Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 18:03:11 Player: Demise Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (300) 300 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-8) -8 TOTAL SCORE: 2897 Bonus ------- Friendly Fire -8 Cogmind --------- Core Integrity 683/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Cesium-ion Thruster > --- UTILITY (4) ------ Advanced Visual Processing Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (5) ---- Small Storage Unit Improved Signal Interpreter Light Assault Rifle Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Seismic Detector Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Makeshift Axe > --- INVENTORY -------- Small Storage Unit Improved Signal Interpreter Light Assault Rifle Heavy Assault Rifle Rocket Launcher [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 4 | . . . 2 . 2 Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 35 | 4 5 5 13 8 . Power 3 | . . 1 2 . . Engine 3 | . . 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | . 2 2 6 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 11 | . 2 2 6 1 . Utility 10 | 2 1 1 3 3 . Device 5 | 2 1 1 . 1 . Storage . | . . . . . . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 11 | 2 2 1 2 4 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 2 1 2 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 11 | . . 3 2 2 4 Power 1 | . . . . . 1 Propulsion 7 | . . 2 1 1 3 Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Highest Loss Streak 4 | . . 2 2 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 76 | . 51 87 90 82 67 Engine 6 | . . 7 11 9 7 Flight 27 | . 16 25 39 29 28 Device 11 | . 12 24 8 6 . Processor 6 | . . . 6 17 15 Protection 3 | . . . 2 9 7 Ballistic Gun 17 | . 22 28 22 4 . Naked Turns . | . . . . . . Heaviest Build 19 | 5 5 7 15 19 14 Greatest Support 20 | 3 8 8 20 19 14 Greatest Overweight (x) 4 | 1 1 1 . . 4 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 5 5 4 5 5 Class Distribution -------------------- 47% | Mutant 34% | Sprinter 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 774 | 256 99 91 131 197 . Remotely . | . . . . . . Salvage Created 486 | 114 128 29 164 51 . Parts 30 | 5 6 5 9 5 . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 11 | . 2 2 2 5 . Guns 6 | . 2 2 2 . . AOE 5 | . . . . 5 . Classes Destroyed 8 | 2 3 1 2 . . Tunneler 1 | 1 . . . . . Hauler 2 | . . . 2 . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 7 | . . 2 1 4 . Grunt 2 | . 2 . . . . Sentry 2 | . . . 1 1 . Best Kill Streak 5 | 2 2 2 1 5 . Combat Bots Only 5 | . 2 2 1 5 . Max Kills in Single Turn 5 | 1 1 1 1 5 . Gunslinging . | . . . . . . Exploded 5 | . . . . 5 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 912 | . 89 131 216 286 190 Core 179 | . 25 31 38 68 17 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 . 77 90 87 . Volleys Fired 60 | 4 25 6 20 5 . Largest 2 | 2 2 2 2 2 . Hottest 56 | 40 40 40 43 56 . Shots Fired 109 | 8 43 12 40 6 . Gun 104 | 8 43 12 40 1 . Cannon . | . . . . . . Launcher 5 | . . . . 5 . Special . | . . . . . . Kinetic 104 | 8 43 12 40 1 . Thermal . | . . . . . . Explosive 5 | . . . . 5 . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 2 8 7 5 . . Robot Miss Streak 4 | 1 4 2 4 . . Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 55 | 4 22 8 21 . . Core Hits 35 | 3 9 3 12 8 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 1 | . . . 1 . . Destroy 1 | . . . 1 . . Melee Attacks 12 | . . . . 12 . Impact 2 | . . . . 2 . Slashing 10 | . . . . 10 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 910 | 44 233 99 272 262 . Guns 648 | 44 233 99 272 . . Cannons . | . . . . . . Explosions 259 | . . . . 259 . Melee . | . . . . . . Ramming 3 | . . . . 3 . Kinetic 648 | 44 233 99 272 . . Thermal . | . . . . . . Explosive 259 | . . . . 259 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 24 | . . . . 24 . Shots 1 | . . . . 1 . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 263 | . 4 8 263 27 . Average Temperature 32 | . 2 7 37 9 . Received Heat Transfer 198 | . 54 . 48 54 42 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 439 | 10 164 153 439 432 211 Initial 196 | . 6 63 55 185 196 Average 179 | 5 110 84 203 345 197 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 67 | 100 100 100 53 6 79 Level 1 27 | . . . 42 71 20 Level 2 5 | . . . 3 22 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . 4 3 . Investigation 6 | . . . 3 3 . Extermination . | . . . . . . Reinforcement 3 | . 2 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 4 | . 1 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 13 13 23 31 8 Peak Tracking Total 24 | . 3 6 11 24 12 Tactical Retreats 7 | . . 1 6 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 13 | . 3 . 5 5 . Terminals 12 | . 3 . 4 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 55 | . 13 . 19 23 . Successful 29 | . 7 . 8 14 . Failed 26 | . 6 . 11 9 . Catastrophic 6 | . 2 . 4 . . Database Lockouts . | . . . . . . Manual 50 | . 13 . 16 21 . Terminals 53 | . 13 . 17 23 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 . 2 6 . Robot Analysis 7 | . 2 . 2 3 . Branch Access Points 1 | . . . . 1 . Terminal Index 1 | . . . . 1 . Recall Reinforcements 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 17 | . 4 . 5 8 . Terminals 16 | . 4 . 4 8 . Track 1 | . . . . 1 . Assimilate 1 | . . . . 1 . Botnet 10 | . 3 . 2 5 . Operators 4 | . 1 . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 . 4 4 . Full Trace Events 4 | . . . 2 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . 2 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 10 | . . . . 10 . Highest-Rated Ally 10 | . . . . 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 7 | . 2 . 2 3 . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 825 | 46 212 121 217 166 63 Spaces Moved 1358 | 32 303 238 440 317 28 Core 132 | 32 77 2 . . 21 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1226 | . 226 236 440 317 7 Fastest Speed 26 | 50 37 37 26 27 30 Average Speed 37 | 78 41 37 28 28 212 Slowest Speed 250 | 100 100 100 34 29 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 32 | . 1 5 12 14 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 57 56 47 41 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 12 | . . . . 12 . Terrain Destroyed 46 | . . . . 46 . Melee 12 | . . . . 12 . Projectile . | . . . . . . AOE 34 | . . . . 34 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1521 | 43 351 253 483 360 31 Wait 52 | . 10 2 12 25 3 Move 1296 | 31 300 227 415 295 28 Hop 26 | . 1 5 12 8 . Pick Up 16 | 4 3 4 3 2 . Fast Attach 17 | 4 2 3 5 3 . Attach 8 | . 3 1 2 2 . Detach 6 | . 4 . . 2 . Swap 10 | . . 1 6 3 . Drop 18 | . 3 4 8 3 . Fire 60 | 4 25 6 20 5 . Melee 12 | . . . . 12 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 15) 190 | -10/Materials | Discovered new exit (range 16) 204 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Entered Mines 268 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 300 | -10/Mines | Build established: Mutant 316 | -10/Mines | Learned location of Zion (-7) 323 | -10/Mines | Discovered new exit (range 8) 330 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 335 | -10/Mines | Learned Materials interactive machine intel 344 | -10/Mines | Discovered new exit (range 13) 380 | -10/Mines | Entered Materials 380 | -9/Materials | Evolved 2 slots: Propulsion x2 381 | -9/Materials | Loaded intel: 18 interactive machine locations 473 | -9/Materials | Discovered new exit (range 18) 596 | -9/Materials | Discovered new exit (range 4) 597 | -9/Materials | Entered another Materials area 597 | -8/Materials | Evolved 2 slots: Utility x2 758 | -8/Materials | Discovered new exit (range 15) 763 | -8/Materials | Entered Factory 763 | -7/Factory | Evolved 2 slots: Propulsion x2 826 | -7/Factory | Self-destructed Last Messages --------------- B-series brawlers are a melee variant of the grunt class, engaging targets at close range with the support of ranged combat units. They are protected by additional armor to increase their chances of survival while closing distance with a target, after which their hammer can quickly crush vital components and diminish the target's ability to operate. 00759_ ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. 00760_ Triggered Alarm Trap. 00760_ An alarm sounds. 00760_ ALERT: Alarm triggered, dispatching investigation squad. 00763_ Slammed into G-47 Trooper. PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE 00774_ ALERT: Infestation compromised Garrison Access F002, dispatching Demolisher response squad. 00789_ ALERT: All DSF locations entering lockdown mode. 00817_ Cesium-ion Thruster destroyed. 00821_ Flight Unit destroyed. 00824_ Hvy. Ion Engine destroyed. 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""" + #???? | | ?????# # """ # #???? | | ?????# # # #???? | | ?????# # # #???? | | ?????# # #@#???? | | ?????# ##/##/######## #???? | | ?????+ ?? ????????# #???? | | ?????# ??????????# #???? | | ?????# ???????????# #???? | | ?????# ??????????? #???? | | ?????# ???????????###???? | | ?????# ????????????????? | | ?????# " ????????????????? | | ?????# " ????????????????? | | ?????# ""G"???????????????? | | ?????# ?????????????????? | | ?????# ??????????????????? | | ?????? ???????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralDroneExoskeleton Manual? 0 Play Time 00:19:17 Cumulative 628.5 hours Start 2022.06.21 @ 17:44:26 End 2022.06.21 @ 18:03:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 504 Rogue 504 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30a1ea5a-104b-470e-8f0a-87ac2be5e6bc