Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.22 @ 00:55:17 Player: 277 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (2298) 2298 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1148) 1148 TOTAL SCORE: 8981 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 170 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 1018/1150 Matter 299/300 Energy 8/350 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Medium Storage Unit High-capacity Battery Improved Targeting Computer > --- WEAPON (3) ------- Hammer > --- INVENTORY (10) --- Experimental Sensor Array Hardlight Generator System Restoration Module AWS/Gauss Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit High-capacity Battery Improved Targeting Computer Kinecellerator Improved Kinecellerator Light Armor Plating Force Field > --- WEAPON ----------- AWS/Gauss Grenade Launcher > --- INVENTORY -------- Micro Nuclear Core Experimental Sensor Array Hardlight Generator Force Field System Restoration Module Makeshift Shrapnel Gun Datajack Hammer [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon AWS/Gauss Energy Gun Medium Laser Energy Cannon Guided Plasma Cannon Ballistic Gun AWS/Gauss Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . . . . 4 2 2 2 . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 8 | . . . . . 2 1 2 1 . 2 Weapon 1 | . . . . . . . . 1 . . Parts Attached 50 | 7 6 4 7 1 9 4 3 1 4 4 Power 8 | 1 1 1 . . 3 1 . . 1 . Engine 5 | 1 1 1 . . 1 1 . . . . Core 3 | . . . . . 2 . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 2 2 1 . 2 1 . . . . Treads 1 | . . . . . 1 . . . . . Leg 7 | 2 2 2 1 . . . . . . . Wheel 2 | . . . . . 1 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 2 1 . 4 1 4 2 3 . 2 2 Device 10 | 1 . . 1 . 2 1 2 . 1 2 Storage 6 | 1 1 . 2 . . . 1 . 1 . Processor 3 | . . . 1 1 1 . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 11 | 2 2 1 2 . . . . 1 1 2 Energy Gun 3 | 2 1 . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 3 | . . . 1 . . . . . 1 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . 1 . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . . . 1 Parts Lost 14 | . 1 . . . . . . . 5 8 Power 3 | . . . . . . . . . 1 2 Propulsion 2 | . . . . . . . . . . 2 Utility 6 | . . . . . . . . . 2 4 Weapon 3 | . 1 . . . . . . . 2 . Highest Loss Streak 8 | . 1 . . . . . . . 5 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 90 85 78 73 80 76 71 54 Engine 11 | . 14 14 14 14 3 7 6 5 5 4 Core 2 | . . . . . 12 7 6 5 4 5 Leg 19 | . 27 28 28 28 9 . . . . . Wheel 3 | . . . . . 6 14 13 11 11 9 Device 10 | . 14 14 5 . 9 12 20 17 15 10 Storage 12 | . 14 14 13 14 9 7 13 11 13 14 Processor 5 | . . . 8 14 16 7 6 5 5 5 Protection 1 | . . . . . 1 7 6 5 4 . Energy Gun 4 | . 16 6 . . . . . . . . Ballistic Gun 4 | . . . 8 14 9 7 6 5 3 1 Launcher 6 | . 11 14 5 . . . . 5 4 . Impact Weapon 2 | . . 7 5 . . . . . . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 15 21 21 25 25 41 48 56 59 60 53 Greatest Support 56 | 20 20 20 20 20 28 56 56 56 56 56 Greatest Overweight (x) 9 | . 1 1 1 1 1 1 . 1 1 9 Average Overweight (x) . | . . 1 . 1 . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 9 10 10 10 10 10 10 10 Most Carried 10 | 2 9 10 10 10 9 10 9 8 10 8 Average Carried 8 | . 7 9 9 9 8 9 7 8 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 9 10 10 10 9 9 9 8 8 6 Class Distribution -------------------- 80% | Mutant 12% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Matter Collected 1390 | 315 330 440 50 56 90 40 20 . 49 . Remotely . | . . . . . . . . . . . Salvage Created 2404 | 178 333 387 . 93 342 670 125 . 175 101 Parts 165 | 15 38 40 . . 20 31 5 . 12 4 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 49 | . 16 9 . 2 6 9 1 . 2 4 Melee 4 | . . . . . . . . . . 4 Guns 25 | . 3 2 . 2 6 9 1 . 2 . AOE 20 | . 13 7 . . . . . . . . Classes Destroyed 15 | 3 6 1 . 1 1 1 . . 2 . Worker 6 | 2 1 3 . . . . . . . . Builder 8 | . 3 4 . . . 1 . . . . Tunneler 6 | 4 . 2 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 3 | 1 . 1 . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . Watcher 11 | . 3 . . . 2 4 2 . . . Swarmer 14 | . 9 . . . . 1 . . . 4 Grunt 26 | . 7 7 . 1 4 6 1 . . . Brawler 1 | . . . . 1 . . . . . . Sentry 3 | . . . . . 2 1 . . . . Specialist 1 | . . . . . . . . . 1 . Hunter 1 | . . . . . . 1 . . . . Heavy 1 | . . . . . . . . . 1 . Assembled 2 | . . 2 . . . . . . . . Best Kill Streak 8 | 5 7 5 . 2 2 8 2 . 2 4 Combat Bots Only 7 | . 6 3 . 2 2 7 1 . 2 4 Max Kills in Single Turn 3 | 1 3 2 . 1 1 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 2 . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Damage Taken 2617 | 45 362 231 . 49 103 75 43 . 1027 682 Core 599 | . 162 55 . . 15 . . . 235 132 Absorbed by Shields 481 | . . . . . . 24 . . 158 299 Regen/Repaired (Parts) 82 | . 27 . . . . 55 . . . . Core Remaining (%) 81 | 100 . . . 13 97 100 100 . 76 . Volleys Fired 125 | 18 64 43 . . . . . . . . Largest 2 | 2 2 1 . . . . . . . . Hottest 90 | 90 90 50 . . . . . . . . Shots Fired 275 | 36 70 43 . 7 43 50 13 . 13 . Gun 213 | 36 36 15 . 7 43 50 13 . 13 . Cannon . | . . . . . . . . . . . Launcher 62 | . 34 28 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 126 | . . . . 7 43 50 13 . 13 . Thermal 53 | 18 20 15 . . . . . . . . Explosive 62 | . 34 28 . . . . . . . . Electromagnetic 34 | 18 16 . . . . . . . . . Robot Hit Streak 17 | 7 5 5 . 11 17 13 5 . 8 . Robot Miss Streak 4 | 4 3 3 . . 1 3 2 . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Autonomous 127 | . . . . 7 43 50 13 . 14 . Shots Hit Robots 170 | 20 25 17 . 7 38 34 9 . 11 9 Core Hits 104 | 7 31 27 . 2 8 17 4 . 5 3 Critical Kills 3 | . . . . . 1 . . . . 2 Critical Parts Destroyed 2 | . . . . . . 1 . . . 1 Critical Strikes 8 | 1 2 . . . 1 1 . . . 3 Burn 2 | . 2 . . . . . . . . . Destroy 2 | . . . . . 1 1 . . . . Corrupt 1 | 1 . . . . . . . . . . Smash 3 | . . . . . . . . . . 3 Melee Attacks 34 | . . 17 . . . . . . . 17 Impact 34 | . . 17 . . . . . . . 17 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6344 | 368 1610 1023 . 173 1180 1118 282 . 357 233 Guns 3688 | 258 197 123 . 173 1180 1118 282 . 357 . Cannons . | . . . . . . . . . . . Explosions 2423 | 110 1413 900 . . . . . . . . Melee 233 | . . . . . . . . . . 233 Ramming . | . . . . . . . . . . . Kinetic 3110 | . . . . 173 1180 1118 282 . 357 . Thermal 634 | 247 264 123 . . . . . . . . Explosive 2173 | . 1273 900 . . . . . . . . Electromagnetic 194 | 121 73 . . . . . . . . . Impact 233 | . . . . . . . . . . 233 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 2 2 2 . . . . . 1 Average Corruption 1 | . 2 2 2 2 . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 39 | . 10 14 10 5 . . . . . . Message Errors 12 | . 3 5 3 1 . . . . . . Matter Fused 11 | . 3 6 2 . . . . . . . Heat Flow Errors 4 | . 2 . 1 1 . . . . . . Energy Discharges 7 | . 1 1 4 1 . . . . . . Data Loss (minor) 4 | . 1 1 . 2 . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 96 | 12 41 10 . . . . . . . 33 Projectiles . | . . . . . . . . . . . Explosions 63 | 12 41 10 . . . . . . . . Melee 33 | . . . . . . . . . . 33 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 292 | 45 185 62 . . . . . . . . Shots 11 | 2 5 4 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 312 | 312 260 130 166 192 . . . . . . Average Temperature 75 | 113 56 41 90 97 . . . . . . Received Heat Transfer 376 | . 48 168 . 12 45 20 . . 83 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1495 | 507 618 370 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Peak Influence 1156 | 35 1156 861 . 67 383 385 232 113 137 185 Initial 450 | . 22 450 . . 26 173 134 113 82 45 Average 332 | 15 526 633 . 3 192 227 188 113 102 99 Maximum Alert Level 4 | . 4 3 . . 1 1 1 . . . Low Security (%) 46 | 100 15 . . 100 55 55 50 100 100 100 Level 1 17 | . 28 . . . 44 44 50 . . . Level 2 20 | . 25 63 . . . . . . . . Level 3 13 | . 22 36 . . . . . . . . Level 4 1 | . 8 . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 3 . . . 1 6 . . 2 3 Investigation 4 | . 2 . . . . 1 . . . 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 7 | . 1 . . . 1 2 . . 2 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Distress Signals 5 | . 2 . . . 1 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 82 | . 24 13 . 1 13 13 3 . 5 10 Peak Tracking Total 7 | . 7 3 . 1 4 5 2 . 4 6 Tactical Retreats 3 | . . 1 . . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Traps Triggered 11 | . 3 . . . . 3 1 . 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Machines Disabled 28 | . 18 7 . . 1 1 1 . . . Max in Single Turn 2 | . 2 2 . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Machines Accessed 20 | . 8 . 4 1 . 2 2 1 . 2 Terminals 13 | . 7 . . . . 1 2 1 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 85 | . 19 . 49 1 . 4 5 1 . 6 Successful 69 | . 8 . 49 1 . 3 3 1 . 4 Failed 15 | . 10 . . . . 1 2 . . 2 Catastrophic 3 | . 3 . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 17 | . 12 . 1 . . . 1 . . 3 Terminals 31 | . 17 . . . . 2 5 1 . 6 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 2 . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 64 | . 5 . 49 1 . 1 3 1 . 4 Record 50 | . . . 49 . . . . . . 1 Part Schematic 1 | . . . . . . . . . . 1 Robot Analysis 2 | . 2 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 . . Level Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 . . . . Scan Component 2 | . 1 . . . . 1 . . . . Repair 2 | . 1 . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Track 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 8 . . . . 1 2 1 . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . Time 52 | . 26 . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 3 3 1 . . . . Highest-Rated Group 40 | . . 40 40 40 40 16 . . . . Highest-Rated Ally 16 | . . 16 16 16 16 16 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . 5 . 1 31 3 . . . . Total Damage 440 | . . 47 . . 364 29 . . . . Kills 8 | . . 2 . . 6 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Turns Passed 5402 | 124 1101 1026 852 709 281 567 244 18 103 377 Spaces Moved 3191 | 50 573 466 439 370 184 504 232 15 73 285 Core 6 | 5 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 1929 | 45 573 466 439 370 36 . . . . . Wheels 1256 | . . . . . 148 504 232 15 73 284 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 190 100 100 100 115 100 100 Average Speed 150 | 113 166 190 189 190 129 100 100 115 105 102 Slowest Speed 500 | 120 190 190 190 190 190 115 100 115 115 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 95 97 80 86 25 20 11 1 70 9 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 9 | . . 7 . . . . . . . 2 Terrain Destroyed 515 | 2 277 173 . 3 28 25 5 . . 2 Melee 2 | . . . . . . . . . . 2 Projectile 61 | . . . . 3 28 25 5 . . . AOE 452 | 2 277 173 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac DSF Fac Total 3588 | 78 650 534 464 377 226 562 243 15 98 341 Wait 126 | 2 1 3 . 1 27 48 7 . 4 33 Move 3181 | 49 572 465 438 369 183 503 231 14 72 285 Hop . | . . . . . . . . . . . Pick Up 26 | 2 6 . 9 3 1 3 2 . . . Fast Attach 23 | 7 1 . 2 . 7 4 . . 2 . Attach 13 | . 1 . 1 . 2 . 2 1 2 4 Detach 3 | . . . . . . . . . 1 2 Swap 14 | . 4 4 4 1 . . 1 . . . Drop 27 | . 1 2 10 3 6 4 . . 1 . Fire 125 | 18 64 43 . . . . . . . . Melee 34 | . . 17 . . . . . . . 17 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Repaired Aluminum Leg? 311 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 11) 505 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Core integrity fell below 50% 733 | -10/Materials | Discovered new exit (range 15) 775 | -10/Materials | Central database locked down 985 | -10/Materials | Discovered new exit (range 12) 1111 | -10/Materials | Discovered new exit (range 16) 1226 | -10/Materials | Entered Mines 1247 | -10/Mines | Learned 4 Materials zone layouts 1277 | -10/Mines | Met a Derelict bent on vengeance 1611 | -10/Mines | Learned location of Storage (-9) 1670 | -10/Mines | Excavation squad dispatched 1670 | -10/Mines | A large section of the Mines collapsed 1866 | -10/Mines | Core integrity fell below 20% 1920 | -10/Mines | Excavation squad dispatched 1971 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2161 | -10/Mines | Build established: Scavenger-Mutant 2170 | -10/Mines | Excavation squad dispatched 2214 | -10/Mines | Discovered new exit (range 15) 2221 | -10/Mines | Discovered new exit (range 11) 2242 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2244 | -10/Mines | Discovered new exit (range 5) 2252 | -10/Mines | Entered Exiles 2252 | -10/Exiles | Accompanied by 3 allies 2281 | -10/Exiles | Discovered new exit (range 15) 2319 | -10/Exiles | Met 8R-AWN 2349 | -10/Exiles | Met EX-HEX 2403 | -10/Exiles | Met EX-BIN 2515 | -10/Exiles | Aligned with FarCom system 2517 | -10/Exiles | Given EX-Vault access code 2562 | -10/Exiles | Opened EX-Vault 2574 | -10/Exiles | Found Prototype Device 2575 | -10/Exiles | Identified PSU Rigger 2583 | -10/Exiles | Found Prototype Energy Cannon 2583 | -10/Exiles | Identified Gui. Plasma Cannon 2588 | -10/Exiles | Found Prototype Ballistic Gun 2588 | -10/Exiles | Identified AWS/Gauss 2665 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2842 | -10/Exiles | Met EX-DEC 2867 | -10/Exiles | Build established: Mutant 2879 | -10/Exiles | Visited The Gauntlet 3005 | -10/Exiles | Learned location of Zion (-7) 3079 | -10/Exiles | Discovered new exit (range 14) 3104 | -10/Exiles | Left Exiles lab with AWS/Gauss 3104 | -10/Exiles | Entered Mines 3104 | -9/Mines | Accompanied by 3 allies 3116 | -9/Mines | Discovered new exit (range 8) 3344 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3405 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3409 | -9/Mines | Found Prototype Device 3431 | -9/Mines | Learned Materials garrison access intel 3463 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3813 | -9/Mines | Entered Materials 3813 | -8/Materials | Accompanied by 3 allies 3813 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3815 | -8/Materials | Loaded intel: 1 garrison access location 4078 | -8/Materials | Discovered new exit (range 10) 4094 | -8/Materials | Entered Factory 4094 | -7/Factory | Accompanied by 1 ally 4094 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4195 | -7/Factory | Repaired Grenade Launcher 4387 | -7/Factory | Garrison activated, responded to threat 4428 | -7/Factory | Destroyed 7 combat bots 4656 | -7/Factory | Discovered new exit (range 6) 4661 | -7/Factory | Entered another Factory area 4661 | -6/Factory | Evolved 2 slots: Utility x2 4798 | -6/Factory | Identified exit to Factory 4905 | -6/Factory | Entered another Factory area 4905 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4923 | -5/Factory | Identified exit to DSF 4923 | -5/Factory | Entered DSF 4971 | -5/DSF | Additional patrols routed to DSF 5008 | -5/DSF | Discovered new exit (range 16) 5026 | -5/DSF | Entered Factory 5026 | -4/Factory | Evolved 2 slots: Utility x2 5026 | -4/Factory | Identified Exp. Sensor Array 5047 | -4/Factory | Lost 5 parts (1p2u2w) 5403 | -4/Factory | Self-destructed Last Messages --------------- 05358_ Destroyed VTOL Module. 05358_ S-27 Virus system corrupted by crushing effect. 05358_ Lgt. Nuclear Core fried. 05358_ S-27 Virus destroyed. 05362_ Force Field destroyed. 05365_ Lrg. Battery destroyed. 05368_ S-27 Virus destroyed. 05372_ Destroyed VTOL Module. 05372_ S-27 Virus system corrupted by crushing effect. 05374_ S-27 Virus misfires. 05375_ S-27 Virus suffers critical hit (Smash). 05375_ S-27 Virus destroyed. 05383_ S-27 Virus misfires. 05393_ Imp. Deuterium Engine destroyed. 05394_ P-70 Sage resets S-27 Virus, system corruption cleaned. 05397_ Door malfunctions. 05397_ Arm. Huge Wheel destroyed. 05398_ Imp. Cooling System destroyed. 05400_ Mic. Nuclear Core destroyed. 05403_ Force Field destroyed. 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T + """" # | | ???????????????????# ###] # """" # | | ???????????????????# ????# # """" # | | ???????????????????#???????### ### # | | ????????????????????????###### #?###+###? | | ????????????????????????# # #???# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 26 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Kinecelleration 40 Item Schematics ----------------- Quantum Reactor | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageAssemblyCalibrator Manual? 0 Play Time 00:48:10 Cumulative 285.3 hours Start 2022.11.22 @ 00:09:49 End 2022.11.22 @ 00:55:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fbe3955-d7d6-4bf8-a8e5-7807eb5a38a9