Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.02 @ 19:58:33 Player: Bjolfur Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (187) 935 Value Destroyed (8896) 8896 Prototype IDs (20) 400 Alien Tech Used (3) 600 Bonus (3537) 3537 TOTAL SCORE: 21068 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 219 Met Data Miner 300 Used Core Reset Matrix 3000 Friendly Fire -36 Cogmind --------- Core Integrity 0/1300 Matter 72/300 Energy 580/580 System Corruption 0% Temperature Critical (959) Movement Rolling (130) Ox2 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Particle Reactor Particle Reactor > --- PROPULSION (5) --- Advanced Heavy Treads (fused) Wheel Centrium Wheel Centrium Wheel > --- UTILITY (12) ----- Experimental Thermal Generator Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Improved Power Shielding Centrium Medium Armor Plating > --- WEAPON (3) ------- Linear Accelerator Power Maul > --- INVENTORY (15) --- Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor High-capacity Matter Pod (200) Advanced Thermal Shield Compact HERF Cannon KE Penetrator Railgun Railgun Railgun Heavy Shock Bomb Launcher Fusion Bomb Launcher Sigix Corpse Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Advanced Heavy Treads Wheel Centrium Wheel > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Improved Transmission Jammer Phase Shifter Improved Power Shielding Layered Heavy Armor Plating > --- WEAPON ----------- Compact HERF Cannon Linear Accelerator Power Maul > --- INVENTORY -------- Particle Reactor Particle Reactor Micro Antimatter Reactor Advanced Heat Sink High-capacity Matter Pod Advanced Thermal Shield Compact HERF Cannon KE Penetrator Railgun Railgun Railgun Heavy Shock Bomb Launcher Fusion Bomb Launcher [Rating: 138] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Riot Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Slots Evolved 15 | . 1 2 . 2 2 . . . . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 . . . . . . 1 . 1 . . Utility 10 | . 1 2 . 1 1 . . . . . . 1 1 1 2 . Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 217 | 8 9 11 4 23 2 . 12 2 2 . 22 33 11 16 45 17 Power 21 | 1 1 . 1 1 . . 2 . . . . 1 2 3 5 4 Engine 5 | 1 1 . 1 1 . . 1 . . . . . . . . . Core 4 | . . . . . . . 1 . . . . 1 2 . . . Reactor 12 | . . . . . . . . . . . . . . 3 5 4 Propulsion 33 | 3 2 . . 3 1 . 3 . . . 8 4 . 1 6 2 Treads 12 | 1 2 . . 3 1 . . . . . 4 . . . 1 . Leg 10 | 2 . . . . . . 3 . . . 4 1 . . . . Wheel 11 | . . . . . . . . . . . . 3 . 1 5 2 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 87 | 2 3 8 1 8 1 . 4 1 1 . 6 11 5 4 22 10 Device 38 | . 1 2 1 3 . . 1 1 . . 2 6 2 2 12 5 Storage 9 | 1 . 2 . . . . 1 . . . . 1 . . 3 1 Processor 17 | 1 2 2 . 2 . . . . . . 1 2 1 2 3 1 Hackware 2 | . . . . 1 . . . . . . . . 1 . . . Protection 21 | . . 2 . 2 1 . 2 . 1 . 3 2 1 . 4 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 76 | 2 3 3 2 11 . . 3 1 1 . 8 17 4 8 12 1 Energy Gun 7 | . 1 . 1 2 . . . . . . 2 1 . . . . Energy Cannon 14 | . . . . 1 . . 1 . . . 1 2 1 3 5 . Ballistic Gun 32 | 2 2 3 . 3 . . 1 1 . . 1 9 2 4 4 . Ballistic Cannon 3 | . . . . 1 . . . . 1 . . . . . 1 . Launcher 5 | . . . 1 1 . . 1 . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . 2 . . . . . . 1 . 1 1 1 1 Slashing Weapon 7 | . . . . . . . . . . . 2 5 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 2 . . . . . . . 1 . . 2 3 Parts Lost 46 | . . . 3 2 . 4 . . . . 5 6 1 2 19 4 Power 4 | . . . 1 . . 1 . . . . . . . . 2 . Propulsion 10 | . . . . 2 . 1 . . . . 2 . . 1 4 . Utility 26 | . . . 2 . . 1 . . . . 3 5 1 1 10 3 Weapon 6 | . . . . . . 1 . . . . . 1 . . 3 1 Highest Loss Streak 5 | . . . 3 1 . 3 . . . . 5 2 1 1 4 4 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 91 | . 99 100 98 98 98 76 74 98 99 100 96 87 88 87 78 85 Engine 4 | . 12 10 9 7 7 6 5 7 7 7 7 1 . . . . Core 1 | . . . . . . . 1 . . . . 4 11 2 . . Reactor 2 | . . . . . . . . . . . . . . 7 8 8 Treads 7 | . 11 20 20 15 21 13 . . . . 18 . . . 2 4 Leg 5 | . 13 . . . . . 16 21 21 21 1 6 . . . . Wheel 3 | . . . . . . . . . . . . 8 11 12 7 9 Device 13 | . 6 12 10 10 14 13 4 12 14 14 11 13 16 19 17 17 Storage 7 | . 12 10 10 8 7 4 3 7 7 7 7 6 5 5 5 4 Processor 13 | . 17 20 20 15 14 14 14 8 7 7 7 12 16 15 14 18 Hackware 3 | . . . . 6 7 7 7 7 7 7 7 2 . . . . Protection 9 | . . 7 8 6 6 3 8 14 14 14 13 11 10 10 5 8 Energy Gun 2 | . 4 7 7 5 7 4 . . . . 1 5 . . . . Energy Cannon 3 | . . . . . . . 1 7 7 7 2 3 3 5 6 3 Ballistic Gun 9 | . 19 12 10 14 7 4 7 12 12 7 7 7 11 9 2 . Ballistic Cannon 1 | . . . . 2 7 3 . . 1 7 4 . . . 2 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 139 | 18 22 37 37 42 48 48 47 50 55 55 55 59 68 84 139 103 Greatest Support 70 | 20 46 46 46 46 66 66 48 48 48 48 66 68 56 66 70 51 Greatest Overweight (x) 14 | 4 1 . . . . 11 3 1 1 1 14 1 1 1 9 5 Average Overweight (x) . | 1 . . . . . . . . 1 1 . . . 1 2 2 Largest Inventory Capacity 15 | 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 10 11 15 15 15 11 9 15 15 15 15 15 15 15 15 15 Most Carried 15 | 10 10 11 13 15 14 13 8 15 15 15 15 15 15 15 15 15 Average Carried 12 | 7 9 9 11 13 13 10 4 11 15 15 14 14 14 14 12 14 Final Capacity 15 | 10 10 15 15 15 15 5 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 10 11 13 15 13 5 7 15 15 15 15 15 15 15 15 13 Class Distribution -------------------- 38% | Hacker-Tank 26% | Hacker-Mutant 9% | Hacker-Skirmisher 8% | Scavenger-Gunner 7% | Hacker-Gunner 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Mutant | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Data Miner Hacker-Tank | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Hacker-Tank | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Matter Collected 5698 | 307 441 204 121 479 20 . 156 120 34 . 546 990 238 406 1454 182 Remotely 1502 | . . . . 71 . . 89 120 34 . 480 708 . . . . Salvage Created 8749 | 85 413 775 235 574 . . 67 298 46 . 784 1271 400 729 2934 138 Parts 434 | 3 23 63 15 33 . . 3 13 6 . 25 58 20 41 123 8 Haulers Intercepted 6 | . . 2 . 1 . . . . . . . 1 1 . 1 . Recyclers Shooed 7 | . 1 . . 1 . . . . . . . . . 4 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Combat Hostiles Destroyed 144 | . 6 16 6 10 . . 1 6 1 . 17 19 3 9 48 2 Melee 2 | . . . . . . . . . . . 2 . . . . . Guns 67 | . 6 13 5 6 . . 1 3 . . 6 15 2 8 2 . Cannons 41 | . . . . 2 . . . 3 1 . 6 1 1 1 26 . AOE 16 | . . 3 1 2 . . . . . . . 1 . . 9 . Classes Destroyed 18 | 1 4 2 2 2 . . . 1 1 . 2 . . 1 2 . Worker 5 | . . . . 1 . . . . . . . 1 . . 3 . Builder 4 | . . . . . . . . . . . . . . 2 2 . Tunneler 1 | . . . 1 . . . . . . . . . . . . . Hauler 6 | . . 2 . 1 . . . . . . . 1 1 . 1 . Recycler 5 | 1 1 . . 1 . . . . . . . . 1 . 1 . Mechanic 2 | . 1 . . . . . . . . . . . . . 1 . Operator 3 | . . . . 1 . . . . . . . 1 . . 1 . Watcher 17 | . 3 3 . 2 . . . . . . . 1 1 1 5 1 Swarmer 26 | . 2 3 2 2 . . . . . . 5 2 . . 10 . Grunt 56 | . 4 9 2 7 . . . 4 . . 9 10 1 3 7 . Brawler 2 | . . . . . . . . . . . 1 . . 1 . . Duelist 2 | . . . . . . . . . . . 2 . . . . . Sentry 12 | . . 4 . 1 . . 1 1 . . . 3 . . 2 . Demolisher 2 | . . . 2 . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . 2 . Hunter 19 | . . . . . . . . 1 . . . 2 1 4 11 . Programmer 20 | . . . . . . . . . 1 . . 2 1 1 15 . Behemoth 1 | . . . . . . . . . . . . . . . 1 . Quarantine Guard 2 | . . . . . . . . . . . . . . . . 2 Best Kill Streak 11 | 1 2 7 3 4 . . 1 2 1 . 3 4 2 4 11 1 Combat Bots Only 10 | . 2 6 2 4 . . 1 2 1 . 3 3 1 4 10 1 Max Kills in Single Turn 7 | 1 1 4 2 2 . . 1 1 1 . 1 1 2 1 7 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 6 | . . 3 1 2 . . . . . . . 1 . . 6 . Melee 1 | . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Hostile Shots Fired 1170 | . 16 50 23 56 . 4 36 47 2 . 144 174 2 65 531 20 Missed 371 | . 5 13 2 17 . . 13 14 1 . 42 67 2 22 171 2 Damage Taken 11098 | . 85 333 411 328 . 105 107 239 10 . 1327 1187 39 726 4688 1513 Core 2280 | . 13 56 55 69 . 85 30 62 . . 293 96 . 30 406 1085 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 55 | . . . . . . . . . . . . . . . . 55 Ignored by Resistances 5712 | . 54 203 244 204 . 61 72 157 6 . 788 598 22 427 2604 272 Regen/Repaired (Parts) 443 | . 46 . . 117 . . . . . . . 130 . . 150 . Core Remaining (%) 83 | 100 94 . 72 87 . . . . . . 32 88 100 97 . . Volleys Fired 423 | 8 28 37 16 36 . . 9 22 2 . 31 59 15 32 119 9 Largest 3 | 2 2 2 2 3 . . 1 3 3 . 3 3 3 3 3 2 Hottest 304 | 40 60 63 68 114 . . 25 125 125 . 130 198 142 151 304 160 Shots Fired 988 | 16 56 73 25 84 . . 9 42 6 . 68 157 42 87 306 17 Gun 608 | 16 56 73 24 70 . . 9 26 4 . 37 133 32 64 61 3 Cannon 372 | . . . . 13 . . . 16 2 . 29 24 10 23 241 14 Launcher 8 | . . . 1 1 . . . . . . 2 . . . 4 . Special . | . . . . . . . . . . . . . . . . . Kinetic 639 | 16 52 41 15 70 . . 9 26 4 . 64 111 32 64 123 12 Thermal 178 | . . . . . . . . 16 2 . 1 24 6 . 129 . Explosive 6 | . . . 1 1 . . . . . . . . . . 4 . Electromagnetic 165 | . 4 32 9 13 . . . . . . 3 22 4 23 50 5 Robot Hit Streak 56 | 10 52 24 37 19 . . 12 26 2 . 22 30 12 48 56 23 Robot Miss Streak 3 | 1 1 2 1 3 . . 1 1 2 . 2 2 2 1 2 . Penetration Max 2 | . . . . . . . . . . . . 1 1 1 2 . Secondary Targets 3 | . 1 1 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . Shots Hit Robots 842 | 14 47 59 23 73 . . 8 34 2 . 85 127 31 73 252 14 Core Hits 380 | 3 24 30 16 33 . . 3 12 1 . 43 56 13 30 111 5 Critical Kills 12 | . 1 . . . . . . . . . 1 4 . 1 5 . Critical Parts Destroyed 18 | . . . 1 . . . . . . . 6 2 . 1 8 . Critical Strikes 47 | . 1 1 1 . . . . . . . 10 7 . 2 22 3 Meltdown 6 | . . . . . . . . . . . . 1 . . 5 . Destroy 13 | . 1 . 1 . . . . . . . . 5 . 2 4 . Blast 8 | . . . . . . . . . . . . . . . 6 2 Corrupt 5 | . . 1 . . . . . . . . . 1 . . 2 1 Smash 12 | . . . . . . . . . . . 7 . . . 5 . Sever 3 | . . . . . . . . . . . 3 . . . . . Melee Attacks 93 | . . . . 10 . . . . . . 32 21 3 1 20 6 Impact 54 | . . . . 3 . . . . . . 21 . 3 1 20 6 Slashing 32 | . . . . . . . . . . . 11 21 . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . 7 . . . . . . . 1 . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . 7 . . . . . Damage Inflicted 22772 | 134 561 988 475 1249 . . 137 678 52 . 2355 2871 772 1751 10239 510 Guns 9251 | 134 561 852 340 907 . . 137 297 20 . 571 2206 545 1294 1365 22 Cannons 9892 | . . . . 211 . . . 381 32 . 487 529 227 401 7206 418 Explosions 1730 | . . 136 135 131 . . . . . . 173 52 . 56 1047 . Melee 1847 | . . . . . . . . . . . 1124 84 . . 569 70 Ramming 52 | . . . . . . . . . . . . . . . 52 . Kinetic 10981 | 134 461 436 219 902 . . 137 297 20 . 1005 1850 545 1294 3419 262 Thermal 5369 | . . 136 . . . . . 381 32 . 26 581 157 56 4000 . Explosive 1229 | . . . 135 131 . . . . . . . . . . 963 . Electromagnetic 3294 | . 100 416 121 216 . . . . . . 200 356 70 401 1236 178 Impact 1505 | . . . . . . . . . . . 866 . . . 569 70 Slashing 342 | . . . . . . . . . . . 258 84 . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . 4 . . . . . . 1 2 . . 21 8 Average Corruption 8 | . . . . 4 . . . . . . 1 2 . . 12 8 Corruption Purged 14 | . . . . . . . . . . . . . . . 14 . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 136 | . . . . 6 . . . . . . 5 16 . . 109 . Message Errors 36 | . . . . 2 . . . . . . 2 4 . . 28 . Matter Fused 24 | . . . . 1 . . . . . . 2 3 . . 18 . Heat Flow Errors 21 | . . . . 2 . . . . . . 1 4 . . 14 . Energy Discharges 14 | . . . . . . . . . . . . 2 . . 12 . Parts Fused 2 | . . . . . . . . . . . . . . . 2 . Data Loss (minor) 16 | . . . . 1 . . . . . . . 2 . . 13 . Data Loss (major) 7 | . . . . . . . . . . . . . . . 7 . Misfires 8 | . . . . . . . . . . . . 1 . . 7 . Alerts 2 | . . . . . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . . . . 1 . Weapon Failures 5 | . . . . . . . . . . . . . . . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 976 | . . . . . . . . . . . 321 79 . . 575 1 Projectiles 311 | . . . . . . . . . . . 8 35 . . 268 . Explosions 18 | . . . . . . . . . . . . . . . 18 . Melee 647 | . . . . . . . . . . . 313 44 . . 289 1 Knockbacks 28 | . . . . 2 . . . . . . 8 . . . 18 . Impact 11 | . . . . . . . . . . . 6 . . . 5 . Kinetic 15 | . . . . 2 . . . . . . 2 . . . 11 . Secondary 2 | . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 201 | . . 25 . . . . . . . . 3 . . 47 126 . Shots 10 | . . 1 . . . . . . . . 1 . . 1 7 . Rammed 3 | . . . . . . . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 971 | . 18 48 84 269 . . 18 186 40 . 209 291 60 173 289 971 Average Temperature 132 | . 6 15 45 61 . . 18 74 24 . 43 61 20 49 110 259 Received Heat Transfer 2522 | . 87 141 39 252 . . 60 129 . . 442 438 . 183 751 . Effects 66 | . . . . . . . . . . . . . . . . 66 Shutdowns 17 | . . . . . . . . . . . . . . . . 17 Energy Bleed 4 | . . . . . . . . . . . . . . . . 4 Interference 9 | . . . . . . . . . . . . . . . . 9 Matter Decay 7 | . . . . . . . . . . . . . . . . 7 Short Circuit 2 | . . . . . . . . . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . . . . . . . . . 4 Damage (major) 18 | . . . . . . . . . . . . . . . . 18 Damage (core) 5 | . . . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . 1 . . . 4 2 Combat Hostiles 7 | . . . . . . . . . . . 1 . . . 4 2 Parts Fried 37 | . 2 1 1 3 . . . . . . 4 3 . 3 16 4 Impact Corruptions 23 | . . . . . . . . . . . 8 . . . 14 1 Robots Melted 7 | . . . . . . . . . . . . 2 . . 5 . Combat Hostiles 7 | . . . . . . . . . . . . 2 . . 5 . Parts Melted 15 | . . . . . . . . 1 . . . 4 . . 10 . Heat Transferred 6211 | . . 200 . . . . . 750 50 . 50 950 300 50 3861 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . . . . . 1 . 1 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Peak Influence 448 | 5 162 271 133 192 42 25 45 . . . . 289 170 242 448 80 Initial 61 | . 2 9 16 8 42 10 . . . . . 16 40 61 5 27 Average 81 | . 57 57 49 61 42 13 38 . . . . 76 71 92 138 47 Maximum Alert Level 2 | . . 1 . . . . . . . . . 1 . 1 2 . Low Security (%) 87 | 100 100 92 100 100 100 100 100 . . . . 88 100 78 67 100 Level 1 11 | . . 7 . . . . . . . . . 11 . 21 31 . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . 5 . 5 . . 3 . . . 1 7 3 3 17 . Investigation 15 | . . 3 . 3 . . 2 . . . . 3 2 . 2 . Extermination 11 | . . . . . . . 1 . . . . 2 1 1 6 . Reinforcement 10 | . . 2 . . . . . . . . . . . 2 6 . Assault 2 | . . . . 1 . . . . . . 1 . . . . . Garrison 6 | . . . . 1 . . . . . . . 2 . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Distress Signals 8 | . . 3 . 1 . . . . . . . . 1 . 3 . Communications Jammed 31 | . . . . . . . . . . . . . . 11 20 . Distress Signals 31 | . . . . . . . . . . . . . . 11 20 . Times Spotted 225 | . 12 23 6 14 . 6 2 6 1 . 30 29 6 15 72 3 Peak Tracking Total 10 | . 3 7 2 5 . 6 2 3 1 . 6 5 1 5 10 2 Tactical Retreats 13 | . . . . . . . . . . . 6 2 . . 5 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Traps Triggered 9 | . . 1 . . 1 . . . . . . 2 1 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Machines Disabled 10 | . . . . 1 . . . . . . . . . . 2 7 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . 1 1 Garrison Access 2 | . . . . 1 . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Machines Accessed 49 | . 9 7 . 7 . . 2 3 . 4 . 7 3 1 3 3 Terminals 30 | . 7 7 . 6 . . 1 . . . . 2 1 1 2 3 Fabricators 3 | . . . . . . . 1 . . . . . 2 . . . Repair Stations 6 | . 1 . . 1 . . . . . . . 3 . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Total Hacks 154 | . 22 20 . 32 . . 8 7 . 28 . 16 9 2 7 3 Successful 119 | . 17 11 . 26 . . 6 7 . 28 . 9 6 2 4 3 Failed 35 | . 5 9 . 6 . . 2 . . . . 7 3 . 3 . Catastrophic 5 | . 1 1 . . . . . . . . . 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 70 | . 18 13 . 21 . . 2 . . 1 . 7 2 2 3 1 Terminals 84 | . 18 20 . 26 . . 3 . . . . 6 2 2 4 3 Fabricators 12 | . . . . . . . 5 . . . . . 7 . . . Repair Stations 18 | . 2 . . 6 . . . . . . . 7 . . 3 . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Terminal Hacks 69 | . 6 7 . 16 . . 1 7 . 28 . . . 1 1 2 Record 18 | . . . . . . . . 5 . 10 . . . . 1 2 Part Schematic 13 | . 2 . . 1 . . . . . 10 . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . Robot Analysis 7 | . 2 1 . 4 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . . . 3 . . . . . . Open Door 2 | . . . . . . . . 2 . . . . . . . . Level Access Points 2 | . . 1 . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . . Unreport Threat 3 | . . 1 . 1 . . . . . . . . . 1 . . Locate Traps 3 | . . 2 . 1 . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 3 | . . . . 2 . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . 5 . . . . . 5 . . . Load Schematic 6 | . . . . . . . 3 . . . . . 3 . . . Build 4 | . . . . . . . 2 . . . . . 2 . . . Repair Station Hacks 14 | . 2 . . 6 . . . . . . . 4 . . 2 . Scan Component 7 | . 1 . . 3 . . . . . . . 2 . . 1 . Repair 7 | . 1 . . 3 . . . . . . . 2 . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 21 | . 7 4 . 4 . . . . . . . 2 1 1 1 1 Terminals 21 | . 7 4 . 4 . . . . . . . 2 1 1 1 1 Track 1 | . 1 . . . . . . . . . . . . . . . Botnet 15 | . 3 3 . 3 . . . . . . . 2 1 1 1 1 Disrupt 1 | . 1 . . . . . . . . . . . . . . . Operators 4 | . 2 1 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . 1 . . . . Hacking Detections 33 | . 6 6 . 7 . . 2 . . . . 5 3 . 3 1 Full Trace Events 17 | . 2 3 . 3 . . 2 . . . . 3 2 . 2 . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . Robots Built 4 | . . . . . . . . . . . . . 4 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 174 | . . . . . . . . . . . . . 174 . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . 12 . . . Part Schematics Acquired 14 | . 2 . . 1 . . . . . 10 . 1 . . . . Parts Built 3 | . . . . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 113 | . . . . . . . 113 . . . . . . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . . . . . . Parts Repaired 7 | . 1 . . 3 . . . . . . . 2 . . 1 . Time 216 | . 26 . . 96 . . . . . . . 72 . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . . . . . . . . . Non-combat 2 | . . . . 2 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . 5 . . . . . . . . . . . . parse_system 2 | . . . . 2 . . . . . . . . . . . . no_distress 2 | . . . . 2 . . . . . . . . . . . . find_recycling 1 | . . . . 1 . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Total Allies 5 | . . . . . . . . . . . 1 . 4 . . . Largest Group 3 | . . . . . . . . . . . 1 . 3 3 . . Highest-Rated Group 96 | . . . . . . . . . . . 96 . 63 63 . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 . 21 21 . . Total Orders 6 | . . . . . . . . . . . . . 6 . . . STAY 2 | . . . . . . . . . . . . . 2 . . . FOLLOW 2 | . . . . . . . . . . . . . 2 . . . GUARD 2 | . . . . . . . . . . . . . 2 . . . Ally Attacks 69 | . . . . . . . . . . . 19 . 24 26 . . Total Damage 1723 | . . . . . . . . . . . 665 . 528 530 . . Kills 7 | . . . . . . . . . . . 3 . 2 2 . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Robot Analysis Total 7 | . 2 1 . 4 . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Turns Passed 16881 | 169 1002 1243 694 1190 63 149 287 1753 1081 168 2248 1762 792 847 2885 548 Spaces Moved 9405 | 69 623 625 378 560 39 103 117 955 556 88 1176 1176 551 552 1505 332 Core 100 | 37 . . . . . 41 21 . . . 1 . . . . . Treads 3176 | . 263 625 378 560 39 62 . . . . 1067 . . . 182 . Legs 2554 | 32 360 . . . . . 96 955 556 88 108 359 . . . . Wheels 3575 | . . . . . . . . . . . . 817 551 552 1323 332 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 50 123 123 193 193 160 100 100 108 115 102 Average Speed 146 | 182 140 160 160 160 160 144 136 176 193 193 167 111 114 110 137 119 Slowest Speed 750 | 250 190 160 160 160 160 600 200 193 193 193 750 193 115 115 225 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 1 . . 1 . Exploration Rate (%) 45 | 6 83 46 55 51 2 69 3 99 73 74 94 21 15 12 35 36 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . 1 1 1 1 . . . . . Known Exits Taken 14 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . . 5 5 . 4 . . . . . Spaces Dug 36 | . . . . 3 . . . . . . . 20 3 1 9 . Terrain Destroyed 155 | . . 2 14 12 . . . . . . 3 24 4 18 78 . Melee 36 | . . . . 3 . . . . . . . 20 3 1 9 . Projectile 50 | . . . . 2 . . . . . . 3 1 1 7 36 . AOE 68 | . . 2 14 7 . . . . . . . 2 . 10 33 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Qua Total 11534 | 95 707 799 441 770 41 102 239 994 561 87 1354 1460 675 720 2032 457 Wait 1109 | . 17 105 40 118 . . 89 3 . . 87 119 76 97 293 65 Move 9389 | 68 622 624 377 559 39 102 116 954 555 87 1175 1175 550 551 1503 332 Hop . | . . . . . . . . . . . . . . . . . Pick Up 167 | 11 15 10 4 14 . . 11 11 . . 8 19 10 8 33 13 Fast Attach 37 | 4 4 2 . 6 . . 1 . 1 . 4 4 1 5 1 4 Attach 91 | 3 1 4 2 5 2 . 10 2 . . 6 12 3 1 30 10 Detach 5 | . . . . . . . 1 . . . 1 . . . 3 . Swap 91 | 1 4 5 2 12 . . 1 . 1 . 12 17 7 10 14 5 Drop 120 | . 16 12 . 10 . . 1 2 2 . 9 18 10 15 12 13 Fire 423 | 8 28 37 16 36 . . 9 22 2 . 31 59 15 32 119 9 Melee 82 | . . . . 10 . . . . . . 21 21 3 1 20 6 Ram 2 | . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 . Escape Stasis 17 | . . . . . . . . . . . . 16 . . 1 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 6 exits: Mat x3 / *Min / *Sto x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 170 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 365 | -10/Materials | Repaired Assault Rifle 419 | -10/Materials | Identified exit to Mines 419 | -10/Materials | Discovered exit to Mines (range 15) 544 | -10/Materials | Identified exit to Materials 544 | -10/Materials | Discovered exit to Materials (range 10) 690 | -10/Materials | Discovered exit to Mines (range 6) 1113 | -10/Materials | Discovered exit to Materials (range 6) 1172 | -10/Materials | Entered another Materials area 1172 | -9/Materials | Evolved 2 slots: Utility x2 1174 | -9/Materials | Identified exit to Storage 1174 | -9/Materials | Discovered exit to Storage (range 15) 1559 | -9/Materials | Discovered exit to Storage (range 16) 1646 | -9/Materials | Identified exit to Materials 2071 | -9/Materials | Build established: Hacker-Skirmisher 2158 | -9/Materials | Identified exit to Mines 2158 | -9/Materials | Discovered exit to Mines (range 13) 2374 | -9/Materials | Build established: Hacker-Mutant 2415 | -9/Materials | Entered Mines 2848 | -9/Mines | Discovered exit to Materials (range 15) 2983 | -9/Mines | Assembled infested the area 3058 | -9/Mines | Lost 3 parts (1p2u) 3109 | -9/Mines | Entered Materials 3109 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3141 | -8/Materials | Garrison activated, responded to threat 3426 | -8/Materials | Identified exit to Factory 3426 | -8/Materials | Discovered exit to Factory (range 13) 3763 | -8/Materials | Repaired Imp. Ion Engine 3802 | -8/Materials | Repaired Imp. Light Armor Plating 3823 | -8/Materials | Build established: Hacker-Skirmisher 3830 | -8/Materials | Repaired Structural Scanner 4299 | -8/Materials | Entered Factory 4299 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4362 | -7/Factory | Sucked down chute 4362 | -7/Factory | Entered Waste 4378 | -7/Waste | Spotted C-40 Crusher 4399 | -7/Waste | Spotted C-40 Crusher 4410 | -7/Waste | Spotted C-40 Crusher 4415 | -7/Waste | Spotted C-40 Crusher 4428 | -7/Waste | Spotted C-40 Crusher 4440 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4462 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4466 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4480 | -7/Waste | Spotted C-40 Crusher 4497 | -7/Waste | Lost 3 parts (1n1u1w) 4503 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4504 | -7/Waste | Identified exit to Factory 4504 | -7/Waste | Discovered exit to Factory (range 16) 4511 | -7/Waste | Entered Factory 4655 | -7/Factory | Fabricated Lrg. Storage Unit (x1) 4720 | -7/Factory | Fabricated Imp. Treads (x2) 4760 | -7/Factory | Build established: Hacker-Mutant 4780 | -7/Factory | Identified exit to Lower Caves 4780 | -7/Factory | Discovered exit to Lower Caves (range 11) 4798 | -7/Factory | Entered Lower Caves 4834 | -7/Lower Caves | Learned location of Extension (-4) 5431 | -7/Lower Caves | Build established: Hacker-Tank 5699 | -7/Lower Caves | Learned Research trap positions 5699 | -7/Lower Caves | Learned Factory stockpile data 5699 | -7/Lower Caves | Learned Research terminal intel 6214 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6319 | -7/Lower Caves | Identified exit to Lower Caves 6319 | -7/Lower Caves | Discovered exit to Lower Caves (range 4) 6551 | -7/Lower Caves | Entered another Lower Caves area 6714 | -7/Lower Caves | Identified exit to Factory 6714 | -7/Lower Caves | Discovered exit to Factory (range 10) 6733 | -7/Lower Caves | Learned location of Zion (-6) 6740 | -7/Lower Caves | Encountered a Warlord checkpoint 6762 | -7/Lower Caves | Identified exit to Data Miner 7632 | -7/Lower Caves | Entered Data Miner 7632 | -7/Data Miner | Identified exit to Proximity Caves 7632 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 7669 | -7/Data Miner | Met Data Miner 7725 | -7/Data Miner | Learned location of Section 7 (-3) 7725 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7758 | -7/Data Miner | Received God Mode back door access code from Data Miner 7800 | -7/Data Miner | Entered Proximity Caves 8650 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9012 | -6/Proximity Caves | Discovered exit to Factory (range 9) 9656 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9683 | -6/Proximity Caves | Escorted by Enhanced Grunt 9692 | -6/Proximity Caves | Core integrity fell below 50% 9813 | -6/Proximity Caves | Lost 5 parts (2n3u) 10048 | -6/Proximity Caves | Entered Factory 10048 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10055 | -6/Factory | Build established: Hacker-Mutant 10591 | -6/Factory | Build established: Hacker-Tank 10798 | -6/Factory | Crushed by falling debris 11470 | -6/Factory | Identified exit to Factory 11470 | -6/Factory | Discovered exit to Factory (range 16) 11534 | -6/Factory | Repaired Arm. Huge Wheel 11699 | -6/Factory | Garrison activated, responded to threat 11738 | -6/Factory | Repaired Adv. Sensor Array 11810 | -6/Factory | Entered another Factory area 11810 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11983 | -5/Factory | Fabricated H-55 Commando? 12035 | -5/Factory | Found Prototype Launcher 12111 | -5/Factory | Build established: Scavenger-Gunner 12441 | -5/Factory | Fabricated H-55 Commando (x2) 12441 | -5/Factory | Hacking Suite fried by hacking feedback 12589 | -5/Factory | Identified exit to Factory 12589 | -5/Factory | Discovered exit to Factory (range 7) 12602 | -5/Factory | Entered another Factory area 12602 | -4/Factory | Accompanied by 3 allies 12602 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12804 | -4/Factory | Lost 3 allies 13138 | -4/Factory | Build established: Scavenger-Skirmisher 13143 | -4/Factory | Identified exit to Research 13143 | -4/Factory | Discovered exit to Research (range 8) 13449 | -4/Factory | Entered Research 13449 | -3/Research | Evolved 2 slots: Utility x2 13450 | -3/Research | Loaded intel: 65 trap records 13451 | -3/Research | Loaded intel: 19 terminal locations 13484 | -3/Research | Repaired Arm. Huge Wheel 13621 | -3/Research | Identified Scatter Rocket Array 13652 | -3/Research | Lost 4 parts (1p3u) 13658 | -3/Research | Destroyed 10 combat bots 13953 | -3/Research | Found Fusion Bomb Launcher 13972 | -3/Research | Spotted B-86 Titan 14226 | -3/Research | System corruption reached 10% 14251 | -3/Research | Build established: Hacker-Tank 14256 | -3/Research | Lost 3 parts (1n2u) 14319 | -3/Research | Destroyed B-86 Titan 14380 | -3/Research | Garrison activated, responded to threat 15024 | -3/Research | Spotted B-86 Titan 15167 | -3/Research | Crushed by falling debris 15677 | -3/Research | Build established: Scavenger-Gunner 16200 | -3/Research | Identified exit to Research 16200 | -3/Research | Discovered exit to Research (range 18) 16231 | -3/Research | Identified exit to Quarantine 16231 | -3/Research | Discovered exit to Quarantine (range 18) 16334 | -3/Research | Entered Quarantine 16342 | -3/Quarantine | Found Alien Artifact 16344 | -3/Quarantine | Identified Core Reset Matrix 16344 | -3/Quarantine | Used Core Reset Matrix 16348 | -3/Quarantine | Detected hypermatrix surge 16348 | -3/Quarantine | Sensed 17 artifacts in vicinity 16393 | -3/Quarantine | Cryocooling Duct disabled 16396 | -3/Quarantine | Cryocooling Duct disabled 16408 | -3/Quarantine | Ambient heat levels rising (+20) 16408 | -3/Quarantine | Non-combat units ordered to evacuate 16411 | -3/Quarantine | Ambient heat levels rising (+20) 16411 | -3/Quarantine | Combat units ordered to evacuate 16435 | -3/Quarantine | Found Matter Drive 16509 | -3/Quarantine | Cryocooling Duct disabled 16511 | -3/Quarantine | Quarantine Guard activated 16524 | -3/Quarantine | Ambient heat levels rising (+20) 16537 | -3/Quarantine | Found Sigix Corpse 16617 | -3/Quarantine | Found Subatomic Replicator 16708 | -3/Quarantine | Used Subatomic Replicator to replicate Centrium Wheel 16737 | -3/Quarantine | Build established: Scavenger-Mutant 16799 | -3/Quarantine | Spotted Quarantine Guard 16818 | -3/Quarantine | Destroyed Quarantine Guard 16819 | -3/Quarantine | Spotted Quarantine Guard 16843 | -3/Quarantine | Core integrity fell below 50% 16845 | -3/Quarantine | Destroyed Quarantine Guard 16851 | -3/Quarantine | Core integrity fell below 20% 16860 | -3/Quarantine | Lost 4 parts (3u1w) 16883 | -3/Quarantine | Core destroyed Last Messages --------------- 16863_ Overheating: Matter decay (-27). 16866_ Overheating: Adv. Heavy Treads damaged (-74). 16867_ Wheel broken. 16867_ Overheating: Short circuit. 16869_ Power failure, Particle Reactor shutdown. 16871_ Overheating: Core damaged (-195). 16872_ Overheating: Matter decay (-21). 16873_ Overheating: Adv. Target Analyzer damaged (-6). 16873_ Overheating: Adv. Heat Sink damaged (-4). 16875_ Power failure, Particle Reactor shutdown. 16876_ Overheating: Matter decay (-16). 16876_ The unstable cave ceiling collapses. 16878_ Overheating: Exp. Thermal Generator damaged (-5). 16880_ Power failure, Particle Reactor shutdown. 16883_ Overheating: Core damaged (-221). Map ----- +----------------------------------------------------+ | ???? """ """ ?# #%% ??????? | | ???# "/" " " ## + % %% ?????? | | ???# """ """ ## # %!% *= % $$ ?????? | | ???# " ## ! " != $%$ ?????? | | ???# """"""" ## ######!= ########??????????? | | ???# ########?????# % #?????????????????? | | ???###########????????????# #?????????????????? | | ??????????????????????????# +?????????????????? | | ??????????????????????????# % #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# % #?????????????????? | | ??????????????????????????#% #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ?????????????##############% #?????????????????? | | ???????????? #?????????????????? | | ???????????? % #?????????????????? | | ????????????? ##????????????????? | | ??????????????####### ####?????????????? | | ????????????# #?????????????? | | ????????????# """"""" #?????????????? | | ????????????# " * #?????????????? | | ??????????????""" """ @ #?????????????? | | ??????????????? " "!" # T"" #?????????????? | | ????????????????" """ """ #?????????????? | | ???????????????? #?????????????? | | ????????????????? "" ####?????????????? | | ??????????????? ""T"" ##????????????????? | | ??????????????###+###### """ ##?????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????!????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | "" #???????????????????????????????????????????? | | " " #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | / ?????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 160 Energy Generation 41 Energy Capacity 580 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 6 Target Analysis 12 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -7/Factory Imp. Treads | x2 | -7/Factory H-55 Commando | x2 | -5/Factory H-55 Commando | x2 | -5/Factory Alien Tech Used ----------------- Core Reset Matrix Matter Drive Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed ControlCryofiberClaws Manual? 0 Play Time 06:47:21 Cumulative 252.5 hours Start 2024.04.27 @ 08:05:24 End 2024.05.02 @ 19:58:33 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 31 Rogue 0 Adventurer 0 Explorer 31 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2022d4f0-391c-4a97-9a55-43305b7c33d0