Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.02 @ 11:21:27 Player: Goofy__J Result: Destroyed self with Gamma Bomb Array Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (193) 965 Value Destroyed (10762) 10762 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1275) 1275 TOTAL SCORE: 19742 Bonus ------- High Alert Combat Kills 1085 Entered Garrisons 400 Friendly Fire -210 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 420/630 System Corruption 33% Temperature Cool (0) Movement Treading (232) Ox1 Location -3/Research Parts ------- > --- POWER (4) -------- Light Ion Engine Neutrino Core Particle Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Medium Treads Biometal Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Improved Targeting Computer > --- WEAPON (5) ------- Gatling Laser Heavy Beamcaster Heavy Phase Cannon Gamma Bomb Array Enhanced Force Lance > --- INVENTORY (5) ---- Advanced Particle Charger Gamma Rifle Quantum Rifle Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Small Battery 0b10 Decoder Chip [Generic] Improved Focal Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Compact HERF Cannon Linear Accelerator Heavy Pick > --- INVENTORY -------- Advanced Cryofiber Web Welding Torch [Rating: 145] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Flight Unit Surge Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Battery Processor Core Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Improved Plasma Cutter Energy Gun Gatling Laser Energy Cannon Matter Neutralizer Ballistic Gun Autogun Ballistic Cannon Linear Accelerator Launcher Gamma Bomb Array Special Weapon Improved Plasma Cutter Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Slots Evolved 15 | . 1 2 2 . . 2 2 2 2 . . . . 2 . . Power 3 | . . . 1 . . 1 . . 1 . . . . . . . Propulsion 4 | . . 1 1 . . 1 . 1 . . . . . . . . Utility 5 | . 1 . . . . . 1 1 1 . . . . 1 . . Weapon 3 | . . 1 . . . . 1 . . . . . . 1 . . Parts Attached 207 | 6 3 11 10 . 16 20 4 14 13 14 15 . 4 16 54 7 Power 46 | 1 1 1 2 . 3 4 2 3 5 5 . . 2 3 11 3 Engine 13 | 1 1 1 2 . . 1 1 2 1 . . . 1 . 1 1 Core 16 | . . . . . 3 3 1 1 2 5 . . . . 1 . Reactor 17 | . . . . . . . . . 2 . . . 1 3 9 2 Propulsion 49 | 2 . 3 2 . 8 6 . 3 2 4 . . 1 4 11 3 Treads 20 | 2 . 3 2 . . . . . 1 4 . . 1 4 1 2 Leg 24 | . . . . . 3 6 . 3 1 . . . . . 10 1 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5 | . . . . . 5 . . . . . . . . . . . Utility 54 | 2 1 4 4 . 2 5 1 3 3 2 8 . 1 3 15 . Device 29 | 1 1 1 1 . . 3 . . 2 2 6 . . 2 10 . Storage 1 | . . . . . . . . . . . . . . 1 . . Processor 5 | . . 1 . . . . . 1 1 . 1 . . . 1 . Hackware 1 | . . . . . . . . 1 . . . . . . . . Protection 18 | 1 . 2 3 . 2 2 1 1 . . 1 . 1 . 4 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 58 | 1 1 3 2 . 3 5 1 5 3 3 7 . . 6 17 1 Energy Gun 16 | . . . 1 . 1 3 . 1 . . . . . 2 7 1 Energy Cannon 8 | . . . 1 . . 1 . 2 2 . . . . 1 1 . Ballistic Gun 11 | 1 . . . . . 1 . . . 3 . . . . 6 . Ballistic Cannon 2 | . . 1 . . . . . . . . . . . 1 . . Launcher 2 | . . . . . . . 1 . . . . . . . 1 . Special Weapon 8 | . . . . . . . . . . . 7 . . 1 . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon 6 | . . 2 . . 1 . . 1 1 . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 1 . Special Melee Weapon 2 | . 1 . . . . . . 1 . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . . . . . . . Corrupted Parts 8 | . . . . . 3 2 2 . . . . . . . 1 . System Corruption 12 | . . . . . 3 2 5 . . . . . . . 2 . Parts Lost 123 | . 1 7 5 . 12 5 3 3 21 1 5 . 2 11 41 6 Power 28 | . 1 1 . . 4 2 2 2 4 . 2 . . . 8 2 Propulsion 23 | . . 2 1 . 1 . . . 6 . 1 . 1 2 8 1 Utility 34 | . . 2 4 . 3 1 . . 5 1 2 . . 3 11 2 Weapon 38 | . . 2 . . 4 2 1 1 6 . . . 1 6 14 1 Highest Loss Streak 12 | . 1 4 4 . 12 2 2 3 12 1 3 . 2 4 9 2 To Critical Strikes 6 | . . . . . . . . . 3 . . . . . 3 . Average Backups 3 | . . 3 3 3 2 4 1 2 3 1 4 5 4 2 2 4 Power . | . . 1 . 1 . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . 2 2 1 . 2 . . . . . 1 1 1 . 1 Weapon 1 | . . . . . . . . 1 1 . 1 4 2 . 1 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 8 | . . 1 . . . 2 . . . . 3 . . . . 2 Power 1 | . . 1 . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon 5 | . . . . . . 1 . . . . 2 . . . . 2 Tool/Special 1 | . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 78 | . 90 78 74 91 66 90 96 92 87 50 85 75 75 79 71 78 Engine 4 | . 12 10 14 16 9 1 3 9 4 5 4 . . 3 . . Core 5 | . . . . . 3 16 13 6 8 7 14 10 10 . . 4 Reactor 5 | . . . . . . . . . 3 . . . 4 11 12 11 Treads 7 | . 25 20 23 25 11 . . . . 6 18 15 12 15 3 4 Leg 11 | . . . . . 4 31 31 31 25 . . . . . 10 6 Device 12 | . 18 13 6 8 3 14 8 4 9 5 17 20 18 17 14 17 Processor 4 | . . 3 . . . . . 2 7 10 7 5 5 4 3 4 Protection 5 | . 12 11 15 16 11 5 13 11 6 . 3 5 5 3 3 3 Energy Gun 4 | . . . 4 8 3 9 6 3 . . . . . 3 9 9 Energy Cannon 3 | . . . . 8 5 1 6 9 12 . . . . . 2 4 Ballistic Gun 2 | . 12 7 . . . 1 . . . 10 3 . . . 2 . Special Weapon 3 | . . . . . . . . . . . 12 20 19 9 . . Slashing Weapon 1 | . . 6 8 8 4 . . 2 3 5 3 . . . . . Peak Build Rating 145 | 6 10 15 23 23 23 41 46 75 91 70 102 95 96 139 145 114 Average Rating 71 | 3 8 12 14 23 16 34 41 64 77 43 87 95 86 122 102 106 On Entrance 51 | . 6 10 9 23 23 16 41 37 75 31 69 95 95 90 137 111 Naked Turns 3 | . . . . . 3 . . . . . . . . . . . Heaviest Build 140 | 8 12 16 33 33 33 33 42 66 95 37 45 31 58 74 138 140 Greatest Support 205 | 40 40 63 60 60 60 72 72 99 109 201 201 173 173 205 205 70 Greatest Overweight (x) 7 | . . 4 . . 7 1 . . 2 . . . . . 5 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 5 4 3 4 5 3 5 4 4 5 5 5 5 5 5 Average Carried 3 | . . 3 3 3 2 4 1 2 3 1 4 5 4 3 2 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 . 3 3 3 2 4 1 5 1 3 5 5 5 2 5 4 Class Distribution -------------------- 34% | Scavenger-Tank 25% | Scavenger-Gunner 14% | Hacker-Mutant 12% | Scavenger-Mutant 5% | Hacker-Tank 3% | Generator-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Garrison Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Matter Collected 4224 | 171 122 244 95 . 170 248 68 290 165 221 180 . 131 259 1559 301 Remotely 115 | . . . . . . . . . . 45 70 . . . . . Salvage Created 10715 | . 159 632 390 . 276 481 246 910 962 573 337 . 143 950 2789 1867 Parts 453 | . 11 37 13 . 15 26 18 36 58 19 2 . 6 46 109 57 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . 1 . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Combat Hostiles Destroyed 172 | . 4 16 6 . 8 11 5 12 14 7 5 . 3 18 41 22 Melee 22 | . . 10 2 . 2 . . . . 3 . . . 1 4 . Guns 60 | . 4 2 3 . 6 8 . . . 4 . . . 1 23 9 Cannons 46 | . . 4 . . . . . 9 14 . 1 . 3 11 3 1 AOE 10 | . . . . . . 2 4 1 . . . . . . . 3 Classes Destroyed 16 | . 1 4 2 . 2 2 . 1 2 . . . . . 2 . Worker 3 | . . . . . . 1 1 . . . . . . . . 1 Builder 5 | . . . . . . . . . 2 . . . . 1 . 2 Recycler 3 | . . . . . . . . 1 . . . . . . . 2 Operator 2 | . . 1 . . . . . 1 . . . . . . . . Watcher 7 | . . . 1 . . . . 1 3 . . . . . . 2 Swarmer 35 | . . 2 . . 3 4 3 . 1 7 . . 2 3 7 3 Cutter 1 | . . . . . 1 . . . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . 2 . Grunt 51 | . 4 8 3 . 1 3 . 3 6 . 2 . . 4 8 9 Brawler 5 | . . . 1 . 1 . . . . . . . . . 2 1 Duelist 3 | . . 2 . . . 1 . . . . . . . . . . Sentry 25 | . . 4 2 . . . 1 2 2 . 1 . 1 3 7 2 Specialist 5 | . . . . . . . . . 1 . . . . . 4 . Hunter 13 | . . . . . 2 1 1 1 . . 2 . . . 4 2 Programmer 29 | . . . . . . 2 . 6 4 . . . . 8 4 5 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . 1 . . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 2 5 2 . 5 3 4 5 3 4 2 . 2 3 9 7 Combat Bots Only 9 | . 2 5 2 . 5 3 3 4 3 4 2 . 2 3 9 6 Max Kills in Single Turn 3 | . 1 1 1 . 1 1 2 1 1 3 1 . 1 1 1 3 Gunslinging 2 | . . . . . . . . . . 2 . . . . . . Exploded 2 | . . . . . . 1 1 1 . . . . . . . 2 Melee 1 | . . 1 1 . 1 . . . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Hostile Shots Fired 2687 | . 36 152 91 . 169 85 48 82 636 48 100 . 36 220 768 216 Missed 988 | . 13 31 31 . 58 25 18 31 343 7 26 . 11 85 232 77 Hits 1699 | . 23 121 60 . 111 60 30 51 293 41 74 . 25 135 536 139 Melee 38 | . . 4 2 . 20 2 . . . . . . . . 9 1 Projectile 1661 | . 23 117 58 . 91 58 30 51 293 41 74 . 25 135 527 138 AOE 7 | . . . . . 2 3 . . 2 . . . . . . . Critical Strikes 83 | . . 4 4 . 6 3 . 2 10 . 6 . . 11 29 8 Actively Blocked 3 | . . . 1 . . . . . 1 . . . . . 1 . Part Disruptions 10 | . . . . . . . . . 4 . . . . 2 2 2 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . Damage Taken 18180 | . 189 981 579 . 1076 779 213 605 3010 386 630 . 242 1935 5959 1596 Core 2836 | . 7 269 73 . 296 110 32 35 567 84 42 . 16 99 1068 138 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 226 | . . 41 9 . 94 . 2 7 29 . . . . . 44 . Ignored by Resistances 12648 | . 115 613 347 . 651 465 145 349 1821 238 582 . 350 1196 4335 1441 Regen/Repaired (Parts) 539 | . . . . . . . . 372 117 . . . . 50 . . Core Remaining (%) 71 | 100 97 32 . . 32 84 96 96 . . . . 38 . . . Volleys Fired 528 | . 40 35 23 . 19 42 10 45 63 3 10 . 7 45 135 51 Largest 5 | . 1 2 1 . 1 2 3 2 2 3 4 . 4 5 5 4 Hottest 331 | . 20 50 50 . 65 90 161 141 190 69 240 . 140 298 326 331 Shots Fired 988 | . 40 56 23 . 19 54 22 56 100 10 36 . 24 121 304 123 Gun 542 | . 40 35 23 . 19 53 5 . 4 10 . . . 28 253 72 Cannon 292 | . . 21 . . . 1 7 45 94 . . . . 35 50 39 Launcher 36 | . . . . . . . 10 11 2 . . . . . 1 12 Special 118 | . . . . . . . . . . . 36 . 24 58 . . Kinetic 250 | . 40 56 . . . 9 . . . 10 . . . 26 109 . Thermal 497 | . . . . . 3 1 7 45 98 . 36 . 24 58 114 111 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 241 | . . . 23 . 16 44 15 11 2 . . . . 37 81 12 Robot Hit Streak 41 | . 18 21 29 . 15 19 24 19 28 5 38 . 40 21 29 41 Robot Miss Streak 5 | . 1 3 1 . 3 2 3 2 2 1 . . 2 2 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . Secondary Targets 8 | . . . . . . 1 . . . 2 . . . . 4 1 Max Gunslinging Chain 2 | . . . . . . 1 . . . 2 . . . . 1 1 Shots Hit Robots 873 | . 38 66 28 . 27 57 20 48 76 17 35 . 18 94 249 100 Core Hits 465 | . 13 28 15 . 16 31 13 20 41 14 19 . 12 36 109 98 Critical Kills 4 | . . . . . . . . 3 . . . . . . . 1 Critical Parts Destroyed 3 | . . 1 . . . 1 . . . . . . . . 1 . Critical Strikes 30 | . . 3 1 . 2 1 . 3 . 1 4 . 2 4 8 1 Burn 6 | . . . . . . . . . . . . . 1 2 3 . Meltdown 4 | . . . . . . . . 3 . . . . . . . 1 Destroy 2 | . . 1 . . . . . . . . . . . . 1 . Blast 5 | . . 1 . . . . . . . . . . . 2 2 . Smash 1 | . . . . . . 1 . . . . . . . . . . Sever 10 | . . 1 1 . 2 . . . . 1 4 . 1 . . . Impale 2 | . . . . . . . . . . . . . . . 2 . Melee Attacks 123 | . 1 20 5 . 10 9 . 2 6 11 2 . . 26 31 . Thermal 7 | . . . . . . . . . . . . . . . 7 . Impact 12 | . . . . . 3 9 . . . . . . . . . . Slashing 53 | . . 20 5 . 7 . . 2 6 11 2 . . . . . Piercing 50 | . . . . . . . . . . . . . . 26 24 . Sneak Attacks 8 | . 1 . . . . . . . . . 2 . . 2 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 23427 | . 294 1096 698 . 573 1001 690 1739 2613 674 551 . 279 2459 6419 4341 Guns 8868 | . 294 251 557 . 351 548 86 . 72 124 . . . 259 4379 1947 Cannons 7697 | . . 258 . . . 27 180 1388 2432 . . . . 1198 1306 908 Explosions 2878 | . . . . . . 347 424 351 109 . . . . . 161 1486 Melee 2551 | . . 587 141 . 222 79 . . . 550 110 . . 289 573 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 4476 | . 294 509 . . . 161 . . . 124 . . . 1021 2367 . Thermal 11255 | . . . . . 46 201 228 1487 2504 . 441 . 279 713 2218 3138 Explosive 173 | . . . . . . 173 . . . . . . . . . . Electromagnetic 4972 | . . . 557 . 305 387 462 252 109 . . . . 436 1261 1203 Impact 181 | . . . . . 102 79 . . . . . . . . . . Slashing 1508 | . . 587 141 . 120 . . . . 550 110 . . . . . Piercing 862 | . . . . . . . . . . . . . . 289 573 . Highest Corruption 33 | . . . . . 3 1 5 . 3 3 3 3 3 18 25 33 Average Corruption 13 | . . . . . 2 1 3 . 2 3 3 3 3 14 23 26 Corruption Purged 3 | . . . . . . 2 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 291 | . . . . . 3 1 7 . 12 10 9 . 19 36 144 50 Message Errors 51 | . . . . . . . 1 . 2 3 4 . 4 7 26 4 Matter Fused 63 | . . . . . . . 1 . 2 2 1 . 10 8 28 11 Heat Flow Errors 41 | . . . . . . . 1 . 1 1 1 . 3 4 22 8 Energy Discharges 41 | . . . . . 2 . 3 . . 1 2 . 1 3 24 5 Parts Rejected 7 | . . . . . . . . . 1 . . . . 3 2 1 Parts Fused 3 | . . . . . . . . . 1 . . . . . 2 . Data Loss (minor) 33 | . . . . . 1 1 1 . 3 2 1 . 1 3 15 5 Data Loss (major) 9 | . . . . . . . . . 1 . . . . 3 3 2 Misfires 3 | . . . . . . . . . . 1 . . . 1 1 . Alerts 7 | . . . . . . . . . . . . . . 1 3 3 Misdirections 3 | . . . . . . . . . . . . . . 1 1 1 Weapon Failures 30 | . . . . . . . . . 1 . . . . 2 17 10 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 303 | . . 12 . . 7 47 15 . 45 5 . . . 22 46 104 Projectiles 102 | . . . . . . . . . 45 . . . . . 16 41 Explosions 95 | . . . . . . 17 15 . . . . . . . . 63 Melee 106 | . . 12 . . 7 30 . . . 5 . . . 22 30 . Knockbacks 16 | . . 7 . . . . . . . . . . . 5 4 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 13 | . . 5 . . . . . . . . . . . 4 4 . Secondary 3 | . . 2 . . . . . . . . . . . 1 . . Self-Inflicted Damage 326 | . . . . . . 77 47 . 3 . . . . . . 199 Shots 28 | . . . . . . 2 3 . 1 . . . . . . 22 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 616 | . 20 2 357 . 16 289 94 96 470 256 517 . 28 . 616 206 Average Temperature 144 | . 6 1 151 . 5 129 26 28 153 112 264 . 28 . 190 78 Received Heat Transfer 4985 | . 180 723 495 . 45 72 54 165 495 . 307 . 18 350 1732 349 Effects 60 | . . . . . . 1 . . 6 . 2 . . . 51 . Shutdowns 25 | . . . . . . . . . 2 . . . . . 23 . Energy Bleed 3 | . . . . . . . . . . . . . . . 3 . Interference 16 | . . . . . . 1 . . 2 . 1 . . . 12 . Matter Decay 3 | . . . . . . . . . . . . . . . 3 . Short Circuit 4 | . . . . . . . . . 1 . . . . . 3 . Damage (minor) 3 | . . . . . . . . . 1 . 1 . . . 1 . Damage (major) 5 | . . . . . . . . . . . . . . . 5 . Damage (core) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 6 | . . . . . . 1 . . . . . . 1 3 1 . Combat Hostiles 6 | . . . . . . 1 . . . . . . 1 3 1 . Robots Corrupted 14 | . . . 1 . . 1 1 . . . . . . 1 7 3 Combat Hostiles 14 | . . . 1 . . 1 1 . . . . . . 1 7 3 Parts Fried 29 | . . . 6 . 2 3 1 . . . . . . 1 9 7 Impact Corruptions 2 | . . . . . 1 1 . . . . . . . . . . Robots Melted 21 | . . . . . . . . 3 . . 4 . . 4 4 6 Combat Hostiles 20 | . . . . . . . . 2 . . 4 . . 4 4 6 Parts Melted 57 | . . . . . . 1 1 6 4 . 5 . 2 9 8 21 Heat Transferred 20600 | . . . . . 111 200 400 1749 2994 . 1952 . 912 3300 3698 5284 Parts Sabotaged 5 | . . . . . . . . . . . . . . . 5 . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . 2 1 1 . . . . . . 1 3 Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Maximum Alert Level 4 | . . . . . . . . . . . . . . . 4 2 Low Security (%) 66 | 100 100 100 100 100 100 100 100 100 100 . . . . 100 5 . Level 1 7 | . . . . . . . . . . . . . . . 27 . Level 2 15 | . . . . . . . . . . . . . . . 26 100 Level 3 6 | . . . . . . . . . . . . . . . 23 . Level 4 4 | . . . . . . . . . . . . . . . 16 . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1465 | . 35 100 30 . 90 78 70 107 72 . . . . 170 1465 690 Initial 618 | . . . 8 . . 15 . 1 . . . . . . 90 618 Average 238 | . 7 27 8 . 24 10 10 19 12 . . . . 18 684 603 Influence Increases 5709 | . 107 465 167 . 160 365 164 416 528 175 110 . 60 568 1785 639 Destroy 0b10 Robot/C 3440 | . 80 320 120 . 160 220 100 240 280 140 100 . 60 360 820 440 Destroy 0b10 Robot/NC 115 | . . 5 5 . . 5 5 15 25 15 . . . 5 . 35 Destroy Leader 634 | . 20 100 42 . . 50 30 82 66 20 10 . . 80 40 94 Successful Hack 135 | . 7 2 . . . 22 7 37 27 . . . . 18 15 . Disable Machine 92 | . . 8 . . . 44 8 24 4 . . . . 4 . . Anti-Garrison Action 650 | . . . . . . . . . . . . . . . 650 . Destroy Structure 283 | . . . . . . 24 14 18 36 . . . . 26 95 70 Partial Spotted 15 | . . . . . . . . . 15 . . . . . . . Lose Combat Pursuer 345 | . . 30 . . . . . . 75 . . . . 75 165 . Influence Decreases 5112 | . 107 435 197 . 120 405 159 421 513 190 110 . 60 413 475 1507 Entered New Map 971 | . . . 22 . . 25 . 4 . 8 . . . . 65 847 Time Decay 3251 | . 102 369 125 . . 350 139 417 444 182 100 . 55 368 . 600 Lost Part 890 | . 5 66 50 . 120 30 20 . 69 . 10 . 5 45 410 60 Squads Dispatched 26 | . . 1 1 . . 5 3 6 3 . . . . 4 . 3 Investigation 2 | . . 1 . . . . . 1 . . . . . . . . Extermination 14 | . . . . . . 3 1 3 3 . . . . 3 . 1 Reinforcement 9 | . . . 1 . . 2 2 2 . . . . . 1 . 1 Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 2 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Distress Signals 9 | . . 3 . . . . 1 1 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 276 | . 7 30 9 . 12 14 6 21 41 7 5 . 5 21 64 34 Peak Tracking Total 10 | . 3 7 6 . 6 3 3 4 10 4 2 . 3 5 9 4 Tactical Retreats 14 | . . 2 . . . . . . 4 . . . . 2 6 . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Traps Triggered 20 | . . . . . 1 1 2 1 6 . . . . . 5 4 Indirectly 4 | . . . . . . . . 1 . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Machines Disabled 25 | . . 2 . . . 11 2 6 1 . . . . 1 2 . Max in Single Turn 5 | . . 1 . . . 5 2 2 1 . . . . 1 1 . Garrison Relay 2 | . . . . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Machines Accessed 37 | . 2 2 1 1 . 5 2 8 5 . 1 . . 4 4 2 Terminals 26 | . 2 1 1 . . 4 2 4 4 . . . . 2 4 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 6 | . . . . . . 1 . 3 1 . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 . . Total Hacks 74 | . 3 8 2 1 . 12 3 19 13 . 1 . . 5 5 2 Successful 50 | . 2 7 . 1 . 8 2 14 10 . 1 . . 3 2 . Failed 24 | . 1 1 2 . . 4 1 5 3 . . . . 2 3 2 Catastrophic 8 | . . . 1 . . . 1 1 . . . . . . 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 24 | . 1 . 2 . . 4 2 4 6 . . . . 2 1 2 Terminals 49 | . 3 4 2 . . 9 3 8 11 . . . . 2 5 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 17 | . . . . . . 3 . 10 2 . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 . . Terminal Hacks 29 | . 2 3 . . . 7 2 4 8 . 1 . . . 2 . Record 12 | . . 3 . . . 5 1 1 2 . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . 1 . Open DSF 1 | . . . . . . . . . 1 . . . . . . . Level Access Points 4 | . 1 . . . . 1 1 1 . . . . . . . . Branch Access Points 2 | . . . . . . . . . 2 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . 1 . . . . . . . Recall Reinforcements 2 | . . . . . . 1 . 1 . . . . . . . . Zone Layout 2 | . . . . . . . . . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks 14 | . . . . . . 1 . 9 2 . . . . 2 . . Scan Component 8 | . . . . . . 1 . 5 1 . . . . 1 . . Repair 6 | . . . . . . . . 4 1 . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . 1 . . Unlock Access 2 | . . . . 1 . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . 1 . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . Hacking Detections 28 | . 2 2 1 1 . 4 2 6 3 . . . . 2 3 2 Full Trace Events 3 | . . 1 . . . . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . . . . 4 1 . . . . 1 . . Time 172 | . . . . . . . . 128 22 . . . . 22 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . . . . 11 . Machine Destruction 7 | . . . . . . . . . . . . . . . 7 . Programmers 4 | . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Initial Warlord ECA Mod 6 | . . . . . . . . . . . . . . . . 6 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Active Infowar (turns) 4026 | 43 288 626 163 . . . . . . . 198 4 943 1126 635 . Sensors 841 | 43 288 510 . . . . . . . . . . . . . . Structural 279 | . . 116 163 . . . . . . . . . . . . . Decoding 2906 | . . . . . . . . . . . 198 4 943 1126 635 . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 44 | . . . . . . . . . . . . . . 29 15 . Traps 15 | . . . . . . . . . . . . . . 8 7 . Emergency Access 3 | . . . . . . . . . . . . . . 2 1 . Items 17 | . . . . . . . . . . . . . . 15 2 . Machines 4 | . . . . . . . . . . . . . . 2 2 . Patrols 3 | . . . . . . . . . . . . . . 1 2 . Guards 2 | . . . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Turns Passed 12269 | 87 288 687 304 4 394 984 426 1065 1029 977 604 4 943 1126 2528 819 Spaces Moved 6211 | 50 132 320 124 2 218 698 289 630 609 514 253 3 549 496 1065 259 Core 101 | 2 . 13 . . 10 . . . 69 . . . . . 7 . Treads 3026 | 48 132 307 124 2 96 . . . 17 514 253 3 549 496 352 133 Legs 2906 | . . . . . 39 593 289 630 523 . . . . . 706 126 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 178 | . . . . . 73 105 . . . . . . . . . . Fastest Speed 27 | 50 160 160 160 160 27 27 122 121 50 165 165 166 160 157 50 185 Average Speed 151 | 155 160 163 160 160 125 107 122 121 119 177 165 166 160 161 176 246 Slowest Speed 600 | 160 160 250 160 160 600 122 122 123 260 180 166 166 166 165 300 480 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . 3 . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 6 34 37 18 4 36 21 9 17 23 65 51 7 67 10 80 8 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . . 1 3 . 1 . . . Spaces Dug 25 | . . . . . . 1 . 2 6 . . . . 13 3 . Terrain Destroyed 153 | . . . . . . 26 14 9 20 . . . . 15 29 40 Melee 25 | . . . . . . 1 . 2 6 . . . . 13 3 . Projectile 28 | . . . . . . . . 1 14 . . . . 2 4 7 AOE 99 | . . . . . . 25 14 6 . . . . . . 21 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Total 7786 | 56 176 402 194 2 293 859 340 867 793 548 375 2 571 613 1374 321 Wait 506 | . . 6 28 . . 64 35 163 86 . 73 . 5 11 35 . Move 6193 | 49 131 319 123 2 217 697 288 629 608 513 252 2 548 496 1060 259 Hop . | . . . . . . . . . . . . . . . . . Pick Up 49 | 1 1 6 2 . 3 11 . 4 . 3 5 . 3 2 8 . Fast Attach 195 | 6 1 8 7 . 16 16 4 14 19 11 12 . 3 16 55 7 Attach 46 | . 2 2 2 . 4 6 3 2 6 . 1 . 2 6 9 1 Detach 10 | . . . . . . 1 . 1 2 . 1 . . 1 4 . Swap 29 | . . 2 4 . . 2 . 3 . 3 8 . . 1 6 . Drop 65 | . . 4 . . 6 11 . 4 3 4 11 . 3 5 11 3 Fire 528 | . 40 35 23 . 19 42 10 45 63 3 10 . 7 45 135 51 Melee 123 | . 1 20 5 . 10 9 . 2 6 11 2 . . 26 31 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . 18 . . . . . . . . . 20 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . . 4 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Storage -8/Garrison -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / Gar) -3/Garrison (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Utility x1 172 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Hacker-Mutant 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 912 | -9/Materials | Core integrity fell below 50% 948 | -9/Materials | Lost 4 parts (1n2u1w) 1036 | -9/Materials | Identified exit to Materials 1036 | -9/Materials | Discovered exit to Materials (range 16) 1063 | -9/Materials | Entered another Materials area 1063 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1285 | -8/Materials | Lost 4 parts (1n3u) 1326 | -8/Materials | Identified exit to Storage 1326 | -8/Materials | Discovered exit to Storage (range 13) 1367 | -8/Materials | Entered Storage 1371 | -8/Storage | Identified exit to Garrison 1371 | -8/Storage | Entered Garrison 1501 | -8/Garrison | Triggered checkpoint 1535 | -8/Garrison | Build established: Scavenger-Mutant 1563 | -8/Garrison | Core integrity fell below 50% 1652 | -8/Garrison | Lost 12 parts (4p1n3u4w) 1673 | -8/Garrison | Triggered checkpoint 1745 | -8/Garrison | Identified exit to Factory 1745 | -8/Garrison | Discovered exit to Factory (range 9) 1765 | -8/Garrison | Entered Factory 1765 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2094 | -7/Factory | Identified exit to Factory 2749 | -7/Factory | Entered another Factory area 2749 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2760 | -6/Factory | Identified exit to Factory 3070 | -6/Factory | Build established: Scavenger-Tank 3175 | -6/Factory | Entered another Factory area 3175 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3224 | -5/Factory | Repaired Carbon-fiber Leg 3264 | -5/Factory | Repaired Carbon-fiber Leg 3398 | -5/Factory | Allied Derelicts emerged from ambush trap array 3404 | -5/Factory | Spotted B-75 Beast 3461 | -5/Factory | Lost 3 parts (2p1w) 3843 | -5/Factory | Repaired Imp. Cooling System 4098 | -5/Factory | Identified exit to Factory 4156 | -5/Factory | Repaired Titanium Leg 4240 | -5/Factory | Entered another Factory area 4240 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4281 | -4/Factory | Identified exit to Upper Caves 4281 | -4/Factory | Identified exit to Armory 4998 | -4/Factory | Repaired Imp. Carbon-fiber Leg 5035 | -4/Factory | Cargo convoy interrupted 5128 | -4/Factory | Lost 5 parts (2p1n1u1w) 5233 | -4/Factory | Lost 12 parts (1p4n3u4w) 5269 | -4/Factory | Entered Upper Caves 5375 | -4/Upper Caves | Build established: Hacker-Mutant 5509 | -4/Upper Caves | Core integrity fell below 50% 5825 | -4/Upper Caves | Build established: Scavenger-Gunner 5965 | -4/Upper Caves | Learned Research terminal intel 6237 | -4/Upper Caves | Identified exit to Upper Caves 6237 | -4/Upper Caves | Discovered exit to Upper Caves (range 8) 6246 | -4/Upper Caves | Entered another Upper Caves area 6466 | -4/Upper Caves | Learned location of 1 exit from Research 6644 | -4/Upper Caves | Learned Research garrison access intel 6680 | -4/Upper Caves | Build established: Scavenger-Tank 6717 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6835 | -4/Upper Caves | Identified exit to Zhirov 6835 | -4/Upper Caves | Discovered exit to Zhirov (range 10) 6841 | -4/Upper Caves | Lost 3 parts (2p1u) 6850 | -4/Upper Caves | Entered Zhirov 6850 | -4/Zhirov | Identified exit to Proximity Caves 6850 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 6854 | -4/Zhirov | Entered Proximity Caves 7454 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7777 | -3/Proximity Caves | Identified exit to Research 7777 | -3/Proximity Caves | Discovered exit to Research (range 11) 7797 | -3/Proximity Caves | Entered Research 7797 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7798 | -3/Research | Identified exit to Research 7799 | -3/Research | Loaded intel: 22 terminal locations 7800 | -3/Research | Loaded intel: 3 garrison access locations 8159 | -3/Research | Build established: Generator-Tank 8224 | -3/Research | Lost 3 parts (1u2w) 8289 | -3/Research | System corruption reached 10% 8352 | -3/Research | Lost 4 parts (1u3w) 8790 | -3/Research | Build established: Scavenger-Tank 8876 | -3/Research | Repaired Imp. Deuterium Engine 8923 | -3/Research | Identified exit to Garrison 8923 | -3/Research | Entered Garrison 9409 | -3/Garrison | Spotted B-86 Titan 9429 | -3/Garrison | Triggered checkpoint 9449 | -3/Garrison | Destroyed B-86 Titan 9455 | -3/Garrison | Triggered checkpoint 9529 | -3/Garrison | Lost 7 parts (1p4u2w) 9598 | -3/Garrison | Lost 6 parts (1p2n1u2w) 9615 | -3/Garrison | Triggered checkpoint 9634 | -3/Garrison | Identified exit to Research 9634 | -3/Garrison | Discovered exit to Research (range 3) 9638 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9679 | -3/Garrison | Core integrity fell below 50% 9717 | -3/Garrison | Lost 9 parts (4p1n2u2w) 9829 | -3/Garrison | Lost 3 parts (1n1u1w) 10098 | -3/Garrison | Garrison Relay disabled 10338 | -3/Garrison | Triggered checkpoint 10362 | -3/Garrison | Core integrity fell below 20% 10519 | -3/Garrison | Lost 3 parts (1n2u) 10561 | -3/Garrison | Garrison Relay disabled 10563 | -3/Garrison | Triggered checkpoint 10719 | -3/Garrison | Destroyed 9 combat bots 10726 | -3/Garrison | Lost 9 parts (2p3n1u3w) 10736 | -3/Garrison | Build established: Scavenger-Gunner 10788 | -3/Garrison | Found Hvy. Reactive Plating 10791 | -3/Garrison | Found Gamma Bomb Array 11422 | -3/Garrison | Discovered exit to Research (range 11) 11451 | -3/Garrison | Entered Research 12138 | -3/Research | System corruption reached 30% 12201 | -3/Research | First assault squad dispatched 12270 | -3/Research | Destroyed self with Gamma Bomb Array Last Messages --------------- System corrupted: Matter fused (-6). Adv. Heat Sink destroyed. Hvy. Reactive Plating destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+1). System corrupted: Hvy. Beamcaster failed to cycle. Melted Rnf. Antimatter Reactor. M-36 Artificer repairs G-73 Enforcer. B-74 Champion overheating. System corrupted: Hvy. Phase Cannon failed to cycle. B-74 Champion destroyed. Switching to secondary target: G-73 Enforcer. R-10 Processor collects Med. Treads. Destroyed Com. Wheel. Field Recycling Unit melted. Com. Wheel melted. R-10 Processor destroyed. Door malfunctions. 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" m g "?????????????????? | | ?????????????????? g=g= / ???????????????????? | | ???????????????????????#|%! #????????????????????? | | ???????????????????????#!@ #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????#R #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????########## #######??????????????? | | ??????????????# # # """"??????????????? | | ??????????????# # # """""?????????????? | | ??????????????# # # """"" ????????????? | | ??????????????# """ #%% # """"" #??????????? | | ??????????????# """ + + #??????????? | | ??????????????# """ # # #??????????? | | ??????????????# # # #??????????? | | ??????????????# # # #??????????? | | ????????????? / +% ##################???? | | ????????????############ #??????????# #???? | | ???????????????????????# #??????????# #???? | | ??????????????########## #??????????# #???? | | ??????????????# # #???????#### #???? | | ??????????????# # ######### ## #???? | | ??????????????#""" # # !! ####/###???? | | ??????????????#"Y # # ! ## % #???? | | ??????????????#""" # # ## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 160 Energy Generation 73 Energy Capacity 865 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 75 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 12 Particle Charging 25 Offensive Hacking 30 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Lrn. Terrain Scanner | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 1% | -5/Factory Carbon-fiber Leg | 8% | -5/Factory Imp. Cooling System | 2% | -5/Factory Titanium Leg | 34% | -5/Factory Imp. Carbon-fiber Leg | 6% | -4/Factory Imp. Deuterium Engine | 37% | -3/Research Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Gunslinger Hey, That's Mine! Oh No You Don't! Part-time Excavator Pyromaniac Respectable Loadout Significant Disruption Use The Force Challenges ------------ None Game ------ Seed WardroneArcsightSplitter Manual? 0 Play Time 02:29:22 Cumulative 14.5 hours Start 2025.05.30 @ 21:49:16 End 2025.06.02 @ 11:21:27 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 6 Adventurer 5 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x49 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8fd02cce-934a-41dc-bb41-5fba4a40d631