Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 16:45:58 // Halloween2020/ForbiddenLore

Player: Vine

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (1408)     1408
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3669

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             236/550
Matter                     300/300
Energy                     113/265
System Corruption          0%
Temperature                Cool (647)
Movement                   Walking (130)
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (4) ---
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
       Improved Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Titanium Leg
                Titanium Leg
                Gravity Neutralizing Apparatus
       Enhanced Optical Array
       Improved Weapon Shielding
         Medium Armor Plating
       Advanced EMP Blaster

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Enhanced Optical Array
  Advanced Sensor Array
>          --- WEAPON -----------
           Electrolaser
           Plasma Cannon
           Shotgun
>          --- INVENTORY --------
           Nuclear Core
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
  Enhanced Optical Array
  Improved Weapon Shielding
    Medium Armor Plating
           Plasma Cannon
  Improved Assault Rifle
  Advanced EMP Blaster
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             66   | 5   14  15  11  21  
  Power                    10   | 1   2   1   .   6   
    Engine                 6    | 1   2   1   .   2   
    Core                   4    | .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 2   6   6   5   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    27   | 2   6   6   5   8   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | .   4   .   2   2   
    Device                 1    | .   .   .   .   1   
    Storage                3    | .   2   .   .   1   
    Processor              2    | .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   2   8   4   5   
    Energy Gun             6    | 1   1   1   2   1   
    Energy Cannon          3    | .   .   .   .   3   
    Ballistic Gun          4    | 1   .   1   1   1   
    Ballistic Cannon       4    | .   1   3   .   .   
    Launcher               4    | .   .   3   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   .   .   .   5   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      3    | .   .   .   .   3   
Average Slot Usage (%)     98   | .   96  98  99  98  
  Engine                   8    | .   14  11  9   1   
  Core                     2    | .   .   .   .   7   
  Leg                      32   | .   27  32  36  36  
  Device                   2    | .   .   .   .   7   
  Storage                  9    | .   8   11  9   9   
  Processor                10   | .   12  11  9   9   
  Protection               2    | .   3   .   9   1   
  Energy Gun               10   | .   14  14  8   5   
  Energy Cannon            1    | .   .   .   .   5   
  Ballistic Gun            11   | .   8   6   12  16  
  Ballistic Cannon         4    | .   5   10  5   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             53   | 8   25  34  42  53  
  Greatest Support         68   | 20  20  30  45  68  
  Greatest Overweight (x)  1    | 1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | 4   10  10  10  12  
  Average Capacity         9    | 4   6   10  10  11  
  Most Carried             12   | 4   10  10  10  12  
  Average Carried          8    | 2   5   9   9   10  
  Final Capacity           12   | 4   10  10  10  12  
  Final Carried            12   | 2   10  10  10  12  

 Class Distribution 
--------------------
 48% | Skirmisher
 33% | Mutant
 11% | Scavenger-Tank
  5% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
     Skirmisher | -9/Materials
 Scavenger-Tank | -8/Materials
     Skirmisher | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  
Matter Collected           1720 | 248  192  387  228  665  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2254 | .    298  518  201  1237 
  Parts                    125  | .    16   24   15   70   
Haulers Intercepted        8    | .    2    2    1    3    
Recyclers Shooed           1    | .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  40   | .   5   12  6   17  
  Guns                     23   | .   5   6   1   11  
  Cannons                  9    | .   .   3   .   6   
  AOE                      7    | .   .   2   5   .   
Classes Destroyed          10   | .   5   2   1   2   
  Worker                   3    | .   .   .   .   3   
  Builder                  5    | .   .   .   1   4   
  Hauler                   8    | .   2   2   1   3   
  Recycler                 5    | .   1   .   .   4   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  13   | .   3   .   4   6   
  Grunt                    18   | .   2   8   2   6   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   6    | .   .   3   .   3   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           6    | .   3   4   5   6   
  Combat Bots Only         5    | .   2   3   4   5   
Max Kills in Single Turn   3    | .   1   1   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               2452 | .    246  345  109  1752 
  Core                     380  | .    8    58   .    314  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         93   | 100  96   85   .    .    
Volleys Fired              151  | .    33   33   7    78   
  Largest                  3    | .    2    3    3    3    
  Hottest                  168  | .    75   115  98   168  
Shots Fired                378  | .    66   95   20   197  
  Gun                      273  | .    62   59   11   141  
  Cannon                   98   | .    4    31   7    56   
  Launcher                 7    | .    .    5    2    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  207  | .    33   50   13   111  
  Thermal                  128  | .    33   9    .    86   
  Explosive                7    | .    .    5    2    .    
  Electromagnetic          36   | .    .    31   5    .    
  Robot Hit Streak         17   | .    4    12   2    17   
  Robot Miss Streak        5    | .    4    2    5    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           215  | .    33   60   5    117  
  Core Hits                103  | .    14   25   10   54   
  Critical Hits            1    | .    .    .    .    1    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3941 | .    395  1040 418  2088 
  Guns                     2164 | .    327  538  52   1247 
  Cannons                  1227 | .    68   318  .    841  
  Explosions               550  | .    .    184  366  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1721 | .    193  551  9    968  
  Thermal                  1394 | .    202  30   42   1120 
  Explosive                508  | .    .    184  324  .    
  Electromagnetic          318  | .    .    275  43   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            50   | .    .    .    39   11   
  Projectiles              11   | .    .    .    .    11   
  Explosions               39   | .    .    .    39   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    3    .    .    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      65   | .    .    .    65   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        664  | .    84   334  78   664  
  Average Temperature      131  | .    33   104  33   176  
  Received Heat Transfer   849  | .    60   168  .    621  
  Effects                  29   | .    .    1    .    28   
    Shutdowns              6    | .    .    .    .    6    
    Energy Bleed           3    | .    .    1    .    2    
    Interference           7    | .    .    .    .    7    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          3    | .    .    .    .    3    
    Damage (minor)         3    | .    .    .    .    3    
    Damage (major)         3    | .    .    .    .    3    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    6    
  Heat Transferred         2854 | .    450  75   50   2279 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             439  | .   199 259 326 439 
  Initial                  100  | .   .   9   100 83  
  Average                  144  | .   56  129 230 212 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         70   | 100 100 67  40  54  
  Level 1                  27   | .   .   32  59  36  
  Level 2                  2    | .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   .   1   1   6   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           3    | .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              65   | .   9   18  8   30  
  Peak Tracking Total      5    | .   3   3   4   5   
  Tactical Retreats        6    | .   .   3   1   2   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          16   | .   7   1   2   6   
  Terminals                11   | .   5   .   2   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   1   1   .   2   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                46   | .   15  11  6   14  
  Successful               30   | .   10  8   3   9   
  Failed                   16   | .   5   3   3   5   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                21   | .   8   .   6   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          23   | .   5   11  .   7   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   5   .   3   5   
  Prototype ID Bank        4    | .   2   .   1   1   
  Open Door                2    | .   .   .   .   2   
  Repair Station Index     1    | .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   
  Unreport Threat          1    | .   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       16   | .   4   8   .   4   
  Scan Component           8    | .   2   4   .   2   
  Repair                   8    | .   2   4   .   2   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   5   1   2   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             8    | .   2   4   .   2   
  Time                     238  | .   58  104 .   76  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  
Turns Passed               3181 | 66   912  794  374  1035 
Spaces Moved               1614 | 51   550  294  213  506  
  Core                     12   | 12   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1602 | 39   550  294  213  506  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            131  | 107  131  135  148  125  
  Slowest Speed            150  | 120  150  150  150  130  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 3    56   24   17   52   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    1    
Terrain Destroyed          83   | .    .    34   30   19   
  Melee                    .    | .    .    .    .    .    
  Projectile               19   | .    .    .    .    19   
  AOE                      64   | .    .    34   30   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      2365 | 61  680 620 256 748 
  Wait                     437  | .   57  258 5   117 
  Move                     1610 | 50  549 293 212 506 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  54   | 6   13  12  11  12  
  Fast Attach              9    | 1   4   .   1   3   
  Attach                   13   | 4   1   4   2   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     44   | .   9   11  8   16  
  Drop                     47   | .   14  9   10  14  
  Fire                     151  | .   33  33  7   78  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Discovered new exit (range 14)
  507 | -10/Materials | Repaired Med. Armor Plating
  533 | -10/Materials | Repaired Aluminum Leg
  546 | -10/Materials | Discovered new exit (range 3)
  979 | -10/Materials | Entered another Materials area
  979 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1273 | -9/Materials  | Build established: Skirmisher
 1374 | -9/Materials  | Repaired Aluminum Leg
 1403 | -9/Materials  | Repaired Aluminum Leg
 1430 | -9/Materials  | Repaired Aluminum Leg
 1458 | -9/Materials  | Repaired Aluminum Leg
 1748 | -9/Materials  | Discovered new exit (range 4)
 1773 | -9/Materials  | Entered another Materials area
 1773 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2065 | -8/Materials  | Build established: Scavenger-Tank
 2125 | -8/Materials  | Discovered new exit (range 9)
 2147 | -8/Materials  | Entered Storage
 2576 | -8/Storage    | Garrison activated, responded to threat
 2912 | -8/Storage    | Build established: Skirmisher
 3018 | -8/Storage    | Repaired Titanium Leg
 3100 | -8/Storage    | Repaired Titanium Leg
 3173 | -8/Storage    | Core integrity fell below 50%
 3182 | -8/Storage    | Self-destructed

 Last Messages 
---------------
03167_ Imp. Assault Rifle permanently disabled.
03167_ Overheating: Short circuit.
03167_ Destroyed Imp. Heat Sink.
03170_ Titanium Leg permanently disabled.
03170_ Overheating: Short circuit.
03172_ Overheating: Hcp. Storage Unit damaged (-133).
03172_ Overheating: Plasma Cannon damaged (-13).
03172_ Overheating: Imp. Ion Engine damaged (-27).
03173_ Overheating: Core damaged (-104).
03173_ Broken Imp. Assault Rifle destroyed.
03174_ Power failure, Imp. Ion Engine shutdown.
03174_ Enh. Optical Array permanently disabled.
03174_ Overheating: Short circuit.
03176_ Plasma Cannon destroyed.
03177_ Overheating: Imp. Ion Engine damaged (-4).
03179_ Overheating: System interference.
03179_ Adv. Sensor Array temporarily disabled.
03180_ Overheating: Imp. Ion Engine damaged (-3).
03180_ Particle Gun destroyed.
03182_ Power failure, Imp. Ion Engine shutdown.

 Map 
-----
+----------------------------------------------------+
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| ??????##%###??#  #??#T%##"G"#?#   #??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageRestorationMantle
  Manual?         0
Play Time         00:37:53
  Cumulative      21.3 hours
  Start           2020.11.07 @ 16:09:15
  End             2020.11.07 @ 16:45:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de7c9a69-7b07-4597-99cb-e15f06f127af