Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.25 @ 15:44:40 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (269) 1345 Value Destroyed (8661) 8661 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (3362) 3362 TOTAL SCORE: 19548 Bonus ------- High Alert Combat Kills 494 Follower Combat Kills 321 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -53 Cogmind --------- Core Integrity 303/850 Matter 16/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Walking (115) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Zionite Composite Leg I Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Long-range Phase Cannon > --- INVENTORY (20) --- Reinforced Deuterium Engine Zionite Light DM Reactor Enhanced Flexi-carbon Leg Experimental Flexi-carbon Leg Zionite Biocell (600) Experimental Sensor Array Advanced Particle Charger Quantum Capacitor Experimental System Shield Improved Lightning Gun Improved Lightning Gun Long-range Phase Cannon CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Zionite Composite Leg I Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Experimental Sensor Array Advanced Targeting Computer Zionite Heavy Carapace > --- WEAPON ----------- Zionite Phaser-S Long-range Phase Cannon Long-range Phase Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Zionite Light DM Reactor Enhanced Flexi-carbon Leg Experimental Flexi-carbon Leg Zionite Biocell Advanced Particle Charger Quantum Capacitor Zionite Weapon Casing Zionite Heavy Carapace Hardened Medium Armor Plating Layered Medium Armor Plating Experimental System Shield Improved Lightning Gun Improved Lightning Gun Heavy Gatling Laser Heavy Rocket Launcher Heavy Missile Launcher CPS Tube [Rating: 105] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Enhanced Flexi-carbon Leg Leg Enhanced Flexi-carbon Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . Utility 5 | . . . 1 . 1 . 2 . . . . 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 178 | 6 14 7 22 5 26 21 26 4 2 6 8 5 1 . 7 18 Power 19 | 1 1 1 3 . 1 2 3 1 . . . 2 1 . . 3 Engine 15 | 1 1 1 3 . 1 2 3 1 . . . 1 . . . 1 Core 2 | . . . . . . . . . . . . 1 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . 2 Propulsion 50 | 2 7 3 10 1 4 10 5 . . 3 4 . . . . 1 Treads . | . . . . . . . . . . . . . . . . . Leg 50 | 2 7 3 10 1 4 10 5 . . 3 4 . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 63 | 1 4 1 3 2 13 4 7 3 1 1 2 2 . . 7 12 Device 21 | . 3 1 . . 6 2 2 1 1 . 2 . . . . 3 Storage 7 | 1 1 . 1 . 1 . 1 . . . . . . . . 2 Processor 10 | . . . . . . . 2 . . . . 1 . . 7 . Hackware 2 | . . . . . 2 . . . . . . . . . . . Protection 23 | . . . 2 2 4 2 2 2 . 1 . 1 . . . 7 Artifact . | . . . . . . . . . . . . . . . . . Weapon 46 | 2 2 2 6 2 8 5 11 . 1 2 2 1 . . . 2 Energy Gun 22 | 2 . . 4 2 2 3 5 . . 1 2 . . . . 1 Energy Cannon 13 | . 1 2 . . 5 1 3 . . 1 . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 9 | . . . 2 . 1 1 3 . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 1 . . 3 1 6 . . 2 . . . . 6 9 Corrupted Parts 8 | . . . . . . . . . . 3 5 . . . . . System Corruption 64 | . . . . . . . . . . 30 34 . . . . . Parts Lost 38 | . . 2 . 2 8 1 9 . . 3 . . . . . 13 Power 5 | . . 1 . . 1 . 1 . . . . . . . . 2 Propulsion 9 | . . . . . 3 1 3 . . 1 . . . . . 1 Utility 15 | . . . . 1 3 . 4 . . 1 . . . . . 6 Weapon 9 | . . 1 . 1 1 . 1 . . 1 . . . . . 4 Highest Loss Streak 5 | . . 2 . 1 2 1 2 . . 3 . . . . . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 16 | . 8 14 14 14 14 14 16 19 20 18 20 18 19 19 19 17 Power 1 | . . . . 1 . 1 1 1 2 1 1 1 2 2 2 2 Propulsion 2 | . 2 3 2 2 1 2 1 1 2 2 4 4 4 4 3 2 Utility 5 | . 2 5 5 5 5 5 4 5 6 5 5 4 5 5 5 6 Weapon 6 | . 2 5 5 5 5 5 8 9 9 8 8 8 7 7 7 5 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 34 | . . 2 5 2 6 6 4 1 . 1 1 1 . 1 . 4 Power 3 | . . . 1 . . 1 . . . . . . . . . 1 Propulsion 4 | . . . . 1 1 2 . . . . . . . . . . Utility 13 | . . 1 2 1 1 1 3 . . 1 1 . . . . 2 Weapon 12 | . . 1 2 . 4 2 1 1 . . . 1 . . . . Tool/Special 2 | . . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 98 | . 98 99 99 99 99 99 98 100 100 97 100 99 100 100 99 92 Engine 8 | . 14 14 11 11 9 9 6 7 7 7 7 11 1 . . 4 Core 2 | . . . . . . . . . . . . . 11 13 13 2 Leg 23 | . 27 28 21 22 26 27 22 23 23 22 23 20 20 20 20 19 Device 14 | . 12 14 10 11 9 12 15 15 15 13 15 14 20 19 19 17 Storage 8 | . 14 13 11 11 9 9 7 7 7 7 7 6 6 6 6 6 Processor 5 | . . . . . . . 8 15 15 15 15 13 13 13 13 8 Hackware 2 | . . . . . 8 9 4 . . . . . . . . . Protection 7 | . . . 10 10 8 5 6 7 7 7 7 11 6 6 6 8 Energy Gun 14 | . 8 . 30 33 7 16 17 7 7 6 7 15 13 13 17 5 Energy Cannon 9 | . 10 23 2 . 19 10 4 14 15 6 14 4 5 5 1 6 Peak Build Rating 105 | 6 10 19 20 23 33 42 74 71 67 82 85 93 94 94 94 105 Average Rating 50 | 4 7 9 18 22 30 35 55 66 66 64 82 90 93 93 92 92 On Entrance 50 | . 6 10 10 20 23 31 40 63 62 64 82 84 92 88 94 94 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 111 | 14 30 32 46 45 49 49 82 82 81 90 90 98 92 92 96 111 Greatest Support 84 | 20 20 20 23 26 41 51 63 57 57 79 84 84 84 84 84 84 Greatest Overweight (x) 2 | . 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 . . . 1 1 1 . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 6 11 14 15 15 15 15 17 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | . 8 14 14 14 14 14 16 19 20 18 19 18 20 20 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 14 Class Distribution -------------------- 30% | Scavenger-Tank 23% | Scavenger-Skirmisher 13% | Skirmisher 10% | Tank 10% | Mutant 7% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 4560 | 174 303 101 570 117 446 386 738 189 102 296 99 150 108 40 160 581 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10630 | . 1065 287 1736 298 2298 1223 1857 354 18 431 160 307 . . . 596 Parts 539 | . 61 16 128 7 127 66 73 10 1 18 7 16 . . . 9 Haulers Intercepted 18 | . 2 . 5 . 6 4 1 . . . . . . . . . Recyclers Shooed 17 | . 2 4 1 2 1 3 1 . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 4 . . 6 . . . 7 . Prevented 5 | . . . . . . . . 5 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 277 | . 23 4 36 5 39 23 40 6 . 4 3 6 . . . 88 Guns 103 | . 12 1 23 4 11 9 21 2 . . 1 6 . . . 13 Cannons 60 | . 11 3 3 . 23 6 4 . . . 2 . . . . 8 AOE 100 | . . . 10 . 3 7 12 2 . . . . . . . 66 Classes Destroyed 23 | . 7 2 2 1 3 1 3 . . . 1 . . . . 3 Worker 11 | . 1 2 2 . 2 2 2 . . . . . . . . . Builder 10 | . . . 2 . 2 3 3 . . . . . . . . . Tunneler 2 | . . 1 . . 1 . . . . . . . . . . . Hauler 18 | . 2 . 5 . 6 4 1 . . . . . . . . . Recycler 12 | . 2 1 1 1 2 1 4 . . . . . . . . . Mechanic 4 | . . . 1 . 2 . . . . . . 1 . . . . Operator 3 | . 1 . 1 . 1 . . . . . . . . . . . Drone 1 | . . . . . . 1 . . . . . . . . . . Watcher 16 | . 1 . 5 . 5 2 2 . . . . 1 . . . . Swarmer 43 | . 8 . 10 . 10 7 8 . . . . . . . . . Grunt 85 | . 15 2 18 4 17 6 14 4 . . 2 3 . . . . Brawler 4 | . . . . . 2 . 1 1 . . . . . . . . Duelist 3 | . . . . 1 1 . 1 . . . . . . . . . Protector 3 | . . . . . . . 3 . . . . . . . . . Sentry 28 | . . 2 8 . 6 10 2 . . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . Hunter 6 | . . . . . 2 . 2 1 . . . 1 . . . . Programmer 9 | . . . . . . . 7 . . . . 2 . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . Enhanced Grunt 4 | . . . . . . . . . . 4 . . . . . . Z-Light 3 | . . . . . . . . . . . . . . . . 3 Decomposer 1 | . . . . . . . . . 1 . . . . . . . Assembled 84 | . . . . . . . . . . . . . . . . 84 Golem 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 53 | . 5 3 7 3 8 6 17 4 . 3 2 3 . . . 53 Combat Bots Only 53 | . 3 2 6 3 5 4 10 4 . 3 2 3 . . . 53 Max Kills in Single Turn 8 | . 1 2 4 1 2 3 4 1 1 1 1 1 . . . 8 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . Exploded 8 | . . . 3 . 1 2 4 1 . . . . . . . 8 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 887 | . 74 22 106 19 141 52 205 5 . 22 16 24 . . . 201 Missed 257 | . 23 2 24 3 32 14 72 2 . 9 6 7 . . . 63 Damage Taken 11830 | . 550 277 1049 310 1959 626 2878 49 . 608 218 301 . . . 3005 Core 1776 | . 49 72 160 69 279 90 435 . . 43 32 37 . . . 510 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 133 | . . . . . . . . . . . . . . . . 133 Ignored by Resistances 4 | . . . . . . 4 . . . . . . . . . . Regen/Repaired (Parts) 860 | . 91 . 383 . 225 161 . . . . . . . . . . Core Remaining (%) 50 | 100 . 51 . 42 . 32 . . . . 27 . . . . . Volleys Fired 711 | . 100 27 87 20 114 55 112 27 7 16 15 22 7 16 4 82 Largest 3 | . 2 2 3 3 3 3 3 3 3 2 3 3 1 1 1 3 Hottest 305 | . 110 120 168 168 204 211 231 231 231 120 300 305 90 90 90 300 Shots Fired 1520 | . 146 46 239 60 331 143 274 41 10 20 25 44 7 16 4 114 Gun 942 | . 97 14 215 60 142 93 204 10 1 12 6 35 . . . 53 Cannon 504 | . 49 32 16 . 185 43 56 27 9 1 19 9 7 16 4 31 Launcher 74 | . . . 8 . 4 7 14 4 . 7 . . . . . 30 Special . | . . . . . . . . . . . . . . . . . Kinetic 18 | . 9 9 . . . . . . . . . . . . . . Thermal 1403 | . 137 37 231 60 327 136 260 36 10 1 25 44 7 16 4 72 Explosive 61 | . . . 8 . 4 7 12 . . . . . . . . 30 Electromagnetic 38 | . . . . . . . 2 5 . 19 . . . . . 12 Robot Hit Streak 39 | . 12 17 16 23 19 10 17 12 15 5 12 39 . . . 14 Robot Miss Streak 6 | . 3 3 5 3 5 2 3 . . 1 1 3 . . . 6 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 13 | . 1 . 4 1 3 . 4 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 . . . . . . . . . Shots Hit Robots 911 | . 100 35 139 46 201 79 176 8 3 14 10 28 . . . 72 Core Hits 649 | . 41 16 72 11 92 48 127 5 1 10 11 27 . . . 188 Critical Kills 2 | . . . . . 2 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 46 | . 2 . 7 3 13 5 14 1 . 1 . . . . . . Burn 43 | . 2 . 7 3 11 5 14 1 . . . . . . . . Meltdown 2 | . . . . . 2 . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . 1 . . . . . . Melee Attacks 6 | . . . . . . . . . . 6 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 6 | . . . . . . . . . . 6 . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 30578 | . 1443 617 2705 660 4641 2594 6436 523 77 493 382 943 . . . 9064 Guns 11365 | . 797 117 1852 655 1345 1100 3013 72 16 143 254 943 . . . 1058 Cannons 5886 | . 637 442 246 . 2350 441 689 60 61 . 128 . . . . 832 Explosions 13097 | . . . 590 . 908 1023 2726 391 . 285 . . . . . 7174 Melee 65 | . . . . . . . . . . 65 . . . . . . Ramming 165 | . 9 58 17 5 38 30 8 . . . . . . . . . Kinetic 120 | . 64 56 . . . . . . . . . . . . . . Thermal 16875 | . 1370 503 2098 655 3730 1541 3702 112 77 . 382 943 . . . 1762 Explosive 11975 | . . . 590 . 873 1023 2315 . . . . . . . . 7174 Electromagnetic 1378 | . . . . . . . 411 411 . 428 . . . . . 128 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 65 | . . . . . . . . . . 65 . . . . . . Highest Corruption 73 | . . . 1 1 . 1 13 13 13 39 73 . . . . 1 Average Corruption 7 | . . . 1 1 . 1 10 13 9 15 41 . . . . 1 Corruption Purged 4 | . . . . . . . . . 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 223 | . . . 29 6 . 8 32 55 33 14 46 . . . . . Message Errors 55 | . . . 7 3 . 2 8 19 7 2 7 . . . . . Matter Fused 57 | . . . 7 . . 1 11 9 12 6 11 . . . . . Heat Flow Errors 23 | . . . 3 . . 1 5 5 3 . 6 . . . . . Energy Discharges 24 | . . . 3 1 . 1 2 7 4 1 5 . . . . . Parts Fused 3 | . . . 1 . . . . 1 1 . . . . . . . Data Loss (minor) 18 | . . . . . . 1 2 4 4 . 7 . . . . . Data Loss (major) 14 | . . . 5 . . 2 . 2 1 2 2 . . . . . Misfires 16 | . . . 2 1 . . 1 8 1 1 2 . . . . . Alerts 3 | . . . 1 . . . . . . . 2 . . . . . Weapon Failures 10 | . . . . 1 . . 3 . . 2 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 380 | . . 14 6 . 35 19 35 . . 5 . . . . . 266 Projectiles 95 | . . 14 . . 15 . . . . . . . . . . 66 Explosions 280 | . . . 6 . 20 19 35 . . . . . . . . 200 Melee 5 | . . . . . . . . . . 5 . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 366 | . . . 73 . 163 61 . . . . . . . . . 69 Shots 9 | . . . 3 . 3 1 . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 37 | . 3 10 5 2 10 5 2 . . . . . . . . . Kicked 37 | . 3 10 5 2 10 5 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 428 | . 336 153 428 375 333 379 339 347 241 3 166 312 . . . 75 Average Temperature 97 | . 74 44 102 164 112 111 84 85 72 2 57 105 . . . 28 Received Heat Transfer 2649 | . 207 129 369 132 468 225 474 27 . . 24 54 . . . 540 Effects 23 | . 1 . 6 1 11 2 . 1 1 . . . . . . . Energy Bleed 6 | . . . 2 . 4 . . . . . . . . . . . Interference 14 | . 1 . 3 . 7 2 . . 1 . . . . . . . Matter Decay 2 | . . . 1 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 2 . 4 . . . . . 1 Combat Hostiles 7 | . . . . . . . . 2 . 4 . . . . . 1 Parts Fried 13 | . . . . . . . . 3 . 10 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . 1 3 1 3 . . . . . . . . . Combat Hostiles 7 | . . . . 1 2 1 3 . . . . . . . . . Parts Melted 78 | . 2 1 17 5 20 14 17 1 . . . 1 . . . . Heat Transferred 35635 | . 3626 1110 5649 1773 8301 3367 7339 259 111 . 548 1550 . . . 2002 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Maximum Alert Level 3 | . 1 . 2 . 2 2 3 . . . . . . . . . Low Security (%) 60 | 100 91 100 44 100 56 43 16 . . . . 100 . . . . Level 1 27 | . 8 . 54 . 26 22 41 . . . . . . . . . Level 2 10 | . . . . . 17 33 29 . . . . . . . . . Level 3 1 | . . . . . . . 12 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 725 | . 230 66 416 121 652 599 725 . . . . 90 . . . . Initial 271 | . . 66 . 109 . 271 194 . . . . . . . . . Average 193 | . 114 5 211 31 204 292 432 . . . . 22 . . . . Influence Increases 6075 | . 753 111 1202 147 1377 873 1191 140 . . 70 211 . . . . Destroy 0b10 Robot/C 3660 | . 460 80 720 120 780 460 740 120 . . 60 120 . . . . Destroy 0b10 Robot/NC 395 | . 35 20 85 5 105 60 75 . . . . 10 . . . . Destroy Leader 898 | . 96 10 200 20 202 152 146 20 . . 10 42 . . . . Allied During Kill 2 | . . . . 2 . . . . . . . . . . . . Successful Hack 187 | . 40 . 32 . 43 21 35 . . . . 16 . . . . Select Force Hacks 120 | . 60 . 30 . 30 . . . . . . . . . . . Disable Machine 270 | . . . 45 . 75 75 60 . . . . 15 . . . . Destroy Structure 303 | . 2 1 60 . 67 90 75 . . . . 8 . . . . Partial Spotted 15 | . 15 . . . . . . . . . . . . . . . Lose Combat Pursuer 225 | . 45 . 30 . 75 15 60 . . . . . . . . . Influence Decreases 4905 | . 582 177 922 256 734 716 704 518 40 . 70 145 41 . . . Time Decay 4161 | . 538 167 622 216 654 546 604 518 40 . 70 145 41 . . . Lost Part 210 | . . 10 . 20 80 10 90 . . . . . . . . . Lost Ally 40 | . . . . 20 . 10 10 . . . . . . . . . Purge Threat 494 | . 44 . 300 . . 150 . . . . . . . . . . Squads Dispatched 39 | . 5 . 5 1 6 4 15 . . . . 3 . . . . Investigation 15 | . 4 . 2 . 4 2 1 . . . . 2 . . . . Extermination 4 | . . . . . . . 3 . . . . 1 . . . . Reinforcement 15 | . 1 . 3 . 1 2 8 . . . . . . . . . Assault 2 | . . . . 1 1 . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 4 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 11 | . 2 . 3 . 2 1 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 366 | . 32 4 54 7 53 23 64 5 . 4 3 8 . . . 109 Peak Tracking Total 37 | . 6 2 5 5 5 4 11 4 . 3 2 2 . . . 37 Tactical Retreats 15 | . 2 . 2 . 4 1 3 . . . . . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 11 | . 4 . . . 4 2 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 26 | . . . 3 . 5 5 4 . 1 1 . 1 1 . 3 2 Max in Single Turn 2 | . . . 1 . 2 1 1 . 1 1 . 1 1 . 1 1 Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 69 | . 9 2 12 . 14 11 8 1 . 4 . 5 1 2 . . Terminals 41 | . 6 1 9 . 7 10 5 . . . . 2 1 . . . Fabricators 4 | . . . . . . . 2 . . . . 2 . . . . Repair Stations 6 | . 1 . 2 . 2 1 . . . . . . . . . . Recycling Units 5 | . 2 . 1 . 2 . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . 1 . . . . Total Hacks 241 | . 29 5 53 . 54 27 21 1 . 30 . 12 1 8 . . Successful 169 | . 19 2 34 . 40 16 13 1 . 30 . 5 1 8 . . Failed 70 | . 9 3 18 . 14 11 8 . . . . 7 . . . . Catastrophic 8 | . . 1 2 . 1 2 1 . . . . 1 . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . Manual 92 | . 19 3 26 . 20 9 10 . . . . 4 . . 1 . Terminals 133 | . 21 4 35 . 28 23 16 . . . . 5 1 . . . Fabricators 8 | . . . . . . . 3 . . . . 5 . . . . Repair Stations 36 | . 5 . 17 . 10 4 . . . . . . . . . . Recycling Units 9 | . 3 . 1 . 5 . . . . . . . . . . . Scanalyzers 10 | . . . . . 10 . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 2 . . . . 2 . . . . Terminal Hacks 91 | . 6 2 10 . 15 11 6 1 . 30 . 1 1 8 . . Record 19 | . . . . . . . . . . 11 . . 1 7 . . Part Schematic 14 | . . . 1 . 1 . . . . 12 . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . Robot Analysis 5 | . 1 1 . . 3 . . . . . . . . . . . Prototype ID Bank 11 | . 1 . 3 . 2 1 1 . . 3 . . . . . . Open Door 8 | . . 1 . . . 5 . 1 . . . . . 1 . . Branch Access Points 3 | . . . . . 1 . 1 . . . . 1 . . . . Terminal Index 4 | . . . 1 . 1 1 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . Alert Level 3 | . . . . . 1 1 1 . . . . . . . . . Unreport Threat 4 | . 1 . 2 . . 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 6 | . 1 . 2 . 1 1 1 . . . . . . . . . Zone Layout 6 | . 1 . 1 . 3 . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 3 . . . . 3 . . . . Load Schematic 3 | . . . . . . . 1 . . . . 2 . . . . Build 3 | . . . . . . . 2 . . . . 1 . . . . Repair Station Hacks 32 | . 4 . 15 . 9 4 . . . . . . . . . . Scan Component 17 | . 2 . 8 . 5 2 . . . . . . . . . . Repair 15 | . 2 . 7 . 4 2 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . . . . Seal Access 2 | . . . . . 1 . . . . . . 1 . . . . Unauthorized Hacks 32 | . 9 . 9 . 9 1 4 . . . . . . . . . Terminals 28 | . 7 . 8 . 8 1 4 . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . Botnet 13 | . 3 . 2 . 4 1 3 . . . . . . . . . Skim 14 | . 4 . 6 . 4 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . . . . . . . Tunnel 4 | . 2 . 1 . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 7 1 10 . 12 8 8 . . . . 4 1 . . . Full Trace Events 10 | . . . 2 . 4 1 1 . . . . 2 . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 2 . . . . 12 . . . . . . Parts Built 5 | . . . . . . . 3 . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 215 | . . . . . . . 98 . . . . 117 . . . . Total Part Build Rating 25 | . . . . . . . 11 . . . . 14 . . . . Parts Repaired 15 | . 2 . 7 . 4 2 . . . . . . . . . . Time 616 | . 52 . 256 . 232 76 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 4 | . . . . 1 . . 1 . . . . . . . 2 . Largest Group 2 | . . . . 1 . . 1 . . . . . . . 2 2 Highest-Rated Group 192 | . . . . 31 . . 10 . . . . . . . 192 192 Highest-Rated Ally 96 | . . . . 31 . . 10 . . . . . . . 96 96 Total Orders 5 | . . . . . . 4 1 . . . . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . . EXPLORE 4 | . . . . . . 4 . . . . . . . . . . Ally Attacks 55 | . . . . 2 . . . . . . . . . . . 53 Total Damage 1422 | . . . . 21 . . . . . . . . . . . 1401 Kills 13 | . . . . 1 . . . . . . . . . . . 12 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Active Infowar (turns) 10602 | . . . . . . . 1412 1400 998 73 845 933 1042 941 1767 1191 Sensors 10602 | . . . . . . . 1412 1400 998 73 845 933 1042 941 1767 1191 Robot Analysis Total 5 | . 1 1 . . 3 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . 1 1 . 1 . . 1 1 . Drone Launches 4 | . . . . . . 4 . . . . . . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 25580 | 62 1674 1508 4040 862 3467 1561 1948 1422 1066 304 886 984 1044 945 1850 1957 Spaces Moved 11158 | 50 782 723 1375 399 1401 724 763 697 521 119 363 419 555 474 958 835 Core 10 | 10 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 11148 | 40 782 723 1375 399 1401 724 763 697 521 119 363 419 555 474 958 835 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 130 189 189 180 110 120 120 190 120 116 Average Speed 188 | 106 154 188 244 190 189 161 168 189 189 186 173 176 182 190 187 191 Slowest Speed 260 | 120 260 190 260 190 190 190 200 189 189 189 183 190 190 190 190 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . . . . . . . . . Exploration Rate (%) 69 | 4 100 96 90 82 80 92 28 88 74 80 54 15 73 69 85 68 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 13 | . 2 . 6 2 1 . . . . 1 . . . . 1 . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . 3 . . . 1 3 . 1 . 3 1 3 . Spaces Dug 83 | . . . 29 . . 2 13 9 2 . 4 6 3 6 . 9 Terrain Destroyed 509 | . . . 51 . 56 80 126 21 5 . 13 8 6 16 . 127 Melee . | . . . . . . . . . . . . . . . . . Projectile 107 | . . . . . . 11 22 21 5 . 13 8 6 16 . 5 AOE 402 | . . . 51 . 56 69 104 . . . . . . . . 122 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total 14313 | 56 1095 816 1864 457 1951 1010 1189 770 593 171 585 617 574 499 1002 1064 Wait 1777 | . 170 20 318 22 336 165 215 26 61 3 190 158 8 6 7 72 Move 11142 | 49 781 722 1374 398 1400 723 762 696 520 118 362 418 554 473 957 835 Hop . | . . . . . . . . . . . . . . . . . Pick Up 130 | 1 12 16 16 6 21 8 26 4 . 6 2 4 . 1 2 5 Fast Attach 87 | 6 4 3 6 . 21 9 6 . 2 4 . 1 1 . 11 13 Attach 53 | . 1 2 3 2 11 2 12 3 . 5 . 2 . . . 10 Detach 10 | . . . . . 3 . 1 . . 3 . . . . . 3 Swap 193 | . 16 6 28 3 11 19 35 9 2 4 14 8 3 2 8 25 Drop 167 | . 8 10 27 4 24 24 18 5 1 6 2 4 1 1 13 19 Fire 711 | . 100 27 87 20 114 55 112 27 7 16 15 22 7 16 4 82 Melee 6 | . . . . . . . . . . 6 . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 37 | . 3 10 5 2 10 5 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 7) 592 | -10/Materials | Discovered new exit (range 12) 651 | -10/Materials | Repaired Med. Laser 678 | -10/Materials | Repaired Med. Laser 768 | -10/Materials | Discovered new exit (range 9) 815 | -10/Materials | Central database locked down 815 | -10/Materials | Discovered new exit (range 14) 815 | -10/Materials | Discovered new exit (range 12) 1093 | -10/Materials | Discovered new exit (range 16) 1737 | -10/Materials | Entered Mines 2103 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2131 | -10/Mines | Learned Materials stockpile data 2458 | -10/Mines | Discovered new exit (range 10) 2485 | -10/Mines | Found the Drone Emporium 2513 | -10/Mines | Found Prototype Device 2513 | -10/Mines | Identified Decoy Drone Bay 2624 | -10/Mines | Discovered new exit (range 5) 2660 | -10/Mines | Build established: Scavenger-Mutant 3245 | -10/Mines | Entered Materials 3245 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3549 | -9/Materials | Build established: Scavenger-Tank 4004 | -9/Materials | Discovered new exit (range 9) 4816 | -9/Materials | Discovered new exit (range 10) 5000 | -9/Materials | Repaired Med. Armor Plating 5040 | -9/Materials | Repaired Imp. Heat Sink 5073 | -9/Materials | Repaired Beam Rifle 5107 | -9/Materials | Repaired Beam Rifle 5134 | -9/Materials | Repaired Aluminum Leg 5476 | -9/Materials | Learned location of Zion (-6) 5539 | -9/Materials | Learned Storage emergency access door positions 5594 | -9/Materials | Learned 2 Storage zone layouts 5672 | -9/Materials | Learned location of Recycling (-8) 5703 | -9/Materials | Learned Storage garrison access intel 5724 | -9/Materials | Identified exit to Mines 5756 | -9/Materials | Learned 4 Materials zone layouts 5797 | -9/Materials | Identified exit to Materials 6321 | -9/Materials | Repaired Med. Armor Plating 6386 | -9/Materials | Repaired Broken Hvy. Ion Engine 6977 | -9/Materials | Central database locked down 7285 | -9/Materials | Entered Mines 7319 | -9/Mines | Met a Derelict testing a Signal Generator 7531 | -9/Mines | Found a hidden stash of uninstalled traps 7662 | -9/Mines | Discovered exit to Materials (range 13) 7710 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7714 | -9/Mines | Found Prototype Device 7754 | -9/Mines | Core integrity fell below 50% 7911 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 8147 | -9/Mines | Entered Materials 8147 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8148 | -8/Materials | Identified exit to Factory 8148 | -8/Materials | Identified exit to Storage 8408 | -8/Materials | Repaired Beam Rifle 8442 | -8/Materials | Repaired Beam Rifle 8703 | -8/Materials | Discovered exit to Factory (range 16) 9258 | -8/Materials | Repaired Imp. Aluminum Leg 9355 | -8/Materials | Build established: Tank 10134 | -8/Materials | Identified Exp. Sensor Array 11096 | -8/Materials | Repaired Broken Exp. Sensor Array 11322 | -8/Materials | Build established: Scavenger-Tank 11347 | -8/Materials | First assault squad dispatched 11420 | -8/Materials | Core integrity fell below 50% 11614 | -8/Materials | Entered Storage 11615 | -8/Storage | Identified exit to Recycling 11617 | -8/Storage | Loaded intel: 1 garrison access location 12455 | -8/Storage | Build established: Scavenger-Gunner 12783 | -8/Storage | Build established: Gunner 12790 | -8/Storage | Repaired Imp. Heat Sink 12858 | -8/Storage | Repaired Hrd. Medium Armor Plating 13131 | -8/Storage | Discovered exit to Factory (range 16) 13175 | -8/Storage | Entered Factory 13175 | -7/Factory | Evolved 2 slots: Utility x2 13440 | -7/Factory | Garrison activated, responded to threat 13920 | -7/Factory | Build established: Scavenger-Skirmisher 14104 | -7/Factory | Identified exit to Lower Caves 14174 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 14379 | -7/Factory | Cargo convoy interrupted 14431 | -7/Factory | Destroyed 10 combat bots 14459 | -7/Factory | Found Prototype Launcher 14459 | -7/Factory | Identified Tesla Bomb Launcher 14528 | -7/Factory | Crushed by falling debris 14561 | -7/Factory | Crushed by falling debris 14561 | -7/Factory | System corruption reached 10% 14653 | -7/Factory | Found Tesla Bomb Launcher 14917 | -7/Factory | Build established: Skirmisher 14972 | -7/Factory | Fabricated Angular Momentum Engine? 15082 | -7/Factory | Core integrity fell below 50% 15123 | -7/Factory | Entered Lower Caves 15590 | -7/Lower Caves | Identified exit to Lower Caves 16545 | -7/Lower Caves | Entered another Lower Caves area 16557 | -7/Lower Caves | Encountered a Warlord checkpoint 16588 | -7/Lower Caves | Discovered new exit (range 10) 17160 | -7/Lower Caves | Learned Factory stockpile data 17419 | -7/Lower Caves | Discovered new exit (range 8) 17432 | -7/Lower Caves | Identified exit to Data Miner 17611 | -7/Lower Caves | Entered Data Miner 17613 | -7/Data Miner | Discovered new exit (range 7) 17649 | -7/Data Miner | Met Data Miner 17685 | -7/Data Miner | Learned location of Section 7 (-2) 17685 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 17717 | -7/Data Miner | Received God Mode back door access code from Data Miner 17731 | -7/Data Miner | Data Conduit disabled 17836 | -7/Data Miner | Lost 3 parts (1n1u1w) 17886 | -7/Data Miner | System corruption reached 30% 17914 | -7/Data Miner | Identified exit to Proximity Caves 17915 | -7/Data Miner | Entered Proximity Caves 17918 | -6/Proximity Caves | Learned Factory trap positions 18128 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 18366 | -6/Proximity Caves | Spotted B-75 Beast 18381 | -6/Proximity Caves | Destroyed B-75 Beast 18644 | -6/Proximity Caves | Discovered new exit (range 10) 18796 | -6/Proximity Caves | Identified exit to Factory 18801 | -6/Proximity Caves | Entered Factory 18801 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 18802 | -6/Factory | Loaded intel: 101 trap records 18880 | -6/Factory | Spotted B-75 Beast 19093 | -6/Factory | Build established: Scavenger-Tank 19231 | -6/Factory | Identified exit to Lower Caves 19640 | -6/Factory | Fabricated Quantum Capacitor (x2) 19785 | -6/Factory | Entered Lower Caves 19797 | -6/Lower Caves | Build established: Scavenger-Skirmisher 20359 | -6/Lower Caves | Encountered a Warlord checkpoint 20541 | -6/Lower Caves | Discovered new exit (range 9) 20556 | -6/Lower Caves | Identified exit to Lower Caves 20829 | -6/Lower Caves | Entered another Lower Caves area 21160 | -6/Lower Caves | Discovered new exit (range 12) 21294 | -6/Lower Caves | Learned Factory stockpile data 21314 | -6/Lower Caves | Entered an active Warlord outpost 21328 | -6/Lower Caves | Learned Research stockpile data 21328 | -6/Lower Caves | Learned Armory stockpile data 21328 | -6/Lower Caves | Learned Armory terminal intel 21624 | -6/Lower Caves | Discovered new exit (range 8) 21769 | -6/Lower Caves | Identified exit to Zion 21774 | -6/Lower Caves | Entered Zion 21814 | -6/Zion | Given the Hacking Drone Bay 21890 | -6/Zion | Discovered new exit (range 12) 22089 | -6/Zion | Given A8's code to call for help 22355 | -6/Zion | Received a hallucinogenic algorithm 22579 | -6/Zion | Learned location of Warlord (-5) 22779 | -6/Zion | Learned 4 Factory zone layouts 22961 | -6/Zion | Found Prototype Processor 22961 | -6/Zion | Identified Exp. Armor Integrity Analyzer 22965 | -6/Zion | Found Prototype Processor 22965 | -6/Zion | Identified Exp. Core Analyzer 22968 | -6/Zion | Found Prototype Processor 22968 | -6/Zion | Identified Exp. Targeting Computer 22971 | -6/Zion | Found Prototype Processor 22971 | -6/Zion | Identified Exp. Terrain Scan Processor 22975 | -6/Zion | Found Prototype Processor 22975 | -6/Zion | Identified Exp. Melee Analysis Suite 22982 | -6/Zion | Found Prototype Processor 22982 | -6/Zion | Identified Exp. Target Analyzer 23028 | -6/Zion | Found Prototype Hackware 23466 | -6/Zion | Met Imprinter 23577 | -6/Zion | Enhanced Grunt warped into view, answering call for help 23579 | -6/Zion | Enhanced Grunt warped into view, answering call for help 23611 | -6/Zion | Discovered new exit (range 3) 23611 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 23613 | -6/Zion | Identified exit to Deep Caves 23624 | -6/Zion | Entered Deep Caves 23624 | -6/Deep Caves | Accompanied by 2 allies 23760 | -6/Deep Caves | Attacked by Z-Imprinter 23776 | -6/Deep Caves | Allies destroyed Z-Imprinter 23899 | -6/Deep Caves | Z-Facility disabled 24215 | -6/Deep Caves | Found Prototype Protection 24231 | -6/Deep Caves | Identified Zio. Weapon Casing 24465 | -6/Deep Caves | Found Prototype Protection 24465 | -6/Deep Caves | Identified Zio. Heavy Carapace 24469 | -6/Deep Caves | Found Zio. Heavy Carapace 24534 | -6/Deep Caves | Build established: Scavenger-Mutant 24842 | -6/Deep Caves | Discovered new exit (range 6) 25113 | -6/Deep Caves | Exposed GOLEM chamber 25114 | -6/Deep Caves | Triggered Deep Caves wall 25120 | -6/Deep Caves | Destroyed AG-42751 25191 | -6/Deep Caves | Destroyed 28 combat bots 25198 | -6/Deep Caves | Lost 3 parts (3u) 25513 | -6/Deep Caves | Spotted AS-58067 25524 | -6/Deep Caves | Core integrity fell below 50% 25568 | -6/Deep Caves | Spotted AS-89681 25574 | -6/Deep Caves | Lost 4 parts (1p2u1w) 25580 | -6/Deep Caves | Spotted AG-94454 25581 | -6/Deep Caves | Self-destructed Last Messages --------------- 25574_ Slug penetrates as-05219. 25574_ as-05219 destroyed. 25575_ The unstable cave ceiling collapses. 25576_ Penetrated by Slug. 25576_ Enh. Flexi-carbon Leg destroyed. 25577_ Penetrated by Slug. 25577_ Acquired 1 matter. 25579_ Lyr. Medium Armor Plating destroyed. 25579_ as-28222 destroyed. 25579_ as-72029 destroyed. 25579_ Destroyed Asb. P-sword. 25579_ as-31770 destroyed. 25579_ as-09710 destroyed. 25579_ as-50567 destroyed. 25579_ as-04086 destroyed. 25580_ Hvy. Missile Launcher destroyed. 25580_ Slug penetrates Wall. 25581_ Hvy. Rocket Launcher destroyed. 25581_ Antimatter Reactor destroyed. 25581_ as-60830 shuts down. Map ----- +----------------------------------------------------+ | ?????####????????????# !==!=] [[*#???#* #????#### | | ????## ##???????????# = ! ! ##### =#?#### | | ????# ##??????????# ### =### # # ### | | ##### ##????????## #####"* ! # ### | | #??????### #####[! " ## | | #??????# =*! " | | ##??????# =[ ! !* | | ## ##???????## ! | | ### #?????????### | | #?### ##???????????## | | #???#####????????????# """" | | ##????????????????#### """"""" | | ####????????????## # """"""" | | ##???????????# """"""" | | #???????????#!!# """"""" | | ##??????????##?## """"""" | | #?????????????## ""????? | | #?????????????# ""????? | | ##??????????##?## ""????? | | ##???????????#;### ""????? | | #???????????### # "????? | | ##??????????# "????? | | #??????????# "????? | | #???????#####aaaa "????? | | ############ a a % "????? | | aa a a aaa@ "????? | | aa a a% "????? | | "# ###### a#a a a "????? | | ### #????# "????? | | #?# #???## "????? | | ??# #??## # # "???? | | ??# #??# a # # "??? | | ### ##?# # # ! "??? | | # ### # ! "??? | | ## #aa !== ""?? | | # #### """? | | #####??# G """" | | ???????# ## | | ??????## ## ### [ | | ?????## ## # = | | ????## ### | | ???## #?# | | ???# ##?## != | | #### #???# !!!! | | #???# "## !"" | | ##### ##???## #####* [#### | | ????###### ##?????# #???#####????# | | ?????????#####??????## #######???????????????#### | | ?????????????????????####????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 50 Energy Generation 34 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1425 Resistance: EM 15 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Angular Momentum Engine | x2 | -7/Factory | Preloaded Quantum Capacitor | x2 | -6/Factory Repaired ---------- Med. Laser | 32% | -10/Materials Med. Laser | 37% | -10/Materials Med. Armor Plating | 14% | -9/Materials Imp. Heat Sink | 30% | -9/Materials Beam Rifle | 41% | -9/Materials Beam Rifle | 74% | -9/Materials Aluminum Leg | 43% | -9/Materials Med. Armor Plating | 15% | -9/Materials Hvy. Ion Engine | 67% | -9/Materials | Broken Beam Rifle | 14% | -8/Materials Beam Rifle | 28% | -8/Materials Imp. Aluminum Leg | 4% | -8/Materials Exp. Sensor Array | 62% | -8/Materials | Broken Imp. Heat Sink | 27% | -8/Storage Hrd. Medium Armor Plating | 45% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedBombardmentPick Manual? 0 Play Time 02:21:36 Cumulative 2040.4 hours Start 2025.02.25 @ 12:52:46 End 2025.02.25 @ 15:44:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 700 Rogue 700 Adventurer 0 Explorer 0 Win Type - Total 157 Types 31/14/65/7/1/2/35/1/1 Lore% 93 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4213ac5b-13a9-4b36-bc3f-40f56a11c90e