Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.13 @ 19:57:00 Player: Bob Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (174) 870 Value Destroyed (6815) 6815 Prototype IDs (22) 440 Alien Tech Used (1) 200 Bonus (433) 433 TOTAL SCORE: 16358 Bonus ------- Follower Combat Kills 133 Met Data Miner 300 Cogmind --------- Core Integrity 917/1150 Matter 487/550 Energy 140/140 System Corruption 4% Temperature Cool (21) Movement Core (450) Ox8 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- Improved Gyrokinetic Inverter > --- UTILITY (9) ------ Advanced Cooling System Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Kinecellerator > --- WEAPON (5) ------- Hardcell Cannon > --- INVENTORY (5) ---- Advanced Cooling System Layered Heavy Armor Plating Phasing AFG Autogun Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Improved Coolant Injector Matter Compressor Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Gauss Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Layered Heavy Armor Plating Phasing AFG [Rating: 117] Favorites ----------- Power Fission Core Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit VTOL Module Utility Improved Cooling System Device Improved Cooling System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Tearclaws Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Utility 7 | . . . 2 . . . 1 2 . . . . . . . . . . . . 2 . . Weapon 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . Parts Attached 191 | 6 4 4 15 7 . 7 9 38 7 1 . 4 16 2 12 8 2 9 4 5 25 6 . Power 23 | 1 1 2 1 . . 1 1 2 1 . . . 1 . 1 1 . . 1 2 5 2 . Engine 12 | 1 1 2 1 . . 1 1 . 1 . . . 1 . . . . . 1 1 . 1 . Core 8 | . . . . . . . . 2 . . . . . . 1 1 . . . 1 2 1 . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Propulsion 48 | 2 . 1 2 5 . 2 3 13 1 1 . . 5 1 3 1 . . . 2 4 2 . Treads 10 | . . . . . . . . . . . . . 5 1 3 1 . . . . . . . Leg 25 | 2 . 1 2 . . . 3 13 1 1 . . . . . . . . . 2 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . 4 2 . Flight 7 | . . . . 5 . 2 . . . . . . . . . . . . . . . . . Utility 63 | 1 2 . 6 1 . 2 4 16 3 . . 2 3 . 4 2 . 6 1 . 8 2 . Device 31 | . 1 . 1 . . . . 9 2 . . . 2 . 4 1 . 3 1 . 5 2 . Storage 6 | 1 . . 1 1 . . 1 . . . . . 1 . . . . 1 . . . . . Processor 6 | . 1 . . . . . . 1 . . . . . . . 1 . 2 . . 1 . . Hackware 7 | . . . 1 . . 2 1 2 . . . 1 . . . . . . . . . . . Protection 13 | . . . 3 . . . 2 4 1 . . 1 . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 1 1 6 1 . 2 1 7 2 . . 2 7 1 4 4 2 3 2 1 8 . . Energy Gun 12 | 1 1 . . . . . . 4 . . . . 2 . 1 1 . . 1 . 1 . . Energy Cannon 4 | . . . . 1 . 1 1 1 . . . . . . . . . . . . . . . Ballistic Gun 17 | 1 . . 2 . . 1 . 1 . . . . 3 1 1 1 2 3 1 . . . . Ballistic Cannon 15 | . . 1 1 . . . . . 2 . . 2 1 . . . . . . 1 7 . . Launcher 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . 1 . . . . . . 1 1 . . . . 1 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Parts Lost 61 | . . 3 3 6 . . 1 6 4 . . . 8 1 8 . . . . . 8 6 7 Power 7 | . . . . 1 . . . 1 . . . . . . 1 . . . . . 3 1 . Propulsion 12 | . . 1 2 1 . . . 1 1 . . . 1 . 1 . . . . . . 2 2 Utility 20 | . . . 1 2 . . 1 3 1 . . . 4 . 2 . . . . . 2 2 2 Weapon 22 | . . 2 . 2 . . . 1 2 . . . 3 1 4 . . . . . 3 1 3 Highest Loss Streak 8 | . . 2 1 6 . . 1 3 2 . . . 8 1 7 . . . . . 3 3 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 95 89 90 86 33 65 92 96 86 92 76 98 91 84 76 90 100 92 99 95 92 86 70 Engine 5 | . 14 14 11 9 . 10 9 1 5 7 7 7 6 6 3 . . . 4 5 1 . 5 Core 2 | . . . . . . . . 4 1 . . . . . 2 6 6 5 5 5 2 3 . Treads 5 | . . . . . . . . . . . . . 17 20 19 20 20 17 17 4 . . . Leg 10 | . 28 24 19 . . . 22 22 21 23 23 23 1 . . . . . . 8 2 . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 10 14 15 Flight 2 | . . . . 18 11 21 . . . . . . . . . . . . . . . . . Device 15 | . 9 . 1 . . . . 14 15 23 23 23 17 13 20 30 33 27 23 23 18 20 15 Storage 8 | . 14 14 11 16 11 10 4 7 7 7 7 7 6 13 8 6 6 5 5 5 5 5 5 Processor 8 | . . 14 11 11 11 11 9 7 7 7 7 7 6 6 2 2 6 6 11 11 15 15 15 Hackware 3 | . . . 5 9 . 1 17 14 1 . . 6 4 . . . . . . . . . . Protection 2 | . . . 9 . . . 9 5 9 7 7 7 4 . . . . . . . 4 . . Energy Gun 3 | . 13 . . . . . . 5 5 . . . 8 . 3 5 6 5 5 5 3 5 . Ballistic Gun 8 | . 14 8 6 9 . 10 9 4 . . . . 8 18 9 6 13 21 23 18 9 . . Ballistic Cannon 5 | . . 12 4 . . . . . 7 15 . 15 6 6 2 . . . . 3 11 19 12 Impact Weapon 1 | . . . 10 9 . . . . . . . . . . . 4 2 . . . . . . Peak Build Rating 117 | 6 9 10 25 23 7 17 23 49 49 49 46 52 68 60 63 76 78 84 89 88 117 114 97 Average Rating 51 | 3 8 7 19 19 7 10 21 41 42 49 42 50 60 58 54 67 77 80 87 84 99 104 83 On Entrance 46 | . 6 7 10 18 7 7 16 23 47 49 49 42 52 59 58 56 76 78 83 88 83 108 97 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 12 15 15 23 24 10 17 23 32 48 47 34 50 58 50 48 53 58 58 56 57 98 78 56 Greatest Support 90 | 20 20 30 30 10 4 8 35 54 53 50 50 50 90 90 90 90 88 88 88 88 52 36 24 Greatest Overweight (x) 5 | . . 1 2 5 2 3 . . 1 . . . 1 . 1 . . . . 3 2 3 2 Average Overweight (x) . | . . . . 2 2 . . . . . . . . . . . . . . . 1 1 2 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 8 8 8 10 10 9 7 10 10 10 10 10 10 10 6 5 5 5 5 5 5 5 5 Most Carried 10 | 3 3 8 10 10 10 10 6 10 10 8 9 8 10 9 10 5 5 5 5 5 5 5 5 Average Carried 6 | 1 . 6 5 9 10 9 4 8 8 6 8 5 7 8 5 4 4 4 4 4 4 4 5 Final Capacity 10 | 8 8 8 10 10 10 5 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | . 3 6 10 10 10 5 6 10 6 7 9 6 7 8 4 5 4 5 5 5 5 5 5 Class Distribution -------------------- 29% | Mutant 19% | Hacker-Mutant 10% | Gunner 8% | Scavenger-Mutant 7% | Skirmisher 6% | Derelict-Mutant 5% | Derelict-Skirmisher 5% | Scavenger-Skirmisher 3% | Scavenger-Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Gunner | -4/Factory Gunner | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Matter Collected 5897 | 240 86 151 341 109 . 64 170 479 216 128 . 478 511 249 503 125 35 170 192 334 343 973 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7658 | . 197 217 825 419 . 48 318 904 134 163 . 158 933 178 349 . 76 368 161 499 710 951 50 Parts 360 | . 16 14 33 12 . 8 20 42 5 5 . 4 61 12 15 . 4 17 11 18 53 9 1 Haulers Intercepted 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . . . 5 4 . 4 . 12 15 5 3 . 10 18 . 6 1 Prevented 8 | . . . . . . . . . . . . . . . . . 1 . 4 2 . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Combat Hostiles Destroyed 174 | . 6 8 20 24 . 3 6 19 6 5 . 5 21 6 8 . 3 5 5 7 10 6 1 Melee 18 | . . . 5 13 . . . . . . . . . . . . . . . . . . . Guns 83 | . 6 4 6 4 . . 1 8 . . . . 17 6 7 . 3 5 5 6 4 1 . Cannons 62 | . . 4 4 5 . 3 5 7 6 5 . 5 4 . 1 . . . . 1 6 5 1 AOE 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Classes Destroyed 18 | . 3 1 1 2 . . 1 2 1 1 . . 3 . . . 1 . . . 2 . . Worker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Builder 5 | . . . . . . . . . . . . . 2 . . . . . . . 3 . . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Hauler 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 7 | . 1 . 3 . . . . . . . . . 1 . . . . 2 . . . . . Swarmer 47 | . 3 4 7 4 . 3 . 3 3 . . . 3 5 3 . . . 4 . 1 4 . Grunt 55 | . 3 2 9 . . . 2 10 2 2 . 2 8 . 3 . . 5 1 5 1 . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . Sentry 17 | . . 2 4 . . . 3 3 . 1 . . . 1 . . . . . 1 1 1 . Specialist 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Hunter 5 | . . . . . . . . 2 . . . . . . . . 1 . . 1 . . 1 Programmer 16 | . . . . . . . . 1 . 1 . 2 6 . 1 . . . . . 5 . . Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Behemoth 4 | . . . . . . . . . 1 . . . . . 1 . . . . . 1 1 . Assembled 20 | . . . . 20 . . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | . 5 3 6 18 . 3 4 4 3 3 . 3 6 3 3 . 2 3 4 4 4 4 1 Combat Bots Only 18 | . 5 3 5 18 . 3 4 4 3 3 . 3 6 3 3 . 2 2 4 4 3 4 1 Max Kills in Single Turn 3 | . 1 1 1 1 . 1 1 3 2 1 . 1 3 1 1 . 2 2 2 1 2 1 1 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . Exploded 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Melee 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Hostile Shots Fired 1390 | . 19 60 138 63 . 20 27 319 51 51 . 22 203 40 79 . 3 11 10 35 139 50 50 Missed 451 | . 6 16 49 19 . 7 9 117 15 17 . 6 64 16 28 . 2 3 4 9 39 11 14 Damage Taken 11425 | . 116 446 804 462 . 109 214 1663 562 375 . 244 1727 205 876 . 16 189 74 412 1720 725 486 Core 1480 | . 34 76 156 144 . 62 51 194 68 69 . 39 181 29 96 . 16 . 16 16 144 35 54 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Ignored by Resistances 3322 | . 34 135 249 134 . 35 63 517 159 110 . 67 503 64 244 . 4 49 21 110 481 202 141 Regen/Repaired (Parts) 201 | . . . . . . . . . . . . . . . . 201 . . . . . . . Core Remaining (%) 65 | 100 . 56 . . . 9 90 . . . . 47 . . . . 62 . . 96 . . . Volleys Fired 427 | . 13 22 58 22 . 5 11 69 29 13 . 20 40 11 25 . 5 8 5 14 32 19 6 Largest 5 | . 2 2 1 1 . 1 2 2 2 2 . 2 4 4 4 . 2 5 5 5 5 5 3 Hottest 348 | . 70 70 39 68 . 68 88 148 96 96 . 96 238 138 136 . 53 155 155 173 317 348 195 Shots Fired 992 | . 26 39 58 22 . 7 21 110 41 26 . 40 143 39 66 . 6 37 25 70 137 65 14 Gun 612 | . 26 25 31 10 . 1 11 69 18 . . . 115 29 52 . 6 37 25 61 87 9 . Cannon 376 | . . 14 27 12 . 6 10 40 23 26 . 40 25 10 14 . . . . 9 50 56 14 Launcher 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 745 | . 13 33 58 10 . 1 11 33 30 26 . 40 98 39 59 . 5 29 20 56 114 56 14 Thermal 243 | . 13 6 . 12 . 6 10 76 11 . . . 42 . 7 . 1 8 5 14 23 9 . Explosive 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | . 14 14 25 11 . 6 22 23 23 6 . 10 35 14 17 . 2 20 7 26 22 14 13 Robot Miss Streak 6 | . 1 3 1 2 . 1 . 3 2 3 . 2 6 2 2 . 1 3 1 2 3 2 1 Penetration Max 2 | . . . . . . . . . 1 . . . 1 . 1 . . 2 . . 1 . . Secondary Targets 12 | . 3 . . . . . . 1 . . . . 3 . . . 1 2 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . 1 . . . 1 1 1 . . . . Shots Hit Robots 793 | . 21 29 85 40 . 6 16 93 35 16 . 28 105 23 49 . 4 28 14 51 101 40 9 Core Hits 344 | . 11 11 19 17 . 4 10 44 10 8 . 10 63 8 20 . 3 16 6 17 46 16 5 Critical Kills 12 | . . . . . . . . . . . . . . . . . . 3 1 5 3 . . Critical Parts Destroyed 23 | . . . 2 2 . . . . . . . . 1 . 2 . . 1 1 6 8 . . Critical Strikes 79 | . . 1 6 2 . . . 3 4 3 . . 6 . 5 . . 5 3 14 22 2 3 Burn 5 | . . . . . . . . 3 . . . . . . . . . 1 1 . . . . Destroy 39 | . . . . . . . . . . . . . 2 . 2 . . 4 2 13 16 . . Blast 30 | . . 1 3 . . . . . 4 3 . . 4 . 3 . . . . 1 6 2 3 Smash 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . Melee Attacks 71 | . . . 43 28 . . . . . . . . . . . . . . . . . . . Impact 71 | . . . 43 28 . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20028 | . 276 418 2739 1609 . 110 253 1982 834 460 . 797 3399 496 1044 . 70 527 183 561 2157 1809 304 Guns 8100 | . 276 252 443 118 . 8 47 1012 325 . . . 2123 412 844 . 70 527 183 426 851 183 . Cannons 7878 | . . 166 488 204 . 102 206 768 509 460 . 797 523 84 200 . . . . 135 1306 1626 304 Explosions 943 | . . . . . . . . 202 . . . . 741 . . . . . . . . . . Melee 3095 | . . . 1808 1287 . . . . . . . . . . . . . . . . . . . Ramming 12 | . . . . . . . . . . . . . 12 . . . . . . . . . . Kinetic 11915 | . 155 356 931 118 . 8 47 429 622 460 . 797 1979 496 929 . 51 391 105 374 1737 1626 304 Thermal 4063 | . 121 62 . 204 . 102 206 1351 212 . . . 667 . 115 . 19 136 78 187 420 183 . Explosive 943 | . . . . . . . . 202 . . . . 741 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact 3095 | . . . 1808 1287 . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 10 10 10 . . . 1 1 1 9 9 9 9 2 . . . 1 1 1 Average Corruption 4 | . . . . 10 10 10 . . . 1 1 1 4 9 9 9 2 . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 129 | . . . . 8 21 14 . . . . 2 4 15 18 30 1 4 . . . 4 7 1 Message Errors 39 | . . . . 1 7 2 . . . . 1 1 4 6 12 . 1 . . . 1 3 . Matter Fused 23 | . . . . 3 3 6 . . . . . 1 3 2 2 . 1 . . . . 2 . Heat Flow Errors 15 | . . . . 2 4 1 . . . . . 1 1 . 2 1 . . . . 2 1 . Energy Discharges 17 | . . . . . 2 2 . . . . . 1 2 3 6 . . . . . . 1 . Data Loss (minor) 17 | . . . . 1 4 1 . . . . 1 . 1 3 4 . 1 . . . 1 . . Data Loss (major) 4 | . . . . 1 1 . . . . . . . . 1 1 . . . . . . . . Misfires 3 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . Alerts 4 | . . . . . . . . . . . . . 1 1 1 . 1 . . . . . . Weapon Failures 7 | . . . . . . . . . . . . . 3 1 2 . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Overflow Damage 1164 | . . . 428 347 . . . 22 20 . . 20 75 . . . . . . . 42 210 . Projectiles 397 | . . . 26 30 . . . 16 20 . . 20 33 . . . . . . . 42 210 . Explosions 48 | . . . . . . . . 6 . . . . 42 . . . . . . . . . . Melee 719 | . . . 402 317 . . . . . . . . . . . . . . . . . . . Knockbacks 34 | . . . 2 2 . . . . 2 4 . 8 6 . . . . . . . 5 3 2 Impact 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . Kinetic 31 | . . . 1 . . . . . 2 4 . 8 6 . . . . . . . 5 3 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 68 | . . . . . . . . . . . . . 68 . . . . . . . . . . Shots 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 319 | . 111 171 18 237 210 217 160 62 . . . 90 176 . 122 167 . . . 4 319 198 36 Average Temperature 79 | . 48 95 12 115 84 83 71 22 . . . 52 46 . 71 118 . . . 4 105 94 14 Received Heat Transfer 3170 | . 54 234 300 20 . 45 81 723 72 201 . 63 330 24 150 . . 63 9 207 486 63 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . 9 2 . . . . . . . . . . . . . . . . . . . Combat Hostiles 7 | . . . 5 2 . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 31 | . . . 17 14 . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 10 | . . 1 . . . . . 6 . . . . 2 . 1 . . . . . . . . Heat Transferred 8238 | . 370 185 . 370 . 185 370 2757 407 . . . 1374 . 222 . 37 333 222 370 777 259 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Peak Influence 399 | . 173 167 339 140 . 70 229 175 . . . . 399 . . . . 261 . . 169 . . Initial 150 | . . 2 17 45 . . . 89 . . . . . . . . . 150 . . . . . Average 88 | . 33 62 175 37 . 67 168 77 . . . . 117 . . . . 183 . . 43 . . Maximum Alert Level 1 | . . . 1 . . . 1 . . . . . 1 . . . . 1 . . . . . Low Security (%) 88 | 100 100 100 63 100 . 100 78 100 . . . . 74 . . . . 43 . . 100 . . Level 1 11 | . . . 36 . . . 21 . . . . . 25 . . . . 56 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 3 . . . 1 6 . . . . 6 . . . . . . . 3 . . Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Extermination 6 | . . . . . . . . 2 . . . . 2 . . . . . . . 2 . . Reinforcement 11 | . . . 3 . . . 1 2 . . . . 4 . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Distress Signals 8 | . . . 3 . . . . 2 . . . . 2 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 260 | . 12 11 35 27 . 6 11 31 6 5 . 5 36 6 9 . 6 11 5 7 19 6 6 Peak Tracking Total 14 | . 4 3 7 14 . 3 4 4 3 3 . 3 10 3 4 . 4 5 4 4 5 4 6 Tactical Retreats 9 | . . 1 1 1 . . . 1 . . . . 2 2 . . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Traps Triggered 3 | . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . 2 2 . . . . . . 1 . 1 1 . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Machines Disabled 15 | . . 1 . . . . . . . . . . 12 . 1 . . . . . 1 . . Max in Single Turn 4 | . . 1 . . . . . . . . . . 4 . 1 . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Machines Accessed 35 | . 6 . 5 . 1 . 3 6 . . 4 . 4 . 1 . . 4 . . 1 . . Terminals 23 | . 6 . 4 . . . 3 3 . . . . 3 . . . . 3 . . 1 . . Fabricators 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Total Hacks 109 | . 16 . 9 . 23 . 6 11 . . 28 . 7 . 1 . . 6 . . 2 . . Successful 89 | . 8 . 8 . 23 . 4 7 . . 28 . 4 . 1 . . 5 . . 1 . . Failed 20 | . 8 . 1 . . . 2 4 . . . . 3 . . . . 1 . . 1 . . Catastrophic 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . . . . . Terminals 49 | . 16 . 8 . . . 6 7 . . . . 5 . . . . 5 . . 2 . . Fabricators 4 | . . . . . . . . 3 . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Hacks 84 | . 8 . 7 . 23 . 4 5 . . 28 . 3 . 1 . . 4 . . 1 . . Record 37 | . . . 1 . 23 . . . . . 11 . . . 1 . . 1 . . . . . Part Schematic 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . Prototype ID Bank 8 | . 2 . . . . . 1 1 . . 3 . . . . . . 1 . . . . . Open DSF 3 | . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . . . . . 1 . . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 5 . 2 . . . 2 3 . . . . 1 . . . . 4 . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 6 . . . . 1 . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . . . . . . 50 . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 8 . . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Total Allies 19 | . . 5 . . . . . 12 . . . . . . . . . 2 . . . . . Largest Group 5 | . . 4 3 . . . . 5 . . . . . . . . . 2 . . . . . Highest-Rated Group 121 | . . 71 40 . . . . 121 . . . . . . . . . 40 . . . . . Highest-Rated Ally 31 | . . 31 16 . . . . 31 . . . . . . . . . 20 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 34 | . . 15 6 . . . . 13 . . . . . . . . . . . . . . . Total Damage 644 | . . 263 82 . . . . 299 . . . . . . . . . . . . . . . Kills 5 | . . 2 2 . . . . 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 2 . . . . . 2 . 1 . 1 . 2 1 . 1 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Turns Passed 19571 | 61 937 965 1329 1343 691 407 397 1947 400 869 128 843 937 488 810 1327 585 537 762 1509 987 1290 22 Spaces Moved 11641 | 49 737 627 708 573 355 352 312 1302 236 567 104 602 463 265 393 819 356 250 460 785 581 743 2 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . . . Treads 3160 | . . . . . . . . . . . . . 409 265 393 819 356 250 460 208 . . . Legs 5966 | 36 737 627 708 17 . . 267 1302 236 567 104 602 54 . . . . . . 577 132 . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 1194 | . . . . . . . . . . . . . . . . . . . . . 449 743 2 Flight 1308 | . . . . 556 355 352 45 . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 120 120 130 194 195 34 34 120 123 123 123 123 123 160 160 160 160 160 160 160 102 102 161 Average Speed 145 | 101 120 136 143 208 195 103 107 121 135 123 123 123 156 160 160 160 160 160 160 182 133 144 161 Slowest Speed 450 | 120 120 190 260 450 195 275 120 123 195 123 123 123 240 160 240 160 160 160 160 330 190 186 161 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 92 76 56 92 77 68 26 38 41 67 69 60 13 48 53 81 65 6 54 70 12 61 3 Regions Visited 23 Branch Regions 16 Pre-discovered Areas 7 | . . . . . 1 . . . . 1 1 1 . . . . . . 1 1 . 1 . Known Exits Taken 19 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . . . . . . . . . . . . . 1 1 1 . . . . . . Scrap Searched 20 | . . 1 . 2 . 1 . . 1 1 . 1 . 1 . 4 . . 3 3 . 2 . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 121 | . . . . . . . . 10 1 8 . 7 38 7 6 . . . 1 7 16 16 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 72 | . . . . . . . . . 1 8 . 7 4 7 6 . . . . 3 16 16 4 AOE 44 | . . . . . . . . 10 . . . . 34 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Total 13442 | 60 763 696 920 674 354 388 355 1568 278 712 105 664 571 303 528 839 366 368 473 825 709 915 8 Wait 867 | . 3 34 65 40 . 19 13 110 . 129 . 28 29 22 83 . . 91 . 12 48 141 . Move 11616 | 48 736 626 707 572 354 349 311 1301 235 566 103 601 462 264 392 818 355 249 459 784 580 742 2 Hop 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Pick Up 132 | 6 6 7 19 . . 2 7 26 3 2 . 1 15 3 11 6 2 2 1 2 9 2 . Fast Attach 42 | . . . 1 4 . 2 2 6 . . . . . . . 1 . 5 3 3 11 4 . Attach 81 | 6 2 2 6 1 . 4 6 9 5 . . 3 12 1 12 4 . . . . 6 2 . Detach 11 | . . . 1 1 . . 1 . . . 2 . . . 3 1 . 1 1 . . . . Swap 69 | . 2 2 8 2 . 1 1 23 2 1 . 1 4 1 1 3 2 4 1 2 8 . . Drop 108 | . 1 3 12 4 . 5 3 24 4 1 . 1 6 1 1 6 2 8 3 8 15 . . Fire 427 | . 13 22 58 22 . 5 11 69 29 13 . 20 40 11 25 . 5 8 5 14 32 19 6 Melee 71 | . . . 43 28 . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . . . 9 . . . . . . . . . 5 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 1 exit: Zhi) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 4) 325 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 5) 552 | -10/Materials | Discovered new exit (range 14) 618 | -10/Materials | Discovered new exit (range 10) 956 | -10/Materials | Identified exit to Materials 998 | -10/Materials | Identified exit to Mines 999 | -10/Materials | Entered Mines 1014 | -10/Mines | Discovered exit to Materials (range 8) 1075 | -10/Mines | Learned location of 1 exit from Materials 1131 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1133 | -10/Mines | Found Prototype Device 1346 | -10/Mines | Discovered exit to Materials (range 7) 1477 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1813 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1964 | -10/Mines | Entered Materials 1964 | -9/Materials | Accompanied by 3 allies 1964 | -9/Materials | Evolved 2 slots: Utility x2 1965 | -9/Materials | Identified exit to Materials 1965 | -9/Materials | Identified Exp. Sensor Array 2778 | -9/Materials | Discovered exit to Materials (range 11) 2986 | -9/Materials | Build established: Hacker-Mutant 3183 | -9/Materials | Discovered new exit (range 12) 3290 | -9/Materials | Identified exit to Mines 3293 | -9/Materials | Entered Mines 3309 | -9/Mines | Learned Materials trap positions 3434 | -9/Mines | Discovered exit to Materials (range 3) 3552 | -9/Mines | Learned 2 Materials zone layouts 3661 | -9/Mines | Discovered exit to Materials (range 7) 4224 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4253 | -9/Mines | Assembled infested the area 4291 | -9/Mines | Core integrity fell below 50% 4423 | -9/Mines | System corruption reached 10% 4451 | -9/Mines | Destroyed 18 combat bots 4453 | -9/Mines | Lost 6 parts (1p1n2u2w) 4513 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4624 | -9/Mines | Discovered new exit (range 5) 4632 | -9/Mines | Identified exit to Exiles 4636 | -9/Mines | Entered Exiles 4672 | -9/Exiles | Discovered new exit (range 15) 4696 | -9/Exiles | Build established: Mutant 4697 | -9/Exiles | Identified exit to Mines 4738 | -9/Exiles | Met 8R-AWN 4767 | -9/Exiles | Met EX-HEX 4876 | -9/Exiles | Met EX-DEC 4920 | -9/Exiles | Visited The Gauntlet 5202 | -9/Exiles | Learned location of Zion (-6) 5301 | -9/Exiles | Discovered exit to Mines (range 12) 5327 | -9/Exiles | Entered Mines 5625 | -8/Mines | Build established: Scavenger-Mutant 5720 | -8/Mines | Core integrity fell below 20% 5730 | -8/Mines | Discovered exit to Materials (range 13) 5734 | -8/Mines | Entered Materials 5734 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5736 | -8/Materials | Loaded intel: 13 trap records 6002 | -8/Materials | Discovered new exit (range 10) 6017 | -8/Materials | Identified exit to Factory 6131 | -8/Materials | Entered Factory 6131 | -7/Factory | Evolved 2 slots: Utility x2 6196 | -7/Factory | Lost 3 allies 6430 | -7/Factory | Lost 3 parts (2u1w) 6946 | -7/Factory | Garrison activated, responded to threat 7119 | -7/Factory | Build established: Hacker-Mutant 7641 | -7/Factory | Discovered new exit (range 16) 7899 | -7/Factory | Discovered new exit (range 10) 7910 | -7/Factory | Identified exit to Factory 8051 | -7/Factory | Discovered new exit (range 5) 8058 | -7/Factory | Identified exit to Lower Caves 8078 | -7/Factory | Entered Lower Caves 8101 | -7/Lower Caves | Spotted B-75 Beast 8152 | -7/Lower Caves | Destroyed B-75 Beast 8411 | -7/Lower Caves | Build established: Mutant 8443 | -7/Lower Caves | Discovered new exit (range 9) 8465 | -7/Lower Caves | Identified exit to Lower Caves 8478 | -7/Lower Caves | Entered another Lower Caves area 8560 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8876 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9241 | -7/Lower Caves | Discovered new exit (range 11) 9256 | -7/Lower Caves | Identified exit to Data Miner 9347 | -7/Lower Caves | Entered Data Miner 9348 | -7/Data Miner | Discovered new exit (range 6) 9372 | -7/Data Miner | Met Data Miner 9408 | -7/Data Miner | Learned location of Section 7 (-2) 9408 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9437 | -7/Data Miner | Received God Mode back door access code from Data Miner 9474 | -7/Data Miner | Identified exit to Proximity Caves 9475 | -7/Data Miner | Entered Proximity Caves 9517 | -6/Proximity Caves | Core integrity fell below 50% 9874 | -6/Proximity Caves | Build established: Hacker-Mutant 10318 | -6/Proximity Caves | Entered Factory 10318 | -6/Factory | Evolved 2 slots: Weapon x2 10682 | -6/Factory | Build established: Hacker-Skirmisher 10780 | -6/Factory | Identified exit to Lower Caves 10974 | -6/Factory | Cargo convoy interrupted 11066 | -6/Factory | Lost 8 parts (1n4u3w) 11255 | -6/Factory | Entered Lower Caves 11261 | -6/Lower Caves | Encountered a Warlord checkpoint 11276 | -6/Lower Caves | Build established: Skirmisher 11336 | -6/Lower Caves | Identified exit to Lower Caves 11466 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11743 | -6/Lower Caves | Entered another Lower Caves area 12027 | -6/Lower Caves | Spotted B-75 Beast 12071 | -6/Lower Caves | Destroyed B-75 Beast 12093 | -6/Lower Caves | Lost 7 parts (1n2u4w) 12462 | -6/Lower Caves | Discovered new exit (range 10) 12518 | -6/Lower Caves | Found Alien Artifact 12519 | -6/Lower Caves | Identified Dimensional Node Initializer 12519 | -6/Lower Caves | Initialized slip node 12553 | -6/Lower Caves | Entered Zion 12605 | -6/Zion | System corruption cleaned by Quarantine Array 13072 | -6/Zion | Found Prototype Device 13072 | -6/Zion | Identified Phasing AFG 13093 | -6/Zion | Build established: Derelict-Mutant 13222 | -6/Zion | Received a hallucinogenic algorithm 13370 | -6/Zion | Identified exit to Deep Caves 13442 | -6/Zion | Learned location of 1 exit from Lower Caves 13609 | -6/Zion | Found CR-A16's Pointy Stick 13697 | -6/Zion | Visited the Megawrench Repair Shop 13854 | -6/Zion | Discovered new exit (range 15) 13880 | -6/Zion | Entered Proximity Caves 14125 | -5/Proximity Caves | Spotter reported a threat 14293 | -5/Proximity Caves | Learned 4 Factory zone layouts 14434 | -5/Proximity Caves | Build established: Scavenger-Gunner 14443 | -5/Proximity Caves | Discovered new exit (range 7) 14465 | -5/Proximity Caves | Entered Factory 14465 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 14805 | -5/Factory | Fabricated R-10 Processor (x2) 14917 | -5/Factory | Identified exit to Upper Caves 15002 | -5/Factory | Entered Upper Caves 15415 | -5/Upper Caves | Build established: Scavenger-Skirmisher 15574 | -5/Upper Caves | Discovered new exit (range 15) 15604 | -5/Upper Caves | Identified exit to Upper Caves 15764 | -5/Upper Caves | Entered another Upper Caves area 15766 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16096 | -5/Upper Caves | Found DCF Scrap (16 items) 16394 | -5/Upper Caves | Learned location of 1 exit from Factory 16459 | -5/Upper Caves | Build established: Derelict-Skirmisher 17203 | -5/Upper Caves | Discovered new exit (range 11) 17228 | -5/Upper Caves | Identified exit to Factory 17273 | -5/Upper Caves | Entered Factory 17273 | -4/Factory | Evolved 2 slots: Utility x2 17274 | -4/Factory | Identified exit to Extension 17728 | -4/Factory | Spotted B-86 Titan 17782 | -4/Factory | Destroyed B-86 Titan 17911 | -4/Factory | Lost 3 parts (1p2w) 18175 | -4/Factory | Build established: Gunner 18210 | -4/Factory | Discovered new exit (range 15) 18258 | -4/Factory | Identified exit to Upper Caves 18260 | -4/Factory | Entered Upper Caves 18319 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18343 | -4/Upper Caves | Learned location of Testing (-2) 18389 | -4/Upper Caves | Encountered a Warlord checkpoint 18682 | -4/Upper Caves | Spotted B-86 Titan 18725 | -4/Upper Caves | Destroyed B-86 Titan 18733 | -4/Upper Caves | Lost 3 parts (2n1u) 19271 | -4/Upper Caves | Discovered new exit (range 15) 19352 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 19532 | -4/Upper Caves | Identified exit to Upper Caves 19550 | -4/Upper Caves | Entered another Upper Caves area 19551 | -4/Upper Caves | Identified exit to Zhirov 19572 | -4/Upper Caves | Self-destructed Last Messages --------------- 19551_ Slug penetrates Wall. 19554_ Penetrated by Slug. 19555_ H-77 Assassin destroyed. 19556_ Phase Gun destroyed. 19560_ H-77 Assassin knocked back. 19560_ Penetrated by Slug. 19560_ Critical hit (Destroy). 19560_ Imp. Coolant Injector destroyed. 19560_ Hardcell Cannon destroyed. 19563_ H-77 Assassin suffers critical hit (Blast). 19563_ Destroyed Imp. Targeting Computer. 19566_ H-77 Assassin Myomer Leg blasted off. 19566_ H-77 Assassin knocked back. 19569_ Lrn. Sensor Array destroyed. 19569_ System corrupted: Hardcell Cannon jammed. 19570_ Hardcell Cannon destroyed. 19571_ Coil Gun fries itself beyond repair. 19572_ Imp. Antigrav System destroyed. 19572_ Imp. Gyrokinetic Inverter destroyed. 19572_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? ###????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? ?????????????????? | | ????????????????????????## ?????? ??????????? | | ??????????????????????### ????## ??????????? | | ??????????????????????? #??? ??????????? | | ??????????????????????? % ### ????????????? | | ??????????????#????????# g #??????????????? | | ??????????????# ###### g ????????????????? | | ??????????????# % ####????????????????? | | ???????????????????# b % %;;#????????????????? | | ???????????????????# ### @ h##????????????????? | | ???????????????????????# %; %#?????????????????? | | ???????????????????????# ## ##?????????????????? | | ???????????????????????## #?????????????????????? | | ????????????????????????## ?????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 80 Energy Generation 44 Energy Capacity 385 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 16 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Terrain Scanner | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free B-48 Gladiator | -6/Zion | Archive Fabricated ------------ R-10 Processor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed TimingMyomerArachnoskeleton Manual? 0 Play Time 02:00:59 Cumulative 193.1 hours Start 2024.08.13 @ 16:56:53 End 2024.08.13 @ 19:57:00 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 291 Rogue 241 Adventurer 50 Explorer 0 Win Type - Total 5 Types 2/1/0/2/0/0/0/0/0 Lore% 30 Gallery% 57 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81234597-6a21-4753-8fbd-ffc85f800c2d