Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 12:21:17 Player: Tereza Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (342) 1710 Value Destroyed (14620) 14620 Prototype IDs (48) 960 Alien Tech Used (5) 1000 Bonus (9324) 9324 TOTAL SCORE: 36414 Bonus ------- High Alert Combat Kills 1386 Follower Combat Kills 3135 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -297 Cogmind --------- Core Integrity 0/1450 Matter 81/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) +NEM 1 Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- High-density Centrium Leg > --- UTILITY (11) ----- 2N-1CE's Frost Array Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (4) ------- Lance > --- INVENTORY (5) ---- Advanced Sensor Array Core Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Heavy Shield Leg Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Hacking Suite Experimental System Shield Experimental System Shield Microwarp Drive > --- WEAPON ----------- Advanced KE Penetrator Perforator Lance > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Medium Treads Advanced Medium Treads Small Battery High-capacity Matter Pod Advanced Sensor Array Medium Regenerative Plating Improved Force Field Long-range Tractor Beam High-powered Transdimensional Reconstructor Core Cannon Coil Gun Coil Gun Coil Gun Rocket Array Smartbomb Launcher Improved Datajack [Rating: 195] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Experimental System Shield Protection Medium Regenerative Plating Artifact Microwarp Drive Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Core Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Perforator Launcher Precision Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Slots Evolved 16 | . . 2 . 2 2 . . . . . . 2 . . . . 2 2 . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . . . . . 1 . . . 1 . . Utility 9 | . . . . 1 2 . . . . . . 1 . . . . 1 1 . 2 . 1 . . Weapon 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 191 | 7 6 25 . 24 5 9 21 . 7 1 5 20 3 1 . 1 5 2 4 6 13 5 11 10 Power 19 | 1 1 1 . 2 . 2 1 . . . 1 4 . . . . 2 . . . . . 4 . Engine 9 | 1 1 1 . 1 . . 1 . . . 1 2 . . . . . . . . . . 1 . Core 4 | . . . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . Reactor 6 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . 3 . Propulsion 58 | 2 . 12 . 9 . 4 4 . 3 . 3 4 1 1 . . 2 1 1 . 1 2 2 6 Treads 52 | 2 . 12 . 9 . 4 4 . 3 . 3 4 1 1 . . 2 1 1 . 1 2 2 . Leg 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 50 | 2 3 1 . 3 4 . 6 . 2 . 1 4 . . . 1 . 1 1 6 6 3 4 2 Device 20 | 1 1 . . . 2 . 3 . 1 . 1 2 . . . 1 . 1 1 3 1 1 1 . Storage 8 | 1 1 1 . . 1 . 2 . . . . . . . . . . . . . . . 1 1 Processor 8 | . . . . 2 1 . 1 . . . . 1 . . . . . . . 3 . . . . Hackware 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . . Protection 9 | . 1 . . 1 . . . . 1 . . 1 . . . . . . . . 3 . 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 64 | 2 2 11 . 10 1 3 10 . 2 1 . 8 2 . . . 1 . 2 . 6 . 1 2 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 52 | 1 2 11 . 9 . 2 9 . 1 1 . 7 2 . . . 1 . 2 . 4 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 5 | . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . . 1 . 2 . 1 . . 1 . . . . . . . 1 8 . 1 2 Parts Lost 67 | . 2 2 . 5 . 3 4 2 3 . 2 8 4 . . 1 5 . . . 1 1 5 19 Power 11 | . 1 1 . 2 . 1 . . . . 1 2 . . . . . . . . . . 2 1 Propulsion 27 | . . . . . . 2 1 1 2 . 1 3 1 . . 1 3 . . . . . 3 9 Utility 17 | . 1 . . 2 . . 2 . . . . 2 1 . . . . . . . 1 1 . 7 Weapon 12 | . . 1 . 1 . . 1 1 1 . . 1 2 . . . 2 . . . . . . 2 Highest Loss Streak 11 | . 2 1 . 1 . 3 2 2 3 . 1 4 4 . . 1 3 . . . 1 1 4 11 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Average Backups 18 | 3 9 18 20 19 19 19 19 18 18 19 18 19 16 19 20 19 19 16 18 18 19 18 17 13 Power 1 | . . . 1 . 1 . . 1 1 1 1 . 1 1 1 1 1 2 2 1 1 1 1 1 Propulsion 3 | 1 2 5 6 5 6 3 3 3 2 2 2 4 4 4 5 4 3 1 1 2 2 1 1 . Utility 6 | . 2 5 5 5 5 6 6 7 7 10 10 8 5 6 6 6 6 7 8 7 8 7 7 4 Weapon 6 | 1 3 6 7 6 5 7 7 6 6 4 4 5 4 7 7 7 6 5 5 6 7 7 6 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 60 | . 1 16 . 7 2 . 8 . 2 1 1 7 . . . . 2 . . 1 4 2 . 6 Power 9 | . . 1 . . . . 2 . . 1 . . . . . . . . . 1 2 . . 2 Propulsion 8 | . . 4 . 1 . . . . . . 1 2 . . . . . . . . . . . . Utility 18 | . . 3 . 3 . . 3 . . . . 5 . . . . . . . . 1 1 . 2 Weapon 24 | . 1 7 . 3 2 . 3 . 2 . . . . . . . 2 . . . 1 1 . 2 Tool/Special 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 97 100 98 95 94 92 94 99 100 99 98 99 100 100 99 92 78 90 97 96 89 92 73 Engine 3 | . 13 10 11 5 . . . 7 7 7 7 4 . . . . . . . . . . . . Core 1 | . . . . 3 7 4 . . . . . . 6 6 6 6 9 5 5 4 4 4 2 . Reactor 2 | . . . . . . 2 6 . . . . . . . . . . 5 5 4 4 4 5 5 Treads 26 | . 27 31 33 35 30 26 23 25 29 30 29 25 26 26 26 25 22 21 24 23 23 26 23 8 Device 14 | . 11 11 11 8 10 15 14 14 14 15 15 12 18 20 20 20 17 15 18 22 19 17 15 13 Storage 7 | . 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 4 4 4 4 3 Processor 10 | . . . . 7 15 15 15 15 15 15 15 19 13 13 13 13 11 10 10 17 10 8 8 8 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 5 6 13 10 Protection 1 | . 2 . . 1 . . . . . . . . . . . . . . . . 5 5 4 2 Ballistic Gun 22 | . 27 32 33 26 22 19 22 23 22 23 22 25 26 26 26 26 22 15 20 19 12 4 4 2 Peak Build Rating 195 | 7 8 19 19 33 40 49 58 45 52 49 59 69 69 71 71 74 78 81 91 110 147 150 165 195 Average Rating 62 | 4 7 13 19 27 37 39 54 44 46 49 51 65 65 70 71 68 75 74 87 102 132 144 157 135 On Entrance 62 | . 7 8 19 19 33 40 49 45 44 49 49 55 62 67 71 71 68 71 75 91 109 146 150 163 Avg Prop Armor Cover (%) 17 | . . . . . . . . . . . . . . . . . . . . . 4 . . 21 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 11 27 57 57 65 61 65 71 64 68 64 73 75 78 78 78 67 93 87 95 97 126 123 120 107 Greatest Support 150 | 40 40 63 63 88 85 116 116 84 90 90 98 98 88 98 98 98 98 92 115 115 123 143 150 135 Greatest Overweight (x) 15 | . . 1 . . . 15 . . 1 . 1 1 . . . . 1 . . . 1 . 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 10 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | 5 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 20 20 20 20 20 20 Average Carried 18 | 3 9 18 20 19 19 19 19 18 19 20 19 19 16 19 20 19 19 17 19 19 19 19 19 16 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 14 20 20 20 20 20 19 18 20 20 19 20 19 20 20 19 18 18 20 20 20 19 20 5 Class Distribution -------------------- 45% | Scavenger-Skirmisher 11% | Skirmisher 10% | Scavenger-Gunner 8% | Gunner 7% | Mutant 4% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Garrison Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Testing Scavenger-Assassin | -2/Research Hacker-Assassin | -2/Quarantine Hacker-Assassin | -2/Section 7 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Matter Collected 14337 | 223 333 1153 134 1776 43 599 1307 141 566 . 533 1169 285 145 . 250 150 . 480 64 1475 847 1612 1052 Remotely 1227 | . . . . . . . . . . . . . . . . . . . . . . . 805 422 Salvage Created 17037 | 89 497 1679 150 3167 79 188 1844 137 770 . 680 1935 175 231 . 286 435 . 280 44 953 1238 918 1262 Parts 970 | 10 37 125 9 174 6 . 97 11 35 . 17 129 18 17 . 18 32 . 10 4 73 70 22 56 Haulers Intercepted 21 | . 2 5 . 6 1 . 2 . 1 . . 2 . . . . . . . . . 2 . . Recyclers Shooed 13 | . . 2 . 2 . . 1 . 1 . . 2 . . . . 1 . . . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 105 | . . . . . . . . 11 32 1 17 . 18 8 . 18 . . . . . . . . Prevented 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Combat Hostiles Destroyed 249 | . 12 33 5 51 . 1 32 2 12 . 14 28 2 . . 6 6 . . . 8 14 7 16 Guns 197 | . 12 32 5 51 . 1 32 2 8 . 10 27 2 . . 5 6 . . . 2 . . 2 Cannons 36 | . . . . . . . . . . . . . . . . . . . . . 6 14 7 9 AOE 15 | . . 1 . . . . . . 4 . 4 1 . . . . . . . . . . . 5 Classes Destroyed 24 | 1 5 4 . 2 . 1 4 1 . . 3 1 . . . . . . . . 1 . 1 . Worker 11 | . . 1 . 4 . . 1 . . . . 3 . . . . . . . . 1 . 1 . Builder 13 | . . 3 . 1 . . . . . . . 2 . . . . . . . . 3 1 1 2 Tunneler 5 | 4 . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 21 | . 2 5 . 6 1 . 2 . 1 . . 2 . . . . . . . . . 2 . . Recycler 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . Mechanic 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 Operator 7 | . 1 3 . 2 . . . . . . . . . . . . . . . . . . . 1 Drone 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Watcher 18 | . 3 4 . 3 1 . 2 . . . . 3 . . . . . . . 1 . 1 . . Swarmer 52 | . 6 9 3 9 . . 4 . 2 . 2 9 . . . . . . 1 . . 4 . 3 Grunt 96 | . 6 12 2 29 . . 12 . 9 . 5 7 . . . 2 2 . . . 2 2 1 5 Brawler 8 | . . 2 . 2 . . . . . . 4 . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Researcher 7 | . . . . . . . . . . . . . . . . . . . . . 5 . . 2 Sentry 33 | . . 10 . 9 . . 6 . . . . 4 1 . . . . . . . . 2 . 1 Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Hunter 16 | . . . . 2 . . 2 1 . . . 2 . . . . . . . . 2 . 4 3 Programmer 29 | . . . . . . . 5 . . . . 4 . . . 2 2 . . . 5 6 1 4 Heavy 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Behemoth 3 | . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . Compactor 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . 1 . . 4 . . . . . . . . . . Savage 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 15 | 4 4 7 3 8 1 1 5 1 6 . 8 15 1 . . 2 2 . . 1 4 4 4 9 Combat Bots Only 13 | . 4 5 3 6 . 1 5 1 6 . 8 13 1 . . 2 2 . . . 3 4 3 6 Max Kills in Single Turn 3 | 1 2 3 2 2 1 1 2 1 3 . 2 2 1 1 . 1 2 . 1 1 2 2 3 3 Gunslinging 1 | . 1 . 1 1 . . . . . . . 1 . . . . 1 . . . . . . . Exploded 2 | . . 1 . . . . . . 2 . 1 1 . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Hostile Shots Fired 1463 | . 56 129 10 225 . 2 164 23 72 . 40 236 33 . . 23 74 . . . 67 29 62 218 Missed 450 | . 14 30 2 52 . . 55 9 21 . 14 95 10 . . 7 24 . . . 20 5 19 73 Hits 1013 | . 42 99 8 173 . 2 109 14 51 . 26 141 23 . . 16 50 . . . 47 24 43 145 Melee 15 | . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . 10 Projectile 998 | . 42 99 8 172 . . 109 14 51 . 24 141 23 . . 16 50 . . . 47 24 43 135 AOE 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Critical Strikes 44 | . . 3 1 7 . 1 1 . 2 . 1 4 1 . . . . . . . 4 1 5 13 Actively Blocked 3 | . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . Part Disruptions 3 | . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . Damage Taken 17320 | . 464 1238 75 2433 . 99 1495 364 1076 . 438 2112 479 . . 277 807 . . . 728 559 944 3732 Core 2560 | . 99 151 . 326 . . 251 22 128 . 23 162 5 . . . 43 . . . 30 14 72 1234 Absorbed by Shields 274 | . . . . . . . 53 . . . 86 . 45 . . 29 . . . . 61 . . . Ignored by Resistances 945 | . . . . . . . . . . . . . . . . . . . . . 251 21 234 439 Regen/Repaired (Parts) 1338 | . 127 128 . 590 . 35 128 . . 220 . . . . . . . . . . 68 24 17 1 Core Remaining (%) 74 | 100 60 . 62 40 . . . . . . 39 . . . . 80 95 . 100 . 97 . . . Volleys Fired 775 | 9 55 119 6 157 13 8 85 10 36 . 29 62 9 9 . 15 21 1 13 1 35 20 30 32 Largest 4 | 2 2 3 3 3 3 3 3 3 3 . 3 4 4 4 . 4 4 3 4 4 4 2 2 2 Hottest 335 | 60 40 69 69 76 76 75 84 84 92 . 92 119 106 106 . 106 110 75 108 108 165 135 335 135 Shots Fired 2277 | 17 110 352 18 464 31 24 256 30 108 . 86 248 36 36 . 60 77 3 51 4 114 40 60 52 Gun 2170 | 17 110 352 18 464 31 24 256 30 106 . 81 244 36 36 . 60 77 3 51 4 100 20 30 20 Cannon 89 | . . . . . . . . . . . . . . . . . . . . . 14 20 30 25 Launcher 18 | . . . . . . . . . 2 . 5 4 . . . . . . . . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2247 | 9 110 352 18 464 31 24 256 30 106 . 81 244 36 36 . 60 77 3 51 4 114 40 56 45 Thermal 12 | 8 . . . . . . . . . . . . . . . . . . . . . . 4 . Explosive 18 | . . . . . . . . . 2 . 5 4 . . . . . . . . . . . 7 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 3 6 16 11 20 5 9 17 15 17 . 23 11 13 5 . 7 8 4 10 1 7 5 24 10 Robot Miss Streak 14 | 2 3 5 5 3 3 3 2 1 3 . 3 5 2 1 . 12 4 . 2 1 6 9 14 11 Penetration Max 2 | . . . . 1 . . 1 . 1 . . 1 . . . 1 1 . 1 . 1 1 2 1 Secondary Targets 37 | . 2 6 1 10 . . 4 . 1 . 2 7 . . . 1 2 . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . 1 . 1 1 . . . 1 1 . . . 1 . . . Shots Hit Robots 1504 | 10 71 232 7 328 11 17 176 22 82 . 73 156 26 23 . 30 38 3 13 1 56 32 51 46 Core Hits 853 | 6 31 99 5 132 3 8 84 8 37 . 50 82 7 7 . 9 21 . 7 1 47 54 52 103 Critical Kills 57 | . 1 2 . 1 . . 2 . . . . 1 . . . 1 2 . . . 9 19 7 12 Critical Parts Destroyed 118 | . 1 . . 3 . . 6 . . . . 5 . . . 2 6 . . . 17 28 22 28 Critical Strikes 198 | . 2 2 . 4 . . 8 . . . . 6 . . . 3 8 . . . 26 48 46 45 Destroy 197 | . 2 2 . 4 . . 8 . . . . 6 . . . 3 8 . . . 26 48 46 44 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 61 | . . . . . . 7 6 . . . . 1 . . . . . . . . 9 10 8 20 Impact 12 | . . . . . . 7 5 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 47 | . . . . . . . . . . . . . . . . . . . . . 9 10 8 20 Sneak Attacks 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31732 | 91 738 2777 130 5685 133 304 3856 431 2115 . 2014 3630 623 435 . 765 899 67 420 25 1548 850 1476 2720 Guns 26041 | 87 738 2420 119 5685 133 304 3856 431 1717 . 1479 3392 617 435 . 765 899 67 381 25 1184 438 508 361 Cannons 1834 | . . . . . . . . . . . . . . . . . . . . . 187 343 968 336 Explosions 3484 | . . 353 . . . . . . 398 . 535 191 . . . . . . 39 . 165 . . 1803 Melee 289 | . . . . . . . . . . . . . . . . . . . . . . 69 . 220 Ramming 84 | 4 . 4 11 . . . . . . . . 47 6 . . . . . . . 12 . . . Kinetic 27243 | 55 738 2420 119 5685 133 304 3856 431 1717 . 1479 3392 617 435 . 765 899 67 381 25 1371 781 876 697 Thermal 985 | 32 . 353 . . . . . . . . . . . . . . . . . . . . 600 . Explosive 2966 | . . . . . . . . . 398 . 535 191 . . . . . . 39 . . . . 1803 Electromagnetic 165 | . . . . . . . . . . . . . . . . . . . . . 165 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 289 | . . . . . . . . . . . . . . . . . . . . . . 69 . 220 Highest Corruption 7 | . . . . 2 . . 1 1 1 1 1 . . . . . 2 . . . 2 3 5 7 Average Corruption 1 | . . . . 2 . . 1 1 1 1 1 . . . . . 1 . . . 1 2 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 70 | . . . . 8 . . 4 . 7 . 7 . . . . . 1 . . . 11 3 12 17 Message Errors 17 | . . . . 1 . . 2 . 2 . 2 . . . . . . . . . 2 2 2 4 Matter Fused 18 | . . . . 3 . . . . 1 . 3 . . . . . . . . . 3 . 6 2 Heat Flow Errors 7 | . . . . 1 . . 1 . 2 . . . . . . . 1 . . . . 1 . 1 Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . 4 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . . . . . 2 . 1 . . . . . . . . . 3 . 1 5 Data Loss (major) 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . Misfires 5 | . . . . 1 . . 1 . . . . . . . . . . . . . 1 . 1 1 Alerts 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 210 | . . 87 . . . . . . . . 46 1 . . . . . . . . . . . 76 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 170 | . . 87 . . . . . . . . 46 1 . . . . . . . . . . . 36 Melee 40 | . . . . . . . . . . . . . . . . . . . . . . . . 40 Knockbacks 35 | . . . . . . . . . . . . . . . . . . . . . 13 17 4 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 35 | . . . . . . . . . . . . . . . . . . . . . 13 17 4 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 138 | . . 60 . . . . . . . . . 18 . . . . . . . . . . . 60 Shots 6 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . 4 Rammed 9 | 3 . 1 1 . . . . . . . . 3 1 . . . . . . . . . . . Targets Rammed 12 | 3 . 1 1 . . . . . . . . 5 1 . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . 2 . . . . . . . . 1 . . . Highest Temperature 335 | 40 21 105 15 265 44 40 268 123 292 . 107 159 54 36 . 115 256 . 56 21 335 80 246 67 Average Temperature 50 | 16 5 19 6 40 16 20 53 53 105 . 30 36 22 17 . 38 101 . 22 14 105 80 84 67 Received Heat Transfer 4266 | . 150 441 18 1152 . . 375 48 375 . 101 222 60 . . 111 264 . . . 171 27 436 315 Effects 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 375 | 75 . 300 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Maximum Alert Level 4 | . . 1 . 2 1 . 2 . . . . 1 . . . . 1 . 3 2 3 3 3 4 Low Security (%) 48 | 100 100 84 100 56 46 100 8 . . . . 95 . . . . 62 100 6 . 26 . . . Level 1 24 | . . 15 . 27 53 . 77 . . . . 4 . . . . 37 . 34 . 4 23 1 14 Level 2 19 | . . . . 15 . . 14 . . . . . . . . . . . 39 100 49 63 72 22 Level 3 6 | . . . . . . . . . . . . . . . . . . . 19 . 20 13 25 35 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . 27 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Peak Influence 1194 | 5 121 333 80 626 284 46 538 . . . . 396 . . . . 303 63 960 548 802 1000 750 1194 Initial 558 | . . 1 65 . 284 46 . . . . . 45 . . . . 303 63 2 540 225 443 558 370 Average 274 | 1 30 137 23 206 206 4 315 . . . . 64 . . . . 179 25 454 479 494 528 601 803 Influence Increases 12287 | 20 389 1069 120 1558 29 54 1561 60 265 . 587 925 50 . . 100 446 4 958 20 1255 923 567 1327 Destroy 0b10 Robot/C 6200 | . 240 660 100 1020 . . 900 40 240 . 420 580 40 . . 80 120 . . . 520 440 260 540 Destroy 0b10 Robot/NC 585 | 20 30 80 . 100 10 . 55 . 5 . 10 55 . . . 10 . . 10 10 50 80 20 40 Destroy Leader 1400 | . 60 218 20 258 4 . 236 20 20 . 40 160 10 . . 10 20 . . 2 84 102 40 96 Allied During Kill 808 | . . . . . . . 218 . . . 117 16 . . . . . . . 8 321 46 34 48 Trap Triggered on 0b10 20 | . . . . 10 . . 10 . . . . . . . . . . . . . . . . . Successful Hack 141 | . 44 24 . 26 . . 36 . . . . . . . . . . 4 . . 7 . . . Disable Machine 795 | . . 60 . 90 15 . 60 . . . . 90 . . . . . . 30 . 195 15 105 135 Anti-Garrison Action 850 | . . . . . . . . . . . . . . . . . . . 850 . . . . . Destroy Structure 963 | . . 27 . 9 . 54 46 . . . . 24 . . . . 6 . 68 . 48 165 78 438 Advance Influence 300 | . . . . . . . . . . . . . . . . . 300 . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 195 | . 15 . . 45 . . . . . . . . . . . . . . . . 30 75 30 . Influence Decreases 11180 | 20 385 904 289 933 521 187 1024 466 309 87 514 608 431 9 . 94 323 129 2 580 866 718 902 879 Entered New Map 2760 | . . 3 104 . 341 87 . 200 26 87 . 28 145 2 . . 3 66 2 420 175 346 436 289 Time Decay 6760 | 20 368 581 185 620 180 74 704 246 253 . 474 496 246 7 . 84 270 63 . 160 571 362 416 380 Lost Part 632 | . 17 20 . 50 . 1 40 20 30 . 20 74 40 . . 10 50 . . . 10 10 50 190 Lost Ally 315 | . . . . . . 25 130 . . . 20 10 . . . . . . . . 110 . . 20 Purge Threat 713 | . . 300 . 263 . . 150 . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 1 5 . 9 . . 14 . . . 1 10 . . . . 3 1 . . 7 6 4 13 Investigation 12 | . . 2 . 5 . . 1 . . . . . . . . . . 1 . . . 1 . 2 Extermination 21 | . . . . . . . 6 . . . . 4 . . . . 1 . . . 3 2 2 3 Reinforcement 27 | . 1 3 . 3 . . 4 . . . . 4 . . . . 2 . . . 3 3 1 3 Assault 5 | . . . . 1 . . . . . . 1 . . . . . . . . . 1 . 1 1 Garrison 8 | . . . . . . . 3 . . . . 2 . . . . . . . . . . . 3 Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 3 Construction Impeded 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Distress Signals 21 | . . 8 . 1 . . 3 . . . . 3 . . . . . . . . 1 2 . 3 Communications Jammed 80 | . . . . . . . . . . . . . . . . 3 . 2 . . 7 44 12 12 Distress Signals 72 | . . . . . . . . . . . . . . . . 1 . . . . 7 44 12 8 Times Spotted 440 | . 21 57 4 73 1 6 49 2 12 1 27 36 2 . . 9 10 . . 2 27 27 18 56 Peak Tracking Total 9 | . 3 6 3 5 1 3 5 1 6 1 9 5 1 . . 4 5 . . 1 4 6 5 9 Tactical Retreats 13 | . 1 . . 3 . 1 . . . . . . . . . . . . . . 2 4 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Traps Triggered 12 | . 1 3 . 3 1 . 1 . . . . . . . . . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 39 | . . . . 14 . . 19 . . . . 6 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Reprogrammed 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Reused 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Machines Disabled 59 | . . 4 . 6 1 . 4 . . . 1 6 . . . . . . 6 . 14 1 7 9 Max in Single Turn 4 | . . 4 . 1 1 . 1 . . . 1 1 . . . . . . 2 . 1 1 1 2 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Relay 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Machines Accessed 67 | . 9 12 . 12 2 . 15 . . . . 3 1 . 3 . 1 1 . . 2 1 3 2 Terminals 36 | . 7 8 . 8 1 . 8 . . . . . . . . . . . . . 1 . 1 2 Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 1 . . . . . . . . . 2 . . . . 1 . . . . . . . Scanalyzers 11 | . . 2 . 2 1 . 3 . . . . . . . . . . . . . 1 1 1 . Garrison Access 5 | . . . . . . . 2 . . . . 1 . . . . . 1 . . . . 1 . Total Hacks 198 | . 23 43 . 44 4 . 36 . . . . 6 1 . 23 . 1 1 . . 4 2 7 3 Successful 120 | . 17 31 . 25 . . 11 . . . . 4 1 . 23 . 1 1 . . 1 . 2 3 Failed 76 | . 6 11 . 18 4 . 25 . . . . 2 . . . . . . . . 3 2 5 . Catastrophic 12 | . . 1 . 1 1 . 6 . . . . . . . . . . . . . . . 3 . Database Lockouts 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Manual 101 | . 7 15 . 19 1 . 7 . . . . 8 . . . . 3 . 6 5 8 9 5 8 Terminals 100 | . 18 24 . 26 3 . 21 . . . . . . . . . . . . . 3 . 2 3 Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 25 | . 4 7 . 14 . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 4 . . . . . . . . . 3 . . . . 1 . . . . . . . Scanalyzers 25 | . . 8 . 4 1 . 8 . . . . . . . . . . . . . 1 2 1 . Garrison Access 13 | . . . . . . . 5 . . . . 3 . . . . . 1 . . . . 4 . Terminal Hacks 65 | . 9 13 . 8 . . 5 . . . . . 1 . 23 . . . . . 1 . 2 3 Record 7 | . . . . . . . 1 . . . . . . . 4 . . . . . . . 2 . Part Schematic 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . Robot Analysis 11 | . 5 4 . 2 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 1 . . . . . . . . . . . . 3 . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . 3 . 1 . . 2 . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . 2 . 3 . . 1 . . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . . 1 . . 1 . . . . . . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 22 | . 4 6 . 12 . . . . . . . . . . . . . . . . . . . . Scan Component 11 | . 2 3 . 6 . . . . . . . . . . . . . . . . . . . . Repair 11 | . 2 3 . 6 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 2 . . . . . . . . . 2 . . . . 1 . . . . . . . Report Inventory 5 | . 1 1 . . . . . . . . . 2 . . . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . 7 . 2 . . 3 . . . . . . . . . . . . . . . . . Retrieve Study 12 | . . 7 . 2 . . 3 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 12 | . 3 3 . 3 . . 2 . . . . 1 . . . . . . . . . . . . Terminals 11 | . 3 3 . 3 . . 2 . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 2 3 . 2 . . 2 . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 6 10 . 10 2 . 13 . . . . 2 . . . . 1 . . . 2 1 2 . Full Trace Events 7 | . 1 2 . 3 . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . . . . . 8 . . . . . 6 . . 2 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . . . . . . . 8 . . . . . 14 . . 2 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . 6 . 2 . . 2 . . . . . . . . . . . . . . . . . Parts Repaired 11 | . 2 3 . 6 . . . . . . . . . . . . . . . . . . . . Time 322 | . 52 78 . 192 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . Machine Destruction 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . 2 . . . . . . . 8 . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . 3 3 . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Total Allies 38 | . . . . . . 19 . . . 4 2 1 . . . . . . 8 2 . 2 . . Largest Group 18 | . . . . . . 18 9 . . 4 4 2 . . . . . . 7 9 8 2 1 1 Highest-Rated Group 587 | . . . . . . 434 266 . . 148 148 70 . . . . . . 323 587 563 174 146 137 Highest-Rated Ally 269 | . . . . . . 35 35 . . 38 38 38 . . . . . . 56 269 269 146 146 137 Zionite Dispatches 5 | . . . . . . . . . . . . 1 . . . . . . . 2 . 2 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . DROP 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Ally Attacks 534 | . . . . . . 97 104 . . 7 36 3 . . . . . . . 4 73 46 117 47 Total Damage 16030 | . . . . . . 3623 2025 . . 63 1349 152 . . . . . . . 113 3082 2345 1359 1919 Kills 102 | . . . . . . 13 18 . . . 11 1 . . . . . . . 1 19 19 7 13 Allies Corrupted 3 | . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Active Infowar (turns) 25755 | 12 1111 2136 588 2659 315 570 3269 490 617 1639 1144 2476 479 806 131 450 587 178 1530 331 1723 836 1013 665 Optics 330 | . . . . . . . . . . . . . . . . . . . . 267 63 . . . Sensors 18617 | . . . . . 315 570 3269 490 617 1639 1144 2476 479 806 131 431 587 178 1530 331 1651 836 535 602 Terrain 4054 | . . . . . . . . . . . . . . . . . . . . 306 1723 836 572 617 Seismic 6506 | 12 1111 2136 588 2659 . . . . . . . . . . . . . . . . . . . . Jamming 7309 | . . . . . . . . . . . . . . . . 446 587 178 1530 331 1723 836 1013 665 Robot Analysis Total 11 | . 5 4 . 2 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . . . 1 1 1 3 . 1 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . 1 . . . . . . 1 . 2 1 1 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Turns Passed 27455 | 111 1379 2136 588 2937 373 570 3475 529 712 1639 1219 2781 535 806 131 450 587 178 1530 331 1723 836 1013 886 Spaces Moved 14676 | 49 712 1021 355 1324 205 314 1913 332 382 1040 679 1447 299 470 80 245 284 103 837 174 764 411 527 709 Core 375 | 9 . . . . . 1 . . . . . . . . . . . . . . . . . 365 Treads 14114 | 40 712 1021 355 1324 205 313 1913 332 382 1040 679 1447 299 470 80 245 284 103 837 174 764 411 527 157 Legs 180 | . . . . . . . . . . . . . . . . . . . . . . . . 180 Wheels 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 158 158 158 152 150 150 156 155 165 165 165 165 162 162 161 161 161 159 160 152 50 Average Speed 157 | 139 160 160 160 159 158 161 158 150 153 156 159 166 165 165 165 162 164 161 161 161 178 160 156 93 Slowest Speed 800 | 160 160 200 160 162 158 800 160 152 208 156 229 250 167 165 165 163 246 161 161 161 233 160 230 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Potential Cave-ins 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 25 | . . . . . . . . . . . . . . . . . . . . . . . . 25 Exploration Rate (%) 54 | 4 98 97 76 91 6 97 51 47 61 89 78 34 52 71 68 54 8 4 91 5 65 17 42 61 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 4 | . . . 1 . . . . 1 . . 1 . . . 1 . . . . . . . . . Known Exits Taken 18 | . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . 1 . . . . . 4 4 1 . 3 4 . . . . . . . . . . Spaces Dug 24 | . . . . . . 6 4 . . . . . . . . . . . . . . 5 3 6 Terrain Destroyed 408 | . . 28 . 1 1 6 8 . 26 . 30 38 . . . 1 4 . 60 . 15 26 44 120 Melee 24 | . . . . . . 6 4 . . . . . . . . . . . . . . 5 3 6 Projectile 63 | . . . . 1 1 . 4 . . . . 12 . . . 1 3 . 8 . 3 . 29 1 AOE 255 | . . 28 . . . . . . 26 . 30 26 . . . . . . 52 . . . . 93 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Res Tes Res Qua Sec Total 17315 | 72 851 1330 361 1813 241 353 2200 344 444 1059 764 1695 319 479 79 263 359 113 992 221 1015 518 617 813 Wait 1008 | . 58 92 . 246 7 6 103 . 1 14 10 113 . . . 1 44 6 14 35 163 65 20 10 Move 14653 | 49 711 1020 354 1323 205 313 1912 331 381 1039 678 1446 298 469 79 244 283 103 836 171 763 410 526 709 Hop 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Pick Up 146 | 5 13 27 . 16 4 4 16 . 7 2 6 16 4 . . . 2 . 5 2 5 3 7 2 Fast Attach 75 | 6 3 7 . 8 3 3 4 . 2 . 1 6 . . . . 1 1 3 4 5 2 3 13 Attach 59 | 1 1 2 . 6 2 5 4 2 4 . 2 4 5 . . 1 3 1 . 1 . 2 6 7 Detach 14 | . . . . . 1 2 1 1 1 . . . . . . . . 1 . . 2 . 2 3 Swap 153 | . 6 24 . 17 1 2 26 . 7 1 8 18 2 1 . 2 2 . 1 2 21 2 8 2 Drop 181 | . 4 38 . 26 5 3 24 . 5 3 7 18 . . . . 3 . 4 4 11 4 7 15 Fire 775 | 9 55 119 6 157 13 8 85 10 36 . 29 62 9 9 . 15 21 1 13 1 35 20 30 32 Melee 61 | . . . . . . 7 6 . . . . 1 . . . . . . . . 9 10 8 20 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | 2 . 1 1 . . . . . . . . 5 1 . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 138 | . . . . . . . . . . . 22 . . . . . . . 116 . . . . . Trap 39 | . . . . 14 . . 19 . . . . 6 . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 15) 877 | -10/Materials | Discovered new exit (range 7) 1070 | -10/Materials | Discovered new exit (range 11) 1178 | -10/Materials | Discovered new exit (range 8) 1401 | -10/Materials | Repaired Lgt. Treads 1428 | -10/Materials | Repaired Lgt. Treads 1491 | -10/Materials | Entered another Materials area 1491 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1885 | -9/Materials | Discovered new exit (range 13) 2246 | -9/Materials | Build established: Scavenger-Gunner 2350 | -9/Materials | Discovered new exit (range 4) 2406 | -9/Materials | Repaired Lgt. Treads+ 2433 | -9/Materials | Repaired Lgt. Treads+ 2461 | -9/Materials | Repaired Lgt. Treads+ 2662 | -9/Materials | Discovered new exit (range 8) 3100 | -9/Materials | Discovered new exit (range 11) 3190 | -9/Materials | Identified exit to Mines 3232 | -9/Materials | Central database locked down 3457 | -9/Materials | Discovered new exit (range 16) 3627 | -9/Materials | Entered Mines 3689 | -9/Mines | Met a Derelict bent on vengeance 3699 | -9/Mines | Learned location of Storage (-8) 3714 | -9/Mines | Discovered new exit (range 8) 3716 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4186 | -9/Mines | Discovered new exit (range 12) 4196 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4215 | -9/Mines | Entered Materials 4215 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4217 | -8/Materials | Discovered new exit (range 7) 4511 | -8/Materials | Build established: Scavenger-Tank 4742 | -8/Materials | Repaired Lgt. Treads+ 4775 | -8/Materials | Repaired Imp. Treads+ 4803 | -8/Materials | Repaired Lgt. Treads+ 4808 | -8/Materials | Discovered new exit (range 4) 5023 | -8/Materials | Discovered new exit (range 13) 5071 | -8/Materials | Build established: Scavenger-Gunner 5076 | -8/Materials | Repaired Imp. Treads+ 5121 | -8/Materials | Repaired Gauss Rifle 5155 | -8/Materials | Repaired Hvy. Assault Rifle+ 5541 | -8/Materials | Build established: Gunner 6234 | -8/Materials | Discovered new exit (range 16) 6816 | -8/Materials | Central database locked down 6837 | -8/Materials | Core integrity fell below 50% 7015 | -8/Materials | First assault squad dispatched 7122 | -8/Materials | Sterilization system engaged 7122 | -8/Materials | Non-combat units ordered to evacuate 7148 | -8/Materials | Identified exit to Factory 7152 | -8/Materials | Entered Factory 7152 | -7/Factory | Evolved 2 slots: Utility x2 7513 | -7/Factory | Build established: Skirmisher 7525 | -7/Factory | Sucked down chute 7525 | -7/Factory | Entered Waste 7526 | -7/Waste | Met a frightened Derelict 7538 | -7/Waste | Spotted C-40 Crusher 7540 | -7/Waste | Spotted C-40 Crusher 7548 | -7/Waste | Spotted C-40 Crusher 7596 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7599 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7630 | -7/Waste | Lost 3 parts (1p2n) 7632 | -7/Waste | Warlord forces began an assault 7718 | -7/Waste | Allies destroyed C-40 Crusher 7724 | -7/Waste | Allies destroyed C-40 Crusher 7728 | -7/Waste | Allies destroyed C-40 Crusher 7758 | -7/Waste | Lost 4 allies 7842 | -7/Waste | Spotted C-40 Crusher 7857 | -7/Waste | Destroyed C-40 Crusher 7876 | -7/Waste | Spotted C-40 Crusher 7883 | -7/Waste | Allies destroyed C-40 Crusher 7884 | -7/Waste | Spotted C-40 Crusher 7888 | -7/Waste | Lost 5 allies 7892 | -7/Waste | Allies destroyed C-40 Crusher 8033 | -7/Waste | Discovered new exit (range 12) 8079 | -7/Waste | Identified exit to Factory 8095 | -7/Waste | Entered Factory 8095 | -7/Factory | Accompanied by 9 allies 8226 | -7/Factory | Found Prototype Launcher 8226 | -7/Factory | Identified Rocket Array 8229 | -7/Factory | Found Rocket Array 8928 | -7/Factory | Discovered new exit (range 9) 8935 | -7/Factory | Garrison activated, responded to threat 8972 | -7/Factory | Lost 4 allies 9332 | -7/Factory | Identified exit to Factory 9338 | -7/Factory | Build established: Scavenger-Skirmisher 10153 | -7/Factory | Build established: Skirmisher 11165 | -7/Factory | Discovered new exit (range 7) 11174 | -7/Factory | Identified exit to Lower Caves 11427 | -7/Factory | Discovered exit to Factory (range 8) 11570 | -7/Factory | Entered Lower Caves 11663 | -7/Lower Caves | Build established: Scavenger-Skirmisher 11742 | -7/Lower Caves | Spotted B-75 Beast 11764 | -7/Lower Caves | Destroyed B-75 Beast 11999 | -7/Lower Caves | Learned location of Zion (-7) 12090 | -7/Lower Caves | Discovered new exit (range 5) 12091 | -7/Lower Caves | Build established: Skirmisher 12096 | -7/Lower Caves | Identified exit to Lower Caves 12099 | -7/Lower Caves | Entered another Lower Caves area 12112 | -7/Lower Caves | Encountered a Warlord checkpoint 12264 | -7/Lower Caves | Found DRS Beacon 12421 | -7/Lower Caves | Build established: Scavenger-Skirmisher 12632 | -7/Lower Caves | Spotted B-75 Beast 12643 | -7/Lower Caves | Core integrity fell below 50% 12665 | -7/Lower Caves | Destroyed B-75 Beast 12683 | -7/Lower Caves | Lost 3 parts (2n1w) 12692 | -7/Lower Caves | Learned 4 Factory zone layouts 12734 | -7/Lower Caves | Discovered new exit (range 7) 12756 | -7/Lower Caves | Identified exit to Zion 12811 | -7/Lower Caves | Entered Zion 12869 | -7/Zion | System corruption cleaned by Quarantine Array 13025 | -7/Zion | Given A8's code to call for help 13028 | -7/Zion | Discovered new exit (range 13) 13500 | -7/Zion | Received a hallucinogenic algorithm 13571 | -7/Zion | Learned 4 Factory zone layouts 14111 | -7/Zion | Met Imprinter 14134 | -7/Zion | Imprinted 14136 | -7/Zion | Declared Zion's savior 14435 | -7/Zion | Identified exit to Proximity Caves 14450 | -7/Zion | Entered Proximity Caves 14450 | -6/Proximity Caves | Accompanied by 4 allies 14611 | -6/Proximity Caves | Learned Factory trap positions 14888 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14933 | -6/Proximity Caves | Destroyed 8 combat bots 15511 | -6/Proximity Caves | Spotted B-75 Beast 15524 | -6/Proximity Caves | Allies destroyed B-75 Beast 15554 | -6/Proximity Caves | Activated DRS Beacon 15656 | -6/Proximity Caves | Discovered exit to Factory (range 5) 15669 | -6/Proximity Caves | Entered Factory 15669 | -6/Factory | Accompanied by 2 allies 15669 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 15670 | -6/Factory | Identified exit to Lower Caves 15672 | -6/Factory | Loaded intel: 107 trap records 16121 | -6/Factory | Zion Kinetic Resupply teleported in 16747 | -6/Factory | Cargo convoy interrupted 16829 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 16945 | -6/Factory | Terminal network hard line cut 17152 | -6/Factory | Discovered new exit (range 15) 17212 | -6/Factory | Identified exit to Factory 18339 | -6/Factory | Garrison activated, responded to threat 18409 | -6/Factory | Destroyed 13 combat bots 18409 | -6/Factory | Lost 4 parts (1p2n1u) 18450 | -6/Factory | Entered Lower Caves 18453 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18504 | -6/Lower Caves | Spotted B-75 Beast 18529 | -6/Lower Caves | Destroyed B-75 Beast 18551 | -6/Lower Caves | Lost 4 parts (1n1u2w) 18811 | -6/Lower Caves | Learned Factory terminal intel 18865 | -6/Lower Caves | Encountered a Warlord checkpoint 18975 | -6/Lower Caves | Discovered new exit (range 5) 18980 | -6/Lower Caves | Identified exit to Lower Caves 18985 | -6/Lower Caves | Entered another Lower Caves area 18985 | -6/Lower Caves | Discovered exit to Factory (range 8) 19202 | -6/Lower Caves | Encountered a Warlord checkpoint 19749 | -6/Lower Caves | Identified exit to Data Miner 19791 | -6/Lower Caves | Entered Data Miner 19791 | -6/Data Miner | Discovered new exit (range 6) 19823 | -6/Data Miner | Met Data Miner 19856 | -6/Data Miner | Learned location of Section 7 (-2) 19856 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19884 | -6/Data Miner | Received God Mode back door access code from Data Miner 19917 | -6/Data Miner | Identified exit to Proximity Caves 19922 | -6/Data Miner | Entered Proximity Caves 19931 | -5/Proximity Caves | Spotter reported a threat 19944 | -5/Proximity Caves | Spotter reported a threat 20372 | -5/Proximity Caves | Entered Factory 20372 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 20373 | -5/Factory | Loaded intel: 26 terminal locations 20907 | -5/Factory | Discovered new exit (range 11) 20925 | -5/Factory | Identified exit to Factory 20959 | -5/Factory | Entered another Factory area 20959 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20990 | -4/Factory | Lost 3 parts (2n1w) 21098 | -4/Factory | Incoming investigation squad redirected 21137 | -4/Factory | Identified exit to Garrison 21137 | -4/Factory | Entered Garrison 21137 | -4/Garrison | Discovered recently destroyed garrison 21170 | -4/Garrison | Attempted to install RIF, but system incompatible 21235 | -4/Garrison | Phase Generator disabled 21477 | -4/Garrison | Discovered new exit (range 14) 21595 | -4/Garrison | Garrison Relay disabled 21859 | -4/Garrison | Retrieved Zion intel report: Unaware Analyses 21926 | -4/Garrison | Discovered new exit (range 14) 22119 | -4/Garrison | Discovered new exit (range 14) 22140 | -4/Garrison | Identified exit to Research 22213 | -4/Garrison | Garrison Relay disabled 22667 | -4/Garrison | Entered Research 22667 | -3/Research | Accompanied by 7 allies 22667 | -3/Research | Evolved 2 slots: Utility x2 22714 | -3/Research | Build established: Commander-Skirmisher 22787 | -3/Research | Zion Experimental squad teleported in 22791 | -3/Research | Discovered new exit (range 19) 22883 | -3/Research | Identified exit to Testing 22908 | -3/Research | Zion Infowar Resupply teleported in 22975 | -3/Research | Found Prototype Device 22975 | -3/Research | Identified Exp. ECM Suite 22998 | -3/Research | Entered Testing 22998 | -3/Testing | Accompanied by 8 allies 23062 | -3/Testing | Found Prototype Hackware 23062 | -3/Testing | Identified Exp. System Shield 23320 | -3/Testing | Found Prototype Protection 23320 | -3/Testing | Identified Med. Regenerative Plating 23327 | -3/Testing | Found Med. Regenerative Plating 23426 | -3/Testing | Lost 3 allies 23571 | -3/Testing | Retrieved Zion intel report: Emergency Access 23594 | -3/Testing | Retrieved Zion intel report: Branch Access 23680 | -3/Testing | Found Prototype Ballistic Cannon 23680 | -3/Testing | Identified Perforator 23735 | -3/Testing | Discovered new exit (range 18) 23758 | -3/Testing | Build established: Scavenger-Skirmisher 23848 | -3/Testing | Identified exit to Research 23895 | -3/Testing | Found Prototype Protection 23895 | -3/Testing | Identified Zio. Shade Armor 23903 | -3/Testing | Found Zio. Shade Armor 23907 | -3/Testing | Found Prototype Protection 23907 | -3/Testing | Identified Zio. Weapon Casing 23918 | -3/Testing | Lost 4 allies 24102 | -3/Testing | Found Prototype Hackware 24102 | -3/Testing | Identified Ghost Barrier 24200 | -3/Testing | Terminal network hard line cut 24392 | -3/Testing | Build established: Hacker-Skirmisher 24498 | -3/Testing | First assault squad dispatched 24608 | -3/Testing | Found Prototype Device 24608 | -3/Testing | Identified 2N-1CE's Frost Array 24721 | -3/Testing | Entered Research 24721 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 24749 | -2/Research | Discovered new exit (range 16) 25130 | -2/Research | Build established: Scavenger-Assassin 25158 | -2/Research | Retrieved Zion intel report: Guard Positions 25159 | -2/Research | Zion hero teleported in (NK-0LA) 25343 | -2/Research | Discovered new exit (range 16) 25352 | -2/Research | Zion Hacking Resupply teleported in 25360 | -2/Research | Found Exp. System Shield 25549 | -2/Research | Identified exit to Quarantine 25557 | -2/Research | Entered Quarantine 25557 | -2/Quarantine | Accompanied by 1 ally (NK-0LA) 25568 | -2/Quarantine | Found Alien Artifact 25568 | -2/Quarantine | Identified Core Reset Matrix 25568 | -2/Quarantine | Used Core Reset Matrix 25572 | -2/Quarantine | Detected hypermatrix surge 25572 | -2/Quarantine | Sensed 12 artifacts in vicinity 25612 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 25669 | -2/Quarantine | Build established: Hacker-Assassin 25731 | -2/Quarantine | Discovered new exit (range 16) 25756 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 25776 | -2/Quarantine | Identified exit to Access 25807 | -2/Quarantine | First assault squad dispatched 25879 | -2/Quarantine | Found Core Cannon 26078 | -2/Quarantine | Spotted Fortress 26161 | -2/Quarantine | Lost 4 parts (2p2n) 26424 | -2/Quarantine | Build established: Hacker-Tank 26434 | -2/Quarantine | Destroyed Fortress 26546 | -2/Quarantine | Discovered new exit (range 6) 26546 | -2/Quarantine | Discovered new exit (range 6) 26554 | -2/Quarantine | Identified exit to Protoforge 26558 | -2/Quarantine | Identified exit to Section 7 26570 | -2/Quarantine | Entered Section 7 26570 | -2/Section 7 | Accompanied by 1 ally (NK-0LA) 26571 | -2/Section 7 | Detected hypermatrix surge 26571 | -2/Section 7 | Sensed 20 artifacts in vicinity 26602 | -2/Section 7 | Incoming investigation squad redirected 26663 | -2/Section 7 | Spotted S7 Guard 26668 | -2/Section 7 | Allies destroyed S7 Guard 26825 | -2/Section 7 | Found Navigation Efficiency Matrix 26825 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 26868 | -2/Section 7 | Build established: Hacker-Assassin 26890 | -2/Section 7 | Scanned by Researcher 26941 | -2/Section 7 | Lost 3 parts (3n) 26949 | -2/Section 7 | Garrison activated, responded to threat 26989 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 27025 | -2/Section 7 | Found Microwarp Drive 27070 | -2/Section 7 | First assault squad dispatched 27094 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 27103 | -2/Section 7 | Lost 3 parts (1n1u1w) 27231 | -2/Section 7 | Warped through subspace 27242 | -2/Section 7 | Incoming assault squad redirected 27262 | -2/Section 7 | Lost 11 parts (1p4n5u1w) 27278 | -2/Section 7 | Core integrity fell below 50% 27329 | -2/Section 7 | Incoming investigation squad redirected 27335 | -2/Section 7 | Spotted Alpha 7 27335 | -2/Section 7 | Spotted Alpha 7 27349 | -2/Section 7 | Spotted B-99 Colossus 27380 | -2/Section 7 | Spotted Executioner 27380 | -2/Section 7 | Spotted Executioner 27402 | -2/Section 7 | Intercept squad dispatched 27410 | -2/Section 7 | Core integrity fell below 20% 27414 | -2/Section 7 | Spotted Striker 27414 | -2/Section 7 | Spotted Striker 27435 | -2/Section 7 | Spotted Executioner 27436 | -2/Section 7 | Spotted Executioner 27456 | -2/Section 7 | Destroyed by Executioner with Helical Railgun Last Messages --------------- 27421_ System corrupted: Component data lost. 27427_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 27428_ Navigation matrix triggers involuntary quantum shift. 27436_ System corrupted: Component data lost. 27442_ Navigation matrix triggers involuntary quantum shift. 27443_ Q505-l: IFF CHECK FAIL. 27448_ Penetrated by Slug. 27448_ Slug penetrates Construction Supplies. 27448_ Construction Supplies damaged. 27450_ Penetrated by Slug. 27453_ Slug penetrates Reinforced Barrier. 27454_ Navigation matrix triggers involuntary quantum shift. 27454_ Q505-l: IFF CHECK FAIL. 27455_ Slug penetrates Thrusters. 27456_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ????????################## #############???#####? | | ???????#"""""""""" """"""""""#???T T#? | | ???????#" """""""""#!!? "? | | ???????#" " #### #? | | ???????#" ## | | ???????# "" | | ???????" """ | | ???????" " "" | | ???????# "? "" | | ???????#" "?" "" | | ????????" c " ? "" """" | | ????????" " "? " """ "??" | | ????????" """ " ? "" """" | | ???????#" " " " """" " " | | ???????# " " "" " | | ???????# " """"""" | | ???????#" """""" " ?????" | | ????????" "????""""@ " """"""" | | ???????? "?????? | | ????????" ??? | | ????????" " | | ????????" """""" """ | | ????????" "????"""" " " | | ????????" "??""" """"" | | ????????" ? ??" """" " " " | | ????????" """"" " " " " | | ????????" " " " " " | | ????????" " """""""" | | ????????? """ "?????? | | ????????? "" T "?????? | | ????????? "??" " " " " | | ???????? "??" "" | | ???????#" """" "" """ "" | | ???????#"" """ " | | ???????#""" " " "" """"""""" | | ???????#""" "??" " ""????????? | | ?????###""" "?" """ "" "??????????? | | ###### # """""" "????????????? | | + ""?????????????? | | + "??????????????? | | = + """"" "???????????????? | | %* + """?" ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 39 Energy Capacity 540 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 6 Energy Filtering 50 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 36 Item Schematics ----------------- Adv. Gravity Neutralizer | -2/Section 7 | Archive Adv. Matter Compressor | -2/Section 7 | Archive Robot Schematics ------------------ A-27 Freighter | -2/Section 7 | Archive S-43 Plague | -2/Section 7 | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 51% | -10/Materials Lgt. Treads | 57% | -10/Materials Lgt. Treads | 65% | -9/Materials Lgt. Treads | 69% | -9/Materials Lgt. Treads | 73% | -9/Materials Lgt. Treads | 13% | -8/Materials Imp. Treads | 35% | -8/Materials Lgt. Treads | 24% | -8/Materials Imp. Treads | 28% | -8/Materials Gauss Rifle | 41% | -8/Materials Hvy. Assault Rifle | 39% | -8/Materials Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Core Cannon Navigation Efficiency Matrix Microwarp Drive High-powered Transdimensional Reconstructor Achievements -------------- Coming In Hot Construction Begets Destruction Deadly Precision Deductive Reasoning Ghost 'Em Hackathon Heavy Suspicion Heroic Deeds I Laugh At Your Crits IP Theft Jackpot Junior Dev Look Less Dangerous Next Time Not Today, Chutes Overwhelming Professional Mechanic Spot Them First Tailor-made Challenges ------------ None Game ------ Seed HelicalPrecisionConstruct Manual? 0 Play Time 02:52:49 Cumulative 212.7 hours Start 2025.10.24 @ 12:40:36 End 2025.10.25 @ 12:21:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 264 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 57 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cabb0883-94af-4063-b3a3-c56b2a414b81