Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 22:00:53 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (2290) 2290 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 5772 Bonus ------- High Alert Combat Kills 90 Friendly Fire -13 Cogmind --------- Core Integrity 654/700 Matter 283/300 Energy 280/280 System Corruption 13% Temperature Cool (0) Movement Treading (560) Ox5 Location -7/Waste Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Cargo Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (30) --- Cooled Ion Engine Cooled Ion Engine Advanced Treads Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Cooling System Large Matter Pod (150) Energy Filter Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Insulated Plating Shock Absorption System Hacking Suite Hacking Suite Long-range Tractor Beam Improved Assault Rifle Improved Assault Rifle Proton Missile Launcher Proton Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cargo Storage Unit Targeting Computer Reactive Plating Insulated Plating Shield Generator > --- WEAPON ----------- Minigun Mini Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Advanced Treads Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Cooling System Large Matter Pod Energy Filter Weapon Cycler Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Long-range Tractor Beam Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Proton Missile Launcher Proton Missile Launcher Heavy Mace [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Medium Treads Treads Medium Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 83 | 6 14 4 34 14 11 . Power 9 | 1 3 . 5 . . . Engine 9 | 1 3 . 5 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 28 | 2 4 . 14 8 . . Treads 24 | 2 2 . 14 6 . . Leg . | . . . . . . . Wheel 4 | . 2 . . 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 2 7 5 6 . Device 3 | . . 1 1 . 1 . Storage 4 | 1 1 . 1 1 . . Processor 4 | . 1 1 . . 2 . Hackware 1 | . . . 1 . . . Protection 11 | . . . 4 4 3 . Artifact . | . . . . . . . Weapon 23 | 2 5 2 8 1 5 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 20 | 2 4 2 8 1 3 . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 6 | . 1 . 2 . . 3 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . 1 . . 1 Weapon 2 | . 1 . . . . 1 Highest Loss Streak 3 | . 1 . 1 . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 93 99 99 85 92 77 Engine 10 | . 14 14 10 9 7 7 Treads 22 | . 5 28 21 27 30 30 Wheel 4 | . 22 . . 4 . . Device 7 | . . 9 16 . 6 5 Storage 10 | . 14 14 11 9 7 7 Processor 2 | . 8 4 . . 7 7 Hackware 1 | . . . 5 . . . Protection 9 | . . . 10 16 14 8 Ballistic Gun 21 | . 27 28 21 18 14 8 Naked Turns . | . . . . . . . Heaviest Build 172 | 14 33 35 41 172 169 169 Greatest Support 112 | 40 40 40 46 112 112 112 Greatest Overweight (x) 6 | . 1 . 1 6 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 30 | 8 15 15 15 30 30 30 Average Capacity 19 | 7 10 15 15 29 30 30 Most Carried 30 | 1 15 15 15 30 30 30 Average Carried 19 | . 9 14 14 28 29 30 Final Capacity 30 | 8 15 15 15 30 30 30 Final Carried 30 | 1 14 15 15 30 30 30 Class Distribution -------------------- 59% | Mutant 37% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 2924 | 183 779 205 969 592 196 . Remotely . | . . . . . . . Salvage Created 3363 | . 671 176 1341 918 257 . Parts 226 | . 46 12 105 58 5 . Haulers Intercepted 10 | . 2 . 6 2 . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 67 | . 14 7 23 20 3 . Guns 67 | . 14 7 23 20 3 . Classes Destroyed 10 | . 4 1 4 . 1 . Worker 4 | . . . 4 . . . Tunneler 2 | . . . 2 . . . Hauler 10 | . 2 . 6 2 . . Recycler 1 | . . . . . 1 . Operator 5 | . . . 3 2 . . Watcher 9 | . 3 . 5 1 . . Swarmer 23 | . 3 3 10 7 . . Grunt 35 | . 11 3 9 10 2 . Sentry 8 | . . . 4 3 1 . Assembled 1 | . . 1 . . . . Best Kill Streak 5 | . 5 3 4 4 2 . Combat Bots Only 5 | . 5 3 3 4 2 . Max Kills in Single Turn 2 | . 2 1 2 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 376 | . 41 17 113 148 54 3 Missed 102 | . 8 4 29 45 16 . Damage Taken 3038 | . 356 138 1058 1118 240 128 Core 222 | . 32 11 75 58 3 43 Absorbed by Shields 103 | . . . . . 88 15 Ignored by Resistances 122 | . . . . 85 37 . Regen/Repaired (Parts) 145 | . 17 . . 128 . . Core Remaining (%) 88 | 100 . 82 81 89 . . Volleys Fired 251 | . 54 11 98 74 14 . Largest 2 | . 2 2 2 2 2 . Hottest 49 | . 46 49 47 48 48 . Shots Fired 472 | . 107 22 167 148 28 . Gun 472 | . 107 22 167 148 28 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 472 | . 107 22 167 148 28 . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 34 | . 8 9 34 18 14 . Robot Miss Streak 4 | . 4 3 3 4 1 . Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 346 | . 68 16 130 108 24 . Core Hits 145 | . 24 10 57 45 9 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks 4 | . 1 . . . 3 . Impact 4 | . 1 . . . 3 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5481 | . 1061 258 2121 1651 390 . Guns 5477 | . 1061 258 2117 1651 390 . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 4 | . . . 4 . . . Kinetic 5477 | . 1061 258 2117 1651 390 . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . 1 1 3 . 3 13 Average Corruption 2 | . 1 1 2 . 3 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 61 | . 1 7 46 . 5 2 Message Errors 17 | . . 3 11 . 2 1 Matter Fused 17 | . . 1 15 . . 1 Heat Flow Errors 8 | . . . 8 . . . Energy Discharges 7 | . . 2 3 . 2 . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 7 | . 1 1 4 . 1 . Data Loss (major) 2 | . . . 2 . . . Misfires 1 | . . . 1 . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 225 | . 28 37 225 34 28 . Average Temperature 21 | . 8 13 85 12 10 . Received Heat Transfer 1037 | . 150 48 336 423 80 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Peak Influence 473 | . 370 147 473 446 124 5 Initial 169 | . . 27 11 169 124 5 Average 201 | . 158 44 252 307 71 2 Maximum Alert Level 2 | . 1 . 2 2 . . Low Security (%) 50 | 100 55 100 40 11 100 100 Level 1 34 | . 44 . 24 76 . . Level 2 14 | . . . 35 12 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 3 1 5 4 1 . Investigation 7 | . 3 1 2 . 1 . Extermination . | . . . . . . . Reinforcement 4 | . . . 3 1 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 16 | . 3 . 5 8 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 25 8 43 35 5 1 Peak Tracking Total 6 | . 6 3 4 5 2 1 Tactical Retreats 7 | . 4 . 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 11 | . 2 . 7 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 26 | . 7 2 7 7 3 . Terminals 15 | . 5 . 5 4 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 6 | . 1 . 2 1 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 66 | . 23 2 16 16 9 . Successful 28 | . 8 2 9 6 3 . Failed 38 | . 15 . 7 10 6 . Catastrophic 6 | . 2 . 1 1 2 . Database Lockouts . | . . . . . . . Manual 26 | . 11 . 10 5 . . Terminals 42 | . 18 . 14 8 2 . Fabricators . | . . . . . . . Repair Stations 5 | . 3 . . 2 . . Recycling Units 12 | . 2 . 2 1 7 . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . 5 . . Terminal Hacks 13 | . 5 2 4 2 . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 5 | . 2 . 1 2 . . Open Door 2 | . . 2 . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . Scan Component 2 | . 1 . . 1 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks 6 | . . . 2 1 3 . Recycle Component 1 | . . . . . 1 . Process 1 | . . . . . 1 . Report Inventory 3 | . . . 2 1 . . Retrieve Matter 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 4 | . 1 . 3 . . . Terminals 4 | . 1 . 3 . . . Assimilate 1 | . . . 1 . . . Botnet 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 6 . 5 6 2 . Full Trace Events 7 | . 4 . 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 70 | . 32 . . 38 . . Parts Recycled 1 | . . . . . 1 . Recycled Matter 2 | . . . . . 2 . Retrieved Matter 2 | . . . . . 2 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 7635 | 69 1137 1045 2510 2024 802 48 Spaces Moved 3594 | 39 811 517 1164 766 277 20 Core 2 | 2 . . . . . . Treads 2682 | 37 113 517 1164 554 277 20 Legs . | . . . . . . . Wheels 910 | . 698 . . 212 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 160 160 130 240 240 Average Speed 165 | 154 103 160 160 212 240 240 Slowest Speed 640 | 160 160 160 240 640 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 96 80 82 42 9 25 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . 1 . . . 3 . Terrain Destroyed 4 | . 1 . . . 3 . Melee 4 | . 1 . . . 3 . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 4884 | 45 1021 719 1661 1032 386 20 Wait 776 | . 114 177 304 113 68 . Move 3589 | 38 810 516 1163 765 277 20 Hop . | . . . . . . . Pick Up 88 | 1 17 4 25 34 7 . Fast Attach 28 | 6 4 4 8 4 2 . Attach 19 | . 2 . 6 8 3 . Detach 12 | . 1 2 . 8 1 . Swap 36 | . 8 . 20 2 6 . Drop 80 | . 10 5 36 24 5 . Fire 251 | . 54 11 98 74 14 . Melee 4 | . 1 . . . 3 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 10) 670 | -10/Materials | Discovered new exit (range 12) 871 | -10/Materials | Discovered new exit (range 11) 988 | -10/Materials | Discovered new exit (range 15) 1083 | -10/Materials | Repaired Autogun 1207 | -10/Materials | Entered Mines 1228 | -10/Mines | Met a Derelict bent on vengeance 1297 | -10/Mines | Learned location of Mines (-9) 1397 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1523 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1599 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1599 | -10/Mines | Discovered new exit (range 5) 1616 | -10/Mines | Assembled infested the area 2042 | -10/Mines | Discovered new exit (range 13) 2116 | -10/Mines | Discovered new exit (range 12) 2142 | -10/Mines | Met a Derelict shopkeep closing up shop 2252 | -10/Mines | Entered Materials 2252 | -9/Materials | Evolved 2 slots: Utility x2 2778 | -9/Materials | Discovered new exit (range 15) 3130 | -9/Materials | Discovered new exit (range 13) 3720 | -9/Materials | Discovered new exit (range 8) 3952 | -9/Materials | Identified exit to Mines 4073 | -9/Materials | Discovered new exit (range 9) 4762 | -9/Materials | Entered another Materials area 4762 | -8/Materials | Evolved 2 slots: Propulsion x2 5033 | -8/Materials | Discovered new exit (range 16) 5056 | -8/Materials | Build established: Hauler-Mutant 5318 | -8/Materials | Garrison activated, responded to threat 5973 | -8/Materials | Repaired Reactive Plating 6306 | -8/Materials | Discovered new exit (range 16) 6786 | -8/Materials | Entered Factory 6786 | -7/Factory | Evolved 2 slots: Utility x2 7588 | -7/Factory | Sucked down chute 7588 | -7/Factory | Entered Waste 7600 | -7/Waste | Spotted C-40 Crusher 7603 | -7/Waste | EMP discharged 7603 | -7/Waste | System corruption reached 10% 7609 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7627 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7636 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7636 | -7/Waste | Self-destructed Last Messages --------------- 07562_ Acquired 28 matter. 07564_ R-06 Scavenger collects Gatling Laser. 07567_ Discarded Targeting Computer. 07580_ Acquired Shock Absorption System. 07588_ Triggered Chute Trap. 07588_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 07593_ ALERT: Foreign system detected. Charging EMP. 07603_ System corrupted (+10). 07604_ System corrupted: Matter fused (-7). 07604_ Broken Imp. Launcher Guidance Computer crushed. 07609_ Imp. Assault Rifle crushed. 07609_ Reactive Plating crushed. 07627_ Shield Generator crushed. 07627_ Lgt. Armor Plating crushed. 07627_ Minigun crushed. 07630_ OMQC9OQTWKK7WUCSIH1R 07631_ Lgt. Armor Plating crushed. 07636_ Med. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????## ####?????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????? /???????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### @ #????????????????????? | | ?????????????????????# CC #????????????????????? | | ?????????????????????# CC #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# [ #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### ########?????????????? | | ?????????# ?????????? | | ?????????# = ?????????? | | ?????????# ?????????? | | ?????????# ?????????? | | ?????????# #### ######## ??????????? | | ?????????# #??# #????????? ??????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Evasion (%) 42 Targeting Accuracy 10 Recoil Reduction 4 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeProjectionCalibrator Manual? 0 Play Time 00:50:52 Cumulative 58.6 hours Start 2024.05.10 @ 20:55:50 End 2024.05.10 @ 22:00:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 59 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3631dbc-5ff8-41d8-ab03-820a576bcaba