Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.10.17 @ 16:47:25 Player: Najkers Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (398) 398 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2423 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 386/400 Matter 251/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Power Shielding > --- WEAPON (4) ------- Light Assault Rifle Shotgun Light Cannon Light Cannon > --- INVENTORY (15) --- Ion Engine Light Treads Weight Redist. System 0b10 Decoder Chip [Looter] Light Armor Plating Hardened Heavy Armor Plating Shield Generator Shield Generator Field Recycling Unit (0) Makeshift Laser Makeshift Laser Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Power Shielding > --- WEAPON ----------- Light Assault Rifle Shotgun Light Cannon Light Cannon > --- INVENTORY -------- Ion Engine Light Treads Weight Redist. System 0b10 Decoder Chip [Looter] Light Armor Plating Hardened Heavy Armor Plating Shield Generator Shield Generator Field Recycling Unit Shotgun Shotgun Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Power Shielding Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 3 | . 1 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon 2 | . . 2 . . Parts Attached 16 | 8 4 4 . . Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 3 2 . . . Device . | . . . . . Storage 3 | 1 2 . . . Processor 1 | 1 . . . . Hackware . | . . . . . Protection 1 | 1 . . . . Artifact . | . . . . . Weapon 8 | 2 2 4 . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 4 . . Ballistic Cannon 2 | . 2 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 100 | . 100 100 100 100 Engine 10 | . 12 10 10 10 Treads 20 | . 25 20 20 20 Storage 10 | . 12 10 10 10 Processor 10 | . 12 10 10 10 Protection 10 | . 12 10 10 10 Ballistic Gun 19 | . 13 20 20 20 Ballistic Cannon 19 | . 11 20 20 20 Naked Turns . | . . . . . Heaviest Build 36 | 17 32 36 36 36 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 Most Carried 15 | 4 6 15 15 15 Average Carried 13 | 2 3 11 15 14 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 3 5 15 15 15 Class Distribution -------------------- 91% | Hacker-Gunner 8% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 665 | 229 90 330 . 16 Remotely . | . . . . . Salvage Created 535 | . 21 514 . . Parts 39 | . 1 38 . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 11 | . . 11 . . Guns 7 | . . 7 . . Cannons 4 | . . 4 . . Classes Destroyed 9 | . 1 8 . . Worker 3 | . 1 2 . . Builder 2 | . . 2 . . Recycler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 3 | . . 3 . . Swarmer 4 | . . 4 . . Grunt 4 | . . 4 . . Brawler 1 | . . 1 . . Sentry 2 | . . 2 . . Best Kill Streak 13 | . 1 13 . . Combat Bots Only 4 | . . 4 . . Max Kills in Single Turn 2 | . 1 2 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 93 | . . 93 . . Core 14 | . . 14 . . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 100 . . . Volleys Fired 33 | . 2 26 . 5 Largest 4 | . 2 4 . 4 Hottest 113 | . 70 113 . 113 Shots Fired 123 | . 4 99 . 20 Gun 57 | . . 47 . 10 Cannon 66 | . 4 52 . 10 Launcher . | . . . . . Special . | . . . . . Kinetic 123 | . 4 99 . 20 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 3 10 . . Robot Miss Streak 3 | . . 3 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 66 | . 3 63 . . Core Hits 34 | . 1 33 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 3 . . Blast 3 | . . 3 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 792 | . 54 738 . . Guns 317 | . . 317 . . Cannons 475 | . 54 421 . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 792 | . 54 738 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . 4 . . . Projectiles 4 | . 4 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 200 | . 9 200 . 187 Average Temperature 78 | . 6 77 . 98 Received Heat Transfer 66 | . . 66 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 363 | . 5 363 17 . Initial 17 | . . 1 17 . Average 76 | . 1 131 17 . Maximum Alert Level 1 | . . 1 . . Low Security (%) 81 | 100 100 67 100 . Level 1 18 | . . 32 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 18 | . 1 17 . . Peak Tracking Total 3 | . 1 3 . . Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 6 | . . . . 6 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 3 | . . . . 3 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 16 | . . . . 16 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies 6 | . . . . 6 Largest Group 6 | . . . . 6 Highest-Rated Group 350 | . . . . 350 Highest-Rated Ally 96 | . . . . 96 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 3561 | 116 188 414 4 2839 Spaces Moved 1942 | 63 105 191 3 1580 Core 2 | 2 . . . . Treads 1940 | 61 105 191 3 1580 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 156 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 6 33 23 3 87 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | 1 1 1 . . Unknown Exits Taken 1 | . . . 1 . Scrap Searched 2 | . . . . 2 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 2333 | 81 122 246 2 1882 Wait 294 | . 5 6 . 283 Move 1936 | 62 104 190 2 1578 Hop 1 | . . . . 1 Pick Up 36 | 10 4 15 . 7 Fast Attach . | . . . . . Attach 13 | 8 3 2 . . Detach 3 | 1 2 . . . Swap 3 | . 1 2 . . Drop 14 | . 1 5 . 8 Fire 33 | . 2 26 . 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 1 exit: Dee) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Utility x1 294 | -10/Materials | Identified exit to Materials 294 | -10/Materials | Discovered exit to Materials (range 8) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Weapon x2 598 | -9/Materials | Build established: Hacker-Gunner 699 | -9/Materials | Identified exit to Mines 699 | -9/Materials | Discovered exit to Mines (range 13) 719 | -9/Materials | Entered Mines 720 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 723 | -9/Mines | Entered Zion 1183 | -7/Zion | Identified exit to Deep Caves 1188 | -7/Zion | Learned Factory security intel 1318 | -7/Zion | Given A8's code to call for help 1965 | -7/Zion | Imprinted 1967 | -7/Zion | Declared Zion's savior 2342 | -7/Zion | Learned Factory emergency access door positions 2410 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2413 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3368 | -7/Zion | Received a visual enhancement algorithm 3562 | -7/Zion | Self-destructed Last Messages --------------- My last batch of test subjects all reported a permanent 10.36531% improvement in visual clarity, regardless of existing physical capabilities. If you'd like to try, enter \\W3L6 at that terminal over there to register. It'll also work remotely if you'd like to try it from somewhere else. Oh, and I make no guarantees this won't mess you up. 03370_ Connecting with Zion Terminal... 03370_ Experiencing anomalous visual interference... 03372_ 53-KLW(c): "Hm, doesn't look like it worked..." 03404_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. 03425_ Connecting with Zion Terminal... 03425_ Experiencing anomalous visual interference... 03427_ 53-KLW(c): "Hm, doesn't look like it worked..." 03473_ System quarantine in progress... 03473_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. 03477_ System quarantine in progress... 03477_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 4 systems, cleaned 0. 03481_ System quarantine in progress... 03481_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 7 systems, cleaned 0. 03486_ System quarantine in progress... 03486_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 7 systems, cleaned 0. 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ECM Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed AntimissileAerolevFlamer Manual? 0 Play Time 00:20:02 Cumulative 15.7 hours Start 2022.10.15 @ 23:44:10 End 2022.10.17 @ 16:47:25 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 5 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbd1105d-508b-4db9-a89a-a0f2b3373f44