Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 11:31:31

Player: Prince

Result: Destroyed by 09-X6Z(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (44)      220
Value Destroyed (1103)     1103
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (657)                657
              TOTAL SCORE: 3760

 Bonus
-------
Follower Combat Kills      74
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/400
Matter                     3/300
Energy                     272/290
System Corruption          0%
Temperature                Danger (422)
Movement                   Core (1000) Ox19
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Particle Gun
      Makeshift Laser
>               --- INVENTORY (20) ---
          Light Ion Engine
       Improved Ion Engine
          Micro Nuclear Core
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
      Makeshift Leg
                Structural Scanner
                ECM Suite
      Makeshift System Shield
                Autogun
                Barrage Gun
                Bore Cannon
                Bore Cannon
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
      Makeshift Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Kinecellerator
      Makeshift Light Armor Plating
>               --- WEAPON -----------
                Bore Cannon
                Bore Cannon
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
          Micro Nuclear Core
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
                Structural Scanner
                ECM Suite
      Makeshift System Shield
                Particle Gun
      Makeshift Laser
                Autogun
                Barrage Gun
          Heavy Battle Rifle
                Slug Cannon
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
       Enhanced Flamer
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Weapon Shielding
Weapon                     Autogun
  Energy Gun               Particle Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             66   | 8   9   3   21  7   10  8   
  Power                    6    | 1   1   1   2   1   .   .   
    Engine                 4    | 1   1   .   1   1   .   .   
    Core                   2    | .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   2   2   9   1   3   .   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    17   | .   2   2   9   1   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 1   3   .   7   3   3   .   
    Device                 5    | .   1   .   1   1   2   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             9    | .   1   .   6   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 4   3   .   3   2   4   8   
    Energy Gun             8    | 3   .   .   2   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   3   .   1   .   1   2   
    Ballistic Cannon       4    | .   .   .   .   .   3   1   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         2    | .   .   .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 16   | .   2   .   5   1   .   8   
  Power                    1    | .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  6    | .   .   .   3   1   .   2   
  Weapon                   6    | .   1   .   2   .   .   3   
  Highest Loss Streak      8    | .   2   .   2   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 98  97  100 97  
  Engine                   7    | .   13  2   .   11  11  11  
  Core                     4    | .   .   11  10  .   .   .   
  Treads                   1    | .   6   .   .   .   .   .   
  Leg                      29   | .   21  28  33  33  33  31  
  Device                   5    | .   9   .   .   .   11  10  
  Storage                  12   | .   14  14  11  11  11  11  
  Protection               12   | .   3   14  20  13  11  10  
  Energy Gun               6    | .   2   .   1   21  14  .   
  Ballistic Gun            14   | .   24  28  20  .   .   1   
  Ballistic Cannon         2    | .   .   .   .   .   7   20  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             81   | 14  51  52  59  62  81  81  
  Greatest Support         46   | 40  40  20  39  39  46  39  
  Greatest Overweight (x)  5    | .   2   2   1   1   2   5   
  Average Overweight (x)   1    | .   1   2   1   1   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 6   18  20  20  20  20  20  
  Most Carried             20   | 6   20  20  20  20  20  20  
  Average Carried          18   | 4   14  19  18  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 4   20  20  17  20  20  17  

 Class Distribution 
--------------------
 87% | Mutant
  7% | Scavenger-Mutant
  4% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -7/Zion
 Derelict-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio Dee 
Matter Collected           1369 | 230 286 143 474 187 49  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1552 | .   487 121 817 127 .   .   
  Parts                    96   | .   28  10  52  6   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   3   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   4   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  36   | .   8   4   19  5   .   .   
  Guns                     35   | .   7   4   19  5   .   .   
  AOE                      1    | .   1   .   .   .   .   .   
Classes Destroyed          6    | .   5   .   1   .   .   .   
  Recycler                 3    | .   2   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  4    | .   3   .   1   .   .   .   
  Swarmer                  15   | .   3   2   7   3   .   .   
  Grunt                    15   | .   5   2   6   2   .   .   
  Sentry                   6    | .   .   .   6   .   .   .   
Best Kill Streak           4    | .   3   2   4   2   .   .   
  Combat Bots Only         4    | .   3   2   4   2   .   .   
Max Kills in Single Turn   2    | .   1   1   2   1   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Hostile Shots Fired        286  | .    49   12   111  31   .    83   
  Missed                   67   | .    13   1    22   7    .    24   
Damage Taken               3616 | .    461  117  945  229  .    1864 
  Core                     529  | .    86   18   114  43   .    268  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  102  | .    .    10   75   17   .    .    
Core Remaining (%)         79   | 100  .    58   .    .    .    .    
Volleys Fired              153  | 1    45   11   58   20   12   6    
  Largest                  2    | 1    2    2    2    2    2    2    
  Hottest                  130  | 40   60   46   46   130  130  115  
Shots Fired                289  | 1    86   22   112  41   16   11   
  Gun                      278  | 1    86   22   112  41   14   2    
  Cannon                   9    | .    .    .    .    .    2    7    
  Launcher                 2    | .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  224  | .    75   22   112  .    8    7    
  Thermal                  51   | .    .    .    .    41   8    2    
  Explosive                2    | .    .    .    .    .    .    2    
  Electromagnetic          12   | 1    11   .    .    .    .    .    
  Robot Hit Streak         11   | .    8    3    11   4    .    1    
  Robot Miss Streak        5    | .    4    3    3    5    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           153  | .    56   11   68   16   .    2    
  Core Hits                74   | .    26   6    31   5    .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    1    
  Critical Strikes         4    | .    .    1    .    2    .    1    
    Burn                   2    | .    .    .    .    2    .    .    
    Destroy                2    | .    .    1    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2434 | .    676  163  1087 256  .    252  
  Guns                     2136 | .    630  163  1087 256  .    .    
  Cannons                  54   | .    .    .    .    .    .    54   
  Explosions               244  | .    46   .    .    .    .    198  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1859 | .    555  163  1087 .    .    54   
  Thermal                  302  | .    46   .    .    256  .    .    
  Explosive                198  | .    .    .    .    .    .    198  
  Electromagnetic          75   | .    75   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    2    .    
  Average Corruption       1    | .    .    .    1    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    7    9    1    .    
    Message Errors         6    | .    .    .    2    4    .    .    
    Matter Fused           4    | .    .    .    2    2    .    .    
    Heat Flow Errors       2    | .    .    .    1    1    .    .    
    Energy Discharges      3    | .    .    .    2    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            12   | .    4    .    .    .    .    8    
  Projectiles              8    | .    .    .    .    .    .    8    
  Explosions               4    | .    4    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    37   .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        410  | .    18   18   139  410  300  395  
  Average Temperature      102  | .    8    9    19   166  111  274  
  Received Heat Transfer   1059 | .    195  45   282  6    .    531  
  Effects                  11   | .    .    .    .    5    .    6    
    Energy Bleed           1    | .    .    .    .    1    .    .    
    Interference           7    | .    .    .    .    2    .    5    
    Matter Decay           2    | .    .    .    .    1    .    1    
    Damage (minor)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    .    
  Heat Transferred         877  | .    100  .    .    777  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Peak Influence             346  | .   217 123 346 288 .   .   
  Initial                  134  | .   .   1   .   134 .   .   
  Average                  71   | .   47  16  131 153 .   .   
Maximum Alert Level        1    | .   1   .   1   1   .   .   
  Low Security (%)         86   | 100 97  100 70  57  .   .   
  Level 1                  13   | .   2   .   29  42  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   6   .   .   .   
  Investigation            5    | .   1   .   4   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Distress Signals           3    | .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | .   23  11  27  8   .   3   
  Peak Tracking Total      5    | .   4   3   5   3   .   3   
  Tactical Retreats        5    | .   2   .   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Traps Triggered            2    | .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Accessed          15   | .   8   .   6   1   .   .   
  Terminals                10   | .   6   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                46   | .   25  .   20  1   .   .   
  Successful               18   | .   13  .   4   1   .   .   
  Failed                   28   | .   12  .   16  .   .   .   
    Catastrophic           5    | .   1   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   23   | .   5   .   10  .   8   .   
  Terminals                39   | .   23  .   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   11  .   2   1   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Unreport Threat          3    | .   2   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   .   .   
  Report Inventory         4    | .   2   .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   5   .   .   .   
  Full Trace Events        6    | .   2   .   4   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   16  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee 
Total Allies               8    | .   .   3   .   1   4   .   
  Largest Group            4    | .   .   3   1   1   4   3   
  Highest-Rated Group      153  | .   .   40  16  31  153 114 
  Highest-Rated Ally       39   | .   .   16  16  31  39  39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   25  2   9   .   .   
  Total Damage             333  | .   .   199 31  103 .   .   
  Kills                    9    | .   .   8   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               7474 | 75   1341 1770 1182 790  1969 347  
Spaces Moved               3096 | 42   484  628  471  361  988  122  
  Core                     9    | 9    .    .    .    .    .    .    
  Treads                   154  | 33   121  .    .    .    .    .    
  Legs                     2933 | .    363  628  471  361  988  122  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  260  190  190  190  190  
  Average Speed            214  | 136  241  260  190  190  190  261  
  Slowest Speed            470  | 160  260  260  190  190  260  470  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       58   | 5    74   97   41   81   85   24   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    1    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          8    | .    5    .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      7    | .    5    .    .    .    .    2    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Total                      3679 | 56   577  752  674  425  1057 138  
  Wait                     250  | .    14   94   83   28   29   2    
  Move                     3090 | 41   483  627  470  360  987  122  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  72   | 6    22   8    21   6    9    .    
  Fast Attach              5    | 4    .    .    .    .    1    .    
  Attach                   17   | 2    3    .    7    1    1    3    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     44   | 2    6    3    14   6    8    5    
  Drop                     48   | .    4    9    21   4    10   .    
  Fire                     153  | 1    45   11   58   20   12   6    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   76 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Discovered new exit (range 12)
  306 | -10/Materials | Build established: Mutant
 1321 | -10/Materials | Discovered new exit (range 16)
 1375 | -10/Materials | Discovered new exit (range 14)
 1417 | -10/Materials | Entered Mines
 1843 | -10/Mines     | Learned Materials stockpile data
 1921 | -10/Mines     | Discovered new exit (range 6)
 1955 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2153 | -10/Mines     | Discovered new exit (range 9)
 2238 | -10/Mines     | Discovered new exit (range 10)
 2239 | -10/Mines     | Learned location of Storage (-7)
 3187 | -10/Mines     | Entered Materials
 3187 | -9/Materials  | Accompanied by 1 ally
 3187 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3736 | -9/Materials  | Discovered new exit (range 10)
 3947 | -9/Materials  | Build established: Scavenger-Mutant
 4163 | -9/Materials  | Discovered new exit (range 15)
 4339 | -9/Materials  | Discovered new exit (range 13)
 4369 | -9/Materials  | Entered Mines
 4416 | -9/Mines      | Met a Derelict bent on vengeance
 4512 | -9/Mines      | Build established: Mutant
 4565 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4606 | -9/Mines      | Discovered new exit (range 7)
 4741 | -9/Mines      | Found a hidden stash of uninstalled traps
 4862 | -9/Mines      | Learned Materials terminal intel
 4994 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 5034 | -9/Mines      | Discovered new exit (range 11)
 5051 | -9/Mines      | Learned Materials stockpile data
 5145 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 5159 | -9/Mines      | Entered Zion
 5238 | -7/Zion       | System corruption cleaned by Quarantine Array
 5574 | -7/Zion       | Learned Factory emergency access door positions
 5726 | -7/Zion       | Learned location of 1 exit from Proximity Caves
 5762 | -7/Zion       | Learned Factory terminal intel
 6051 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 6269 | -7/Zion       | Imprinted
 6271 | -7/Zion       | Declared Zion's savior
 6841 | -7/Zion       | Given A8's code to call for help
 6989 | -7/Zion       | Learned location of Armory (-3)
 7075 | -7/Zion       | Opened final containment barrier to the Deep Caves
 7116 | -7/Zion       | Discovered new exit (range 3)
 7116 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 7128 | -7/Zion       | Entered Deep Caves
 7128 | -7/Deep Caves | Accompanied by 4 allies
 7399 | -7/Deep Caves | Build established: Derelict-Mutant
 7423 | -7/Deep Caves | Attacked by Z-Imprinter
 7457 | -7/Deep Caves | Core integrity fell below 50%
 7466 | -7/Deep Caves | Core integrity fell below 20%
 7475 | -7/Deep Caves | Destroyed by 09-X6Z(z) with Zionite Laser-S

 Last Messages 
---------------
Overheating: System interference.
Bore Cannon temporarily disabled. <x3>
4Y-CXZ(o) is busy at the terminal.
[Achievement: Oops]
Overheating: System interference.
Hvy. Battle Rifle temporarily disabled. <x2>
Imp. Aluminum Leg destroyed.
Enh. Flamer destroyed.
Imp. Aluminum Leg destroyed.
Kinecellerator destroyed.
Destroyed Prototype Storage.
Mak. Light Armor Plating destroyed.
Imp. Aluminum Leg destroyed.
Hvy. Battle Rifle destroyed.
Slug Cannon destroyed.
The Mak. Laser is "overloadable", activating it
  again increases its power for an additional
  resource cost, and may have unintended
  consequences.
Overheating: Matter decay (-1).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????######??????????????????????????????????? |
| ???????        #?????????????????????????????????? |
| ???????         ?????###?????????????????????????? |
| ??????          ##?### ##?????######?????????????? |
| ??????            ## #  #???###    ##????????????? |
| ?????                   #####       #????????????? |
| ?????                               #????????????? |
| ?????                               #????????????? |
| ??????                             #?????????????? |
| ???????                            ##????????????? |
| ?????????"""                        ##???????????? |
| ????????""""                         ############# |
| ????????""""                                       |
| ????????""""                   z                   |
| ??????"""                @    I                    |
| ??????""""""                    z     ############ |
| ?????????"""                        ###?????????## |
| ?????????"""                        #??????????##  |
| ?????????"""                       ##????????###   |
| ????????? "                        #????????##     |
| ?????????                           #??????##      |
| ????????                            #?????##       |
| ???????"                            #????##        |
| ???????"                           ##????#      ## |
| ???????"""                         #?????#      ?? |
| ?????????"""                        ?????#     #?? |
| ???????????                         ?????#     #?# |
| ??????????????                     #?????#      ## |
| ????????????????                  #???????#        |
| ???????????????????         ???????????????#       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????##      |
| ????????????????????????????????????????????##     |
| ?????????????????????????????????????????????##    |
| ??????????????????????????????????????????????#  # |
| ??????????????????????????????????????????????#  # |
| ??????????????????????????????????????????????#  # |
| ?????????????????????????????????????????????##  # |
| ????????????????????????????????????????????##   # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Propulsion Shielding       33
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
        Adv. Assault Cannon | -7/Zion | Archive
     Nuclear Pulse Thruster | -7/Zion | Archive
 Xenon Bombardment Thruster | -7/Zion | Archive
        Adv. Cooling System | -7/Zion | Archive
           Mak. Flight Unit | -7/Zion | Archive
          Imp. Trap Scanner | -7/Zion | Archive
         Enh. Optical Array | -7/Zion | Archive
              Core Analyzer | -7/Zion | Archive
              Proton Cannon | -7/Zion | Archive
                      Spear | -7/Zion | Archive
              Neutrino Core | -7/Zion | Archive
                  Drone Bay | -7/Zion | Archive
              Arc Projector | -7/Zion | Archive
         Mak. System Shield | -7/Zion | Archive
          Lgt. Fission Core | -7/Zion | Archive
           Hvy. Mass Driver | -7/Zion | Archive

 Robot Schematics 
------------------
     L-41 Fighter | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
   T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Oops
Party Time
Robot Respite
Signs Are For Wimps
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ControlWaveMapper
  Manual?         0
Play Time         00:49:09
  Cumulative      3.7 hours
  Start           2024.04.01 @ 10:44:18
  End             2024.04.01 @ 11:31:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e015312-39f2-44ea-a19a-32981d645ba5