Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 15:56:00 // Winter2021/Sauler Player: 7604 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (188) 940 Value Destroyed (7165) 7165 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (2905) 2905 TOTAL SCORE: 15810 Bonus ------- High Alert Combat Kills 1542 Follower Combat Kills 520 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Acquired ECA 300 Friendly Fire -257 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 515/515 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads (fused) Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Improved Sensor Array Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (25) --- Heavy Deuterium Engine Heavy Deuterium Engine Improved Heat Sink Improved Cooling System Compact Battery (200) Machine Analyzer Encrypted Comm Array Targeting Computer Target Analyzer Energy Filter Advanced Particle Charger Weapon Cycler Transmission Jammer ECM Suite Graphene Brace Improved Trap Extractor (5/6 Shock) Heavy Laser Plasma Rifle Wave Gun Phase Gun Dispersion Rifle Advanced EMP Blaster Advanced EMP Blaster Advanced Datajack Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Huge Storage Unit Advanced Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Advanced Datajack > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Compact Battery Machine Analyzer Encrypted Comm Array Targeting Computer Target Analyzer Weapon Cycler Transmission Jammer ECM Suite Improved Utility Shielding Graphene Brace Improved Trap Extractor Heavy Riot Gun Heavy Laser Gatling Laser Gatling Laser Plasma Rifle Phase Gun Dispersion Rifle Advanced EMP Blaster Advanced EMP Blaster Great Axe [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Corruption Screen Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Field Lobotomy Kit Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . . . Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . Utility 3 | . . . . . 3 . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 312 | 6 16 1 3 3 73 83 33 57 4 15 18 . Power 30 | 1 2 . . . 7 9 6 5 . . . . Engine 17 | 1 2 . . . 3 5 3 3 . . . . Core 11 | . . . . . 4 4 3 . . . . . Reactor 2 | . . . . . . . . 2 . . . . Propulsion 55 | 2 5 . . 1 17 14 4 10 . 2 . . Treads 48 | 2 . . . . 16 14 4 10 . 2 . . Leg 2 | . 2 . . . . . . . . . . . Wheel 5 | . 3 . . 1 1 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 114 | 1 3 . . 2 19 38 6 21 4 11 9 . Device 61 | . 2 . . 2 8 27 3 8 1 6 4 . Storage 5 | 1 1 . . . 1 1 . 1 . . . . Processor 1 | . . . . . . . . . 1 . . . Hackware 3 | . . . . . 1 1 . . . . 1 . Protection 44 | . . . . . 9 9 3 12 2 5 4 . Artifact . | . . . . . . . . . . . . . Weapon 113 | 2 6 1 3 . 30 22 17 21 . 2 9 . Energy Gun 36 | . 6 1 2 . 3 6 . 11 . 2 5 . Energy Cannon 36 | . . . . . 16 9 8 3 . . . . Ballistic Gun 4 | 2 . . . . 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 20 | . . . . . 7 3 6 4 . . . . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 15 | . . . 1 . 3 3 2 3 . . 3 . Unidentified Prototypes 5 | . . . . . 1 2 . 1 . . 1 . Corrupted Parts 8 | . . . . 1 6 . . 1 . . . . System Corruption 56 | . . . . 6 49 . . 1 . . . . Parts Lost 56 | . 4 1 . 3 17 6 13 5 . 6 . 1 Power 11 | . . . . 1 3 2 3 2 . . . . Propulsion 17 | . 2 . . 1 5 1 4 2 . 2 . . Utility 17 | . . . . 1 6 2 4 . . 4 . . Weapon 11 | . 2 1 . . 3 1 2 1 . . . 1 Highest Loss Streak 5 | . 2 1 . 3 5 2 5 3 . 5 . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 95 100 83 96 95 99 99 99 100 99 96 . Engine 8 | . 14 14 14 11 3 10 9 6 7 7 7 . Core 1 | . . . . . 4 3 4 1 . . . . Reactor 2 | . . . . . . . . 5 7 7 7 . Treads 24 | . 15 . . . 21 29 29 29 30 30 30 . Leg 1 | . 4 14 14 12 . . . . . . . . Wheel 2 | . 5 14 14 15 4 . . . . . . . Device 10 | . 13 14 14 13 9 7 7 7 12 18 17 . Storage 8 | . 14 14 14 14 9 7 7 7 7 7 7 . Hackware 4 | . . . . . 7 6 7 7 2 . . . Protection 11 | . . . . . 16 15 14 14 15 11 12 . Energy Gun 9 | . 25 28 . 28 3 2 . 13 15 14 4 . Energy Cannon 5 | . . . . . 13 11 10 . . . . . Special Melee Weapon 1 | . . . 12 . . . . . . . 6 . Peak Build Rating 70 | 6 13 14 15 15 42 56 60 67 63 64 70 62 Average Rating 43 | 5 11 13 12 14 28 47 55 61 62 63 63 62 On Entrance 35 | . 6 13 14 15 15 37 55 60 63 63 64 62 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 142 | 14 91 91 92 92 127 131 131 138 137 142 131 . Greatest Support 114 | 40 40 16 16 26 62 100 106 112 112 114 114 . Greatest Overweight (x) 9 | . 9 5 5 5 5 1 1 1 1 1 1 . Average Overweight (x) 1 | . 3 5 5 4 1 1 1 . 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 23 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 1 13 24 24 24 22 24 23 24 24 22 24 25 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 23 25 24 23 23 25 24 25 25 20 25 25 Class Distribution -------------------- 50% | Scavenger-Mutant 35% | Mutant 6% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Matter Collected 4357 | 250 285 10 . . 844 1162 424 944 87 183 168 . Remotely . | . . . . . . . . . . . . . Salvage Created 7422 | 61 864 162 . 61 1651 1604 926 1814 . 279 . . Parts 370 | 4 50 6 . . 102 75 35 89 . 9 . . Haulers Intercepted 10 | . 2 . . . 4 3 . 1 . . . . Recyclers Shooed 7 | . 1 3 . . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 . . Prevented 4 | . . . . . . . . . . 4 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 146 | . 16 5 . 4 34 32 16 33 . 6 . . Melee 3 | . . . . . 1 1 . 1 . . . . Guns 53 | . 15 5 . 4 3 2 . 19 . 5 . . Cannons 49 | . . . . . 16 21 12 . . . . . AOE 31 | . . . . . 11 6 1 13 . . . . Classes Destroyed 20 | 1 6 1 . . 9 1 . 2 . . . . Worker 10 | . . . . . 3 4 . 3 . . . . Builder 7 | . . . . . 1 4 . 2 . . . . Tunneler 4 | 3 . . . . . . . 1 . . . . Hauler 10 | . 2 . . . 4 3 . 1 . . . . Recycler 1 | . 1 . . . . . . . . . . . Mechanic 4 | . . . . . 1 1 . 2 . . . . Operator 2 | . 2 . . . . . . . . . . . Watcher 10 | . 3 . . . 3 3 . 1 . . . . Swarmer 17 | . 3 . . . 9 5 . . . . . . Cutter 3 | . . . . . 3 . . . . . . . Grunt 81 | . 13 3 . . 11 17 9 22 . 6 . . Brawler 1 | . . . . . . . . 1 . . . . Duelist 5 | . . . . . 1 1 1 2 . . . . Protector 1 | . . . . . . . . 1 . . . . Sentry 15 | . . . . . 5 2 5 3 . . . . Specialist 2 | . . . . . 2 . . . . . . . Hunter 4 | . . . . . 2 1 1 . . . . . Programmer 10 | . . . . . . 6 . 4 . . . . Heavy 1 | . . . . . 1 . . . . . . . Assembled 6 | . . 2 . 4 . . . . . . . . Best Kill Streak 8 | 2 3 2 . 2 7 7 4 8 . 4 . . Combat Bots Only 7 | . 3 2 . 2 5 5 4 7 . 4 . . Max Kills in Single Turn 6 | 1 2 1 . 1 5 6 1 5 . 1 . . Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 4 | . . . . . 3 4 1 4 . . . . Melee 1 | . . . . . 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Hostile Shots Fired 1146 | . 90 9 . 17 233 263 286 193 . 49 . 6 Missed 359 | . 16 3 . 5 83 77 99 64 . 10 . 2 Damage Taken 11838 | . 844 80 . 230 2639 2878 2285 2189 . 618 . 75 Core 1121 | . 155 . . 65 187 263 162 229 . 43 . 17 Absorbed by Shields 80 | . . . . . . . . 80 . . . . Ignored by Resistances 93 | . . . . . . . . 72 . 21 . . Regen/Repaired (Parts) 519 | . . . . . 15 255 . 249 . . . . Core Remaining (%) 59 | 100 . . . 12 66 . . . . . . . Volleys Fired 516 | 7 78 11 . 11 92 140 78 86 . 12 . 1 Largest 2 | 2 2 2 . 2 2 2 2 2 . 2 . 2 Hottest 180 | 40 115 115 . 112 144 180 180 176 . 160 . 160 Shots Fired 913 | 14 139 22 . 22 142 251 131 164 1 25 . 2 Gun 437 | 14 139 22 . 22 15 47 . 150 1 25 . 2 Cannon 430 | . . . . . 111 200 119 . . . . . Launcher 41 | . . . . . 16 4 10 11 . . . . Special 5 | . . . . . . . 2 3 . . . . Kinetic 43 | 14 26 . . . . 3 . . . . . . Thermal 715 | . 113 22 . 22 31 230 119 150 1 25 . 2 Explosive 19 | . . . . . 16 3 . . . . . . Electromagnetic 131 | . . . . . 95 15 10 11 . . . . Robot Hit Streak 20 | 4 19 10 . 10 6 15 13 20 1 19 . 2 Robot Miss Streak 6 | 1 3 4 . 3 3 6 4 4 4 3 . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . 2 . . . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 . 1 . . Shots Hit Robots 634 | 9 102 19 4 12 86 163 86 119 1 23 8 2 Core Hits 338 | 3 38 10 . 8 63 72 26 101 . 17 . . Critical Kills 3 | . 1 . . . . . 1 1 . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 . . . . Critical Strikes 13 | . 4 . . 2 2 . 1 4 . . . . Burn 5 | . 3 . . 2 . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . Destroy 5 | . 1 . . . . . . 4 . . . . Corrupt 2 | . . . . . 2 . . . . . . . Melee Attacks 36 | . . . 4 . 3 . 14 6 . . 9 . Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 35 | . . . 4 . 3 . 14 6 . . 8 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19642 | 114 1462 270 . 188 3913 5484 2398 5128 12 636 . 37 Guns 6617 | 114 1462 270 . 188 88 934 . 2876 12 636 . 37 Cannons 7661 | . . . . . 2148 3510 2003 . . . . . Explosions 5212 | . . . . . 1615 996 380 2221 . . . . Melee . | . . . . . . . . . . . . . Ramming 152 | . . . . . 62 44 15 31 . . . . Kinetic 410 | 114 271 . . . . 25 . . . . . . Thermal 12990 | . 1191 270 . 188 328 4724 2055 3549 12 636 . 37 Explosive 2315 | . . . . . 1533 441 . 341 . . . . Electromagnetic 3775 | . . . . . 1990 250 328 1207 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 49 | . . 5 5 16 49 9 9 17 17 17 17 . Average Corruption 9 | . . 5 5 5 7 5 9 12 17 17 17 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 483 | . . 3 8 6 60 111 66 161 27 27 14 . Message Errors 99 | . . 1 2 2 13 21 15 34 6 3 2 . Matter Fused 115 | . . . 2 . 11 26 15 46 6 8 1 . Heat Flow Errors 55 | . . 1 . 2 9 12 5 13 6 4 3 . Energy Discharges 71 | . . 1 2 2 8 17 12 19 3 4 3 . Parts Rejected 4 | . . . . . 1 1 1 . . 1 . . Parts Fused 6 | . . . . . 2 . 1 3 . . . . Data Loss (minor) 63 | . . . 1 . 7 17 9 20 4 2 3 . Data Loss (major) 25 | . . . 1 . 1 4 3 11 1 2 2 . Misfires 21 | . . . . . 5 4 1 9 1 1 . . Alerts 13 | . . . . . 1 4 2 4 . 2 . . Misdirections 2 | . . . . . 2 . . . . . . . Weapon Failures 9 | . . . . . . 5 2 2 . . . . Overload Shots 24 | . . . . . . 14 10 . . . . . Effects 1 | . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Overflow Damage 480 | . . . . . 106 197 117 60 . . . . Projectiles 245 | . . . . . 17 111 117 . . . . . Explosions 235 | . . . . . 89 86 . 60 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 2 | . . . . . 1 . . 1 . . . . Impact 2 | . . . . . 1 . . 1 . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 841 | . . . . . 206 327 20 288 . . . . Shots 24 | . . . . . 7 6 1 10 . . . . Rammed 21 | . . . . . 11 4 2 4 . . . . Targets Rammed 23 | . . . . . 11 5 2 5 . . . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . . 1 . 1 . . . . Highest Temperature 399 | . 250 135 . 204 378 399 228 351 218 322 192 39 Average Temperature 86 | . 54 18 . 34 68 103 50 104 76 149 97 26 Received Heat Transfer 4257 | . 399 24 . . 810 876 918 861 . 369 . . Effects 17 | . 1 . . . . 12 . 4 . . . . Shutdowns 1 | . . . . . . 1 . . . . . . Energy Bleed 5 | . 1 . . . . 4 . . . . . . Interference 8 | . . . . . . 6 . 2 . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . 1 . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 4 1 1 . . . . . Combat Hostiles 4 | . . . . . 3 . 1 . . . . . Parts Fried 17 | . . . . . 12 2 1 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 6 | . 1 . . . . 2 2 . . 1 . . Combat Hostiles 6 | . 1 . . . . 2 2 . . 1 . . Parts Melted 47 | . 4 . . . 1 20 5 11 . 6 . . Heat Transferred 21078 | . 3293 703 . 629 544 6553 2459 5447 25 1325 . 100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 2 2 1 6 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Peak Influence 1469 | 15 271 40 . . 650 985 1469 1243 . . . . Initial 770 | . 9 2 . . . 289 671 770 . . . . Average 462 | 5 42 4 . . 283 319 1093 935 . . . . Maximum Alert Level 4 | . 1 . . . 2 3 4 4 . . . . Low Security (%) 42 | 100 92 100 . 100 47 46 . . . . . . Level 1 10 | . 7 . . . 15 26 . . . . . . Level 2 11 | . . . . . 37 17 6 1 . . . . Level 3 27 | . . . . . . 9 41 86 . . . . Level 4 7 | . . . . . . . 52 12 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 39 | . 3 . . . 8 15 . 13 . . . . Investigation 9 | . 1 . . . 1 4 . 3 . . . . Extermination 12 | . . . . . . 7 . 5 . . . . Reinforcement 11 | . 2 . . . 6 2 . 1 . . . . Assault 6 | . . . . . 1 1 . 4 . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Distress Signals 13 | . 3 . . . 1 7 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 254 | . 29 4 . 12 59 64 25 53 . 7 . 1 Peak Tracking Total 8 | . 4 3 . 6 7 5 7 8 . 4 . 1 Tactical Retreats 21 | . 1 1 . 1 5 8 2 2 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Traps Triggered 10 | . 4 . . . . 2 2 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 90 | . . . . . 39 47 2 2 . . . . Triggered 1 | . . . . . . 1 . . . . . . Disarmed 4 | . . . . . 2 1 1 . . . . . Reprogrammed 11 | . . . . . 5 6 . . . . . . Reused 6 | . . . . . . 5 . . . 1 . . Traps Extracted 6 | . . . . . 5 1 . . . . . . Installed 1 | . . . . . . . . . . 1 . . Triggered 6 | . . . . . . 5 . . . 1 . . Most Traps Carried 7 | . . . . . 5 6 6 6 7 6 5 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Machines Disabled 29 | . . . . . . 11 8 10 . . . . Max in Single Turn 4 | . . . . . . 4 1 4 . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . Garrison Relay 2 | . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Machines Accessed 58 | . 8 2 2 . 9 17 5 15 . . . . Terminals 30 | . 6 1 . . 5 7 5 6 . . . . Fabricators 7 | . . . . . . 4 . 3 . . . . Repair Stations 8 | . . . . . 1 3 . 4 . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . Scanalyzers 3 | . . . . . 1 1 . 1 . . . . Garrison Access 3 | . . . . . . 2 . 1 . . . . Total Hacks 158 | . 25 9 2 . 27 48 7 40 . . . . Successful 94 | . 13 3 2 . 20 32 3 21 . . . . Failed 63 | . 12 6 . . 7 15 4 19 . . . . Catastrophic 9 | . 1 . . . 1 3 2 2 . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 75 | . 21 8 1 . 15 15 5 10 . . . . Terminals 99 | . 23 8 . . 19 23 7 19 . . . . Fabricators 13 | . . . . . . 8 . 5 . . . . Repair Stations 22 | . . . . . 2 7 . 13 . . . . Recycling Units 6 | . 2 . . . 4 . . . . . . . Scanalyzers 11 | . . . . . 2 7 . 2 . . . . Garrison Access 4 | . . . . . . 3 . 1 . . . . Terminal Hacks 32 | . 5 3 2 . 7 7 3 5 . . . . Record 2 | . . . 1 . . . . 1 . . . . Part Schematic 5 | . 1 1 . . 2 1 . . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . Robot Analysis 5 | . 2 1 . . 1 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 2 | . . 1 . . . . 1 . . . . . Branch Access Points 2 | . . . . . . 1 . 1 . . . . Terminal Index 2 | . . . . . . 1 . 1 . . . . Unreport Threat 2 | . . . . . . 1 . 1 . . . . Locate Traps 5 | . 1 . . . 3 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 10 | . . . . . . 8 . 2 . . . . Network Status 2 | . . . . . . 1 . 1 . . . . Load Schematic 4 | . . . . . . 4 . . . . . . Build 4 | . . . . . . 3 . 1 . . . . Repair Station Hacks 17 | . . . . . 2 6 . 9 . . . . Scan Component 10 | . . . . . 1 3 . 6 . . . . Repair 7 | . . . . . 1 3 . 3 . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . . . . . Retrieve Components 4 | . 2 . . . 2 . . . . . . . Scanalyzer 10 | . . . . . 2 6 . 2 . . . . Insert Component 5 | . . . . . 1 3 . 1 . . . . Analyze 5 | . . . . . 1 3 . 1 . . . . Garrison Access Hacks 3 | . . . . . . 2 . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . Unauthorized Hacks 18 | . 6 . . . 7 3 . 2 . . . . Terminals 17 | . 6 . . . 6 3 . 2 . . . . Assimilate 1 | . . . . . . . . 1 . . . . Botnet 8 | . 2 . . . 2 3 . 1 . . . . Skim 8 | . 4 . . . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 47 | . 6 1 . . 8 14 4 14 . . . . Full Trace Events 8 | . 1 . . . . 4 . 3 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 1 . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 25 | . 1 1 . . 3 4 . 1 . . 15 . Parts Built 6 | . . . . . . 4 . 2 . . . . Authchips . | . . . . . . . . . . . . . Time 238 | . . . . . . 210 . 28 . . . . Total Part Build Rating 24 | . . . . . . 16 . 8 . . . . Parts Repaired 6 | . . . . . 1 2 . 3 . . . . Time 276 | . . . . . 26 101 . 149 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 18 | . 16 . . . 2 . . . . . . . Parts Scanalyzed 5 | . . . . . 1 3 . 1 . . . . Part Schematics Acquired 5 | . . . . . 1 3 . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 15 | . . . 4 . . . . 3 . . 8 . Non-combat 6 | . . . 3 . . . . 2 . . 1 . Combat 9 | . . . 1 . . . . 1 . . 7 . Robot Hacks Applied 17 | . . . 4 . . . . 5 . . 8 . parse_system 14 | . . . 4 . . . . 2 . . 8 . find_recycling 3 | . . . . . . . . 3 . . . . Relay Couplers Released 7 | . . . . . . . 7 . . . . . Machine Destruction 7 | . . . . . . . 7 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Total Allies 13 | . . . . . . 3 6 2 . . 2 . Largest Group 6 | . . . . . . 3 6 6 . . 2 . Highest-Rated Group 229 | . . . . . . 93 229 229 . . 53 . Highest-Rated Ally 85 | . . . . . . 31 85 85 . . 28 . Total Orders 2 | . . . . . . . . 2 . . . . STAY 1 | . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . 1 . . . . Ally Attacks 97 | . . . . . . 29 19 48 . . . 1 Total Damage 2784 | . . . . . . 448 913 1412 . . . 11 Kills 20 | . . . . . . 4 6 10 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . Field Lobotomies 3 | . . . . . . . 2 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Robot Analysis Total 5 | . 2 1 . . 1 1 . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . 2 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Turns Passed 22548 | 270 3035 865 431 249 2692 5091 1713 4300 700 641 2557 4 Spaces Moved 8417 | 152 1102 437 240 125 990 1747 543 1517 284 233 1047 . Core 9 | 9 . . . . . . . . . . . . Treads 6651 | 143 468 . . . 669 1747 543 1517 284 233 1047 . Legs . | . . . . . . . . . . . . . Wheels 1757 | . 634 437 240 125 321 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 175 175 135 116 232 232 160 240 240 240 . Average Speed 224 | 153 225 175 175 169 203 235 236 239 240 240 240 . Slowest Speed 560 | 160 480 175 175 175 560 241 240 240 240 240 240 . Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 9 98 81 65 28 54 39 53 31 46 39 86 2 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 10 | . . 1 1 1 1 . . . 1 . 5 . Known Exits Taken 3 | . . . . . . 1 . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . 1 1 . Scrap Searched 9 | . . 1 . . . . . . 3 2 3 . Spaces Dug 49 | . . . . . 11 38 . . . . . . Terrain Destroyed 338 | . . . . . 141 137 1 59 . . . . Melee . | . . . . . . . . . . . . . Projectile 23 | . . . . . 9 13 1 . . . . . AOE 315 | . . . . . 132 124 . 59 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Total 11078 | 172 1511 518 250 140 1507 2440 842 2014 306 283 1094 1 Wait 1389 | 5 282 57 . 1 241 353 134 285 6 20 5 . Move 8406 | 151 1101 436 239 124 989 1747 542 1516 283 232 1046 . Hop . | . . . . . . . . . . . . . Pick Up 146 | 3 26 8 1 1 33 26 17 23 5 1 2 . Fast Attach 71 | 6 7 . . . 8 13 6 17 2 3 9 . Attach 67 | . 2 1 2 2 22 7 10 9 2 6 4 . Detach 22 | . . . 1 . 4 2 . 3 3 . 9 . Swap 174 | . 7 . 1 1 43 63 17 31 . 6 5 . Drop 127 | . 8 5 2 . 22 37 10 31 5 2 5 . Fire 516 | 7 78 11 . 11 92 140 78 86 . 12 . 1 Melee 36 | . . . 4 . 3 . 14 6 . . 9 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 23 | . . . . . 11 5 2 5 . . . . Escape Stasis 4 | . . . . . . . 4 . . . . . Rewire 6 | . . . . . . . 6 . . . . . Trap 91 | . . . . . 39 47 2 2 . 1 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: [*Fac] / *Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 271 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 1108 | -10/Materials | Discovered new exit (range 5) 1499 | -10/Materials | Discovered new exit (range 13) 1502 | -10/Materials | Discovered new exit (range 11) 1669 | -10/Materials | Core integrity fell below 50% 2321 | -10/Materials | Build established: Scavenger-Mutant 2417 | -10/Materials | Discovered new exit (range 16) 3306 | -10/Materials | Entered Mines 3314 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3338 | -10/Mines | Met a Derelict bent on vengeance 3579 | -10/Mines | Learned location of Storage (-9) 3657 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3890 | -10/Mines | Learned Materials trap positions 3898 | -10/Mines | Discovered new exit (range 7) 3972 | -10/Mines | Excavation squad dispatched 3972 | -10/Mines | A large section of the Mines collapsed 4117 | -10/Mines | Discovered new exit (range 8) 4164 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4164 | -10/Mines | Discovered new exit (range 5) 4171 | -10/Mines | Entered Exiles 4215 | -10/Exiles | Met 8R-AWN 4251 | -10/Exiles | Met EX-HEX 4305 | -10/Exiles | Met EX-BIN 4332 | -10/Exiles | Aligned with FarCom system 4334 | -10/Exiles | Given EX-Vault access code 4376 | -10/Exiles | Opened EX-Vault 4387 | -10/Exiles | Found Field Lobotomy Kit 4424 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4479 | -10/Exiles | Met EX-DEC 4486 | -10/Exiles | Learned location of Zion (-7) 4578 | -10/Exiles | Discovered new exit (range 14) 4602 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 4602 | -10/Exiles | Entered Mines 4609 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4742 | -9/Mines | Assembled infested the area 4747 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4810 | -9/Mines | System corruption reached 10% 4814 | -9/Mines | Core integrity fell below 20% 4835 | -9/Mines | Discovered new exit (range 11) 4851 | -9/Mines | Entered Materials 4851 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4852 | -8/Materials | Loaded intel: 20 trap records 4852 | -8/Materials | Lost 3 parts (1p1n1u) 4944 | -8/Materials | Repaired ECM Suite 5178 | -8/Materials | Discovered new exit (range 15) 6625 | -8/Materials | System corruption reached 10% 6851 | -8/Materials | First assault squad dispatched 7282 | -8/Materials | Lost 5 parts (3p2u) 7537 | -8/Materials | System corruption reached 30% 7543 | -8/Materials | Entered Factory 7543 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7845 | -7/Factory | Build established: Scavenger-Skirmisher 8201 | -7/Factory | Build established: Skirmisher 8651 | -7/Factory | Identified exit to Lower Caves 8740 | -7/Factory | Repaired Hrd. Medium Armor Plating 8780 | -7/Factory | Build established: Scavenger-Skirmisher 9256 | -7/Factory | Build established: Mutant 10415 | -7/Factory | Garrison activated, responded to threat 10878 | -7/Factory | Discovered new exit (range 15) 11003 | -7/Factory | Central database locked down 11467 | -7/Factory | Fabricated Med. Treads? 11830 | -7/Factory | Build established: Skirmisher 11943 | -7/Factory | First assault squad dispatched 12210 | -7/Factory | Allied Derelicts emerged from ambush trap array 12319 | -7/Factory | Fabricated Med. Treads? 12344 | -7/Factory | Repaired Med. Treads 12415 | -7/Factory | Build established: Mutant 12634 | -7/Factory | Identified exit to Garrison 12634 | -7/Factory | Entered Garrison 12727 | -7/Garrison | Triggered checkpoint 12786 | -7/Garrison | Garrison Relay disabled 12876 | -7/Garrison | Discovered new exit (range 48) 12876 | -7/Garrison | Discovered new exit (range 78) 12876 | -7/Garrison | Discovered new exit (range 68) 12940 | -7/Garrison | Triggered checkpoint 13004 | -7/Garrison | Core integrity fell below 50% 13089 | -7/Garrison | Lost 5 parts (1p2n1u1w) 13295 | -7/Garrison | Triggered checkpoint 13412 | -7/Garrison | Triggered checkpoint 13490 | -7/Garrison | Lost 5 parts (1p1n2u1w) 13656 | -7/Garrison | Spotted B-75 Beast 13658 | -7/Garrison | Assimilated B-75 Beast with FLK Orb 13726 | -7/Garrison | Build established: Scavenger-Mutant 13880 | -7/Garrison | Triggered checkpoint 14102 | -7/Garrison | Assimilated Y-54 Guardian with FLK Orb 14128 | -7/Garrison | Garrison Relay disabled 14347 | -7/Garrison | Entered Factory 14347 | -7/Factory | Accompanied by 6 allies 14453 | -7/Factory | Build established: Commander-Mutant 14747 | -7/Factory | First assault squad dispatched 14784 | -7/Factory | System corruption reached 10% 14798 | -7/Factory | Assimilated I-36 Angel with FLK Orb 14830 | -7/Factory | Lost 5 allies 15588 | -7/Factory | Repaired Broken Imp. Cooling System? 15904 | -7/Factory | Build established: Mutant 15999 | -7/Factory | Fabricated Imp. Medium Armor Plating (x2) 16153 | -7/Factory | Repaired Lyr. Light Armor Plating 16200 | -7/Factory | Repaired Lyr. Light Armor Plating 17190 | -7/Factory | Build established: Scavenger-Mutant 17768 | -7/Factory | Discovered new exit (range 10) 18097 | -7/Factory | Core integrity fell below 20% 18141 | -7/Factory | Destroyed 7 combat bots 18143 | -7/Factory | Lost 3 parts (1p1n1w) 18647 | -7/Factory | Entered Lower Caves 18773 | -7/Lower Caves | Met a Warlord Commander 18774 | -7/Lower Caves | Learned location of Warlord (-4) 18775 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 18778 | -7/Lower Caves | Found Encrypted Comm Array 18932 | -7/Lower Caves | Encountered a Warlord checkpoint 18962 | -7/Lower Caves | Identified exit to Lower Caves 19252 | -7/Lower Caves | Learned Factory garrison access intel 19347 | -7/Lower Caves | Entered another Lower Caves area 19729 | -7/Lower Caves | Lost 5 parts (2n3u) 19881 | -7/Lower Caves | Encountered a Warlord checkpoint 19890 | -7/Lower Caves | Learned Factory stockpile data 19892 | -7/Lower Caves | Learned Factory trap positions 19914 | -7/Lower Caves | Discovered new exit (range 15) 19988 | -7/Lower Caves | Entered Zion 20041 | -7/Zion | Given A8's code to call for help 20140 | -7/Zion | Gained Derelict followers 20185 | -7/Zion | Discovered new exit (range 13) 20290 | -7/Zion | Build established: Mutant 20373 | -7/Zion | System corruption cleaned by Quarantine Array 20445 | -7/Zion | Learned location of Data Miner (-6) 20797 | -7/Zion | Learned location of Quarantine (-2) 21063 | -7/Zion | Build established: Scavenger-Mutant 21326 | -7/Zion | Found Prototype Device 21326 | -7/Zion | Identified Bomb Factory No. 2 21864 | -7/Zion | Rebuked by Imprinter 22545 | -7/Zion | Entered Proximity Caves 22545 | -6/Proximity Caves | Accompanied by 2 allies 22549 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 21891_ Jacked Imprinter... >>parse_system Reading system data... New IDs: F-cell Engine Mak. Sensor Array 21940_ WA-OM9(z) shifts around the Twisted Machinery. 22249_ 9E-36U(z) plays with the Twisted Machinery. 22297_ 5R-2RH(z) disappears into the Twisted Machinery. 22312_ BN-H9H(z) rummages through the Twisted Machinery. 22347_ Acquired 30 matter. LOCATION=UNKNOWN GOAL=ESCAPE 22546_ Penetrated by Slug. 22549_ Slug penetrates HR-SAH(i). 22549_ Gatling Laser destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????#????????????? | | ???????????????????????????? #????????????? | | ??????????????????????????? #????????????? | | ??????????????????????#### ?????????????? | | ??????????????????#### ???????????????? | | ?????????????????## ?????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# ###????????????????? | | ?????????????????# @i l #????????????????? | | ?????????????????# #???????????????? | | ???????????????? h ??????????? | | ??????????????? #######?????????? | | ??????????????## ##### ##???????????????? | | ???????????????###?????####????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 675 Resistance: TH 15 Resistance: EM 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Datajack | -10/Mines | Hacked Arm. Treads | -8/Materials | Hacked Imp. Utility Shielding | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Hacked Med. Treads | -7/Factory | Hacked Imp. Medium Armor Plating | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Machine Analyzer | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Force Booster | -7/Zion | Archive Energy Well | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked Y-54 Guardian | -7/Zion | Archive M-28 Smith | -7/Zion | Archive K-01 Serf | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Med. Treads | x2 | -7/Factory Med. Treads | x2 | -7/Factory Imp. Medium Armor Plating | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastCompositeFlail Manual? 0 Play Time 02:18:31 Cumulative 209.6 hours Start 2025.01.26 @ 13:19:55 End 2025.01.26 @ 15:56:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 111 Rogue 48 Adventurer 63 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 74 Gallery% 72 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1d29031-0919-4baf-b70c-3f7718c6c2ee