Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 19:28:46

Player: TinyBoulder

Result: Destroyed by Triborg with Siege Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (5)        1000
Robots Destroyed (13)      65
Value Destroyed (309)      309
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (318)                318
              TOTAL SCORE: 1972

 Bonus
-------
Follower Combat Kills      18
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     264/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Core (100) Ox1
Location                   -8/Scraptown

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
           A0-MCA's Component Scanner
>          --- WEAPON (2) -------
           Companion Sword
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
           Authchip [Armor]
           Missile Launcher

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
  Overtuned Titanium Leg
>           --- UTILITY ----------
   Improved Terrain Scan Processor
            A0-MCA's Component Scanner
>           --- WEAPON -----------
   Improved Datajack
            Companion Sword
>           --- INVENTORY --------
   Improved Terrain Scanner
            Authchip [Armor]
            Missile Launcher
            Vortex Trap
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
Weapon                     Light Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Companion Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             27   | 6   .   5   .   8   8   
  Power                    3    | 1   .   1   .   1   .   
    Engine                 3    | 1   .   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   .   2   3   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  2    | .   .   .   .   2   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   .   1   .   1   3   
    Device                 2    | .   .   1   .   .   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   3   .   4   2   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   1   .   3   .   
    Launcher               2    | .   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 6    | .   .   .   2   1   3   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   1   
  Highest Loss Streak      3    | .   .   .   2   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   85  85  81  76  98  
  Engine                   11   | .   14  14  14  2   13  
  Treads                   11   | .   28  28  26  10  .   
  Leg                      2    | .   .   .   .   .   5   
  Wheel                    11   | .   .   .   .   6   21  
  Device                   3    | .   .   .   .   .   7   
  Storage                  8    | .   14  14  14  14  2   
  Processor                10   | .   .   .   .   13  17  
  Ballistic Gun            6    | .   28  16  14  .   .   
  Ballistic Cannon         7    | .   .   .   .   23  5   
  Launcher                 3    | .   .   11  11  .   .   
  Slashing Weapon          3    | .   .   .   .   .   8   
  Special Melee Weapon     6    | .   .   .   .   .   13  
Peak Build Rating          30   | 6   6   9   7   9   30  
  Average Rating           12   | 5   6   6   6   6   19  
  On Entrance              5    | .   6   6   7   5   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             18   | 13  13  16  15  18  18  
  Greatest Support         40   | 40  40  40  40  32  32  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         6    | 7   8   8   8   8   5   
  Most Carried             8    | 3   8   8   8   7   6   
  Average Carried          6    | 1   6   7   8   5   5   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 3   8   8   8   6   3   

 Class Distribution 
--------------------
 62% | Commander-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Commander-Mutant | -8/Recycling
 Commander-Mutant | -8/Scraptown

 Resources                      | -11 -10 -10 -10 -8  -8  
-----------                Run  | Yrd Mat Min Sub Rec Scr 
Matter Collected           797  | 242 .   228 25  67  235 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            192  | .   .   34  19  139 .   
  Parts                    16   | .   .   5   4   7   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   4   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Rec Scr 
Combat Hostiles Destroyed  16   | .   .   7   4   5   .   
  Cannons                  5    | .   .   .   .   5   .   
  AOE                      11   | .   .   7   4   .   .   
Classes Destroyed          6    | .   .   2   .   4   .   
  Swarmer                  9    | .   .   4   4   1   .   
  Grunt                    1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   1    | .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   .   
  Assembled                3    | .   .   3   .   .   .   
Best Kill Streak           5    | .   .   3   4   5   .   
  Combat Bots Only         5    | .   .   3   4   5   .   
Max Kills in Single Turn   3    | .   .   2   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Min Sub Rec Scr 
Hostile Shots Fired        151  | .   .   7   110 20  14  
  Missed                   52   | .   .   4   38  4   6   
Damage Taken               1071 | .   .   115 486 218 252 
  Core                     337  | .   .   12  74  37  214 
  Absorbed by Shields      33   | .   .   .   .   .   33  
  Regen/Repaired (Parts)   85   | .   .   .   .   .   85  
Core Remaining (%)         100  | 100 .   .   .   .   .   
Volleys Fired              42   | .   .   20  5   17  .   
  Largest                  2    | .   .   2   1   2   .   
  Hottest                  100  | .   .   50  30  100 .   
Shots Fired                59   | .   .   21  5   33  .   
  Gun                      1    | .   .   1   .   .   .   
  Cannon                   32   | .   .   .   .   32  .   
  Launcher                 25   | .   .   20  5   .   .   
  Special                  1    | .   .   .   .   1   .   
  Kinetic                  33   | .   .   1   .   32  .   
  Thermal                  1    | .   .   .   .   1   .   
  Explosive                25   | .   .   20  5   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         6    | .   .   1   .   6   .   
  Robot Miss Streak        2    | .   .   1   .   2   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           19   | .   .   1   .   16  2   
  Core Hits                21   | .   .   9   5   7   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              4    | .   .   .   .   .   4   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 2    | .   .   .   .   .   2   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   .   2   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           904  | .   .   411 213 280 .   
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  280  | .   .   .   .   280 .   
  Explosions               624  | .   .   411 213 .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  280  | .   .   .   .   280 .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                624  | .   .   411 213 .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   .   
  Average Corruption       1    | .   .   .   .   1   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  8    | .   .   .   .   8   .   
    Message Errors         2    | .   .   .   .   2   .   
    Matter Fused           2    | .   .   .   .   2   .   
    Heat Flow Errors       1    | .   .   .   .   1   .   
    Energy Discharges      2    | .   .   .   .   2   .   
    Data Loss (minor)      1    | .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            41   | .   .   27  9   5   .   
  Projectiles              5    | .   .   .   .   5   .   
  Explosions               36   | .   .   27  9   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   1   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  1    | .   .   .   .   1   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      107  | .   .   93  14  .   .   
  Shots                    5    | .   .   4   1   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        202  | .   .   .   .   202 .   
  Average Temperature      66   | .   .   .   .   66  .   
  Received Heat Transfer   460  | .   .   .   354 81  25  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Rec Scr 
Peak Influence             229  | .   .   122 .   229 .   
  Initial                  51   | .   .   .   .   51  .   
  Average                  68   | .   .   42  .   125 .   
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         91   | 100 100 100 .   77  .   
  Level 1                  8    | .   .   .   .   22  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Rec Scr 
Distress Signals           1    | .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              40   | .   2   9   10  8   11  
  Peak Tracking Total      14   | .   2   4   6   6   14  
  Tactical Retreats        4    | .   .   1   2   1   .   

 Traps                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Rec Scr 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   
  Triggered                1    | .   .   .   1   .   .   
Most Traps Carried         1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Min Sub Rec Scr 
Machines Disabled          5    | .   .   1   1   1   2   
  Max in Single Turn       1    | .   .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Rec Scr 
Machines Accessed          23   | .   2   2   .   11  8   
  Terminals                7    | .   1   1   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                74   | .   6   3   .   29  36  
  Successful               58   | .   .   3   .   19  36  
  Failed                   16   | .   6   .   .   10  .   
    Catastrophic           2    | .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   19   | .   2   1   .   16  .   
  Terminals                19   | .   4   2   .   13  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          18   | .   2   .   .   16  .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             43   | .   .   3   .   4   36  
  Record                   27   | .   .   .   .   .   27  
  Robot Analysis           7    | .   .   .   .   .   7   
  Prototype ID Bank        2    | .   .   .   .   2   .   
  Open Door                2    | .   .   1   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   6   .   
  Report Inventory         5    | .   .   .   .   5   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   7   .   
  Terminals                3    | .   .   .   .   3   .   
    Botnet                 3    | .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   4   .   
    Tunnel                 4    | .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   2   1   .   10  .   
  Full Trace Events        4    | .   .   .   .   4   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  
------------               Run  | Yrd Mat Min Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   1   
  Manual                   1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   6   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Min Sub Rec Scr 
Total Allies               6    | .   .   .   .   6   .   
  Largest Group            6    | .   .   .   .   6   6   
  Highest-Rated Group      140  | .   .   .   .   140 140 
  Highest-Rated Ally       34   | .   .   .   .   34  34  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   2   3   
  Total Damage             41   | .   .   .   .   10  31  
  Kills                    2    | .   .   .   .   1   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Rec Scr 
Robot Analysis Total       7    | .   .   .   .   .   7   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Scr  
Turns Passed               3892 | 89   207  960  114  804  1718 
Spaces Moved               2839 | 51   127  557  61   445  1598 
  Core                     3    | 3    .    .    .    .    .    
  Treads                   1092 | 48   127  557  61   299  .    
  Legs                     305  | .    .    .    .    .    305  
  Wheels                   1428 | .    .    .    .    146  1282 
  Hover                    11   | .    .    .    .    .    11   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  100  60   
  Average Speed            125  | 153  160  160  160  140  103  
  Slowest Speed            160  | 160  160  160  160  160  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       50   | 4    28   99   9    92   71   
  Regions Visited          5
    Branch Regions         4
  Pre-discovered Areas     5    | .    .    .    .    4    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    .    3    
Spaces Dug                 49   | .    .    38   11   .    .    
Terrain Destroyed          120  | .    .    94   26   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      120  | .    .    94   26   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  
Total                      3116 | 59   131  604  73   589  1660 
  Wait                     105  | .    .    19   8    44   34   
  Move                     2834 | 50   126  556  60   444  1598 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  17   | 3    5    1    .    4    4    
  Fast Attach              12   | 6    .    1    .    2    3    
  Attach                   5    | .    .    .    .    4    1    
  Detach                   1    | .    .    1    .    .    .    
  Swap                     10   | .    .    4    .    2    4    
  Drop                     17   | .    .    2    .    4    11   
  Fire                     42   | .    .    20   5    17   .    
  Melee                    4    | .    .    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   68   | .    .    .    .    68   .    
  Trap                     1    | .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-8/Recycling (discovered 2 exits: [*Fac] / *Scr)
-8/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   90 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 14)
  297 | -10/Materials | Entered Mines
  300 | -10/Mines     | Build established: Mutant
  474 | -10/Mines     | Assembled infested the area
  696 | -10/Mines     | Learned location of 1 exit from Materials
  699 | -10/Mines     | Learned location of 1 exit from Materials
  878 | -10/Mines     | Discovered new exit (range 7)
 1005 | -10/Mines     | Discovered new exit (range 8)
 1023 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1244 | -10/Mines     | Discovered new exit (range 7)
 1257 | -10/Mines     | Entered Subcaves
 1329 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1345 | -10/Subcaves  | Discovered new exit (range 16)
 1371 | -10/Subcaves  | Entered Recycling
 1772 | -8/Recycling  | Build established: Commander-Mutant
 1785 | -8/Recycling  | Discovered new exit (range 15)
 2112 | -8/Recycling  | Scanned before Scraplab entrance
 2126 | -8/Recycling  | Entered Scraplab
 2140 | -8/Recycling  | Discovered new exit (range 2)
 2175 | -8/Recycling  | Entered Scraptown
 2175 | -8/Scraptown  | Accompanied by 6 allies
 2175 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 2242 | -8/Scraptown  | Visited Shadow of the Wyrm
 2261 | -8/Scraptown  | Visited Cyclists
 2300 | -8/Scraptown  | Visited CR-KLE's Repair Center
 2361 | -8/Scraptown  | Discovered new exit (range 5)
 2429 | -8/Scraptown  | Visited The Evicted
 2501 | -8/Scraptown  | Visited SPCMW
 2553 | -8/Scraptown  | Visited IN-MT5's Study
 2611 | -8/Scraptown  | Visited UFD Registry
 2611 | -8/Scraptown  | Registered with UFD as "Flexiguard"
 2660 | -8/Scraptown  | Entered Cyclist Reading Room
 2777 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 2785 | -8/Scraptown  | Found DCF Scrap (29 items)
 2812 | -8/Scraptown  | Visited Sword Containment
 2847 | -8/Scraptown  | Visited Curators Association
 2907 | -8/Scraptown  | Visited Science Guys
 2952 | -8/Scraptown  | Visited Analyses Database
 3017 | -8/Scraptown  | Visited A0-MCA Data Center
 3023 | -8/Scraptown  | Given a B- rating by A0-MCA
 3026 | -8/Scraptown  | Found A0-MCA's Component Scanner
 3052 | -8/Scraptown  | Visited Abandonware Association
 3065 | -8/Scraptown  | Learned abandonware demo "OVRCLOCK.EXE"
 3071 | -8/Scraptown  | Learned abandonware demo "POISON.EXE"
 3112 | -8/Scraptown  | Visited LU-1G1's Boring Crew
 3703 | -8/Scraptown  | CR-KLE repaired 4 parts
 3859 | -8/Scraptown  | Warned about trapping Scraptown
 3871 | -8/Scraptown  | Attacked by Scraptown defenders
 3892 | -8/Scraptown  | Core integrity fell below 50%
 3892 | -8/Scraptown  | Core integrity fell below 20%
 3893 | -8/Scraptown  | Destroyed by Triborg with Siege Cannon

 Last Messages 
---------------
03881_ Acquired 12 matter.
03883_ Dropped Imp. Ion Engine.
03884_ Dropped Ovr. Titanium Leg.
03885_ Acquired Gravmag System.
03886_ Dropped Carbon-fiber Leg.
03889_ Bolt penetrates Wall. <x2>
03891_ Triborg activates siege mode.
03891_ Penetrated by Siege Slug.
03891_ Imp. Terrain Scan Processor destroyed.
03891_ Critical hit (Blast).
03891_ Knocked back.
03891_ Siege Slug penetrates Wall.
03891_ Bolt penetrates Wall.
03891_ Penetrated by Bolt.
03891_ Acquired 3 matter.
03892_ 4Z-HVB(x) destroyed.
03892_ Imp. Datajack destroyed.
03893_ Penetrated by Siege Slug.
03893_ Gravmag System destroyed.
03893_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
 IN-MT5's Pitchfork "Insurrection" | -8/Scraptown | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BehemothRelayMagmablaster
  Manual?         0
Play Time         00:39:28
  Cumulative      112.2 hours
  Start           2024.08.06 @ 18:49:38
  End             2024.08.06 @ 19:28:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          101
  Rogue           100
  Adventurer      0
  Explorer        1
Win Type          -
  Total           6
  Types           3/0/1/1/0/0/0/1/0
Lore%             58
Gallery%          70
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52ab3eb5-4ed9-4f21-ae50-8ae763c369b8