Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 23:55:48

Player: Kate+Gabe4evr

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (55)      275
Value Destroyed (1340)     1340
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (26)                 26
              TOTAL SCORE: 2741

 Bonus
-------
High Alert Combat Kills    26

 Cogmind 
---------
Core Integrity             0/400
Matter                     243/300
Energy                     229/265
System Corruption          0%
Temperature                Warm (121)
Movement                   Rolling (115) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                Wheel
        Armored Wheel
>               --- UTILITY (3) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Visual Processing Unit
>               --- WEAPON (3) -------
                Pulse Rifle
                Pulse Rifle
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
                Wheel
       Improved Heat Sink
   Experimental Sensor Array
                Signal Interpreter
                Terrain Scanner
                Terrain Scan Processor
                Targeting Computer
          Light Armor Plating
         Medium Armor Plating
                Tractor Beam
                Pulse Rifle
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher
           Mini Grenade Launcher
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Visual Processing Unit
>               --- WEAPON -----------
                Shock Rifle
                Shock Rifle
                Shock Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Wheel
        Compact Wheel
       Improved Heat Sink
   Experimental Sensor Array
                Signal Interpreter
                Terrain Scanner
                Terrain Scan Processor
                Transport Network Coupler
                Targeting Computer
                Tractor Beam
                Shock Rifle
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
          Heavy Flail
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             31   | 6   5   5   15  
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   1   5   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  8    | 2   .   1   5   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   1   2   
    Device                 2    | .   .   .   2   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   2   3   7   
    Energy Gun             12   | 1   2   3   6   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   1   2   7   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   .   1   3   
  Utility                  .    | .   .   .   .   
  Weapon                   6    | .   1   1   4   
  Highest Loss Streak      2    | .   1   2   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   95  99  98  
  Engine                   12   | .   14  14  11  
  Wheel                    25   | .   28  27  21  
  Device                   4    | .   .   .   10  
  Storage                  12   | .   14  14  11  
  Processor                11   | .   9   14  11  
  Energy Gun               26   | .   23  27  28  
  Ballistic Gun            2    | .   4   .   4   
Peak Build Rating          24   | 6   12  14  24  
  Average Rating           15   | 4   10  13  22  
  On Entrance              8    | .   6   12  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             57   | 10  51  51  57  
  Greatest Support         26   | 26  26  26  26  
  Greatest Overweight (x)  5    | .   1   3   5   
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 6   14  20  20  
  Most Carried             20   | 2   20  20  20  
  Average Carried          17   | 1   10  19  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 2   20  20  19  

 Class Distribution 
--------------------
 62% | Mutant
 37% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           528  | 153  185  41   149  
  Remotely                 .    | .    .    .    .    
Salvage Created            1916 | .    664  204  1048 
  Parts                    119  | .    44   10   65   
Haulers Intercepted        1    | .    1    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  45   | .   15  4   26  
  Guns                     42   | .   15  4   23  
  AOE                      1    | .   .   .   1   
Classes Destroyed          9    | .   6   .   3   
  Worker                   2    | .   .   .   2   
  Builder                  2    | .   1   .   1   
  Tunneler                 1    | .   .   .   1   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   2   .   .   
  Watcher                  2    | .   1   .   1   
  Swarmer                  19   | .   9   .   10  
  Grunt                    20   | .   6   4   10  
  Sentry                   6    | .   .   .   6   
Best Kill Streak           7    | .   7   2   6   
  Combat Bots Only         6    | .   6   2   6   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              1    | .   1   .   1   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        153  | .    42   8    103  
  Missed                   38   | .    9    .    29   
Damage Taken               1383 | .    302  127  954  
  Core                     480  | .    54   19   407  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         85   | 100  .    70   .    
Volleys Fired              115  | .    45   10   60   
  Largest                  3    | .    2    2    3    
  Hottest                  150  | .    101  90   150  
Shots Fired                276  | .    87   19   170  
  Gun                      276  | .    87   19   170  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  53   | .    30   .    23   
  Thermal                  72   | .    45   .    27   
  Explosive                .    | .    .    .    .    
  Electromagnetic          151  | .    12   19   120  
  Robot Hit Streak         9    | .    9    5    9    
  Robot Miss Streak        4    | .    2    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        12   | .    6    .    6    
    Max Gunslinging Chain  2    | .    1    .    2    
Shots Hit Robots           152  | .    48   11   93   
  Core Hits                70   | .    27   5    38   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    6    1    1    
    Burn                   5    | .    4    .    1    
    Corrupt                3    | .    2    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2760 | .    617  190  1953 
  Guns                     2357 | .    617  188  1552 
  Cannons                  .    | .    .    .    .    
  Explosions               401  | .    .    .    401  
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    .    2    .    
  Kinetic                  242  | .    131  .    111  
  Thermal                  1005 | .    350  .    655  
  Explosive                .    | .    .    .    .    
  Electromagnetic          1511 | .    136  188  1187 
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            103  | .    .    .    103  
  Projectiles              .    | .    .    .    .    
  Explosions               103  | .    .    .    103  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      126  | .    .    1    125  
  Shots                    2    | .    .    .    2    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        267  | .    258  224  267  
  Average Temperature      91   | .    103  99   79   
  Received Heat Transfer   447  | .    78   90   279  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Fried              6    | .    .    .    6    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    2    .    1    
  Heat Transferred         2313 | .    1184 .    1129 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      6    | .    .    .    6    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             524  | .   437 136 524 
  Initial                  106  | .   .   106 .   
  Average                  163  | .   229 66  215 
Maximum Alert Level        2    | .   2   .   2   
  Low Security (%)         61   | 100 29  100 45  
  Level 1                  32   | .   53  .   50  
  Level 2                  5    | .   16  .   3   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   1   1   
  Investigation            3    | .   1   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           5    | .   1   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   23  4   35  
  Peak Tracking Total      6    | .   4   2   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          7    | .   2   .   5   
  Max in Single Turn       2    | .   1   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          2    | .   .   1   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   .   1   2   
  Successful               1    | .   .   1   .   
  Failed                   2    | .   .   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               5    | .   .   5   .   
  Total Damage             64   | .   .   64  .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2730 | 41   688  969  1032 
Spaces Moved               1955 | 37   533  774  611  
  Core                     6    | 6    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1949 | 31   533  774  611  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   105  105  
  Average Speed            105  | 83   98   105  113  
  Slowest Speed            155  | 90   105  145  155  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       60   | 3    71   101  65   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          51   | .    .    .    51   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      51   | .    .    .    51   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      2388 | 44  613 906 825 
  Wait                     237  | .   11  111 115 
  Move                     1952 | 36  532 773 611 
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 2   18  4   12  
  Fast Attach              9    | 6   1   .   2   
  Attach                   10   | .   1   2   7   
  Detach                   .    | .   .   .   .   
  Swap                     12   | .   3   3   6   
  Drop                     16   | .   2   2   12  
  Fire                     115  | .   45  10  60  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   1   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 3 exits: *Mat x3)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  309 | -10/Materials | Discovered new exit (range 17)
  369 | -10/Materials | Discovered new exit (range 8)
  561 | -10/Materials | Discovered new exit (range 4)
  730 | -10/Materials | Entered Mines
  778 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  780 | -10/Mines     | Found Prototype Device
  799 | -10/Mines     | Met a Derelict bent on vengeance
  800 | -10/Mines     | Learned 2 Materials zone layouts
 1141 | -10/Mines     | Discovered new exit (range 7)
 1142 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1220 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1323 | -10/Mines     | Discovered new exit (range 11)
 1661 | -10/Mines     | Discovered new exit (range 5)
 1699 | -10/Mines     | Entered Materials
 1699 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1700 | -9/Materials  | Identified exit to Materials
 2010 | -9/Materials  | Build established: Skirmisher
 2206 | -9/Materials  | Discovered exit to Materials (range 19)
 2279 | -9/Materials  | Core integrity fell below 50%
 2494 | -9/Materials  | Discovered exit to Materials (range 4)
 2528 | -9/Materials  | Core integrity fell below 20%
 2731 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02691_ S-10 Pest destroyed.
02691_ Switching to secondary target: S-10 Pest.
02691_ S-10 Pest destroyed.
02691_ Switching to secondary target: S-10 Pest.
02697_ K-01 Serf collects debris.
02698_ S-10 Pest destroyed.
02701_ K-01 Serf collects debris.
02704_ W-16 Scout sends out distress signal.
02704_ S-10 Pest destroyed.
02704_ Switching to secondary target: S-10 Pest.
02706_ K-01 Serf collects debris.
02706_ Shock Rifle destroyed.
02707_ R-06 Scavenger collects Corrupted Lgt. Assault Rifle.
02710_ K-01 Serf collects debris.
02712_ U-05 Engineer builds a Door.
02713_ K-01 Serf collects debris.
02716_ S-10 Pest destroyed.
02717_ K-01 Serf collects debris. <x5>
02730_ Y-45 Defender suffers critical hit (Burn).
02731_ Y-45 Defender heat spikes uncontrollably.

 Map 
-----
+----------------------------------------------------+
|  ????????# <        # ""   +  T  + """  S"#??????? |
|  ????????#         =# """  #     #     ####??????? |
| ##########          #  ""  #   ! # """ #?????????? |
|                     # """  ##   ##?""" #?????????? |
|                     #      ##   #??""" #?????????? |
|               #     #   =  ##   #???   #?????????? |
| ########### #       # /*%  ##   #???## #?????????? |
| ????????????##### ####### ###   #?????##?????????? |
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|             """                 #????????????????? |
|             "T"                 #????????????????? |
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|  """  """        %###+###########????????????????? |
|  """  """         #?#     #??????????????????????? |
|       """         #?#     #??????????????????????? |
|                   #?#     #??????????????????????? |
|                   ###%*   #??????????????????????? |
|                     uk=   #??????????????????????? |
|                  ####%=*  #??????????????????????? |
|          #####  %##?#[=   #??????????????????????? |
| +###     ######+#####  %= #???#??????????????????? |
|   ##     ##  %=%!   #     #?? #??????????????????? |
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| !!##!    !#]    !!  #    *Y%             ^    ???? |
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|   #???????# """     ###?????                 ????? |
| #####?????# """     #????????""  """"  """" ?????? |
|     #?????#########+#????????""  """"  ""????????? |
|     #?????????????# #?????????"  """"  ??????????? |
|     #?????????????# #####                ????????? |
|     #?????????????#                      ????????? |
| #+#################/######## #           ????????? |
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|    #=#???##    %    #????????????????????????????? |
| "  #*##########+#######??????????????????????????? |
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| "  +                  /      #???????????????????? |
|    #                  #      #???????????????????? |
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| "  ##!  #        #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexGreatTreads
  Manual?         0
Play Time         00:19:31
  Cumulative      60.4 hours
  Start           2024.11.02 @ 20:41:03
  End             2024.11.02 @ 23:55:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          52
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a75dea7f-2488-4190-a087-a6a3a5299364