 17 5 6 20 10 6 23 14 1 2 5 1 12 7 3 7 1 10 14 4 Fire 795 | 16 38 26 95 19 35 12 43 25 . 51 28 29 . 19 63 22 23 5 24 45 65 112 Melee 69 | . . . . . . 11 3 3 . 1 15 4 . . 6 . 2 9 . 3 . 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 8 . . . . . . . . . . . 5 Rewire 78 | . . . . . . . . . . . . . . . . 29 . 48 . . . 1 Trap 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 11) 487 | -10/Materials | Discovered new exit (range 14) 734 | -10/Materials | Discovered new exit (range 15) 807 | -10/Materials | Discovered new exit (range 14) 849 | -10/Materials | Entered Mines 883 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1028 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1085 | -10/Mines | Core integrity fell below 50% 1440 | -10/Mines | Build established: Scavenger-Mutant 1444 | -10/Mines | Discovered new exit (range 5) 1575 | -10/Mines | Found a hidden stash of uninstalled traps 1600 | -10/Mines | Received a Mining Laser from a helpful Derelict 1933 | -10/Mines | Learned location of Storage (-7) 1934 | -10/Mines | Discovered new exit (range 9) 2011 | -10/Mines | Entered Materials 2011 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2442 | -9/Materials | Discovered new exit (range 16) 2775 | -9/Materials | Lost 4 parts (1n2u1w) 3170 | -9/Materials | Discovered new exit (range 6) 3301 | -9/Materials | Discovered new exit (range 16) 3549 | -9/Materials | Discovered new exit (range 3) 3805 | -9/Materials | Entered Mines 3806 | -9/Mines | Assembled infested the area 3811 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4451 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4451 | -9/Mines | Discovered new exit (range 5) 4637 | -9/Mines | Discovered new exit (range 5) 4768 | -9/Mines | Met a Derelict testing a Signal Generator 4871 | -9/Mines | Discovered new exit (range 6) 4884 | -9/Mines | Entered Materials 4884 | -8/Materials | Accompanied by 1 ally 4884 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5338 | -8/Materials | Discovered new exit (range 15) 5488 | -8/Materials | Entered Factory 5488 | -7/Factory | Evolved 2 slots: Utility x2 5489 | -7/Factory | Identified exit to Storage 5543 | -7/Factory | Garrison activated, responded to threat 5980 | -7/Factory | Build established: Hacker-Mutant 6219 | -7/Factory | Discovered exit to Storage (range 5) 6232 | -7/Factory | Entered Storage 6610 | -7/Storage | Identified exit to Recycling 6819 | -7/Storage | Used back door to open Recycling access 6823 | -7/Storage | Entered Recycling 6824 | -7/Recycling | Met a Zionite searching for Scraptown 7030 | -7/Recycling | Build established: Mutant 7469 | -7/Recycling | Discovered new exit (range 5) 7977 | -7/Recycling | Scanned before Scraplab entrance 8001 | -7/Recycling | Entered Scraplab 8011 | -7/Recycling | Discovered new exit (range 2) 8012 | -7/Recycling | Entered Scraptown 8012 | -7/Scraptown | System corruption cleaned by C-Scrubber 8141 | -7/Scraptown | Visited UFD Registry 8141 | -7/Scraptown | Registered with UFD as "Novacore" 8159 | -7/Scraptown | Visited Cyclists 8179 | -7/Scraptown | Entered Cyclist Reading Room 8208 | -7/Scraptown | Visited TADAMA 8234 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8316 | -7/Scraptown | Discovered new exit (range 13) 8658 | -7/Scraptown | Visited Comm Corps 8711 | -7/Scraptown | Visited Cave Peace 8758 | -7/Scraptown | Visited Spacefarers 8816 | -7/Scraptown | Visited The Evicted 9123 | -7/Scraptown | Visited A0-MCA Data Center 9131 | -7/Scraptown | Given a B+ rating by A0-MCA 9139 | -7/Scraptown | Found A0-MCA's Component Scanner 9187 | -7/Scraptown | Visited Junk Repository 9254 | -7/Scraptown | Visited LU-1G1's Boring Crew 9312 | -7/Scraptown | Visited Chapter 10 9496 | -7/Scraptown | Visited Scrap Suit Storage 9514 | -7/Scraptown | Visited Abandonware Association 9529 | -7/Scraptown | Learned abandonware demo "REBOOT5.EXE" 9562 | -7/Scraptown | Visited Botcube Research 9593 | -7/Scraptown | Visited Science Guys 9680 | -7/Scraptown | Discovered new exit (range 5) 9715 | -7/Scraptown | Visited Modified Component R&D 9988 | -7/Scraptown | Visited Bundlers 10154 | -7/Scraptown | Found Botcube 10241 | -7/Scraptown | Found Scrap Suit 10244 | -7/Scraptown | Found Scrap Suit 11487 | -7/Scraptown | Botcube activated 11507 | -7/Scraptown | Botcube completed mutation into legged form, armed with 2 cannons. 11541 | -7/Scraptown | Found Scrap Suit 11686 | -7/Scraptown | Entered Factory 11686 | -5/Factory | Accompanied by 1 ally 11686 | -5/Factory | Evolved 4 slots: Utility x4 11744 | -5/Factory | Identified exit to Upper Caves 11759 | -5/Factory | Spotted B-75 Beast 11804 | -5/Factory | Allies destroyed B-75 Beast 11892 | -5/Factory | Build established: Scrapper 12030 | -5/Factory | Hacking Suite fried by hacking feedback 12087 | -5/Factory | Found Botcube 12096 | -5/Factory | Botcube activated 12099 | -5/Factory | Destroyed 7 combat bots 12110 | -5/Factory | Botcube completed mutation into flying form, armed with 2 guns. 12153 | -5/Factory | Scrapoid reinforcements arrived 12164 | -5/Factory | Discovered new exit (range 14) 12286 | -5/Factory | First assault squad dispatched 12499 | -5/Factory | Entered Upper Caves 12867 | -5/Upper Caves | Learned Factory emergency access door positions 12947 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12988 | -5/Upper Caves | Lost 3 parts (1p2u) 13315 | -5/Upper Caves | Build established: Scavenger-Scrapper 13350 | -5/Upper Caves | Learned 8 Factory zone layouts 13364 | -5/Upper Caves | Discovered new exit (range 9) 13630 | -5/Upper Caves | Entered another Upper Caves area 13719 | -5/Upper Caves | Learned location of 1 exit from Factory 14011 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 14298 | -5/Upper Caves | Discovered new exit (range 16) 14443 | -5/Upper Caves | Entered Zhirov 14443 | -5/Zhirov | Discovered new exit (range 3) 14461 | -5/Zhirov | Met Zhirov 14477 | -5/Zhirov | Learned location of Testing (-2) 14477 | -5/Zhirov | Learned location of Command (-1) 14486 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14500 | -5/Zhirov | Found Alien Artifact 14511 | -5/Zhirov | Found Alien Artifact 14511 | -5/Zhirov | Identified Integrated Dissipator 14511 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14629 | -5/Zhirov | Entered Proximity Caves 14715 | -4/Proximity Caves | Spotter reported a threat 14862 | -4/Proximity Caves | Spotter reported a threat 14988 | -4/Proximity Caves | Discovered new exit (range 11) 15085 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15204 | -4/Proximity Caves | Entered Factory 15204 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 15205 | -4/Factory | Identified exit to Upper Caves 15332 | -4/Factory | Scrapoids reinforcements arrived? 15436 | -4/Factory | Found Scrap Suit 15475 | -4/Factory | Found Scrap Suit 15515 | -4/Factory | Lost 3 allies 15527 | -4/Factory | Found Scrap Suit 15736 | -4/Factory | Discovered new exit (range 8) 15893 | -4/Factory | Scrapoid reinforcements arrived 15984 | -4/Factory | Found Scrap Suit 15998 | -4/Factory | Lost 5 allies 16070 | -4/Factory | Scrapoid reinforcements arrived 16240 | -4/Factory | Entered Upper Caves 16240 | -4/Upper Caves | Accompanied by 5 allies 16297 | -4/Upper Caves | Found Alien Artifact 16297 | -4/Upper Caves | Identified Dimensional Node Initializer 16297 | -4/Upper Caves | Initialized slip node 16520 | -4/Upper Caves | Ambushed by research squad 16534 | -4/Upper Caves | Identified exit to Upper Caves 16648 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16734 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 17010 | -4/Upper Caves | Entered another Upper Caves area 17010 | -4/Upper Caves | Accompanied by 4 allies 17011 | -4/Upper Caves | Identified exit to Warlord 17012 | -4/Upper Caves | Identified exit to Research 17235 | -4/Upper Caves | Lost 4 allies 17350 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17616 | -4/Upper Caves | Spotted B-86 Titan 17783 | -4/Upper Caves | Entered Warlord 17820 | -4/Warlord | System corruption cleaned by Quarantine Array 17882 | -4/Warlord | Discovered new exit (range 14) 18282 | -4/Warlord | Found Prototype Device 18282 | -4/Warlord | Identified Minesniffer Drone Bay 18283 | -4/Warlord | Warlord's base attacked by MAIN.C 18343 | -4/Warlord | Found Prototype Energy Gun 18346 | -4/Warlord | Found Prototype Energy Gun 18350 | -4/Warlord | Found Prototype Energy Gun 18353 | -4/Warlord | Found Prototype Energy Gun 18486 | -4/Warlord | Rebuked by Warlord 18633 | -4/Warlord | Warlord forces counterattacked 18745 | -4/Warlord | Opened side exit 18808 | -4/Warlord | Entered Proximity Caves 18808 | -3/Proximity Caves | Accompanied by 1 ally 18816 | -3/Proximity Caves | Spotter reported a threat 18820 | -3/Proximity Caves | Spotted B-86 Titan 19032 | -3/Proximity Caves | Spotter reported a threat 19041 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19084 | -3/Proximity Caves | Discovered exit to Research (range 14) 19096 | -3/Proximity Caves | Entered Research 19096 | -3/Research | Evolved 2 slots: Utility x2 19133 | -3/Research | Identified exit to Quarantine 19330 | -3/Research | Scrapoid reinforcements arrived 19337 | -3/Research | Found Scrap Suit 19346 | -3/Research | Search patrols dispatched 19483 | -3/Research | Spotted B-86 Titan 19492 | -3/Research | Destroyed B-86 Titan 19500 | -3/Research | Found Scrap Suit 19528 | -3/Research | Found Hvy. Reflective Plating 19632 | -3/Research | First assault squad dispatched 19777 | -3/Research | P-80 Master assimilated allied 03R24-D 19857 | -3/Research | Entered Quarantine 19857 | -3/Quarantine | Accompanied by 1 ally 19871 | -3/Quarantine | Found Alien Reactor 19871 | -3/Quarantine | Identified Matter Drive 19904 | -3/Quarantine | Found Alien Artifact 19904 | -3/Quarantine | Identified Phase Armor 19951 | -3/Quarantine | Found Alien Artifact 19951 | -3/Quarantine | Identified Phase Redirector 20106 | -3/Quarantine | Cryocooling Duct disabled 20109 | -3/Quarantine | Cryocooling Duct disabled 20121 | -3/Quarantine | Ambient heat levels rising (+20) 20121 | -3/Quarantine | Non-combat units ordered to evacuate 20124 | -3/Quarantine | Ambient heat levels rising (+20) 20124 | -3/Quarantine | Combat units ordered to evacuate 20125 | -3/Quarantine | Discovered new exit (range 8) 20224 | -3/Quarantine | Quarantine Guard activated 20224 | -3/Quarantine | Spotted Quarantine Guard 20246 | -3/Quarantine | Spotted Quarantine Guard 20266 | -3/Quarantine | Destroyed Quarantine Guard 20557 | -3/Quarantine | Spotted Quarantine Guard 20607 | -3/Quarantine | Identified Vortex Rail (x2) 20608 | -3/Quarantine | Identified Vortex Shotgun (x2) 20641 | -3/Quarantine | Spotted Quarantine Guard 20646 | -3/Quarantine | Spotted Quarantine Guard 20646 | -3/Quarantine | Destroyed Quarantine Guard 20663 | -3/Quarantine | Destroyed Quarantine Guard 20665 | -3/Quarantine | Spotted Quarantine Guard 20668 | -3/Quarantine | Core integrity fell below 50% 20674 | -3/Quarantine | Destroyed Quarantine Guard 20679 | -3/Quarantine | Destroyed Quarantine Guard 20833 | -3/Quarantine | Spotted Quarantine Guard 20859 | -3/Quarantine | Spotted Quarantine Guard 20861 | -3/Quarantine | Destroyed Quarantine Guard 20867 | -3/Quarantine | Destroyed Quarantine Guard 20931 | -3/Quarantine | Destroyed Quarantine Guard 20974 | -3/Quarantine | Spotted Quarantine Guard 20995 | -3/Quarantine | Destroyed Quarantine Guard 21021 | -3/Quarantine | Spotted Quarantine Guard 21091 | -3/Quarantine | Met incapacitated Sigix Warrior 21091 | -3/Quarantine | Lockdown squad dispatched 21217 | -3/Quarantine | Found Alien Energy Cannon 21219 | -3/Quarantine | Identified Core Cannon 21329 | -3/Quarantine | Found Alien Artifact 21329 | -3/Quarantine | Identified Core Reset Matrix 21329 | -3/Quarantine | Identified Transdimensional Reconstructor 21329 | -3/Quarantine | Used Core Reset Matrix 21333 | -3/Quarantine | Sensed 4 artifacts in vicinity 21420 | -3/Quarantine | Discovered new exit (range 8) 21430 | -3/Quarantine | Entered Research 21430 | -2/Research | Evolved 2 slots: Propulsion x2 21593 | -2/Research | Scrapoids reinforcements arrived? 21919 | -2/Research | Spotted B-90 Cyclops 21959 | -2/Research | Lost 5 allies 22449 | -2/Research | Lost 3 parts (3u) 22449 | -2/Research | Destroyed B-90 Cyclops 22469 | -2/Research | First assault squad dispatched 22490 | -2/Research | System corruption reached 10% 22579 | -2/Research | Core integrity fell below 50% 22611 | -2/Research | Destroyed 10 combat bots 22613 | -2/Research | Lost 3 parts (1p2u) 22725 | -2/Research | High security lockdown imminent 22805 | -2/Research | High security lockdown engaged 22852 | -2/Research | Found Unknown Piercing Weapon 22852 | -2/Research | Identified Enh. Force Lance 22898 | -2/Research | Emitted hypermatrix ping 22900 | -2/Research | Warped through subspace 22903 | -2/Research | Assembled emerged from beneath the floor 22903 | -2/Research | Found Unknown Launcher 22903 | -2/Research | Identified Fusion Bomb Launcher 22921 | -2/Research | Core integrity fell below 20% 22948 | -2/Research | Lost 12 parts (1p3n4u4w) 23007 | -2/Research | Released all parts (12) 23010 | -2/Research | Spotted Investigator 23011 | -2/Research | Scanned by Researcher 23017 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 23015_ B-74 Champion stasis bubble strength at 80. 23015_ Stasis bubble strength at 176. 23015_ G-73 Enforcer stasis bubble strength at 131. 23015_ B-74 Champion stasis bubble strength at 110. 23015_ I-47 Archangel stasis bubble strength at 170. 23015_ Held in stasis. 23015_ Investigator is analyzing... 23015_ E-15 Imp stasis bubble strength at 180. 23015_ L-61 Swordsman stasis bubble strength at 116. 23015_ B-74 Champion stasis bubble strength at 50. 23015_ G-73 Enforcer stasis bubble strength at 108. 23016_ The unstable cave ceiling collapses. 23016_ B-74 Champion stasis bubble strength at 50. 23016_ Stasis bubble strength at 170. 23016_ B-74 Champion stasis bubble strength at 80. 23016_ I-47 Archangel stasis bubble strength at 160. 23016_ E-15 Imp stasis bubble strength at 175. 23016_ L-61 Swordsman stasis bubble strength at 95. 23016_ B-74 Champion stasis bubble strength at 20. [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ??????? ???????????????????????????????????? | | ??????? ????????????????????????????????????? | | #?????# ????????????????????????????????????? | | #?????# #????????????????????????????????????? | | #?????# #????????????????????????????????????? | | #?????# #????????????????????????????????????? | | #?????# #????????????????????????????????????? | | #?????+ #????????????????????????????????????? | | #?????# #????????????????????????????????????? | | #?????# #????????????????????????????????????? | | #?????# #????????????????????????????????????? | | #?????# #????????????????????????????????????? | | ####### ######+########??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #############?????????? | | # ! #?????????? | | ###+####+######+### # " # #?????????? | | * # %" # " """ #?????????? | | # # %"# """ #?????????? | | # """ gb"" """ #?????????? | | "" # """ """ #b e% #?????????? | | "" # """ """ " % #?????????? | | "" # """ """ # !] #?????????? | | # """ """ =# # ig!!!![ #?????????? | | # # @ b!b=[[! #?????????? | | ####### # # [l!]=!! #?????????? | | ##????# # # ![/ !!!] #?????????? | | #????# # ##############?????????? | | #????############### ##?????????????????????? | | #????## # ##?????????????????????? | | #????## # ###########????????????? | | #????## """ " # ! #????????????? | | ######## "" " g = # #????????????? | | ######## """ % g=%%=# #????????????? | | + %g =*# #????????????? | | "####### % % * % # * #????????????? | | #"###### "" + #????????????? | | #?## "" # !#????????????? | | "### "" # # #????????????? | | #### # ###########????????????? | | ^ #?## # ##??????????????????? | | #?####+########## ##??????????????????? | | ! #?#### ####### ##??????????????????? | | #####???## ##??# ###?????????????????? | | ????????## T#??# #####?????????????????? | | ????????## #?## % ##?????????????????? | | ????????## ##?## ###????????????????? | | ????????# #?# = ###????????????????? | | ????????# #?## / %##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Coolant Potential 220 Energy Generation 43 Energy Capacity 580 Matter Stores 300 Matter Capacity 700 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 25 Resistance: EM 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 50 Particle Charging 30 Kinecelleration 40 Offensive Hacking 20 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Matter Drive Phase Armor Phase Redirector Core Cannon Core Reset Matrix Transdimensional Reconstructor Achievements -------------- 30k Club False Reunion Ooh, Shiny! Prolific Hacker Rockin' Loadout \\IAMDERELICT Challenges ------------ None Game ------ Seed BeamServoBrace Manual? 0 Play Time 05:42:35 Cumulative 333.3 hours Start 2024.07.21 @ 17:16:03 End 2024.07.22 @ 09:50:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 205 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48f97da5-7b58-42ad-bfbe-543c79275573