Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.29 @ 01:50:31 Player: cptwinky Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (86) 430 Value Destroyed (3844) 3844 Prototype IDs (12) 240 Alien Tech Used (4) 800 Bonus (4694) 4694 TOTAL SCORE: 15908 Bonus ------- Scavenger 5000 Entered DSFs 500 Friendly Fire -806 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Experimental Coolant Injector > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro-nuke Launcher Sigix Broadsword Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Makeshift Transmission Jammer Improved System Shield Matter Drive > --- WEAPON ----------- Railgun Hypervelocity Railgun Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Improved Heavy Siege Treads High-capacity Matter Pod Improved Hacking Suite Hacking Drone Bay High-powered Transdimensional Reconstructor Phase Cannon Micro-nuke Launcher Micro-nuke Launcher Hellfire Missile Launcher Makeshift Hammer Core Stripper Dirty Bomb Trap [Rating: 168] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Makeshift Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Matter Drive Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Slots Evolved 14 | . . . 2 . . . 6 2 . 2 2 . Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . 2 1 . . 1 . Utility 7 | . . . 1 . . . 3 . . 2 1 . Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 168 | 6 6 9 3 5 8 13 27 7 22 12 21 29 Power 13 | 1 . 2 . 1 . . 3 1 2 1 1 1 Engine 8 | 1 . 1 . 1 . . 3 . 2 . . . Core 3 | . . 1 . . . . . 1 . . . 1 Reactor 2 | . . . . . . . . . . 1 1 . Propulsion 31 | 2 . . . . . 4 5 3 6 . 2 9 Treads 30 | 2 . . . . . 4 4 3 6 . 2 9 Leg 1 | . . . . . . . 1 . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 44 | 1 1 1 2 . 6 1 6 1 4 3 11 7 Device 12 | . . . . . 1 . 2 . 2 2 3 2 Storage 5 | 1 . . 1 . . . . . 1 . 2 . Processor 6 | . 1 . 1 . 1 . . . . . 3 . Hackware 3 | . . . . . . . 1 . . . . 2 Protection 17 | . . 1 . . 4 1 3 1 1 1 3 2 Artifact 1 | . . . . . . . . . . . . 1 Weapon 80 | 2 5 6 1 4 2 8 13 2 10 8 7 12 Energy Gun 9 | 1 1 . . . . 2 4 1 . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . Ballistic Gun 30 | 1 1 . 1 1 1 2 3 1 9 4 4 2 Ballistic Cannon 12 | . 2 4 . 2 1 1 1 . . . . 1 Launcher 11 | . 1 2 . 1 . 3 1 . . . 2 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . . 4 . . 4 1 4 Slashing Weapon 4 | . . . . . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . 1 . 1 . 1 7 Parts Lost 38 | . . 3 . . . 4 1 . 7 3 2 18 Power 4 | . . 1 . . . . . . 1 1 . 1 Propulsion 10 | . . . . . . 1 . . 2 . . 7 Utility 13 | . . . . . . 1 . . 2 2 1 7 Weapon 11 | . . 2 . . . 2 1 . 2 . 1 3 Highest Loss Streak 8 | . . 2 . . . 2 1 . 5 2 1 8 Average Slot Usage (%) 95 | . 99 99 100 99 100 99 99 99 87 88 98 71 Engine 7 | . 14 6 . 9 11 11 6 5 10 6 . . Core 1 | . . 7 11 1 . . . 5 . . . 2 Reactor 1 | . . . . . . . . . . 3 8 4 Treads 23 | . 28 28 22 22 22 21 24 28 26 26 28 18 Device 4 | . . . . . . . 13 11 11 14 12 4 Storage 8 | . 14 14 11 11 11 11 6 5 5 5 5 3 Processor 9 | . 13 11 11 11 11 11 6 5 5 5 7 13 Protection 8 | . . 2 11 11 11 10 5 5 . 5 13 4 Energy Gun 1 | . 8 . . . . . 9 5 . . . . Ballistic Gun 12 | . 15 . 11 11 11 10 13 17 20 19 18 8 Ballistic Cannon 12 | . 3 26 22 21 21 21 2 . . . . . Naked Turns 1 | . . . . . . . . . . . . 1 Heaviest Build 104 | 12 18 21 39 44 45 46 56 55 66 80 104 92 Greatest Support 199 | 40 40 40 40 40 40 48 90 120 139 135 162 199 Greatest Overweight (x) 8 | . . . . 1 1 1 . . . . . 8 Average Overweight (x) . | . . . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 14 15 15 15 15 15 15 15 15 13 Most Carried 15 | 6 8 8 14 15 15 15 15 14 15 15 15 15 Average Carried 13 | 3 7 7 10 14 14 14 13 12 13 14 13 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 14 15 15 15 15 12 15 14 15 3 Class Distribution -------------------- 48% | Gunner 11% | Mutant 9% | Derelict-Gunner 8% | Scavenger-Gunner 7% | Skirmisher 6% | Infiltrator-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/DSF Skirmisher | -4/Factory Infiltrator-Tank | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Matter Collected 4265 | 260 146 277 219 197 84 623 369 . 226 608 470 786 Remotely . | . . . . . . . . . . . . . Salvage Created 3430 | . 146 156 205 248 . 206 602 . 316 632 423 496 Parts 190 | . 7 12 16 12 . 10 34 . 12 31 24 32 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 3 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Combat Hostiles Destroyed 82 | . 5 15 5 5 . 10 11 . 4 8 10 9 Melee 1 | . . . . . . . . . . . . 1 Guns 40 | . 4 . 1 1 . 3 9 . 3 8 5 6 Cannons 20 | . . 8 4 1 . 4 2 . 1 . . . AOE 21 | . 1 7 . 3 . 3 . . . . 5 2 Classes Destroyed 14 | . 3 1 1 2 . 3 3 . 1 . . . Worker 2 | . . . . . . . 1 . . . 1 . Builder 2 | . . . . . . . 1 . . . 1 . Recycler 3 | . . . . 1 . . 1 . . 1 . . Minesweeper 1 | . . . . . . 1 . . . . . . Operator 3 | . 1 . . . . . . . . . . 2 Swarmer 24 | . 2 3 . 3 . 3 4 . . . 5 4 Grunt 25 | . 3 4 3 1 . 3 3 . 2 4 . 2 Brawler 1 | . . . . 1 . . . . . . . . Duelist 2 | . . . . . . 1 . . 1 . . . Sentry 5 | . . . 2 . . . 2 . . . 1 . Hunter 6 | . . . . . . 3 . . . . 2 1 Programmer 9 | . . . . . . . 2 . . 4 2 1 Heavy 1 | . . . . . . . . . 1 . . . Quarantine Guard 1 | . . . . . . . . . . . . 1 Assembled 8 | . . 8 . . . . . . . . . . Best Kill Streak 7 | . 2 7 3 3 . 4 5 . 3 5 7 4 Combat Bots Only 7 | . 2 7 3 3 . 4 4 . 3 4 6 4 Max Kills in Single Turn 4 | . 1 4 1 2 . 2 2 . 1 2 4 2 Gunslinging 1 | . . . . . . . . . . 1 . . Exploded 4 | . 1 4 . 2 . 2 . . . . 4 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Damage Taken 11980 | . 156 526 24 19 . 1349 1008 . 842 1381 1862 4813 Core 1870 | . 33 52 . 8 . 300 148 . 39 85 129 1076 Absorbed by Shields 199 | . . . . . . . . . . . . 199 Core Remaining (%) 76 | 100 . 66 . . . 23 82 . 96 92 . . Volleys Fired 186 | . 17 30 7 8 1 35 24 . 12 16 18 18 Largest 4 | . 2 2 3 3 1 3 4 . 4 4 4 4 Hottest 223 | . 60 78 101 101 39 158 223 . 171 120 135 135 Shots Fired 523 | . 32 51 21 16 1 93 82 . 48 64 55 60 Gun 372 | . 30 . 7 10 . 27 78 . 45 64 52 59 Cannon 132 | . . 44 14 4 1 62 4 . 3 . . . Launcher 19 | . 2 7 . 2 . 4 . . . . 3 1 Special . | . . . . . . . . . . . . . Kinetic 454 | . 17 44 21 14 1 87 50 . 45 64 52 59 Thermal 50 | . 13 . . . . 2 32 . 3 . . . Explosive 19 | . 2 7 . 2 . 4 . . . . 3 1 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 18 | . 7 9 4 10 . 16 13 . 10 11 18 5 Robot Miss Streak 5 | . 2 4 2 1 . 3 5 . 1 3 2 2 Penetration Max 2 | . . . . . . . 1 . 1 2 1 1 Secondary Targets 5 | . . . . . . . . . 2 2 1 . Max Gunslinging Chain 1 | . . . . . . . . . 1 1 1 . Shots Hit Robots 377 | . 22 31 9 10 . 62 71 . 40 41 41 50 Core Hits 200 | . 11 22 5 9 . 29 38 . 18 20 21 27 Critical Kills 7 | . . . . . . . . . . 2 . 5 Critical Parts Destroyed 10 | . . . . . . . 2 . 1 1 3 3 Critical Strikes 23 | . . . . . . 2 2 . 1 3 4 11 Destroy 18 | . . . . . . . 2 . 1 3 4 8 Blast 2 | . . . . . . 2 . . . . . . Sever 3 | . . . . . . . . . . . . 3 Melee Attacks 46 | . . . . . . . 5 . . 8 3 30 Kinetic 1 | . . . . . . . . . . . . 1 Impact 25 | . . . . . . . 5 . . 8 3 9 Slashing 20 | . . . . . . . . . . . . 20 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11284 | . 312 997 237 314 . 1430 1434 . 966 1340 1886 2368 Guns 6156 | . 242 . 53 133 . 379 1374 . 874 1332 1071 698 Cannons 1670 | . . 578 184 20 . 736 60 . 92 . . . Explosions 2075 | . 68 419 . 145 . 315 . . . . 761 367 Melee 1291 | . . . . . . . . . . . . 1291 Ramming 92 | . 2 . . 16 . . . . . 8 54 12 Kinetic 6938 | . 100 578 237 153 . 1080 748 . 874 1332 1071 765 Thermal 955 | . 142 . . . . 35 686 . 92 . . . Explosive 2075 | . 68 419 . 145 . 315 . . . . 761 367 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1224 | . . . . . . . . . . . . 1224 Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 3 . . 5 1 5 Average Corruption 1 | . . . . . . . 1 . . 3 1 1 Corruption Purged 1 | . . . . . . . . . . . . 1 Effects 24 | . . . . . . . 5 . . 13 . 6 Message Errors 10 | . . . . . . . 1 . . 4 . 5 Matter Fused 3 | . . . . . . . . . . 3 . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 2 | . . . . . . . 1 . . 1 . . Data Loss (minor) 6 | . . . . . . . 2 . . 3 . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 178 | . . 25 12 . . 25 . . . . 38 78 Projectiles 30 | . . 5 12 . . 13 . . . . . . Explosions 70 | . . 20 . . . 12 . . . . 38 . Melee 78 | . . . . . . . . . . . . 78 Knockbacks 17 | . . 6 1 1 . 8 . . . . 1 . Impact 2 | . . . . 1 . . . . . . 1 . Kinetic 15 | . . 6 1 . . 8 . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 138 | . 18 32 . . . 9 . . . . 50 29 Shots 6 | . 1 2 . . . 1 . . . . 1 1 Rammed 12 | . 1 . . 1 . . . . . 2 4 4 Targets Rammed 13 | . 1 . . 2 . . . . . 2 4 4 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 271 | . 76 225 174 90 6 223 147 . . 147 6 271 Average Temperature 66 | . 30 76 61 46 4 79 29 . . 43 3 84 Received Heat Transfer 1154 | . 60 132 12 6 . 81 183 . 171 195 180 134 Effects 2 | . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . 1 . . . . . 1 . . . . 3 Heat Transferred 1882 | . 300 . . . . 75 1396 . 111 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Peak Influence 473 | . 220 162 194 90 . . 147 63 75 473 383 411 Initial 166 | . . 7 . 19 . . 2 63 44 39 166 123 Average 124 | . 99 78 79 24 . . 75 63 41 186 289 185 Maximum Alert Level 2 | . 1 . . . . . . . . 2 1 2 Low Security (%) 74 | 100 81 100 100 100 . . 100 100 100 50 15 50 Level 1 24 | . 18 . . . . . . . . 44 84 46 Level 2 1 | . . . . . . . . . . 5 . 2 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 28 | . 4 . 2 . . . 9 . . 10 2 1 Investigation 11 | . 1 . 1 . . . 2 . . 5 1 1 Extermination 5 | . . . . . . . 2 . . 2 1 . Reinforcement 11 | . 3 . 1 . . . 4 . . 3 . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses 4 | . . . . . . . . . . 4 . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Distress Signals 2 | . 1 . 1 . . . . . . . . . Communications Jammed 38 | . . . . . . . 2 . 3 5 . 28 Distress Signals 34 | . . . . . . . 2 . . 4 . 28 Times Spotted 151 | . 12 16 8 3 . 11 29 . 9 18 12 33 Peak Tracking Total 13 | . 4 7 4 2 . 4 11 . 5 8 5 13 Tactical Retreats 6 | . 2 2 . . . . 2 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Traps Triggered 9 | . 1 . . . . . 1 1 . . 1 5 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 Triggered 2 | . . . . . . . 1 . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Machines Disabled 10 | . . 1 2 1 . . . . . . 1 5 Max in Single Turn 1 | . . 1 1 1 . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Machines Accessed 36 | . 5 1 4 . 1 . 13 2 . 2 3 5 Terminals 21 | . 4 1 3 . . . 8 1 . 1 . 3 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 7 | . . . . . . . 3 . . . 2 2 Recycling Units 3 | . 1 . . . . . 1 . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . Total Hacks 101 | . 19 3 11 . 7 . 35 2 . 8 6 10 Successful 44 | . 5 . 8 . 7 . 18 1 . 2 2 1 Failed 57 | . 14 3 3 . . . 17 1 . 6 4 9 Catastrophic 9 | . 1 . 1 . . . 2 1 . . 1 3 Database Lockouts . | . . . . . . . . . . . . . Manual 56 | . 16 3 6 . . . 20 . . 4 . 7 Terminals 62 | . 16 3 8 . . . 23 1 . 4 . 7 Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations 12 | . . . . . . . 4 . . . 5 3 Recycling Units 9 | . 3 . . . . . 5 . . . 1 . Scanalyzers 3 | . . . 3 . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . 4 . . Terminal Hacks 24 | . 3 . 5 . 7 . 7 1 . 1 . . Part Schematic 8 | . . . 1 . 7 . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . . 1 . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . Unreport Threat 4 | . . . 1 . . . 3 . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 2 . . . 2 1 Scan Component 4 | . . . . . . . 1 . . . 2 1 Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . 1 . . . . . 3 . . . . . Process 1 | . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . . . . . 6 . . 1 . . Terminals 5 | . . . . . . . 4 . . 1 . . Assimilate 2 | . . . . . . . 2 . . . . . Botnet 1 | . . . . . . . 1 . . . . . Disrupt 1 | . . . . . . . . . . 1 . . Operators 1 | . . . . . . . 1 . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Report 1 | . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 31 | . 4 1 4 . . . 11 2 . 1 3 5 Full Trace Events 8 | . 1 . 2 . . . 2 . . 1 1 1 Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 1 . 22 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 50 | . . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 103 | . . . . . . . 103 . . . . . Retrieved Matter 103 | . . . . . . . 103 . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Total Allies 2 | . . . . . . . 2 . . . . . Largest Group 2 | . . . . . . . 2 . . . . . Highest-Rated Group 52 | . . . . . . . 52 . . . . . Highest-Rated Ally 26 | . . . . . . . 26 . . . . . Total Orders 5 | . . . . . . . 3 . . . 2 . STAY 2 | . . . . . . . 2 . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . RETURN 2 | . . . . . . . . . . . 2 . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Turns Passed 10162 | 91 423 487 331 1203 2197 1139 1089 135 273 834 899 1061 Spaces Moved 4592 | 51 170 218 183 506 905 418 578 81 118 389 423 552 Core 230 | 4 . . . . . . . . . . . 226 Treads 4362 | 47 170 218 183 506 905 418 578 81 118 389 423 326 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 160 156 156 157 170 170 50 Average Speed 186 | 151 160 160 160 228 240 238 158 156 159 170 170 118 Slowest Speed 250 | 160 160 160 160 240 240 240 160 157 170 170 170 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 42 | 4 39 40 19 98 81 54 24 4 85 15 17 74 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 5 | . . . 1 . . 1 1 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . 1 . Scrap Searched 6 | . . . . 1 4 1 . . . . . . Spaces Dug 27 | . . . . . . 7 5 . . 8 3 4 Terrain Destroyed 191 | . 16 51 . 18 . 20 5 . 2 8 36 35 Melee 20 | . . . . . . . 5 . . 8 3 4 Projectile 18 | . . 3 . . . 1 . . 2 . 3 9 AOE 153 | . 16 48 . 18 . 19 . . . . 30 22 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Qua Total 5691 | 62 292 305 206 536 930 486 683 87 175 509 557 863 Wait 516 | . 86 40 5 8 2 6 32 . 1 79 71 186 Move 4581 | 50 169 217 182 505 904 417 577 80 117 389 422 552 Hop . | . . . . . . . . . . . . . Pick Up 75 | 6 6 5 8 4 7 9 8 . 7 3 6 6 Fast Attach 57 | 6 4 1 . 1 1 . 9 3 8 1 8 15 Attach 38 | . . 4 2 . . 4 5 3 4 3 5 8 Detach 16 | . . 2 . . . . 2 . 3 . 3 6 Swap 74 | . 2 4 1 4 7 9 13 1 10 8 8 7 Drop 71 | . 7 2 1 4 8 6 8 . 13 1 9 12 Fire 186 | . 17 30 7 8 1 35 24 . 12 16 18 18 Melee 46 | . . . . . . . 5 . . 8 3 30 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 12 | . 1 . . 2 . . . . . 1 4 4 Escape Stasis 18 | . . . . . . . . . . . . 18 Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 16) 515 | -10/Materials | Entered Mines 585 | -10/Mines | Assembled infested the area 651 | -10/Mines | Destroyed 7 combat bots 787 | -10/Mines | Discovered new exit (range 11) 882 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1002 | -10/Mines | Entered Materials 1002 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1126 | -9/Materials | Identified exit to Mines 1296 | -9/Materials | Build established: Gunner 1333 | -9/Materials | Entered Mines 1378 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1394 | -9/Mines | Destroyed YI-UF0 1666 | -9/Mines | Learned location of 1 exit from Proximity Caves 1671 | -9/Mines | Discovered new exit (range 9) 2053 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2397 | -9/Mines | Discovered new exit (range 5) 2536 | -9/Mines | Entered Zion 2635 | -7/Zion | Given A8's code to call for help 2700 | -7/Zion | Discovered new exit (range 16) 2803 | -7/Zion | Found CR-A16's Pointy Stick 3078 | -7/Zion | Given the Hacking Drone Bay 3079 | -7/Zion | Found Prototype Device 3080 | -7/Zion | Identified Hacking Drone Bay 3627 | -7/Zion | Learned location of Quarantine (-3) 3678 | -7/Zion | Learned Factory terminal intel 3740 | -7/Zion | Learned Factory stockpile data 4029 | -7/Zion | Learned Factory emergency access door positions 4476 | -7/Zion | Visited the Megawrench Repair Shop 4476 | -7/Zion | Megawrench repaired 8 parts 4733 | -7/Zion | Entered Proximity Caves 4734 | -6/Proximity Caves | Identified exit to Factory 5292 | -6/Proximity Caves | Core integrity fell below 50% 5872 | -6/Proximity Caves | Entered Factory 5872 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5874 | -6/Factory | Loaded intel: 26 terminal locations 6517 | -6/Factory | Build established: Derelict-Gunner 6623 | -6/Factory | Identified exit to Factory 6767 | -6/Factory | Cargo convoy interrupted 6908 | -6/Factory | Repaired Imp. Medium Treads 6908 | -6/Factory | Garrison activated, responded to threat 6961 | -6/Factory | Entered another Factory area 6961 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7096 | -5/Factory | Identified exit to DSF 7096 | -5/Factory | Entered DSF 7131 | -5/DSF | Additional patrols routed to DSF 7154 | -5/DSF | Lost 5 parts (1p2u2w) 7154 | -5/DSF | Found Prototype Device 7154 | -5/DSF | Identified Active Sensor Suite 7219 | -5/DSF | Discovered new exit (range 14) 7367 | -5/DSF | Identified exit to Factory 7369 | -5/DSF | Entered Factory 7369 | -4/Factory | Evolved 2 slots: Utility x2 7399 | -4/Factory | Spotted B-86 Titan 7589 | -4/Factory | Build established: Skirmisher 7741 | -4/Factory | Identified exit to Research 8203 | -4/Factory | Entered Research 8203 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8531 | -3/Research | Build established: Infiltrator-Tank 8584 | -3/Research | Found Prototype Launcher 8692 | -3/Research | Identified Hellfire Missile Launcher 8764 | -3/Research | Found Prototype Launcher 9052 | -3/Research | Spotted B-86 Titan 9083 | -3/Research | Spotted B-90 Cyclops 9084 | -3/Research | Discovered new exit (range 11) 9102 | -3/Research | Entered Quarantine 9111 | -3/Quarantine | Cryocooling Duct disabled 9126 | -3/Quarantine | Ambient heat levels rising (+20) 9126 | -3/Quarantine | Non-combat units ordered to evacuate 9285 | -3/Quarantine | Build established: Scavenger-Gunner 9312 | -3/Quarantine | Found Alien Artifact 9441 | -3/Quarantine | Found Alien Artifact 9476 | -3/Quarantine | Cryocooling Duct disabled 9491 | -3/Quarantine | Ambient heat levels rising (+20) 9491 | -3/Quarantine | Combat units ordered to evacuate 9591 | -3/Quarantine | Quarantine Guard activated 9612 | -3/Quarantine | Identified Matter Drive 9622 | -3/Quarantine | Found Alien Impact Weapon 9662 | -3/Quarantine | Found Alien Slashing Weapon 9662 | -3/Quarantine | Identified Sigix Broadsword 9712 | -3/Quarantine | Spotted Quarantine Guard 9725 | -3/Quarantine | Spotted Quarantine Guard 9749 | -3/Quarantine | Spotted Quarantine Guard 9755 | -3/Quarantine | Destroyed Quarantine Guard 9758 | -3/Quarantine | Spotted Quarantine Guard 9760 | -3/Quarantine | Spotted Quarantine Guard 9774 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 9774 | -3/Quarantine | Warped through subspace 9804 | -3/Quarantine | Lost 6 parts (3n1u2w) 9944 | -3/Quarantine | Spotted Quarantine Guard 9964 | -3/Quarantine | Build established: Scavenger-Mutant 9986 | -3/Quarantine | Identified Core Stripper 9990 | -3/Quarantine | Released all parts (10) 10041 | -3/Quarantine | Spotted Quarantine Guard 10081 | -3/Quarantine | Lost 8 parts (1p4n3u) 10099 | -3/Quarantine | Spotted Quarantine Guard 10104 | -3/Quarantine | Core integrity fell below 50% 10136 | -3/Quarantine | Discovered new exit (range 16) 10136 | -3/Quarantine | Spotted Quarantine Guard 10138 | -3/Quarantine | Core integrity fell below 20% 10163 | -3/Quarantine | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 10155_ Triggered Stasis Trap. 10155_ A bubble of rippling energy engulfs the area. 10155_ Field strength at 94. 10157_ P-80 Master heat damages Adv. Heat Sink. 10158_ G-67 Veteran heat damages Flexi-carbon Leg. 10158_ G-67 Veteran overheating. 10158_ Field strength at 62. 10159_ G-67 Veteran overheating. 10159_ Field strength at 56. 10160_ WUVWW|HMR3FBYMN:ZMHJ=I 10160_ Knocked back. 10160_ G-67 Veteran overheating. 10160_ Imp. Heavy Armor Plating destroyed. 10160_ Knocked back. 10161_ Acquired 1 matter. 10161_ G-67 Veteran overheating. 10162_ G-67 Veteran heat damages Adv. Heat Sink. 10162_ G-67 Veteran heat damages Plasma Rifle. 10163_ G-67 Veteran heat damages Adv. Heat Sink. 10163_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# < ##????????????????????? | | ??????????????????????# Y ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ####+#####????????????? | | ??????????????????????# ; #????????????? | | ??????????????????????# ; " ??????????????? | | ??????????????????????+ + " T ???????????????? | | ????????????????? ????# ; ""??????????????????? | | ????????????????" ""??# %#?????????????????????? | | ??????????????""" """ # %@ #?????????????????????? | | ????????????# ; ^^#?????????????????????? | | ????????????????####### ^#?????????????????????? | | ??????????????????????# % #?????????????????????? | | ??????????????????????# % #?????????????????????? | | ??????????????????????# % #?????????????????????? | | ??????????????????????# #???#????##???????????? | | ??????????????????????; #?? ?? ???????????? | | ??????????????????????# #??"" ?????????????? | | ??????????????????????# #?""" ""?????????????? | | ??????????????????????# #?"S ""?????????????? | | ??????????????????????+ # """ """ #????????? | | ??????????????????????# g# "" #????????? | | ??????????????????????# gg / """ ???????????? | | ??????????????????????#gY # """ ???????????? | | ??????????????????????#Y # """????????????? | | ??????????????????????# #? !??????????? | | ??????????????????????# #? ?????????? | | ??????????????????????# #?? #????????? | | ??????????????????????# ##############????????? | | ?????################## + #????????????? | | ?????# # # #????????????? | | ?????# # # #????????????? | | ?????? # #? #????????????? | | ??????? """ # #? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 120 Energy Generation 39 Energy Capacity 480 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 675 Resistance: TH 10 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Mak. Leg | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Heat Shielding | -7/Zion | Archive Force Rifle | -7/Zion | Archive System Backup Module | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Matter Filter | -7/Zion | Archive Energy Well | -7/Zion | Archive Power Maul | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Sigix Broadsword High-powered Transdimensional Reconstructor Core Stripper Achievements -------------- None Challenges ------------ Scavenger Game ------ Seed UtilitySigixChainsword Manual? 0 Play Time 00:57:23 Cumulative 980.7 hours Start 2021.10.29 @ 00:49:52 End 2021.10.29 @ 01:50:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 673 Rogue 669 Adventurer 4 Explorer 0 Win Type - Total 103 Types 78/9/6/4/2/0/0/2/2 Lore% 93 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33c1442a-ffa5-45fc-bc64-f1b11e5d876c