Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 16:45:58 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1408) 1408 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3669 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 236/550 Matter 300/300 Energy 113/265 System Corruption 0% Temperature Cool (647) Movement Walking (130) Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Gravity Neutralizing Apparatus Enhanced Optical Array Improved Weapon Shielding Medium Armor Plating Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array > --- WEAPON ----------- Electrolaser Plasma Cannon Shotgun > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Titanium Leg Titanium Leg Enhanced Optical Array Improved Weapon Shielding Medium Armor Plating Plasma Cannon Improved Assault Rifle Advanced EMP Blaster [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Shotgun Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 66 | 5 14 15 11 21 Power 10 | 1 2 1 . 6 Engine 6 | 1 2 1 . 2 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 27 | 2 6 6 5 8 Treads . | . . . . . Leg 27 | 2 6 6 5 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | . 4 . 2 2 Device 1 | . . . . 1 Storage 3 | . 2 . . 1 Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 21 | 2 2 8 4 5 Energy Gun 6 | 1 1 1 2 1 Energy Cannon 3 | . . . . 3 Ballistic Gun 4 | 1 . 1 1 1 Ballistic Cannon 4 | . 1 3 . . Launcher 4 | . . 3 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . . . 5 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 5 | . . . . 5 Highest Loss Streak 3 | . . . . 3 Average Slot Usage (%) 98 | . 96 98 99 98 Engine 8 | . 14 11 9 1 Core 2 | . . . . 7 Leg 32 | . 27 32 36 36 Device 2 | . . . . 7 Storage 9 | . 8 11 9 9 Processor 10 | . 12 11 9 9 Protection 2 | . 3 . 9 1 Energy Gun 10 | . 14 14 8 5 Energy Cannon 1 | . . . . 5 Ballistic Gun 11 | . 8 6 12 16 Ballistic Cannon 4 | . 5 10 5 . Naked Turns . | . . . . . Heaviest Build 53 | 8 25 34 42 53 Greatest Support 68 | 20 20 30 45 68 Greatest Overweight (x) 1 | 1 1 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 4 10 10 10 12 Average Capacity 9 | 4 6 10 10 11 Most Carried 12 | 4 10 10 10 12 Average Carried 8 | 2 5 9 9 10 Final Capacity 12 | 4 10 10 10 12 Final Carried 12 | 2 10 10 10 12 Class Distribution -------------------- 48% | Skirmisher 33% | Mutant 11% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1720 | 248 192 387 228 665 Remotely . | . . . . . Salvage Created 2254 | . 298 518 201 1237 Parts 125 | . 16 24 15 70 Haulers Intercepted 8 | . 2 2 1 3 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 40 | . 5 12 6 17 Guns 23 | . 5 6 1 11 Cannons 9 | . . 3 . 6 AOE 7 | . . 2 5 . Classes Destroyed 10 | . 5 2 1 2 Worker 3 | . . . . 3 Builder 5 | . . . 1 4 Hauler 8 | . 2 2 1 3 Recycler 5 | . 1 . . 4 Watcher 1 | . 1 . . . Swarmer 13 | . 3 . 4 6 Grunt 18 | . 2 8 2 6 Brawler 1 | . . 1 . . Sentry 6 | . . 3 . 3 Hunter 2 | . . . . 2 Best Kill Streak 6 | . 3 4 5 6 Combat Bots Only 5 | . 2 3 4 5 Max Kills in Single Turn 3 | . 1 1 3 2 Gunslinging . | . . . . . Exploded 2 | . . 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2452 | . 246 345 109 1752 Core 380 | . 8 58 . 314 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 96 85 . . Volleys Fired 151 | . 33 33 7 78 Largest 3 | . 2 3 3 3 Hottest 168 | . 75 115 98 168 Shots Fired 378 | . 66 95 20 197 Gun 273 | . 62 59 11 141 Cannon 98 | . 4 31 7 56 Launcher 7 | . . 5 2 . Special . | . . . . . Kinetic 207 | . 33 50 13 111 Thermal 128 | . 33 9 . 86 Explosive 7 | . . 5 2 . Electromagnetic 36 | . . 31 5 . Robot Hit Streak 17 | . 4 12 2 17 Robot Miss Streak 5 | . 4 2 5 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 215 | . 33 60 5 117 Core Hits 103 | . 14 25 10 54 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3941 | . 395 1040 418 2088 Guns 2164 | . 327 538 52 1247 Cannons 1227 | . 68 318 . 841 Explosions 550 | . . 184 366 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1721 | . 193 551 9 968 Thermal 1394 | . 202 30 42 1120 Explosive 508 | . . 184 324 . Electromagnetic 318 | . . 275 43 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 50 | . . . 39 11 Projectiles 11 | . . . . 11 Explosions 39 | . . . 39 . Melee . | . . . . . Knockbacks 4 | . . 4 . . Impact . | . . . . . Kinetic 3 | . . 3 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 65 | . . . 65 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 664 | . 84 334 78 664 Average Temperature 131 | . 33 104 33 176 Received Heat Transfer 849 | . 60 168 . 621 Effects 29 | . . 1 . 28 Shutdowns 6 | . . . . 6 Energy Bleed 3 | . . 1 . 2 Interference 7 | . . . . 7 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 3 | . . . . 3 Damage (major) 3 | . . . . 3 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . . 6 Heat Transferred 2854 | . 450 75 50 2279 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 439 | . 199 259 326 439 Initial 100 | . . 9 100 83 Average 144 | . 56 129 230 212 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 70 | 100 100 67 40 54 Level 1 27 | . . 32 59 36 Level 2 2 | . . . . 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 1 1 6 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . . 1 . 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 9 18 8 30 Peak Tracking Total 5 | . 3 3 4 5 Tactical Retreats 6 | . . 3 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 3 | . . . 2 1 Max in Single Turn 2 | . . . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 16 | . 7 1 2 6 Terminals 11 | . 5 . 2 4 Fabricators . | . . . . . Repair Stations 4 | . 1 1 . 2 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 46 | . 15 11 6 14 Successful 30 | . 10 8 3 9 Failed 16 | . 5 3 3 5 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 8 . 6 7 Fabricators . | . . . . . Repair Stations 23 | . 5 11 . 7 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 5 . 3 5 Prototype ID Bank 4 | . 2 . 1 1 Open Door 2 | . . . . 2 Repair Station Index 1 | . 1 . . . Alert Level 1 | . . . . 1 Unreport Threat 1 | . . . 1 . Registered Components 1 | . . . 1 . Registered Prototypes 1 | . 1 . . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 16 | . 4 8 . 4 Scan Component 8 | . 2 4 . 2 Repair 8 | . 2 4 . 2 Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 1 2 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 8 | . 2 4 . 2 Time 238 | . 58 104 . 76 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3181 | 66 912 794 374 1035 Spaces Moved 1614 | 51 550 294 213 506 Core 12 | 12 . . . . Treads . | . . . . . Legs 1602 | 39 550 294 213 506 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 131 | 107 131 135 148 125 Slowest Speed 150 | 120 150 150 150 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 56 24 17 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 83 | . . 34 30 19 Melee . | . . . . . Projectile 19 | . . . . 19 AOE 64 | . . 34 30 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2365 | 61 680 620 256 748 Wait 437 | . 57 258 5 117 Move 1610 | 50 549 293 212 506 Hop . | . . . . . Pick Up 54 | 6 13 12 11 12 Fast Attach 9 | 1 4 . 1 3 Attach 13 | 4 1 4 2 2 Detach . | . . . . . Swap 44 | . 9 11 8 16 Drop 47 | . 14 9 10 14 Fire 151 | . 33 33 7 78 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 14) 507 | -10/Materials | Repaired Med. Armor Plating 533 | -10/Materials | Repaired Aluminum Leg 546 | -10/Materials | Discovered new exit (range 3) 979 | -10/Materials | Entered another Materials area 979 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1273 | -9/Materials | Build established: Skirmisher 1374 | -9/Materials | Repaired Aluminum Leg 1403 | -9/Materials | Repaired Aluminum Leg 1430 | -9/Materials | Repaired Aluminum Leg 1458 | -9/Materials | Repaired Aluminum Leg 1748 | -9/Materials | Discovered new exit (range 4) 1773 | -9/Materials | Entered another Materials area 1773 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2065 | -8/Materials | Build established: Scavenger-Tank 2125 | -8/Materials | Discovered new exit (range 9) 2147 | -8/Materials | Entered Storage 2576 | -8/Storage | Garrison activated, responded to threat 2912 | -8/Storage | Build established: Skirmisher 3018 | -8/Storage | Repaired Titanium Leg 3100 | -8/Storage | Repaired Titanium Leg 3173 | -8/Storage | Core integrity fell below 50% 3182 | -8/Storage | Self-destructed Last Messages --------------- 03167_ Imp. Assault Rifle permanently disabled. 03167_ Overheating: Short circuit. 03167_ Destroyed Imp. Heat Sink. 03170_ Titanium Leg permanently disabled. 03170_ Overheating: Short circuit. 03172_ Overheating: Hcp. Storage Unit damaged (-133). 03172_ Overheating: Plasma Cannon damaged (-13). 03172_ Overheating: Imp. Ion Engine damaged (-27). 03173_ Overheating: Core damaged (-104). 03173_ Broken Imp. Assault Rifle destroyed. 03174_ Power failure, Imp. Ion Engine shutdown. 03174_ Enh. Optical Array permanently disabled. 03174_ Overheating: Short circuit. 03176_ Plasma Cannon destroyed. 03177_ Overheating: Imp. Ion Engine damaged (-4). 03179_ Overheating: System interference. 03179_ Adv. Sensor Array temporarily disabled. 03180_ Overheating: Imp. Ion Engine damaged (-3). 03180_ Particle Gun destroyed. 03182_ Power failure, Imp. Ion Engine shutdown. Map ----- +----------------------------------------------------+ | ????# #???# !!! ""#????????????? | | ????# ##### !!! """ ! 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