Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 18:03:11

Player: Demise

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (17)      85
Value Destroyed (300)      300
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-8)                 -8
              TOTAL SCORE: 2897

 Bonus
-------
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             683/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (115) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
           Cesium-ion Thruster
>          --- UTILITY (4) ------
  Advanced Visual Processing Unit
           Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Mace
>          --- INVENTORY (5) ----
     Small Storage Unit
  Improved Signal Interpreter
     Light Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
      Heavy Ion Engine
>           --- PROPULSION -------
            Cesium-ion Thruster
            Cesium-ion Thruster
            Cesium-ion Thruster
>           --- UTILITY ----------
   Advanced Visual Processing Unit
            Seismic Detector
            Targeting Computer
   Improved Light Armor Plating
>           --- WEAPON -----------
  Makeshift Axe
>           --- INVENTORY --------
      Small Storage Unit
   Improved Signal Interpreter
      Light Assault Rifle
      Heavy Assault Rifle
            Rocket Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Cesium-ion Thruster
  Flight Unit              Cesium-ion Thruster
Utility                    Seismic Detector
  Device                   Seismic Detector
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   2   
  Utility                  2    | .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             35   | 4   5   5   13  8   .   
  Power                    3    | .   .   1   2   .   .   
    Engine                 3    | .   .   1   2   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | .   2   2   6   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 11   | .   2   2   6   1   .   
  Utility                  10   | 2   1   1   3   3   .   
    Device                 5    | 2   1   1   .   1   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              3    | .   .   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   2   1   2   4   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 2   2   1   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 11   | .   .   3   2   2   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               7    | .   .   2   1   1   3   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   
  Highest Loss Streak      4    | .   .   2   2   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   51  87  90  82  67  
  Engine                   6    | .   .   7   11  9   7   
  Flight                   27   | .   16  25  39  29  28  
  Device                   11   | .   12  24  8   6   .   
  Processor                6    | .   .   .   6   17  15  
  Protection               3    | .   .   .   2   9   7   
  Ballistic Gun            17   | .   22  28  22  4   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             19   | 5   5   7   15  19  14  
  Greatest Support         20   | 3   8   8   20  19  14  
  Greatest Overweight (x)  4    | 1   1   1   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   3   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   5   
  Average Carried          4    | 3   4   4   4   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 4   5   5   4   5   5   

 Class Distribution 
--------------------
 47% | Mutant
 34% | Sprinter
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
         Sprinter | -9/Materials
         Sprinter | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac 
Matter Collected           774  | 256 99  91  131 197 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            486  | 114 128 29  164 51  .   
  Parts                    30   | 5   6   5   9   5   .   
Haulers Intercepted        2    | .   .   .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  11   | .   2   2   2   5   .   
  Guns                     6    | .   2   2   2   .   .   
  AOE                      5    | .   .   .   .   5   .   
Classes Destroyed          8    | 2   3   1   2   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  7    | .   .   2   1   4   .   
  Grunt                    2    | .   2   .   .   .   .   
  Sentry                   2    | .   .   .   1   1   .   
Best Kill Streak           5    | 2   2   2   1   5   .   
  Combat Bots Only         5    | .   2   2   1   5   .   
Max Kills in Single Turn   5    | 1   1   1   1   5   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   5   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Damage Taken               912  | .   89  131 216 286 190 
  Core                     179  | .   25  31  38  68  17  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         88   | 100 .   77  90  87  .   
Volleys Fired              60   | 4   25  6   20  5   .   
  Largest                  2    | 2   2   2   2   2   .   
  Hottest                  56   | 40  40  40  43  56  .   
Shots Fired                109  | 8   43  12  40  6   .   
  Gun                      104  | 8   43  12  40  1   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 5    | .   .   .   .   5   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  104  | 8   43  12  40  1   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                5    | .   .   .   .   5   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         8    | 2   8   7   5   .   .   
  Robot Miss Streak        4    | 1   4   2   4   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        2    | .   .   1   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   1   .   .   
Shots Hit Robots           55   | 4   22  8   21  .   .   
  Core Hits                35   | 3   9   3   12  8   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   .   .   
  Critical Strikes         1    | .   .   .   1   .   .   
    Destroy                1    | .   .   .   1   .   .   
Melee Attacks              12   | .   .   .   .   12  .   
  Impact                   2    | .   .   .   .   2   .   
  Slashing                 10   | .   .   .   .   10  .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           910  | 44  233 99  272 262 .   
  Guns                     648  | 44  233 99  272 .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               259  | .   .   .   .   259 .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  3    | .   .   .   .   3   .   
  Kinetic                  648  | 44  233 99  272 .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                259  | .   .   .   .   259 .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      24   | .   .   .   .   24  .   
  Shots                    1    | .   .   .   .   1   .   
  Rammed                   1    | .   .   .   .   1   .   
Targets Rammed             1    | .   .   .   .   1   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        263  | .   4   8   263 27  .   
  Average Temperature      32   | .   2   7   37  9   .   
  Received Heat Transfer   198  | .   54  .   48  54  42  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             439  | 10  164 153 439 432 211 
  Initial                  196  | .   6   63  55  185 196 
  Average                  179  | 5   110 84  203 345 197 
Maximum Alert Level        2    | .   .   .   2   2   1   
  Low Security (%)         67   | 100 100 100 53  6   79  
  Level 1                  27   | .   .   .   42  71  20  
  Level 2                  5    | .   .   .   3   22  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   4   3   .   
  Investigation            6    | .   .   .   3   3   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           4    | .   1   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              88   | .   13  13  23  31  8   
  Peak Tracking Total      24   | .   3   6   11  24  12  
  Tactical Retreats        7    | .   .   1   6   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          13   | .   3   .   5   5   .   
  Terminals                12   | .   3   .   4   5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                55   | .   13  .   19  23  .   
  Successful               29   | .   7   .   8   14  .   
  Failed                   26   | .   6   .   11  9   .   
    Catastrophic           6    | .   2   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   50   | .   13  .   16  21  .   
  Terminals                53   | .   13  .   17  23  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   3   .   2   6   .   
  Robot Analysis           7    | .   2   .   2   3   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   1   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         17   | .   4   .   5   8   .   
  Terminals                16   | .   4   .   4   8   .   
    Track                  1    | .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   1   .   
    Botnet                 10   | .   3   .   2   5   .   
    Operators              4    | .   1   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
    Tunnel                 1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   4   4   .   
  Full Trace Events        4    | .   .   .   2   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       7    | .   2   .   2   3   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac 
Turns Passed               825  | 46  212 121 217 166 63  
Spaces Moved               1358 | 32  303 238 440 317 28  
  Core                     132  | 32  77  2   .   .   21  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1226 | .   226 236 440 317 7   
  Fastest Speed            26   | 50  37  37  26  27  30  
  Average Speed            37   | 78  41  37  28  28  212 
  Slowest Speed            250  | 100 100 100 34  29  250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            32   | .   1   5   12  14  .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       34   | 3   57  56  47  41  1   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   1   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 12   | .   .   .   .   12  .   
Terrain Destroyed          46   | .   .   .   .   46  .   
  Melee                    12   | .   .   .   .   12  .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      34   | .   .   .   .   34  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Total                      1521 | 43  351 253 483 360 31  
  Wait                     52   | .   10  2   12  25  3   
  Move                     1296 | 31  300 227 415 295 28  
  Hop                      26   | .   1   5   12  8   .   
  Pick Up                  16   | 4   3   4   3   2   .   
  Fast Attach              17   | 4   2   3   5   3   .   
  Attach                   8    | .   3   1   2   2   .   
  Detach                   6    | .   4   .   .   2   .   
  Swap                     10   | .   .   1   6   3   .   
  Drop                     18   | .   3   4   8   3   .   
  Fire                     60   | 4   25  6   20  5   .   
  Melee                    12   | .   .   .   .   12  .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   47 | -11/Scrapyard | Entered Materials
  142 | -10/Materials | Discovered new exit (range 15)
  190 | -10/Materials | Discovered new exit (range 16)
  204 | -10/Materials | Discovered new exit (range 16)
  259 | -10/Materials | Entered Mines
  268 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  300 | -10/Mines     | Build established: Mutant
  316 | -10/Mines     | Learned location of Zion (-7)
  323 | -10/Mines     | Discovered new exit (range 8)
  330 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  335 | -10/Mines     | Learned Materials interactive machine intel
  344 | -10/Mines     | Discovered new exit (range 13)
  380 | -10/Mines     | Entered Materials
  380 | -9/Materials  | Evolved 2 slots: Propulsion x2
  381 | -9/Materials  | Loaded intel: 18 interactive machine locations
  473 | -9/Materials  | Discovered new exit (range 18)
  596 | -9/Materials  | Discovered new exit (range 4)
  597 | -9/Materials  | Entered another Materials area
  597 | -8/Materials  | Evolved 2 slots: Utility x2
  758 | -8/Materials  | Discovered new exit (range 15)
  763 | -8/Materials  | Entered Factory
  763 | -7/Factory    | Evolved 2 slots: Propulsion x2
  826 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  B-series brawlers are a melee variant of the grunt class, engaging targets at
  close range with the support of ranged combat units. They are protected by
  additional armor to increase their chances of survival while closing distance
  with a target, after which their hammer can quickly crush vital components and
  diminish the target's ability to operate.
00759_ ALERT: Suspicious activity at Terminal M009. Dispatching Investigation
  squad.
00760_ Triggered Alarm Trap.
00760_ An alarm sounds.
00760_ ALERT: Alarm triggered, dispatching investigation squad.
00763_ Slammed into G-47 Trooper.
PARAMETERS=PROPULSION+2
LOCATION=UNKNOWN
GOAL=ESCAPE
00774_ ALERT: Infestation compromised Garrison Access F002, dispatching
  Demolisher response squad.
00789_ ALERT: All DSF locations entering lockdown mode.
00817_ Cesium-ion Thruster destroyed. <x2>
00821_ Flight Unit destroyed.
00824_ Hvy. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????                    |
| ????????????????????????? ?????                    |
| ????????????????????????? ?????                    |
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| ????????????????????????# #????                    |
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| ?????#     #    """"""  # #????                    |
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| ?????#     +    """     # #????                    |
| ?????#     # !  """     + #????                    |
| ?????#     #    """     # #????                    |
| ?????#     #            # #????                    |
| ?????#     #            # #????                    |
| ?????#     #            #@#????                    |
| ?????#     ##/##/######## #????                    |
| ?????+      ??  ????????# #????                    |
| ?????#        ??????????# #????                    |
| ?????#       ???????????# #????                    |
| ?????#       ???????????  #????                    |
| ?????#       ???????????###????                    |
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| ???????????????????????????????                    |
| ???????????????????????????????                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                64
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralDroneExoskeleton
  Manual?         0
Play Time         00:19:17
  Cumulative      628.5 hours
  Start           2022.06.21 @ 17:44:26
  End             2022.06.21 @ 18:03:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          504
  Rogue           504
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             74
Gallery%          85
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30a1ea5a-104b-470e-8f0a-87ac2be5e6bc