Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.18 @ 14:17:48 Player: Tereza Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (183) 915 Value Destroyed (6423) 6423 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (828) 828 TOTAL SCORE: 12906 Bonus ------- High Alert Combat Kills 28 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 160/160 System Corruption 32% Temperature Cool (0) Movement Walking (250) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Light Armored Exoskeleton > --- UTILITY (8) ------ High-capacity Storage Unit Machine Analyzer Advanced Signal Interpreter Graphene Brace Advanced System Shield > --- WEAPON (3) ------- Companion Sword > --- INVENTORY (20) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg High-capacity Storage Unit Medium Matter Pod (100) Advanced Weight Redist. System Advanced Terrain Scanner Advanced Melee Analysis Suite Reaction Control System Hacking Suite Long-range Proton Cannon Guided Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Light Armored Exoskeleton Multireflex Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Active Sensor Suite Advanced Melee Analysis Suite Graphene Brace Improved Hacking Suite > --- WEAPON ----------- Companion Sword > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Light Armored Exoskeleton Multireflex Exoskeleton Medium Matter Pod Advanced Terrain Scanner Advanced Melee Analysis Suite Microactuators Reaction Control System Improved Hardlight Generator Improved System Shield Improved EM Pulse Cannon Guided Missile Launcher Datajack [Rating: 93] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Advanced Signal Interpreter Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Companion Sword Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Guided Missile Launcher Impact Weapon Mace Slashing Weapon Companion Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . Utility 6 | . . . . . . 5 . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 125 | 7 9 14 11 . 4 49 2 . 29 Power 27 | 1 1 1 1 . 1 11 . . 11 Engine 12 | 1 1 1 1 . 1 6 . . 1 Core 12 | . . . . . . 5 . . 7 Reactor 3 | . . . . . . . . . 3 Propulsion 34 | 2 3 5 3 . 1 15 1 . 4 Treads 1 | . 1 . . . . . . . . Leg 33 | 2 2 5 3 . 1 15 1 . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 45 | 2 3 3 2 . . 21 1 . 13 Device 21 | 1 . 2 1 . . 8 1 . 8 Storage 7 | 1 2 . . . . 2 . . 2 Processor 8 | . . . . . . 7 . . 1 Hackware 4 | . . . . . . 2 . . 2 Protection 5 | . 1 1 1 . . 2 . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 2 5 5 . 2 2 . . 1 Energy Gun . | . . . . . . . . . . Energy Cannon 4 | . . . 2 . . 1 . . 1 Ballistic Gun 9 | 2 2 4 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . 1 1 . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 5 | . . . 2 . 1 2 . . . Parts Lost 48 | . 1 1 4 1 . 18 1 . 22 Power 12 | . . . . . . 4 . . 8 Propulsion 18 | . . . 4 . . 8 1 . 5 Utility 17 | . 1 1 . . . 6 . . 9 Weapon 1 | . . . . 1 . . . . . Highest Loss Streak 7 | . 1 1 2 1 . 7 1 . 7 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 3 9 14 14 12 14 13 15 17 16 Power 1 | . 1 1 1 1 1 . 2 3 1 Propulsion 3 | 2 3 5 4 1 3 2 2 3 4 Utility 5 | . 1 3 3 5 5 5 8 8 7 Weapon 3 | . 2 4 5 4 4 3 1 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 39 | . 5 7 2 2 3 5 1 . 14 Power 4 | . . 1 . . . 1 . . 2 Propulsion 20 | . 2 5 . 2 2 2 1 . 6 Utility 8 | . . . 1 . 1 1 . . 5 Weapon 5 | . 3 1 1 . . . . . . Tool/Special 2 | . . . . . . 1 . . 1 Average Slot Usage (%) 86 | . 98 99 99 100 98 86 62 60 74 Engine 7 | . 14 11 11 11 11 7 . . 1 Core 2 | . . . . . . 2 6 6 4 Leg 26 | . 27 43 43 44 44 22 12 13 11 Device 8 | . 2 7 10 . . 10 5 6 17 Storage 8 | . 14 11 11 11 11 6 6 6 5 Processor 9 | . . . . . . 19 13 13 12 Hackware 3 | . . . . . . 5 6 6 8 Protection 3 | . 10 3 . 11 10 2 . . . Ballistic Gun 9 | . 28 21 20 22 19 . . . . Slashing Weapon 3 | . . . . . 1 6 5 6 5 Peak Build Rating 93 | 7 8 22 28 23 32 82 85 82 93 Average Rating 51 | 4 7 18 23 22 25 64 80 82 81 On Entrance 34 | . 7 8 22 23 22 30 66 82 82 Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 11 30 35 40 39 43 76 57 56 99 Greatest Support 81 | 20 20 64 64 59 64 72 66 66 81 Greatest Overweight (x) 2 | . 1 . . . . 2 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Average Capacity 16 | 6 10 15 15 15 15 16 20 20 20 Most Carried 20 | 5 11 15 15 15 15 20 20 20 20 Average Carried 15 | 3 9 14 14 13 14 15 19 20 18 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Final Carried 20 | 5 11 15 14 15 15 20 20 20 15 Class Distribution -------------------- 65% | Mutant 14% | Assassin 9% | Hacker-Mutant 6% | Scavenger-Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Matter Collected 3596 | 271 350 653 547 316 60 701 248 . 450 Remotely . | . . . . . . . . . . Salvage Created 8648 | 11 591 1177 1201 534 . 2379 331 30 2394 Parts 450 | 3 43 77 68 22 . 119 13 . 105 Haulers Intercepted 13 | . 2 2 2 . . 4 . . 3 Recyclers Shooed 6 | . 1 1 1 . . 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 13 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Combat Hostiles Destroyed 134 | . 11 25 17 10 . 31 7 . 33 Melee 68 | . . . . . . 30 5 . 33 Guns 63 | . 11 25 17 10 . . . . . Cannons 1 | . . . . . . 1 . . . AOE 2 | . . . . . . . 2 . . Classes Destroyed 18 | 1 7 3 . 4 . 2 . 1 . Worker 11 | . . 2 1 . . 5 . . 3 Builder 1 | . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 13 | . 2 2 2 . . 4 . . 3 Recycler 9 | . 1 1 4 1 . 1 . . 1 Mechanic 2 | . . 1 . . . 1 . . . Operator 3 | . 1 . 2 . . . . . . Watcher 9 | . 2 2 1 . . 2 . . 2 Swarmer 26 | . 6 8 6 . . 1 . . 5 Grunt 52 | . 5 11 3 3 . 13 4 . 13 Brawler 2 | . . . . . . 2 . . . Duelist 2 | . . . . 1 . 1 . . . Sentry 21 | . . 6 8 2 . 3 . . 2 Demolisher 1 | . . . . 1 . . . . . Hunter 9 | . . . . 2 . 2 2 . 3 Programmer 20 | . . . . 1 . 8 1 . 10 Heavy 1 | . . . . . . 1 . . . Samaritan 1 | . . . . . . . . 1 . Best Kill Streak 9 | 1 6 6 5 7 . 4 2 . 9 Combat Bots Only 7 | . 4 6 4 6 . 4 2 . 7 Max Kills in Single Turn 2 | 1 1 2 2 2 . 1 1 1 1 Gunslinging 1 | . . 1 . 1 . . . . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Hostile Shots Fired 1046 | . 74 93 107 18 . 369 68 . 317 Missed 277 | . 18 26 26 3 . 116 14 . 74 Deflected 8 | . . . . . . . 1 . 7 Hits 769 | . 56 67 81 15 . 253 54 . 243 Melee 9 | . . . . . . 4 . . 5 Projectile 760 | . 56 67 81 15 . 249 54 . 238 AOE 2 | . . . . 2 . . . . . Critical Strikes 22 | . 2 1 4 . . 1 1 . 13 Actively Blocked 13 | . . . . . . . . . 13 Part Disruptions 1 | . . . . . . 1 . . . Damage Taken 11736 | . 537 800 1050 251 . 3714 885 . 4499 Core 2255 | . 85 94 133 53 . 672 166 . 1052 Absorbed by Shields 216 | . . . . . . 6 . . 210 Redirected to Shielding 37 | . 7 3 . . . 27 . . . Ignored by Resistances 292 | . . . . . . 292 . . . Regen/Repaired (Parts) 1031 | . 102 128 . . 441 114 . . 246 Core Remaining (%) 49 | 100 66 . . . 30 . . 1 . Volleys Fired 268 | 1 61 87 80 23 . 6 5 . 5 Largest 2 | 2 2 2 2 2 . 1 1 . 1 Hottest 81 | 40 40 46 56 46 . 69 39 . 81 Shots Fired 518 | 2 122 174 158 46 . 6 5 . 5 Gun 500 | 2 122 174 156 46 . . . . . Cannon 13 | . . . 2 . . 6 . . 5 Launcher 5 | . . . . . . . 5 . . Special . | . . . . . . . . . . Kinetic 500 | 2 122 174 156 46 . . . . . Thermal . | . . . . . . . . . . Explosive 5 | . . . . . . . 5 . . Electromagnetic 13 | . . . 2 . . 6 . . 5 Robot Hit Streak 25 | 2 8 14 11 20 . 25 . . 2 Robot Miss Streak 7 | . 7 4 2 1 . 1 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 610 | 2 64 117 98 40 . 124 20 2 143 Core Hits 256 | 1 34 50 38 17 . 59 8 1 48 Critical Kills 3 | . . 1 2 . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . . . . . Critical Strikes 25 | . . 2 5 . . 4 2 . 12 Destroy 7 | . . 2 5 . . . . . . Melee Attacks 405 | . . 1 4 . . 187 31 2 180 Impact 5 | . . 1 4 . . . . . . Slashing 400 | . . . . . . 187 31 2 180 Piercing . | . . . . . . . . . . Sneak Attacks 30 | . . . . . . 15 1 2 12 Combat Hostiles 6 | . . . . . . 2 1 . 3 Follow-up Attacks 5 | . . . . . . 2 1 . 2 Martial Strikes 6 | . . . . . . 1 . . 5 Damage Inflicted 17820 | 20 693 1669 1567 551 . 5596 1125 152 6447 Guns 4500 | 20 693 1669 1567 551 . . . . . Cannons 192 | . . . . . . 120 . . 72 Explosions 236 | . . . . . . . 236 . . Melee 12892 | . . . . . . 5476 889 152 6375 Ramming . | . . . . . . . . . . Kinetic 4500 | 20 693 1669 1567 551 . . . . . Thermal . | . . . . . . . . . . Explosive 236 | . . . . . . . 236 . . Electromagnetic 192 | . . . . . . 120 . . 72 Impact . | . . . . . . . . . . Slashing 12892 | . . . . . . 5476 889 152 6375 Piercing . | . . . . . . . . . . Highest Corruption 32 | . . . . 1 . 6 6 6 32 Average Corruption 6 | . . . . 1 . 4 6 6 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 128 | . . . . 2 . 41 35 1 49 Message Errors 28 | . . . . 1 . 8 7 . 12 Matter Fused 37 | . . . . . . 9 10 . 18 Heat Flow Errors 13 | . . . . . . 4 5 . 4 Energy Discharges 19 | . . . . 1 . 6 4 . 8 Parts Rejected 2 | . . . . . . . 1 . 1 Parts Fused 2 | . . . . . . 2 . . . Data Loss (minor) 13 | . . . . . . 7 3 . 3 Data Loss (major) 8 | . . . . . . 3 2 1 2 Alerts 6 | . . . . . . 2 3 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 958 | . . . . . . 395 37 . 526 Projectiles . | . . . . . . . . . . Explosions 3 | . . . . . . . 3 . . Melee 955 | . . . . . . 395 34 . 526 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 468 | . 50 27 24 7 . 468 252 . 209 Average Temperature 84 | . 21 10 7 3 . 150 107 . 81 Received Heat Transfer 2120 | . 171 321 366 48 . 693 54 . 467 Effects 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations 6 | . . . . . . 1 1 . 4 Total Turns 197 | . . . . . . 15 14 . 168 Longest Duration 110 | . . . . . . 15 14 . 110 Shielding Activations . | . . . . . . . . . . Robots Disrupted 3 | . . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . . 1 . . 2 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . . 5 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Maximum Alert Level 2 | . . 1 1 . . 2 . . 1 Low Security (%) 79 | 100 100 31 64 100 . 81 . . 95 Level 1 17 | . . 68 35 . . 11 . . 4 Level 2 2 | . . . . . . 6 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 406 | 5 176 308 271 195 . 406 . . 342 Initial 91 | . 3 . 91 32 . . . . . Average 116 | . 66 202 165 110 . 109 . . 84 Influence Increases 4314 | 5 368 721 587 303 . 1133 160 . 1037 Destroy 0b10 Robot/C 2680 | . 220 500 340 200 . 620 140 . 660 Destroy 0b10 Robot/NC 245 | 5 35 40 50 5 . 65 . . 45 Destroy Leader 642 | . 58 118 126 . . 180 20 . 140 Successful Hack 119 | . 25 13 8 7 . 21 . . 45 Select Force Hacks 140 | . . . . 90 . 50 . . . Disable Machine 120 | . . 15 60 . . 15 . . 30 Destroy Structure 68 | . . 5 3 1 . 47 . . 12 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 285 | . 30 30 . . . 135 . . 90 Influence Decreases 4022 | . 373 505 719 324 63 733 552 8 745 Entered New Map 392 | . 2 . 125 52 63 . 148 2 . Time Decay 3028 | . 361 495 404 262 . 581 394 6 525 Lost Part 452 | . 10 10 40 10 . 152 10 . 220 Purge Threat 150 | . . . 150 . . . . . . Squads Dispatched 35 | . 1 3 3 . . 19 . . 9 Investigation 12 | . . 2 1 . . 6 . . 3 Extermination 13 | . . . . . . 8 . . 5 Reinforcement 8 | . 1 1 1 . . 4 . . 1 Assault 1 | . . . . . . 1 . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Distress Signals 6 | . 2 . 3 . . . . . 1 Communications Jammed 21 | . . . . . . 4 . . 17 Distress Signals 17 | . . . . . . . . . 17 Times Spotted 196 | . 22 31 25 8 . 47 5 . 58 Peak Tracking Total 8 | . 7 7 4 6 . 5 2 . 8 Tactical Retreats 12 | . 2 1 . . . 6 . . 3 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Traps Triggered 2 | . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Machines Disabled 8 | . . 1 4 . . 1 . . 2 Max in Single Turn 1 | . . 1 1 . . 1 . . 1 Garrison Access 3 | . . . . . . 2 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . 5 . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Machines Accessed 71 | . 10 8 12 6 6 15 . . 14 Terminals 41 | . 7 7 10 2 . 8 . . 7 Fabricators 3 | . . . . . . 1 . . 2 Repair Stations 4 | . 1 1 . . . 1 . . 1 Recycling Units 13 | . 2 . 1 4 . 3 . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 1 . . 2 . . 1 Total Hacks 158 | . 25 25 23 11 13 33 . . 28 Successful 93 | . 13 16 10 7 13 20 . . 14 Failed 65 | . 12 9 13 4 . 13 . . 14 Catastrophic 15 | . . 2 3 . . 5 . . 5 Database Lockouts . | . . . . . . . . . . Manual 69 | . 17 16 10 4 . 14 . . 8 Terminals 101 | . 19 21 20 6 . 18 . . 17 Fabricators 4 | . . . . . . 2 . . 2 Repair Stations 15 | . 4 4 . . . 4 . . 3 Recycling Units 16 | . 2 . 1 5 . 5 . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access 9 | . . . 2 . . 4 . . 3 Terminal Hacks 52 | . 6 10 8 3 13 8 . . 4 Record 11 | . . . . . 11 . . . . Robot Analysis 8 | . 4 2 . . . 1 . . 1 Prototype ID Bank 3 | . . 2 . 1 . . . . . Open Door 4 | . . . 3 . 1 . . . . Branch Access Points 4 | . . 1 . 1 . 1 . . 1 Alert Level 4 | . . 1 1 . . 1 . . 1 Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 9 | . 2 3 1 . . 2 . . 1 Transport Status 1 | . . . . . . 1 . . . Hauler Manifests 4 | . . 1 1 . . 2 . . . Registered Components 1 | . . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 12 | . 4 4 . . . 2 . . 2 Scan Component 6 | . 2 2 . . . 1 . . 1 Repair 6 | . 2 2 . . . 1 . . 1 Recycling Unit Hacks 6 | . 2 . 1 1 . 2 . . . Report Inventory 6 | . 2 . 1 1 . 2 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . . 1 Seal Access 3 | . . . . . . 2 . . 1 Unauthorized Hacks 18 | . 1 2 1 3 . 6 . . 5 Terminals 8 | . 1 2 1 . . 2 . . 2 Track 1 | . . . . . . . . . 1 Botnet 7 | . 1 2 1 . . 2 . . 1 Fabricators 1 | . . . . . . 1 . . . Overload 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . . . . 3 . 3 . . 3 Tunnel 3 | . . . . 3 . . . . . Fedlink 6 | . . . . . . 3 . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 45 | . 7 7 9 2 . 11 . . 9 Full Trace Events 6 | . . 2 2 . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 64 | . . . . . . . . . 64 Total Part Build Rating 16 | . . . . . . . . . 16 Parts Repaired 6 | . 2 2 . . . 1 . . 1 Time 193 | . 52 76 . . . 25 . . 40 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Active Infowar (turns) 8742 | 3 183 935 840 . 17 3366 1363 57 1978 Optics 1591 | . . . . . . 1591 . . . Sensors 3500 | . . . . . . 3054 . . 446 A.S.S. 1487 | . . . . . . . 1363 57 67 Seismic 2014 | 3 183 935 840 . 17 36 . . . Machine Analysis 510 | . . . . . . . . . 510 Jamming 1092 | . . . . . . 111 . . 981 Robot Analysis Total 8 | . 4 2 . . . 1 . . 1 Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Turns Passed 13915 | 59 1082 1431 966 567 1568 4224 1465 57 2496 Spaces Moved 8680 | 40 653 819 504 388 1242 2616 1025 42 1351 Core 9 | 9 . . . . . . . . . Treads 4 | . 4 . . . . . . . . Legs 8667 | 31 649 819 504 388 1242 2616 1025 42 1351 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 125 125 125 110 125 125 110 Average Speed 124 | 104 123 123 125 125 125 124 125 125 125 Slowest Speed 360 | 120 190 125 126 125 125 360 250 125 250 Overloaded Moves 26 | . . . . . . . 1 . 25 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 62 | 3 96 61 92 89 90 52 91 13 37 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . 3 . 1 . . . Known Exits Taken 4 | . . 1 . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . Scrap Searched 6 | . . . . . 4 . 1 1 . Spaces Dug 62 | . . 1 . . . 47 8 . 6 Terrain Destroyed 106 | . . 1 . . . 47 52 . 6 Melee 62 | . . 1 . . . 47 8 . 6 Projectile . | . . . . . . . . . . AOE 44 | . . . . . . . 44 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Total 10751 | 52 826 1073 673 428 1260 3317 1166 43 1913 Wait 1020 | . 73 115 51 11 1 374 87 . 308 Move 8671 | 39 652 818 503 387 1241 2615 1024 41 1351 Hop . | . . . . . . . . . . Pick Up 101 | 5 15 15 6 4 4 27 5 . 20 Fast Attach 50 | 7 2 2 4 . 1 21 2 . 11 Attach 48 | . . 3 4 1 . 18 5 . 17 Detach 13 | . . . . . . 4 5 . 4 Swap 83 | . 9 14 11 . 6 33 . . 10 Drop 103 | . 14 18 10 2 7 35 3 . 14 Fire 268 | 1 61 87 80 23 . 6 5 . 5 Melee 394 | . . 1 4 . . 184 30 2 173 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 13) 521 | -10/Materials | Discovered new exit (range 3) 594 | -10/Materials | Discovered new exit (range 9) 710 | -10/Materials | Repaired Aluminum Leg 742 | -10/Materials | Repaired Aluminum Leg 921 | -10/Materials | Discovered new exit (range 15) 1004 | -10/Materials | Discovered new exit (range 8) 1142 | -10/Materials | Entered another Materials area 1142 | -9/Materials | Evolved 2 slots: Propulsion x2 1250 | -9/Materials | Discovered new exit (range 10) 2078 | -9/Materials | Discovered new exit (range 11) 2382 | -9/Materials | Identified exit to Mines 2382 | -9/Materials | Identified exit to Storage 2489 | -9/Materials | Repaired Titanium Leg 2528 | -9/Materials | Repaired Carbon-fiber Leg 2573 | -9/Materials | Entered Storage 2693 | -9/Storage | Garrison activated, responded to threat 3136 | -9/Storage | Discovered new exit (range 13) 3315 | -9/Storage | Core integrity fell below 50% 3350 | -9/Storage | Found Prototype Launcher 3350 | -9/Storage | Identified Gui. Missile Launcher 3536 | -9/Storage | Used back door to open Recycling access 3536 | -9/Storage | Discovered new exit (range 4) 3539 | -9/Storage | Entered Recycling 3864 | -9/Recycling | Discovered new exit (range 16) 4077 | -9/Recycling | Scanned before Scraplab entrance 4095 | -9/Recycling | Entered Scraplab 4105 | -9/Recycling | Discovered new exit (range 2) 4106 | -9/Recycling | Entered Scraptown 4106 | -9/Scraptown | System corruption cleaned by C-Scrubber 4387 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4453 | -9/Scraptown | Discovered new exit (range 11) 4537 | -9/Scraptown | Visited TADAMA 4555 | -9/Scraptown | Visited CPS Storage 4562 | -9/Scraptown | Visited CR-KLE's Repair Center 4579 | -9/Scraptown | CR-KLE repaired 9 parts 4634 | -9/Scraptown | Visited Fellowship of the Rings 4664 | -9/Scraptown | Visited Shadow of the Wyrm 4764 | -9/Scraptown | Visited The Evicted 4771 | -9/Scraptown | Visited Cave Peace 4816 | -9/Scraptown | Visited UFD Registry 4816 | -9/Scraptown | Registered with UFD as "Bolttail" 4845 | -9/Scraptown | Visited Infowarlord's Domain 4881 | -9/Scraptown | Found Exp. Sensor Array 4910 | -9/Scraptown | Visited Science Guys 4955 | -9/Scraptown | Visited Derelict Rescue Squad 4971 | -9/Scraptown | Visited Chapter 10 5206 | -9/Scraptown | Visited Research Penetration Think Tank 5232 | -9/Scraptown | Visited Sword Containment 5251 | -9/Scraptown | Visited Curators Association 5302 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5320 | -9/Scraptown | Found DCF Scrap (26 items) 5350 | -9/Scraptown | Visited Abandonware Association 5363 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 5395 | -9/Scraptown | Visited Cartography Club 5582 | -9/Scraptown | Met Optimus 5582 | -9/Scraptown | Accepted into 0bPrime 5663 | -9/Scraptown | Discovered new exit (range 5) 5674 | -9/Scraptown | Entered Factory 5674 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 5762 | -6/Factory | Loaded intel: 8 recycling unit locations 5910 | -6/Factory | Identified exit to Lower Caves 5974 | -6/Factory | Build established: Assassin 6340 | -6/Factory | Lost 7 parts (2p4n1u) 6676 | -6/Factory | Build established: Scavenger-Assassin 6846 | -6/Factory | Discovered new exit (range 17) 6943 | -6/Factory | Learned location of Protoforge (-2) 7212 | -6/Factory | Discovered new exit (range 11) 7577 | -6/Factory | Build established: Scavenger-Mutant 7994 | -6/Factory | Discovered new exit (range 12) 8004 | -6/Factory | Cargo convoy interrupted 8112 | -6/Factory | Build established: Mutant 8249 | -6/Factory | Core integrity fell below 50% 8288 | -6/Factory | Lost 3 parts (1p2n) 8431 | -6/Factory | Spotted B-75 Beast 8651 | -6/Factory | Repaired Flexi-carbon Leg 9874 | -6/Factory | First assault squad dispatched 9892 | -6/Factory | Found Active Sensor Suite 9898 | -6/Factory | Entered Lower Caves 9899 | -6/Lower Caves | Lost 3 parts (1p2u) 10167 | -6/Lower Caves | Core integrity fell below 20% 10213 | -6/Lower Caves | Learned Factory terminal intel 10298 | -6/Lower Caves | Build established: Assassin 10694 | -6/Lower Caves | Discovered new exit (range 5) 10699 | -6/Lower Caves | Identified exit to Lower Caves 11363 | -6/Lower Caves | Entered another Lower Caves area 11408 | -6/Lower Caves | Discovered new exit (range 11) 11418 | -6/Lower Caves | Identified exit to Factory 11420 | -6/Lower Caves | Entered Factory 11420 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11421 | -5/Factory | Loaded intel: 26 terminal locations 11622 | -5/Factory | Fabricated Lgt. Particle Reactor (x2) 11790 | -5/Factory | Build established: Mutant 11829 | -5/Factory | Destroyed 7 combat bots 11948 | -5/Factory | Identified exit to Upper Caves 11976 | -5/Factory | Discovered new exit (range 6) 12019 | -5/Factory | Identified exit to Factory 12189 | -5/Factory | Loaded intel: 8 recycling unit locations 12506 | -5/Factory | Lost 3 parts (1p1n1u) 12540 | -5/Factory | Discovered exit to Factory (range 12) 12790 | -5/Factory | Build established: Hacker-Mutant 13015 | -5/Factory | Repaired Multireflex Exoskeleton 13058 | -5/Factory | Core integrity fell below 50% 13072 | -5/Factory | System corruption reached 10% 13110 | -5/Factory | Lost 4 parts (3p1u) 13554 | -5/Factory | Lost 4 parts (1p2n1u) 13556 | -5/Factory | Core integrity fell below 20% 13908 | -5/Factory | System corruption reached 30% 13916 | -5/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 13905_ R-10 Processor collects Imp. Medium Armor Plating. 13907_ Microactuators destroyed. 13907_ Imp. Titanium Leg destroyed. 13907_ Mic. Fission Core destroyed. 13907_ Imp. Titanium Leg destroyed. 13907_ System corrupted by crushing effect (+3). 13907_ System corrupted by crushing effect (+4). 13907_ System corrupted by crushing effect (+2). 13907_ System corrupted by crushing effect (+1). 13907_ Knocked back. 13908_ R-10 Processor inserts Carbon-fiber Leg into recycling unit. Companion Sword: "I'm not an axe or hammer, you know." 13911_ R-10 Processor inserts Lgt. Angular Momentum Engine into recycling unit. 13914_ R-10 Processor inserts Wheel into recycling unit. 13916_ R-10 Processor collects Hvy. Laser. 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"""""??????????? | | ???????""F"?????????????? ???????????? | | ????????????????????????? ???????????? | | ""??????????????????????## #??????????? | | ""???????????????????????####+#########??????????? | | ""???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ""?????"""?"""???????????????????????????????????? | | ""?????"""?"""???????????????????????????????????? | | ""?????"""?"""???????????????????????????????????? | | ????????""??""???????????????????????????????????? | | ????????""??""???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????"""?"""???????????????????????????????????? | | ???????"""?"""???????????????????????????????????? | | ???????"""?"""???????????????????????????????????? | | ????????""?"""???????????????????????????????????? | | ????????""???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????"""?"""???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 41 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 25 Core Shielding 20 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 65 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Particle Reactor | x2 | -5/Factory | Preloaded Repaired ---------- Aluminum Leg | 32% | -10/Materials Aluminum Leg | 54% | -10/Materials Titanium Leg | 37% | -9/Materials Carbon-fiber Leg | 65% | -9/Materials Flexi-carbon Leg | 15% | -6/Factory Multireflex Exoskeleton | 18% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed WeaponProjectileObliterator Manual? 0 Play Time 01:49:35 Cumulative 208.7 hours Start 2025.10.18 @ 10:25:40 End 2025.10.18 @ 14:17:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 260 Rogue 260 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 57 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be7aebdb-5de9-4786-b5bc-1ea52ca954bc