Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 11:54:27 Player: s0lid Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (2829) 2829 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (176) 176 TOTAL SCORE: 8720 Bonus ------- High Alert Combat Kills 176 Cogmind --------- Core Integrity 934/1150 Matter 295/300 Energy 252/350 System Corruption 1% Temperature Cool (8) Movement Hovering (68) Location -4/Factory Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (4) --- Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY (11) ----- Power Amplifier Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved ECM Suite Cloaking Device EM Shield Hacking Suite Makeshift System Shield > --- WEAPON (3) ------- KE Penetrator Railgun > --- INVENTORY (10) --- Light Antimatter Reactor Heavy Antimatter Reactor Armored Leg Antigrav System Field Propulsion Drive Large Storage Unit Improved Target Analyzer Improved Target Analyzer System Backup Module Variable Charge Gun Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Antigrav System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Power Amplifier Large Storage Unit Improved Targeting Computer Improved Targeting Computer Precision Energy Filter Improved ECM Suite Maneuvering Thrusters Improved Medium Armor Plating EM Shield Hacking Suite Makeshift System Shield > --- WEAPON ----------- Cooled Plasma Rifle KE Penetrator Railgun > --- INVENTORY -------- Light Antimatter Reactor Heavy Antimatter Reactor Armored Leg Combat Gravmag System Field Propulsion Drive Large Storage Unit Improved Target Analyzer Improved Target Analyzer System Backup Module Variable Charge Gun [Rating: 95] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Airjet Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Airjet Flight Unit Field Propulsion Drive Utility Improved Targeting Computer Device Improved ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Array Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . 4 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . Utility 9 | . . 2 . 2 1 . . . 3 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 154 | 7 10 4 5 20 15 . 4 11 67 11 Power 13 | 1 1 . . 1 1 . . 1 5 3 Engine 3 | 1 1 . . 1 . . . . . . Core 9 | . . . . . 1 . . 1 5 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 39 | 2 . . 1 6 5 . . 3 19 3 Treads 3 | . . . 1 2 . . . . . . Leg 4 | . . . . 1 . . . . 3 . Wheel 4 | 2 . . . 2 . . . . . . Hover 26 | . . . . . 5 . . 3 15 3 Flight 2 | . . . . 1 . . . . 1 . Utility 52 | 1 3 2 2 8 5 . . 5 23 3 Device 29 | . 2 1 1 4 . . . 4 14 3 Storage 6 | 1 1 . 1 . 1 . . . 2 . Processor 6 | . . . . 2 2 . . 1 1 . Hackware 2 | . . . . . 1 . . . 1 . Protection 9 | . . 1 . 2 1 . . . 5 . Artifact . | . . . . . . . . . . . Weapon 50 | 3 6 2 2 5 4 . 4 2 20 2 Energy Gun 18 | . 1 . 1 3 3 . . 1 8 1 Energy Cannon 7 | . 4 2 . . . . . . 1 . Ballistic Gun 17 | 3 1 . 1 2 1 . 2 1 5 1 Ballistic Cannon 2 | . . . . . . . . . 2 . Launcher 4 | . . . . . . . 2 . 2 . Special Weapon 2 | . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 4 1 . 2 . 5 1 Parts Lost 44 | . 1 . 1 5 2 . . 7 21 7 Power 6 | . 1 . . . . . . 1 3 1 Propulsion 12 | . . . 1 2 . . . 3 6 . Utility 15 | . . . . 2 1 . . 1 7 4 Weapon 11 | . . . . 1 1 . . 2 5 2 Highest Loss Streak 7 | . 1 . 1 4 1 . . 7 6 3 Average Slot Usage (%) 91 | . 97 83 87 90 93 100 98 92 89 93 Engine 4 | . 13 11 11 9 . . . . . . Core 3 | . . . . . 7 7 7 6 4 4 Treads 3 | . . . 10 10 . . . . . . Leg 1 | . . . . 1 . . . . 2 4 Wheel 4 | . 28 22 11 5 . . . . . . Hover 10 | . . . . . 23 23 23 21 15 15 Device 15 | . 12 11 10 10 15 15 15 13 18 25 Storage 7 | . 14 11 11 9 7 7 7 7 4 5 Processor 12 | . . . . 11 23 23 23 24 14 10 Hackware 4 | . . . . . 1 7 7 7 10 10 Protection 6 | . . 5 11 15 4 . . . 3 4 Energy Gun 5 | . 1 . 10 9 8 7 7 7 3 1 Energy Cannon 2 | . 22 22 1 . . . . . . . Ballistic Gun 5 | . 3 . 10 8 . 7 6 2 2 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 12 30 49 59 64 31 29 29 31 51 63 Greatest Support 100 | 26 26 26 10 40 29 29 29 29 91 100 Greatest Overweight (x) 14 | . 1 1 5 14 1 . . 2 1 . Average Overweight (x) . | . . 1 4 1 . . . . . . Largest Inventory Capacity 12 | 6 10 10 12 12 12 10 10 10 10 10 Average Capacity 10 | 5 8 10 10 12 10 10 10 10 9 10 Most Carried 12 | 6 10 10 12 12 12 10 10 10 10 10 Average Carried 9 | 3 7 9 10 11 9 10 9 8 7 9 Final Capacity 12 | 6 10 10 12 12 10 10 10 10 10 10 Final Carried 12 | 6 9 10 12 12 10 10 10 8 10 10 Class Distribution -------------------- 47% | Mutant 34% | Hacker-Mutant 15% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Infiltrator-Mutant | -7/Lower Caves Infiltrator-Mutant | -6/Zion Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Matter Collected 2407 | 278 130 40 65 440 135 . . 181 810 328 Remotely . | . . . . . . . . . . . Salvage Created 3777 | 74 258 249 104 1227 372 . . 182 828 483 Parts 196 | 2 19 12 9 75 11 . . 13 30 25 Haulers Intercepted 8 | . . . . 5 1 . . . 1 1 Recyclers Shooed 3 | . . . . . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 9 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 65 | . 6 3 6 24 2 . . 3 17 4 Guns 51 | . 2 . 5 24 2 . . 3 11 4 Cannons 8 | . 4 3 . . . . . . 1 . AOE 4 | . . . . . . . . . 4 . Classes Destroyed 11 | 1 5 1 . 3 1 . . . . . Worker 4 | . 1 . 1 . 2 . . . . . Builder 1 | . 1 . . . . . . . . . Hauler 8 | . . . . 5 1 . . . 1 1 Recycler 5 | 1 . 1 . . 2 . . . . 1 Operator 2 | . 1 . . 1 . . . . . . Watcher 2 | . . . . 2 . . . . . . Swarmer 24 | . 2 . 6 11 . . . . 5 . Grunt 16 | . 4 1 . 4 . . . . 5 2 Sentry 14 | . . 2 . 8 1 . . . 3 . Hunter 5 | . . . . 1 . . . 3 1 . Programmer 6 | . . . . . 1 . . . 3 2 Best Kill Streak 6 | 1 2 3 6 6 2 . . 1 5 4 Combat Bots Only 6 | . 2 2 5 6 1 . . 1 5 4 Max Kills in Single Turn 2 | 1 1 2 1 2 1 . . 1 2 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . . . . . . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Damage Taken 6068 | . 258 47 266 984 236 . . 696 2352 1229 Core 976 | . 64 . 34 118 24 . . 134 386 216 Absorbed by Shields 406 | . . . . 174 . . . . 186 46 Core Remaining (%) 80 | 100 74 . 91 78 . . . 77 61 . Volleys Fired 271 | 2 37 4 24 78 30 . . 14 58 24 Largest 3 | 2 2 2 2 2 2 . . 2 2 3 Hottest 297 | 40 112 126 126 111 122 . . 89 297 92 Shots Fired 469 | 4 74 8 27 145 46 . . 24 85 56 Gun 391 | 4 40 . 21 145 46 . . 24 61 50 Cannon 61 | . 34 8 6 . . . . . 13 . Launcher 4 | . . . . . . . . . 4 . Special 13 | . . . . . . . . . 7 6 Kinetic 204 | 4 25 . 10 69 4 . . 10 45 37 Thermal 161 | . 15 . . 35 42 . . 14 36 19 Explosive 2 | . . . . . . . . . 2 . Electromagnetic 102 | . 34 8 17 41 . . . . 2 . Robot Hit Streak 24 | 2 7 4 10 19 24 . . 12 18 18 Robot Miss Streak 7 | 1 7 2 7 5 2 . . 1 4 2 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 7 | . . . . 4 . . . . 2 1 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 1 Shots Hit Robots 327 | 3 35 4 16 108 40 . . 20 67 34 Core Hits 158 | 2 11 4 7 48 13 . . 9 48 16 Critical Hits 11 | . . . . . . . . . 8 3 Critical Kills 3 | . . . . . . . . . 2 1 Critical Parts Destroyed 6 | . . . . . . . . . 4 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7497 | 26 525 135 287 1785 856 . . 360 2417 1106 Guns 5513 | 26 143 . 143 1785 856 . . 360 1147 1053 Cannons 821 | . 382 135 109 . . . . . 195 . Explosions 1041 | . . . 35 . . . . . 970 36 Melee . | . . . . . . . . . . . Ramming 6 | . . . . . . . . . 6 . Kinetic 2323 | 26 87 . 29 639 41 . . 88 632 781 Thermal 3319 | . 56 . 35 600 815 . . 272 1216 325 Explosive 458 | . . . . . . . . . 458 . Electromagnetic 1391 | . 382 135 223 546 . . . . 105 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 2 2 2 2 5 1 Average Corruption 2 | . . . . . 1 2 2 2 2 1 Corruption Purged 5 | . . . . . . . . . 5 . Effects 25 | . . . . . 3 . . 2 20 . Message Errors 10 | . . . . . 1 . . 1 8 . Heat Flow Errors 3 | . . . . . . . . 1 2 . Energy Discharges 2 | . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . 2 . Targeting Errors 5 | . . . . . 1 . . . 4 . Weapon Failures 2 | . . . . . 1 . . . 1 . Overload Shots 5 | . . . . . . . . . 5 . Overflow Damage 185 | . . . 2 . . . . . 183 . Projectiles 2 | . . . 2 . . . . . . . Explosions 183 | . . . . . . . . . 183 . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 461 | . . . 34 . . . . . 427 . Shots 11 | . . . 1 . . . . . 10 . Rammed 2 | . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 511 | . 216 135 135 344 339 . . 186 511 181 Average Temperature 84 | . 64 63 62 78 104 . . 33 123 67 Received Heat Transfer 906 | . 45 6 . 225 24 . . . 366 240 Effects 10 | . . . . 1 . . . . 9 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . 1 . . . . . . Interference 2 | . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 5 | . 3 1 . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 19 | . . . . 2 8 . . . 9 . Heat Transferred 5525 | . 125 . . 1110 1406 . . 518 1779 587 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Peak Influence 605 | 5 253 221 225 586 441 . . . 605 269 Initial 235 | . 3 106 85 87 235 . . . 12 220 Average 282 | 1 144 139 195 412 320 . . . 258 223 Maximum Alert Level 2 | . 1 1 1 2 2 . . . 2 1 Low Security (%) 32 | 100 69 95 38 13 . . . . 44 18 Level 1 38 | . 30 4 61 16 86 . . . 27 81 Level 2 29 | . . . . 70 13 . . . 27 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 1 . 3 1 . . . 5 3 Investigation 4 | . . . . 1 . . . . 2 1 Extermination 2 | . . . . . . . . . 2 . Reinforcement 8 | . 2 1 . 1 1 . . . 1 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Distress Signals 8 | . . . . 5 1 . . . . 2 Communications Jammed 6 | . . . . . 1 . . . 5 . Distress Signals 5 | . . . . . . . . . 5 . Times Spotted 140 | . 14 7 6 49 7 . . 3 35 19 Peak Tracking Total 11 | . 3 6 3 7 2 . . 2 11 11 Tactical Retreats 14 | . 3 . . 2 . . . . 7 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 3 | . . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 2 | . . . . . . . . . 2 . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 14 | . 1 . . 2 . . . . 7 4 Max in Single Turn 5 | . 1 . . 1 . . . . 5 4 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 23 | . 1 . 1 6 3 . . 1 9 2 Terminals 19 | . 1 . 1 6 2 . . 1 6 2 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . Total Hacks 59 | . 1 . 3 15 4 . . 1 30 5 Successful 32 | . 1 . 1 8 2 . . 1 18 1 Failed 27 | . . . 2 7 2 . . . 12 4 Catastrophic 6 | . . . 1 1 1 . . . 2 1 Database Lockouts . | . . . . . . . . . . . Manual 21 | . . . 1 9 1 . . . 8 2 Terminals 43 | . 1 . 3 15 3 . . 1 15 5 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 6 | . . . . . . . . . 6 . Recycling Units . | . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . 9 . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 1 . 1 6 1 . . 1 4 1 Record 1 | . . . . . . . . 1 . . Part Schematic 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . 1 . Locate Traps 3 | . . . . . 1 . . . 1 1 Disarm Traps 1 | . . . . . . . . . 1 . Dispatch Records 1 | . . . . 1 . . . . . . Transport Status 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 3 | . . . 1 2 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 5 | . . . . . . . . . 5 . Scan Component 3 | . . . . . . . . . 3 . Repair 2 | . . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . 6 . Insert Component 2 | . . . . . . . . . 2 . Analyze 4 | . . . . . . . . . 4 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . . . . 2 . . . . 3 . Terminals 4 | . . . . 2 . . . . 2 . Botnet 4 | . . . . 2 . . . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Extract 1 | . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . . . 1 6 3 . . . 5 2 Full Trace Events 2 | . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . 1 . . . . . Matter 153 | . . . . . 153 . . . . . Time 40 | . . . . . 40 . . . . . Total Robot Build Rating 1 | . . . . . 1 . . . . . Part Schematics Acquired 14 | . . . . 1 . . . . 13 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . Time 99 | . . . . . . . . . 99 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 9 | . . . . . 9 . . . . . Highest-Rated Ally 9 | . . . . . 9 . . . . . Total Orders 12 | . . . . . 12 . . . . . FOLLOW 2 | . . . . . 2 . . . . . TUNNEL 10 | . . . . . 10 . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Turns Passed 5315 | 64 397 139 360 1320 502 66 70 382 1466 549 Spaces Moved 3883 | 48 269 120 235 635 412 120 117 343 1184 400 Core 48 | 1 . . . 2 . . . . 45 . Treads 361 | . . . . 361 . . . . . . Legs . | . . . . . . . . . . . Wheels 943 | 47 269 120 235 272 . . . . . . Hover 2298 | . . . . . 412 120 117 343 906 400 Flight 233 | . . . . . . . . . 233 . Fastest Speed 40 | 50 90 100 120 110 52 52 52 52 40 68 Average Speed 90 | 89 96 100 122 153 52 52 52 94 71 79 Slowest Speed 750 | 100 100 100 130 750 112 52 52 180 156 86 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 27 18 48 60 14 27 11 61 27 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . . . . 1 . . Spaces Dug 2 | . . . . . . . . . . 2 Terrain Destroyed 193 | . 34 . 7 . . . . . 114 38 Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . . . . 1 8 AOE 184 | . 34 . 7 . . . . . 113 30 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total 5207 | 61 334 136 280 850 652 123 126 376 1697 572 Wait 754 | . 10 . 10 81 183 4 . 1 335 130 Move 3871 | 47 268 119 234 634 411 119 116 342 1181 400 Hop 1 | . . . . . . . . . 1 . Pick Up 68 | 5 4 3 4 15 5 . 1 4 22 5 Fast Attach 63 | 6 4 2 1 13 2 . 4 3 26 2 Attach 42 | . 1 . 1 4 6 . . 4 22 4 Detach 14 | . 1 1 . . 3 . . . 9 . Swap 51 | 1 5 2 3 4 7 . . 4 20 5 Drop 70 | . 4 5 3 21 5 . 5 4 21 2 Fire 271 | 2 37 4 24 78 30 . . 14 58 24 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . 2 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 334 | -10/Materials | Build established: Mutant 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Utility x2 568 | -9/Materials | Discovered new exit (range 15) 601 | -9/Materials | Entered Mines 836 | -9/Mines | Learned Materials stockpile data 867 | -9/Mines | Discovered new exit (range 8) 961 | -9/Mines | Entered Materials 961 | -8/Materials | Evolved 2 slots: Utility x2 1438 | -8/Materials | Garrison activated, responded to threat 1515 | -8/Materials | Lost 4 parts (1n2u1w) 2247 | -8/Materials | Discovered new exit (range 7) 2281 | -8/Materials | Entered Factory 2281 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2346 | -7/Factory | Fabricated T-07 Excavator (x1) 2424 | -7/Factory | Build established: Infiltrator-Mutant 2712 | -7/Factory | Discovered new exit (range 8) 2783 | -7/Factory | Entered Lower Caves 2784 | -7/Lower Caves | Encountered a Warlord checkpoint 2829 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2849 | -7/Lower Caves | Entered Zion 2877 | -6/Zion | Found Prototype Launcher 2877 | -6/Zion | Identified Rocket Array 2894 | -6/Zion | Discovered new exit (range 14) 2919 | -6/Zion | Entered Proximity Caves 3066 | -5/Proximity Caves | Lost 7 parts (1p3n1u2w) 3157 | -5/Proximity Caves | Learned Factory stockpile data 3190 | -5/Proximity Caves | Discovered new exit (range 8) 3244 | -5/Proximity Caves | Build established: Mutant 3301 | -5/Proximity Caves | Entered Factory 3301 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3302 | -5/Factory | Identified exit to Upper Caves 3641 | -5/Factory | Build established: Hacker-Mutant 3691 | -5/Factory | Lost 5 parts (1p2n2w) 3840 | -5/Factory | Repaired Broken Gravmag System 3879 | -5/Factory | Repaired Imp. Light Armor Plating 3953 | -5/Factory | Lost 5 parts (1p2n1u1w) 4175 | -5/Factory | Lost 6 parts (2n3u1w) 4715 | -5/Factory | Discovered new exit (range 4) 4767 | -5/Factory | Entered another Factory area 4767 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5220 | -4/Factory | Lost 3 parts (1p1u1w) 5304 | -4/Factory | Lost 3 parts (2u1w) 5316 | -4/Factory | Self-destructed Last Messages --------------- 05271_ Cld. Plasma Rifle destroyed. 05273_ Maneuvering Thrusters destroyed. 05273_ U-05 Engineer lays Concrete. 05282_ Slug penetrates Wall. 05285_ Penetrated by Slug. 05285_ Assembly Bed disabled. 05286_ Slug penetrates Door. 05289_ Connecting with Terminal... 05289_ ALERT: Suspicious activity at Terminal F015. Dispatching Investigation squad. 05292_ Penetrated by Slug. 05293_ Slug penetrates Wall. 05293_ Manufacturing Mainframe disabled. 05293_ Penetrated by Slug. 05300_ Acquired Cloaking Device. 05303_ Slug penetrates Wall. 05306_ K-01 Serf collects debris. 05306_ Penetrated by Slug. 05306_ Prc. Energy Filter destroyed. 05316_ K-01 Serf cleans the Fusion Modulator. 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Plasma Cutter | -5/Factory | Scanalyzed Antigrav System | -5/Factory | Scanalyzed Imp. Kinecellerator | -5/Factory | Extracted Neutrino Core | -5/Factory | Extracted Imp. Melee Analysis Suite | -5/Factory | Extracted Hvy. Proton Cannon | -5/Factory | Extracted Med. Storage Unit | -5/Factory | Extracted Med. Reactive Plating | -5/Factory | Extracted Lrn. Tractor Beam | -5/Factory | Extracted Adv. Hacking Suite | -5/Factory | Extracted KE Penetrator | -5/Factory | Extracted Adv. Melee Analysis Suite | -5/Factory | Extracted Cloaking Device | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniSupercompositeRigger Manual? 0 Play Time 01:48:41 Cumulative 113.8 hours Start 2021.09.12 @ 13:01:47 End 2021.11.28 @ 11:54:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 56 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11a5fdf5-a163-4269-b2f0-c449001c7801