Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 21:57:25 Player: SNACKS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (3548) 3548 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (836) 836 TOTAL SCORE: 8149 Bonus ------- High Alert Combat Kills 136 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 37/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ System Shield Relay Coupler [Grunt] (31) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Medium Matter Pod (100) Relay Coupler [NC] (24) Relay Coupler [NC] (28) Relay Coupler [Brawler] (31) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite System Shield Relay Coupler [Grunt] > --- WEAPON ----------- Heavy Ion Cannon Heavy Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads Improved Heat Sink Large Storage Unit Medium Matter Pod Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Brawler] Pulse Rifle Proton Cannon Heavy Particle Cannon Heavy Particle Cannon Missile Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Reactive Plating Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 7 | . . 2 2 . 1 2 Weapon . | . . . . . . . Parts Attached 82 | 6 11 10 21 9 7 18 Power 14 | 1 3 1 5 1 1 2 Engine 11 | 1 2 1 4 . 1 2 Core 3 | . 1 . 1 1 . . Reactor . | . . . . . . . Propulsion 16 | 2 3 2 3 1 2 3 Treads 11 | . . 2 3 1 2 3 Leg 5 | 2 3 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 2 3 10 1 2 6 Device 8 | . 1 . 5 . 1 1 Storage 2 | 1 . 1 . . . . Processor 5 | . . 1 3 . . 1 Hackware 3 | . . . . . 1 2 Protection 7 | . 1 1 2 1 . 2 Artifact . | . . . . . . . Weapon 27 | 2 3 4 3 6 2 7 Energy Gun 9 | 1 2 . 2 3 . 1 Energy Cannon 7 | . . . . . 2 5 Ballistic Gun 6 | 1 1 4 . . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 1 3 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 30 | . 3 1 2 3 . 21 Power 7 | . 2 . 1 1 . 3 Propulsion 7 | . 1 . . 1 . 5 Utility 10 | . . . 1 1 . 8 Weapon 6 | . . 1 . . . 5 Highest Loss Streak 20 | . 2 1 1 3 . 20 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 95 90 99 94 97 87 Engine 5 | . 5 11 5 3 1 5 Core 4 | . 7 . 2 5 5 . Treads 13 | . . 10 18 17 22 16 Leg 6 | . 27 11 . . . . Device 14 | . 7 11 18 18 15 12 Storage 9 | . 14 11 9 9 7 6 Processor 12 | . . 6 18 18 15 11 Hackware 2 | . . . . . 5 15 Protection 6 | . 3 6 9 8 7 5 Energy Gun 9 | . 16 4 7 12 5 . Energy Cannon 2 | . . . . . 8 11 Ballistic Gun 6 | . 11 16 10 . . . Naked Turns . | . . . . . . . Heaviest Build 61 | 11 16 37 43 40 57 61 Greatest Support 64 | 20 20 40 40 40 62 64 Greatest Overweight (x) 2 | . 1 . 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 14 Most Carried 15 | 4 8 12 15 15 15 15 Average Carried 12 | 2 7 8 14 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 4 8 12 15 15 15 5 Class Distribution -------------------- 76% | Scavenger-Mutant 16% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Fac Matter Collected 1574 | 217 192 164 601 202 . 198 Remotely . | . . . . . . . Salvage Created 3058 | . 608 288 979 489 . 694 Parts 146 | . 38 29 40 16 . 23 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Combat Hostiles Destroyed 65 | . 14 4 18 18 . 11 Melee 1 | . . . . . . 1 Guns 43 | . 14 3 18 8 . . Cannons 8 | . . . . . . 8 AOE 11 | . . 1 . 9 . 1 Classes Destroyed 11 | . 4 1 2 1 . 3 Worker 2 | . . . 1 . . 1 Builder 1 | . . . . . . 1 Hauler 1 | . 1 . . . . . Watcher 8 | . 2 3 3 . . . Swarmer 8 | . 3 . . 5 . . Grunt 40 | . 11 . 11 11 . 7 Brawler 1 | . . . . 1 . . Sentry 11 | . . 4 5 1 . 1 Specialist 2 | . . . . . . 2 Hunter 2 | . . . 2 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 3 1 4 4 . 7 Combat Bots Only 6 | . 3 1 3 4 . 6 Max Kills in Single Turn 2 | . 2 1 2 2 . 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . 1 . 2 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Fac Damage Taken 5798 | . 606 265 1165 694 . 3068 Core 1436 | . 143 82 226 129 . 856 Absorbed by Shields . | . . . . . . . Redirected to Shielding 18 | . 18 . . . . . Core Remaining (%) 71 | 100 42 79 . 35 100 . Volleys Fired 248 | . 66 19 68 47 . 48 Largest 2 | . 2 2 2 2 . 2 Hottest 165 | . 80 80 124 124 . 165 Shots Fired 447 | . 132 38 136 57 . 84 Gun 358 | . 132 38 136 48 . 4 Cannon 79 | . . . . . . 79 Launcher 10 | . . . . 9 . 1 Special . | . . . . . . . Kinetic 174 | . 59 18 97 . . . Thermal 229 | . 59 . 39 48 . 83 Explosive 10 | . . . . 9 . 1 Electromagnetic 34 | . 14 20 . . . . Robot Hit Streak 35 | . 12 14 22 31 . 35 Robot Miss Streak 5 | . 3 1 5 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 333 | . 87 30 105 47 . 64 Core Hits 151 | . 35 11 46 32 . 27 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 3 . 2 3 . . Burn 8 | . 3 . 2 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6677 | . 973 470 1686 1522 . 2026 Guns 3875 | . 973 414 1686 734 . 68 Cannons 1737 | . . . . . . 1737 Explosions 1038 | . . 56 . 788 . 194 Melee . | . . . . . . . Ramming 27 | . . . . . . 27 Kinetic 1579 | . 317 194 1068 . . . Thermal 3700 | . 487 56 618 734 . 1805 Explosive 982 | . . . . 788 . 194 Electromagnetic 389 | . 169 220 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 90 | . . 30 . . . 60 Projectiles 58 | . . . . . . 58 Explosions 32 | . . 30 . . . 2 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 129 | . . 48 . 74 . 7 Shots 3 | . . 1 . 2 . . Rammed 9 | . . . . . . 9 Targets Rammed 10 | . . . . . . 10 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 297 | . 297 13 255 103 . 284 Average Temperature 65 | . 66 7 65 32 . 116 Received Heat Transfer 2066 | . 339 72 414 342 . 899 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 . 1 Combat Hostiles 2 | . . . . 1 . 1 Parts Melted 12 | . 3 . 1 5 . 3 Heat Transferred 7339 | . 1665 . 1406 1605 . 2663 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Peak Influence 852 | . 238 178 184 852 447 223 Initial 447 | . . . . 118 447 152 Average 229 | . 112 113 114 560 321 148 Maximum Alert Level 3 | . 1 . . 3 2 1 Low Security (%) 67 | 100 77 100 100 10 . 94 Level 1 17 | . 22 . . 21 93 5 Level 2 7 | . . . . 30 6 . Level 3 8 | . . . . 37 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 5 . 1 . . 5 Investigation 2 | . 2 . . . . . Extermination 2 | . . . . . . 2 Reinforcement 7 | . 3 . 1 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Fac Distress Signals 7 | . 4 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 26 7 25 20 . 15 Peak Tracking Total 7 | . 4 2 4 4 . 7 Tactical Retreats 3 | . 1 . . 1 . 1 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Fac Machines Disabled 7 | . 1 . 1 3 . 2 Max in Single Turn 1 | . 1 . 1 1 . 1 Garrison Relay 3 | . . . . 3 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Fac Machines Accessed 19 | . 7 3 6 . 3 . Terminals 17 | . 6 3 5 . 3 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 55 | . 18 8 16 . 13 . Successful 32 | . 10 7 9 . 6 . Failed 23 | . 8 1 7 . 7 . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 31 | . 10 3 10 . 8 . Terminals 51 | . 16 8 14 . 13 . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 18 | . 7 4 3 . 4 . Prototype ID Bank 4 | . 1 2 . . 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 2 | . . . 1 . 1 . Alert Level 1 | . 1 . . . . . Unreport Threat 3 | . 2 . . . 1 . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . . 1 . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 11 | . 1 3 5 . 2 . Terminals 11 | . 1 3 5 . 2 . Assimilate 1 | . . . 1 . . . Botnet 10 | . 1 3 4 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 7 3 6 . 3 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 12 | . . . . 12 . . Machine Destruction 12 | . . . . 12 . . Attached 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Fac Turns Passed 5116 | 71 1096 413 1426 1116 396 598 Spaces Moved 2588 | 51 643 182 631 595 237 249 Core 5 | 4 . . . . . 1 Treads 1814 | . . 103 631 595 237 248 Legs 769 | 47 643 79 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 155 50 Average Speed 147 | 114 120 142 160 160 156 153 Slowest Speed 305 | 120 190 160 240 160 160 305 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 95 20 62 74 7 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 96 | . . 2 . 80 . 14 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 89 | . . 2 . 80 . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Fac Total 3464 | 60 846 300 929 700 264 365 Wait 436 | . 108 78 173 42 5 30 Move 2581 | 50 642 181 630 593 236 249 Hop . | . . . . . . . Pick Up 47 | 4 9 5 15 5 6 3 Fast Attach 39 | 6 6 7 10 . 5 5 Attach 21 | . 1 1 4 3 2 10 Detach 8 | . 1 2 1 1 2 1 Swap 22 | . 4 2 7 6 . 3 Drop 52 | . 9 5 21 3 8 6 Fire 248 | . 66 19 68 47 . 48 Melee . | . . . . . . . Ram 7 | . . . . . . 7 Kick . | . . . . . . . Crush 3 | . . . . . . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 6) 660 | -10/Materials | Core integrity fell below 50% 718 | -10/Materials | Discovered new exit (range 14) 861 | -10/Materials | Discovered new exit (range 15) 884 | -10/Materials | Build established: Scavenger-Mutant 1005 | -10/Materials | Discovered new exit (range 12) 1168 | -10/Materials | Entered another Materials area 1168 | -9/Materials | Evolved 2 slots: Utility x2 1302 | -9/Materials | Discovered new exit (range 14) 1566 | -9/Materials | Discovered new exit (range 8) 1581 | -9/Materials | Entered another Materials area 1581 | -8/Materials | Evolved 2 slots: Utility x2 2319 | -8/Materials | Discovered new exit (range 12) 3005 | -8/Materials | Identified exit to Garrison 3007 | -8/Materials | Entered Garrison 3110 | -8/Garrison | Triggered checkpoint 3210 | -8/Garrison | Triggered checkpoint 3290 | -8/Garrison | Triggered checkpoint 3321 | -8/Garrison | Garrison Relay disabled 3404 | -8/Garrison | Discovered new exit (range 8) 3414 | -8/Garrison | Identified exit to Factory 3474 | -8/Garrison | Triggered checkpoint 3517 | -8/Garrison | Lost 3 parts (1p1n1u) 3534 | -8/Garrison | Triggered checkpoint 3537 | -8/Garrison | Core integrity fell below 50% 3575 | -8/Garrison | Garrison Relay disabled 3617 | -8/Garrison | Discovered exit to Factory (range 10) 3670 | -8/Garrison | Triggered checkpoint 3730 | -8/Garrison | Triggered checkpoint 3763 | -8/Garrison | Discovered exit to Factory (range 10) 3818 | -8/Garrison | Garrison Relay disabled 3882 | -8/Garrison | Triggered checkpoint 3970 | -8/Garrison | Installed Relay Interface Framework 4123 | -8/Garrison | Entered Factory 4123 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4468 | -7/Factory | Discovered new exit (range 8) 4479 | -7/Factory | Identified exit to Factory 4519 | -7/Factory | Entered another Factory area 4519 | -6/Factory | Evolved 2 slots: Utility x2 5057 | -6/Factory | Build established: Hacker-Mutant 5077 | -6/Factory | Core integrity fell below 50% 5102 | -6/Factory | Core integrity fell below 20% 5117 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05087_ Knocked back. 05088_ Proton Cannon destroyed. 05089_ K-01 Serf collects debris. 05092_ W7Q5&E6LBWIPVJ/FRX6BTP3 05092_ Knocked back. 05092_ K-01 Serf collects debris. 05102_ R-10 Processor collects Imp. Cooling System. 05106_ K-01 Serf collects debris. 05107_ Pulse Rifle destroyed. 05107_ Critical hit (Burn: +37). 05109_ Lgt. Treads destroyed. 05109_ K-01 Serf collects debris. 05110_ Dropped Lrg. Storage Unit. 05111_ Slammed into G-50 Soldier. 05112_ K-01 Serf collects debris. 05113_ Slammed into G-50 Soldier. 05113_ Destabilizing: System corrupted (+1). 05114_ Slammed into G-50 Soldier. 05115_ K-01 Serf collects debris. 05116_ Slammed into G-50 Soldier. 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""???? | | # """"""" # %!% ""???? | | # # " ???? | | ############## %???? | | ?????????????# =???? | | ?????????????# #######"##+##;#######"# ????? | | ??######?????# #????? ? ? ?????????? ????? | | ?? ????# #????? ? ? ??????????????? | | ? ????# #????? ? ?? ???????????????? | | ? ???+ #????? ? ??? ???????????????? | | # ! ???# #??????? ???????????????????? | | # ??# #??????? ???????????????????? | | # ??# #??????? ????????????????????? | | # ?# #?????????????????????????????? | | # ?# #?????????????????????????????? | | # * # #?????????????????????????????? | | # # #?????????????????????????????? | | # + #?????????????????????????????? | | # # #?????????????????????????????? | | ?############# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellAlphaNetwork Manual? 0 Play Time 01:33:28 Cumulative 121.5 hours Start 2022.05.01 @ 21:57:54 End 2022.05.02 @ 21:57:25 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09dc6b7d-f70a-4931-9b68-ab22418c3c14