Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.26 @ 20:18:36 Player: Ev Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (627) 627 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 2405 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 521/550 Matter 264/300 Energy 22/100 System Corruption 0% Temperature Warm (135) Movement Flying (37) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit Flight Unit > --- UTILITY (4) ------ Small Storage Unit Advanced Weight Redist. System Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Small Laser Beam Cannon Beam Cannon > --- INVENTORY (8) ---- Medium Storage Unit Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Small Laser Beam Cannon Beam Cannon > --- INVENTORY -------- Flight Unit Medium Storage Unit Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating Rocket Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 32 | 7 15 6 4 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 4 2 2 Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight 8 | . 4 2 2 Utility 10 | 1 6 2 1 Device 2 | . 1 . 1 Storage 6 | 1 5 . . Processor 2 | . . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 3 4 1 1 Energy Gun 3 | 2 . 1 . Energy Cannon 3 | . 2 . 1 Ballistic Gun 3 | 1 2 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . 2 3 Power 2 | . . 1 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 87 99 95 Engine 11 | . 13 10 7 Leg 6 | . 12 . . Flight 18 | . 13 22 24 Device 8 | . 7 11 9 Storage 12 | . 14 11 9 Processor 10 | . . 22 18 Energy Gun 4 | . 6 . 9 Energy Cannon 9 | . 5 11 18 Ballistic Gun 10 | . 13 9 . Naked Turns . | . . . . Heaviest Build 18 | 13 18 14 17 Greatest Support 21 | 20 20 14 21 Greatest Overweight (x) 1 | 1 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 8 8 Average Capacity 8 | 7 8 8 8 Most Carried 8 | 5 8 8 7 Average Carried 5 | 2 3 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 8 8 6 Class Distribution -------------------- 61% | Mutant 31% | Sprinter 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 615 | 188 212 159 56 Remotely . | . . . . Salvage Created 988 | . 192 696 100 Parts 61 | . 10 48 3 Haulers Intercepted 5 | . 2 2 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 20 | . 6 13 1 Guns 11 | . 6 5 . Cannons 9 | . . 8 1 Classes Destroyed 8 | . 2 6 . Builder 1 | . . 1 . Hauler 5 | . 2 2 1 Mechanic 1 | . . 1 . Watcher 5 | . . 5 . Swarmer 10 | . 6 4 . Grunt 6 | . . 6 . Duelist 1 | . . 1 . Sentry 3 | . . 2 1 Best Kill Streak 8 | . 3 8 2 Combat Bots Only 4 | . 3 4 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 633 | . 157 359 117 Core 135 | . 46 60 29 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 29 | . 29 . . Core Remaining (%) 88 | 100 81 85 . Volleys Fired 107 | . 22 74 11 Largest 3 | . 2 2 3 Hottest 160 | . 80 80 160 Shots Fired 218 | . 44 142 32 Gun 120 | . 42 68 10 Cannon 98 | . 2 74 22 Launcher . | . . . . Special . | . . . . Kinetic 90 | . 22 68 . Thermal 108 | . 2 74 32 Explosive . | . . . . Electromagnetic 20 | . 20 . . Robot Hit Streak 14 | . 6 14 12 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 155 | . 29 101 25 Core Hits 44 | . 9 32 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2215 | . 376 1442 397 Guns 686 | . 284 338 64 Cannons 1472 | . 35 1104 333 Explosions 57 | . 57 . . Melee . | . . . . Ramming . | . . . . Kinetic 465 | . 127 338 . Thermal 1593 | . 92 1104 397 Explosive . | . . . . Electromagnetic 157 | . 157 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . 4 . . Matter Fused 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Data Loss (major) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 29 | . . 27 2 Projectiles 29 | . . 27 2 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 25 | . 25 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 478 | . 133 297 478 Average Temperature 100 | . 42 98 169 Received Heat Transfer 189 | . . 153 36 Effects 7 | . . 1 6 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . 1 1 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 1 1 Heat Transferred 3408 | . 224 2331 853 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 509 | . 182 509 236 Initial 144 | . . 12 144 Average 155 | . 83 255 199 Maximum Alert Level 2 | . . 2 1 Low Security (%) 69 | 100 100 34 40 Level 1 22 | . . 42 59 Level 2 8 | . . 22 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 8 22 3 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 7 | . 5 2 . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 16 8 . Successful 11 | . 9 2 . Failed 13 | . 7 6 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 7 8 . Fabricators . | . . . . Repair Stations 7 | . 7 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 2 . Level Access Points 1 | . . 1 . Locate Traps 2 | . 1 1 . Registered Components 1 | . 1 . . Registered Prototypes 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 5 . . Scan Component 3 | . 3 . . Repair 2 | . 2 . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 62 | . 62 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1239 | 55 587 453 144 Spaces Moved 1069 | 35 498 414 122 Core 9 | 9 . . . Treads . | . . . . Legs 179 | 26 153 . . Wheels . | . . . . Hover . | . . . . Flight 881 | . 345 414 122 Fastest Speed 30 | 50 37 32 30 Average Speed 49 | 112 62 33 31 Slowest Speed 190 | 190 120 37 32 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 4 | . 4 . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 72 49 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . 5 . . Melee . | . . . . Projectile . | . . . . AOE 5 | . 5 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1581 | 50 726 602 203 Wait 335 | 1 173 98 63 Move 1058 | 34 489 413 122 Hop 4 | . 4 . . Pick Up 35 | 8 19 6 2 Fast Attach 1 | . . 1 . Attach 21 | 6 9 3 3 Detach . | . . . . Swap 10 | 1 6 2 1 Drop 10 | . 4 5 1 Fire 107 | . 22 74 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 56 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 12) 480 | -10/Materials | Discovered new exit (range 16) 558 | -10/Materials | Repaired Broken Flight Unit 586 | -10/Materials | Repaired Lgt. Assault Rifle 595 | -10/Materials | Discovered new exit (range 7) 629 | -10/Materials | Discovered new exit (range 11) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Utility x2 822 | -9/Materials | Identified exit to Materials 1096 | -9/Materials | Entered another Materials area 1096 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1118 | -8/Materials | Build established: Sprinter 1240 | -8/Materials | Self-destructed Last Messages --------------- 01153_ Power failure, Ion Engine shutdown. 01154_ Y-45 Defender heat damages Beam Rifle. 01154_ Lgt. Treads melted. 01154_ Y-45 Defender destroyed. 01155_ K-01 Serf collects debris. 01159_ Overheating: Matter decay (-57). 01159_ K-01 Serf collects debris. 01163_ Overheating: Energy bleed (-34). 01165_ Overheating: System interference. 01165_ Beam Cannon temporarily disabled. 01165_ Imp. Targeting Computer temporarily disabled. 01165_ Beam Cannon temporarily disabled. 01166_ K-01 Serf collects debris. 01189_ K-01 Serf cleans the Fusion Modulator. 01193_ Acquired 56 matter. 01198_ R-06 Scavenger collects Lgt. Nuclear Core. 01202_ Acquired Adv. Weight Redist. System. 01205_ Dropped Weight Redist. System. 01218_ Ion Engine destroyed. 01235_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ###???????????#########??????????????????????????? | | ########????# """ #??????????????????????????? | | # * #????# """ #??????????????????????????? | | # #????# """ #??????????????????????????? | | # """ #????# #??????????????????????????? | | # !""" #????# !#??????????????????????????? | | #!!""" #????####+####??????????????????????????? | | #**% = #?????# #???????????????????????????? | | ######+######### #######?????????????????????? | | #?????????????????????? | | ## #?????????????????????? | | ## #?????????????????????? | | #####+#### #?????????????????????? | | ###### # ! #?# #?????????????????????? | | # # #?# #?????????????????????? | | "" + + """" #?# #?????????????????????? | | Y" # # """" #?# #?????????????????????? | | "" # # """" #?# #?????????????????????? | | + + #?# @ #?????????????????????? | | ##############+#?#+##Y#?????????????????????? | | ######????????????? +? ????????????????????? | | ?????????????????????? !!/ #???????????????????? | | ????????????????????#! !/ #???????????????????? | | ????????????????????# !/ #???????????????????? | | ????????????????????+ #???????????????????? | | ????????????????????# ! #???????????????????? | | ????????????????????# " " #???????????????????? | | ????????????????????# ! "R" #???????????????????? | | ????????????????????# """ #???????????????????? | | ????????????????????# ########???????????????????? | | ????????????????????##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 64 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionSeismicPick Manual? 0 Play Time 00:17:53 Cumulative 31.7 hours Start 2023.11.26 @ 20:02:24 End 2023.11.26 @ 20:18:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c58c1edd-5fa2-45fb-95cb-9f4fa0031b6c