Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.06 @ 11:54:24 Player: Three_crows Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1147) 1147 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3632 Bonus ------- None Cogmind --------- Core Integrity 427/550 Matter 249/300 Energy 100/100 System Corruption 6% Temperature Cool (90) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Sensor Array > --- WEAPON (2) ------- Rocket Launcher Mace > --- INVENTORY (10) --- Aluminum Leg Cooling System Field Recycling Unit (0) EM Shotgun Light EM Pulse Cannon Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Sensor Array ECM Suite > --- WEAPON ----------- Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Weight Redist. System Terrain Scanner Field Recycling Unit EM Shotgun Light EM Pulse Cannon Improved Assault Rifle Rocket Launcher Mace [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . 2 . . . . Weapon . | . . . . . . . Parts Attached 41 | 5 7 13 3 . 4 9 Power 10 | 1 2 2 1 . 1 3 Engine 9 | 1 1 2 1 . 1 3 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 2 3 1 . 2 2 Treads . | . . . . . . . Leg 9 | . 2 3 1 . 2 1 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 9 | 1 2 4 . . . 2 Device 7 | . 1 4 . . . 2 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 1 1 4 1 . 1 2 Energy Gun 1 | . . 1 . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | 1 1 3 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . 1 . . 1 11 Power 4 | . . . . . 1 3 Propulsion 3 | . . . . . . 3 Utility 4 | . . 1 . . . 3 Weapon 2 | . . . . . . 2 Highest Loss Streak 6 | . . 1 . . 1 6 To Critical Strikes . | . . . . . . . Average Backups 9 | 1 5 9 10 10 9 7 Power . | . . . 1 1 . . Propulsion 1 | 1 2 1 1 1 1 . Utility 2 | . 1 3 3 3 3 2 Weapon 4 | . 1 4 5 5 5 4 Tool/Special . | . . . . . . . Unused Backups 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 3 | . . 2 . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 81 93 100 100 98 74 Engine 10 | . 12 9 11 11 9 12 Leg 20 | . 11 21 22 22 22 11 Wheel 1 | . 16 . . . . . Device 27 | . 1 28 33 33 33 22 Storage 11 | . 14 11 11 11 11 9 Energy Gun 1 | . . 4 . . . . Energy Cannon 5 | . . . 11 11 3 2 Ballistic Gun 13 | . 24 17 11 11 11 3 Peak Build Rating 14 | 5 10 12 12 12 13 14 Average Rating 10 | 4 6 10 12 12 11 12 On Entrance 9 | . 5 10 12 12 12 13 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 25 | 9 19 22 23 23 23 25 Greatest Support 35 | 32 32 20 20 20 25 35 Greatest Overweight (x) 5 | . . 1 1 1 1 5 Average Overweight (x) . | . . . 1 1 . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 8 Average Carried 9 | 1 6 9 10 10 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 9 6 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 897 | 247 62 263 81 . 121 123 Remotely . | . . . . . . . Salvage Created 1178 | . 287 378 161 . 230 122 Parts 86 | . 19 31 9 . 14 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 39 | . 8 10 6 . 9 6 Guns 20 | . 7 10 2 . 1 . Cannons 4 | . . . 4 . . . AOE 14 | . 1 . . . 8 5 Classes Destroyed 9 | . 3 1 . . 3 2 Worker 1 | . . . . . . 1 Builder 5 | . . . . . 1 4 Tunneler 1 | . . . . . 1 . Recycler 1 | . . . . . 1 . Watcher 2 | . 2 . . . . . Swarmer 18 | . 3 3 4 . 5 3 Grunt 16 | . 5 3 2 . 4 2 Sentry 4 | . . 4 . . . . Hunter 1 | . . . . . . 1 Best Kill Streak 6 | . 3 3 4 . 5 6 Combat Bots Only 4 | . 3 3 4 . 4 3 Max Kills in Single Turn 4 | . 1 2 1 . 4 3 Gunslinging 1 | . . 1 . . . . Exploded 3 | . 1 . . . 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 248 | . 50 40 48 . 42 68 Missed 79 | . 20 8 12 . 16 23 Hits 169 | . 30 32 36 . 26 45 Projectile 169 | . 30 32 36 . 26 45 Critical Strikes 6 | . . 3 2 . . 1 Damage Taken 1900 | . 303 323 260 . 256 758 Core 379 | . 95 41 63 . 57 123 Absorbed by Shields . | . . . . . . . Ignored by Resistances 498 | . 95 96 83 . 76 148 Regen/Repaired (Parts) 40 | . . 40 . . . . Core Remaining (%) 73 | 100 62 . . . 59 . Volleys Fired 126 | . 26 31 24 . 18 27 Largest 2 | . 2 2 2 . 2 2 Hottest 76 | . 40 65 76 . 50 56 Shots Fired 187 | . 41 62 31 . 25 28 Gun 161 | . 41 62 24 . 14 20 Cannon 8 | . . . 7 . . 1 Launcher 18 | . . . . . 11 7 Special . | . . . . . . . Kinetic 156 | . 41 57 24 . 14 20 Thermal . | . . . . . . . Explosive 18 | . . . . . 11 7 Electromagnetic 13 | . . 5 7 . . 1 Robot Hit Streak 26 | . 20 26 17 . 8 22 Robot Miss Streak 3 | . 3 1 3 . 1 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 140 | . 30 45 21 . 16 28 Core Hits 97 | . 19 20 11 . 25 22 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 3 | . . . . . . 3 Smash 3 | . . . . . . 3 Melee Attacks 8 | . . . . . . 8 Impact 8 | . . . . . . 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3327 | . 342 533 263 . 958 1231 Guns 1098 | . 273 530 117 . 83 95 Cannons 146 | . . . 146 . . . Explosions 1890 | . 69 . . . 873 948 Melee 188 | . . . . . . 188 Ramming 5 | . . 3 . . 2 . Kinetic 1068 | . 273 500 117 . 83 95 Thermal . | . . . . . . . Explosive 1890 | . 69 . . . 873 948 Electromagnetic 176 | . . 30 146 . . . Impact 188 | . . . . . . 188 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 240 | . . . . . 30 210 Projectiles . | . . . . . . . Explosions 103 | . . . . . 30 73 Melee 137 | . . . . . . 137 Knockbacks 3 | . . . . . . 3 Impact 3 | . . . . . . 3 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 87 | . 56 . . . 9 22 Shots 3 | . 1 . . . 1 1 Rammed . | . . . . . . . Targets Rammed 3 | . . 2 . . 1 . Kicked 3 | . . 2 . . 1 . Crushed . | . . . . . . . Highest Temperature 183 | . 37 25 86 . 28 183 Average Temperature 26 | . 19 11 33 . 14 50 Received Heat Transfer 711 | . 150 222 132 . 135 72 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 191 | . 98 64 80 . 191 81 Initial 46 | . . 24 . . . 46 Average 27 | . 45 12 18 . 68 37 Influence Increases 1143 | . 252 260 140 . 271 220 Destroy 0b10 Robot/C 780 | . 160 200 120 . 180 120 Destroy 0b10 Robot/NC 50 | . 10 . . . 15 25 Destroy Leader 164 | . 34 60 20 . 30 20 Successful Hack 18 | . 18 . . . . . Disable Machine 9 | . 9 . . . . . Destroy Structure 77 | . 6 . . . 46 25 Lose Combat Pursuer 45 | . 15 . . . . 30 Influence Decreases 1107 | . 184 328 120 20 130 325 Entered New Map 159 | . . 44 . 20 . 95 Time Decay 818 | . 184 274 120 . 120 120 Lost Part 130 | . . 10 . . 10 110 Squads Dispatched 6 | . 1 2 . . 1 2 Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . . 1 . . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 6 | . 1 3 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 13 20 7 . 11 13 Peak Tracking Total 6 | . 4 3 4 . 5 6 Tactical Retreats 3 | . 1 1 . . . 1 ECM-based Alert Blocks 1 | . . 1 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 2 | . . 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 12 | . 5 6 . 1 . . Terminals 7 | . 4 3 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 3 | . 1 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 53 | . 12 18 . 23 . . Successful 37 | . 5 9 . 23 . . Failed 16 | . 7 9 . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 20 | . 10 9 . 1 . . Terminals 20 | . 11 9 . . . . Fabricators . | . . . . . . . Repair Stations 6 | . . 6 . . . . Recycling Units 4 | . 1 3 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 28 | . 4 1 . 23 . . Record 23 | . . . . 23 . . Part Schematic 3 | . 2 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 5 . . . . Scan Component 3 | . . 3 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 4 | . 1 3 . . . . Report Inventory 3 | . 1 2 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 3 . . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 2 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 3427 | . 31 1215 505 1083 335 258 Sensors 3231 | . . 1050 505 1083 335 258 Terrain 90 | . . . . . . 90 ECM 3192 | . 31 1203 505 1083 335 35 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 3887 | 69 396 1215 505 1083 361 258 Spaces Moved 2057 | 63 294 596 234 571 194 105 Core 19 | 5 . . . . . 14 Treads . | . . . . . . . Legs 1771 | . 115 596 234 571 194 61 Wheels 237 | 58 179 . . . . . Hover . | . . . . . . . Flight 30 | . . . . . . 30 Fastest Speed 50 | 50 100 120 190 190 120 120 Average Speed 164 | 96 107 167 190 190 161 158 Slowest Speed 300 | 100 120 190 190 190 190 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 43 | 4 50 53 60 79 46 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 96 | . 8 . . . 61 27 Melee 3 | . . . . . . 3 Projectile . | . . . . . . . AOE 93 | . 8 . . . 61 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 2384 | 69 340 758 269 570 220 158 Wait 110 | . 1 96 7 . 2 4 Move 2051 | 62 293 595 233 570 193 105 Hop . | . . . . . . . Pick Up 19 | 2 8 9 . . . . Fast Attach 15 | 5 4 3 . . . 3 Attach 13 | . . 6 . . 1 6 Detach 3 | . . . . . . 3 Swap 16 | . 3 6 3 . 3 1 Drop 20 | . 5 10 2 . 2 1 Fire 126 | . 26 31 24 . 18 27 Melee 8 | . . . . . . 8 Ram . | . . . . . . . Kick 3 | . . 2 . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Identified exit to Materials 260 | -10/Materials | Discovered new exit (range 9) 325 | -10/Materials | Build established: Mutant 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Utility x2 636 | -9/Materials | Discovered new exit (range 16) 874 | -9/Materials | Discovered new exit (range 16) 1101 | -9/Materials | Build established: Scavenger-Mutant 1594 | -9/Materials | Repaired Sensor Array 1622 | -9/Materials | Repaired Lgt. Ion Engine 1650 | -9/Materials | Discovered new exit (range 16) 1681 | -9/Materials | Entered Mines 1861 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1906 | -9/Mines | Learned Materials stockpile data 2029 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2176 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2178 | -9/Mines | Discovered new exit (range 5) 2186 | -9/Mines | Entered Exiles 2232 | -9/Exiles | Met 8R-AWN 2264 | -9/Exiles | Met EX-HEX 2356 | -9/Exiles | Met EX-DEC 2393 | -9/Exiles | Visited The Gauntlet 2608 | -9/Exiles | Learned location of Zion (-7) 2791 | -9/Exiles | Discovered new exit (range 10) 3030 | -9/Exiles | Discovered new exit (range 14) 3269 | -9/Exiles | Entered Mines 3616 | -8/Mines | Discovered new exit (range 12) 3630 | -8/Mines | Entered Materials 3630 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3765 | -8/Materials | Lost 6 parts (1p2n1u2w) 3876 | -8/Materials | Crushed by falling debris 3888 | -8/Materials | Self-destructed Last Messages --------------- 03869_ K-01 Serf collects debris. 03876_ The unstable cave ceiling collapses. 03876_ Crushed by falling debris. 03876_ Terrain Scanner destroyed. 03876_ System corrupted by crushing effect (+4). 03876_ Lgt. Ion Engine destroyed. 03876_ System corrupted by crushing effect (+2). 03876_ Weight Redist. System destroyed. 03877_ K-01 Serf collects debris. 03882_ Sneak attack on K-01 Serf. 03882_ K-01 Serf suffers critical hit (Smash). 03882_ Destroyed Wheel. 03882_ Destroyed Med. Matter Pod. 03882_ Destroyed Lgt. Ion Engine. 03882_ K-01 Serf system corrupted by crushing effect. 03882_ K-01 Serf knocked back. 03883_ K-01 Serf system terminally corrupted. 03884_ System corrupted: Heat flow error (+214). 03885_ K-01 Serf collects debris. 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"????????????? | | ????????????????# # #???? ????????????? | | ????????????????# # #????? ????????????? | | ????????????????# ! # #??????????????????? | | ????????????????# # #????????????????[?? | | ????????????????########### #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 60% | -9/Materials Lgt. Ion Engine | 20% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingWeaponsRefractor Manual? 0 Play Time 00:36:37 Cumulative 23.1 hours Start 2026.07.06 @ 11:12:22 End 2026.07.06 @ 11:54:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 0 Adventurer 41 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85c8c94d-008f-45b4-8b79-bd47faebfd6c