Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 21:11:12 Player: AzureRose Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2469) 2469 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 5696 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 387 Friendly Fire -388 Cogmind --------- Core Integrity 0/700 Matter 201/300 Energy 60/100 System Corruption 27% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- High-capacity Matter Pod (200) Spread Laser Pulse Rifle Ion Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Katana Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Particle Charger > --- WEAPON ----------- Beam Rifle Advanced EMP Blaster Datajack Heavy Flail > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Aluminum Leg High-capacity Matter Pod Spread Laser Pulse Rifle Ion Cannon Heavy Assault Rifle Heavy Assault Rifle EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Katana [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . . 1 . 1 Weapon 2 | . . . 1 1 . . Parts Attached 98 | 6 3 1 17 9 44 18 Power 12 | 1 . . 4 . 4 3 Engine 8 | 1 . . 4 . 2 1 Core 4 | . . . . . 2 2 Reactor . | . . . . . . . Propulsion 33 | 2 . . 8 . 19 4 Treads . | . . . . . . . Leg 28 | . . . 8 . 16 4 Wheel 2 | 2 . . . . . . Hover 1 | . . . . . 1 . Flight 2 | . . . . . 2 . Utility 17 | 1 3 . . 3 8 2 Device 6 | . . . . 2 3 1 Storage 5 | 1 2 . . . 2 . Processor 5 | . 1 . . 1 2 1 Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 36 | 2 . 1 5 6 13 9 Energy Gun 4 | 1 . . 1 1 1 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 6 | 1 . . 1 . 2 2 Ballistic Cannon 6 | . . . 3 2 1 . Launcher 9 | . . 1 . 1 1 6 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 2 1 . Slashing Weapon 4 | . . . . . 4 . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . . 2 1 Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 3 | . . . . . . 3 System Corruption 24 | . . . . . . 24 Parts Lost 42 | . . 2 2 . 18 20 Power 5 | . . . 1 . 2 2 Propulsion 15 | . . 1 1 . 7 6 Utility 7 | . . . . . 5 2 Weapon 15 | . . 1 . . 4 10 Highest Loss Streak 16 | . . 2 1 . 5 16 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 97 97 97 98 94 68 Engine 7 | . 14 14 10 9 6 . Core 1 | . . . . . 2 5 Leg 22 | . . . 29 27 26 11 Wheel 3 | . 28 26 1 . . . Device 6 | . . . . 8 9 10 Storage 10 | . 14 14 11 9 10 7 Processor 6 | . 11 14 11 9 3 7 Energy Gun 5 | . 14 14 9 1 3 5 Energy Cannon 2 | . . . . . 4 . Ballistic Gun 4 | . 14 12 3 . 5 . Ballistic Cannon 8 | . . . 17 28 3 . Launcher 2 | . . . 1 . 2 6 Impact Weapon 3 | . . . . 4 4 4 Slashing Weapon 2 | . . . . . 6 . Special Melee Weapon 2 | . . . . . 4 5 Peak Build Rating 33 | 6 9 10 20 25 32 33 Average Rating 21 | 3 8 9 16 24 26 24 On Entrance 13 | . 6 9 10 20 25 23 Naked Turns . | . . . . . . . Heaviest Build 77 | 14 29 31 42 47 77 64 Greatest Support 38 | 32 32 32 30 30 38 35 Greatest Overweight (x) 14 | . . 1 2 1 8 14 Average Overweight (x) . | . . . . 1 1 3 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 17 | 7 11 15 15 15 18 20 Most Carried 20 | 5 10 14 15 15 20 20 Average Carried 15 | 2 7 13 14 14 17 15 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 20 | 2 10 14 15 15 20 8 Class Distribution -------------------- 35% | Gunner 34% | Scavenger-Mutant 18% | Mutant 5% | Scavenger-Tank 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 2417 | 249 . 199 439 312 1130 88 Remotely . | . . . . . . . Salvage Created 2489 | . . 129 528 245 1107 480 Parts 141 | . . 8 35 14 60 24 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 65 | . . 5 15 6 24 15 Melee 2 | . . . . . 2 . Guns 14 | . . 4 5 . 4 1 Cannons 26 | . . . 8 6 12 . AOE 22 | . . . 2 . 6 14 Classes Destroyed 13 | . . 2 3 1 5 2 Worker 2 | . . . . . 2 . Builder 6 | . . . 1 2 2 1 Tunneler 1 | . . . 1 . . . Recycler 1 | . . . . . 1 . Mechanic 1 | . . . . . 1 . Drone 2 | . . . . . 2 . Watcher 3 | . . . . 1 2 . Swarmer 7 | . . 3 3 . 1 . Grunt 30 | . . 2 8 4 14 2 Duelist 1 | . . . . . 1 . Sentry 14 | . . . 4 2 8 . Hunter 2 | . . . . . . 2 Assembled 11 | . . . . . . 11 Thug 1 | . . . . . . 1 Best Kill Streak 6 | . . 3 3 2 4 6 Combat Bots Only 6 | . . 3 3 2 3 6 Max Kills in Single Turn 3 | . . 1 1 1 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 . 1 3 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 476 | . . 54 54 36 220 112 Missed 116 | . . 11 12 10 58 25 Damage Taken 5963 | . . 436 452 290 2789 1996 Core 1222 | . . 108 40 24 348 702 Absorbed by Shields 409 | . . . . 112 297 . Regen/Repaired (Parts) 33 | . . . . . 33 . Core Remaining (%) 69 | 100 . 56 90 . 32 . Volleys Fired 170 | . . 20 31 16 79 24 Largest 4 | . . 2 3 4 3 2 Hottest 176 | . . 70 133 176 143 92 Shots Fired 354 | . . 37 91 54 140 32 Gun 147 | . . 37 41 . 50 19 Cannon 179 | . . . 48 54 77 . Launcher 28 | . . . 2 . 13 13 Special . | . . . . . . . Kinetic 219 | . . 17 60 54 84 4 Thermal 107 | . . 20 29 . 43 15 Explosive 15 | . . . 2 . 13 . Electromagnetic 13 | . . . . . . 13 Robot Hit Streak 12 | . . 6 12 6 10 7 Robot Miss Streak 5 | . . 3 5 4 4 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 198 | . . 25 45 27 83 18 Core Hits 122 | . . 7 27 11 56 21 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . . 2 5 . 3 2 Burn 6 | . . 2 2 . . 2 Destroy 1 | . . . 1 . . . Blast 5 | . . . 2 . 3 . Melee Attacks 19 | . . . . 2 16 1 Impact 5 | . . . . 2 3 . Slashing 8 | . . . . . 8 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 2 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5690 | . . 314 919 789 2772 896 Guns 1299 | . . 314 248 . 494 243 Cannons 2358 | . . . 556 659 1143 . Explosions 1702 | . . . 115 . 934 653 Melee 331 | . . . . 130 201 . Ramming . | . . . . . . . Kinetic 2543 | . . 136 614 659 1073 61 Thermal 1114 | . . 178 190 . 564 182 Explosive 1049 | . . . 115 . 934 . Electromagnetic 653 | . . . . . . 653 Impact 130 | . . . . 130 . . Slashing 201 | . . . . . 201 . Piercing . | . . . . . . . Highest Corruption 27 | . . . . . 21 27 Average Corruption 18 | . . . . . 18 23 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 74 | . . . . . 64 10 Message Errors 13 | . . . . . 12 1 Matter Fused 18 | . . . . . 17 1 Heat Flow Errors 6 | . . . . . 6 . Energy Discharges 16 | . . . . . 13 3 Parts Rejected 2 | . . . . . 1 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 9 | . . . . . 7 2 Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . 1 . Weapon Failures 5 | . . . . . 4 1 Overload Shots . | . . . . . . . Overflow Damage 248 | . . . 5 92 73 78 Projectiles 25 | . . . 5 2 18 . Explosions 133 | . . . . . 55 78 Melee 90 | . . . . 90 . . Knockbacks 18 | . . . 5 8 5 . Impact 1 | . . . . 1 . . Kinetic 16 | . . . 5 6 5 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 456 | . . . . . 296 160 Shots 17 | . . . . . 7 10 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 364 | . . 118 292 364 231 54 Average Temperature 80 | . . 46 93 141 69 22 Received Heat Transfer 1810 | . . 162 174 120 960 394 Effects 5 | . . . 2 3 . . Energy Bleed 1 | . . . . 1 . . Interference 2 | . . . 2 . . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 4 . . Impact Corruptions 2 | . . . . 2 . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 7 | . . 2 2 . 1 2 Heat Transferred 2914 | . . 666 703 . 990 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . . 4 Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Peak Influence 720 | . 17 106 367 399 720 496 Initial 247 | . . 6 40 123 83 247 Average 313 | . 13 62 221 214 437 379 Maximum Alert Level 3 | . . . 1 1 3 2 Low Security (%) 34 | 100 100 100 37 54 17 . Level 1 35 | . . . 62 45 27 55 Level 2 27 | . . . . . 49 44 Level 3 2 | . . . . . 5 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . 3 1 9 2 Investigation 5 | . . . 2 1 1 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . . 1 . 4 . Assault 4 | . . . . . 4 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 5 | . . . 3 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 1 5 22 8 64 28 Peak Tracking Total 11 | . 1 3 4 4 11 10 Tactical Retreats 13 | . . . 3 2 7 1 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 4 | . . . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 17 | . . . 3 . 8 6 Max in Single Turn 5 | . . . 2 . 2 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 16 | . 1 . 3 2 9 1 Terminals 12 | . 1 . 3 2 5 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 60 | . 3 . 16 11 27 3 Successful 28 | . 2 . 7 7 12 . Failed 31 | . 1 . 9 3 15 3 Catastrophic 5 | . . . . . 4 1 Database Lockouts 1 | . . . . 1 . . Manual 21 | . 1 . 4 . 16 . Terminals 48 | . 3 . 16 11 15 3 Fabricators . | . . . . . . . Repair Stations 5 | . . . . . 5 . Recycling Units 7 | . . . . . 7 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 2 . 7 7 4 . Record 6 | . 2 . . 4 . . Part Schematic 2 | . . . 1 . 1 . Prototype ID Bank 2 | . . . 2 . . . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . . 1 . . Alert Level 3 | . . . 1 1 1 . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 6 | . . . . . 6 . Process 1 | . . . . . 1 . Report Inventory 3 | . . . . . 3 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . . . 3 2 6 1 Full Trace Events 11 | . . . 3 1 6 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 38 | . . . . . 38 . Parts Recycled . | . . . . . . . Recycled Matter 27 | . . . . . 27 . Retrieved Matter 27 | . . . . . 27 . Retrieved Components 9 | . . . . . 9 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 1 1 Non-combat . | . . . . . . . Combat 2 | . . . . . 1 1 Robot Hacks Applied 2 | . . . . . 1 1 parse_system 2 | . . . . . 1 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies 12 | . . . . . 12 . Largest Group 10 | . . . . . 10 . Highest-Rated Group 173 | . . . . . 173 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders 2 | . . . . . 2 . GUARD 2 | . . . . . 2 . Ally Attacks 108 | . . . . . 108 . Total Damage 1321 | . . . . . 1321 . Kills 15 | . . . . . 15 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 19 | . . . . . 19 . Drone Recoveries 5 | . . . . . 5 . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 4240 | 47 150 319 912 461 2003 348 Spaces Moved 1915 | 35 137 253 457 197 756 80 Core 8 | 3 . . . . . 5 Treads . | . . . . . . . Legs 1432 | . . . 405 197 755 75 Wheels 474 | 32 137 253 52 . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Fastest Speed 50 | 50 100 100 115 190 190 190 Average Speed 179 | 95 100 101 169 190 213 308 Slowest Speed 750 | 100 100 115 190 190 674 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 31 | 4 25 57 31 12 85 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 264 | . . . 37 16 154 57 Melee . | . . . . . . . Projectile 37 | . . . 12 16 9 . AOE 227 | . . . 25 . 145 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 2394 | 48 149 278 531 241 1002 145 Wait 46 | . 1 . . 11 16 18 Move 1909 | 34 136 252 456 196 755 80 Hop . | . . . . . . . Pick Up 81 | 8 9 5 11 3 41 4 Fast Attach 13 | . . . 5 4 4 . Attach 48 | 6 1 1 3 1 20 16 Detach 2 | . . . . . 2 . Swap 37 | . 2 . 9 4 20 2 Drop 48 | . . . 16 4 28 . Fire 170 | . . 20 31 16 79 24 Melee 18 | . . . . 2 15 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . 15 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . . . . 7 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 6) 198 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 327 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 454 | -10/Mines | Discovered new exit (range 9) 517 | -10/Mines | Entered Materials 517 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 827 | -9/Materials | Build established: Gunner 882 | -9/Materials | Discovered new exit (range 14) 1423 | -9/Materials | Discovered new exit (range 3) 1429 | -9/Materials | Entered another Materials area 1429 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1568 | -8/Materials | Identified exit to Storage 1765 | -8/Materials | Central database locked down 1890 | -8/Materials | Entered Storage 2204 | -8/Storage | Repaired Blade Saw 2365 | -8/Storage | Build established: Scavenger-Mutant 2546 | -8/Storage | Lost 5 parts (1p2n1u1w) 2578 | -8/Storage | Crushed by falling debris 2578 | -8/Storage | Core integrity fell below 50% 2578 | -8/Storage | System corruption reached 10% 2609 | -8/Storage | Lost 5 parts (1p2u2w) 2905 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3090 | -8/Storage | First assault squad dispatched 3195 | -8/Storage | Lost 6 allies 3562 | -8/Storage | Lost 9 allies 3652 | -8/Storage | Lost 5 allies 3781 | -8/Storage | Met a pair of Derelict thieves 3857 | -8/Storage | Discovered new exit (range 16) 3893 | -8/Storage | Entered Factory 3893 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3910 | -7/Factory | Lost 4 allies 3923 | -7/Factory | Lost 3 parts (1n1u1w) 4103 | -7/Factory | System corruption reached 10% 4213 | -7/Factory | Lost 16 parts (2p5n2u7w) 4223 | -7/Factory | Core integrity fell below 50% 4230 | -7/Factory | Core integrity fell below 20% 4241 | -7/Factory | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 04220_ C-30 ARC bursts open, deploying its payload. 04220_ D-53 Grenadier unfolds itself. 04220_ EMP Blaster destroyed. 04221_ System corrupted: Energy discharge (-34). 04228_ U-05 Engineer lays Concrete. 04230_ System corrupted: Adv. EMP Blaster failed to launch. 04230_ U-05 Engineer lays Concrete. 04231_ D-53 Grenadier destroyed. 04231_ U-05 Engineer lays Concrete. 04232_ Adv. EMP Blaster destroyed. 04232_ Destroyed Adv. EMP Blaster. 04232_ U-05 Engineer destroyed. 04236_ System corrupted: IFF burst signal emitted. 04236_ P-60 Hacker resets D-53 Grenadier, system corruption cleaned. 04241_ Adv. EMP Blaster destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????? ??????"??"?"?#?#?#########??#?##?? | | ?????????? ?#?? ? ???###################???#???#? | | ??????????#??# ?? ??#?# #?######????#?# | | ????????????## ? ??### """ """ ! #? ? ######?? | | ?????????????# ???#?# """ """ ####?# ######?? | | ?????????????# ??#?# """ """ ###??# ####???? | | ?????????#???# ???# ####?# ###?#?#? | | ?????????##### ####+#####+####"# #### #?#?##?? | | ???????? """"""""######### | | ???????? """T""" | | ???????? 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" ??? ????????? | | ??????????????????????? ?? ?? ?? ?????????????? | | ????????????????????????????? ??? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 15 Item Schematics ----------------- Signal Interpreter | -9/Materials | Hacked Gravmag Array | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Made in Tau Ceti IV Novice Programmer Power Corrupts Remodeling Risk Taker Significant Disruption Storm Trooper System Compromised The More The Merrier Unlikely Earthworm Challenges ------------ None Game ------ Seed ReactiveEfficiencyStatue Manual? 0 Play Time 01:31:47 Cumulative 4.0 hours Start 2025.03.08 @ 19:36:03 End 2025.03.08 @ 21:11:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edceadfa-5a18-414f-b93d-bd0124a32437