Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.09 @ 21:27:29 Player: Zyalin Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (294) 1470 Value Destroyed (10888) 10888 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (7690) 7690 TOTAL SCORE: 25768 Bonus ------- Scavenger 5000 High Alert Combat Kills 2353 Follower Combat Kills 1276 Met Imprinter 300 Friendly Fire -1239 Cogmind --------- Core Integrity 0/1000 Matter 174/300 Energy 98/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Large Storage Unit Matter Compressor (250) Axe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Salvage Targeting Computer Advanced Targeting Computer Improved Kinecellerator Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Tesla Rifle Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Large Storage Unit Matter Compressor Advanced Visual Processing Unit Improved Target Analyzer Improved Medium Armor Plating Layered Heavy Armor Plating Heavy Insulated Plating Wave Gun Missile Launcher Missile Launcher Heavy Rocket Launcher Axe [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Wave Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Special Weapon Flamer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 . . . . 2 . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . Utility 6 | . . 1 . 2 . . . . 2 . 1 . . . . Weapon 2 | . . 1 1 . . . . . . . . . . . . Parts Attached 298 | 6 9 32 21 27 1 9 5 5 39 40 69 5 14 . 16 Power 20 | 1 3 4 1 2 . . . . 3 2 3 . . . 1 Engine 16 | 1 3 4 1 2 . . . . 2 1 1 . . . 1 Core . | . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . 1 1 2 . . . . Propulsion 78 | 2 2 8 9 9 . 1 . 1 11 13 19 . 2 . 1 Treads 72 | 2 1 8 9 9 . 1 . 1 11 13 14 . 2 . 1 Leg 1 | . 1 . . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . . 5 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 87 | 1 3 9 3 12 . 1 3 2 11 8 26 2 2 . 4 Device 35 | . 1 3 1 4 . . 1 1 4 3 11 1 2 . 3 Storage 11 | 1 1 2 1 . . . 1 . . . 5 . . . . Processor 11 | . . . . 2 . 1 . 1 2 . 3 1 . . 1 Hackware 3 | . . . . 1 . . . . . . 2 . . . . Protection 27 | . 1 4 1 5 . . 1 . 5 5 5 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 113 | 2 1 11 8 4 1 7 2 2 14 17 21 3 10 . 10 Energy Gun 15 | . . . 4 . . . . . 2 1 3 1 3 . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 74 | 2 1 11 4 3 . 4 2 1 10 14 14 1 5 . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 15 | . . . . 1 . 2 . 1 1 2 4 . . . 4 Special Weapon 2 | . . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 1 . . 1 . . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . 1 . 1 . . . . Parts Lost 76 | . 6 2 1 2 . 5 . . 6 8 15 2 9 . 20 Power 4 | . 2 . . . . . . . 1 . . . . . 1 Propulsion 18 | . 2 . . . . 1 . . 2 1 7 . 3 . 2 Utility 19 | . 1 1 . 2 . 1 . . 1 2 3 1 1 . 6 Weapon 35 | . 1 1 1 . . 3 . . 2 5 5 1 5 . 11 Highest Loss Streak 13 | . 3 1 1 2 . 3 . . 4 4 6 2 8 . 13 Average Slot Usage (%) 96 | . 96 99 99 99 100 99 100 100 99 99 94 88 89 88 74 Engine 5 | . 13 11 9 7 7 7 7 7 5 1 1 . . . 2 Reactor 1 | . . . . . . . . . . 4 3 5 5 5 2 Treads 19 | . 24 18 27 23 23 22 23 23 19 19 16 11 8 11 7 Device 10 | . 4 13 9 13 7 7 5 7 16 12 10 5 10 11 10 Storage 13 | . 14 12 9 15 15 15 22 15 13 13 11 11 11 11 11 Processor 8 | . . . . 1 7 7 7 7 10 13 11 20 23 23 17 Protection 5 | . 7 7 8 6 7 7 1 7 5 6 5 1 . . . Energy Gun 1 | . . . 5 . . . . . 2 1 3 4 3 5 4 Ballistic Gun 24 | . 28 32 30 30 26 29 30 30 22 24 18 16 16 17 9 Naked Turns 3 | . . . . . . . . . . . . . . . 3 Heaviest Build 99 | 13 18 34 55 63 62 63 76 63 80 74 99 83 69 69 69 Greatest Support 116 | 40 40 40 60 60 60 60 60 70 80 83 116 28 51 51 51 Greatest Overweight (x) 17 | . 4 . . 1 1 1 1 1 1 . 9 2 2 1 17 Average Overweight (x) . | . . . . . 1 1 1 . . . . 2 1 1 1 Largest Inventory Capacity 24 | 6 8 10 16 16 16 16 22 16 16 16 24 16 16 16 16 Average Capacity 15 | 5 7 8 10 16 16 16 21 16 16 16 17 16 16 16 15 Most Carried 18 | 4 7 10 13 16 16 16 18 16 16 16 18 16 16 11 16 Average Carried 13 | 2 5 8 9 15 16 13 17 15 15 15 16 15 12 11 10 Final Capacity 16 | 6 8 10 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 4 7 10 13 16 16 15 16 16 16 12 16 16 11 11 4 Class Distribution -------------------- 56% | Scavenger-Gunner 30% | Scavenger-Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Matter Collected 9823 | 260 440 877 391 943 79 808 30 214 1246 1815 1834 229 312 . 345 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 14620 | . 629 1231 437 1413 50 660 . 150 1881 2656 3817 203 496 . 997 Parts 869 | . 40 97 27 84 5 29 . 19 121 134 222 16 37 . 38 Haulers Intercepted 12 | . . 2 2 3 . . . . 2 . 3 . . . . Recyclers Shooed 12 | . . 2 1 . . . . . 2 3 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 130 | . . . . . 5 24 . 17 . . . 16 35 . 33 Prevented 2 | . . . . . . . . . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Combat Hostiles Destroyed 232 | . 21 30 5 16 1 12 . 2 27 35 44 5 13 . 21 Guns 193 | . 21 30 5 15 1 8 . 2 21 25 41 5 13 . 6 AOE 35 | . . . . 1 . 4 . . 6 10 1 . . . 13 Classes Destroyed 18 | . 3 6 . 4 . 2 . 1 . 2 . . . . . Worker 15 | . 2 1 . 4 . . . . 1 2 5 . . . . Builder 12 | . . 1 . 1 . . . . 2 1 7 . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 12 | . . 2 2 3 . . . . 2 . 3 . . . . Recycler 11 | . . 1 1 3 . . . . 1 3 2 . . . . Operator 3 | . . 1 . . . . . . 1 . 1 . . . . Watcher 1 | . . . . 1 . . . . . . . . . . . Swarmer 62 | . 9 12 . . . 3 . . 8 5 4 4 11 . 6 Grunt 89 | . 12 11 2 5 . 6 . . 9 11 28 . . . 5 Brawler 8 | . . . . . . 1 . . . 3 . . . . 4 Duelist 14 | . . 1 . 1 . 1 . . 1 4 3 . . . 3 Protector 2 | . . . . . . . . . . 1 . . . . 1 Sentry 31 | . . 6 3 6 . 1 . . 4 6 2 1 1 . 1 Specialist 1 | . . . . . . . . . . 1 . . . . . Hunter 10 | . . . . 1 . . . . 3 2 4 . . . . Programmer 11 | . . . . 3 1 . . 1 1 1 3 . . . 1 Behemoth 4 | . . . . . . . . 1 1 1 . . 1 . . Thug 4 | . . . . . . 1 . . . 3 . . . . . Butcher 1 | . . . . . . 1 . . . . . . . . . Guerrilla 1 | . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | . 4 9 2 4 1 6 . 1 5 9 13 4 5 . 10 Combat Bots Only 10 | . 3 8 2 3 1 6 . 1 4 9 6 4 5 . 10 Max Kills in Single Turn 4 | . 2 3 1 2 1 2 . 1 3 3 3 2 3 . 4 Gunslinging 2 | . 1 2 . . . 1 . . 1 1 1 1 2 . 1 Exploded 4 | . . . . 1 . 2 . . 3 3 1 . . . 4 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Damage Taken 16718 | . 806 1008 181 1102 30 793 . 474 2242 3113 3755 363 988 . 1863 Core 1890 | . 121 101 17 86 . 94 . 25 244 195 298 66 204 . 439 Absorbed by Shields 34 | . . 12 . . . . . . . 22 . . . . . Core Remaining (%) 73 | 100 51 74 96 . . . . 70 . 48 . . . . . Volleys Fired 549 | . 69 80 15 41 2 24 . 8 60 79 93 15 18 . 45 Largest 4 | . 2 3 4 4 4 4 . 4 4 4 4 4 4 . 4 Hottest 192 | . 40 66 107 107 107 112 . 107 165 160 167 167 172 . 192 Shots Fired 1806 | . 138 240 58 158 9 82 . 32 236 286 356 54 70 . 87 Gun 1765 | . 138 240 58 156 9 78 . 32 235 279 352 54 70 . 64 Cannon 7 | . . . . . . . . . . . . . . . 7 Launcher 34 | . . . . 2 . 4 . . 1 7 4 . . . 16 Special . | . . . . . . . . . . . . . . . . Kinetic 1590 | . 138 240 49 156 9 78 . 32 206 265 279 45 53 . 40 Thermal 130 | . . . 9 . . . . . 29 14 30 9 17 . 22 Explosive 30 | . . . . 2 . 4 . . 1 7 2 . . . 14 Electromagnetic 56 | . . . . . . . . . . . 45 . . . 11 Robot Hit Streak 37 | . 15 16 20 15 9 27 . 9 24 37 14 17 18 . 10 Robot Miss Streak 12 | . 5 3 3 12 2 5 . 5 9 3 5 2 2 . 2 Penetration Max 1 | . . . . . . . . . 1 1 1 . 1 . 1 Secondary Targets 55 | . 1 10 1 1 . 3 . . 5 9 18 1 5 . 1 Max Gunslinging Chain 2 | . 1 2 1 1 . 1 . . 2 2 2 1 2 . 1 Shots Hit Robots 1353 | . 95 172 39 130 6 69 . 27 169 221 278 41 47 . 59 Core Hits 915 | . 32 68 22 114 5 71 . 19 115 181 198 10 17 . 63 Critical Hits 30 | . . 1 . . . . . . 1 2 12 2 8 . 4 Critical Kills 15 | . . . . . . . . . . 1 6 1 5 . 2 Critical Parts Destroyed 11 | . . 1 . . . . . . 1 1 5 . 3 . . Melee Attacks 34 | . . . . . 3 1 . . 9 . . 4 17 . . Impact . | . . . . . . . . . . . . . . . . Slashing 34 | . . . . . 3 1 . . 9 . . 4 17 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 30794 | . 1166 1951 538 2543 107 1281 . 623 4107 6225 7195 615 832 . 3611 Guns 24912 | . 1166 1927 538 2190 107 1057 . 623 3221 4937 6745 615 832 . 954 Cannons 223 | . . . . . . . . . . . . . . . 223 Explosions 5486 | . . . . 311 . 224 . . 860 1240 417 . . . 2434 Melee . | . . . . . . . . . . . . . . . . Ramming 173 | . . 24 . 42 . . . . 26 48 33 . . . . Kinetic 22073 | . 1166 1927 492 2190 107 1057 . 623 2729 4698 5336 451 686 . 611 Thermal 2987 | . . . 46 141 . . . . 1352 239 580 164 146 . 319 Explosive 4063 | . . . . 49 . 224 . . . 1240 240 . . . 2310 Electromagnetic 1498 | . . . . 121 . . . . . . 1006 . . . 371 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 24 | . 2 . . 6 6 7 7 1 . 2 2 2 2 5 24 Average Corruption 3 | . 2 . . 3 6 6 7 1 . 1 1 2 2 3 11 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 148 | . 4 . . 34 15 26 4 . . 9 17 2 8 1 28 Message Errors 33 | . 1 . . 7 3 . 3 . . 2 5 2 4 . 6 Matter Fused 26 | . . . . 8 4 7 . . . . . . . . 7 Heat Flow Errors 13 | . 2 . . 4 2 2 . . . . . . . 1 2 Energy Discharges 16 | . 1 . . 3 2 3 . . . 1 1 . 2 . 3 Data Loss (minor) 22 | . . . . 5 2 3 1 . . 3 4 . 1 . 3 Data Loss (major) 3 | . . . . 1 1 1 . . . . . . . . . Misfires 2 | . . . . . 1 1 . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . 2 Targeting Errors 26 | . . . . 6 . 8 . . . 2 5 . 1 . 4 Weapon Failures 5 | . . . . . . 1 . . . 1 2 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 254 | . . . . 37 . 14 . . 129 13 11 . . . 50 Projectiles 28 | . . . . . . . . . . . . . . . 28 Explosions 213 | . . . . 37 . 14 . . 129 . 11 . . . 22 Melee 13 | . . . . . . . . . . 13 . . . . . Knockbacks 3 | . . 1 . . . . . . 1 1 . . . . . Impact 3 | . . 1 . . . . . . 1 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 779 | . . . . 198 . 56 . . 222 131 . . . . 172 Shots 16 | . . . . 5 . 1 . . 3 3 . . . . 4 Rammed 14 | . . 6 . 1 . . . . 2 2 3 . . . . Targets Rammed 17 | . . 6 . 2 . . . . 3 2 4 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 3 | . . . . 1 . . . . 1 . 1 . . . . Highest Temperature 325 | . 260 11 76 223 245 259 . 20 79 74 325 325 304 160 198 Average Temperature 59 | . 118 3 22 38 104 47 . 11 22 19 61 147 93 90 108 Received Heat Transfer 3319 | . 216 262 90 204 . 339 . 60 300 639 774 54 114 . 267 Effects 3 | . . . . . 2 . . . . . . . 1 . . Interference 3 | . . . . . 2 . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 2 . . . 2 Combat Hostiles 4 | . . . . . . . . . . . 2 . . . 2 Parts Fried 12 | . . . . . . . . . . . 12 . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . . 1 1 3 2 1 . 1 Heat Transferred 3828 | . . . 100 50 . . . . 1327 370 1019 259 222 . 481 Parts Sabotaged 2 | . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Peak Influence 1333 | . 269 738 474 527 . . . . 353 1333 1315 . . . . Average Influence 445 | . 131 340 327 350 . . . . 189 663 819 . . . . Maximum Alert Level 4 | . 1 3 2 2 . . . . 1 4 4 . . . . Low Security (%) 24 | 100 80 29 . 16 . . . . 42 9 . . . . . Level 1 29 | . 19 37 87 45 . . . . 57 9 . . . . . Level 2 26 | . . 28 12 38 . . . . . 41 43 . . . . Level 3 13 | . . 5 . . . . . . . 26 42 . . . . Level 4 5 | . . . . . . . . . . 12 14 . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 4 7 1 4 . . . . 4 9 13 . . . 1 Investigation 13 | . 3 2 1 2 . . . . 1 3 1 . . . . Extermination 4 | . . . . 1 . . . . 1 . 2 . . . . Reinforcement 13 | . 1 4 . . . . . . 2 2 4 . . . . Assault 11 | . . 1 . 1 . . . . . 4 4 . . . 1 Garrison 2 | . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Distress Signals 8 | . 1 3 . . . . . . 2 1 1 . . . . Communications Jammed 5 | . . . . . . . . . 1 . 4 . . . . Distress Signals 5 | . . . . . . . . . 1 . 4 . . . . Times Spotted 319 | . 32 43 5 21 1 13 . 2 32 66 63 5 13 . 23 Peak Tracking Total 10 | . 5 10 2 3 1 6 . 1 4 10 6 3 5 . 10 Tactical Retreats 10 | . 3 3 . . . . . . 1 . 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Traps Triggered 13 | . 3 2 . 3 . . . . 1 . 4 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Machines Disabled 36 | . . . 1 17 . . . . 9 5 3 . . . 1 Max in Single Turn 6 | . . . 1 6 . . . . 6 2 1 . . . 1 Garrison Access 5 | . . . . 2 . . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Machines Accessed 42 | . 6 3 2 6 . . . . 7 8 10 . . . . Terminals 32 | . 6 2 1 2 . . . . 6 7 8 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . 1 . 2 . . . . Total Hacks 126 | . 21 9 10 17 . . . . 24 25 20 . . . . Successful 75 | . 16 6 8 10 . . . . 12 14 9 . . . . Failed 50 | . 4 3 2 7 . . . . 12 11 11 . . . . Catastrophic 8 | . . . 1 1 . . . . 4 . 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 78 | . 17 5 7 6 . . . . 17 13 13 . . . . Terminals 108 | . 21 6 6 13 . . . . 22 22 18 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 3 . . . . . Scanalyzers 5 | . . . 4 1 . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . 2 . 2 . . . . Terminal Hacks 37 | . 8 1 4 6 . . . . 8 6 4 . . . . Record 2 | . 2 . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . Robot Analysis 10 | . 4 . 3 . . . . . 3 . . . . . . Prototype ID Bank 4 | . 1 1 . 2 . . . . . . . . . . . Open Door 6 | . . . . . . . . . 1 5 . . . . . Branch Access Points 4 | . . . 1 1 . . . . 1 . 1 . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . Unreport Threat 5 | . . . . 2 . . . . 1 . 2 . . . . Locate Traps 3 | . 1 . . . . . . . 1 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . 2 . . . . Seal Access 3 | . . . . 1 . . . . . . 2 . . . . Unauthorized Hacks 72 | . 18 8 . 7 . . . . 11 20 8 . . . . Terminals 27 | . 8 3 . 1 . . . . 4 8 3 . . . . Track 8 | . 3 1 . . . . . . 1 2 1 . . . . Botnet 17 | . 5 2 . 1 . . . . 2 5 2 . . . . Operators 2 | . . . . . . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 33 | . 4 2 2 4 . . . . 6 7 8 . . . . Full Trace Events 8 | . 1 . 1 1 . . . . 1 3 1 . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . 1 . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . Matter 168 | . . . . 168 . . . . . . . . . . . Time 84 | . . . . 84 . . . . . . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . Robots Rewired 19 | . . . . . . . . . . 18 . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Total Allies 29 | . . . . . . . . . . 25 3 . . . 1 Largest Group 13 | . . . . . . . . . . 13 4 . . . 1 Highest-Rated Group 365 | . . . . . . . . . . 365 130 . . . 48 Highest-Rated Ally 48 | . . . . . . . . . . 37 37 . . . 48 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 289 | . . . . . . . . . . 216 73 . . . . Total Damage 4541 | . . . . . . . . . . 3474 1067 . . . . Kills 40 | . . . . . . . . . . 30 10 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Robot Analysis Total 10 | . 4 . 3 . . . . . 3 . . . . . . Derelict Logs Recovered 9 | . . . . . 1 . 2 1 . . . 2 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Turns Passed 14466 | 95 1037 829 487 1737 537 626 1332 445 1634 1586 2010 444 797 117 753 Spaces Moved 7196 | 53 475 310 244 841 289 292 733 255 841 707 963 310 510 66 307 Core 38 | 2 20 . . . . . . . . . . . . . 16 Treads 6271 | 51 455 310 244 841 289 292 733 255 841 707 800 . 96 66 291 Legs . | . . . . . . . . . . . . . . . . Wheels 887 | . . . . . . . . . . . 163 310 414 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 180 180 180 160 160 160 96 120 120 180 50 Average Speed 162 | 155 163 160 160 172 180 180 180 161 160 160 152 120 131 180 199 Slowest Speed 900 | 160 250 160 160 180 180 180 180 180 180 160 220 120 200 180 900 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 87 41 20 31 46 49 79 50 28 82 27 58 64 15 61 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . 1 1 . . . 1 . . 1 Known Exits Taken 4 | . . . . 1 . . 1 . 1 . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 . 1 . 1 . 1 1 1 . Scrap Searched 15 | . . . . . 1 2 2 1 . . . 3 2 . 4 Spaces Dug 41 | . . . . . 3 1 . . 16 . . 4 17 . . Terrain Destroyed 438 | . . . . 61 3 33 . . 87 89 37 4 20 . 104 Melee 34 | . . . . . 3 1 . . 9 . . 4 17 . . Projectile 33 | . . . . . . . . . . 5 18 . 3 . 7 AOE 371 | . . . . 61 . 32 . . 78 84 19 . . . 97 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp War Pro Total 8845 | 63 597 491 310 1049 295 335 745 268 1001 1040 1303 343 562 65 378 Wait 335 | . 37 28 7 99 1 4 . . 10 52 92 2 . . 3 Move 7181 | 52 474 309 243 840 288 291 732 254 840 706 962 309 509 65 307 Hop . | . . . . . . . . . . . . . . . . Pick Up 115 | 5 7 8 7 14 . 5 5 . 11 10 33 5 2 . 3 Fast Attach 70 | 5 2 7 4 7 . . 1 . 9 8 21 1 1 . 4 Attach 82 | 1 5 4 2 3 . 5 . . 10 9 21 2 8 . 12 Detach 20 | . . . . 2 . . . . 3 3 9 . 1 . 2 Swap 146 | . 2 21 15 17 1 4 4 5 20 23 27 2 5 . . Drop 180 | . 1 28 17 24 . 1 3 1 26 33 41 3 1 . 1 Fire 549 | . 69 80 15 41 2 24 . 8 60 79 93 15 18 . 45 Melee 34 | . . . . . 3 1 . . 9 . . 4 17 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 17 | . . 6 . 2 . . . . 3 2 4 . . . . Escape Stasis 1 | . . . . . . . . . . 1 . . . . . Rewire 115 | . . . . . . . . . . 114 . . . . 1 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 9) 660 | -10/Materials | Central database locked down 880 | -10/Materials | Discovered new exit (range 10) 962 | -10/Materials | Lost 3 parts (2n1w) 1133 | -10/Materials | Entered another Materials area 1133 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1244 | -9/Materials | Repaired Assault Rifle 1520 | -9/Materials | Discovered new exit (range 13) 1688 | -9/Materials | Build established: Scavenger-Tank 1726 | -9/Materials | Destroyed 8 combat bots 1923 | -9/Materials | Discovered new exit (range 9) 1933 | -9/Materials | First assault squad dispatched 1962 | -9/Materials | Entered another Materials area 1962 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2249 | -8/Materials | Discovered new exit (range 11) 2449 | -8/Materials | Entered Factory 2449 | -7/Factory | Evolved 2 slots: Utility x2 2777 | -7/Factory | Fabricated Weapon Cycler (x2) 3288 | -7/Factory | Discovered new exit (range 4) 3327 | -7/Factory | Identified exit to Storage 3505 | -7/Factory | Identified exit to Lower Caves 3937 | -7/Factory | Discovered new exit (range 8) 4049 | -7/Factory | First assault squad dispatched 4186 | -7/Factory | Entered Lower Caves 4210 | -7/Lower Caves | Learned 4 Factory zone layouts 4533 | -7/Lower Caves | Encountered a Warlord checkpoint 4543 | -7/Lower Caves | Discovered new exit (range 15) 4723 | -7/Lower Caves | Entered another Lower Caves area 4972 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5010 | -7/Lower Caves | Lost 3 parts (1n2w) 5078 | -7/Lower Caves | Build established: Scavenger-Gunner 5232 | -7/Lower Caves | Discovered new exit (range 15) 5273 | -7/Lower Caves | Encountered a Warlord checkpoint 5349 | -7/Lower Caves | Entered Zion 5479 | -7/Zion | System corruption cleaned by Quarantine Array 5540 | -7/Zion | Learned location of Recycling (-7) 5627 | -7/Zion | Learned Factory terminal intel 5799 | -7/Zion | Identified exit to Proximity Caves 6104 | -7/Zion | Learned Factory garrison access intel 6179 | -7/Zion | Identified exit to Deep Caves 6423 | -7/Zion | Visited the Megawrench Repair Shop 6423 | -7/Zion | Megawrench repaired 12 parts 6681 | -7/Zion | Entered Proximity Caves 6692 | -6/Proximity Caves | Spotted B-75 Beast 6719 | -6/Proximity Caves | Destroyed B-75 Beast 7003 | -6/Proximity Caves | Build established: Scavenger-Tank 7108 | -6/Proximity Caves | Discovered new exit (range 9) 7126 | -6/Proximity Caves | Entered Factory 7126 | -6/Factory | Evolved 2 slots: Utility x2 7128 | -6/Factory | Loaded intel: 21 terminal locations 7129 | -6/Factory | Loaded intel: 4 garrison access locations 7841 | -6/Factory | Discovered new exit (range 14) 7877 | -6/Factory | Identified exit to Lower Caves 7877 | -6/Factory | Identified exit to Extension 8125 | -6/Factory | Build established: Scavenger-Gunner 8148 | -6/Factory | Spotted B-75 Beast 8178 | -6/Factory | Destroyed B-75 Beast 8208 | -6/Factory | Lost 4 parts (1n1u2w) 8760 | -6/Factory | Entered Extension 8885 | -6/Extension | Disrupted transfer network 8998 | -6/Extension | Rescued a captive Derelict 9000 | -6/Extension | Rescued a captive Derelict 9120 | -6/Extension | Rescued a captive Derelict 9120 | -6/Extension | Rescued a captive Derelict 9181 | -6/Extension | Rescued a captive Derelict 9460 | -6/Extension | First assault squad dispatched 9580 | -6/Extension | P-60 Hacker assimilated allied EB-ZT0(g) 9646 | -6/Extension | Spotted B-75 Beast 9653 | -6/Extension | Destroyed B-75 Beast 9666 | -6/Extension | Spotted B-75 Beast 9684 | -6/Extension | Allies destroyed B-75 Beast 9771 | -6/Extension | Rescued a captive Derelict 9976 | -6/Extension | Rescued a captive Derelict 10131 | -6/Extension | Lost 4 parts (1n3w) 10201 | -6/Extension | Core integrity fell below 50% 10233 | -6/Extension | Destroyed 9 combat bots 10325 | -6/Extension | Discovered new exit (range 10) 10328 | -6/Extension | Discovered new exit (range 6) 10346 | -6/Extension | Entered Factory 10346 | -5/Factory | Accompanied by 3 allies 10346 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10799 | -5/Factory | Allied Derelicts emerged from ambush trap array 10946 | -5/Factory | First assault squad dispatched 11263 | -5/Factory | Garrison activated, responded to threat 11366 | -5/Factory | Found Hvy. Insulated Plating 11376 | -5/Factory | Discovered new exit (range 9) 11753 | -5/Factory | Garrison activated, responded to threat 11864 | -5/Factory | Lost 3 parts (1n1u1w) 12080 | -5/Factory | Lost 6 parts (3n1u2w) 12101 | -5/Factory | Discovered new exit (range 7) 12177 | -5/Factory | Identified exit to Upper Caves 12356 | -5/Factory | Entered Upper Caves 12377 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12455 | -5/Upper Caves | Spotted B-75 Beast 12499 | -5/Upper Caves | Learned location of Armory (-4) 12660 | -5/Upper Caves | Encountered a Warlord checkpoint 12778 | -5/Upper Caves | Discovered new exit (range 12) 12784 | -5/Upper Caves | Learned Factory terminal intel 12800 | -5/Upper Caves | Entered another Upper Caves area 12874 | -5/Upper Caves | Learned 4 Factory zone layouts 12945 | -5/Upper Caves | Learned Factory non-interactive machine intel 12954 | -5/Upper Caves | Spotted B-75 Beast 13135 | -5/Upper Caves | Core integrity fell below 50% 13140 | -5/Upper Caves | Destroyed B-75 Beast 13168 | -5/Upper Caves | Lost 8 parts (2n1u5w) 13338 | -5/Upper Caves | Encountered a Warlord checkpoint 13418 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13562 | -5/Upper Caves | Discovered new exit (range 9) 13597 | -5/Upper Caves | Entered Warlord 13657 | -5/Warlord | System corruption cleaned by Quarantine Array 13696 | -5/Warlord | Discovered new exit (range 12) 13714 | -5/Warlord | Entered Proximity Caves 14031 | -4/Proximity Caves | Spotted B-86 Titan 14111 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 14155 | -4/Proximity Caves | System corruption reached 10% 14178 | -4/Proximity Caves | Core integrity fell below 20% 14227 | -4/Proximity Caves | Destroyed 10 combat bots 14232 | -4/Proximity Caves | Lost 13 parts (1p2n4u6w) 14404 | -4/Proximity Caves | Build established: Scavenger-Mutant 14464 | -4/Proximity Caves | Released all parts (8) 14467 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14392_ VTOL Module fries itself beyond repair. 14393_ System corrupted: Energy discharge (-92). 14412_ 50RERR/4BE EK|MG4AQLPPY:TZ>VM:YODYXRXKC3 14427_ System corrupted: Component data lost. 14443_ YA5=7MBDNBC6|5GM:KUV1EWH0&H 14446_ Acquired 58 matter. 14446_ Adv. Heat Sink destroyed. 14449_ EM Shield destroyed. 14449_ KE Penetrator destroyed. 14450_ System corrupted: Hvy. Rocket Launcher targeting data glitched. 14452_ System corrupted: Hvy. Rocket Launcher failed to launch. 14452_ Hvy. Rocket Launcher destroyed. 14464_ System corrupted: Matter fused (-5). 14464_ Released Imp. Deuterium Engine. 14464_ Released Coolant Injector. 14464_ Released Adv. Visual Processing Unit. 14464_ Released Lrg. Storage Unit. 14464_ Released Imp. Treads. 14464_ Released Imp. Core Analyzer. 14464_ Released Gauss Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ??????????????????????## ??????????????????????? | | ?????????????????????## !??????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# g ???????????????????????? | | ???????????????####??# ??########?????????????? | | ???????????????? #?# ?# ??????????????? | | ????????????????? ## ## ???????????????? | | ?????????????????? #????????????????? | | ??????????????????? g #?????????????????? | | ????????????????????# [ #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ###???????????????????# ????????????????????? | | ## ??????????####??## @#??????????????????????? | | ?????????## #### ###????????????????????? | | ????###??# ##???????????????????? | | ?????# #### #???????????????????? | | #???????# ## #???????????????????? | | ?????????# #### ##???###????????????? | | ????????## ###??## #?## ##???????????? | | ???????## ##??#### !##?# #???????????? | | ??????## ##### !g#### #???????????? | | ??????# [!=## ######??????? | | #?#?### ## ! #??????? | | ### # #### # ! #??????? | | % ###??#### # ## ##### #??????? | | #???????#### ######### #????????????? | | ### #% % ##########? #???????? #????????????? | | ?# # ## ###???????? #???????????? | | ?# ## ??????????? #??????????? | | ?# # % ### ??????????? #?????????? | | ?### ####?# ??????????? ##?????????? | | ???### # #???? ???????????? ??????????? | | ?????## ##????# ???????????? ?????????? | | #####?# ##?????# ???????????? ????????? | | ### #??????#????????????? #???????? | | ## ### ##??????????????????? ##???????? | | ## ## ### #??????????????????? ###????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 20 Resistance: TH 15 Resistance: EM 25 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Lyr. Heavy Armor Plating | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Weapon Cycler | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Scavenger Game ------ Seed LinearImpulseGuard Manual? 0 Play Time 01:31:53 Cumulative 351.0 hours Start 2020.01.09 @ 15:17:26 End 2020.01.09 @ 21:27:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 34 Types 25/2/4/2/1/0/0 Lore% 90 Gallery% 91 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8771fd4-6991-4ba0-975e-911ed1e09794