Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 16:08:13 Player: ROOK Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (2968) 2968 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 5495 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/550 Matter 227/300 Energy 189/220 System Corruption 1% Temperature Critical (708) Movement Core (1700) Ox33 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Particle Cannon > --- INVENTORY (25) --- Carbon-fiber Leg Heat Sink Improved Heat Sink Weight Redist. System Weight Redist. System Improved Terrain Scan Processor Particle Charger Core Shielding Shield Generator System Shield Field Recycling Unit (0) Improved Medium Laser Improved Medium Laser Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Heat Sink Weight Redist. System Weight Redist. System Core Shielding Light Armor Plating Shield Generator Field Recycling Unit EM Pulse Gun Beam Rifle Spread Laser Spread Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Particle Cannon Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Plasma Cutter [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 90 | 7 9 27 29 18 Power 15 | 1 2 3 4 5 Engine 11 | 1 2 3 4 1 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 28 | 2 2 7 14 3 Treads 23 | 2 2 7 9 3 Leg 4 | . . . 4 . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 15 | 2 2 4 5 2 Device 7 | 1 1 1 4 . Storage 2 | 1 1 . . . Processor 3 | . . 2 1 . Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 32 | 2 3 13 6 8 Energy Gun 10 | . . 2 2 6 Energy Cannon 8 | . . 2 4 2 Ballistic Gun 4 | 2 2 . . . Ballistic Cannon 6 | . . 6 . . Launcher 3 | . 1 2 . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 5 . Parts Lost 25 | . . 7 2 16 Power 4 | . . 1 . 3 Propulsion 11 | . . 3 2 6 Utility 3 | . . 2 . 1 Weapon 7 | . . 1 . 6 Highest Loss Streak 7 | . . 3 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 100 89 98 86 Engine 9 | . 14 6 11 4 Core 1 | . . . . 11 Treads 28 | . 28 31 30 18 Device 8 | . 14 4 11 3 Storage 11 | . 14 11 11 9 Processor 8 | . . 11 11 9 Protection 1 | . . 1 . 5 Energy Gun 3 | . . . . 16 Energy Cannon 9 | . . 1 20 8 Ballistic Gun 5 | . 27 1 . . Ballistic Cannon 5 | . . 18 . . Naked Turns . | . . . . . Heaviest Build 104 | 13 89 95 97 104 Greatest Support 63 | 40 40 60 63 63 Greatest Overweight (x) 5 | 1 2 4 3 5 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 15 25 25 25 Most Carried 25 | 5 9 25 25 25 Average Carried 18 | 3 7 16 24 20 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 4 9 24 25 17 Class Distribution -------------------- 49% | Mutant 37% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1697 | 28 404 679 291 295 Remotely . | . . . . . Salvage Created 3636 | 28 351 1290 1106 861 Parts 223 | 3 22 83 68 47 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 4 | . 2 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 81 | . 13 26 23 19 Guns 24 | . 10 3 . 11 Cannons 50 | . . 20 23 7 AOE 7 | . 3 3 . 1 Classes Destroyed 10 | 1 3 5 . 1 Worker 2 | . . 1 . 1 Builder 4 | . . 1 . 3 Tunneler 1 | 1 . . . . Hauler 1 | . . 1 . . Recycler 8 | . . 6 2 . Watcher 5 | . 1 2 2 . Swarmer 17 | . 6 3 4 4 Grunt 46 | . 7 16 12 11 Sentry 16 | . . 7 7 2 Hunter 2 | . . . . 2 Best Kill Streak 6 | 1 5 6 5 4 Combat Bots Only 6 | . 5 6 5 3 Max Kills in Single Turn 3 | 1 3 2 1 3 Gunslinging 1 | . . . . 1 Exploded 3 | . 3 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 492 | . 69 130 131 162 Missed 135 | . 23 33 47 32 Damage Taken 4785 | . 438 1159 953 2235 Core 920 | . 79 183 90 568 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . 50 . . Regen/Repaired (Parts) 152 | . . . 152 . Core Remaining (%) 66 | 100 68 . 31 . Volleys Fired 249 | 3 45 75 58 68 Largest 3 | 2 2 2 2 3 Hottest 186 | 40 50 136 136 186 Shots Fired 481 | 6 84 135 114 142 Gun 186 | 6 82 7 4 87 Cannon 277 | . . 112 110 55 Launcher 5 | . 2 3 . . Special 13 | . . 13 . . Kinetic 181 | 6 82 93 . . Thermal 270 | . . 36 112 122 Explosive 5 | . 2 3 . . Electromagnetic 25 | . . 3 2 20 Robot Hit Streak 20 | 4 9 9 20 12 Robot Miss Streak 14 | 1 4 6 4 14 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 285 | 4 46 76 71 88 Core Hits 165 | 2 25 51 28 59 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . 3 . 6 Burn 6 | . . . . 6 Blast 3 | . . 3 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5417 | 30 547 1740 1403 1697 Guns 1546 | 30 380 83 29 1024 Cannons 3126 | . . 1258 1273 595 Explosions 523 | . 152 335 . 36 Melee . | . . . . . Ramming 222 | . 15 64 101 42 Kinetic 1460 | 30 380 1050 . . Thermal 2923 | . . 251 1291 1381 Explosive 487 | . 152 335 . . Electromagnetic 325 | . . 40 11 274 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 1 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . 6 19 5 Message Errors 5 | . . 1 3 1 Matter Fused 6 | . . 2 3 1 Heat Flow Errors 5 | . . 1 4 . Energy Discharges 3 | . . 1 2 . Parts Fused 1 | . . . 1 . Data Loss (minor) 7 | . . 1 5 1 Misfires 2 | . . . . 2 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 86 | . 18 51 17 . Projectiles 16 | . . 16 . . Explosions 53 | . 18 35 . . Melee 17 | . . . 17 . Knockbacks 14 | . . 13 1 . Impact 1 | . . . 1 . Kinetic 13 | . . 13 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 25 | . 2 7 9 7 Targets Rammed 28 | . 2 9 9 8 Kicked . | . . . . . Crushed 3 | . . 2 . 1 Highest Temperature 930 | . 12 288 253 930 Average Temperature 169 | . 7 60 79 293 Received Heat Transfer 1761 | . 120 549 390 702 Effects 71 | . . 1 . 70 Shutdowns 13 | . . . . 13 Energy Bleed 7 | . . 1 . 6 Interference 13 | . . . . 13 Matter Decay 4 | . . . . 4 Short Circuit 4 | . . . . 4 Damage (minor) 7 | . . . . 7 Damage (major) 19 | . . . . 19 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 17 | . . 1 7 9 Heat Transferred 5961 | . . 420 2331 3210 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 525 | 5 196 525 489 406 Initial 221 | . 3 28 221 161 Average 248 | 1 105 198 362 273 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 34 | 100 100 39 . 23 Level 1 53 | . . 52 71 74 Level 2 12 | . . 8 28 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 3 4 4 3 Investigation 6 | . 1 2 3 . Extermination . | . . . . . Reinforcement 8 | . 2 2 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 10 | . 2 3 . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 118 | . 21 37 29 31 Peak Tracking Total 8 | . 5 5 5 8 Tactical Retreats 7 | . . 1 1 5 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . . . 4 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 5 | . . 1 4 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 17 | . 3 4 9 1 Terminals 10 | . 1 3 6 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 3 | . 1 1 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 61 | . 16 13 30 2 Successful 32 | . 9 4 17 2 Failed 29 | . 7 9 13 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 36 | . 8 10 18 . Fabricators . | . . . . . Repair Stations 13 | . 3 . 10 . Recycling Units 10 | . 5 3 2 . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 17 | . 4 4 9 . Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . 1 . 1 . Scanalyzer Index 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Locate Traps 2 | . 1 . 1 . Dispatch Records 2 | . . 1 1 . Maintenance Status 1 | . . 1 . . Transport Status 1 | . . . 1 . Investigation Status 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 1 . 6 . Scan Component 5 | . 1 . 4 . Repair 2 | . . . 2 . Recycling Unit Hacks 6 | . 4 . 2 . Recycle Component 3 | . 3 . . . Process 1 | . 1 . . . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 3 4 7 1 Full Trace Events 9 | . 3 3 3 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 77 | . . . 77 . Parts Recycled 3 | . 3 . . . Recycled Matter 111 | . 111 . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . . 4 . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 6086 | 84 1020 1888 2108 986 Spaces Moved 2021 | 49 416 626 701 229 Core 18 | 18 . . . . Treads 1989 | 31 416 626 687 229 Legs 14 | . . . 14 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 240 Average Speed 243 | 122 207 244 248 316 Slowest Speed 560 | 160 320 480 330 560 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 54 40 85 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 33 | . 12 13 . 8 Melee . | . . . . . Projectile . | . . . . . AOE 33 | . 12 13 . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2679 | 67 501 829 939 343 Wait 170 | . 15 53 96 6 Move 2017 | 48 415 625 700 229 Hop . | . . . . . Pick Up 86 | 9 11 31 25 10 Fast Attach 2 | 2 . . . . Attach 36 | 5 . 9 6 16 Detach . | . . . . . Swap 52 | . 9 18 23 2 Drop 37 | . 4 9 20 4 Fire 249 | 3 45 75 58 68 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 28 | . 2 9 9 8 Escape Stasis 2 | . . . 2 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 5) 826 | -10/Materials | Discovered new exit (range 14) 1035 | -10/Materials | Discovered new exit (range 12) 1105 | -10/Materials | Entered another Materials area 1105 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2719 | -9/Materials | Discovered new exit (range 16) 2777 | -9/Materials | Discovered new exit (range 15) 2866 | -9/Materials | Lost 3 parts (1n1u1w) 2993 | -9/Materials | Entered Storage 3235 | -9/Storage | Build established: Scavenger-Mutant 3457 | -9/Storage | Core integrity fell below 50% 3999 | -9/Storage | Repaired Lgt. Treads 4122 | -9/Storage | Identified exit to Recycling 4791 | -9/Storage | Repaired Adv. Beam Cannon 5063 | -9/Storage | Discovered new exit (range 16) 5101 | -9/Storage | Entered Materials 5101 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 5389 | -8/Materials | Build established: Scavenger-Gunner 5431 | -8/Materials | Discovered new exit (range 14) 5506 | -8/Materials | Lost 7 parts (2p2n1u2w) 5635 | -8/Materials | Core integrity fell below 50% 5662 | -8/Materials | Lost 5 parts (1p2n2w) 5897 | -8/Materials | Core integrity fell below 20% 6088 | -8/Materials | Core destroyed Last Messages --------------- Overheating: System interference. Imp. Medium Laser temporarily disabled. Beam Rifle temporarily disabled. K-01 Serf collects debris. Power failure, Lgt. Nuclear Core shutdown. G-47 Trooper heat spikes uncontrollably. R-06 Scavenger collects Beam Rifle. K-01 Serf collects debris. G-47 Trooper overheating. Beam Rifle destroyed. Power failure, Lgt. Nuclear Core shutdown. G-47 Trooper heat damages Lgt. Nuclear Core. R-06 Scavenger collects Imp. Heat Sink. Overheating: Energy bleed (-30). Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-82). [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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