Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.26 @ 18:28:54 Player: IcedTea Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (151) 755 Value Destroyed (4609) 4609 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 10209 Bonus ------- Follower Combat Kills 385 Cogmind --------- Core Integrity 0/1000 Matter 258/300 Energy 450/450 System Corruption 8% Temperature Cool (9) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Energy Well Target Analyzer Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg Advanced Heat Sink Improved Heavy Armor Plating Heavy Laser Improved Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Fusion Compressor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Target Analyzer Improved Target Analyzer Armor Integrity Analyzer Improved Kinecellerator > --- WEAPON ----------- Thermic Laser Enhanced Autogun Gauss Rifle Long-range Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg Advanced Heat Sink Improved Heavy Armor Plating Heavy Laser Improved Assault Rifle Improved Datajack Remote Datajack Great Axe [Rating: 80] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 . 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . 2 . 1 1 . . 1 Weapon 2 | . . . . . 1 1 . . . Parts Attached 92 | 7 2 7 19 14 12 20 1 . 10 Power 12 | 1 . 1 6 1 1 . . . 2 Engine 7 | 1 . 1 2 1 1 . . . 1 Core 5 | . . . 4 . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 33 | 2 . 2 6 6 5 12 . . . Treads 18 | 2 . 2 3 6 5 . . . . Leg 15 | . . . 3 . . 12 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 2 1 . 4 3 3 6 . . 3 Device 9 | 1 . . . 1 2 4 . . 1 Storage 5 | 1 1 . 1 1 . 1 . . . Processor 3 | . . . . . . 1 . . 2 Hackware 1 | . . . 1 . . . . . . Protection 4 | . . . 2 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 1 4 3 4 3 2 1 . 5 Energy Gun 11 | 1 1 . 2 3 1 1 1 . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 1 . 2 . 1 1 . . . 2 Ballistic Cannon 3 | . . 2 . . . 1 . . . Launcher 2 | . . . 1 . . . . . 1 Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . . Parts Lost 22 | . . . 2 2 . . . . 18 Power 3 | . . . . . . . . . 3 Propulsion 5 | . . . 1 . . . . . 4 Utility 7 | . . . 1 2 . . . . 4 Weapon 7 | . . . . . . . . . 7 Highest Loss Streak 13 | . . . 2 1 . . . . 13 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 1 6 10 13 14 14 14 15 15 13 Power 1 | . 1 1 1 1 . 1 2 2 . Propulsion 2 | . . . . 1 2 3 4 4 4 Utility 3 | . 3 4 6 5 3 2 2 2 1 Weapon 5 | . 1 3 5 6 6 5 5 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 23 | . . 4 3 5 3 1 . . 7 Power 3 | . . 1 1 . . . . . 1 Propulsion . | . . . . . . . . . . Utility 8 | . . 1 . 3 1 1 . . 2 Weapon 11 | . . 2 2 2 2 . . . 3 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 94 | . 100 89 88 89 97 99 100 100 90 Engine 7 | . 14 11 4 9 7 6 6 6 8 Treads 21 | . 28 33 33 35 29 2 . . . Leg 7 | . . . 1 . . 23 26 26 20 Device 10 | . 14 11 . . 17 20 13 13 9 Storage 10 | . 14 11 9 9 11 6 13 13 11 Processor 2 | . . . . . . 5 6 6 15 Hackware 2 | . . . 8 8 . . . . . Protection 5 | . . . 8 9 6 6 6 6 1 Energy Gun 12 | . 14 8 5 14 14 13 13 13 8 Ballistic Gun 7 | . 14 11 12 3 6 6 6 6 5 Ballistic Cannon 1 | . . 1 . . . 5 6 6 3 Peak Build Rating 80 | 7 9 15 24 28 38 65 65 65 80 Average Rating 36 | 4 7 11 22 25 34 60 65 65 69 On Entrance 31 | . 7 9 14 23 24 38 65 65 65 Avg Prop Armor Cover (%) 3 | . . . 4 4 . 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 13 30 32 66 64 73 68 62 60 67 Greatest Support 83 | 40 40 80 80 80 83 83 64 64 64 Greatest Overweight (x) 3 | . . . 2 1 2 1 . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 15 15 15 Average Carried 13 | 1 6 11 14 14 14 14 15 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 15 14 13 15 15 15 15 11 Class Distribution -------------------- 22% | Tank 20% | Scavenger-Mutant 16% | Scavenger-Tank 14% | Mutant 9% | Hacker-Mutant 8% | Gunner 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Matter Collected 3186 | 256 73 175 716 265 283 690 197 . 531 Remotely . | . . . . . . . . . . Salvage Created 6263 | 38 345 449 983 1459 1047 888 212 . 842 Parts 327 | 5 29 26 49 58 70 50 6 . 34 Haulers Intercepted 11 | . 1 . 1 5 4 . . . . Recyclers Shooed 13 | . 1 . 3 7 . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Combat Hostiles Destroyed 91 | . 4 8 20 16 10 17 4 . 12 Guns 68 | . 4 6 17 13 10 11 3 . 4 Cannons 11 | . . 2 . . . 6 1 . 2 AOE 7 | . . . 2 2 . . . . 3 Classes Destroyed 14 | 1 5 2 3 . 2 1 . . . Worker 15 | . 5 . 4 1 3 1 . . 1 Builder 7 | . . . 1 1 2 . . . 3 Tunneler 5 | 2 1 . . . 1 1 . . . Hauler 11 | . 1 . 1 5 4 . . . . Recycler 11 | . . 1 1 6 2 . . . 1 Operator 1 | . . . . . 1 . . . . Watcher 10 | . 2 2 . 2 . 2 . . 2 Swarmer 11 | . 1 . 3 3 . . 4 . . Grunt 56 | . 3 5 12 10 6 11 . . 9 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . Sentry 11 | . . 3 2 3 2 1 . . . Hunter 6 | . . . 2 . . 2 . . 2 Programmer 5 | . . . . . 2 2 . . 1 Best Kill Streak 10 | 2 3 2 9 10 9 5 4 . 9 Combat Bots Only 7 | . 2 2 7 4 2 5 4 . 7 Max Kills in Single Turn 5 | 1 2 1 4 2 3 1 2 . 5 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . . 2 1 . . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Hostile Shots Fired 665 | . 29 35 135 65 85 114 16 . 186 Missed 194 | . 10 11 39 15 34 39 4 . 42 Hits 471 | . 19 24 96 50 51 75 12 . 144 Projectile 471 | . 19 24 96 50 51 75 12 . 144 AOE 2 | . . . . . 2 . . . . Critical Strikes 16 | . . 1 2 . . 2 . . 11 Part Disruptions 2 | . . . . . . 1 . . 1 Damage Taken 6178 | . 146 235 971 680 505 767 94 . 2780 Core 1358 | . 30 61 39 21 125 54 15 . 1013 Absorbed by Shields 325 | . . . . . 48 217 39 . 21 Ignored by Resistances 1709 | . 48 70 285 200 165 267 40 . 634 Core Remaining (%) 89 | 100 88 84 . 89 82 . . 91 . Volleys Fired 377 | 5 34 28 84 77 37 62 4 . 46 Largest 4 | 2 2 2 2 2 3 4 4 . 4 Hottest 200 | 60 85 85 121 134 131 192 192 . 200 Shots Fired 838 | 10 68 56 142 111 108 177 16 . 150 Gun 729 | 10 68 43 140 111 108 115 12 . 122 Cannon 104 | . . 13 . . . 62 4 . 25 Launcher 3 | . . . 2 . . . . . 1 Special 2 | . . . . . . . . . 2 Kinetic 451 | 5 34 45 96 22 37 124 8 . 80 Thermal 297 | 5 34 11 44 61 36 35 4 . 67 Explosive 3 | . . . 2 . . . . . 1 Electromagnetic 85 | . . . . 28 35 18 4 . . Robot Hit Streak 46 | 6 17 22 27 28 46 27 9 . 11 Robot Miss Streak 7 | 1 3 5 6 4 2 2 3 . 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 7 | . 1 . 2 2 1 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . 1 Shots Hit Robots 651 | 7 45 46 122 100 82 135 8 . 106 Core Hits 389 | 4 21 18 103 87 48 57 10 . 41 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 6 | . . . 2 . . 1 . . 3 Critical Strikes 37 | . . . 3 2 2 10 . . 20 Burn 24 | . . . 1 2 2 4 . . 15 Destroy 6 | . . . 2 . . 1 . . 3 Blast 7 | . . . . . . 5 . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12898 | 75 516 686 2040 2141 1723 2755 188 . 2774 Guns 9753 | 75 516 540 1790 1709 1513 1578 145 . 1887 Cannons 1780 | . . 146 . . . 1096 43 . 495 Explosions 1359 | . . . 250 427 209 81 . . 392 Melee . | . . . . . . . . . . Ramming 6 | . . . . 5 1 . . . . Kinetic 5753 | 19 172 519 1121 222 350 1893 57 . 1400 Thermal 4926 | 56 344 167 669 1341 701 592 74 . 982 Explosive 642 | . . . 250 . . . . . 392 Electromagnetic 1571 | . . . . 573 671 270 57 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . 2 . 1 1 1 8 Average Corruption 1 | . . . . 1 . 1 1 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . 3 . 2 5 1 6 Message Errors 4 | . . . . . . 1 1 1 1 Matter Fused 3 | . . . . . . . 2 . 1 Heat Flow Errors 4 | . . . . 1 . 1 1 . 1 Energy Discharges 3 | . . . . 1 . . 1 . 1 Parts Rejected 2 | . . . . 1 . . . . 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 78 | . . . . 5 . 51 . . 22 Projectiles 73 | . . . . . . 51 . . 22 Explosions 5 | . . . . 5 . . . . . Melee . | . . . . . . . . . . Knockbacks 22 | . . 1 . . . 14 . . 7 Impact . | . . . . . . . . . . Kinetic 20 | . . 1 . . . 13 . . 6 Secondary 2 | . . . . . . 1 . . 1 Self-Inflicted Damage 261 | . . . . 106 55 . . . 100 Shots 8 | . . . . 3 2 . . . 3 Rammed 2 | . . . . 1 1 . . . . Targets Rammed 2 | . . . . 1 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 720 | 20 228 175 498 432 278 162 126 . 720 Average Temperature 127 | 15 60 55 117 163 76 67 52 . 241 Received Heat Transfer 2518 | . 72 153 423 306 205 351 . . 1008 Effects 45 | . . . 8 9 1 . . . 27 Shutdowns 6 | . . . 3 1 . . . . 2 Energy Bleed 6 | . . . . 3 1 . . . 2 Interference 5 | . . . 2 2 . . . . 1 Matter Decay 5 | . . . 3 1 . . . . 1 Short Circuit 3 | . . . . 2 . . . . 1 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 14 | . . . . . . . . . 14 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . 1 . . . . . 3 Combat Hostiles 4 | . . . 1 . . . . . 3 Parts Melted 20 | . 2 2 1 . 4 . . . 11 Heat Transferred 11190 | 125 805 407 1011 1949 1334 1509 175 . 3875 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . 4 2 1 . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 97 | 100 100 100 100 89 100 100 . . 100 Level 1 2 | . . . . 10 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 270 | 10 50 75 195 270 140 134 . . 197 Initial 89 | . . 11 27 45 89 . . . . Average 62 | 1 7 16 109 117 45 41 . . 59 Influence Increases 3454 | 10 196 232 611 992 389 505 100 . 419 Destroy 0b10 Robot/C 2040 | . 80 160 400 540 200 340 80 . 240 Destroy 0b10 Robot/NC 310 | 10 45 15 35 75 65 20 10 . 35 Destroy Leader 492 | . 16 54 92 134 68 84 10 . 34 Allied During Kill 76 | . . . . 76 . . . . . Successful Hack 145 | . 25 3 12 40 18 23 . . 24 Disable Machine 99 | . . . 9 36 . . . . 54 Destroy Structure 82 | . . . 18 16 8 8 . . 32 Lose Combat Pursuer 210 | . 30 . 45 75 30 30 . . . Influence Decreases 3442 | 10 164 189 559 889 619 391 214 . 407 Entered New Map 344 | . . 21 48 82 141 . 52 . . Time Decay 2536 | 10 134 168 359 627 458 381 162 . 237 Lost Part 210 | . . . 20 20 . . . . 170 Lost Ally 190 | . . . . 160 20 10 . . . Purge Threat 162 | . 30 . 132 . . . . . . Squads Dispatched 25 | . . 2 3 4 7 7 . . 2 Investigation 8 | . . 2 . 1 1 3 . . 1 Extermination 4 | . . . . . 2 2 . . . Reinforcement 8 | . . . 2 3 1 1 . . 1 Assault . | . . . . . . . . . . Garrison 5 | . . . 1 . 3 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . 2 . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Distress Signals 12 | . 1 2 3 3 2 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 10 12 31 26 18 22 4 . 21 Peak Tracking Total 7 | . 3 3 5 6 5 4 4 . 7 Tactical Retreats 9 | . 1 . 2 3 1 2 . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Traps Triggered 11 | . . 2 . 5 2 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Machines Disabled 11 | . . . 1 4 . . . . 6 Max in Single Turn 4 | . . . 1 2 . . . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Machines Accessed 27 | . 6 3 1 7 4 4 1 . 1 Terminals 23 | . 6 3 1 7 4 1 . . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . Total Hacks 84 | . 25 8 3 21 13 11 1 . 2 Successful 48 | . 12 5 3 15 6 5 1 . 1 Failed 36 | . 13 3 . 6 7 6 . . 1 Catastrophic 6 | . 4 . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . 2 1 . . . . Terminals 74 | . 25 8 3 21 13 2 . . 2 Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 7 | . . . . . . 7 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 43 | . 12 5 3 15 6 . 1 . 1 Record 4 | . 1 . . 1 2 . . . . Prototype ID Bank 3 | . . 2 . 1 . . . . . Open Door 3 | . . . . 2 . . 1 . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 3 | . . . . 1 1 . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . Locate Traps 3 | . 3 . . . . . . . . Dispatch Records 5 | . 2 2 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . . . Security Status 1 | . . . . 1 . . . . . Transport Status 2 | . 1 . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . . . Extermination Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Recall Reinforcements 3 | . 1 . . . 2 . . . . Registered Components 2 | . 1 . . 1 . . . . . Zone Layout 4 | . 1 1 . 2 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . Insert Component 2 | . . . . . . 2 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 20 | . 5 2 1 3 4 4 . . 1 Full Trace Events 4 | . . . . . 1 3 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 95 | . . . . . . 95 . . . Total Part Build Rating 10 | . . . . . . 10 . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Total Allies 10 | . . . . 10 . . . . . Largest Group 10 | . . . . 10 . . . . . Highest-Rated Group 173 | . . . . 173 . . . . . Highest-Rated Ally 29 | . . . . 29 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 100 | . . . . 100 . . . . . Total Damage 1249 | . . . . 1249 . . . . . Kills 11 | . . . . 11 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Active Infowar (turns) 1165 | 9 647 499 10 . . . . . . Seismic 1165 | 9 647 499 10 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches 10 | . . . . . 5 5 . . . Drone Recoveries 6 | . . . . . 3 3 . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Turns Passed 6798 | 99 647 499 785 1348 1200 1022 473 118 607 Spaces Moved 3250 | 55 334 225 274 582 553 536 376 99 216 Core 16 | 16 . . . . . . . . . Treads 2034 | 39 334 225 261 582 553 40 . . . Legs 1200 | . . . 13 . . 496 376 99 216 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 120 120 120 Average Speed 148 | 128 160 160 164 161 161 129 120 120 141 Slowest Speed 330 | 160 160 160 260 240 320 190 120 120 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 45 21 20 73 16 12 56 17 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 8 | . . . . . . . 7 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 61 | . . . 20 12 7 7 . . 15 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . 2 . . 4 AOE 55 | . . . 20 12 7 5 . . 11 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Total 4613 | 75 385 313 482 885 800 760 389 98 426 Wait 684 | . 10 28 66 176 165 100 2 . 137 Move 3241 | 54 333 224 273 581 552 535 375 98 216 Hop . | . . . . . . . . . . Pick Up 97 | 9 6 15 18 16 14 13 . . 6 Fast Attach 16 | . . . 3 1 4 3 . . 5 Attach 40 | 7 . 2 9 4 6 3 . . 9 Detach 1 | . . . . . . 1 . . . Swap 57 | . 2 7 10 10 7 18 1 . 2 Drop 92 | . . 9 19 19 14 25 1 . 5 Fire 377 | 5 34 28 84 77 37 62 4 . 46 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . 1 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire 6 | . . . . . . . 6 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 10) 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Propulsion x2 1058 | -9/Materials | Discovered new exit (range 13) 1246 | -9/Materials | Entered another Materials area 1246 | -8/Materials | Evolved 2 slots: Utility x2 1278 | -8/Materials | Build established: Scavenger-Mutant 1583 | -8/Materials | Build established: Hacker-Mutant 1811 | -8/Materials | Discovered new exit (range 11) 1814 | -8/Materials | Garrison activated, responded to threat 1853 | -8/Materials | Destroyed 7 combat bots 2031 | -8/Materials | Entered Storage 2140 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2442 | -8/Storage | Build established: Commander-Mutant 2502 | -8/Storage | Lost 3 allies 2764 | -8/Storage | Identified exit to Recycling 2945 | -8/Storage | Discovered new exit (range 15) 3035 | -8/Storage | Build established: Scavenger-Mutant 3379 | -8/Storage | Entered Factory 3379 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3801 | -7/Factory | Build established: Scavenger-Tank 4052 | -7/Factory | Garrison activated, responded to threat 4152 | -7/Factory | Identified exit to Lower Caves 4394 | -7/Factory | Discovered new exit (range 5) 4579 | -7/Factory | Entered another Factory area 4579 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4827 | -6/Factory | Discovered new exit (range 15) 4950 | -6/Factory | Build established: Tank 5146 | -6/Factory | Fabricated Arm. Leg (x2) 5516 | -6/Factory | Garrison activated, responded to threat 5601 | -6/Factory | Entered Lower Caves 5798 | -6/Lower Caves | Identified exit to Lower Caves 6060 | -6/Lower Caves | Learned Factory stockpile data 6074 | -6/Lower Caves | Entered another Lower Caves area 6179 | -6/Lower Caves | Discovered new exit (range 6) 6192 | -6/Lower Caves | Entered Factory 6192 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6453 | -5/Factory | Identified exit to Upper Caves 6453 | -5/Factory | Identified exit to Extension 6490 | -5/Factory | Build established: Gunner 6594 | -5/Factory | Core integrity fell below 50% 6636 | -5/Factory | Lost 3 parts (1p2w) 6642 | -5/Factory | Destroyed 7 combat bots 6780 | -5/Factory | Core integrity fell below 20% 6799 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06744_ Jacked G-50 Soldier... 06746_ G-50 Soldier suffers critical hit (Destroy). 06746_ Destroyed Lgt. Angular Momentum Engine. 06747_ Arm. Leg destroyed. 06747_ R-10 Processor collects Relay Coupler [Swarmer]. 06747_ K-01 Serf collects debris. 06751_ R-10 Processor collects Sml. Battery. 06756_ R-10 Processor collects Relay Coupler [Grunt]. 06758_ M-13 Machinist repairs G-50 Soldier. 06760_ M-13 Machinist fits Backup Power I on G-50 Soldier. 06762_ M-13 Machinist repairs R-10 Processor. 06763_ Imp. Kinecellerator destroyed. 06765_ Arm. Leg destroyed. 06767_ Enh. Autogun destroyed. 06770_ System corrupted: Great Axe rejected. 06771_ Critical hit (Burn: +37). 06777_ Remote Datajack destroyed. 06780_ K-01 Serf collects debris. 06791_ Critical hit (Burn: +37). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# | | ?????????????????????????????????????# ! | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# """"" | | ?????????????????????????????????????# """"" | | ?????????????????????????????????????# """ | | ?????????????????????????????????????# | | ?????????????????????????????????????# """"" | | ?????????????????????????????????????# """"" | | ?????????????????????????????????????# """ | | ?????????????????????????????????????# | | ??????????????????????????????????##########+##### | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# """ """ """ | | ????????????????????##########???## """ """ """ | | ????????????????????# #???#" """ """ """ | | ????????????????????# """ #???## | | ????????????????????#[ """"" #????# """ """ """ " | | ????????????######### """"" #????# """ """ """ " | | ??????????? ! # #????# """ """ """ | | ?????????????? # !!! #????# | | ????????????????? # g ! ##???# """ """ """ " | | ?????????????? 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""" ####k########## | | ????????????????????# !*%% """ """ """ ? | | ????????????????????# """ """ ??" ? | | ????????????????????# """ """???? ? | | ????????????????????# ???? ? | | ????????????????????# ????? | | ????????????????????# ######### ######???? | | ????????????????????#% #???????# #????????? | | ??????????????????? #???????# #????????? | | ????????????????? % #???????? #????????? | | ????????????????? #???????? #????????? | | ???????????????? #???????? #????????? | | ???????????????? #???????? #????????? | | ????????????????##### #???????? ????????? | | ????????????????????# #???????? ???????? | | ????????????????????# #???????? ????????? | | ????????????????????+ #????????? ????????????? | | ????????????????????? ???????????>???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????!??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Botjacking Bumper Bots Construction Begets Destruction DATA ERROR: Steam Global Achievement% Deductive Reasoning Dynamic Key For Emergencies Only GoHome() Hydra I Have A Map? Just What I Needed Organ Harvest Overwhelming The More The Merrier There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed cogmind Manual? 1 Play Time 02:02:08 Cumulative 12.6 hours Start 2025.10.24 @ 08:47:49 End 2025.10.26 @ 18:28:54 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: a5452a8f-53e7-4ae2-9a5f-560ecac8fd9e