Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.20 @ 16:54:04 Player: Gyrowheel Longsword Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (179) 895 Value Destroyed (6252) 6252 Prototype IDs (113) 2260 Alien Tech Used (16) 3200 Bonus (47234) 47234 TOTAL SCORE: 71941 Bonus ------- High Alert Combat Kills 372 Follower Combat Kills 3071 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1209 Cogmind --------- Core Integrity 866/1600 Matter 149/300 Energy 616/630 System Corruption 5% Temperature Cool (20) Movement Hovering (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Combat Gravmag System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Improved Fusion Compressor Experimental Power Amplifier Dimensional Manipulator Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Heavy Regenerative Plating Experimental Force Field > --- WEAPON (2) ------- Longsword +1 Longsword +1 > --- INVENTORY (7) ---- Antigrav Array Experimental Shield Generator Core Stripper Sigix Broadsword Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Experimental Energy Well Dimensional Manipulator Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Phase Shifter Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Zero-point Reactor Zero-point Reactor Antigrav Array Desublimator Improved Fusion Compressor Microactuators Microactuators Advanced Phase Shifter Advanced Phase Shifter Zionite Weapon Casing Experimental Shield Generator Experimental Force Field Hypervelocity Linear Accelerator Core Stripper Longsword +1 Longsword +1 [Rating: 241] Favorites ----------- Power Zero-point Reactor Engine Ion Engine Power Core Enhanced Fission Core Reactor Zero-point Reactor Propulsion Gyrokinetic Inverter Treads Light Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Gyrokinetic Inverter Flight Unit Q-thruster Utility Microactuators Device Microactuators Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Experimental Hacking Suite Protection Improved Propulsion Shielding Artifact Matter Drive Weapon Lance Energy Gun Precision Phase Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Omega Cannon Launcher Mini Grenade Launcher Impact Weapon Core Stripper Slashing Weapon Longsword +1 Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Propulsion 6 | . . . 2 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 553 | 5 16 1 24 4 1 5 7 4 . 22 6 5 2 2 23 . . 14 1 14 . 2 5 2 40 1 2 8 7 26 54 . 3 17 19 12 141 58 Power 46 | 1 1 . 1 . . 1 . 1 . 5 2 . . . 4 . . 1 . 1 . . 1 . 1 . . . 1 1 3 . . 2 . 1 11 7 Engine 14 | 1 1 . 1 . . . . 1 . 4 2 . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 1 1 . . 2 . . . . Reactor 23 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 2 . . . . 1 11 7 Propulsion 126 | . 7 1 7 . . 3 2 2 . 5 . . . . 4 . . 6 . 1 . . . 1 12 1 . . . 6 22 . 1 5 6 4 21 9 Treads 15 | . 5 1 7 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 . . 2 . . . . Hover 63 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 1 . . . 3 6 . . 1 6 4 21 9 Flight 33 | . . . . . . 1 2 2 . 5 . . . . 4 . . 6 . 1 . . . 1 . . . . . . 8 . 1 2 . . . . Utility 302 | 2 3 . 3 2 1 1 1 1 . 6 3 3 2 2 15 . . 7 1 10 . 2 4 1 27 . 2 8 6 19 17 . 2 8 12 7 96 28 Device 195 | 1 3 . 2 2 . 1 1 . . 5 3 3 2 2 9 . . 5 1 5 . 2 2 1 16 . 2 6 5 14 10 . 1 5 6 2 62 16 Storage 16 | . . . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . 1 . . 6 3 Processor 29 | 1 . . . . . . . . . . . . . . 2 . . 1 . 3 . . . . 2 . . 1 . 3 3 . . . . 2 9 2 Hackware 11 | . . . . . . . . . . 1 . . . . 3 . . . . . . . . . 5 . . . . . 1 . 1 . . . . . Protection 42 | . . . . . . . . 1 . . . . . . 1 . . . . 2 . . 1 . 4 . . . 1 2 2 . . 1 1 3 16 7 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . 3 . Weapon 79 | 2 5 . 13 2 . . 4 . . 6 1 2 . . . . . . . 2 . . . . . . . . . . 12 . . 2 1 . 13 14 Energy Gun 6 | 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Energy Cannon 9 | . 2 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 21 | 1 2 . 5 1 . . 2 . . 4 . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 4 | . . . 1 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Slashing Weapon 35 | . . . . . . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . 5 . . 2 1 . 10 13 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 68 | . . . 1 . . . 2 . . . . . . . 4 . . 3 . 1 . . 5 . . . . 3 . 4 12 . . 1 . 2 22 8 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . System Corruption 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . 14 . Parts Lost 44 | . . . . . . 4 . . . 3 . . . . . . . . . 1 . . . 1 2 . . 1 6 3 . . 4 . 3 1 1 14 Power 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 Propulsion 14 | . . . . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . 2 . . . 4 . . . . 3 Utility 25 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 2 . . 1 3 3 . . . . 3 1 1 8 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . . . . . 2 . . . 3 . . . . . . . . . 1 . . . 1 1 . . 1 3 1 . . 4 . 1 1 1 7 Average Slot Usage (%) 88 | . 100 100 99 100 100 92 72 76 76 72 70 68 69 69 71 73 73 55 73 74 76 76 74 75 95 100 100 99 87 94 96 . 92 82 86 81 93 96 Engine 3 | . 14 14 11 11 11 . . 1 7 6 7 7 7 7 6 6 6 5 6 1 . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . 9 9 5 . . . . . . . . . . . 3 5 5 1 . 4 5 5 5 5 4 2 . 4 4 4 4 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 . . . . . . 1 . . . . 3 11 11 Treads 7 | . 11 28 44 44 44 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 34 42 42 41 29 23 21 . 2 1 19 28 31 31 Flight 8 | . . . . . . 1 27 38 38 34 38 38 38 38 33 33 33 16 33 24 23 23 23 23 3 . . . . . 7 . 28 19 10 . . . Device 15 | . 25 28 20 11 11 9 9 1 . 4 15 15 15 15 17 20 20 9 13 11 17 17 12 11 15 21 21 17 12 14 16 . 13 12 9 10 16 23 Storage 4 | . . . 1 11 11 11 9 7 7 6 . . . . . . . 6 6 5 5 5 5 5 5 5 5 5 5 4 2 . 4 4 4 4 6 5 Processor 8 | . 2 . . . . . . . . . . . . . . . . 2 6 9 5 5 5 5 9 10 10 13 15 20 17 . 17 17 14 15 13 6 Protection 4 | . . . . . . . . 5 7 . . . . . 1 6 6 6 . 6 5 5 8 9 4 5 5 5 7 5 4 . 8 5 10 5 8 10 Energy Cannon 2 | . 2 28 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 14 . 4 22 22 22 16 15 15 14 2 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 3 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 5 6 7 7 6 6 6 6 6 1 . . . . . . . . . . . . 4 7 7 4 3 6 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 4 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 150 | 13 13 13 31 25 55 53 53 54 52 57 25 24 24 24 29 29 29 47 47 54 47 47 47 41 48 46 46 46 36 50 59 36 37 45 51 84 147 150 Greatest Support 162 | 20 40 40 80 80 80 80 58 66 66 70 70 70 70 70 72 72 72 72 72 73 73 73 73 75 77 55 55 88 55 57 83 56 61 45 96 100 147 162 Greatest Overweight (x) 13 | . . . . . . 1 . . . . . . . . . . . 13 . . . . . . 1 . . . . . 1 . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 5 5 10 10 20 20 20 20 20 20 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 20 12 12 22 22 Average Capacity 12 | 5 5 5 5 10 16 20 20 20 20 18 5 5 5 5 5 5 5 14 15 15 15 15 15 15 15 15 15 15 15 15 11 10 10 10 11 12 15 21 Most Carried 22 | 6 5 5 10 10 16 20 20 19 19 20 5 5 5 5 5 4 5 15 15 15 14 15 15 15 15 14 15 15 15 15 15 6 7 10 12 12 22 22 Average Carried 11 | 5 4 4 5 9 11 18 19 18 18 17 4 4 5 5 4 4 4 13 15 14 14 14 14 14 13 14 14 14 12 14 11 6 4 9 10 11 14 18 Final Capacity 22 | 5 5 5 10 10 20 20 20 20 20 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 12 12 22 7 Final Carried 20 | 5 5 5 10 10 16 20 20 18 19 5 5 5 5 5 4 4 5 15 15 14 14 15 15 15 14 14 14 15 13 15 6 6 7 10 11 12 20 7 Class Distribution -------------------- 26% | Mutant 20% | Sprinter 14% | Scavenger-Mutant 6% | Scavenger-Gladiator 5% | Scavenger-Sprinter 5% | Scavenger-Scout 4% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Mutant | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Scout | -3/Research Scavenger-Scout | -3/Armory Scavenger-Scout | -3/Lab Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Mutant | -1/Access Scavenger-Gladiator | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 6119 | 276 228 25 281 182 . 164 20 . . 378 96 64 . . 545 10 . 130 . 185 33 46 . . 510 82 35 85 32 338 744 . . 142 341 62 928 157 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8176 | 183 318 . 846 225 . 266 50 . . 358 . 42 . . 622 99 . . . 508 11 61 . . 797 59 111 . 113 758 427 . . 294 326 . 555 1147 Parts 440 | 18 23 . 46 23 . 18 1 . . 16 . 4 . . 19 2 . . . 19 1 5 . . 50 2 7 . 11 52 14 . . 13 21 . 23 52 Haulers Intercepted 16 | . 2 . 4 . . . 1 . . 1 . . . . 2 . . . . 3 . . . . . . . . . 2 . . . 1 . . . . Recyclers Shooed 4 | . . . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . . . . . . . 4 . . . . . . . . . 4 . . . 2 7 76 7 . . . . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 99 | . 7 . 11 10 . 8 . . . 3 . 3 . . . . . . . 6 1 2 . . 15 1 2 . 4 4 6 . . . 3 . 2 11 Melee 30 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 6 1 2 . . 4 . . . . 3 . 2 10 Guns 32 | . 7 . . 8 . 8 . . . 3 . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Cannons 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 30 | . . . 5 2 . . . . . . . 3 . . . . . . . 4 1 2 . . 9 . . . 4 . . . . . . . . . Classes Destroyed 19 | 2 3 . 3 1 . 1 . . . 1 . . . . 1 1 . . . 3 . . . . . . . . . . 1 . . . 1 . 1 . Worker 15 | . . . 2 1 . . . . . . . . . . 6 . . . . . . . . . 5 . . . . . . . . . . . 1 . Builder 15 | . . . . 2 . . . . . . . . . . 3 . . . . . . . . . 2 . . . . 7 . . . . 1 . . . Tunneler 6 | 4 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 16 | . 2 . 4 . . . 1 . . 1 . . . . 2 . . . . 3 . . . . . . . . . 2 . . . 1 . . . . Recycler 10 | 1 . . 3 . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . 1 . . . . Mechanic 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Watcher 10 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . 2 . . 2 . Swarmer 38 | . 3 . 4 7 . 4 . . . . . 3 . . . . . . . . 1 1 . . 11 . . . 4 . . . . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Grunt 22 | . 4 . 4 3 . 3 . . . 1 . . . . . . . . . 2 . 1 . . 1 . . . . 1 . . . . . . 2 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 7 | . . . 4 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 17 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 2 . . 3 4 . . . 3 . . . Enhanced Grunt 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tinkerer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 3 3 . 6 5 . 4 1 . . 2 . 3 . . 5 . . . . 4 1 2 . . 11 1 2 . 4 6 2 . . 2 3 . 1 5 Combat Bots Only 8 | . 3 . 5 4 . 4 . . . 1 . 3 . . . . . . . 4 1 2 . . 8 1 2 . 4 2 2 . . . 3 . 1 5 Max Kills in Single Turn 5 | 1 1 . 3 3 . 1 1 . . 1 . 1 . . 1 1 . . . 2 1 2 . . 5 1 1 . 2 1 1 . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 2 . . . . . . . 1 . . . . . . . 2 1 2 . . 3 . . . 2 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . 1 . . . . 1 . 1 1 Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 16268 | . 237 . 127 246 . 483 24 . . 598 31 43 . . 123 . 33 . . 608 100 57 . 485 552 158 93 405 492 847 644 . 569 24 1698 619 642 6330 Core 2480 | . 68 . 10 28 . 42 . . . 99 . . . . . . 33 . . 125 34 24 . 56 139 43 18 140 185 238 51 . 185 . 429 77 8 448 Absorbed by Shields 6477 | . . . 48 103 . 124 . . . . . . . . . . . . . 121 36 20 . . . . . . . . . . . . . 57 430 5538 Core Remaining (%) 74 | 100 . 72 . . . 80 100 . . . . . . 85 . . . . 96 . . . . 76 . . . . 54 . . 73 . . 25 . . 54 Volleys Fired 217 | 9 34 . 30 21 . 21 3 . . 35 . 3 . . . . . . . 4 1 1 . . 8 . . 2 4 . 39 . . . . . 2 . Largest 2 | 2 2 . 2 2 . 2 2 . . 2 . 1 . . . . . . . 1 1 1 . . 1 . . 1 1 . 2 . . . . . 1 . Hottest 150 | 40 120 . 150 46 . 46 50 . . 50 . 30 . . . . . . . 30 30 30 . . 30 . . 30 30 . 132 . . . . . 75 . Shots Fired 394 | 18 68 . 57 41 . 42 6 . . 69 . 3 . . . . . . . 4 1 1 . . 8 . . 2 5 1 66 . . . . . 2 . Gun 317 | 18 66 . 8 40 . 42 6 . . 69 . . . . . . . . . . . . . . . . . . . . 66 . . . . . 2 . Cannon 48 | . 2 . 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 29 | . . . 3 1 . . . . . . . 3 . . . . . . . 4 1 1 . . 8 . . 2 5 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 262 | 18 33 . 8 40 . 42 6 . . 69 . . . . . . . . . . . . . . . . . . . . 46 . . . . . . . Thermal 101 | . 35 . 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . Explosive 29 | . . . 3 1 . . . . . . . 3 . . . . . . . 4 1 1 . . 8 . . 2 5 1 . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robot Hit Streak 23 | 8 21 . 12 4 . 9 8 . . 23 . . . . . . . . . 1 . . . . 1 . . . 2 . 7 . . . . . . . Robot Miss Streak 5 | 1 5 . 5 3 . 2 1 . . 2 . 1 . . . . . . . 1 . 1 . . 4 . . . 2 . 3 . . . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Secondary Targets 4 | . 1 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 603 | 14 43 . 36 22 . 31 4 . . 56 . . . . 29 4 . . . 19 . . . . 33 5 3 . 9 26 41 . . 6 21 1 22 178 Core Hits 319 | 7 16 . 27 15 . 15 2 . . 12 . 4 . . 9 1 . . . 12 3 3 . . 36 2 3 . 13 22 18 . . 4 9 . 9 77 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Critical Strikes 18 | . 1 . . . . . . . . . . . . . 1 . . . . 3 . . . . 3 . 1 . . 2 4 . . . 1 . . 2 Burn 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Destroy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Sever 6 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . 2 Puncture 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . . 2 . . . . . . . . Melee Attacks 546 | . . . . . . . . . . 2 . . . 3 44 4 . . . 27 2 4 . 1 56 7 5 6 9 59 25 . 9 16 31 1 35 200 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 382 | . . . . . . . . . . 2 . . . 3 44 4 . . . 17 . . . . . . . . . . 21 . 9 16 31 1 35 199 Piercing 163 | . . . . . . . . . . . . . . . . . . . . 10 2 4 . 1 56 7 5 6 9 59 4 . . . . . . . Sneak Attacks 56 | . . . . . . . . . . . . . . . 18 1 . . . 4 . . . . 12 . . . 1 9 . . . 3 5 1 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Follow-up Attacks 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 38 Damage Inflicted 29630 | 143 570 . 1221 472 . 443 64 . . 913 . 134 . . 3428 508 . . . 1738 58 97 . . 3162 212 129 . 900 1605 1489 . . 613 1609 297 2517 7308 Guns 3840 | 143 544 . 57 343 . 430 64 . . 913 . . . . . . . . . . . . . . . . . . . . 1329 . . . . . 17 . Cannons 718 | . 17 . 701 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2665 | . . . 436 104 . . . . . . . 134 . . . . . . . 396 58 97 . . 868 . . . 572 . . . . . . . . . Melee 22333 | . . . . . . . . . . . . . . . 3428 508 . . . 1342 . . . . 2294 212 129 . 328 1605 160 . . 613 1609 297 2500 7308 Ramming 74 | . 9 . 27 25 . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2996 | 143 258 . 57 343 . 430 64 . . 913 . . . . . . . . . . . . . . . . . . . . 788 . . . . . . . Thermal 1545 | . 303 . 701 . . . . . . . . . . . . . . . . . . . . . . . . . . . 541 . . . . . . . Explosive 2665 | . . . 436 104 . . . . . . . 134 . . . . . . . 396 58 97 . . 868 . . . 572 . . . . . . . . . Electromagnetic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17382 | . . . . . . . . . . . . . . . 3428 508 . . . 959 . . . . . . . . . . 160 . . 613 1609 297 2500 7308 Piercing 4951 | . . . . . . . . . . . . . . . . . . . . 383 . . . . 2294 212 129 . 328 1605 . . . . . . . . Highest Corruption 18 | . . . . . . . . . 7 7 1 1 1 1 4 . . . . 4 4 4 . . 4 5 5 . 10 6 6 3 . . 2 3 18 5 Average Corruption 4 | . . . . . . . . . 7 6 1 1 1 1 3 . . . . 3 4 3 . . 2 4 3 . 10 3 2 3 . . 1 2 6 1 Corruption Purged 29 | . . . . . . . . . . 7 . . . . 4 . . . . . . 4 . . . . 5 . . . 6 . . . . . 3 . Effects 154 | . . . . . . . . . 1 19 . 2 . . 9 . . . . 6 4 2 . . 8 10 3 . 7 9 5 . . . 1 5 58 5 Message Errors 52 | . . . . . . . . . . 5 . 1 . . 6 . . . . 3 1 . . . 2 3 . . 6 5 . . . . . . 18 2 Matter Fused 38 | . . . . . . . . . . 4 . . . . 1 . . . . 1 2 2 . . 3 1 2 . . . . . . . . 2 20 . Heat Flow Errors 16 | . . . . . . . . . . 4 . . . . . . . . . 2 1 . . . . 1 . . . 1 2 . . . . 2 3 . Energy Discharges 21 | . . . . . . . . . 1 3 . 1 . . 2 . . . . . . . . . 1 1 . . . . 1 . . . . . 10 1 Parts Rejected 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Data Loss (minor) 17 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . . 2 2 . . . 1 1 6 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3905 | . 7 . . . . . . . . . . . . . 1609 131 . . . 232 . . . . 467 . . . 150 116 9 . . 146 474 112 349 103 Projectiles 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 128 | . . . . . . . . . . . . . . . . . . . . 16 . . . . 20 . . . 92 . . . . . . . . . Melee 3770 | . . . . . . . . . . . . . . . 1609 131 . . . 216 . . . . 447 . . . 58 116 9 . . 146 474 112 349 103 Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 316 | . . . 23 . . . . . . . . 10 . . . . . . . 75 . 41 . . . . . 12 122 33 . . . . . . . . Shots 11 | . . . 1 . . . . . . . . 1 . . . . . . . 2 . 1 . . . . . 1 4 1 . . . . . . . . Rammed 12 | . 1 1 6 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 19 | . 5 1 7 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 408 | . 168 . 36 . . 36 6 37 15 172 101 115 . 101 408 . . . 73 271 82 . . . 43 239 5 294 14 76 198 9 108 . 139 184 174 25 Average Temperature 60 | . 61 . 12 . . 19 6 18 8 49 44 34 . 41 77 . . . 33 51 41 . . . 8 95 3 121 12 39 100 9 32 . 52 99 97 25 Received Heat Transfer 1436 | . 90 . 40 40 . 201 . . . 195 . . . . 12 . 12 . . 126 18 . . . 21 12 9 46 9 118 18 . . . 63 39 48 319 Effects 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heat Transferred 2997 | . 962 . 1258 . . . . . . . . . . . . . . . . . . . . . . . . . . . 777 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 1302 | 25 221 13 444 305 . 180 127 57 34 484 . . . . 408 . . . . 783 . . . . 503 . . . . 532 580 . 229 346 574 566 1302 . Initial 355 | . 16 13 . 120 . . 70 57 19 23 . . . . . . . . . . . . . . 59 . . . . 47 278 . . 119 194 254 355 . Average 251 | 12 68 5 232 154 . 77 93 57 21 192 . . . . 158 . . . . 288 . . . . 283 . . . . 342 403 . 41 233 253 341 881 . Maximum Alert Level 5 | . 1 . 2 1 . . . . . 2 . . . . 2 . . . . 3 . . . . 2 . . . . 2 2 . 1 1 2 2 5 . Low Security (%) 39 | 100 91 100 38 60 . 100 100 100 100 68 . . . . 71 . . . . 62 . . . . 33 . . . . 20 . . 93 41 37 . . . Level 1 26 | . 8 . 49 39 . . . . . 8 . . . . 26 . . . . 13 . . . . 44 . . . . 31 50 . 6 58 55 66 2 . Level 2 13 | . . . 11 . . . . . . 22 . . . . 1 . . . . 9 . . . . 21 . . . . 47 49 . . . 6 33 3 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . 6 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Level 5 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 1 . 2 . . . 1 . . 5 . . . . 9 . . . . 6 . . . . 3 . . . . 8 7 . 1 3 7 1 3 . Investigation 24 | . . . 1 . . . 1 . . 3 . . . . 7 . . . . 3 . . . . . . . . . . 1 . 1 2 4 . 1 . Extermination 15 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 3 4 . . 1 2 . . . Reinforcement 14 | . 1 . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . 4 2 . . . 1 1 1 . Assault 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 39 | . 1 . 1 . . . . . . 1 . . . . 1 . . . . 2 . . . 3 2 . . 1 . 3 1 . 1 . 2 2 18 . Communications Jammed 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . Distress Signals 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . Times Spotted 538 | . 14 1 26 10 . 9 8 1 6 8 7 9 . . 13 . 5 . . 57 4 3 . 17 32 8 6 23 11 36 30 . 29 10 43 39 28 45 Peak Tracking Total 20 | . 4 2 10 4 . 3 7 1 6 3 8 4 . . 4 . 3 . . 16 3 3 . 11 6 5 6 16 4 11 7 . 20 6 12 10 7 20 Tactical Retreats 73 | . 2 . 1 . . 1 . . . 2 1 2 . . 5 . 1 . . 10 3 1 . 3 1 3 2 3 2 4 3 . 1 2 4 9 4 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 15 | . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 10 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . . . . . 1 . . . . 2 . . . 1 . . . . . . 1 18 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 46 | . . . 3 . . . . . . 1 . . . . 1 . . . . . . . . 1 4 . . 1 . 2 12 . . 6 7 . 3 5 Max in Single Turn 2 | . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 2 . . 1 . 1 1 . . 1 1 . 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 51 | . . . 1 . 2 . 4 1 . 12 1 . 3 . 9 . . 1 . 2 . . 4 . 3 . . 6 1 1 . . . . . . . . Terminals 17 | . . . . . . . 4 1 . 8 . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . Fabricators 6 | . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Total Hacks 154 | . . . 2 . 2 . 11 1 . 50 1 . 19 . 21 . . 1 . 3 . . 17 . 12 . . 12 1 1 . . . . . . . . Successful 98 | . . . 2 . 2 . 5 . . 19 1 . 19 . 8 . . 1 . 2 . . 17 . 9 . . 12 1 . . . . . . . . . Failed 56 | . . . . . . . 6 1 . 31 . . . . 13 . . . . 1 . . . . 3 . . . . 1 . . . . . . . . Catastrophic 9 | . . . . . . . 1 . . 4 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . . . . . 1 . 8 . . 25 . . . . 17 . . . . 15 . . . . 30 . . 1 . 8 5 . 3 6 8 14 2 . Terminals 60 | . . . . . . . 11 1 . 36 . . . . 11 . . . . . . . . . . . . . 1 . . . . . . . . . Fabricators 22 | . . . . . . . . . . 13 . . . . 2 . . . . 2 . . . . 5 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 2 . . . . . . . . . . . 2 . . . . . . . . . 6 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Terminal Hacks 63 | . . . . . 2 . 1 . . 8 1 . 19 . 1 . . 1 . . . . 17 . . . . 12 1 . . . . . . . . . Record 17 | . . . . . 1 . . . . . . . 6 . . . . . . . . . 5 . . . . 5 . . . . . . . . . . Part Schematic 12 | . . . . . . . 1 . . . . . 6 . . . . 1 . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . . . . 1 . . 3 . . . . . . . . . 4 . . . . 5 . . . . . . . . . . Open Door 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . 5 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . . . . . . . . . . . 2 . . . . . . . . . 5 . . . . . . . . . . . . . Insert Component 7 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 5 . . . . . . . . . . . . . Analyze 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . . . . . . . 4 . . 6 . . . . 5 . . . . 2 . . . . 2 . . . . . . . . . . . . . Terminals 10 | . . . . . . . 4 . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . . . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers 4 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . . . . . . . 4 1 . 10 . . . . 7 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . Full Trace Events 8 | . . . . . . . 1 . . 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 1 . . . 1 . . . . . 6 . 1 . . 1 . . . . 4 . 8 . . . . . . . . . . . . . Parts Built 6 | . . . . . . . . . . 4 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Matter 374 | . . . . . . . . . . 248 . . . . . . . . . . . . . . 126 . . . . . . . . . . . . . Time 208 | . . . . . . . . . . 124 . . . . . . . . . . . . . . 84 . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . 8 . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . 2 . . . . . . . . Machine Destruction 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . 2 . . . . . . . . Robots Rewired 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 12 . . . . . . . Allies Hacked 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . . . . 3 4 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 98 | . . 3 . . . . 1 . . 2 . . . . 1 . . 4 . 13 . . . . 9 . . 4 . 5 13 . . . 7 12 24 . Largest Group 13 | . . 3 3 . . . 1 . . 2 . . . . 1 . . 4 4 10 . . . . 4 . . 4 . 3 7 . . . 7 6 13 . Highest-Rated Group 1841 | . . 40 40 . . . 10 . . 36 . . . . 26 . . 152 152 273 . . . . 261 . . 206 . 288 318 . . . 102 342 1841 . Highest-Rated Ally 269 | . . 16 16 . . . 10 . . 26 . . . . 26 . . 39 39 47 . . . . 75 . . 65 . 96 146 . . . 15 75 269 . Zionite Dispatches 17 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . 3 1 . . . . 5 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fire 6 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . 2 . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Total Orders 16 | . . 2 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . 2 . . . . . 2 7 . STAY 6 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . FOLLOW 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 2 . . Ally Attacks 476 | . . . 40 . . . . . . . . . . . . . . . . 50 . . . . 25 . . 15 . 32 62 . . . 40 13 199 . Total Damage 27495 | . . . 436 . . . . . . . . . . . . . . . . 1036 . . . . 729 . . 671 . 1484 3168 . . . 1643 154 18174 . Kills 92 | . . . 8 . . . . . . . . . . . . . . . . 7 . . . . 5 . . 1 . 7 14 . . . 7 1 42 . Allies Corrupted 14 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 6 . . . . 1 5 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 2 . . . . . . . 1 . . . 1 2 . 1 . . 2 . 1 . 2 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 2 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 20313 | 86 592 885 885 985 549 327 132 43 21 637 174 277 25 121 708 146 126 1021 219 809 229 349 60 87 1278 244 318 1080 224 721 1455 2 190 329 804 381 3041 753 Spaces Moved 26556 | 20 305 549 411 568 341 152 240 125 65 1208 424 431 77 366 1367 463 447 1185 243 1315 633 625 145 252 1295 421 362 931 339 762 1715 9 416 611 949 868 4778 1143 Core 88 | . . . . . . . . . . . . . . . . . . 88 . . . . . . . . . . . . . . . . . . . . Treads 2117 | . 114 549 411 568 341 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 211 | 20 191 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12462 | . . . . . . . . . . . . . . . . . . . . . . . . . 963 421 362 931 339 762 1106 . . . 789 868 4778 1143 Flight 11660 | . . . . . . 18 240 125 65 1208 424 431 77 366 1367 463 447 1097 243 1315 633 625 145 252 332 . . . . . 609 9 416 611 142 . . . Fastest Speed 17 | 120 120 160 160 160 160 150 37 30 30 28 28 28 28 28 28 28 28 28 29 29 32 32 32 32 32 54 54 42 54 54 19 22 22 28 28 34 32 17 Average Speed 49 | 120 134 160 160 160 160 158 37 30 30 30 28 28 28 28 28 28 28 72 29 31 32 32 32 32 44 54 54 52 54 63 41 22 24 31 42 37 38 39 Slowest Speed 700 | 120 160 160 160 160 160 160 37 30 30 42 28 28 28 28 31 28 28 700 29 32 32 32 32 32 107 54 54 54 54 69 127 22 34 111 55 38 119 50 Overloaded Moves 286 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 65 | . . . . . . . 1 2 . 11 1 . . . 3 1 . . . 21 2 . . . 4 . . . . . 8 . 9 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 4 . 1 1 Spacefolds 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Exploration Rate (%) 52 | 2 29 96 44 97 69 40 26 7 78 20 64 60 68 66 29 70 68 88 50 46 72 72 60 44 33 64 46 88 49 28 65 5 21 73 64 33 82 40 Regions Visited 38 Branch Regions 26 Pre-discovered Areas 12 | . . . . . 1 . . . . 1 . . 1 . 2 . . . 1 . . . 3 . . . 1 2 . . . . . . . . . . Known Exits Taken 17 | . . . 1 . 1 . 1 . . 1 . . . 1 1 . . . 1 . . . . 1 1 . . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 19 | 1 1 1 . 1 . 1 . . . . 1 1 1 . . 1 1 1 . 1 1 1 1 . . 1 1 1 . . . . . . . . 1 . Scrap Searched 25 | . . 1 . 2 . . . . . . 8 2 . . . 1 1 3 . . 1 2 . . . 1 2 . 1 . . . . . . . . . Spaces Dug 162 | . . . . 13 . . . . . 1 . . . 3 8 . . . . 15 2 3 . . 32 2 1 22 1 24 14 . 9 2 . . 5 5 Terrain Destroyed 316 | . . . 33 13 . . . . . 1 . 20 . 3 8 . . . . 30 3 14 . . 45 2 1 22 48 30 22 . 9 2 . . 5 5 Melee 109 | . . . . . . . . . . 1 . . . 3 8 . . . . 9 2 3 . . 18 2 1 5 1 24 11 . 9 2 . . 5 5 Projectile 14 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . AOE 193 | . . . 30 13 . . . . . . . 20 . . . . . . . 21 1 11 . . 27 . . 17 47 6 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 32685 | 64 417 556 581 599 345 199 277 127 65 1417 477 582 78 376 1602 469 447 1343 390 1637 652 766 158 256 1906 433 481 1513 359 926 2362 8 485 734 1306 921 5965 1406 Wait 4093 | 27 39 3 75 . . . 20 . . 129 44 142 . 6 141 2 . 124 147 282 19 132 . . 475 5 112 492 . 44 406 . 64 64 279 32 780 8 Move 26386 | 19 304 548 410 567 340 151 237 121 64 1186 421 430 76 365 1360 460 446 1184 242 1274 628 624 144 251 1286 420 361 930 338 761 1700 8 400 606 938 867 4777 1142 Hop 57 | . . . . . . . 1 2 . 10 1 . . . 3 1 . . . 19 2 . . . 4 . . . . . 6 . 6 2 . . . . Pick Up 193 | 1 6 1 15 1 3 14 3 . 1 11 . . . . 10 . 1 11 . 6 . 1 2 1 13 . . 3 1 16 14 . . 11 10 1 27 9 Fast Attach 276 | 2 4 . 4 . . 1 3 . . 6 3 1 . . 11 . . 5 . 7 . 1 5 . 16 1 1 5 . 11 26 . 1 11 20 8 101 22 Attach 143 | . 1 . 3 . . 4 3 2 . 5 . 1 . . 6 . . 3 . 4 . 1 1 1 8 . 1 1 3 7 7 . 2 9 10 1 29 30 Detach 114 | . 2 . 1 . . . 2 . . 2 1 1 . . 6 . . 4 . 3 . 1 . . 5 . 1 2 . 3 6 . 3 5 8 3 36 19 Swap 158 | 3 11 1 17 4 1 . 1 2 . 11 3 3 2 2 6 . . 6 1 3 . . . 1 16 . . 2 4 10 21 . . 1 1 3 14 8 Drop 335 | 3 11 2 19 1 1 7 4 . . 20 4 1 . . 15 . . 6 . 8 . 1 6 1 19 . . 8 . 15 39 . . 11 13 5 106 9 Fire 217 | 9 34 . 30 21 . 21 3 . . 35 . 3 . . . . . . . 4 1 1 . . 8 . . 2 4 . 39 . . . . . 2 . Melee 498 | . . . . . . . . . . 2 . . . 3 44 4 . . . 27 2 4 . 1 56 7 5 6 9 59 25 . 9 14 26 1 35 159 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . 1 1 7 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 57 . Rewire 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . . 73 . . . . . 1 . Trap 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 8 exits: Fac x4 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory -3/Lab -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 87 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 15) 679 | -10/Materials | Entered Mines 769 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 884 | -10/Mines | Discovered new exit (range 16) 1236 | -10/Mines | Discovered new exit (range 10) 1319 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1564 | -10/Mines | Entered Materials 1564 | -9/Materials | Accompanied by 3 allies 1564 | -9/Materials | Evolved 2 slots: Propulsion x2 1565 | -9/Materials | Identified exit to Mines 1866 | -9/Materials | Discovered new exit (range 16) 2449 | -9/Materials | Entered Mines 2502 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2532 | -9/Mines | Build established: Scavenger-Mutant 2687 | -9/Mines | Learned 8 Materials zone layouts 2688 | -9/Mines | Discovered new exit (range 7) 2754 | -9/Mines | Discovered new exit (range 7) 2973 | -9/Mines | Learned location of 2 exits from Materials 3354 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3356 | -9/Mines | Discovered new exit (range 5) 3434 | -9/Mines | Entered Exiles 3435 | -9/Exiles | Identified exit to Mines 3479 | -9/Exiles | Met 8R-AWN 3502 | -9/Exiles | Met EX-HEX 3566 | -9/Exiles | Met EX-DEC 3599 | -9/Exiles | Learned location of Zion (-6) 3734 | -9/Exiles | Met EX-BIN 3756 | -9/Exiles | Aligned with FarCom system 3758 | -9/Exiles | Given EX-Vault access code 3798 | -9/Exiles | Opened EX-Vault 3809 | -9/Exiles | Found Longsword +1 3815 | -9/Exiles | Found Flying Fortress v7 3820 | -9/Exiles | Found Cloak of Protection 3852 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3866 | -9/Exiles | Exiles lab attacked by MAIN.C 3983 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Longsword +1, Cloak of Protection 3983 | -9/Exiles | Entered Mines 4198 | -8/Mines | Discovered new exit (range 8) 4267 | -8/Mines | Discovered new exit (range 5) 4310 | -8/Mines | Entered Materials 4310 | -8/Materials | Evolved 2 slots: Propulsion x2 4311 | -8/Materials | Identified exit to Factory 4442 | -8/Materials | Entered Factory 4442 | -7/Factory | Evolved 2 slots: Propulsion x2 4444 | -7/Factory | FarCom data flow suspended 4485 | -7/Factory | Sucked down chute 4485 | -7/Factory | Entered Waste 4489 | -7/Waste | Spotted C-40 Crusher 4495 | -7/Waste | Spotted C-40 Crusher 4497 | -7/Waste | Spotted C-40 Crusher 4500 | -7/Waste | EMP discharged 4501 | -7/Waste | Spotted C-40 Crusher 4501 | -7/Waste | Spotted C-40 Crusher 4502 | -7/Waste | Spotted C-40 Crusher 4503 | -7/Waste | Discovered new exit (range 10) 4506 | -7/Waste | Entered Factory 4569 | -7/Factory | Identified exit to Storage 4569 | -7/Factory | Identified exit to Lower Caves 4569 | -7/Factory | Identified exit to Factory 4701 | -7/Factory | Lost 3 parts (3n) 4944 | -7/Factory | Fabricated VTOL Module (x2) 4992 | -7/Factory | Build established: Sprinter 5002 | -7/Factory | Local fabrication network quarantined 5007 | -7/Factory | Fabricated VTOL Module (x2) 5143 | -7/Factory | Entered Lower Caves 5293 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5314 | -7/Lower Caves | Discovered new exit (range 8) 5317 | -7/Lower Caves | Entered another Lower Caves area 5550 | -7/Lower Caves | Learned Factory emergency access door positions 5580 | -7/Lower Caves | Discovered new exit (range 15) 5581 | -7/Lower Caves | Spotted 8B-8HH(f) 5581 | -7/Lower Caves | Spotted YH-2F7(f) 5581 | -7/Lower Caves | Spotted B5-F7G(f) 5583 | -7/Lower Caves | Encountered a Master Thief 5583 | -7/Lower Caves | Encountered a Master Thief 5583 | -7/Lower Caves | Encountered a Master Thief 5583 | -7/Lower Caves | Spotted 11-AL4(f) 5584 | -7/Lower Caves | Encountered a Master Thief 5594 | -7/Lower Caves | Entered Data Miner 5594 | -7/Data Miner | Discovered new exit (range 6) 5600 | -7/Data Miner | Met Data Miner 5605 | -7/Data Miner | Learned location of Section 7 (-2) 5605 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5609 | -7/Data Miner | Received God Mode back door access code from Data Miner 5619 | -7/Data Miner | Entered Proximity Caves 5737 | -6/Proximity Caves | Discovered exit to Factory (range 11) 5740 | -6/Proximity Caves | Entered Factory 5740 | -6/Factory | Evolved 2 slots: Utility x2 5945 | -6/Factory | Found Prototype Processor 5945 | -6/Factory | Identified Exp. Targeting Computer 6034 | -6/Factory | Discovered new exit (range 15) 6091 | -6/Factory | Identified exit to Lower Caves 6091 | -6/Factory | Identified exit to Extension 6448 | -6/Factory | Entered Lower Caves 6577 | -6/Lower Caves | Discovered new exit (range 10) 6582 | -6/Lower Caves | Learned Factory stockpile data 6594 | -6/Lower Caves | Entered another Lower Caves area 6594 | -6/Lower Caves | Spotted IY-IUY(f) 6594 | -6/Lower Caves | Spotted VD-LSP(f) 6595 | -6/Lower Caves | Encountered a Master Thief 6595 | -6/Lower Caves | Encountered a Master Thief 6612 | -6/Lower Caves | Learned Factory emergency access door positions 6635 | -6/Lower Caves | Spotted B-75 Beast 6677 | -6/Lower Caves | Discovered new exit (range 4) 6680 | -6/Lower Caves | Encountered a Warlord checkpoint 6717 | -6/Lower Caves | Identified exit to Factory 6720 | -6/Lower Caves | Entered Zion 6755 | -6/Zion | Discovered new exit (range 15) 6853 | -6/Zion | Found Prototype Device 6856 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6905 | -6/Zion | Given the Hacking Drone Bay 6907 | -6/Zion | Found Prototype Device 6907 | -6/Zion | Identified Hacking Drone Bay 6939 | -6/Zion | Given A8's code to call for help 6960 | -6/Zion | Imprinted 6962 | -6/Zion | Declared Zion's savior 7263 | -6/Zion | Found Prototype Processor 7263 | -6/Zion | Identified Exp. Melee Analysis Suite 7284 | -6/Zion | Build established: Mutant 7503 | -6/Zion | Found Prototype Hackware 7505 | -6/Zion | Found Prototype Processor 7507 | -6/Zion | Found Prototype Processor 7509 | -6/Zion | Found Exp. Terrain Scan Processor 7741 | -6/Zion | Entered Proximity Caves 7741 | -5/Proximity Caves | Accompanied by 4 allies 7880 | -5/Proximity Caves | Discovered exit to Factory (range 10) 7960 | -5/Proximity Caves | Entered Factory 7960 | -5/Factory | Accompanied by 4 allies 7960 | -5/Factory | Evolved 2 slots: Utility x2 8030 | -5/Factory | Build established: Sprinter 8070 | -5/Factory | Zion Fire squad teleported in 8070 | -5/Factory | Spotted B-75 Beast 8192 | -5/Factory | Zion Fire squad teleported in 8196 | -5/Factory | Zion Fire squad teleported in 8333 | -5/Factory | Discovered new exit (range 10) 8339 | -5/Factory | Identified exit to Factory 8476 | -5/Factory | Incoming investigation squad redirected 8591 | -5/Factory | Incoming investigation squad redirected 8633 | -5/Factory | Zion Hacker squad teleported in 8724 | -5/Factory | Discovered new exit (range 14) 8769 | -5/Factory | Entered Upper Caves 8875 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8960 | -5/Upper Caves | Discovered new exit (range 7) 8998 | -5/Upper Caves | Entered another Upper Caves area 9032 | -5/Upper Caves | Learned Factory terminal intel 9254 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9297 | -5/Upper Caves | Discovered new exit (range 11) 9347 | -5/Upper Caves | Entered Zhirov 9347 | -5/Zhirov | Discovered new exit (range 4) 9354 | -5/Zhirov | Met Zhirov 9362 | -5/Zhirov | Found Alien Artifact 9362 | -5/Zhirov | Identified Integrated Reactor 9362 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9388 | -5/Zhirov | Found Alien Artifact 9395 | -5/Zhirov | Learned location of Quarantine (-2) 9395 | -5/Zhirov | Learned location of Testing (-3) 9398 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9407 | -5/Zhirov | Entered Proximity Caves 9415 | -4/Proximity Caves | Found Alien Artifact 9434 | -4/Proximity Caves | Learned Research security intel 9490 | -4/Proximity Caves | Discovered exit to Factory (range 15) 9494 | -4/Proximity Caves | Entered Factory 9494 | -4/Factory | Evolved 2 slots: Utility x2 9495 | -4/Factory | Identified exit to Upper Caves 9496 | -4/Factory | Loaded intel: 20 terminal locations 9503 | -4/Factory | Identified Exp. Armor Integrity Analyzer 9503 | -4/Factory | Identified Exp. System Shield 9505 | -4/Factory | Identified Exp. Core Analyzer 9505 | -4/Factory | Identified Dimensional Node Initializer 9505 | -4/Factory | Identified Transdimensional Reconstructor 9514 | -4/Factory | Retrieved Zion intel report: Trap Installations 9515 | -4/Factory | Zion Fire squad teleported in 9646 | -4/Factory | Fabricated Microactuators (x2) 9889 | -4/Factory | Discovered new exit (range 22) 9904 | -4/Factory | Identified exit to Research 9954 | -4/Factory | Zion Hacker squad teleported in 10064 | -4/Factory | Zion Kinetic Resupply teleported in 10115 | -4/Factory | Destroyed 8 combat bots 10155 | -4/Factory | Zion Hacking Resupply teleported in 10190 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10192 | -4/Factory | Discovered exit to Research (range 24) 10261 | -4/Factory | Found Exp. Hacking Suite 10265 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 10450 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 10557 | -4/Factory | Build established: Mutant 10749 | -4/Factory | Terminal network hard line cut 10772 | -4/Factory | Entered Upper Caves 10973 | -4/Upper Caves | Learned Research interactive machine intel 11012 | -4/Upper Caves | Discovered new exit (range 7) 11016 | -4/Upper Caves | Entered another Upper Caves area 11179 | -4/Upper Caves | Learned location of Armory (-3) 11205 | -4/Upper Caves | Ambushed by wild Derelicts 11327 | -4/Upper Caves | Discovered new exit (range 3) 11334 | -4/Upper Caves | Entered Warlord 11443 | -4/Warlord | Learned Factory terminal intel 11443 | -4/Warlord | Learned Armory repair station intel 11443 | -4/Warlord | Learned 4 Armory zone layouts 11647 | -4/Warlord | Visited the Vortex Lab 11667 | -4/Warlord | Warlord's base attacked by MAIN.C 11690 | -4/Warlord | Rebuked by Warlord 11699 | -4/Warlord | Opened Warlord's prototype stash 11701 | -4/Warlord | Found Prototype Device 11701 | -4/Warlord | Identified Thermal Barrier 11704 | -4/Warlord | Found Exp. Core Analyzer 11712 | -4/Warlord | Found Prototype Device 11712 | -4/Warlord | Identified Exp. Cloaking Device 11717 | -4/Warlord | Found Prototype Reactor 11868 | -4/Warlord | Allies destroyed 3U-5XC(B) 12017 | -4/Warlord | Warlord forces counterattacked 12342 | -4/Warlord | Warlord base infiltrated, sounded retreat 12372 | -4/Warlord | Spotted Striker 12386 | -4/Warlord | Opened side exit 12410 | -4/Warlord | Discovered new exit (range 9) 12414 | -4/Warlord | Entered Proximity Caves 12425 | -3/Proximity Caves | System corruption reached 10% 12451 | -3/Proximity Caves | Lost 3 parts (1p2u) 12514 | -3/Proximity Caves | Spotted B-86 Titan 12592 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 12636 | -3/Proximity Caves | Discovered exit to Research (range 3) 12638 | -3/Proximity Caves | Entered Research 12638 | -3/Research | Evolved 2 slots: Utility x2 12640 | -3/Research | Loaded intel: 38 interactive machine locations 12687 | -3/Research | Found Prototype Processor 12687 | -3/Research | Identified Exp. Signal Interpreter 12707 | -3/Research | Discovered new exit (range 22) 12786 | -3/Research | Zion Light squad teleported in 12860 | -3/Research | Zion Zionite Resupply teleported in 12867 | -3/Research | Found Prototype Protection 12867 | -3/Research | Identified Zio. Weapon Casing 12871 | -3/Research | Found Zio. Weapon Casing 12914 | -3/Research | Identified exit to Research 12923 | -3/Research | Found Exp. Signal Interpreter 12934 | -3/Research | Warped through subspace 13156 | -3/Research | Spotted B-86 Titan 13157 | -3/Research | Zion Zionite Resupply teleported in 13165 | -3/Research | Found Prototype Protection 13165 | -3/Research | Identified Zio. Heavy Carapace 13347 | -3/Research | Discovered new exit (range 10) 13358 | -3/Research | Identified exit to Armory 13359 | -3/Research | Entered Armory 13361 | -3/Armory | Loaded intel: 1 repair station location 13375 | -3/Armory | Found Antimissile System 13405 | -3/Armory | Found Adv. Force Booster 13566 | -3/Armory | Zion hero teleported in (NK-0LA) 13871 | -3/Armory | Build established: Scavenger-Scout 13934 | -3/Armory | Found Prototype Device 13934 | -3/Armory | Identified EM Dispersion Field 13937 | -3/Armory | Found Prototype Device 13937 | -3/Armory | Identified Exp. Shield Generator 14009 | -3/Armory | Incoming investigation squad redirected 14413 | -3/Armory | P-80 Master assimilated allied Champion 8a 14698 | -3/Armory | Terminal network hard line cut 14798 | -3/Armory | Discovered new exit (range 3) 14814 | -3/Armory | Identified exit to Lab 14814 | -3/Armory | Entered Lab 14814 | -3/Lab | Discovered exit to Research (range 9) 14816 | -3/Lab | Entered Research 14816 | -2/Research | Evolved 2 slots: Utility x2 14817 | -2/Research | Identified exit to Quarantine 14986 | -2/Research | Spotted B-90 Cyclops 15006 | -2/Research | Entered Quarantine 15012 | -2/Quarantine | Found Alien Artifact 15012 | -2/Quarantine | Identified Core Reset Matrix 15012 | -2/Quarantine | Used Core Reset Matrix 15016 | -2/Quarantine | Detected hypermatrix surge 15016 | -2/Quarantine | Sensed 15 artifacts in vicinity 15033 | -2/Quarantine | Found Transdimensional Reconstructor 15034 | -2/Quarantine | Lost 4 parts (4n) 15034 | -2/Quarantine | Found Transdimensional Reconstructor 15035 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 15037 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 15068 | -2/Quarantine | Found Subatomic Replicator 15070 | -2/Quarantine | Used Subatomic Replicator to replicate Longsword +1 15117 | -2/Quarantine | Build established: Hacker-Ninja 15133 | -2/Quarantine | Warped through subspace 15140 | -2/Quarantine | Found Sigix Broadsword 15162 | -2/Quarantine | Found Terrabomb 15162 | -2/Quarantine | Used Terrabomb 15189 | -2/Quarantine | Found Core Stripper 15198 | -2/Quarantine | Found Matter Drive 15209 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 15284 | -2/Quarantine | Spotted Fortress 15306 | -2/Quarantine | Discovered new exit (range 5) 15307 | -2/Quarantine | Identified exit to Section 7 15335 | -2/Quarantine | Entered Section 7 15336 | -2/Section 7 | Sensed 22 artifacts in vicinity 15359 | -2/Section 7 | Spotted S7 Guard 15394 | -2/Section 7 | Warped through subspace 15395 | -2/Section 7 | Found Integrated Heat Negator 15405 | -2/Section 7 | Retrieved Zion intel report: Main Access 15405 | -2/Section 7 | Identified exit to Access 15474 | -2/Section 7 | Spotted Executioner 15474 | -2/Section 7 | Spotted Executioner 15503 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 15506 | -2/Section 7 | Found Transdimensional Reconstructor 15506 | -2/Section 7 | Warped through subspace 15536 | -2/Section 7 | Found Matter Drive 15541 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 15544 | -2/Section 7 | Found Transdimensional Reconstructor 15544 | -2/Section 7 | Warped through subspace 15545 | -2/Section 7 | Warped through subspace 15545 | -2/Section 7 | Spotted Alpha 7 15545 | -2/Section 7 | Spotted B-99 Colossus 15566 | -2/Section 7 | Found Integrated Dissipator 15566 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15568 | -2/Section 7 | Found Integrated Dissipator 15568 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15570 | -2/Section 7 | Found Integrated Dissipator 15570 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15588 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 15596 | -2/Section 7 | Found LRC Storage 15596 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 15616 | -2/Section 7 | Found Core Reset Matrix 15693 | -2/Section 7 | Build established: Alien-Ninja 15912 | -2/Section 7 | Core integrity fell below 50% 15958 | -2/Section 7 | Spotted Alpha 7 15982 | -2/Section 7 | Found Integrated Dissipator 15982 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16049 | -2/Section 7 | Found Spacefold Activator 16058 | -2/Section 7 | Found Integrated Mediator 16058 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 16097 | -2/Section 7 | Emitted hypermatrix ping 16097 | -2/Section 7 | Spotted S7 Guard 16100 | -2/Section 7 | Found Core Regenerator 16102 | -2/Section 7 | Assembled emerged from beneath the floor 16104 | -2/Section 7 | Incoming investigation squad redirected 16107 | -2/Section 7 | Allies destroyed S7 Guard 16112 | -2/Section 7 | Found Integrity Redistributor 16118 | -2/Section 7 | Incoming investigation squad redirected 16121 | -2/Section 7 | Spotted B-90 Cyclops 16139 | -2/Section 7 | Entered Access 16139 | -1/Access | Evolved 2 slots: Power x2 16174 | -1/Access | Build established: Alien-Mutant 16316 | -1/Access | Retrieved Zion intel report: Active Terminals 16317 | -1/Access | Zion Hacker squad teleported in 16326 | -1/Access | Zion Fire squad teleported in 16338 | -1/Access | Zion Zionite Resupply teleported in 16342 | -1/Access | Found Prototype Protection 16342 | -1/Access | Identified Zio. Shade Carapace 16344 | -1/Access | Found Zio. Shade Carapace 16346 | -1/Access | Found Prototype Protection 16346 | -1/Access | Identified Zio. Heavy Carapace 16352 | -1/Access | P-80 Master assimilated allied 7G-YGU(i) 16394 | -1/Access | Zion Fire squad teleported in 16497 | -1/Access | Zion Offense Resupply teleported in 16518 | -1/Access | Discovered new exit (range 7) 16520 | -1/Access | Identified exit to Command 16520 | -1/Access | Entered Command 16553 | -1/Command | Used Core Regenerator, restored core integrity (+77) 16589 | -1/Command | Disengaged cave seal 16663 | -1/Command | Spotted M Guard 16663 | -1/Command | Spotted M Guard 16663 | -1/Command | Spotted Combat Programmer 16664 | -1/Command | Spotted Combat Programmer 16703 | -1/Command | Combat Programmer assimilated allied CP-29Z(z) 16704 | -1/Command | Allies destroyed Combat Programmer 16704 | -1/Command | Allies destroyed Combat Programmer 16728 | -1/Command | Allies destroyed M Guard 16732 | -1/Command | Allies destroyed M Guard 16732 | -1/Command | All MAIN.C guards destroyed 16733 | -1/Command | Found Prototype Reactor 16733 | -1/Command | Identified Zero-point Reactor 16736 | -1/Command | Found Zero-point Reactor 16739 | -1/Command | Found Prototype Device 16739 | -1/Command | Identified AEGIS Remote Shield 16741 | -1/Command | Found Prototype Processor 16741 | -1/Command | Identified Exp. Targeting Computer 16770 | -1/Command | First assault squad dispatched 16785 | -1/Command | Incoming assault squad redirected 16990 | -1/Command | 0b10 Conduit disabled 16990 | -1/Command | Met MAIN.C 17000 | -1/Command | Allies destroyed MAIN.C Shell 17001 | -1/Command | MAIN.C activated Command garrisons 17010 | -1/Command | Allies destroyed MAIN.C 17017 | -1/Command | Found Prototype Protection 17017 | -1/Command | Identified Exp. Powered Armor 17019 | -1/Command | Found Zero-point Reactor 17027 | -1/Command | Found Prototype Processor 17027 | -1/Command | Identified Exp. Target Analyzer 17068 | -1/Command | Spotted B-99 Colossus 17108 | -1/Command | Found Prototype Ballistic Cannon 17108 | -1/Command | Identified Omega Cannon 17112 | -1/Command | Found Prototype Device 17112 | -1/Command | Identified Exp. Force Field 17118 | -1/Command | Found Prototype Processor 17118 | -1/Command | Identified Exp. Core Analyzer 17297 | -1/Command | Build established: Scavenger-Sprinter 17672 | -1/Command | Spotted B-99 Colossus 18250 | -1/Command | Build established: Scavenger-Gladiator 18520 | -1/Command | Found Prototype Protection 18520 | -1/Command | Identified Hvy. Regenerative Plating 18551 | -1/Command | Discovered new exit (range 10) 18598 | -1/Command | Found Zero-point Reactor 18640 | -1/Command | Found Unknown Protection 18640 | -1/Command | Identified Imp. Powered Armor 18698 | -1/Command | Found Exp. Armor Integrity Analyzer 18764 | -1/Command | Found Zero-point Reactor 18777 | -1/Command | Found Prototype Protection 18777 | -1/Command | Identified Zio. Heavy Carapace 18822 | -1/Command | System corruption reached 10% 18907 | -1/Command | Sensed 1 artifact in vicinity 18909 | -1/Command | Found Zio. Weapon Casing 18911 | -1/Command | Found Zio. Weapon Casing 19146 | -1/Command | Found Prototype Device 19146 | -1/Command | Identified Adv. Kinecellerator 19161 | -1/Command | Discovered new exit (range 9) 19364 | -1/Command | Found Prototype Protection 19364 | -1/Command | Identified Zio. Heavy Carapace 19540 | -1/Command | Warped through subspace to slip node 19540 | -1/Command | Discovered new exit (range 4) 19561 | -1/Command | Entered Access_0 19562 | -1/Access_0 | Sensed 4 artifacts in vicinity 19562 | -1/Access_0 | Met Architect 19614 | -1/Access_0 | Architect warped through subspace 19621 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-109) 19662 | -1/Access_0 | Architect warped through subspace 19674 | -1/Access_0 | Destroyed A8 19733 | -1/Access_0 | Architect warped through subspace 19775 | -1/Access_0 | Found Prototype Device 19775 | -1/Access_0 | Identified Desublimator 19797 | -1/Access_0 | Architect warped through subspace 19823 | -1/Access_0 | Found Exp. Core Analyzer 19833 | -1/Access_0 | Architect warped through subspace 19851 | -1/Access_0 | Subspace Access Node disabled 19854 | -1/Access_0 | Build established: Scavenger-Mutant 19861 | -1/Access_0 | Architect warped through subspace 19876 | -1/Access_0 | A6 warped into view 19901 | -1/Access_0 | Destroyed A6 19914 | -1/Access_0 | Architect warped through subspace 20019 | -1/Access_0 | Subspace Access Node disabled 20127 | -1/Access_0 | Found Desublimator 20151 | -1/Access_0 | Found Prototype Device 20151 | -1/Access_0 | Identified Exp. Actuator Array 20154 | -1/Access_0 | Found Prototype Device 20154 | -1/Access_0 | Identified Femtoactuators 20181 | -1/Access_0 | Found Prototype Processor 20181 | -1/Access_0 | Identified Exp. Melee Analysis Suite 20228 | -1/Access_0 | A5 warped into view 20228 | -1/Access_0 | Subspace Access Node disabled 20246 | -1/Access_0 | Lost 7 parts (3p1n3u) 20262 | -1/Access_0 | Subspace Access Node disabled 20279 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 20309 | -1/Access_0 | Destroyed Architect 20310 | -1/Access_0 | Architect triggered a singularity event 20310 | -1/Access_0 | Warped through subspace to slip node 20310 | -1/Access_0 | Discovered new exit (range 8) 20314 | *** | Escaped singularity! Last Messages --------------- 20295_ Destroyed Modified Quantum Sheargun. 20295_ Longsword +1 follow-up attack on Architect. 20297_ Quantum Shear penetrates Workstation. 20297_ Longsword +1 follow-up attack on Architect. 20299_ Penetrated by Quantum Shear. 20300_ Longsword +1 follow-up attack on Architect. 20302_ Penetrated by Quantum Shear. 20305_ Longsword +1 follow-up attack on Architect. 20306_ Penetrated by Quantum Shear. 20307_ Destroyed Zero-point Reactor. 20309_ Architect: "If I can't win, no one wins!" 20309_ Architect destroyed. 20310_ A0_COM: Initiating irreversible singularity event. Goodbye. 20310_ Warped through subspace, drawn to slip node. 20310_ EXIT=FOUND 20311_ A0_COM: 10. 20312_ A0_COM: 9. 20312_ Dropped Hcp. Storage Unit. 20313_ A0_COM: 8. 20314_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????#=* #?????????????????????? | | ??????????????????????#]!!##?????????????????????? | | ??????????????????????#!!!!#?????????????????????? | | ??????????????????????#=!!##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 262 Coolant Potential 120 Energy Generation 132 Energy Capacity 1230 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 5 Power Amplification 60 Additional Mass Support 25 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 80 Thermal Conversion 60 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 12 Melee Accuracy 20 Target Analysis 10 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 16 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -7/Factory VTOL Module | x2 | -7/Factory Microactuators | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator High-powered Transdimensional Reconstructor Terrabomb Matter Drive Integrated Heat Negator Integrated Dissipator LRC Storage Sigix Broadsword Spacefold Activator Integrated Mediator Core Regenerator Core Stripper Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed SmallEtherialClaws Manual? 0 Play Time 03:33:21 Cumulative 2233.9 hours Start 2021.09.20 @ 13:05:45 End 2021.09.20 @ 16:54:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2688 Rogue 2680 Adventurer 0 Explorer 8 Win Type 6 Total 261 Types 47/32/95/3/3/5/73/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67931b55-6753-428a-a65c-527ebc07d031