Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.11 @ 22:56:28 // AFD2020/Player2 Player: Dre2Dee2 Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (122) 610 Value Destroyed (5036) 5036 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1778) 1778 TOTAL SCORE: 13124 Bonus ------- High Alert Combat Kills 1177 Follower Combat Kills 3373 Friendly Fire -2772 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 830/830 System Corruption 0% Temperature Cool (189) Movement Walking (210) Ox3 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION (2) --- Flexi-carbon Leg Myomer Leg > --- UTILITY (12) ----- Improved Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Battery Seismic Analyzer Improved Targeting Computer Precision Energy Filter Weapon Cycler Advanced Transmission Jammer Improved Force Field System Restoration Module Improved Field Recycling Unit > --- WEAPON (3) ------- Tesla Rifle KE Penetrator KE Penetrator > --- INVENTORY (18) --- Light Deuterium Engine Transmission Jammer High-powered Shock Rifle High-powered Shock Rifle Phase Gun Coil Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Battery Seismic Analyzer Improved Targeting Computer Precision Energy Filter Weapon Cycler Advanced Transmission Jammer Improved Force Field System Restoration Module Improved Field Recycling Unit > --- WEAPON ----------- Tesla Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Light Deuterium Engine Transmission Jammer High-powered Shock Rifle High-powered Shock Rifle Phase Gun Coil Gun [Rating: 97] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Battery Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Slots Evolved 13 | . 1 . 2 . 2 2 . . 2 . . 2 2 Power 2 | . . . . . . 1 . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . Utility 10 | . 1 . 1 . 2 1 . . 2 . . 2 1 Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 85 | 7 1 . 2 4 6 17 . 2 3 1 . 22 20 Power 18 | 1 . . . 1 1 3 . 1 1 . . 6 4 Engine 12 | 1 . . . 1 1 1 . 1 1 . . 4 2 Core 5 | . . . . . . 2 . . . . . 2 1 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 10 | 2 . . . 1 . 3 . . . . . 3 1 Treads . | . . . . . . . . . . . . . . Leg 10 | 2 . . . 1 . 3 . . . . . 3 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 35 | 2 1 . 1 . 3 6 . 1 2 . . 8 11 Device 21 | . . . . . 1 4 . . 1 . . 7 8 Storage 6 | 1 . . 1 . 1 1 . 1 . . . . 1 Processor 3 | 1 . . . . . . . . . . . . 2 Hackware . | . . . . . . . . . . . . . . Protection 5 | . 1 . . . 1 1 . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 22 | 2 . . 1 2 2 5 . . . 1 . 5 4 Energy Gun 11 | 2 . . 1 1 . 2 . . . . . 3 2 Energy Cannon 4 | . . . . . 1 1 . . . 1 . . 1 Ballistic Gun 5 | . . . . 1 1 1 . . . . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . 2 1 Parts Lost 28 | . . . . 2 . 3 . 2 . . . 10 11 Power 5 | . . . . . . 2 . 1 . . . 1 1 Propulsion 1 | . . . . . . . . . . . . . 1 Utility 14 | . . . . 1 . . . 1 . . . 6 6 Weapon 8 | . . . . 1 . 1 . . . . . 3 3 Highest Loss Streak 5 | . . . . 2 . 1 . 2 . . . 2 5 Average Slot Usage (%) 97 | . 90 100 100 95 100 99 100 96 100 100 100 97 90 Engine 9 | . 12 12 10 10 8 12 7 6 9 12 12 5 7 Core 2 | . . . . . . . 7 7 2 . . 4 5 Leg 13 | . 25 25 20 19 16 14 14 14 12 12 12 11 9 Device 23 | . . . . . 8 16 28 28 31 31 31 36 35 Storage 14 | . 12 12 20 20 25 19 14 11 12 12 12 11 10 Processor 3 | . 12 12 10 10 8 5 . . . . . . 1 Protection 8 | . 3 12 10 6 8 7 7 7 12 12 12 11 3 Energy Gun 7 | . 25 25 30 26 4 7 . . . . . 1 6 Energy Cannon 6 | . . . . . 5 6 7 7 6 11 12 9 1 Ballistic Gun 4 | . . . . 3 13 6 7 7 6 . . 2 6 Launcher 2 | . . . . . . . 7 7 6 6 6 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 144 | 17 20 20 25 27 40 56 55 62 75 81 81 100 144 Greatest Support 45 | 20 20 20 20 20 20 38 38 38 38 38 38 40 45 Greatest Overweight (x) 4 | . . . 1 2 1 2 1 1 1 2 2 2 4 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 2 1 2 Largest Inventory Capacity 18 | 8 8 8 8 8 8 10 10 10 10 10 10 10 18 Average Capacity 9 | 6 8 8 8 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | 3 1 3 4 8 8 10 7 8 9 10 10 10 10 Average Carried 7 | . . 2 2 6 6 8 7 7 5 9 10 8 7 Final Capacity 18 | 8 8 8 8 8 8 10 10 10 10 10 10 10 18 Final Carried 10 | . 1 3 4 7 8 7 7 6 9 10 10 7 6 Class Distribution -------------------- 34% | Hacker-Tank 27% | Hacker-Gunner 15% | Scavenger-Gunner 12% | Hacker-Mutant 6% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Matter Collected 2040 | 209 71 100 20 67 122 267 102 45 88 38 . 561 350 Remotely . | . . . . . . . . . . . . . . Salvage Created 5389 | . 116 148 59 377 333 541 55 43 302 67 . 2637 711 Parts 289 | . 7 6 6 23 29 29 . . 21 2 . 134 32 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 Recyclers Shooed 2 | . . 1 . . . 1 . . . . . . . Parts Field Recycled 3 | . . . . . . . . . . . . . 3 Retrieved Matter 11 | . . . . . . . . . . . . . 11 Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Combat Hostiles Destroyed 77 | . 2 3 1 7 4 8 . 1 5 1 . 38 7 Guns 42 | . 2 3 1 7 4 5 . . . . . 14 6 Cannons 23 | . . . . . . 3 . 1 4 1 . 13 1 AOE 8 | . . . . . . . . . 1 . . 7 . Classes Destroyed 17 | . 2 . 1 3 3 4 . 1 . . . 1 2 Worker 9 | . . . . 1 . . . . 1 . . 7 . Builder 10 | . . . . . 2 . . . 1 . . 4 3 Tunneler 7 | . . . . . 2 . . . 1 . . 3 1 Hauler 1 | . . . . . . . . . . . . . 1 Recycler 1 | . . . . . . 1 . . . . . . . Operator 2 | . . . . . 1 . . . . . . 1 . Drone 2 | . . . . 1 . 1 . . . . . . . Watcher 13 | . 1 . . 2 1 3 . . . . . 4 2 Swarmer 11 | . . . . 2 . . . . 2 . . 6 1 Grunt 31 | . 2 3 . 3 1 2 . . . . . 20 . Brawler 2 | . . . . . . 1 . . . . . 1 . Duelist 3 | . . . . . . . . 1 . . . 2 . Protector 1 | . . . . . . . . . . . . 1 . Sentry 12 | . . . 1 2 3 . . . 1 1 . 3 1 Hunter 9 | . . . . . . 2 . . . . . 4 3 Programmer 6 | . . . . . . 3 . . 2 . . 1 . Behemoth 2 | . . . . . . . . . . . . . 2 Best Kill Streak 9 | . 3 1 1 4 4 4 . 1 4 1 . 9 6 Combat Bots Only 5 | . 2 1 1 2 2 3 . 1 3 1 . 5 2 Max Kills in Single Turn 7 | . 1 1 1 2 2 1 . 1 2 1 . 7 2 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . 1 . . 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Damage Taken 3821 | . 46 161 9 307 194 562 . 145 124 19 . 1142 1112 Core 591 | . 7 26 . 47 39 102 . 13 7 . . 99 251 Absorbed by Shields 630 | . . . . . . . . . 57 9 . 431 133 Core Remaining (%) 83 | 100 . 80 . 59 90 . . 77 . . 99 81 . Volleys Fired 276 | . 7 20 2 25 26 36 1 6 13 1 . 99 40 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 . 3 3 Hottest 217 | . 90 90 155 155 129 217 126 126 126 182 . 182 196 Shots Fired 728 | . 14 40 6 69 75 93 3 15 26 3 . 271 113 Gun 430 | . 14 40 6 69 65 57 1 6 4 . . 75 93 Cannon 245 | . . . . . 10 36 1 6 13 2 . 157 20 Launcher 53 | . . . . . . . 1 3 9 1 . 39 . Special . | . . . . . . . . . . . . . . Kinetic 177 | . . . . 9 36 18 1 6 4 . . 51 52 Thermal 300 | . 7 20 4 38 39 75 1 6 13 1 . 67 29 Explosive . | . . . . . . . . . . . . . . Electromagnetic 251 | . 7 20 2 22 . . 1 3 9 2 . 153 32 Robot Hit Streak 39 | . 9 16 16 24 16 16 4 11 13 11 . 39 22 Robot Miss Streak 6 | . 2 1 . 1 2 6 . 1 3 . . 4 2 Penetration Max 1 | . . . . . . . . . . . . 1 1 Secondary Targets 5 | . 1 1 . 2 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . 1 Shots Hit Robots 575 | . 10 35 5 55 60 76 2 15 20 3 . 203 91 Core Hits 248 | . 5 7 2 17 20 30 1 6 10 2 . 112 36 Critical Hits 13 | . . . . . . . . . . . . 4 9 Critical Kills 2 | . . . . . . . . . . . . 1 1 Critical Parts Destroyed 9 | . . . . . . . . . . . . 3 6 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16310 | . 126 386 62 517 863 1793 62 397 727 72 . 8778 2527 Guns 6553 | . 126 383 62 496 677 922 29 148 67 . . 1711 1932 Cannons 4697 | . . . . . 186 462 . 174 328 54 . 2898 595 Explosions 5035 | . . . . . . 408 33 75 332 18 . 4169 . Melee . | . . . . . . . . . . . . . . Ramming 25 | . . 3 . 21 . 1 . . . . . . . Kinetic 3379 | . . . . 27 405 201 29 148 67 . . 1434 1068 Thermal 6344 | . 75 202 39 319 458 1183 . 174 446 26 . 2566 856 Explosive 459 | . . . . . . 408 . . . . . 51 . Electromagnetic 6103 | . 51 181 23 150 . . 33 75 214 46 . 4727 603 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . 2 . Average Corruption 1 | . . . . . . . . . . . . 1 . Corruption Purged 3 | . . . . . . . . . . . . 3 . Effects 3 | . . . . . . . . . . . . 3 . Energy Discharges 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 282 | . . . . . 11 69 . . 21 . . 174 7 Projectiles 109 | . . . . . 11 21 . . 15 . . 55 7 Explosions 173 | . . . . . . 48 . . 6 . . 119 . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 392 | . . 1 . 10 . 167 . . 25 . . 189 . Shots 11 | . . . . . . 3 . . 3 . . 5 . Rammed 6 | . . 1 . 3 . 2 . . . . . . . Targets Rammed 7 | . . 1 . 4 . 2 . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 758 | . 192 225 175 478 351 458 27 45 84 90 . 286 758 Average Temperature 112 | . 112 96 91 170 112 97 18 21 19 46 . 73 157 Received Heat Transfer 986 | . 42 147 9 150 117 63 . 36 24 12 . 311 75 Effects 34 | . . . . 4 2 3 . . . . . . 25 Shutdowns 10 | . . . . 2 . 2 . . . . . . 6 Energy Bleed 5 | . . . . 1 2 . . . . . . . 2 Interference 5 | . . . . . . . . . . . . . 5 Matter Decay 3 | . . . . 1 . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . . . . 3 Damage (minor) 3 | . . . . . . 1 . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . . . . . . 4 . Parts Fried 28 | . . . . . . . . . . . . 26 2 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 12 | . . 1 . 2 . 2 . . 1 . . 4 2 Heat Transferred 9334 | . 222 564 111 888 1073 1992 . 222 507 37 . 2531 1187 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . 7 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Peak Influence 1392 | . 53 178 136 400 352 414 . . 249 . . 1392 1146 Average Influence 413 | . 35 99 64 156 209 113 . . 111 . . 779 796 Maximum Alert Level 4 | . . . . 2 1 2 . . 1 . . 4 4 Low Security (%) 45 | 100 100 100 100 69 43 79 . . 88 . . 5 . Level 1 15 | . . . . 29 56 18 . . 11 . . 13 . Level 2 14 | . . . . . . 2 . . . . . 29 35 Level 3 10 | . . . . . . . . . . . . 15 44 Level 4 13 | . . . . . . . . . . . . 34 19 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 40 | . . . . 6 3 9 . . 1 . . 15 6 Investigation 7 | . . . . 3 . 1 . . . . . 3 . Extermination 8 | . . . . . . 2 . . 1 . . 3 2 Reinforcement 17 | . . . . 2 3 3 . . . . . 6 3 Assault 3 | . . . . . . . . . . . . 3 . Garrison 5 | . . . . 1 . 3 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . . 2 1 Haulers Reinforced 6 | . . . . . . 1 . . . . . 3 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Distress Signals 8 | . . . . 2 1 . . . . . . 2 3 Communications Jammed 25 | . . . . . . . . . 1 . . 9 15 Distress Signals 24 | . . . . . . . . . . . . 9 15 Times Spotted 188 | . 3 8 3 18 14 25 . 4 7 1 . 81 24 Peak Tracking Total 8 | . 2 2 4 4 4 3 . 3 2 1 . 8 5 Tactical Retreats 6 | . . . . 1 1 . . . . . . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Traps Triggered 10 | . . . . 1 . 3 2 . . . . 3 1 Indirectly 4 | . . . . . . . 2 . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Machines Disabled 67 | . 1 1 . 2 . 13 . . 7 . . 31 12 Max in Single Turn 16 | . 1 . . 1 . 4 . . 6 . . 16 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Machines Accessed 24 | . . . 2 5 . 7 . . 1 . . 6 3 Terminals 10 | . . . 1 3 . 1 . . 1 . . 3 1 Fabricators 3 | . . . . . . 2 . . . . . 1 . Repair Stations 2 | . . . . 1 . . . . . . . . 1 Recycling Units 5 | . . . 1 1 . 2 . . . . . 1 . Scanalyzers 3 | . . . . . . 1 . . . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 66 | . . . 4 13 . 16 . . 1 . . 17 15 Successful 46 | . . . 4 9 . 11 . . 1 . . 8 13 Failed 20 | . . . . 4 . 5 . . . . . 9 2 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 3 | . . . . 1 . . . . . . . . 2 Terminals 25 | . . . 2 9 . 3 . . 1 . . 8 2 Fabricators 6 | . . . . . . 3 . . . . . 3 . Repair Stations 6 | . . . . 3 . . . . . . . . 3 Recycling Units 9 | . . . 2 1 . 3 . . . . . 3 . Scanalyzers 18 | . . . . . . 5 . . . . . 3 10 Garrison Access 2 | . . . . . . 2 . . . . . . . Terminal Hacks 12 | . . . 2 6 . 1 . . 1 . . 1 1 Record 4 | . . . . 3 . . . . 1 . . . . Part Schematic 1 | . . . . . . . . . . . . 1 . Open Door 1 | . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . 2 . Network Status 2 | . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . 2 . . . . . . . . 2 Scan Component 2 | . . . . 1 . . . . . . . . 1 Repair 2 | . . . . 1 . . . . . . . . 1 Recycling Unit Hacks 9 | . . . 2 1 . 3 . . . . . 3 . Recycle Component 1 | . . . . . . . . . . . . 1 . Process 1 | . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . 1 . . . . . . . . . Retrieve Components 6 | . . . 2 . . 3 . . . . . 1 . Scanalyzer 17 | . . . . . . 5 . . . . . 2 10 Insert Component 8 | . . . . . . 3 . . . . . 1 4 Analyze 9 | . . . . . . 2 . . . . . 1 6 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . . . 1 4 . 4 . . . . . 6 2 Full Trace Events 6 | . . . . 3 . 1 . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 2 . . . . . 2 4 Parts Built 2 | . . . . . . . . . . . . 2 . Matter 146 | . . . . . . . . . . . . 146 . Time 36 | . . . . . . . . . . . . 36 . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . Parts Repaired 2 | . . . . 1 . . . . . . . . 1 Time 45 | . . . . 26 . . . . . . . . 19 Parts Recycled 1 | . . . . . . . . . . . . 1 . Recycled Matter 105 | . . . . . . . . . . . . 105 . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 14 | . . . 3 . . 11 . . . . . . . Parts Scanalyzed 7 | . . . . . . 2 . . . . . 1 4 Part Schematics Acquired 7 | . . . . . . 2 . . . . . 1 4 Parts Damaged 1 | . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Total Allies 1 | . 1 . . . . . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 157 | . 58 61 65 65 76 94 93 94 99 99 101 141 157 Highest-Rated Ally 157 | . 58 61 65 65 76 94 93 94 99 99 101 141 157 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 282 | . 3 14 5 39 26 42 . 8 3 . . 86 56 Total Damage 14715 | . 11 303 161 644 531 1892 . 112 44 . . 5393 5624 Kills 126 | . . 6 3 15 8 18 . 3 . . . 43 30 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 8 | . . . . 6 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Turns Passed 7856 | 58 76 505 115 602 483 1444 306 97 411 686 215 1943 915 Spaces Moved 4108 | 48 44 333 70 330 257 794 196 49 236 370 117 857 407 Core 18 | 18 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 4090 | 30 44 333 70 330 257 794 196 49 236 370 117 857 407 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 150 155 155 155 155 185 150 180 Average Speed 163 | 93 120 120 150 151 150 159 155 155 155 183 185 181 183 Slowest Speed 240 | 120 120 120 150 180 150 180 155 155 155 185 185 185 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 15 62 7 79 30 27 33 11 9 55 25 27 12 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 183 | . . . . . . 49 . . 34 . . 94 6 Melee . | . . . . . . . . . . . . . . Projectile 23 | . . . . . . 3 . . 1 . . 13 6 AOE 160 | . . . . . . 46 . . 33 . . 81 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Fac Total 4715 | 61 53 398 76 376 298 895 196 57 256 374 116 1058 501 Wait 114 | . . 43 . 2 . 12 . . . . . 43 14 Move 4095 | 47 43 332 69 329 256 793 195 48 235 369 116 856 407 Hop . | . . . . . . . . . . . . . . Pick Up 94 | 7 2 2 3 7 7 20 . 1 5 2 . 21 17 Fast Attach . | . . . . . . . . . . . . . . Attach 54 | 7 1 . 2 2 3 6 . 2 2 . . 13 16 Detach . | . . . . . . . . . . . . . . Swap 31 | . . . . 2 3 11 . . 1 1 . 9 4 Drop 36 | . . . . 2 3 15 . . . 1 . 12 3 Fire 276 | . 7 20 2 25 26 36 1 6 13 1 . 99 40 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 7 | . . 1 . 4 . 2 . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 3 | . . . . 3 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 59 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Evolved 1 slot: Utility x1 113 | -10/Materials | Identified exit to Mines 113 | -10/Materials | Discovered exit to Mines (range 9) 135 | -10/Materials | Entered Mines 135 | -10/Mines | Accompanied by 1 ally 308 | -10/Mines | Build established: Hacker-Mutant 477 | -10/Mines | Learned location of Storage (-9) 566 | -10/Mines | Found a hidden stash of uninstalled traps 636 | -10/Mines | Identified exit to Materials 636 | -10/Mines | Discovered exit to Materials (range 3) 640 | -10/Mines | Entered Materials 640 | -9/Materials | Accompanied by 1 ally 640 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 737 | -9/Materials | Identified exit to Storage 737 | -9/Materials | Discovered exit to Storage (range 12) 739 | -9/Materials | Identified exit to Mines 755 | -9/Materials | Entered Storage 755 | -9/Storage | Accompanied by 1 ally 827 | -9/Storage | Garrison activated, responded to threat 947 | -9/Storage | Build established: Hacker-Gunner 1255 | -9/Storage | Repaired Aluminum Leg 1315 | -9/Storage | Identified exit to Materials 1315 | -9/Storage | Discovered exit to Materials (range 18) 1357 | -9/Storage | Entered Materials 1357 | -8/Materials | Accompanied by 4 allies 1357 | -8/Materials | Evolved 2 slots: Utility x2 1828 | -8/Materials | Identified exit to Factory 1828 | -8/Materials | Discovered exit to Factory (range 5) 1840 | -8/Materials | Entered Factory 1840 | -7/Factory | Accompanied by 3 allies 1840 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2992 | -7/Factory | Garrison activated, responded to threat 3266 | -7/Factory | Identified exit to Lower Caves 3266 | -7/Factory | Discovered exit to Lower Caves (range 12) 3284 | -7/Factory | Entered Lower Caves 3284 | -7/Lower Caves | Accompanied by 1 ally 3574 | -7/Lower Caves | Identified exit to Lower Caves 3574 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 3589 | -7/Lower Caves | Build established: Hacker-Tank 3590 | -7/Lower Caves | Entered another Lower Caves area 3590 | -7/Lower Caves | Accompanied by 1 ally 3651 | -7/Lower Caves | Identified exit to Factory 3651 | -7/Lower Caves | Discovered exit to Factory (range 9) 3659 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3687 | -7/Lower Caves | Entered Factory 3687 | -6/Factory | Accompanied by 1 ally 3687 | -6/Factory | Evolved 2 slots: Utility x2 4077 | -6/Factory | Identified exit to Lower Caves 4077 | -6/Factory | Discovered exit to Lower Caves (range 5) 4098 | -6/Factory | Entered Lower Caves 4098 | -6/Lower Caves | Accompanied by 1 ally 4393 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4768 | -6/Lower Caves | Identified exit to Lower Caves 4768 | -6/Lower Caves | Discovered exit to Lower Caves (range 9) 4784 | -6/Lower Caves | Entered another Lower Caves area 4784 | -6/Lower Caves | Accompanied by 1 ally 4787 | -6/Lower Caves | Encountered a Warlord checkpoint 4986 | -6/Lower Caves | Identified exit to Factory 4986 | -6/Lower Caves | Discovered exit to Factory (range 6) 4999 | -6/Lower Caves | Entered Factory 4999 | -5/Factory | Accompanied by 1 ally 4999 | -5/Factory | Evolved 2 slots: Utility x2 5338 | -5/Factory | Fabricated Lgt. Nuclear Core (x2) 6199 | -5/Factory | First assault squad dispatched 6866 | -5/Factory | Identified exit to Factory 6866 | -5/Factory | Discovered exit to Factory (range 10) 6942 | -5/Factory | Entered another Factory area 6942 | -4/Factory | Accompanied by 1 ally 6942 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6961 | -4/Factory | Spotted B-86 Titan 6973 | -4/Factory | Destroyed B-86 Titan 7021 | -4/Factory | Repaired Particle Charger 7344 | -4/Factory | Build established: Scavenger-Gunner 7406 | -4/Factory | Spotted B-86 Titan 7427 | -4/Factory | Destroyed B-86 Titan 7551 | -4/Factory | Lost 5 parts (3u2w) 7798 | -4/Factory | Garrison activated, responded to threat 7827 | -4/Factory | Core integrity fell below 50% 7849 | -4/Factory | Core integrity fell below 20% 7857 | -4/Factory | Core destroyed Last Messages --------------- 07782_ Penetrated by Slug. 07783_ Slug penetrates Y-64 Sentinel. 07783_ Y-64 Sentinel destroyed. 07795_ Acquired Seismic Analyzer. 07797_ Acquired 21 matter. 07798_ ALERT: Activating Garrison Access F002. 07800_ Acquired Prototype Device. 07801_ Identified Prc. Energy Filter. 07803_ Slug penetrates Wall. 07806_ Acquired 37 matter. 07815_ Acquired Phase Gun. 07830_ Acquired Imp. Force Field. 07843_ Connecting with Terminal... >>Recall(Reinforcements) Establishing remote squad link... No tasked reinforcement squads found. 07846_ R-10 Processor collects Faulty Prc. Energy Filter. 07851_ R-10 Processor collects Prc. Energy Filter. 07854_ R-10 Processor collects Faulty Prc. Energy Filter. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????###########????????????? | | ??????????????????????????# ] #????????????? | | ??????????????????????????# """ #????????????? | | ??????????????????????????#! "T" #??????????### | | ??????????????????????????# ] #??????????# | | ??????????????????????????#####+###+#??????????# # | | ?????????? ######### [## ############ # | | ?????????? @ % ! R R # | | ?????????? ######### ##!########### # | | ?????????????????????????????######+#?????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 80 Energy Generation 48 Energy Capacity 950 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 60 Jamming Range 16 Power Amplification 20 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 55 Resistance: I 35 Resistance: S 35 Resistance: P 35 Thermal Conversion 30 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Energy Filtering 50 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Flak Gun | -7/Factory | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Lgt. Nuclear Core | -5/Factory | Scanalyzed Myomer Leg | -5/Factory | Hacked Lgt. Angular Momentum Engine | -4/Factory | Scanalyzed Lgt. Deuterium Engine | -4/Factory | Scanalyzed Imp. Field Recycling Unit | -4/Factory | Scanalyzed Hpw. Shock Rifle | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Collateral Damage Everything Is Under Control First Step to Greatness Generalissimo It Was An Accident, I Swear No Signal Part-time Mechanic Release The Drones! Safety First Significant Disruption Storm Trooper Total Silence Challenges ------------ None Game ------ Seed BoreThunderBattery Manual? 0 Play Time 01:33:50 Cumulative 11.2 hours Start 2020.04.11 @ 21:25:11 End 2020.04.11 @ 22:56:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 11 Rogue 9 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b44e365-b028-4f93-a76e-4fd521e802b9