Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.09 @ 20:46:53 Player: nev Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (937) 937 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2877 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Phasing AFG > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Wheel Wheel Structural Scanner Improved Light Armor Plating Storm Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Experimental Targeting Computer Phasing AFG > --- WEAPON ----------- Lightning Gun Light Cannon > --- INVENTORY -------- Aluminum Leg Wheel Wheel Structural Scanner EM Pulse Gun Storm Laser [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 41 | 8 16 . 10 . 6 1 Power 5 | 1 2 . 2 . . . Engine 3 | 1 1 . 1 . . . Core 2 | . 1 . 1 . . . Reactor . | . . . . . . . Propulsion 15 | 4 2 . 6 . 3 . Treads 1 | . . . 1 . . . Leg 8 | 2 2 . 1 . 3 . Wheel 4 | 2 . . 2 . . . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 10 | 1 5 . 2 . 2 . Device 3 | . 1 . 1 . 1 . Storage 3 | 1 1 . 1 . . . Processor 3 | . 2 . . . 1 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 11 | 2 7 . . . 1 1 Energy Gun 6 | 1 3 . . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon 3 | . 3 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 14 | . 6 . . . . 8 Power 2 | . 1 . . . . 1 Propulsion 5 | . 2 . . . . 3 Utility 2 | . 1 . . . . 1 Weapon 5 | . 2 . . . . 3 Highest Loss Streak 8 | . 5 . . . . 8 Average Slot Usage (%) 93 | . 89 100 94 88 98 58 Engine 5 | . 9 14 8 . . . Core 6 | . 3 . 2 11 11 1 Leg 20 | . 17 28 13 . 28 16 Wheel 6 | . 7 . 13 22 3 . Device 5 | . 1 . 10 11 8 11 Storage 10 | . 8 14 10 11 11 11 Processor 13 | . 14 14 11 11 13 3 Energy Gun 6 | . 11 . . . 7 9 Ballistic Gun 2 | . 7 . . . . . Ballistic Cannon 14 | . 5 28 22 22 14 5 Naked Turns . | . . . . . . . Heaviest Build 48 | 7 25 25 28 28 48 43 Greatest Support 30 | 20 20 20 20 20 30 30 Greatest Overweight (x) 6 | . 3 1 6 1 1 4 Average Overweight (x) . | . . 1 . 1 . 3 Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 Average Capacity 8 | 4 5 10 9 10 10 10 Most Carried 10 | 4 10 9 10 8 10 9 Average Carried 6 | 2 4 9 5 8 8 8 Final Capacity 10 | 4 10 10 10 10 10 10 Final Carried 9 | 4 9 9 8 8 9 9 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 999 | 336 167 104 202 130 60 . Remotely . | . . . . . . . Salvage Created 852 | 78 318 74 164 159 . 59 Parts 55 | 6 18 7 13 9 . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | 1 8 5 7 5 . 1 Melee 1 | . 1 . . . . . Guns 6 | 1 4 . . . . 1 Cannons 20 | . 3 5 7 5 . . Classes Destroyed 7 | 2 1 2 . 1 . 1 Worker 1 | 1 . . . . . . Builder 1 | . . 1 . . . . Watcher 3 | . 1 . 2 . . . Swarmer 7 | . . 3 4 . . . Grunt 18 | 1 8 2 3 4 . . Brawler 1 | . . . . 1 . . Sentry 1 | . . . . . . 1 Best Kill Streak 5 | 1 3 3 5 3 . 1 Combat Bots Only 4 | 1 2 3 4 3 . 1 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1844 | . 474 123 132 99 . 1016 Core 557 | . 146 . 49 25 . 337 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . 41 . . . . Volleys Fired 86 | 2 33 12 14 15 . 10 Largest 2 | 2 2 2 2 2 . 2 Hottest 91 | 60 91 70 70 70 . 90 Shots Fired 160 | 4 55 24 28 30 . 19 Gun 47 | 4 33 . . . . 10 Cannon 113 | . 22 24 28 30 . 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 126 | 2 33 24 28 30 . 9 Thermal 23 | 2 21 . . . . . Explosive . | . . . . . . . Electromagnetic 11 | . 1 . . . . 10 Robot Hit Streak 21 | 3 11 11 7 12 . 21 Robot Miss Streak 2 | . 2 1 1 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 118 | 3 43 18 19 21 . 14 Core Hits 52 | 3 19 6 10 8 . 6 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1911 | 34 661 295 289 356 . 276 Guns 470 | 34 309 . . . . 127 Cannons 1425 | . 338 295 289 356 . 147 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 16 | . 14 . . . . 2 Kinetic 1561 | 13 461 295 289 356 . 147 Thermal 207 | 21 186 . . . . . Explosive . | . . . . . . . Electromagnetic 127 | . . . . . . 127 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 25 | . 13 12 . . . . Projectiles 25 | . 13 12 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 16 | . 4 3 6 . . 3 Impact . | . . . . . . . Kinetic 16 | . 4 3 6 . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 6 | . 6 . . . . . Shots . | . . . . . . . Rammed 8 | . 5 . . . . 3 Targets Rammed 8 | . 5 . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 365 | . 273 108 27 78 . 365 Average Temperature 100 | . 125 45 18 33 . 184 Received Heat Transfer 1020 | . 330 45 27 48 . 570 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 497 | 50 447 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 294 | 25 165 127 294 221 . . Average Influence 89 | 4 53 79 177 178 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 90 | 100 100 100 63 68 . . Level 1 9 | . . . 36 31 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | 1 14 5 11 2 . 4 Peak Tracking Total 5 | 1 3 3 5 2 . 4 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 6 | . 6 . . . . . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 14 . . . . . Successful 14 | . 14 . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 7 | . 7 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 5 . . . . . Record 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 7 | . 7 . . . . . Recycle Component 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 106 | . 106 . . . . . Retrieved Matter 106 | . 106 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2750 | 95 871 355 242 230 902 55 Spaces Moved 2030 | 96 632 212 166 205 715 4 Core 60 | 27 33 . . . . . Treads . | . . . . . . . Legs 1234 | . 400 212 29 . 589 4 Wheels 732 | 69 199 . 133 205 126 . Hover . | . . . . . . . Flight 4 | . . . 4 . . . Fastest Speed 50 | 50 50 150 80 90 90 150 Average Speed 115 | 71 112 150 103 90 122 210 Slowest Speed 540 | 80 200 150 540 90 150 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 5 65 56 23 56 78 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched 3 | . . . . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2274 | 117 741 225 209 220 743 19 Wait 31 | 2 17 2 . 1 9 . Move 2024 | 95 631 211 165 204 714 4 Hop . | . . . . . . . Pick Up 57 | 10 27 . 12 . 7 1 Fast Attach . | . . . . . . . Attach 22 | 6 9 . 4 . 2 1 Detach 1 | . 1 . . . . . Swap 19 | 2 7 . 6 . 4 . Drop 26 | . 11 . 8 . 7 . Fire 86 | 2 33 12 14 15 . 10 Melee . | . . . . . . . Ram 8 | . 5 . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Build established: Mutant 393 | -10/Materials | Core integrity fell below 50% 417 | -10/Materials | Lost 5 parts (1p1n1u2w) 705 | -10/Materials | Repaired Assault Rifle? 755 | -10/Materials | Discovered new exit (range 11) 956 | -10/Materials | Discovered new exit (range 6) 962 | -10/Materials | Identified exit to Mines 967 | -10/Materials | Entered Mines 972 | -10/Mines | Met a Derelict bent on vengeance 1284 | -10/Mines | Assembled infested the area 1314 | -10/Mines | Discovered new exit (range 4) 1319 | -10/Mines | Identified exit to Materials 1322 | -10/Mines | Entered Materials 1322 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1548 | -9/Materials | Discovered new exit (range 16) 1563 | -9/Materials | Identified exit to Mines 1564 | -9/Materials | Entered Mines 1732 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1773 | -9/Mines | Learned location of 1 exit from Materials 1790 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1793 | -9/Mines | Identified exit to Zion 1794 | -9/Mines | Entered Zion 1820 | -7/Zion | Given A8's code to call for help 1871 | -7/Zion | Learned location of Quarantine (-2) 1917 | -7/Zion | Found Prototype Processor 2078 | -7/Zion | Found Prototype Energy Gun 2180 | -7/Zion | Identified Exp. Targeting Computer 2220 | -7/Zion | Build established: Scavenger-Mutant 2416 | -7/Zion | Found Prototype Device 2420 | -7/Zion | Identified Phasing AFG 2672 | -7/Zion | Learned Factory terminal intel 2673 | -7/Zion | Discovered new exit (range 15) 2696 | -7/Zion | Entered Proximity Caves 2698 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2730 | -6/Proximity Caves | Core integrity fell below 50% 2746 | -6/Proximity Caves | Core integrity fell below 20% 2751 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Treads self-destruct mechanism malfunctions. G-50 Soldier knocked back. Aluminum Leg destroyed. G-50 Soldier knocked back. Exp. Targeting Computer destroyed. G-50 Soldier knocked back. Lgt. Cannon destroyed. Imp. Light Armor Plating self-destruct mechanism malfunctions. Aluminum Leg destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Acquired Imp. Light Armor Plating. Overheating: Energy bleed (-7). Aluminum Leg destroyed. Slammed into G-50 Soldier. EM Pulse Gun destroyed. Lightning Gun destroyed. Slammed into G-50 Soldier. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ????????????? | | ????????????????????????????? ????????????? | | ????????????????????????????? ????????????? | | ???????????????????????????? ??????????????? | | ????????????????#??????????? ???????????????? | | ????????????????? ?????????# ????????????????? | | ?????????????????? ###???? #?????????????????? | | ??????????????????? ???? #?????????????????? | | ??????????????#????# #???? #?????????????????? | | ??????????????# ???# ##### #??????????????????? | | ??????????????# ### g g #?????????????????????? | | ??????????????# @ #?????????????????????? | | ??????????????# = g #?????????????????????? | | ??????????????## % #?????????????????????? | | ???????????????# ## #?????????????????????? | | ???????????????###?# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????#########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 160 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Fist Fight Part-time Mechanic Risk Taker Robot Respite Tourist Uninvited Guest Challenges ------------ None Game ------ Seed DimensionalPropulsionCore Manual? 0 Play Time 01:02:39 Cumulative 2.0 hours Start 2020.07.09 @ 19:40:48 End 2020.07.09 @ 20:46:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d3cf9dc5-0f1e-4bb2-99ab-991b314b3178