Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 16:56:08 Player: mathSq Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (241) 1205 Value Destroyed (10168) 10168 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2069) 2069 TOTAL SCORE: 20602 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 35 Met Imprinter 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1186 Friendly Fire -96 Cogmind --------- Core Integrity 0/1150 Matter 31/300 Energy 79/100 System Corruption 3% Temperature Cool (0) Movement Flying (32) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module VTOL Module > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Heavy Armor Plating Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Transmission Jammer Hardened Heavy Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Armored Medium Treads Armored Medium Treads Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well Matter Compressor Makeshift Transmission Jammer Heavy Armor Plating Authchip [Propulsion] Long-range Tractor Beam Proton Cannon Vortex Driver KE Penetrator KE Penetrator KE Penetrator KE Penetrator Smartbomb Launcher Datajack Plasma Cutter CR-A16's Pointy Stick [Rating: 113] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon KE Penetrator Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . 2 . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . . . . . Utility 7 | . . . . . 2 . 1 1 . . . . 2 . . . . 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . 1 Parts Attached 211 | 7 3 1 17 1 22 17 30 38 13 2 5 3 18 2 1 13 3 15 Power 27 | 1 . . 2 . 2 2 5 5 1 . 2 . 2 . . 3 . 2 Engine 10 | 1 . . 2 . 1 2 . 2 1 . . . 1 . . . . . Core 14 | . . . . . 1 . 5 3 . . 2 . 1 . . 2 . . Reactor 3 | . . . . . . . . . . . . . . . . 1 . 2 Propulsion 44 | 2 . . 3 . 3 5 8 13 2 1 . 1 2 . . 1 . 3 Treads 26 | 2 . . 1 . 1 4 7 6 . . . 1 2 . . 1 . 1 Leg 3 | . . . . . . . . 2 1 . . . . . . . . . Wheel 13 | . . . 2 . 2 1 1 5 1 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . 2 Utility 74 | 2 3 . 3 1 8 6 12 10 6 . 1 1 7 2 . 5 1 6 Device 39 | 1 1 . 2 1 5 3 6 2 4 . . . 4 2 . 5 . 3 Storage 6 | 1 2 . 1 . . 1 . . . . 1 . . . . . . . Processor 7 | . . . . . . . . 3 . . . . 2 . . . . 2 Hackware 2 | . . . . . 1 . 1 . . . . . . . . . . . Protection 20 | . . . . . 2 2 5 5 2 . . 1 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 66 | 2 . 1 9 . 9 4 5 10 4 1 2 1 7 . 1 4 2 4 Energy Gun 25 | . . . 3 . 5 . 1 6 4 1 1 1 2 . . 1 . . Energy Cannon 13 | . . . . . . 4 3 1 . . 1 . 1 . 1 1 1 . Ballistic Gun 18 | 2 . . 5 . 2 . . 2 . . . . 3 . . 1 . 3 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Launcher 6 | . . 1 . . 1 . 1 1 . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 3 1 1 . . . . . 2 . . 3 . . Corrupted Parts 3 | . . . . . . . . 1 . . . 1 . . . 1 . . System Corruption 24 | . . . . . . . . 10 . . . 5 . . . 9 . . Parts Lost 102 | . . . 6 . 3 9 21 32 8 2 . . 5 1 . 1 3 11 Power 18 | . . . 1 . 1 1 4 5 1 . . . 2 . . . 1 2 Propulsion 31 | . . . 2 . 1 5 8 10 3 1 . . . . . . . 1 Utility 31 | . . . 1 . 1 3 4 9 3 . . . 3 1 . 1 2 3 Weapon 22 | . . . 2 . . . 5 8 1 1 . . . . . . . 5 Highest Loss Streak 13 | . . . 2 . 1 2 5 13 5 2 . . 2 1 . 1 2 8 To Critical Strikes 3 | . . . . . . . . 1 1 . . . . . . . . 1 Average Backups 22 | 5 14 20 22 25 24 24 24 21 24 24 24 24 23 22 22 22 20 19 Power . | . 1 2 2 1 . . . 1 . 1 1 1 . . 1 1 . 1 Propulsion 3 | 3 5 6 4 6 6 5 4 2 3 3 3 3 2 2 2 2 2 1 Utility 10 | . 4 9 11 12 11 11 12 11 12 13 13 13 11 9 9 9 8 7 Weapon 6 | . 3 3 3 5 5 5 6 4 6 6 5 6 7 10 9 9 9 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 56 | . 3 . 11 . 5 2 5 2 4 . 2 2 8 . 1 1 . 10 Power 5 | . . . 1 . 1 . 1 . . . . . . . . . . 2 Propulsion 13 | . 1 . 3 . 2 1 . . 2 . . 1 3 . . . . . Utility 23 | . 1 . 4 . 2 1 3 2 2 . 2 1 2 . . 1 . 2 Weapon 12 | . 1 . 3 . . . 1 . . . . . 3 . 1 . . 3 Tool/Special 3 | . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 94 | . 99 100 99 100 99 99 97 95 93 96 96 100 88 87 88 86 83 75 Engine 5 | . 14 14 11 11 8 9 1 2 7 13 10 . . 5 5 4 3 2 Core 5 | . . . . . . . 11 9 . . 2 13 10 5 5 5 5 2 Treads 12 | . 28 28 11 11 9 16 17 15 10 . . 4 10 11 11 11 11 9 Leg 1 | . . . . . . . . . 5 13 13 8 . . . . . . Wheel 6 | . . . 21 22 17 10 4 7 9 9 12 13 1 . . . . . Device 15 | . 13 14 10 11 17 19 17 10 13 13 13 13 22 17 17 17 19 14 Storage 7 | . 14 14 11 11 9 9 7 6 6 6 6 6 5 5 5 5 5 4 Processor 5 | . . . . . . . . 4 6 6 6 6 12 17 17 16 11 12 Hackware 1 | . . . . . 3 . 6 6 . . . . . . . . . . Protection 6 | . . . . . 5 6 5 9 11 13 13 13 4 4 5 4 4 4 Energy Gun 6 | . . . 15 11 14 7 2 11 16 20 5 6 4 . . . . . Energy Cannon 5 | . . . . . . 16 18 . . . 4 6 4 . . . . . Ballistic Gun 8 | . 28 28 16 22 12 3 . 3 1 . . . 4 17 16 15 16 18 Slashing Weapon 1 | . . . . . . . . 2 1 . 5 6 2 . . . . . Peak Build Rating 113 | 7 9 9 20 18 31 35 42 56 58 59 57 61 91 93 92 102 96 113 Average Rating 51 | 5 8 9 15 18 26 33 38 48 50 54 53 59 84 88 89 90 93 95 On Entrance 47 | . 7 9 9 18 18 29 33 35 49 57 55 56 60 91 90 90 99 93 Naked Turns 44 | . . . . . . . . . . . . . . . . . . 44 Heaviest Build 148 | 15 50 50 95 95 102 108 129 139 145 138 141 136 144 127 126 134 147 148 Greatest Support 140 | 40 40 40 32 32 32 28 60 44 42 32 32 32 140 140 140 140 140 140 Greatest Overweight (x) 12 | 1 1 1 3 2 3 10 12 11 9 8 4 4 8 . . . 1 3 Average Overweight (x) 3 | . . 1 1 2 2 8 7 5 6 5 3 4 . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 17 20 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 6 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 5 14 20 22 24 24 24 24 21 24 24 24 24 24 24 24 24 22 21 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 20 20 25 25 25 24 25 24 25 24 25 25 25 25 25 25 22 4 Class Distribution -------------------- 34% | Scavenger-Tank 17% | Tank 17% | Scavenger-Mutant 13% | Mutant 8% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Warlord Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 7822 | 267 287 205 611 . 786 387 783 1087 710 30 368 30 437 232 64 565 244 729 Remotely 398 | . . . . . . . . . . . . . . . . . . 398 Salvage Created 11230 | 33 335 102 787 9 1222 1304 1981 1739 738 220 . . 802 313 60 464 343 778 Parts 500 | 3 21 10 48 2 54 57 96 68 25 5 . . 28 8 4 12 19 40 Haulers Intercepted 11 | . 1 . 2 . 2 3 2 1 . . . . . . . . . . Recyclers Shooed 11 | . 1 . . . 3 . 3 2 . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . 18 11 . . . 8 4 . 16 . Prevented 2 | . . . . . . . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 204 | . 6 7 20 . 19 20 34 36 17 2 . . 10 5 1 9 8 10 Melee 1 | . . . . . . . . 1 . . . . . . . . . . Guns 112 | . 6 4 20 . 18 5 6 13 7 2 . . 3 5 1 9 4 9 Cannons 46 | . . . . . . 12 25 6 . . . . 2 . . . . 1 AOE 31 | . . 3 . . . . . 13 7 . . . 4 . . . 4 . Classes Destroyed 20 | 1 3 1 2 . 2 . 4 1 2 . . . . . . 4 . . Worker 3 | . . . . . 1 . . 2 . . . . . . . . . . Builder 4 | . . . . . . . 1 1 . . . . 2 . . . . . Tunneler 4 | 2 . . 1 1 . . . . . . . . . . . . . . Hauler 11 | . 1 . 2 . 2 3 2 1 . . . . . . . . . . Recycler 11 | . . . 1 . 2 1 3 1 . . . . 2 . . . . 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . Operator 3 | . 1 . . . . . 1 . . . . . . . . . . 1 Swarmer 35 | . . 6 6 . . . 4 6 4 . . . 4 . . . 4 1 Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . Grunt 86 | . 6 1 9 . 13 9 9 20 5 . . . . 5 . 3 4 2 Brawler 8 | . . . . . . . . 2 4 . . . . . . 2 . . Duelist 6 | . . . . . . . 2 3 1 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 28 | . . . 5 . 3 9 3 2 1 . . . 4 . . . . 1 Specialist 4 | . . . . . . . 4 . . . . . . . . . . . Hunter 17 | . . . . . 3 2 4 1 1 2 . . 2 . . . . 2 Programmer 16 | . . . . . . . 8 2 1 . . . . . 1 . . 4 Striker 1 | . . . . . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | 1 2 3 4 1 4 4 5 10 8 2 . . 4 5 1 3 4 3 Combat Bots Only 10 | . 2 3 4 . 3 4 4 10 8 2 . . 4 5 1 3 4 3 Max Kills in Single Turn 4 | 1 1 3 1 1 2 1 2 3 2 1 . . 4 1 1 1 3 1 Gunslinging 1 | . . 1 . . . . . . 1 . . . . . . . . . Exploded 4 | . . 3 . . . . . 3 2 . . . 4 . . . 3 . Melee 1 | . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 1571 | . 46 31 86 . 96 107 395 282 75 30 4 . 74 19 6 20 42 258 Missed 476 | . 19 15 25 . 24 28 135 79 17 2 3 . 18 1 3 3 16 88 Hits 1095 | . 27 16 61 . 72 79 260 203 58 28 1 . 56 18 3 17 26 170 Melee 50 | . . . . . . . 6 32 2 . . . . . . . . 10 Projectile 1045 | . 27 16 61 . 72 79 254 171 56 28 1 . 56 18 3 17 26 160 AOE 7 | . . . . . . . . . . . . . . . . 7 . . Critical Strikes 41 | . . 1 . . 2 3 8 10 2 1 . . 2 3 . 3 2 4 Damage Taken 17617 | . 314 177 684 . 1121 1130 3005 3803 1041 348 14 . 1000 345 56 716 541 3322 Core 2758 | . 84 34 60 . 265 151 361 295 103 . 14 . 78 18 18 105 16 1156 Absorbed by Shields 349 | . . . . . . . 333 16 . . . . . . . . . . Reduced by Siege Mode 54 | . . . . . . . . . . . . . . . . . . 54 Ignored by Resistances 690 | . . . . . . . 125 64 142 162 6 . 191 . . . . . Regen/Repaired (Parts) 387 | . . . . . . . 65 75 . . . . 58 . . 169 . 20 Core Remaining (%) 62 | 100 . 52 . 85 . 24 48 . . . . 51 . . . . 76 . Volleys Fired 614 | 6 33 10 46 1 56 54 94 105 29 10 . 14 56 6 4 34 26 30 Largest 4 | 2 2 2 3 3 3 3 3 3 3 3 . 1 3 3 3 3 3 4 Hottest 256 | 40 40 40 135 111 158 211 216 208 223 223 . 90 256 99 99 99 100 134 Shots Fired 1502 | 12 66 19 135 3 160 159 261 210 66 28 . 14 96 18 8 102 52 93 Gun 1025 | 12 66 18 135 3 160 57 32 160 59 28 . . 44 18 6 102 39 86 Cannon 443 | . . . . . . 102 229 28 . . . 14 51 . 2 . 11 6 Launcher 34 | . . 1 . . . . . 22 7 . . . 1 . . . 2 1 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 622 | 12 66 18 63 2 74 19 . 71 6 . . . 34 18 6 102 39 92 Thermal 807 | . . . 72 1 86 140 261 89 53 28 . 14 61 . 2 . . . Explosive 34 | . . 1 . . . . . 22 7 . . . 1 . . . 2 1 Electromagnetic 28 | . . . . . . . . 28 . . . . . . . . . . Entropic 11 | . . . . . . . . . . . . . . . . . 11 . Robot Hit Streak 24 | 5 14 5 23 24 18 20 14 20 9 7 . . 12 9 10 9 23 15 Robot Miss Streak 10 | 1 2 4 7 2 4 3 6 10 4 6 . . 3 1 1 2 1 4 Penetration Max 1 | . . . . . . 1 . . . . . . 1 1 . 1 1 1 Secondary Targets 20 | . . 2 2 . 3 2 . 2 3 . . . . 1 . 3 1 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 . 1 1 . . . . 1 . 1 1 1 Shots Hit Robots 1007 | 8 46 10 99 3 113 112 163 151 41 18 . . 49 16 3 78 33 64 Core Hits 544 | 2 18 9 56 3 50 37 77 129 43 9 . . 28 10 2 32 15 24 Critical Kills 10 | . . . . . . 1 2 . . . . . . 1 . . 1 5 Critical Parts Destroyed 12 | . . . 1 . . . . . . . . . 2 . . 2 . 7 Critical Strikes 42 | . . . 2 . 6 4 2 1 4 1 . . 3 1 . 2 1 15 Burn 16 | . . . 1 . 6 3 . 1 4 1 . . . . . . . . Meltdown 3 | . . . . . . 1 2 . . . . . . . . . . . Destroy 22 | . . . 1 . . . . . . . . . 2 1 . 2 1 15 Sever 1 | . . . . . . . . . . . . . 1 . . . . . Melee Attacks 70 | . . . 1 . 4 . 21 16 4 . 1 3 11 . . . 1 8 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 61 | . . . 1 . 4 . 21 16 4 . 1 3 11 . . . . . Piercing 9 | . . . . . . . . . . . . . . . . . 1 8 Sneak Attacks 3 | . . . . . . . . . 2 . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 26183 | 106 604 272 1412 48 1906 2302 4101 4727 1872 362 . . 2021 460 99 3022 1266 1603 Guns 16186 | 106 604 124 1408 48 1906 920 756 2021 747 362 . . 1245 460 99 3022 870 1488 Cannons 5724 | . . . . . . 1382 3288 540 . . . . 399 . . . . 115 Explosions 3889 | . . 148 . . . . . 2028 1000 . . . 317 . . . 396 . Melee 320 | . . . . . . . . 135 125 . . . 60 . . . . . Ramming 64 | . . . 4 . . . 57 3 . . . . . . . . . . Kinetic 10735 | 106 604 124 621 33 929 316 . 869 102 . . . 977 460 99 3022 870 1603 Thermal 10676 | . . . 787 15 977 1986 4044 1193 645 362 . . 667 . . . . . Explosive 3721 | . . 148 . . . . . 1860 1000 . . . 317 . . . 396 . Electromagnetic 667 | . . . . . . . . 667 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 320 | . . . . . . . . 135 125 . . . 60 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . 1 1 7 7 8 33 41 41 41 5 . . 1 9 . 3 Average Corruption 12 | . . . 1 1 6 7 3 19 39 41 41 5 . . 1 3 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 291 | . . . 3 1 36 29 46 55 69 33 2 . . . 2 4 . 11 Message Errors 70 | . . . 1 . 6 6 11 14 15 12 . . . . . 2 . 3 Matter Fused 59 | . . . 1 . 4 9 16 9 13 4 . . . . . . . 3 Heat Flow Errors 30 | . . . . . 4 4 6 7 4 4 1 . . . . . . . Energy Discharges 28 | . . . . . 4 5 6 6 6 1 . . . . . . . . Parts Rejected 3 | . . . . . 2 . . . . . . . . . . . . 1 Parts Fused 5 | . . . 1 . . . . 1 2 1 . . . . . . . . Data Loss (minor) 39 | . . . . . 7 2 4 6 10 5 1 . . . 2 1 . 1 Data Loss (major) 16 | . . . . 1 3 1 2 2 3 2 . . . . . 1 . 1 Misfires 10 | . . . . . . 1 . 2 5 1 . . . . . . . 1 Alerts 3 | . . . . . . 1 . 1 1 . . . . . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . . . . . . Weapon Failures 27 | . . . . . 6 . 1 6 10 3 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 91 | . . . . . . 11 29 16 28 . . . 3 . . . 4 . Projectiles 35 | . . . . . . 11 21 . . . . . 3 . . . . . Explosions 24 | . . . . . . . . 16 4 . . . . . . . 4 . Melee 32 | . . . . . . . 8 . 24 . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 225 | . . . . . . . . 199 26 . . . . . . . . . Shots 8 | . . . . . . . . 7 1 . . . . . . . . . Rammed 8 | . . . 1 . . . 6 1 . . . . . . . . . . Targets Rammed 9 | . . . 1 . . . 7 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . Highest Temperature 514 | . 5 3 156 42 265 260 514 315 353 414 243 56 264 51 16 35 204 72 Average Temperature 79 | . 3 2 24 25 70 76 111 52 98 155 135 22 95 28 10 16 94 27 Received Heat Transfer 3914 | . 171 54 210 . 423 459 780 903 219 . . . 99 211 . 76 147 162 Effects 9 | . . . . . . 2 3 . . 3 . . 1 . . . . . Shutdowns 3 | . . . . . . . 2 . . 1 . . . . . . . . Energy Bleed 6 | . . . . . . 2 1 . . 2 . . 1 . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 Total Turns 7 | . . . . . . . . . . . . . . . . . . 7 Longest Duration 7 | . . . . . . . . . . . . . . . . . . 7 Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . Parts Fried 5 | . . . . . . . . 5 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . Robots Melted 14 | . . . . . 1 3 3 3 3 . . . 1 . . . . . Combat Hostiles 13 | . . . . . 1 3 3 2 3 . . . 1 . . . . . Parts Melted 60 | . . . 1 . 6 12 15 6 3 5 . . 4 . . 6 2 . Heat Transferred 20959 | . . . 1656 20 2657 3959 6644 2574 1675 844 . . 930 . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Maximum Alert Level 2 | . . . 1 . . . 2 2 . . . . 1 . . . . . Low Security (%) 80 | 100 100 100 65 100 100 100 66 33 . . . . 92 . . . . 100 Level 1 13 | . . . 34 . . . 30 22 . . . . 7 . . . . . Level 2 5 | . . . . . . . 2 43 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 567 | 5 60 78 253 91 158 164 408 567 . . . . 313 . . . . 165 Initial 194 | . . . 18 91 3 63 43 194 . . . . . . . . . . Average 108 | . 13 24 166 34 82 48 132 308 . . . . 60 . . . . 40 Influence Increases 6911 | 10 187 183 680 40 620 670 1158 1218 425 50 . . 547 125 30 210 210 548 Destroy 0b10 Robot/C 4080 | . 120 140 400 20 380 400 680 720 340 40 . . 200 100 20 160 160 200 Destroy 0b10 Robot/NC 190 | 10 10 . 20 5 25 20 35 25 5 . . . 20 . . 5 . 10 Destroy Leader 982 | . 32 20 114 10 104 146 204 152 40 10 . . 60 10 10 . 20 50 Allied During Kill 15 | . . . . 5 . . . . 10 . . . . . . . . . Successful Hack 114 | . 10 . 24 . 13 23 24 15 . . . . . . . . . 5 Select Force Hacks 120 | . . . 30 . 30 . 60 . . . . . . . . . . . Disable Machine 405 | . . . . . . 45 75 135 . . . . 60 . . . . 90 Destroy Structure 375 | . . 8 2 . 8 6 35 96 . . . . 192 . . . . 28 Lose Combat Pursuer 630 | . 15 15 90 . 60 30 45 75 30 . . . 15 15 . 45 30 165 Influence Decreases 6746 | 10 187 134 493 266 478 726 856 1061 748 282 . . 254 375 73 92 328 383 Entered New Map 1016 | . . . 31 145 7 89 53 204 206 45 . . . 109 9 . 118 . Time Decay 4419 | 10 187 134 402 101 441 416 593 427 422 217 . . 214 256 64 82 180 273 Lost Part 951 | . . . 60 . 30 71 210 280 80 20 . . 40 10 . 10 30 110 Lost Ally 60 | . . . . 20 . . . . 40 . . . . . . . . . Purge Threat 300 | . . . . . . 150 . 150 . . . . . . . . . . Squads Dispatched 52 | . 2 . 2 . 4 3 17 14 . . . . 3 . . . . 7 Investigation 15 | . . . 2 . 4 . 5 3 . . . . . . . . . 1 Extermination 11 | . . . . . . . 6 2 . . . . 2 . . . . 1 Reinforcement 13 | . 2 . . . . 3 3 2 . . . . 1 . . . . 2 Assault 3 | . . . . . . . . 1 . . . . . . . . . 2 Garrison 10 | . . . . . . . 3 6 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 10 | . 2 . 1 . 2 1 3 1 . . . . . . . . . . Communications Jammed 144 | . . . . . . . . . . . . . 9 . . 113 . 22 Distress Signals 144 | . . . . . . . . . . . . . 9 . . 113 . 22 Times Spotted 352 | . 13 8 25 3 29 29 61 45 18 2 1 . 12 5 1 60 6 34 Peak Tracking Total 20 | . 5 3 4 3 4 5 7 9 9 2 1 . 4 5 1 12 4 20 Tactical Retreats 29 | . 1 1 4 . 4 2 3 4 2 . . . 1 1 . 2 1 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 9 | . . . 3 . 3 . 1 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . . . 4 3 3 3 3 3 3 3 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 28 | . . . . . . 3 5 9 1 . . . 4 . . . . 6 Max in Single Turn 3 | . . . . . . 1 1 2 1 . . . 2 . . . . 3 Garrison Access 3 | . . . . . 1 . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 48 | . 3 . 8 . 6 4 8 8 . . . . 4 . . 3 . 4 Terminals 20 | . 2 . 5 . 2 4 3 2 . . . . 1 . . . . 1 Fabricators 2 | . . . . . . . 1 1 . . . . . . . . . . Repair Stations 6 | . . . . . 1 . 1 2 . . . . 1 . . . . 1 Recycling Units 7 | . 1 . 1 . 1 . 2 . . . . . 1 . . . . 1 Scanalyzers 5 | . . . 2 . 1 . . 2 . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 1 . . . . 1 . . . . 1 Total Hacks 137 | . 5 . 34 . 19 16 17 19 . . . . 10 . . 8 . 9 Successful 84 | . 2 . 23 . 13 8 10 13 . . . . 2 . . 8 . 5 Failed 52 | . 3 . 10 . 6 8 7 6 . . . . 8 . . . . 4 Catastrophic 15 | . 2 . 1 . 2 . 3 2 . . . . 3 . . . . 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . Manual 35 | . 2 . 6 . 3 10 6 5 . . . . 2 . . . . 1 Terminals 50 | . 4 . 14 . 4 16 6 3 . . . . 2 . . . . 1 Fabricators 6 | . . . . . . . 3 3 . . . . . . . . . . Repair Stations 14 | . . . . . 1 . 3 2 . . . . 5 . . . . 3 Recycling Units 14 | . 1 . 3 . 2 . 4 . . . . . 1 . . . . 3 Scanalyzers 35 | . . . 17 . 9 . . 9 . . . . . . . . . . Garrison Access 10 | . . . . . 3 . 1 2 . . . . 2 . . . . 2 Terminal Hacks 26 | . 2 . 6 . 2 5 2 1 . . . . . . . 8 . . Record 3 | . . . . . . . 1 . . . . . . . . 2 . . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . . Robot Analysis 2 | . . . 1 . . 1 . . . . . . . . . . . . Prototype ID Bank 9 | . 2 . 1 . . 1 . . . . . . . . . 5 . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . Branch Access Points 4 | . . . 1 . 1 1 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 1 . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . 1 1 . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . 2 . . . . 2 Scan Component 2 | . . . . . . . . . . . . . 1 . . . . 1 Repair 2 | . . . . . . . . . . . . . 1 . . . . 1 Recycling Unit Hacks 7 | . . . 1 . 1 . 2 . . . . . . . . . . 3 Process 1 | . . . . . . . . . . . . . . . . . . 1 Retrieve Matter 2 | . . . . . . . . . . . . . . . . . . 2 Retrieve Components 4 | . . . 1 . 1 . 2 . . . . . . . . . . . Scanalyzer 31 | . . . 15 . 8 . . 8 . . . . . . . . . . Insert Component 14 | . . . 5 . 4 . . 5 . . . . . . . . . . Analyze 17 | . . . 10 . 4 . . 3 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . . . . . . . Seal Access 2 | . . . . . 1 . 1 . . . . . . . . . . . Unauthorized Hacks 11 | . . . 1 . 1 3 3 3 . . . . . . . . . . Terminals 3 | . . . . . . 3 . . . . . . . . . . . . Botnet 3 | . . . . . . 3 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . Recompile 1 | . . . . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 2 . . . . . . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . . . . . . Patch 2 | . . . . . . . 1 1 . . . . . . . . . . Recycling Units 4 | . . . 1 . 1 . 2 . . . . . . . . . . . Tunnel 4 | . . . 1 . 1 . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 . 8 . 5 4 4 7 . . . . 4 . . . . 3 Full Trace Events 8 | . . . 2 . 2 . 2 1 . . . . . . . . . 1 Feedback Events 2 | . . . . . 1 . 1 . . . . . . . . . . . Corruption 2 | . . . . . 1 . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 6 . 4 . . 3 . . 15 . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . 73 . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 1 . . . . 1 Time 82 | . . . . . . . . . . . . . 44 . . . . 38 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 10 | . . . . . . . . . . . . . . . . . . 10 Retrieved Matter 10 | . . . . . . . . . . . . . . . . . . 10 Retrieved Components 20 | . . . . . 9 . 11 . . . . . . . . . . . Parts Scanalyzed 13 | . . . 5 . 4 . . 4 . . . . . . . . . . Part Schematics Acquired 12 | . . . 5 . 4 . . 3 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 4 . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 Programmers 4 | . . . . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 5 | . . . . 3 . . . . 2 . . . . . . . . . Largest Group 3 | . . . . 3 . . . . 2 . . . . . . . . . Highest-Rated Group 49 | . . . . 40 . . . . 49 . . . . . . . . . Highest-Rated Ally 29 | . . . . 16 . . . . 29 . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . 2 . . . . . RETURN 2 | . . . . . . . . . . . . . 2 . . . . . Ally Attacks 20 | . . . . 14 . . . . 6 . . . . . . . . . Total Damage 220 | . . . . 142 . . . . 78 . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Active Infowar (turns) 13771 | 26 381 679 472 282 721 245 1609 659 951 551 1314 663 1363 788 487 1275 555 750 Sensors 9096 | . . . . . 25 . 698 499 951 551 1314 663 1113 747 479 898 525 633 IFF 160 | . . . . . . . . 160 . . . . . . . . . . Seismic 3692 | 26 381 679 472 282 696 245 911 . . . . . . . . . . . Jamming 5059 | . . . . . . . . . . . . . 1204 788 487 1275 555 750 Robot Analysis Total 2 | . . . 1 . . 1 . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . . 1 3 2 1 . 1 . . 3 . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 18648 | 245 948 679 962 282 1151 1084 3011 1400 1028 580 1314 663 1363 788 487 1275 555 833 Spaces Moved 8349 | 92 378 261 505 188 509 372 1037 452 447 292 809 374 525 467 292 680 288 381 Core 113 | 6 . . . . . . . . . . . . . . . . . 107 Treads 3519 | 86 378 261 . . . . 320 31 . . . . 461 467 292 680 288 255 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 4698 | . . . 505 188 509 372 717 421 447 292 809 374 64 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . . . . . . . . . . . . . 19 Fastest Speed 32 | 50 160 240 115 130 130 140 205 138 123 160 145 160 145 160 160 160 160 32 Average Speed 178 | 153 203 240 126 130 140 210 236 197 189 184 157 160 180 160 160 160 160 167 Slowest Speed 545 | 160 240 240 145 130 145 230 320 545 235 220 160 160 320 160 160 160 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . . . . 3 2 . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 7 49 40 44 32 42 54 26 14 59 52 84 55 19 62 53 76 47 13 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 5 | . . . 1 . 1 . 2 . . . . 1 . . . . . . Known Exits Taken 9 | . . . 1 . 1 . . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 . 1 1 1 1 . 1 . . . . . . . Scrap Searched 11 | . . 1 . . . . . . 2 . 3 2 . 1 2 . . . Spaces Dug 160 | . . . 1 . 4 1 24 47 9 . . 14 31 . 1 . 20 8 Terrain Destroyed 462 | . . 8 1 . 4 4 31 126 23 . . 17 132 12 4 22 62 16 Melee 58 | . . . 1 . 4 . 21 8 2 . . 3 10 . . . 1 8 Projectile 153 | . . . . . . 4 10 1 . . . 14 51 12 4 22 27 8 AOE 251 | . . 8 . . . . . 117 21 . . . 71 . . . 34 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 10762 | 180 492 295 725 225 806 552 1339 742 557 311 854 421 848 493 305 794 333 490 Wait 893 | 70 52 23 102 31 154 76 56 54 18 4 15 18 158 10 2 34 1 15 Move 8331 | 91 377 260 504 187 508 371 1036 451 446 291 808 373 524 466 291 679 287 381 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 208 | 6 17 . 25 2 11 11 34 33 15 1 8 4 25 2 2 5 . 7 Fast Attach 81 | 7 1 . 6 . 11 3 6 6 . . 4 1 10 2 . 12 1 11 Attach 113 | . . . 9 . 5 9 20 34 8 2 2 . 9 1 . 2 4 8 Detach 24 | . 1 . 2 . 2 . . 3 . . 4 . 4 . . . 3 5 Swap 236 | . 5 2 12 1 34 17 46 26 23 3 3 3 20 3 4 7 9 18 Drop 166 | . 6 . 17 3 21 11 19 4 6 . 9 5 31 3 2 21 1 7 Fire 614 | 6 33 10 46 1 56 54 94 105 29 10 . 14 56 6 4 34 26 30 Melee 70 | . . . 1 . 4 . 21 16 4 . 1 3 11 . . . 1 8 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 9 | . . . 1 . . . 7 1 . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . . . . . . Rewire 9 | . . . . . . . . 1 8 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 246 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 914 | -10/Materials | Discovered new exit (range 13) 1194 | -10/Materials | Entered Mines 1468 | -10/Mines | Discovered new exit (range 5) 1873 | -10/Mines | Entered Materials 1873 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2234 | -9/Materials | Central database locked down 2371 | -9/Materials | Build established: Gunner 2480 | -9/Materials | Identified exit to Mines 2577 | -9/Materials | Discovered new exit (range 16) 2773 | -9/Materials | Discovered new exit (range 3) 2835 | -9/Materials | Entered Mines 2836 | -9/Mines | Assembled infested the area 2841 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2936 | -9/Mines | Found a hidden stash of uninstalled traps 2980 | -9/Mines | Discovered new exit (range 5) 3033 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3033 | -9/Mines | Discovered new exit (range 5) 3117 | -9/Mines | Entered Materials 3117 | -8/Materials | Evolved 2 slots: Utility x2 3449 | -8/Materials | Identified exit to Storage 4268 | -8/Materials | Entered Storage 4395 | -8/Storage | Core integrity fell below 50% 5066 | -8/Storage | Build established: Scavenger-Tank 5177 | -8/Storage | Identified exit to Recycling 5347 | -8/Storage | Discovered new exit (range 3) 5352 | -8/Storage | Entered Factory 5352 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5824 | -7/Factory | Found Prototype Launcher 5824 | -7/Factory | Identified Rocket Array 6232 | -7/Factory | Fabricated Hrd. Medium Armor Plating? 6485 | -7/Factory | Cargo convoy interrupted 6622 | -7/Factory | Lost 3 parts (2n1w) 6708 | -7/Factory | Lost 3 parts (1p1u1w) 7123 | -7/Factory | Lost 5 parts (1p3n1w) 7782 | -7/Factory | Identified exit to Lower Caves 8331 | -7/Factory | Core integrity fell below 50% 8353 | -7/Factory | Discovered new exit (range 4) 8363 | -7/Factory | Entered another Factory area 8363 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8629 | -6/Factory | Garrison activated, responded to threat 8653 | -6/Factory | Lost 3 parts (1p1n1u) 8740 | -6/Factory | System corruption reached 10% 8784 | -6/Factory | Lost 9 parts (3n3u3w) 8875 | -6/Factory | Destroyed 10 combat bots 9321 | -6/Factory | Build established: Scavenger-Mutant 9356 | -6/Factory | Discovered new exit (range 7) 9374 | -6/Factory | System corruption reached 30% 9384 | -6/Factory | Identified exit to Factory 9392 | -6/Factory | Lost 13 parts (2p4n3u4w) 9407 | -6/Factory | Garrison activated, responded to threat 9748 | -6/Factory | Build established: Scavenger-Tank 9755 | -6/Factory | Discovered new exit (range 3) 9763 | -6/Factory | First assault squad dispatched 9763 | -6/Factory | Entered Lower Caves 9816 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9871 | -6/Lower Caves | Destroyed 8 combat bots 9873 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 10725 | -6/Lower Caves | Learned Factory stockpile data 10738 | -6/Lower Caves | Discovered new exit (range 7) 10791 | -6/Lower Caves | Entered another Lower Caves area 11000 | -6/Lower Caves | Discovered exit to Factory (range 8) 11142 | -6/Lower Caves | Learned Factory machine intel 11307 | -6/Lower Caves | Learned Factory garrison access intel 11320 | -6/Lower Caves | Identified exit to Zion 11371 | -6/Lower Caves | Entered Zion 11418 | -6/Zion | System corruption cleaned by Quarantine Array 11577 | -6/Zion | Learned 4 Factory zone layouts 11605 | -6/Zion | Learned Factory stockpile data 11662 | -6/Zion | Build established: Scavenger-Mutant 11796 | -6/Zion | Met Imprinter 12042 | -6/Zion | Given the Hacking Drone Bay 12065 | -6/Zion | Found Prototype Device 12180 | -6/Zion | Received a hallucinogenic algorithm 12565 | -6/Zion | Found Unknown Piercing Weapon 12571 | -6/Zion | Discovered new exit (range 7) 12685 | -6/Zion | Entered Proximity Caves 12816 | -5/Proximity Caves | Learned location of Armory (-3) 13169 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13348 | -5/Proximity Caves | Entered Factory 13348 | -5/Factory | Evolved 2 slots: Utility x2 13351 | -5/Factory | Loaded intel: 260 machine locations 13352 | -5/Factory | Loaded intel: 3 garrison access locations 13429 | -5/Factory | Identified Hacking Drone Bay 13775 | -5/Factory | Build established: Mutant 13993 | -5/Factory | Repaired Imp. Cooling System 14571 | -5/Factory | Discovered new exit (range 7) 14638 | -5/Factory | Identified exit to Upper Caves 14711 | -5/Factory | Entered Upper Caves 15017 | -5/Upper Caves | Build established: Tank 15169 | -5/Upper Caves | Encountered a Warlord checkpoint 15173 | -5/Upper Caves | Learned Factory security intel 15400 | -5/Upper Caves | Discovered new exit (range 9) 15497 | -5/Upper Caves | Identified exit to Upper Caves 15499 | -5/Upper Caves | Entered another Upper Caves area 15595 | -5/Upper Caves | P-70 Sage assimilated allied RK-H1S(k) 15958 | -5/Upper Caves | Discovered new exit (range 6) 15964 | -5/Upper Caves | Encountered a Warlord checkpoint 15966 | -5/Upper Caves | Identified exit to Warlord 15986 | -5/Upper Caves | Entered Warlord 16057 | -5/Warlord | System corruption cleaned by Quarantine Array 16097 | -5/Warlord | System corruption cleaned by Quarantine Array 16660 | -5/Warlord | Found Prototype Device 16660 | -5/Warlord | Identified Minesniffer Drone Bay 16703 | -5/Warlord | Visited the Vortex Lab 16716 | -5/Warlord | Warlord's base attacked by MAIN.C 16720 | -5/Warlord | Found Prototype Energy Cannon 16720 | -5/Warlord | Identified Vortex Driver 16727 | -5/Warlord | Found Prototype Energy Gun 16727 | -5/Warlord | Identified Vortex Shotgun 16735 | -5/Warlord | Found Vortex Driver 16955 | -5/Warlord | Spotted B-86 Titan 17038 | -5/Warlord | Warlord forces counterattacked 17060 | -5/Warlord | Spotted Executioner 17115 | -5/Warlord | Lost 9 allies 17125 | -5/Warlord | Spotted Striker 17126 | -5/Warlord | Spotted B-86 Titan 17134 | -5/Warlord | Destroyed Striker 17184 | -5/Warlord | Lost 5 allies 17216 | -5/Warlord | Spotted Striker 17216 | -5/Warlord | Spotted Executioner 17220 | -5/Warlord | Spotted Executioner 17232 | -5/Warlord | Destroyed Executioner 17239 | -5/Warlord | Discovered new exit (range 14) 17260 | -5/Warlord | Identified exit to Proximity Caves 17261 | -5/Warlord | Entered Proximity Caves 17266 | -4/Proximity Caves | Lost 13 allies 17433 | -4/Proximity Caves | Spotted B-86 Titan 17583 | -4/Proximity Caves | Identified exit to Factory 17649 | -4/Proximity Caves | Learned Research terminal intel 17692 | -4/Proximity Caves | Identified CR-A16's Pointy Stick 17816 | -4/Proximity Caves | Entered Factory 17816 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17908 | -4/Factory | Repaired Imp. Sensor Array 18103 | -4/Factory | Build established: Scavenger-Tank 18553 | -4/Factory | Spotted Executioner 18553 | -4/Factory | Spotted Executioner 18553 | -4/Factory | Spotted Striker 18554 | -4/Factory | Cargo convoy interrupted 18566 | -4/Factory | Released all parts (12) 18583 | -4/Factory | Spotted B-86 Titan 18591 | -4/Factory | Core integrity fell below 50% 18597 | -4/Factory | Lost 8 parts (1p1n3u3w) 18627 | -4/Factory | Core integrity fell below 20% 18646 | -4/Factory | Discovered new exit (range 16) 18649 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 18620_ Acquired Hyp. Mass Driver. 18622_ HV Slug penetrates Striker. 18622_ Striker knocked back. 18624_ Striker suffers critical hit (Destroy). 18628_ HV Slug penetrates Striker. 18628_ Striker suffers critical hit (Destroy). 18628_ Striker knocked back. 18628_ HV Slug penetrates Striker. 18628_ S-27 Virus destroyed. 18630_ System corrupted: Arm. Medium Treads rejected. 18633_ HV Slug penetrates S-27 Virus. 18633_ S-27 Virus suffers critical hit (Destroy). 18633_ S-27 Virus destroyed. 18635_ Acquired 25 matter. 18637_ Critical hit (Impale). 18637_ Hyp. Mass Driver destroyed. 18639_ Acquired 21 matter. 18640_ Acquired VTOL Module. 18642_ U-05 Engineer builds a Door. 18646_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# < #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????##### ####??????????????????? | | ?????????????????""""" """???????????????????? | | ??????????????????### ####?????????????????? | | ?????????????????"""""" @""""""?????????????????? | | ??????????????????#### T#####?????????????????? | | ?????????????????????## #############??????????? | | ??????????????????????# # ???????????? | | ??????????????????????# # """""????????????? | | ??????????????????????# + ???????? | | ?????????############## # """""????????????? | | ?????????# [!! ! /# # ! ???????????? | | ?????????# [! # K #? !=[ ?????????? | | ?????????# !! # #? !=[ ????????? | | ##???????# #s #?? != ?????????? | | ######### / #s #??###########?????????? | | + % [= + #??????????????????????? | | ######### = # #???????????????? | | #???????# % # #???????????????? | | #####???# % # #???????????????? | | ???+ ######## #???????????????? | | ##???# * ! #???????? #???????????????? | | #????# #????????? #???????????????? | | ###################??????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 37 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 4 Particle Charging 20 Kinecelleration 40 Offensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Hcp. Battery | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Med. Reactive Plating | -6/Factory | Scanalyzed Imp. Sensor Array | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Hyp. Gauss Cannon | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Power Sword | -6/Zion | Archive Wave Gun | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Robot Schematics ------------------ X-67 Chaingunner | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Hrd. Medium Armor Plating | x2 | -7/Factory Repaired ---------- Imp. Cooling System | 17% | -5/Factory Imp. Sensor Array | 9% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerMissileBoomstick Manual? 0 Play Time 04:08:55 Cumulative 73.3 hours Start 2025.05.24 @ 19:19:58 End 2025.05.25 @ 16:56:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02d267cc-9350-4d14-a891-d9b541884d2d