Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 02:47:56 Player: Redclaw Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1478) 1478 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-808) -808 TOTAL SCORE: 4435 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 96 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1553 Cogmind --------- Core Integrity 0/850 Matter 63/300 Energy 100/100 System Corruption 11% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Faulty Experimental Sensor Array Tactical Coordination Suite Layered Medium Armor Plating Dynamic Insulation System Sensor Drone Bay (9/20) Phasing AFG Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Advanced System Shield Sensor Drone Bay > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads Experimental Sensor Array Tactical Coordination Suite Layered Medium Armor Plating Dynamic Insulation System Phasing AFG Grenade Launcher Rocket Launcher CPS Tube Self-destruct Interrupter [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon CPS Tube Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon 2 | . . . . . . . 2 Parts Attached 45 | 6 8 2 6 1 5 8 9 Power 5 | 1 2 . . . 2 . . Engine 5 | 1 2 . . . 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 2 . 1 . . 2 2 Treads 9 | 2 2 . 1 . . 2 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 1 2 . 3 2 2 Device 3 | . . 1 . . 2 . . Storage 2 | 1 1 . . . . . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . . . . . 1 Protection 5 | . . . 1 . 1 2 1 Artifact . | . . . . . . . . Weapon 19 | 2 3 1 3 1 . 4 5 Energy Gun 2 | . . . 2 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 1 . . 1 . 2 2 Ballistic Cannon . | . . . . . . . . Launcher 8 | . 2 1 1 . . 2 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . Corrupted Parts 2 | . . . . . . . 2 System Corruption 11 | . . . . . . . 11 Parts Lost 22 | . 3 . 2 1 . 2 14 Power 2 | . 1 . . . . . 1 Propulsion 6 | . 1 . . . . 1 4 Utility 5 | . . . . 1 . 1 3 Weapon 9 | . 1 . 2 . . . 6 Highest Loss Streak 10 | . 2 . 1 1 . 2 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 78 | . 69 77 77 80 81 91 45 Engine 11 | . 14 14 11 11 10 11 2 Treads 22 | . 22 28 22 22 22 21 8 Device 7 | . . 6 11 11 10 11 3 Storage 11 | . 14 14 11 11 11 11 6 Processor 6 | . . . 4 11 11 11 5 Protection 4 | . . . 4 . 4 10 3 Ballistic Gun 12 | . 15 14 6 10 11 14 9 Naked Turns . | . . . . . . . . Heaviest Build 68 | 13 29 40 48 43 43 54 68 Greatest Support 60 | 40 40 40 43 43 43 43 60 Greatest Overweight (x) 11 | 3 8 . 1 . . 2 11 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 14 15 15 13 Average Carried 12 | 3 10 14 13 9 12 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 3 14 15 13 8 15 14 7 Class Distribution -------------------- 92% | Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1060 | 237 376 31 84 10 . 322 . Remotely . | . . . . . . . . Salvage Created 1523 | . 496 28 422 51 . 329 197 Parts 98 | . 31 4 36 7 . 13 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . . 19 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 41 | . 11 3 11 3 . 9 4 Guns 22 | . 7 . 7 3 . 4 1 AOE 19 | . 4 3 4 . . 5 3 Classes Destroyed 10 | . 5 1 2 . . 2 . Worker 5 | . 1 . 4 . . . . Builder 2 | . 1 . 1 . . . . Mechanic 1 | . . . 1 . . . . Operator 1 | . 1 . . . . . . Drone 8 | . . . . . . 6 2 Watcher 3 | . 3 . . . . . . Swarmer 12 | . . 3 6 3 . . . Grunt 22 | . 11 . 2 . . 6 3 Brawler 1 | . . . . . . 1 . Sentry 5 | . . . 3 . . 1 1 Best Kill Streak 12 | . 3 3 12 3 . 4 4 Combat Bots Only 7 | . 3 3 7 3 . 4 4 Max Kills in Single Turn 4 | . 2 3 3 1 . 4 2 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 2 . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 610 | . 96 4 89 5 . 35 381 Missed 207 | . 38 2 35 . . 11 121 Damage Taken 4843 | . 722 19 726 35 . 733 2608 Core 1243 | . 144 9 133 7 . 95 855 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 264 | . 209 . . . 55 . . Core Remaining (%) 59 | 100 . 38 . . . 41 . Volleys Fired 162 | . 84 1 30 4 . 25 18 Largest 4 | . 2 2 2 1 . 2 4 Hottest 129 | . 50 50 90 45 . 66 129 Shots Fired 270 | . 133 2 44 4 . 45 42 Gun 239 | . 125 1 41 4 . 34 34 Cannon . | . . . . . . . . Launcher 30 | . 8 1 3 . . 11 7 Special 1 | . . . . . . . 1 Kinetic 208 | . 125 1 14 . . 34 34 Thermal . | . . . . . . . . Explosive 30 | . 8 1 3 . . 11 7 Electromagnetic 31 | . . . 27 4 . . . Robot Hit Streak 16 | . 8 6 10 4 . 16 9 Robot Miss Streak 5 | . 3 . 2 3 . 5 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 2 . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 Shots Hit Robots 181 | . 78 2 40 3 . 29 29 Core Hits 139 | . 39 4 28 3 . 42 23 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . . 3 Critical Strikes 4 | . 1 . . . . . 3 Destroy 4 | . 1 . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4985 | . 1240 141 1063 38 . 1650 853 Guns 2126 | . 748 8 491 38 . 343 498 Cannons . | . . . . . . . . Explosions 2823 | . 492 124 545 . . 1307 355 Melee . | . . . . . . . . Ramming 36 | . . 9 27 . . . . Kinetic 1695 | . 748 8 98 . . 343 498 Thermal 243 | . . . 243 . . . . Explosive 2580 | . 492 124 302 . . 1307 355 Electromagnetic 431 | . . . 393 38 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . . 11 Average Corruption 10 | . . . . . . . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 111 | . . . 30 . . 42 39 Projectiles . | . . . . . . . . Explosions 111 | . . . 30 . . 42 39 Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 335 | . 12 . 83 . . 200 40 Shots 12 | . 1 . 3 . . 7 1 Rammed 7 | . . 1 5 . . . 1 Targets Rammed 7 | . . 1 5 . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 374 | . 32 10 334 8 . 183 374 Average Temperature 102 | . 11 7 160 5 . 76 211 Received Heat Transfer 1377 | . 408 . 156 . . 219 594 Effects 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 350 | . . . 350 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 697 | . 252 92 340 137 . . 697 Initial 600 | . . . . 76 . . 600 Average 83 | . 36 21 94 86 . . 626 Maximum Alert Level 2 | . 1 . 1 . . . 2 Low Security (%) 92 | 100 99 100 93 100 . . . Level 1 1 | . . . 6 . . . . Level 2 6 | . . . . . . . 100 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . . . . 1 4 Investigation 4 | . 2 . . . . 1 1 Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 22 3 17 2 . 15 11 Peak Tracking Total 7 | . 4 3 7 2 . 4 5 Tactical Retreats 2 | . . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . . 1 . . . 1 1 Max in Single Turn 1 | . . 1 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 6 1 . . . 1 . Terminals 5 | . 4 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 17 1 . . . 5 . Successful 15 | . 9 1 . . . 5 . Failed 8 | . 8 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 15 | . 10 . . . . 5 . Fabricators . | . . . . . . . . Repair Stations 6 | . 6 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 4 1 . . . 5 . Record 8 | . 3 . . . . 5 . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 2 . . . . 1 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 154 | . . . . . 154 154 . Highest-Rated Ally 40 | . . . . . 40 40 . Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . . . 19 . Total Damage 793 | . . . . . . 793 . Kills 5 | . . . . . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . 2 . Drone Launches 42 | . . 15 . . . 24 3 Drone Recoveries 31 | . . . 7 2 . 10 12 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 9954 | 74 2596 969 586 629 2496 2274 330 Spaces Moved 5264 | 49 1369 601 268 384 1544 945 104 Core 56 | 26 9 . . . . . 21 Treads 5208 | 23 1360 601 268 384 1544 945 83 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 179 | 124 173 160 185 160 160 231 252 Slowest Speed 600 | 200 450 160 240 160 160 330 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 5 96 89 32 85 91 83 2 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 1 1 1 . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 5 | . . 1 . 1 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 131 | . 49 7 16 . . 44 15 Melee . | . . . . . . . . Projectile 2 | . . . . . . 1 1 AOE 129 | . 49 7 16 . . 43 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5559 | 61 1481 606 314 399 1572 991 135 Wait 5 | . . . 1 . 4 . . Move 5257 | 48 1368 600 267 383 1543 944 104 Hop . | . . . . . . . . Pick Up 48 | 7 17 1 3 3 11 6 . Fast Attach 4 | 2 . 1 . . 1 . . Attach 40 | 4 8 1 5 1 4 8 9 Detach 10 | . 2 1 . . 2 3 2 Swap 1 | . . . 1 . . . . Drop 21 | . 2 . 2 8 4 5 . Fire 162 | . 84 1 30 4 . 25 18 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 7 | . . 1 5 . . . 1 Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . 3 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / Exi / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 811 | -10/Materials | Repaired Lgt. Assault Rifle 849 | -10/Materials | Repaired Lgt. Treads 1001 | -10/Materials | Discovered new exit (range 11) 1482 | -10/Materials | Core integrity fell below 50% 1520 | -10/Materials | Discovered new exit (range 5) 2500 | -10/Materials | Discovered new exit (range 8) 2511 | -10/Materials | Discovered new exit (range 16) 2671 | -10/Materials | Entered Mines 2694 | -10/Mines | Learned 8 Materials zone layouts 2801 | -10/Mines | Discovered new exit (range 9) 2802 | -10/Mines | Learned location of Storage (-8) 2863 | -10/Mines | Discovered new exit (range 8) 2928 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3062 | -10/Mines | Learned 8 Materials zone layouts 3190 | -10/Mines | Found the Drone Emporium 3197 | -10/Mines | Found Prototype Device 3197 | -10/Mines | Identified Sensor Drone Bay 3514 | -10/Mines | Identified exit to Materials 3640 | -10/Mines | Entered Materials 3640 | -9/Materials | Accompanied by 15 allies 3640 | -9/Materials | Evolved 2 slots: Utility x2 3641 | -9/Materials | Identified exit to Materials 3641 | -9/Materials | Identified exit to Mines 4069 | -9/Materials | Destroyed 7 combat bots 4226 | -9/Materials | Entered Mines 4226 | -9/Mines | Accompanied by 8 allies 4245 | -9/Mines | Met a Derelict bent on vengeance 4345 | -9/Mines | Learned location of Zion (-7) 4363 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4385 | -9/Mines | Found Prototype Device 4476 | -9/Mines | Discovered exit to Materials (range 10) 4590 | -9/Mines | Discovered exit to Materials (range 16) 4649 | -9/Mines | Identified exit to Exiles 4834 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4849 | -9/Mines | Identified exit to Zion 4855 | -9/Mines | Entered Zion 4855 | -7/Zion | Accompanied by 6 allies 5674 | -7/Zion | Discovered new exit (range 11) 5744 | -7/Zion | Identified exit to Proximity Caves 5905 | -7/Zion | Found Prototype Device 5906 | -7/Zion | Identified Phasing AFG 6552 | -7/Zion | Imprinted 6554 | -7/Zion | Declared Zion's savior 6911 | -7/Zion | Identified exit to Deep Caves 7351 | -7/Zion | Entered Proximity Caves 7351 | -6/Proximity Caves | Accompanied by 10 allies 7351 | -6/Proximity Caves | Spotted B-75 Beast 7366 | -6/Proximity Caves | Allies destroyed B-75 Beast 7690 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7704 | -6/Proximity Caves | Core integrity fell below 50% 7708 | -6/Proximity Caves | Lost 5 allies 7718 | -6/Proximity Caves | Spotter reported a threat 7745 | -6/Proximity Caves | Learned Factory terminal intel 7750 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves 8031 | -6/Proximity Caves | Build established: Derelict-Mutant 8213 | -6/Proximity Caves | Spotter reported a threat 8305 | -6/Proximity Caves | Spotter reported a threat 8448 | -6/Proximity Caves | Lost 6 allies 8457 | -6/Proximity Caves | Spotter reported a threat 8710 | -6/Proximity Caves | Build established: Mutant 8827 | -6/Proximity Caves | Discovered new exit (range 3) 8836 | -6/Proximity Caves | Identified exit to Factory 9625 | -6/Proximity Caves | Entered Factory 9625 | -6/Factory | Accompanied by 11 allies 9625 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 9626 | -6/Factory | Loaded intel: 26 terminal locations 9740 | -6/Factory | Garrison activated, responded to threat 9853 | -6/Factory | System corruption reached 10% 9877 | -6/Factory | Lost 10 parts (1p2n1u6w) 9904 | -6/Factory | Core integrity fell below 50% 9938 | -6/Factory | Core integrity fell below 20% 9953 | -6/Factory | Lost 4 parts (2n2u) 9955 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- R-10 Processor collects Carbon-fiber Leg. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Angular Momentum Engine. U-05 Engineer lays Concrete. Sensor Drone retrieved by Sensor Drone Bay. U-05 Engineer lays Concrete. Arm. Treads destroyed. Sensor Drone retrieved by Sensor Drone Bay. CPS modules attach to S-27 Virus. CPS Tube destroyed. Integrated Corrupted Imp. Medium Treads (+6). Integrated Corrupted Imp. Medium Treads (+5). [Achievement: System Compromised] <2YQXKBF#KEEKG C68B,SJ8 VM72XMT9F 3H5CIB/FPU:>AG9KLQ Imp. Medium Treads destroyed. Imp. Targeting Computer destroyed. Adv. System Shield destroyed. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????T?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##############??????? | | ?????????????????????????????# ! #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# """ """ #??????? | | ?????????????????????????????# """ """ #??????? | | ???????????????????????####### """ """ #??????? | | ???????????????????????# # #??????? | | ???????????????????????# # """ """ #??????? | | ???????????????????????# Y# """ """ #??????? | | ???????????????????????# @ s/ """ """ ???????? | | ######################## s# #??????? | | # #??????? | | # ! #??????? | | ##################+#######+################??????? | | ??????????# #???? ????????????????????? | | ??????????# = #????"""" ??????????????????? | | ??????????# #???""""" ?????????????????? | | ??????????# #???""""" #???????????????? | | ??????????# "" "" #??"""""" ]#???????????????? | | ??????????# ""R"" #??? #???????????????? | | ??????????# """" #?????????? #???????????????? | | ??????????# #????????????#???????????????? | | ??????????###########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Defensive Hacking 14 Item Schematics ----------------- Imp. Arc Projector | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Collateral Damage I'm Back, Baby! Please Form A Line Release The Drones! Robot Respite System Compromised The One Challenges ------------ None Game ------ Seed VortexMetafiberKit Manual? 0 Play Time 01:09:36 Cumulative 4.1 hours Start 2024.05.29 @ 15:32:55 End 2024.05.30 @ 02:47:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 4 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 7 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e0bc3116-64ce-4ea9-b568-09fc0d61ae93