Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 23:24:06

Player: KillHour

Result: Destroyed by WL-041(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (465)      465
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 975

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     84/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (105) Ox1
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Wheel
   Compact Wheel
>          --- UTILITY (2) ------
     Large Storage Unit
    Medium Armor Plating
>          --- WEAPON (2) -------
           Beam Cannon
           Assault Rifle
>          --- INVENTORY (15) ---
     Light Treads
     Light Treads
           Disposable Heat Sink
     Small Storage Unit
           Visual Processing Unit
           Visual Processing Unit
  Improved Terrain Scanner
           Seismic Detector
           Shield Generator
     Small Laser
           Grenade Launcher
           Mining Claw

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
          Aluminum Leg
          Wheel
>         --- UTILITY ----------
    Large Storage Unit
   Medium Armor Plating
>         --- WEAPON -----------
          Assault Rifle
          Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Light Treads
          Aluminum Leg
  Compact Wheel
          Disposable Heat Sink
    Small Storage Unit
          Visual Processing Unit
          Visual Processing Unit
   Medium Armor Plating
          Shield Generator
    Small Laser
          Beam Cannon
          Grenade Launcher
          Mining Claw
[Rating: 12]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 6   11  3   
  Power                    3    | 1   1   1   
    Engine                 2    | 1   .   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 .    | .   .   .   
    Leg                    2    | .   2   .   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   4   1   
    Device                 2    | .   2   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   4   4   
  Power                    3    | .   1   2   
  Propulsion               2    | .   2   .   
  Utility                  2    | .   1   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   4   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   95  97  
  Engine                   4    | .   4   .   
  Core                     9    | .   8   12  
  Leg                      10   | .   11  .   
  Wheel                    16   | .   14  28  
  Device                   4    | .   4   .   
  Storage                  14   | .   14  14  
  Protection               7    | .   6   13  
  Ballistic Gun            27   | .   28  27  
Peak Build Rating          12   | 6   12  12  
  Average Rating           9    | 4   9   11  
  On Entrance              6    | .   6   12  
Naked Turns                .    | .   .   .   
Heaviest Build             36   | 14  36  36  
  Greatest Support         32   | 32  32  26  
  Greatest Overweight (x)  4    | .   4   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 6   11  15  
  Most Carried             15   | 4   15  15  
  Average Carried          10   | 2   10  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 4   15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           481  | 131 350 .   
  Remotely                 .    | .   .   .   
Salvage Created            536  | .   480 56  
  Parts                    22   | .   22  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  11   | .   10  1   
  Guns                     10   | .   10  .   
  Cannons                  1    | .   .   1   
Classes Destroyed          4    | .   3   1   
  Worker                   1    | .   1   .   
  Watcher                  2    | .   2   .   
  Grunt                    10   | .   10  .   
  Subdweller               1    | .   .   1   
Best Kill Streak           2    | .   2   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        90   | .   51  39  
  Missed                   17   | .   10  7   
Damage Taken               1213 | .   545 668 
  Core                     251  | .   150 101 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              59   | .   45  14  
  Largest                  2    | .   2   2   
  Hottest                  80   | .   40  80  
Shots Fired                118  | .   90  28  
  Gun                      113  | .   90  23  
  Cannon                   5    | .   .   5   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  113  | .   90  23  
  Thermal                  5    | .   .   5   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | .   12  10  
  Robot Miss Streak        7    | .   7   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           78   | .   54  24  
  Core Hits                33   | .   29  4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1049 | .   717 332 
  Guns                     976  | .   713 263 
  Cannons                  69   | .   .   69  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  4    | .   4   .   
  Kinetic                  976  | .   713 263 
  Thermal                  69   | .   .   69  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      2    | .   2   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        32   | .   32  .   
  Average Temperature      15   | .   15  .   
  Received Heat Transfer   402  | .   330 72  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         148  | .   .   148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             164  | .   164 .   
  Initial                  .    | .   .   .   
  Average                  68   | .   71  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   28  3   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 3    | .   3   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          6    | .   6   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   15  .   
  Successful               13   | .   13  .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   8   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Locate Traps             4    | .   4   .   
  Disarm Traps             1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Assimilate             1    | .   1   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      10   | .   10  10  
  Highest-Rated Ally       10   | .   10  10  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1615 | 48   1351 216  
Spaces Moved               954  | 39   830  85   
  Core                     14   | 7    7    .    
  Treads                   .    | .    .    .    
  Legs                     271  | .    271  .    
  Wheels                   669  | 32   552  85   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  105  
  Average Speed            122  | 91   125  105  
  Slowest Speed            250  | 100  250  105  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       33   | 3    89   9    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      1282 | 48   1050 184  
  Wait                     224  | .    142  82   
  Move                     952  | 38   829  85   
  Hop                      .    | .    .    .    
  Pick Up                  18   | 4    14   .    
  Fast Attach              14   | 6    8    .    
  Attach                   5    | .    2    3    
  Detach                   2    | .    2    .    
  Swap                     1    | .    1    .    
  Drop                     6    | .    6    .    
  Fire                     59   | .    45   14   
  Melee                    .    | .    .    .    
  Ram                      1    | .    1    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
  159 | -10/Materials | Discovered new exit (range 14)
  305 | -10/Materials | Build established: Mutant
  549 | -10/Materials | Lost 4 parts (1p2n1u)
  735 | -10/Materials | Discovered new exit (range 13)
  995 | -10/Materials | Core integrity fell below 50%
 1049 | -10/Materials | Derelicts attacked the area
 1191 | -10/Materials | Discovered new exit (range 16)
 1389 | -10/Materials | Discovered new exit (range 9)
 1400 | -10/Materials | Entered Subcaves
 1400 | -10/Subcaves  | Accompanied by 1 ally
 1410 | -10/Subcaves  | Learned location of Zion (-7)
 1518 | -10/Subcaves  | Discovered new exit (range 11)
 1597 | -10/Subcaves  | Core integrity fell below 20%
 1616 | -10/Subcaves  | Destroyed by WL-041(R) with Subdweller Machine Gun

 Last Messages 
---------------
01389_ EXIT=FOUND
01395_ Acquired 13 matter.
01397_ U-05 Engineer lays Concrete.
01397_ Dropped Lgt. Ion Engine.
01398_ U-05 Engineer lays Concrete.
01398_ Acquired Imp. Terrain Scanner.
01399_ U-05 Engineer lays Concrete.
01400_ U-05 Engineer builds a Wall.
LOCATION=UNKNOWN
AMBIENT_HEAT=-10
GOAL=ESCAPE
01410_ Acquired derelict log, extracted data.
World map updated: -7/Zion.
01518_ EXIT=FOUND
01588_ Lgt. Nuclear Core destroyed.
01589_ Med. Armor Plating destroyed.
01600_ Assault Rifle destroyed.
01602_ YV-8UA(R) destroyed.
01606_ Ion Engine destroyed.
01608_ Critical hit (Destroy).

 Map 
-----
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| ????????????#   ##???????????????????????????????? |
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| ????????????##  ##???????????????????????????????? |
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| ???????????#       ##????????????????????????????? |
| ???????????#        #?##   ??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearTimingPlatform
  Manual?         0
Play Time         00:24:35
  Cumulative      28.5 hours
  Start           2024.08.21 @ 23:00:23
  End             2024.08.21 @ 23:24:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 932d311c-e02c-4cb7-a55e-af4ce314346c