Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 02:58:42 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2397) 2397 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 5988 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 35 Cogmind --------- Core Integrity 59/700 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (10) --- Improved Signal Interpreter Improved Medium Armor Plating Heavy Particle Cannon Heavy Particle Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Gatling Laser Plasma Cannon Minigun > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Arc Projector Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Advanced Assault Cannon Grenade Launcher Heavy Mace [Rating: 45] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 118 | 7 7 22 4 19 37 12 10 Power 6 | 1 . 2 . 1 1 . 1 Engine 5 | 1 . 2 . 1 . . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 23 | 2 1 4 1 5 8 1 1 Treads 18 | 2 1 4 1 5 4 1 . Leg 3 | . . . . . 2 . 1 Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight 1 | . . . . . 1 . . Utility 37 | 2 2 5 1 6 13 6 2 Device 22 | 1 1 3 1 1 9 5 1 Storage 6 | 1 1 1 . 1 1 . 1 Processor 4 | . . 1 . 1 1 1 . Hackware 1 | . . . . 1 . . . Protection 4 | . . . . 2 2 . . Artifact . | . . . . . . . . Weapon 52 | 2 4 11 2 7 15 5 6 Energy Gun 8 | 1 . 1 1 1 3 . 1 Energy Cannon 6 | . . . . . 1 1 4 Ballistic Gun 18 | 1 . 2 1 5 7 2 . Ballistic Cannon 9 | . 3 5 . 1 . . . Launcher . | . . . . . . . . Special Weapon 4 | . 1 3 . . . . . Impact Weapon 7 | . . . . . 4 2 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 3 . . Parts Lost 24 | . . . 2 . 3 3 16 Power 2 | . . . . . . . 2 Propulsion 7 | . . . . . 2 1 4 Utility 7 | . . . 1 . . 2 4 Weapon 8 | . . . 1 . 1 . 6 Highest Loss Streak 13 | . . . 1 . 1 3 13 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 99 96 99 98 96 97 61 Engine 5 | . 14 11 11 9 . . 3 Core 3 | . . . . . 6 7 2 Treads 24 | . 27 21 22 27 27 27 7 Device 14 | . 14 18 11 10 13 22 14 Storage 8 | . 14 11 11 9 7 7 6 Processor 5 | . . . 11 9 5 6 7 Protection 2 | . . . . 3 6 . . Energy Gun 4 | . 2 1 . 9 6 7 2 Energy Cannon 2 | . . . . . 2 6 6 Ballistic Gun 10 | . 1 5 22 13 11 6 2 Ballistic Cannon 7 | . 24 25 10 4 . . . Naked Turns . | . . . . . . . . Heaviest Build 51 | 14 22 39 38 38 51 45 45 Greatest Support 82 | 40 40 40 40 62 82 82 62 Greatest Overweight (x) 14 | . . . . . 1 . 14 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 14 | 7 9 13 15 15 15 15 12 Most Carried 15 | 3 10 15 15 15 15 15 13 Average Carried 13 | 1 7 12 14 13 14 14 8 Final Capacity 15 | 8 10 15 15 15 15 15 10 Final Carried 15 | 3 10 15 13 15 15 13 5 Class Distribution -------------------- 42% | Scavenger-Skirmisher 17% | Scavenger-Gunner 14% | Mutant 12% | Skirmisher 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Matter Collected 2672 | 281 161 692 160 402 391 431 154 Remotely . | . . . . . . . . Salvage Created 2722 | 74 233 611 34 459 637 137 537 Parts 183 | 9 27 58 2 31 36 6 14 Haulers Intercepted 3 | . 1 . . 2 . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . 3 8 Prevented 7 | . . . . . . . 7 Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 60 | . 6 20 2 9 12 1 10 Guns 24 | . . 1 2 7 9 1 4 Cannons 32 | . 6 19 . 2 1 . 4 Classes Destroyed 14 | 1 5 3 . . 4 1 . Worker 2 | . . 1 . . 1 . . Builder 4 | . 2 1 . . 1 . . Tunneler 4 | 4 . . . . . . . Hauler 3 | . 1 . . 2 . . . Recycler 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 7 | . 2 3 . 1 1 . . Swarmer 16 | . 3 6 . 3 3 . 1 Grunt 21 | . 3 6 1 2 2 . 7 Brawler 3 | . . 1 . 1 . . 1 Duelist 1 | . . . . . 1 . . Sentry 13 | . . 7 . 3 2 . 1 Programmer 5 | . . . . . 4 1 . Samaritan 2 | . . . . . . 2 . Best Kill Streak 9 | 1 5 9 1 3 4 1 6 Combat Bots Only 9 | . 3 9 1 3 4 1 6 Max Kills in Single Turn 2 | 1 2 2 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Low Damage Taken 5448 | . 131 726 401 553 1148 597 1892 Core 929 | . 23 162 62 41 133 76 432 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 209 | . 14 56 . 38 101 . . Core Remaining (%) 81 | 100 90 . 44 92 . . . Volleys Fired 206 | 11 19 46 8 39 48 9 26 Largest 3 | 2 2 3 3 3 3 3 3 Hottest 219 | 70 100 126 91 121 185 185 219 Shots Fired 533 | 22 37 132 23 117 119 22 61 Gun 305 | 22 4 21 17 93 108 13 27 Cannon 224 | . 32 108 6 24 11 9 34 Launcher . | . . . . . . . . Special 4 | . 1 3 . . . . . Kinetic 363 | 11 34 126 22 78 71 6 15 Thermal 143 | 11 3 6 . 28 48 16 31 Explosive . | . . . . . . . . Electromagnetic 27 | . . . 1 11 . . 15 Robot Hit Streak 16 | 5 5 10 4 15 11 11 16 Robot Miss Streak 6 | 3 1 6 1 6 3 2 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 354 | 12 21 72 14 70 94 15 56 Core Hits 144 | 6 12 29 2 24 41 9 21 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 7 | . 2 2 . 3 . . . Burn 2 | . 1 . . 1 . . . Destroy 1 | . . . . 1 . . . Blast 3 | . 1 2 . . . . . Corrupt 1 | . . . . 1 . . . Melee Attacks 27 | . . . . . 10 13 4 Impact 27 | . . . . . 10 13 4 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6546 | 119 369 1371 228 1183 1749 320 1207 Guns 3521 | 119 33 181 142 921 1515 216 394 Cannons 2958 | . 336 1190 86 262 234 104 746 Explosions . | . . . . . . . . Melee 67 | . . . . . . . 67 Ramming . | . . . . . . . . Kinetic 3862 | 57 344 1357 228 771 823 87 195 Thermal 2185 | 62 25 14 . 275 926 233 650 Explosive . | . . . . . . . . Electromagnetic 432 | . . . . 137 . . 295 Impact 67 | . . . . . . . 67 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . 8 9 16 Average Corruption 4 | . . . . . 1 4 13 Corruption Purged 10 | . . . . . 4 6 . Corruption Blocked . | . . . . . . . . Effects 48 | . . . . . 11 18 19 Message Errors 9 | . . . . . 3 3 3 Matter Fused 12 | . . . . . 3 5 4 Heat Flow Errors 6 | . . . . . . 2 4 Energy Discharges 5 | . . . . . 1 3 1 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . . . 1 3 2 Data Loss (major) 2 | . . . . . 1 . 1 Misfires 2 | . . . . . 1 1 . Alerts 1 | . . . . . . 1 . Misdirections 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 25 | . . . . . . 4 21 Projectiles 11 | . . . . . . 4 7 Explosions . | . . . . . . . . Melee 14 | . . . . . . . 14 Knockbacks 14 | . 2 10 . 2 . . . Impact . | . . . . . . . . Kinetic 13 | . 2 9 . 2 . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 309 | 70 99 166 5 292 309 220 208 Average Temperature 57 | 27 28 32 2 50 104 80 85 Received Heat Transfer 1569 | . 42 177 90 252 216 . 792 Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 1 | . . . . 1 . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 13 | . . . . 1 9 . 3 Heat Transferred 4502 | 185 148 37 . 666 1900 475 1091 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Peak Influence 515 | 20 167 515 184 251 182 . . Initial 169 | . 13 29 169 . 60 . . Average 101 | 8 106 223 75 115 56 . . Maximum Alert Level 2 | . . 2 . 1 . . . Low Security (%) 90 | 100 100 57 100 90 100 . . Level 1 4 | . . 17 . 9 . . . Level 2 4 | . . 25 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 1 . 3 8 . 1 Investigation 3 | . 1 1 . . 1 . . Extermination 3 | . . . . . 3 . . Reinforcement 2 | . . . . . 2 . . Assault 1 | . . . . . . . 1 Garrison 5 | . . . . 3 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Distress Signals 3 | . . 1 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 10 28 4 11 17 1 17 Peak Tracking Total 8 | . 4 8 2 5 3 1 7 Tactical Retreats 4 | . . 3 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Machines Accessed 27 | . 3 7 1 6 10 . . Terminals 20 | . 1 6 1 5 7 . . Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . 1 1 . 1 1 . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 76 | . 5 25 4 19 23 . . Successful 47 | . 5 16 3 11 12 . . Failed 29 | . . 9 1 8 11 . . Catastrophic 8 | . . 2 . 2 4 . . Database Lockouts . | . . . . . . . . Manual 42 | . 1 13 . 13 15 . . Terminals 62 | . 2 23 4 16 17 . . Fabricators 2 | . . . . . 2 . . Repair Stations 9 | . 2 2 . 3 2 . . Recycling Units 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 1 7 3 5 5 . . Record 1 | . . . 1 . . . . Part Schematic 2 | . . 1 . 1 . . . Prototype ID Bank 4 | . 1 2 . . 1 . . Branch Access Points 3 | . . 1 . 1 1 . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 3 | . . 1 1 . 1 . . Locate Traps 3 | . . 1 . 1 1 . . Zone Layout 4 | . . 1 1 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 2 . 2 2 . . Scan Component 4 | . 1 1 . 1 1 . . Repair 4 | . 1 1 . 1 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 17 | . 1 7 . 4 5 . . Terminals 17 | . 1 7 . 4 5 . . Track 1 | . . 1 . . . . . Botnet 16 | . 1 6 . 4 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 1 7 1 5 8 . . Full Trace Events 2 | . . 1 . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 1 . 1 1 . . Time 91 | . 26 13 . 26 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Low Total Allies 5 | . . . 3 . . . 2 Largest Group 3 | . . . 3 . . . 2 Highest-Rated Group 40 | . . . 40 . . . 40 Highest-Rated Ally 20 | . . . 16 . . . 20 Total Orders . | . . . . . . . . Ally Attacks 8 | . . . 5 . . . 3 Total Damage 148 | . . . 78 . . . 70 Kills 1 | . . . 1 . . . . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Turns Passed 6802 | 217 456 1009 1060 682 1948 1075 355 Spaces Moved 3344 | 114 212 448 625 280 1014 547 104 Core 59 | 8 . . . . . . 51 Treads 3285 | 106 212 448 625 280 1014 547 53 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 155 155 150 Average Speed 160 | 152 160 160 160 159 156 157 235 Slowest Speed 750 | 160 160 160 160 160 232 158 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 41 | 7 43 39 101 32 30 70 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 . . 1 . 1 . Scrap Searched 9 | . . . 2 . . 6 1 Spaces Dug 24 | . 1 3 . . 8 12 . Terrain Destroyed 25 | . 1 3 1 . 8 12 . Melee 20 | . . . . . 8 12 . Projectile 5 | . 1 3 1 . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Total 4281 | 134 289 631 667 431 1257 717 155 Wait 471 | . 41 95 29 62 113 130 1 Move 3337 | 113 211 447 624 279 1013 546 104 Hop . | . . . . . . . . Pick Up 43 | 3 7 7 . 10 12 3 1 Fast Attach 68 | 7 4 14 2 17 18 3 3 Attach 20 | . . 1 2 2 5 3 7 Detach 3 | . . . . . 1 . 2 Swap 30 | . 3 7 . . 14 6 . Drop 72 | . 4 14 2 22 23 4 3 Fire 206 | 11 19 46 8 39 48 9 26 Melee 27 | . . . . . 10 13 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . . . 4 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 218 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 7) 565 | -10/Materials | Repaired Lgt. Treads 606 | -10/Materials | Discovered new exit (range 4) 674 | -10/Materials | Entered another Materials area 674 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 743 | -9/Materials | Identified exit to Mines 743 | -9/Materials | Identified exit to Storage 978 | -9/Materials | Repaired Lgt. Treads 1112 | -9/Materials | Build established: Skirmisher 1275 | -9/Materials | Discovered new exit (range 15) 1382 | -9/Materials | Destroyed 9 combat bots 1568 | -9/Materials | Build established: Scavenger-Skirmisher 1683 | -9/Materials | Entered Mines 1687 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1925 | -9/Mines | Build established: Scavenger-Gunner 2029 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2038 | -9/Mines | Discovered new exit (range 9) 2050 | -9/Mines | Identified exit to Materials 2535 | -9/Mines | Discovered exit to Materials (range 5) 2656 | -9/Mines | Core integrity fell below 50% 2663 | -9/Mines | Destroyed YI-UF0 2743 | -9/Mines | Entered Materials 2743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2808 | -8/Materials | Garrison activated, responded to threat 3149 | -8/Materials | Build established: Scavenger-Skirmisher 3383 | -8/Materials | Repaired Lgt. Armor Plating 3389 | -8/Materials | Discovered new exit (range 9) 3425 | -8/Materials | Entered Factory 3425 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3692 | -7/Factory | Build established: Scavenger-Tank 3870 | -7/Factory | Identified exit to Lower Caves 4145 | -7/Factory | Build established: Scavenger-Skirmisher 4742 | -7/Factory | Discovered new exit (range 14) 4773 | -7/Factory | Identified exit to Factory 5125 | -7/Factory | Repaired Lgt. Treads 5221 | -7/Factory | Garrison activated, responded to threat 5373 | -7/Factory | Entered Lower Caves 5830 | -7/Lower Caves | Spotted B-75 Beast 6009 | -7/Lower Caves | Learned 4 Factory zone layouts 6226 | -7/Lower Caves | Crushed by falling debris 6230 | -7/Lower Caves | Crushed by falling debris 6261 | -7/Lower Caves | Lost 3 parts (1n2u) 6427 | -7/Lower Caves | Discovered new exit (range 15) 6448 | -7/Lower Caves | Entered another Lower Caves area 6466 | -7/Lower Caves | Discovered exit to Factory (range 8) 6538 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6550 | -7/Lower Caves | System corruption reached 10% 6585 | -7/Lower Caves | Core integrity fell below 50% 6636 | -7/Lower Caves | Lost 13 parts (1p4n2u6w) 6659 | -7/Lower Caves | Learned Factory garrison access intel 6797 | -7/Lower Caves | Core integrity fell below 20% 6803 | -7/Lower Caves | Self-destructed Last Messages --------------- 06701_ System corrupted: Matter fused (-6). 06707_ Acquired 26 matter. 06727_ System corrupted: Heat flow error (+165). 06745_ T6MVAYRDGS,5&SOEK>C1:N#GQ L MWTIVEA= 06765_ System corrupted: Matter fused (-8). 06784_ C-30 ARC bursts open, deploying its payload. 06784_ B-48 Gladiator unfolds itself. 06784_ G-47 Trooper unfolds itself. 06784_ Lgt. Deuterium Engine destroyed. 06790_ System corrupted: Matter fused (-7). 06790_ Gladiator 4b destroyed. 06792_ Gladiator 4a suffers critical hit (Smash). 06792_ Gladiator 4a system corrupted by crushing effect. 06793_ Gladiator 4a system terminally corrupted. 06794_ Imp. Heat Sink destroyed. 06797_ Destroyed Particle Gun. 06797_ G-47 Trooper system corrupted by crushing effect. 06798_ Critical hit (Burn: +37). 06802_ Imp. Heat Sink destroyed. 06802_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ### ######??# ??###??##?????????????????? | | ### ####? #? ?###?#?? ???????????????? | | # ## ###### # # ?????????????????????? | | ### ### ### ##? ?##?????????????????? | | ## ### ## ##?#? #?# ##??#??????????????? | | # ####]#### ### ### ? ???????????????? | | # ?#?##!#?## ### #??????????????????? | | #######%#### # ### #??????????????????? | | #######!#### ######## ??? ?????????????? | | ## ## #?##### ????????????????? | | ## ####### ###### ## ??????????????? | | ?? ######## ### ? ?????????????? | | ?? ######## < ###?#?###??????????????? | | ?? ##?# ### !! % ##?###?###????????????? | | ## ### %* % ##?#?# #????????????? | | ?# ##%=/ #### #????????????? | | #### ###%####+### ## #????????????? | | ? ?#######%# # "# #?????????????? | | ##?#####!%%= # "# #?????????????? | | ? ?## ?########=%% + "# #?????????????? | | ## ?#?####?## ]+ "# ##????????????? | | ? ?# ######?### # "# #????????????? | | ?? ###??##?###### # # "# #????????????? | | ? ??## ??######## ####+###=## ##????????????? | | ?????# ##?#? ?### %!%/## ##?????????????? | | ????? ??? #? #?##### %b@ ########??????????????? | | ????? ???? #??#??# ###?????????????????????? | | ?????##??? ?##????## gg#?#?##???????????????????? | | ??????##? ??###??## ####?????????????????????? | | ????????? ?????#?### ???#??????????????????????? | | ????????? ? ####### ? ???????????????????????? | | ?????????? ??? ?#?# ??????????????????????????? | | ?????????????? ?#?# ??????????????????????????? | | ??????????????????# ? ??????????????????????????? | | ??????????????????## ????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Hacked Lrg. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingCommAutohacker Manual? 0 Play Time 01:04:30 Cumulative 194.7 hours Start 2023.03.19 @ 01:55:30 End 2023.03.19 @ 02:58:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 4 Adventurer 63 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0 Lore% 53 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d78febf-e134-4ab0-bdc2-98a8d54fe8fa