Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.18 @ 10:12:30 Player: Zane Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (78) 390 Value Destroyed (1992) 1992 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 7486 Bonus ------- Follower Combat Kills 276 Met Data Miner 300 Friendly Fire -112 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 86/100 System Corruption 41% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Medium Treads > --- UTILITY (7) ------ Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- Mace Mace > --- INVENTORY (5) ---- Light Deuterium Engine Skeleton Box Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Katana Makeshift Axe > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Core Shielding Improved Weapon Shielding Light Armor Plating Hardened Light Armor Plating Skeleton Box Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Makeshift System Shield Protection Light Armor Plating Weapon Katana Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 5 | . . . 2 . . . 1 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 68 | 7 2 . 19 3 1 3 12 2 . 3 . 16 Power 9 | 1 . . 5 1 . . . . . . . 2 Engine 8 | 1 . . 4 1 . . . . . . . 2 Core 1 | . . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . . 4 . . 2 4 . . . . 7 Treads 5 | . . . . . . . . . . . . 5 Leg 13 | 2 . . 4 . . 2 4 . . . . 1 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 26 | 2 . . 9 1 . . 7 2 . 3 . 2 Device 6 | 1 . . 2 1 . . 2 . . . . . Storage 2 | 1 . . 1 . . . . . . . . . Processor 5 | . . . . . . . 4 1 . . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 12 | . . . 6 . . . 1 1 . 3 . 1 Artifact . | . . . . . . . . . . . . . Weapon 14 | 2 2 . 1 1 1 1 1 . . . . 5 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . Launcher 3 | . . . . . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . 2 . . 1 . . . . . . . 2 Slashing Weapon 3 | . . . 1 . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . Corrupted Parts 3 | . . . . . . . . . . . . 3 System Corruption 32 | . . . . . . . . . . . . 32 Parts Lost 45 | . . . 8 . . 3 4 . . 2 . 28 Power 6 | . . . 3 . . . . . . . . 3 Propulsion 14 | . . . 2 . . 2 . . . . . 10 Utility 19 | . . . 3 . . 1 4 . . 2 . 9 Weapon 6 | . . . . . . . . . . . . 6 Highest Loss Streak 10 | . . . 4 . . 2 2 . . 2 . 10 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | 4 6 8 9 9 9 9 9 8 8 8 7 7 Power . | . 1 1 . 1 1 1 1 1 1 1 1 . Propulsion 1 | 2 3 3 2 2 2 1 . 1 1 1 1 1 Utility 3 | . . . 1 4 5 4 4 4 4 4 3 2 Weapon 2 | 1 2 4 4 2 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 12 | . . . 5 3 1 . 1 . . . . 2 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 3 | . . . 2 1 . . . . . . . . Utility 2 | . . . . 1 . . 1 . . . . . Weapon 4 | . . . 3 . 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 100 94 100 100 100 97 99 100 99 100 89 Engine 8 | . 14 14 8 11 11 11 9 7 7 7 7 6 Leg 21 | . 28 28 21 22 22 22 24 23 23 23 23 14 Device 16 | . 14 14 17 10 11 11 17 23 23 19 23 20 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 4 Processor 6 | . . . . . . . 10 15 15 15 15 15 Protection 11 | . . . 11 22 22 22 7 6 7 10 7 5 Impact Weapon 5 | . 7 28 15 11 5 . . . . . . . Slashing Weapon 12 | . . . 6 11 17 21 16 15 15 14 15 10 Peak Build Rating 46 | 7 9 9 16 17 20 20 42 46 46 46 45 46 Average Rating 28 | 5 7 9 13 16 18 19 35 45 46 44 45 42 On Entrance 24 | . 7 9 9 16 17 20 20 40 46 46 45 45 Avg Prop Armor Cover (%) 7 | . . . . . . . 7 6 6 6 9 9 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 40 | 13 15 15 30 28 27 27 31 33 33 40 27 31 Greatest Support 60 | 20 20 20 26 20 20 20 51 34 34 34 34 60 Greatest Overweight (x) 4 | 1 . . 1 1 1 1 1 . . 1 . 4 Average Overweight (x) . | . . . . 1 1 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 10 10 8 Most Carried 10 | 6 8 8 10 10 10 10 10 9 9 9 7 9 Average Carried 8 | 4 7 8 9 9 9 9 9 8 8 8 7 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 10 10 10 9 10 8 9 7 7 2 Class Distribution -------------------- 42% | Scavenger-Mutant 32% | Assassin 19% | Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Assassin | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1626 | 269 . 55 220 30 . 75 271 43 53 65 . 545 Remotely . | . . . . . . . . . . . . . Salvage Created 2482 | 125 . 133 1011 15 15 119 619 43 . 33 . 369 Parts 156 | 9 . . 41 3 . 18 40 1 . 7 . 37 Haulers Intercepted 5 | . . . 3 . . . 2 . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . 4 . 27 Prevented 5 | . . . . . . . . . . . . 5 Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 49 | . . . 17 . . 6 12 1 . 7 . 6 Melee 30 | . . . 13 . . 4 10 1 . . . 2 AOE 14 | . . . . . . 2 2 . . 7 . 3 Classes Destroyed 14 | 2 . 1 6 . . 1 . . . . . 4 Builder 3 | . . 1 . . . . 1 . . . . 1 Tunneler 8 | 3 . 1 . 1 . 2 1 . . . . . Hauler 5 | . . . 3 . . . 2 . . . . . Recycler 3 | 1 . 1 1 . . . . . . . . . Operator 2 | . . . 1 . . . 1 . . . . . Watcher 4 | . . . 1 . . . 3 . . . . . Swarmer 15 | . . . . . . 6 6 . . 3 . . Saboteur 4 | . . . . . . . . . . . . 4 Grunt 19 | . . . 10 . . . 3 1 . 4 . 1 Duelist 2 | . . . 1 . . . . . . . . 1 Sentry 10 | . . . 6 . . . 3 . . . . 1 Hunter 1 | . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 4 | 4 . 3 3 1 . 4 4 1 . 4 . 3 Combat Bots Only 4 | . . . 3 . . 4 4 1 . 4 . 2 Max Kills in Single Turn 4 | 1 . 1 1 1 . 2 2 1 . 2 . 4 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 2 . . 2 . 2 Melee 1 | . . . 1 . . 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 473 | . . . 126 . . 30 45 2 . 49 . 221 Missed 133 | . . . 31 . . 5 12 . . 9 . 76 Hits 340 | . . . 95 . . 25 33 2 . 40 . 145 Melee 6 | . . . . . . . . . . . . 6 Projectile 334 | . . . 95 . . 25 33 2 . 40 . 139 Critical Strikes 9 | . . . 3 . . . 2 . . . . 4 Actively Blocked 3 | . . . . . . . 2 . . . . 1 Damage Taken 5461 | . . . 1312 24 . 222 659 30 . 678 . 2536 Core 1182 | . . . 328 10 . 17 124 13 . 90 . 600 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 302 | . . . . 2 . 4 63 . . 92 . 141 Core Remaining (%) 72 | 100 . 100 . . . 11 77 . . . . . Volleys Fired 59 | 14 3 . . . . 1 9 . . 9 . 23 Largest 2 | 2 2 . . . . 1 1 . . 1 . 1 Hottest 43 | 40 40 . . . . 30 37 . . 30 . 43 Shots Fired 76 | 28 6 . . . . 1 9 . . 9 . 23 Gun 34 | 28 6 . . . . . . . . . . . Cannon 8 | . . . . . . . 8 . . . . . Launcher 34 | . . . . . . 1 1 . . 9 . 23 Special . | . . . . . . . . . . . . . Kinetic 42 | 28 6 . . . . . 8 . . . . . Thermal . | . . . . . . . . . . . . . Explosive 30 | . . . . . . 1 1 . . 9 . 19 Electromagnetic 4 | . . . . . . . . . . . . 4 Robot Hit Streak 9 | 5 3 . . . . . . . . 2 . 9 Robot Miss Streak 9 | 9 4 . . . . . 5 . . 6 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 165 | 13 2 3 70 2 1 8 32 7 . 3 . 24 Core Hits 90 | 8 1 . 15 1 1 8 22 1 . 13 . 20 Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 5 | . . 1 4 . . . . . . . . . Critical Strikes 15 | . . 1 8 . . . 3 1 . . . 2 Smash 6 | . . 1 5 . . . . . . . . . Sever 9 | . . . 3 . . . 3 1 . . . 2 Melee Attacks 237 | . . 3 106 2 1 17 68 9 1 . . 30 Impact 80 | . . 3 71 . . . . . . . . 6 Slashing 157 | . . . 35 2 1 17 68 9 1 . . 24 Piercing . | . . . . . . . . . . . . . Sneak Attacks 19 | . . 3 6 1 . 2 6 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 24 | . . . 11 . . 4 7 . . . . 2 Damage Inflicted 7135 | 117 22 235 2513 87 77 458 1416 272 . 680 . 1258 Guns 139 | 117 22 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 1687 | . . . . . . 129 145 . . 680 . 733 Melee 5309 | . . 235 2513 87 77 329 1271 272 . . . 525 Ramming . | . . . . . . . . . . . . . Kinetic 139 | 117 22 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 1576 | . . . . . . 129 145 . . 680 . 622 Electromagnetic 111 | . . . . . . . . . . . . 111 Impact 1937 | . . 235 1682 . . . . . . . . 20 Slashing 3372 | . . . 831 87 77 329 1271 272 . . . 505 Piercing . | . . . . . . . . . . . . . Highest Corruption 41 | . . . . . . . 9 . . . . 41 Average Corruption 17 | . . . . . . . 9 . . . . 23 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 40 | . . . . . . . 10 . . . . 30 Message Errors 8 | . . . . . . . 5 . . . . 3 Matter Fused 10 | . . . . . . . 2 . . . . 8 Heat Flow Errors 8 | . . . . . . . 2 . . . . 6 Energy Discharges 2 | . . . . . . . 1 . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . 4 Misfires 1 | . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . 2 Misdirections 4 | . . . . . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 836 | . . 165 472 20 . 45 102 6 . 3 . 23 Projectiles . | . . . . . . . . . . . . . Explosions 7 | . . . . . . . . . . 3 . 4 Melee 829 | . . 165 472 20 . 45 102 6 . . . 19 Knockbacks 5 | . . . 5 . . . . . . . . . Impact 5 | . . . 5 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 203 | . . . . . . . . . . 74 . 129 Shots 7 | . . . . . . . . . . 2 . 5 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 246 | . . . 15 . . . 174 . . 93 . 246 Average Temperature 78 | . . . 6 . . . 76 . . 46 . 101 Received Heat Transfer 1323 | . . . 618 . . 6 72 18 . 207 . 402 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 12 | . . 2 9 . . . . . . . . 1 Combat Hostiles 5 | . . . 4 . . . . . . . . 1 Parts Fried 14 | . . 5 9 . . . . . . . . . Impact Corruptions 19 | . . 4 14 . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 179 | 10 . 10 179 52 . 90 134 20 . . . . Initial 47 | . . . . 47 . . 16 . . . . . Average 55 | 1 . 1 98 8 . 29 47 3 . . . . Influence Increases 1960 | 20 . 15 676 35 . 210 415 25 . 140 . 424 Destroy 0b10 Robot/C 1140 | . . . 340 . . 140 240 20 . 140 . 260 Destroy 0b10 Robot/NC 135 | 20 . 15 30 5 . 10 40 . . . . 15 Destroy Leader 238 | . . . 118 . . 20 70 . . . . 30 Allied During Kill 47 | . . . . . . 3 . . . . . 44 Successful Hack 38 | . . . 33 . . . . 5 . . . . Disable Machine 30 | . . . . . . . 30 . . . . . Destroy Structure 32 | . . . 5 . . 7 20 . . . . . Partial Spotted 15 | . . . 15 . . . . . . . . . Lose Combat Pursuer 285 | . . . 135 30 . 30 15 . . . . 75 Influence Decreases 1877 | 20 . 15 554 157 . 166 459 25 . 80 60 341 Entered New Map 163 | . . . . 75 . . 28 . . . 60 . Time Decay 1329 | 20 . 15 464 82 . 136 391 25 . 60 . 136 Lost Part 335 | . . . 80 . . 30 40 . . 20 . 165 Lost Ally 50 | . . . 10 . . . . . . . . 40 Squads Dispatched 7 | . . . 3 . . . 1 1 . 1 . 1 Investigation 2 | . . . . . . . 1 . . 1 . . Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . . . 3 . . . . 1 . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 11 | . . . 6 . . . 3 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 94 | . 1 . 33 2 . 8 23 1 . 7 . 19 Peak Tracking Total 7 | . 2 . 7 2 . 4 4 1 . 7 . 6 Tactical Retreats 9 | . . . 4 1 . 1 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . . . 2 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . . . . . 2 . . 2 . . Max in Single Turn 1 | . . . . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 21 | . . . 8 1 2 . 2 1 1 1 4 1 Terminals 11 | . . . 7 . . . 1 1 . 1 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 97 | . . . 30 1 24 . 6 3 1 3 28 1 Successful 83 | . . . 18 1 24 . 6 1 1 3 28 1 Failed 14 | . . . 12 . . . . 2 . . . . Catastrophic 3 | . . . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . . . 22 . 5 . 2 . . . . . Terminals 37 | . . . 27 . . . 3 3 . 3 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 66 | . . . 6 1 24 . 1 1 1 3 28 1 Record 38 | . . . . . 23 . . . 1 3 11 . Part Schematic 9 | . . . . . . . . . . . 9 . Robot Schematic 5 | . . . . . . . . . . . 5 . Prototype ID Bank 4 | . . . 1 . . . . . . . 3 . Open Door 2 | . . . . 1 . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . Retrieve Study 3 | . . . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . 12 . . . 2 . . . . . Terminals 12 | . . . 10 . . . 2 . . . . . Assimilate 1 | . . . 1 . . . . . . . . . Botnet 6 | . . . 5 . . . 1 . . . . . Skim 5 | . . . 4 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . . . 7 . . . 2 1 . 1 . 1 Full Trace Events 2 | . . . . . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . 3 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 1 . . . . . . 5 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 10 | . . . 1 2 1 . . . . . . 6 Largest Group 6 | . . . 1 2 2 1 . . . . . 6 Highest-Rated Group 166 | . . . 10 45 45 8 . . . . . 166 Highest-Rated Ally 96 | . . . 10 31 31 8 . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . 7 . . . . . 19 Total Damage 777 | . . . . . . 32 . . . . . 745 Kills 10 | . . . . . . 1 . . . . . 9 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Active Infowar (turns) 6931 | 9 115 107 1293 469 870 427 1153 155 550 245 88 1450 Sensors 3045 | . . . . . . . 772 155 550 242 88 1238 Terrain 3603 | . . . . . . . 1147 155 550 242 88 1421 Seismic 5906 | 9 115 107 1293 469 870 427 378 155 550 243 88 1202 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 7520 | 118 115 107 1671 484 870 427 1200 155 550 285 88 1450 Spaces Moved 3859 | 57 84 79 780 234 436 203 616 103 398 215 77 577 Core 27 | 10 . . . . . . . . . . . 17 Treads 199 | . . . . . . . . . . . . 199 Legs 3628 | 47 84 79 780 234 436 203 616 103 398 215 77 356 Wheels . | . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 105 115 115 115 115 50 Average Speed 146 | 114 120 120 163 190 190 190 129 115 115 117 115 130 Slowest Speed 250 | 120 120 120 190 190 190 190 190 115 115 185 115 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 8 | . . . 3 . . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . 1 . . . . . Exploration Rate (%) 46 | 4 24 27 69 68 90 49 47 2 69 37 68 46 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . 1 1 . . . . . 1 . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 11 | . . . . 2 . 1 . . 3 2 . 3 Spaces Dug 34 | . . . 8 . . . 24 . 1 . . 1 Terrain Destroyed 199 | . . . 8 . . 10 24 . 1 39 . 117 Melee 30 | . . . 8 . . . 20 . 1 . . 1 Projectile 4 | . . . . . . . 4 . . . . . AOE 165 | . . . . . . 10 . . . 39 . 116 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5320 | 83 93 86 1036 274 478 225 919 127 488 234 76 1201 Wait 947 | . 2 5 109 27 . 3 200 14 89 2 . 496 Move 3847 | 56 83 78 779 233 435 202 615 102 397 214 76 577 Hop . | . . . . . . . . . . . . . Pick Up 46 | 6 2 . 14 4 1 2 7 . 1 . . 9 Fast Attach 33 | 7 1 . 13 . 1 . 2 . . . . 9 Attach 29 | . . . 4 . . 3 5 2 . 2 . 13 Detach 1 | . . . 1 . . . . . . . . . Swap 54 | . 1 . 8 3 1 2 22 1 . 7 . 9 Drop 29 | . 1 . 16 5 3 . 4 . . . . . Fire 59 | 14 3 . . . . 1 9 . . 9 . 23 Melee 202 | . . 3 92 2 1 12 55 8 1 . . 28 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 73 | . . . . . 36 . . . . . . 37 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 7) 234 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 330 | -10/Mines | Learned location of Storage (-8) 335 | -10/Mines | Discovered new exit (range 5) 341 | -10/Mines | Entered Materials 341 | -9/Materials | Evolved 2 slots: Utility x2 987 | -9/Materials | Lost 4 parts (1p1n2u) 1125 | -9/Materials | Core integrity fell below 50% 1302 | -9/Materials | Discovered new exit (range 6) 1394 | -9/Materials | Build established: Scavenger-Mutant 1643 | -9/Materials | Core integrity fell below 20% 1690 | -9/Materials | Lost 3 parts (1p1n1u) 1855 | -9/Materials | Discovered new exit (range 10) 1998 | -9/Materials | Discovered new exit (range 8) 2012 | -9/Materials | Entered Mines 2155 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2263 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2268 | -9/Mines | Found Prototype Device 2452 | -9/Mines | Learned location of Zion (-6) 2484 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2486 | -9/Mines | Discovered new exit (range 5) 2496 | -9/Mines | Entered Exiles 2496 | -9/Exiles | Found Exiles lab destroyed 2496 | -9/Exiles | Accompanied by 2 allies 2526 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2753 | -9/Exiles | Opened EX-Vault 2762 | -9/Exiles | Found Skeleton Box 3351 | -9/Exiles | Discovered new exit (range 10) 3366 | -9/Exiles | Entered Mines 3366 | -8/Mines | Accompanied by 1 ally 3786 | -8/Mines | Discovered new exit (range 4) 3793 | -8/Mines | Entered Materials 3793 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3793 | -8/Materials | Identified Exp. Sensor Array 3794 | -8/Materials | Identified exit to Storage 4567 | -8/Materials | Crushed by falling debris 4956 | -8/Materials | Discovered new exit (range 5) 4992 | -8/Materials | Identified exit to Factory 4993 | -8/Materials | Entered Factory 4993 | -7/Factory | Evolved 2 slots: Utility x2 5032 | -7/Factory | Discovered new exit (range 6) 5038 | -7/Factory | Identified exit to Lower Caves 5148 | -7/Factory | Entered Lower Caves 5186 | -7/Lower Caves | Learned location of 1 exit from Factory 5337 | -7/Lower Caves | Build established: Assassin 5488 | -7/Lower Caves | Entered a destroyed Warlord outpost 5684 | -7/Lower Caves | Discovered new exit (range 12) 5696 | -7/Lower Caves | Identified exit to Lower Caves 5698 | -7/Lower Caves | Entered another Lower Caves area 5863 | -7/Lower Caves | Attracted the attention of an 0b10 base 5913 | -7/Lower Caves | Learned location of 1 exit from Research 5913 | -7/Lower Caves | Learned Extension trap positions 5964 | -7/Lower Caves | Discovered new exit (range 12) 5975 | -7/Lower Caves | Identified exit to Data Miner 5983 | -7/Lower Caves | Entered Data Miner 5983 | -7/Data Miner | Discovered new exit (range 6) 6005 | -7/Data Miner | Met Data Miner 6027 | -7/Data Miner | Learned location of Section 7 (-2) 6027 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6046 | -7/Data Miner | Received God Mode back door access code from Data Miner 6070 | -7/Data Miner | Identified exit to Proximity Caves 6071 | -7/Data Miner | Entered Proximity Caves 6941 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7032 | -6/Proximity Caves | Spotted B-75 Beast 7033 | -6/Proximity Caves | System corruption reached 10% 7063 | -6/Proximity Caves | Core integrity fell below 50% 7066 | -6/Proximity Caves | Lost 10 parts (4n4u2w) 7086 | -6/Proximity Caves | Escorted by Enhanced Grunt 7088 | -6/Proximity Caves | Destroyed B-75 Beast 7118 | -6/Proximity Caves | Lost 8 parts (1p4n2u1w) 7140 | -6/Proximity Caves | Learned 8 Factory zone layouts 7288 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 7441 | -6/Proximity Caves | Build established: Scavenger-Assassin 7459 | -6/Proximity Caves | Murdered 4 allies 7479 | -6/Proximity Caves | Core integrity fell below 20% 7489 | -6/Proximity Caves | System corruption reached 30% 7521 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- effect. 07482_ L-41 Fighter system terminally corrupted. 07484_ Hvy. Laser fries itself beyond repair. 07484_ Lgt. Angular Momentum Engine fries itself beyond repair. 07484_ Acquired Imp. Medium Treads. 07487_ System corrupted: Heat flow error (+181). 07488_ Acquired Corrupted Imp. Deuterium Engine. 07488_ Integrated Corrupted Imp. Deuterium Engine (+12). 07489_ G-50 Soldier springs to life. 07489_ Seismic Detector destroyed. 07489_ Imp. Medium Treads destroyed. 07489_ G-50 Soldier springs to life. 07489_ Segregator destroyed. 07490_ Imp. Medium Treads destroyed. 07492_ Imp. Terrain Scanner destroyed. 07494_ Imp. Deuterium Engine destroyed. 07497_ Acquired 16 matter. 07503_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ??????????????????????????#??#######?##??????????? | | ???????????????????????? ?? # " ???##???????? | | ???????????????????????? ? ?# " ?##?????????? | | ?????????????????????? ? ?? # "? #?##???????? | | ????????????????????#?????### """#??#?#?????? | | ??????????????????? ? ? ?? ?#???##?#???? | | ??????????????????? ?? ???? ? ###??#?#???? | | ??????????????????? ? ? ? ?##?#???#???? | | ???????????????????#+#???## ""??#?????????? | | ???????????????????? ? #?? ? g " #####?##??#? | | ????????????????? ?? ? # " ######?#??#? | | ???????????????# # ? # " ####?#??##?? | | # ??????????????? # ####g #####?##?#??##?? | | #? ?????????R??? ? # ####g T#####?#######?? | | # ?????????????? # ? #### #############?#? | | # ???????????R?? # ??###% ####?########?#? | | # #????????#????############## ###############? | | # ??????? ??? ? # # ############?##? | | # ?????????? # # ###############? | | ? 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"""" ###@g#####% #######?######## | | ??????????""" g =################ | | ?? ??????????""" %! %###############? | | ##??#??????????""" #######% ## ########?######? | | #?###????????? % ####### # #########?#? | | #????i??? ###?### # ###########? | | ????????? ####### # ########?##? | | ? ???????? ? ####### # ############ | | ??????????## ?## ######### # ############ | | ? ???????????#??###?######## # ######?##?#? | | ????????????? ##########?# # ########?#?# | | ???????????? ###?######## ################??? | | ??????????????? ?##?######### ################?#? | | ??????????????#+############# ################### | | ??????????????? ?#?####### ################??# | | ????????????????? ######### ##########?#?###??# | | ????#???#??????? ? #######% %################# | | ???##??##????? ?? ?######### ##############??### | | ???##????##? ? ?? #?####### #############?####? | | ?##?##?##??##? ## ######### ##############?#??? | | ?##?????##?##?####?#####?#### ###########??#????? | | #?#???#?#?#?#?###?########### ##############????? | | ??????#??#???################ ###############???? | | ####?##?#####?###############% ##########??##????? | | ####?###?####?###############++#####?##?####???#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 525 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 11 Trap Extractor Capacity 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Hyp. Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Katana | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Luggage Code Challenges ------------ None Game ------ Seed RecyclingBraceFemtoactuators Manual? 0 Play Time 01:13:30 Cumulative 91.2 hours Start 2026.09.18 @ 08:43:55 End 2026.09.18 @ 10:12:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db6bb0d3-dff2-42e6-a3c5-942ecaa3ef2c