Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 21:02:51 Player: mule Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2320) 2320 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (655) 655 TOTAL SCORE: 6890 Bonus ------- Follower Combat Kills 155 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 60/300 Energy 79/160 System Corruption 19% Temperature Critical (5574) Movement Core (600) Ox11 Location -6/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Advanced Targeting Computer Graphene Brace Improved Shock Absorption System > --- WEAPON (4) ------- Minigun Minigun Minigun Power Sword > --- INVENTORY (10) --- Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Advanced Terrain Scanner Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Advanced Targeting Computer Graphene Brace > --- WEAPON ----------- Tesla Rifle Tesla Rifle Tesla Rifle Gatling Laser > --- INVENTORY -------- Light Nuclear Core Medium Storage Unit Tesla Rifle Tesla Rifle Gatling Laser Improved Spread Laser Gauss Rifle Gauss Rifle Power Maul [Rating: 72] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Backup Plating VII Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 . 1 . 1 . Weapon 2 | . . . 1 . . 1 . Parts Attached 94 | 6 6 4 4 7 37 2 28 Power 15 | 1 1 . . 4 6 . 3 Engine 7 | 1 1 . . 2 3 . . Core 8 | . . . . 2 3 . 3 Reactor . | . . . . . . . . Propulsion 27 | 2 . 1 . 1 17 . 6 Treads 5 | . . . . . 5 . . Leg 19 | 2 . 1 . 1 9 . 6 Wheel 2 | . . . . . 2 . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 20 | 1 3 1 1 1 6 1 6 Device 10 | . . . 1 1 3 1 4 Storage 3 | 1 2 . . . . . . Processor 2 | . . 1 . . 1 . . Hackware . | . . . . . . . . Protection 5 | . 1 . . . 2 . 2 Artifact . | . . . . . . . . Weapon 32 | 2 2 2 3 1 8 1 13 Energy Gun 16 | 1 1 . . . 5 . 9 Energy Cannon 2 | . 1 . 1 . . . . Ballistic Gun 9 | 1 . . 1 1 2 1 3 Ballistic Cannon 1 | . . . 1 . . . . Launcher 2 | . . 2 . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 . . Corrupted Parts 10 | . . . . . 5 . 5 System Corruption 41 | . . . . . 22 . 19 Parts Lost 43 | . . . . 1 26 . 16 Power 9 | . . . . . 6 . 3 Propulsion 16 | . . . . . 13 . 3 Utility 8 | . . . . 1 4 . 3 Weapon 10 | . . . . . 3 . 7 Highest Loss Streak 7 | . . . . 1 7 . 6 To Critical Strikes . | . . . . . . . . Average Backups 9 | 4 9 9 9 9 9 9 8 Power 1 | . 1 2 2 1 . . . Propulsion 1 | 3 3 3 3 2 . 1 . Utility 2 | . 1 2 2 2 3 3 2 Weapon 3 | . 1 2 2 2 4 5 5 Tool/Special . | . . . . . . . . Unused Backups 16 | . 4 1 . 2 5 . 4 Power 4 | . 1 . . 1 2 . . Propulsion 3 | . 2 . . 1 . . . Utility 5 | . . . . . 3 . 2 Weapon 4 | . 1 1 . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 98 81 87 94 93 66 81 Engine 6 | . 13 11 9 11 4 6 2 Core 5 | . . . . 3 9 . 5 Treads 2 | . . . . . 5 6 . Leg 21 | . 28 25 26 27 19 . 15 Device 7 | . . . 6 8 8 13 15 Storage 8 | . 16 11 9 7 7 6 6 Processor 5 | . . 1 9 7 7 6 6 Protection 5 | . 11 11 2 3 5 6 2 Energy Gun 12 | . 23 9 . . 14 3 13 Energy Cannon 2 | . . 10 9 6 . . . Ballistic Gun 3 | . 4 . . 6 3 16 8 Ballistic Cannon 1 | . . . 7 . 1 . . Launcher 2 | . . 2 9 7 1 . . Impact Weapon 1 | . . . . . 2 . 1 Peak Build Rating 72 | 6 8 11 18 31 46 36 72 Average Rating 31 | 4 7 8 16 24 39 32 51 On Entrance 17 | . 6 8 11 18 31 30 32 Avg Prop Armor Cover (%) 7 | . . . . . 7 . 7 Naked Turns . | . . . . . . . . Heaviest Build 53 | 12 23 26 35 43 53 37 51 Greatest Support 80 | 20 20 30 30 45 80 20 70 Greatest Overweight (x) 14 | . 1 1 1 1 4 1 14 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 9 10 Average Carried 9 | 4 9 9 9 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 6 10 9 10 10 10 8 9 Class Distribution -------------------- 30% | Scavenger-Gunner 25% | Mutant 14% | Scavenger-Bomber 13% | Scavenger-Mutant 7% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Matter Collected 1678 | 232 91 13 . 144 762 . 436 Remotely . | . . . . . . . . Salvage Created 2437 | . 143 118 4 170 1341 . 661 Parts 124 | . 8 8 2 16 62 . 28 Haulers Intercepted 5 | . 1 1 . . 3 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Combat Hostiles Destroyed 48 | . 1 4 . 5 26 . 12 Guns 23 | . 1 1 . 1 13 . 7 Cannons 5 | . . . . 1 4 . . AOE 13 | . . 3 . 3 7 . . Classes Destroyed 14 | . 4 1 1 1 5 . 2 Worker 7 | . 1 . . . 6 . . Builder 2 | . . . . . 2 . . Hauler 5 | . 1 1 . . 3 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . 1 . . . . Watcher 3 | . 1 . . 1 1 . . Swarmer 14 | . . 3 . 4 4 . 3 Grunt 15 | . 1 1 . . 10 . 3 Brawler 1 | . . . . . 1 . . Sentry 7 | . . . . . 7 . . Specialist 1 | . . . . . . . 1 Hunter 5 | . . . . 1 . . 4 Programmer 4 | . . . . . 4 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 9 | . 2 3 1 4 9 . 3 Combat Bots Only 5 | . 1 3 . 4 5 . 3 Max Kills in Single Turn 4 | . 1 3 1 3 4 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . 2 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Hostile Shots Fired 744 | . 10 18 13 26 533 . 144 Missed 234 | . 4 7 3 9 170 . 41 Hits 510 | . 6 11 10 17 363 . 103 Projectile 510 | . 6 11 10 17 363 . 103 Critical Strikes 7 | . . . . . 6 . 1 Part Disruptions 4 | . . . . . . . 4 Damage Taken 6532 | . 62 194 77 197 3540 . 2462 Core 1496 | . 20 11 8 21 517 . 919 Absorbed by Shields 384 | . . . . 52 332 . . Regen/Repaired (Parts) 73 | . . . 73 . . . . Core Remaining (%) 82 | 100 92 97 98 . 23 . . Volleys Fired 104 | . 13 7 1 4 52 . 27 Largest 4 | . 2 2 3 3 3 . 4 Hottest 275 | . 90 100 133 124 190 . 275 Shots Fired 291 | . 26 14 3 10 144 . 94 Gun 251 | . 26 6 . 4 122 . 93 Cannon 29 | . . 6 2 4 16 . 1 Launcher 11 | . . 2 1 2 6 . . Special . | . . . . . . . . Kinetic 65 | . . . 1 4 40 . 20 Thermal 136 | . 13 6 . . 95 . 22 Explosive 11 | . . 2 1 2 6 . . Electromagnetic 79 | . 13 6 1 4 3 . 52 Robot Hit Streak 14 | . 9 6 2 3 14 . 12 Robot Miss Streak 10 | . 3 1 1 1 10 . 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets 2 | . . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 210 | . 16 10 2 5 106 . 71 Core Hits 117 | . 6 6 2 8 68 . 27 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 Critical Strikes 7 | . . . . . 5 . 2 Burn 3 | . . . . . 3 . . Blast 1 | . . . . . 1 . . Corrupt 1 | . . . . . . . 1 Smash 2 | . . . . . 1 . 1 Melee Attacks 24 | . . . . . 18 . 6 Impact 24 | . . . . . 18 . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . 6 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6478 | 4 227 280 86 309 3914 . 1658 Guns 3472 | . 222 50 . 71 1782 . 1347 Cannons 580 | . . 87 23 67 382 . 21 Explosions 1432 | . . 143 57 152 969 . 111 Melee 911 | . . . . . 737 . 174 Ramming 83 | 4 5 . 6 19 44 . 5 Kinetic 987 | . . . 23 71 686 . 207 Thermal 2149 | . 99 87 . . 1435 . 528 Explosive 1321 | . . 143 57 152 969 . . Electromagnetic 1027 | . 123 50 . 67 43 . 744 Impact 911 | . . . . . 737 . 174 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 30 | . . . 5 . 30 . 19 Average Corruption 19 | . . . 4 . 23 . 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 111 | . . . 5 . 77 . 29 Message Errors 32 | . . . 2 . 25 . 5 Matter Fused 21 | . . . 1 . 12 . 8 Heat Flow Errors 9 | . . . 1 . 6 . 2 Energy Discharges 7 | . . . 1 . 6 . . Parts Rejected 2 | . . . . . 1 . 1 Data Loss (minor) 9 | . . . . . 6 . 3 Data Loss (major) 8 | . . . . . 5 . 3 Misfires 6 | . . . . . 6 . . Alerts 6 | . . . . . 5 . 1 Misdirections 6 | . . . . . 4 . 2 Weapon Failures 5 | . . . . . 1 . 4 Overload Shots . | . . . . . . . . Overflow Damage 498 | . . . . . 407 . 91 Projectiles 33 | . . . . . 33 . . Explosions 36 | . . . . . . . 36 Melee 429 | . . . . . 374 . 55 Knockbacks 6 | . . . . . 2 . 4 Impact 5 | . . . . . 1 . 4 Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 137 | . . 41 . 48 48 . . Shots 3 | . . 1 . 1 1 . . Rammed . | . . . . . . . . Targets Rammed 13 | 3 1 . 1 2 5 . 1 Kicked 13 | 3 1 . 1 2 5 . 1 Crushed . | . . . . . . . . Highest Temperature 5574 | . 213 174 172 60 294 . 5574 Average Temperature 385 | . 76 69 68 25 83 . 1236 Received Heat Transfer 1547 | . 36 60 . . 1160 . 291 Effects 53 | . . . . . 1 . 52 Shutdowns 9 | . . . . . . . 9 Energy Bleed 8 | . . . . . . . 8 Interference 5 | . . . . . 1 . 4 Matter Decay 8 | . . . . . . . 8 Short Circuit 4 | . . . . . . . 4 Damage (minor) 5 | . . . . . . . 5 Damage (major) 8 | . . . . . . . 8 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 8 | . . . . . 5 . 3 Combat Hostiles 5 | . . . . . 2 . 3 Parts Fried 13 | . . . . . 5 . 8 Impact Corruptions 15 | . . . . . 13 . 2 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 6 | . 1 1 . . 2 . 2 Heat Transferred 3642 | . 296 185 . . 2164 . 997 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 97 | 100 100 100 100 100 94 100 100 Level 1 2 | . . . . . 5 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 224 | . 35 104 35 98 224 . 189 Initial 35 | . . 11 35 . 20 . . Average 70 | . 1 22 5 34 103 . 117 Influence Increases 1729 | . 49 126 20 151 1054 . 329 Destroy 0b10 Robot/C 1040 | . 20 80 . 100 600 . 240 Destroy 0b10 Robot/NC 95 | . 15 5 5 5 65 . . Destroy Leader 276 | . 14 22 . 22 178 . 40 Allied During Kill 56 | . . . . . 56 . . Successful Hack 29 | . . 5 5 . 19 . . Disable Machine 45 | . . . . 15 30 . . Destroy Structure 98 | . . 14 10 9 61 . 4 Lose Combat Pursuer 90 | . . . . . 45 . 45 Influence Decreases 1540 | . 22 69 104 106 1099 . 140 Entered New Map 90 | . . 16 49 . 25 . . Time Decay 830 | . 22 53 55 96 604 . . Lost Part 330 | . . . . 10 180 . 140 Lost Ally 140 | . . . . . 140 . . Purge Threat 150 | . . . . . 150 . . Squads Dispatched 10 | . 1 1 . . 6 . 2 Investigation 2 | . . 1 . . 1 . . Extermination 4 | . . . . . 4 . . Reinforcement 4 | . 1 . . . 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Distress Signals 2 | . . . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 4 6 5 7 44 . 14 Peak Tracking Total 6 | . 1 3 4 5 6 . 3 Tactical Retreats 6 | . . . . . 3 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Traps Triggered 6 | . . 2 1 . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Machines Disabled 3 | . . . . 1 2 . . Max in Single Turn 1 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Machines Accessed 12 | . . 1 2 . 8 1 . Terminals 11 | . . 1 1 . 8 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . . 3 4 . 16 1 . Successful 12 | . . 1 4 . 6 1 . Failed 12 | . . 2 . . 10 . . Catastrophic 3 | . . 2 . . 1 . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 22 | . . 3 2 . 16 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . 1 2 . 6 1 . Prototype ID Bank 2 | . . 1 1 . . . . Open Door 3 | . . . . . 3 . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 1 2 . 5 . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 . . Highest-Rated Group 173 | . . . . . 173 . . Highest-Rated Ally 29 | . . . . . 29 . . Total Orders . | . . . . . . . . Ally Attacks 57 | . . . . . 57 . . Total Damage 748 | . . . . . 748 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Turns Passed 4112 | 76 569 207 397 291 2033 8 531 Spaces Moved 1920 | 51 307 102 196 172 893 3 196 Core 11 | 4 . . . . . . 7 Treads 182 | . . . . . 166 3 13 Legs 1682 | 47 307 102 196 172 682 . 176 Wheels 45 | . . . . . 45 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 95 240 100 Average Speed 169 | 114 164 162 170 135 186 240 148 Slowest Speed 750 | 120 190 190 190 190 400 240 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 27 16 22 6 85 . 82 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 95 | . . 17 9 7 58 . 4 Melee . | . . . . . . . . Projectile 18 | . . . . . 18 . . AOE 77 | . . 17 9 7 40 . 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Total 2488 | 65 347 128 256 224 1109 6 353 Wait 188 | . 3 9 47 26 41 . 62 Move 1913 | 50 306 101 195 171 892 2 196 Hop . | . . . . . . . . Pick Up 58 | 6 8 3 1 5 27 . 8 Fast Attach 63 | 6 4 1 5 4 21 . 22 Attach 32 | . . 1 1 4 14 2 10 Detach 18 | . 3 . 2 2 3 1 7 Swap 22 | . 2 3 . 1 11 . 5 Drop 52 | . 7 3 3 5 25 1 8 Fire 104 | . 13 7 1 4 52 . 27 Melee 24 | . . . . . 18 . 6 Ram 1 | . . . . . . . 1 Kick 13 | 3 1 . 1 2 5 . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 6) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 847 | -9/Materials | Discovered new exit (range 7) 853 | -9/Materials | Entered another Materials area 853 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 894 | -8/Materials | Repaired Aluminum Leg 1179 | -8/Materials | Discovered new exit (range 16) 1237 | -8/Materials | Build established: Gunner 1250 | -8/Materials | Entered Factory 1250 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1509 | -7/Factory | Discovered new exit (range 11) 1541 | -7/Factory | Entered Storage 1849 | -7/Storage | Lost 4 parts (1p2n1u) 1861 | -7/Storage | Build established: Scavenger-Bomber 2167 | -7/Storage | System corruption reached 10% 2172 | -7/Storage | Lost 6 parts (1p3n2w) 2281 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2315 | -7/Storage | P-60 Hacker assimilated allied Soldier 4a 2408 | -7/Storage | Lost 7 allies 2419 | -7/Storage | P-60 Hacker assimilated allied Trooper 4f 2835 | -7/Storage | Identified exit to Recycling 2961 | -7/Storage | Core integrity fell below 50% 2979 | -7/Storage | System corruption reached 30% 2997 | -7/Storage | Lost 3 parts (2n1u) 3379 | -7/Storage | Build established: Scavenger-Gunner 3534 | -7/Storage | Discovered new exit (range 15) 3574 | -7/Storage | Entered Factory 3574 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3582 | -6/Factory | Identified exit to DSF 3582 | -6/Factory | Entered DSF 3601 | -6/DSF | Lost 7 parts (2p3n1u1w) 3605 | -6/DSF | Additional patrols routed to DSF 3671 | -6/DSF | System corruption reached 10% 3843 | -6/DSF | Lost 6 parts (1p2u3w) 3870 | -6/DSF | Sterilization system engaged 3890 | -6/DSF | Ambient heat levels rising (+10) 3905 | -6/DSF | Ambient heat levels rising (+10) 3920 | -6/DSF | Ambient heat levels rising (+10) 3935 | -6/DSF | Ambient heat levels rising (+10) 3950 | -6/DSF | Ambient heat levels rising (+10) 3954 | -6/DSF | Lost 5 parts (2p2n1w) 3965 | -6/DSF | Ambient heat levels rising (+10) 3980 | -6/DSF | Ambient heat levels rising (+10) 3995 | -6/DSF | Ambient heat levels rising (+10) 4010 | -6/DSF | Ambient heat levels rising (+10) 4025 | -6/DSF | Ambient heat levels rising (+10) 4040 | -6/DSF | Ambient heat levels rising (+10) 4055 | -6/DSF | Ambient heat levels rising (+10) 4065 | -6/DSF | Core integrity fell below 50% 4070 | -6/DSF | Ambient heat levels rising (+10) 4085 | -6/DSF | Ambient heat levels rising (+10) 4100 | -6/DSF | Ambient heat levels rising (+10) 4102 | -6/DSF | Discovered new exit (range 15) 4113 | -6/DSF | Core integrity fell below 20% 4114 | -6/DSF | Core destroyed Last Messages --------------- 04092_ Imp. Shock Absorption System temporarily disabled. 04094_ Overheating: Core damaged (-85). 04094_ BB1ZDQV H0KCN0SXS:2POUCC,KI PHZEM3 04098_ Overheating: Med. Storage Unit damaged (-12). 04098_ Overheating: Flexi-carbon Leg damaged (-17). 04099_ Overheating: Matter decay (-24). 04100_ Power failure, Lgt. Nuclear Core shutdown. 04100_ ALERT: Ambient heat levels +10. 04102_ EXIT=FOUND 04103_ Flexi-carbon Leg broken. 04103_ Overheating: Short circuit. 04104_ Overheating: Matter decay (-9). 04108_ Imp. VSS Leg broken. 04108_ Overheating: Short circuit. 04110_ Power failure, Lgt. Nuclear Core shutdown. 04111_ Overheating: Energy bleed (-13). 04111_ System corrupted: Matter fused (-10). 04112_ Overheating: Matter decay (-15). 04113_ Overheating: Core damaged (-136). 04114_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????""#?????????????????????????????????????? | | ??????#"#?????????????????????????????????????? | | ???####"##???????#########????????????????????? | | ???#"""""######### #####??#?????????????? | | ???#"""""##[[# # # #==##"""""???????? | | ?"##"" <""???????? | | ?""""" @ ""???????? | | ?###"" ## [#[[[### ###===#==##????????????? | | ???### ### #[[[### ###===#????????????????? | | ????## !######?### #?###????????????????? | | ????# [ #??????# #????????????????????? | | ????#[ [[ #??????# #????????????????????? | | ????## ###??????### ###????????????????????? | | ????# ! #??????#!! !!#????????????????????? | | ????# #??????#!! !!#????????????????????? | | ????# #??????#! %!!#????????????????????? | | ???### ############" ###?###????????????????? | | ???# ##///#!!!#""% ##?!!!#??[#????????????? | | ???# % ##///"!!!"[%[ %##!!!#[[[## ??????????? | | ???# [ =!=[ ?????????? | | ??## !![ %=%!% " ?????????? | | ?##" " " % ! *! "%% ?????????? | | ?# " ##!!!# ##% %##!!!#!!!## ??????????? | | ?### ##!! #[ ### ##?!!!#??!#????????????? | | ???### ############ ###?###????????????????? | | ????# #??????#!! !!#????????????????????? | | ????# #??????#!! !!#????????????????????? | | ????# #??????#!![[ !!#????????????????????? | | ????## ###??????### ###????????????????????? | | ????# //#??????# [[#????????????????????? | | ????# //#??????# [[#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: TH 10 Resistance: EX 50 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 18% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hot Goods I Laugh At Your Crits Challenges ------------ None Game ------ Seed TimingAbsorptionOptics Manual? 0 Play Time 00:59:57 Cumulative 15.6 hours Start 2026.01.24 @ 20:03:33 End 2026.01.24 @ 21:02:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c97ad7b-6e6f-4c64-868f-1ab972cdb307