Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.01 @ 22:25:28 Player: sideriver81 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (32) 160 Value Destroyed (996) 996 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (13623) 13623 TOTAL SCORE: 23139 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 25 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Win Speed 9570 Cogmind --------- Core Integrity 1341/1600 Matter 290/300 Energy 15/100 System Corruption 3% Temperature Cool (1) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Q-thruster Impulse Thruster Array > --- UTILITY (14) ----- Advanced Heat Sink Enhanced Optical Array Improved Signal Interpreter Experimental Armor Integrity Analyzer Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Shield Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Energy Well (800) Layered Light Armor Plating Vortex Driver Gamma Bomb Array Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Impulse Thruster Diametric Drive Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Experimental Armor Integrity Analyzer Stasis Canceller Medium Regenerative Plating Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Shield Experimental System Shield > --- WEAPON ----------- Spear Force Lance > --- INVENTORY -------- Field Propulsion Drive Improved Coolant Injector Advanced Energy Well Enhanced Optical Array Layered Light Armor Plating Vortex Driver Gamma Bomb Array [Rating: 161] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Enhanced Optical Array Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Spear Energy Gun Advanced Beam Rifle Energy Cannon Vortex Driver Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 2 . . 4 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . 2 1 . . 1 1 . . . . . . . . . Utility 12 | . . . . 1 . . 2 1 . . . . 2 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 90 | 2 4 . 7 3 6 . 3 12 1 . 8 . 13 16 5 1 9 Power 10 | . 1 . 1 1 . . 2 1 . . . . 3 1 . . . Engine 6 | . 1 . 1 1 . . 1 1 . . . . 1 . . . . Core 2 | . . . . . . . 1 . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . 1 1 . . . Propulsion 26 | 2 2 . 3 1 . . . 5 . . 1 . 1 7 1 . 3 Treads 2 | 2 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 24 | . 2 . 3 1 . . . 5 . . 1 . 1 7 1 . 3 Utility 36 | . 1 . 1 1 2 . 1 4 1 . 4 . 6 6 4 1 4 Device 14 | . . . 1 1 1 . . . 1 . 3 . 2 4 . . 1 Storage 3 | . . . . . . . 1 1 . . . . . . 1 . . Processor 4 | . 1 . . . . . . 1 . . 1 . 1 . . . . Hackware 8 | . . . . . . . . . . . . . 1 1 2 1 3 Protection 7 | . . . . . 1 . . 2 . . . . 2 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 18 | . . . 2 . 4 . . 2 . . 3 . 3 2 . . 2 Energy Gun 3 | . . . . . 3 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 6 | . . . 1 . 1 . . 1 . . . . 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . Piercing Weapon 6 | . . . . . . . . 1 . . 1 . 2 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 1 . . 1 1 . 4 . . 2 3 . 1 Parts Lost 20 | . . . . . . . 1 1 1 . . . 7 1 . . 9 Power 2 | . . . . . . . . . . . . . 1 . . . 1 Propulsion 11 | . . . . . . . 1 1 1 . . . 1 1 . . 6 Utility 5 | . . . . . . . . . . . . . 4 . . . 1 Weapon 2 | . . . . . . . . . . . . . 1 . . . 1 Highest Loss Streak 9 | . . . . . . . 1 1 1 . . . 7 1 . . 9 Average Slot Usage (%) 82 | . 71 85 80 96 100 100 77 82 84 82 81 82 82 84 84 82 75 Engine 6 | . 2 14 11 9 9 9 2 10 11 11 11 11 6 . . . . Reactor 1 | . . . . . . . . . . . . . . 4 4 4 3 Treads 1 | . 22 . . . . . . . . . . . . . . . . Flight 24 | . 5 28 28 45 45 45 33 28 25 23 23 23 21 20 23 21 16 Device 8 | . . . 7 15 18 18 13 11 11 11 9 5 7 4 4 4 7 Storage 3 | . . . . . . . 3 5 5 5 5 5 5 4 4 4 2 Processor 11 | . 11 14 11 9 9 9 6 7 11 11 11 17 15 14 14 13 12 Hackware 4 | . . . . . . . . . . . . . 5 7 17 21 24 Protection 4 | . . . . . . . . 4 5 5 5 5 6 13 5 4 3 Energy Gun 5 | . 14 14 11 9 15 18 13 6 5 5 2 . . . . . . Ballistic Gun 1 | . 14 14 11 9 1 . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . 3 5 5 4 5 3 8 9 8 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 3 6 6 7 14 15 15 29 47 47 47 63 48 55 72 75 68 72 Greatest Support 83 | 3 8 8 18 14 15 15 24 54 54 54 69 69 72 75 76 76 83 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 4 4 4 4 4 4 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 7 | 5 4 4 4 4 4 4 5 7 10 10 10 10 10 10 10 10 8 Most Carried 10 | 6 4 4 4 4 4 4 5 9 10 10 10 10 10 10 10 10 10 Average Carried 7 | 5 3 3 3 3 4 4 4 6 9 10 9 10 9 9 9 9 7 Final Capacity 10 | 4 4 4 4 4 4 4 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 4 4 4 4 4 4 5 9 10 10 10 10 9 10 10 10 4 Class Distribution -------------------- 26% | Mutant 21% | Ninja 20% | Hacker-Sprinter 10% | Sprinter 8% | Scout 5% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Sprinter | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Warlord Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Matter Collected 1237 | 188 77 . . . 16 59 . 146 86 56 98 . 118 37 177 . 179 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 812 | . 81 . . . 24 59 . 185 . . . . 218 72 45 . 128 Parts 58 | . 7 . . . 4 1 . 9 . . . . 19 5 5 . 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented 19 | . . . . . . . . . . . 19 . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 27 | . 2 . . . 3 . . 5 . . . . 12 3 . . 2 Melee 3 | . . . . . . . . . . . . . 2 1 . . . Guns 2 | . 2 . . . . . . . . . . . . . . . . AOE 22 | . . . . . 3 . . 5 . . . . 10 2 . . 2 Classes Destroyed 6 | . 2 . . . . . . 1 . . . . 1 . 1 . 1 Worker 1 | . . . . . . . . 1 . . . . . . . . . Recycler 2 | . 1 . . . . . . 1 . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . 1 Swarmer 25 | . 2 . . . 3 . . 5 . . . . 10 3 . . 2 Researcher 1 | . . . . . . . . . . . . . . . 1 . . Programmer 2 | . . . . . . . . . . . . . 2 . . . . Best Kill Streak 10 | . 3 . . . 3 . . 6 . . . . 10 3 1 . 3 Combat Bots Only 10 | . 2 . . . 3 . . 5 . . . . 10 3 . . 2 Max Kills in Single Turn 4 | . 1 . . . 3 . . 2 . . . . 4 1 1 . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . . 2 . . . . 4 1 . . 2 Melee 1 | . . . . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Damage Taken 3488 | . 55 45 100 14 19 . 118 136 93 . . 161 986 333 48 16 1364 Core 502 | . . 10 41 14 11 . . 16 . . . 18 133 . . . 259 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 . 96 89 . . 95 100 . . . . 96 88 . 100 100 83 Volleys Fired 32 | . 5 . 1 . 1 5 2 5 . . 1 . 3 3 . . 6 Largest 2 | . 2 . 1 . 1 2 2 1 . . 1 . 1 1 . . 1 Hottest 122 | . 70 . 33 . 33 122 122 61 . . 100 . 33 33 . . 80 Shots Fired 44 | . 10 . 1 . 1 10 4 5 . . 1 . 3 3 . . 6 Gun 25 | . 10 . . . . 10 4 1 . . . . . . . . . Cannon 1 | . . . . . . . . . . . 1 . . . . . . Launcher 18 | . . . 1 . 1 . . 4 . . . . 3 3 . . 6 Special . | . . . . . . . . . . . . . . . . . . Kinetic 5 | . 5 . . . . . . . . . . . . . . . . Thermal 20 | . 5 . . . . 10 4 1 . . . . . . . . . Explosive 12 | . . . 1 . 1 . . 4 . . . . 3 3 . . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . 6 Entropic 1 | . . . . . . . . . . . 1 . . . . . . Robot Hit Streak 18 | . 7 . . . 8 18 1 3 . . . . 1 4 . . 5 Robot Miss Streak 2 | . 1 . . . . . 1 1 . . . . 2 . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 48 | . 7 . . . 1 10 2 4 . . . . 11 4 2 . 7 Core Hits 60 | . 3 . . . 3 1 . 8 . . . . 19 5 1 . 20 Critical Hits . | . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Melee Attacks 58 | . . . . . . . . 3 . . . . 20 7 20 . 8 Impact . | . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . 4 . . . . Piercing 54 | . . . . . . . . 3 . . . . 16 7 20 . 8 Sneak Attacks 3 | . . . . . . . . 1 . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . . . . Damage Inflicted 3277 | . 74 . . . 147 200 20 614 . . . . 1027 307 313 . 575 Guns 294 | . 74 . . . . 200 20 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 2020 | . . . . . 147 . . 505 . . . . 696 217 . . 455 Melee 963 | . . . . . . . . 109 . . . . 331 90 313 . 120 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 22 | . 22 . . . . . . . . . . . . . . . . Thermal 416 | . 52 . . . . 200 20 144 . . . . . . . . . Explosive 1421 | . . . . . 147 . . 361 . . . . 696 217 . . . Electromagnetic 455 | . . . . . . . . . . . . . . . . . 455 Impact . | . . . . . . . . . . . . . . . . . . Slashing 93 | . . . . . . . . . . . . . 93 . . . . Piercing 870 | . . . . . . . . 109 . . . . 238 90 313 . 120 Highest Corruption 3 | . . . . . . . . . . . . 1 3 . . . 3 Average Corruption 2 | . . . . . . . . . . . . 1 2 . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . . 2 . . . 1 Message Errors 2 | . . . . . . . . . . . . . 2 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 178 | . . . . . . . . 74 . . . . 48 . 38 . 18 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 124 | . . . . . . . . 74 . . . . 48 . . . 2 Melee 54 | . . . . . . . . . . . . . . . 38 . 16 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . . . 28 . . . . 32 . . . 10 Shots 5 | . . . . . . . . 2 . . . . 1 . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 276 | . 20 1 . . . 276 94 77 6 . 66 8 7 8 . . 177 Average Temperature 57 | . 15 1 . . . 137 44 38 4 . 38 5 3 5 . . 111 Received Heat Transfer 456 | . . 33 30 9 9 . 63 18 24 . . 18 81 45 9 9 108 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . Heat Transferred 655 | . 148 . . . . 370 37 100 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Peak Influence 714 | . 85 68 130 76 148 106 714 554 . . . . 388 456 307 179 166 Average Influence 260 | . 39 38 81 52 95 68 670 469 . . . . 182 326 256 158 124 Maximum Alert Level 3 | . . . . . . . 3 2 . . . . 1 2 1 . . Low Security (%) 47 | 100 100 100 100 100 100 100 . . . . . . 58 17 . 100 100 Level 1 25 | . . . . . . . . 28 . . . . 41 35 100 . . Level 2 24 | . . . . . . . 81 71 . . . . . 46 . . . Level 3 1 | . . . . . . . 18 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . . 1 1 . . . . 4 . . . . 2 . . . 3 Investigation . | . . . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 10 | . . . 1 . . . . 4 . . . . 2 . . . 3 Assault 1 | . . 1 . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Distress Signals 7 | . . . 2 . 1 . . . . . . . . 3 . . 1 Communications Jammed 3 | . . . . . . 3 . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 174 | . 6 5 10 4 6 4 5 27 1 . . 9 30 27 7 1 32 Peak Tracking Total 14 | . 4 4 9 4 5 4 3 11 1 . . 6 11 14 4 2 14 Tactical Retreats 23 | . . 2 . . . . . 7 . . . 1 2 6 1 . 4 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Traps Triggered 4 | . . . . . . . . . . . . . . 2 . . 2 Indirectly 2 | . . . . . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Disabled 8 | . . . 1 . . . . 3 . . 1 . 1 . 2 . . Max in Single Turn 2 | . . . 1 . . . . 2 . . 1 . 1 . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Accessed 31 | . 1 . 3 . 2 1 1 3 1 . 4 . 3 3 6 1 2 Terminals 24 | . 1 . 3 . 2 1 1 2 . . . . 3 3 6 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Total Hacks 70 | . 2 . 8 . 6 2 3 8 1 . 8 . 5 5 16 1 5 Successful 42 | . . . 4 . 5 2 2 4 1 . 8 . 2 . 10 1 3 Failed 28 | . 2 . 4 . 1 . 1 4 . . . . 3 5 6 . 2 Catastrophic 5 | . . . 2 . . . . . . . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 43 | . 2 . 7 . 7 2 3 5 . . . . 3 5 9 . . Terminals 58 | . 2 . 8 . 6 2 3 6 . . . . 5 5 16 . 5 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Terminal Hacks 26 | . . . 2 . 3 1 1 1 1 . 8 . 1 . 5 . 3 Record 8 | . . . . . . . . . 1 . 7 . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . 1 . . Open Door 3 | . . . . . . . . . . . 1 . . . 1 . 1 Level Access Points 5 | . . . 1 . . 1 1 . . . . . . . 1 . 1 Branch Access Points 3 | . . . . . 1 . . 1 . . . . 1 . . . . Emergency Access Points 2 | . . . 1 . . . . . . . . . . . . . 1 Locate Traps 4 | . . . . . 2 . . . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . Process 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 38 | . 1 . 6 . 4 2 3 5 . . . . 3 4 10 . . Terminals 14 | . . . 2 . 2 1 1 2 . . . . 1 . 5 . . Track 1 | . . . . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . Botnet 11 | . . . 2 . 2 1 1 2 . . . . 1 . 2 . . Disrupt 1 | . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . 2 . 3 . . 3 . . . . 2 3 3 . 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 135 | . . . . . . . . 135 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Total Allies 2 | . . 1 . . . . . . . . . . . . 1 . . Largest Group 1 | . . 1 . . . . . . . . . . . . 1 1 . Highest-Rated Group 31 | . . 31 . . . . . . . . . . . . 10 10 . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . 10 10 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 1 | . . 1 . . . . . . . . . . . . . . . Total Damage 21 | . . 21 . . . . . . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Turns Passed 2058 | 6 93 77 98 27 62 75 159 213 77 61 244 125 179 211 190 17 144 Spaces Moved 4958 | 1 131 190 204 61 136 172 352 541 227 195 698 386 319 484 507 44 310 Core 111 | 1 110 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4847 | . 21 190 204 61 136 172 352 541 227 195 698 386 319 484 507 44 310 Fastest Speed 26 | 50 37 37 31 34 34 34 31 28 31 31 31 31 31 26 26 26 26 Average Speed 31 | 50 47 37 36 34 34 34 36 30 31 31 31 31 32 29 26 26 31 Slowest Speed 117 | 50 50 37 37 37 34 34 117 31 31 31 31 31 34 31 26 26 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . 1 8 . . 1 5 7 . . . 2 14 7 4 1 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 1 30 50 29 9 26 41 15 21 43 33 86 56 13 18 65 2 15 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . . . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . 1 . . . . Scrap Searched 5 | . . . . . . . . . 3 1 . 1 . . . . . Spaces Dug 25 | . . . . . . . . 1 . . . . 5 4 11 . 4 Terrain Destroyed 127 | . . . 8 . 11 . . 34 . . 1 . 20 38 11 . 4 Melee 25 | . . . . . . . . 1 . . . . 5 4 11 . 4 Projectile 1 | . . . . . . . . . . . 1 . . . . . . AOE 101 | . . . 8 . 11 . . 33 . . . . 15 34 . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Total 5234 | 6 154 195 215 66 149 177 372 571 233 194 725 388 349 533 529 47 331 Wait 53 | . 1 5 3 . 1 . 18 5 . . 5 5 7 . . 3 . Move 4840 | . 130 187 189 60 135 169 341 526 226 194 697 381 297 470 498 41 299 Hop 45 | . . 1 6 . . 1 5 7 . . . 2 7 6 4 1 5 Pick Up 50 | . 7 1 4 2 1 1 2 6 3 . 4 . 4 12 1 1 1 Fast Attach 40 | . 2 . 4 1 4 . 2 6 1 . 5 . 5 2 5 . 3 Attach 24 | . 2 . . 2 . . 1 2 1 . 1 . 4 6 . 1 4 Detach 4 | . . . . . . . . . . . 1 . . 2 1 . . Swap 27 | 2 . . 3 . 2 . . 4 . . 2 . 4 8 . . 2 Drop 66 | 4 7 1 5 1 5 1 1 7 2 . 9 . 2 11 5 . 5 Fire 32 | . 5 . 1 . 1 5 2 5 . . 1 . 3 3 . . 6 Melee 45 | . . . . . . . . 3 . . . . 16 5 15 . 6 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 12) 100 | -10/Materials | Identified exit to Mines 100 | -10/Materials | Entered Mines 117 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 157 | -10/Mines | Met a Derelict testing a Signal Generator 175 | -10/Mines | Discovered new exit (range 6) 177 | -10/Mines | Identified exit to Materials 177 | -10/Mines | Entered Materials 177 | -9/Materials | Evolved 2 slots: Propulsion x2 196 | -9/Materials | Identified exit to Materials 275 | -9/Materials | Entered another Materials area 275 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 278 | -8/Materials | Discovered new exit (range 14) 302 | -8/Materials | Identified exit to Storage 302 | -8/Materials | Entered Storage 305 | -8/Storage | Build established: Mutant 328 | -8/Storage | Identified exit to Recycling 363 | -8/Storage | Used back door to open Recycling access 364 | -8/Storage | Entered Recycling 409 | -8/Recycling | Identified exit to Factory 420 | -8/Recycling | Spotter reported a threat 420 | -8/Recycling | Spotter reported a threat 420 | -8/Recycling | Spotter reported a threat 432 | -8/Recycling | Spotter reported a threat 439 | -8/Recycling | Entered Factory 439 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 546 | -6/Factory | Identified exit to Factory 598 | -6/Factory | Entered another Factory area 598 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 636 | -5/Factory | Spotted B-75 Beast 774 | -5/Factory | Identified exit to Upper Caves 811 | -5/Factory | Entered Upper Caves 819 | -5/Upper Caves | Learned Factory stockpile data 839 | -5/Upper Caves | Learned Factory garrison access intel 846 | -5/Upper Caves | Spotted B-75 Beast 875 | -5/Upper Caves | Found Alien Artifact 875 | -5/Upper Caves | Identified Dimensional Node Initializer 875 | -5/Upper Caves | Initialized slip node 887 | -5/Upper Caves | Discovered new exit (range 3) 888 | -5/Upper Caves | Identified exit to Upper Caves 888 | -5/Upper Caves | Entered another Upper Caves area 947 | -5/Upper Caves | Discovered new exit (range 4) 948 | -5/Upper Caves | Identified exit to Warlord 949 | -5/Upper Caves | Entered Warlord 1001 | -5/Warlord | Learned location of Quarantine (-2) 1001 | -5/Warlord | Learned Testing stockpile data 1002 | -5/Warlord | Learned 4 Research zone layouts 1002 | -5/Warlord | Learned Armory terminal intel 1002 | -5/Warlord | Learned Armory fabricator intel 1002 | -5/Warlord | Learned Research scanalyzer intel 1034 | -5/Warlord | Build established: Ninja 1112 | -5/Warlord | Visited the Vortex Lab 1114 | -5/Warlord | Found Prototype Energy Cannon 1115 | -5/Warlord | Identified Vortex Driver 1118 | -5/Warlord | Warlord's base attacked by MAIN.C 1135 | -5/Warlord | Met Warlord 1146 | -5/Warlord | Found Prototype Reactor 1151 | -5/Warlord | Found Prototype Device 1151 | -5/Warlord | Identified Exp. Focal Shield 1154 | -5/Warlord | Found Prototype Processor 1154 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 1190 | -5/Warlord | Discovered new exit (range 12) 1193 | -5/Warlord | Identified exit to Proximity Caves 1193 | -5/Warlord | Entered Proximity Caves 1200 | -4/Proximity Caves | Learned 4 Research zone layouts 1316 | -4/Proximity Caves | Discovered new exit (range 5) 1317 | -4/Proximity Caves | Identified exit to Factory 1318 | -4/Proximity Caves | Entered Factory 1318 | -4/Factory | Evolved 2 slots: Utility x2 1320 | -4/Factory | Loaded intel: 4 garrison access locations 1443 | -4/Factory | Spotted B-86 Titan 1445 | -4/Factory | Destroyed 10 combat bots 1492 | -4/Factory | Discovered new exit (range 7) 1492 | -4/Factory | Identified exit to Upper Caves 1497 | -4/Factory | Entered Research 1497 | -3/Research | Evolved 2 slots: Utility x2 1499 | -3/Research | Loaded intel: 6 scanalyzer locations 1500 | -3/Research | Spotted B-86 Titan 1513 | -3/Research | Lost 7 parts (1p1n4u1w) 1615 | -3/Research | Found Gamma Bomb Array 1643 | -3/Research | Found Gamma Bomb Array 1675 | -3/Research | Discovered new exit (range 16) 1680 | -3/Research | Identified exit to Research 1688 | -3/Research | Discovered new exit (range 17) 1697 | -3/Research | Identified Vortex Chain Reactor 1707 | -3/Research | Identified exit to Testing 1708 | -3/Research | Entered Testing 1747 | -3/Testing | Found Prototype Hackware 1747 | -3/Testing | Identified Exp. System Shield 1762 | -3/Testing | Spotted Striker 1762 | -3/Testing | Spotted Striker 1806 | -3/Testing | Build established: Hacker-Sprinter 1847 | -3/Testing | Found Prototype Protection 1847 | -3/Testing | Identified Med. Regenerative Plating 1898 | -3/Testing | Entered Research 1898 | -2/Research | Accompanied by 1 ally 1898 | -2/Research | Warlord forces began assault on 0b10 1898 | -2/Research | Evolved 2 slots: Utility x2 1907 | -2/Research | Discovered new exit (range 6) 1910 | -2/Research | Identified exit to Access 1915 | -2/Research | Entered Access 1915 | -1/Access | Evolved 2 slots: Utility x2 1978 | -1/Access | Found Prototype Hackware 1978 | -1/Access | Identified Exp. Hacking Suite 1985 | -1/Access | Identified exit to Surface 2059 | -1/Access | Lost 9 parts (1p6n1u1w) 2059 | *** | Escaped! Last Messages --------------- 02025_ K-01 Serf destroyed. 02026_ K-01 Serf collects debris. 02026_ Stasis Canceller destroyed. 02026_ Penetrated by Slug. 02026_ Slug penetrates Wave Collapse Detector. 02026_ Wave Collapse Detector explodes. 02026_ Force Lance destroyed. 02026_ Penetrated by Slug. 02026_ Slug penetrates Wall. 02027_ Dropped Med. Regenerative Plating. 02028_ Slug penetrates Wall. 02028_ Critical hit. 02028_ Vortex Chain Reactor destroyed. 02031_ The unstable cave ceiling collapses. 02033_ System corrupted: Heat flow error (+243). 02040_ Acquired Hacking Suite. 02055_ Connecting with Terminal... >>Open Sealed Barrier opened. 02057_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ???? ?????# #???????????????????????????????????? | | ??## ?????# #?????###???????????????????????????? | | ??# ?????# ####### ##########??????????????????? | | ??# ?????# """T""" "??????????????????? | | ??# ?????# """ """ "??????????????????? | | ??# #????# "??????????????????? | | ### #????# "??????????????????? | | # #????# "" "??????????????????? | | # #????# @" "??????????????????? | | # #????# "??????????????????? | | # #????# "??????????????????? | | # #????# "??????????????????? | | # #????# "??????????????????? | | # #????# ####### ##########??????????????????? | | # #????# #?????###???????????????????????????? | | # ###### #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # ##??????????????????????????????????? | | ### #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ######+### #??????????????????????????????????? | | ?????????## #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????? #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 55 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 475 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Armor Integrity Analysis 90 Stasis Canceling 1 Offensive Hacking 80 Defensive Hacking 26 Item Schematics ----------------- Lgt. Regenerative Plating | -3/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed 11 Manual? 1 Play Time 01:04:07 Cumulative 291.0 hours Start 2020.02.01 @ 20:46:37 End 2020.02.01 @ 22:25:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 106 Rogue 30 Adventurer 46 Explorer 30 Win Type 0 Total 42 Types 26/5/4/2/2/1/2 Lore% 98 Gallery% 100 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 0 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e42ade1f-872b-4e16-a751-166d83d9576e