Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.26 @ 17:49:08 Player: dwarfinator Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (325) 1625 Value Destroyed (13621) 13621 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (7093) 7093 TOTAL SCORE: 30439 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5330 Follower Combat Kills 807 Met Imprinter 300 Was Imprinted 300 Friendly Fire -144 Cogmind --------- Core Integrity 0/1600 Matter 264/300 Energy 38/100 System Corruption 28% Temperature Cool (9) Movement Core (1350) Ox26 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Energy Well Advanced Weapon Cycler Advanced Transmission Jammer Advanced Phase Shifter Advanced Thermal Shield Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Railgun > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Advanced Heavy Treads Advanced Heavy Treads Biometal Heavy Treads Matter Compressor Advanced Weapon Cycler Enhanced Quantum Rifle Enhanced Quantum Rifle HERF Cannon Enhanced Nova Cannon Precision Grenade Launcher Power Sword [Rating: 192] Favorites ----------- Power Light Quantum Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Hypervelocity Railgun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . . . 2 2 . . 2 2 2 . 2 Power 2 | . . . . . . . . . 1 . . . . . 1 . . Propulsion 5 | . . . 2 1 1 . . . . . . . . . . . 1 Utility 10 | . . . . 1 1 . . . 1 2 . . 2 1 1 . 1 Weapon 1 | . . . . . . . . . . . . . . 1 . . . Parts Attached 334 | 7 24 5 30 24 23 . 5 1 37 9 3 . 5 23 5 11 122 Power 48 | 2 2 1 2 3 . . . 1 5 1 1 . 1 6 1 4 18 Engine 10 | 2 2 1 1 1 . . . 1 1 . . . . . . 1 . Core 9 | . . . 1 2 . . . . 2 1 1 . 1 1 . . . Reactor 29 | . . . . . . . . . 2 . . . . 5 1 3 18 Propulsion 63 | 2 5 . 12 2 8 . . . 15 4 . . . . . . 15 Treads 62 | 2 5 . 12 2 8 . . . 15 4 . . . . . . 14 Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 88 | 1 8 . 6 10 1 . . . 9 2 1 . 2 10 2 2 34 Device 47 | . 2 . . 3 . . . . 7 1 1 . 1 6 2 2 22 Storage 19 | 1 5 . 4 1 . . . . . 1 . . . 1 . . 6 Processor 10 | . 1 . 2 1 . . . . 1 . . . 1 3 . . 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 12 | . . . . 5 1 . . . 1 . . . . . . . 5 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 135 | 2 9 4 10 9 14 . 5 . 8 2 1 . 2 7 2 5 55 Energy Gun 23 | . 8 1 1 4 1 . . . 2 . . . . . . . 6 Energy Cannon 14 | . . 1 1 . . . . . . . . . 1 . . . 11 Ballistic Gun 36 | 2 . 1 2 2 7 . 1 . 2 . . . . 4 1 1 13 Ballistic Cannon 7 | . . 1 2 . 3 . . . . 1 . . . . . . . Launcher 20 | . . . 3 3 3 . 4 . 1 . 1 . . . . 2 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 24 | . . . . . . . . . 3 1 . . 1 3 1 2 13 Slashing Weapon 10 | . . . 1 . . . . . . . . . . . . . 9 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 2 . . . . . . . . . 2 Parts Lost 57 | . 1 . . 1 . . . . 1 . . . . 1 1 1 51 Power 11 | . 1 . . . . . . . 1 . . . . . 1 . 8 Propulsion 8 | . . . . 1 . . . . . . . . . . . . 7 Utility 26 | . . . . . . . . . . . . . . 1 . 1 24 Weapon 12 | . . . . . . . . . . . . . . . . . 12 Highest Loss Streak 17 | . 1 . . 1 . . . . 1 . . . . 1 1 1 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 99 99 92 92 91 92 92 94 94 94 94 94 90 91 85 Engine 3 | . 13 14 7 . . . . 2 9 . . . . . . . . Core 3 | . . . 3 9 7 7 7 4 . 11 11 11 10 2 . . . Reactor 2 | . . . . . . . . . 2 . . . . 6 7 8 11 Treads 34 | . 27 28 43 44 46 46 46 46 40 35 35 35 31 28 26 26 20 Device 8 | . 8 . . 2 . . . . 6 11 11 11 15 16 21 21 22 Storage 8 | . 14 14 11 9 7 7 7 7 6 11 11 11 10 7 4 4 7 Processor 8 | . 5 14 10 9 7 7 7 7 6 5 5 5 10 13 13 13 9 Protection 4 | . . . . 6 7 7 7 7 6 5 5 5 5 4 4 4 3 Energy Gun 3 | . 25 3 . 3 . . . . 4 3 . . . . . . 1 Energy Cannon 1 | . . 13 6 . . . . . . . . . . 1 . . 1 Ballistic Gun 5 | . 1 3 4 12 5 7 6 7 5 . . . . 7 9 9 6 Ballistic Cannon 1 | . . 8 3 . 2 . . . . 1 5 5 5 1 . . . Launcher 2 | . . . 6 2 5 7 6 7 1 . 3 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 213 | 12 20 20 29 97 118 114 114 117 137 150 160 160 166 178 175 179 213 Greatest Support 253 | 40 40 40 80 100 120 120 120 120 154 180 180 180 180 180 180 180 253 Greatest Overweight (x) 42 | . 5 . . 1 . . . . 1 . . . . . . . 42 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 10 10 10 24 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 11 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 20 | 3 9 9 9 21 24 25 24 24 24 24 24 25 24 24 24 24 22 Final Capacity 25 | 8 10 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 10 10 10 25 25 25 25 25 24 25 25 25 25 25 25 25 . Class Distribution -------------------- 52% | Scavenger-Mutant 35% | Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Matter Collected 11134 | 272 250 58 624 522 631 22 8 104 1069 96 146 34 56 1186 125 379 5552 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 19312 | 87 386 166 829 823 987 . . 225 1496 158 113 33 56 1725 241 812 11175 Parts 948 | 2 27 5 58 37 64 . . 12 59 16 . 2 3 107 7 23 526 Haulers Intercepted 18 | . 2 . 5 3 2 . . . 3 . . . . . . . 3 Recyclers Shooed 13 | . . . 1 1 1 . . . 1 . . . . 1 . 1 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 2 1 10 . . 5 4 . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Combat Hostiles Destroyed 240 | . 11 5 22 10 13 . . 8 15 1 6 2 1 19 1 7 119 Melee 8 | . . . 1 . . . . . 1 . . . . . . . 6 Guns 144 | . 11 3 3 10 5 . . . 9 . . . . 19 1 6 77 Cannons 39 | . . 2 4 . 2 . . . . 1 2 2 . . . . 26 AOE 43 | . . . 14 . 6 . . 8 4 . 4 . . . . 1 6 Classes Destroyed 22 | 1 4 . 4 2 3 . . . . . 1 . . . . 1 6 Worker 21 | . . . 1 . 2 . . . 6 . . . . 3 . . 9 Builder 27 | . . . 1 . 4 . . . 8 2 . . . 1 1 1 9 Tunneler 4 | . . . 1 . . . . . 2 . . . . . . . 1 Hauler 18 | . 2 . 5 3 2 . . . 3 . . . . . . . 3 Recycler 11 | 1 . . 1 . 1 . . . 1 . . . . . 1 1 5 Carrier 1 | . . . . . . . . . . . . . . . . . 1 Mechanic 7 | . . . . . 1 . . . 2 . . . . . . . 4 Operator 3 | . . . . 1 1 . . . . . . . . 1 . . . Watcher 22 | . 3 . 2 4 2 . . . . 1 . . . 1 . . 9 Swarmer 39 | . 9 3 11 . . . . 4 . . 2 2 . . . . 8 Saboteur 3 | . . . . . . . . . . . . . . . . . 3 Grunt 93 | . 2 2 5 6 9 . . 3 7 . 2 . . 9 . 4 44 Brawler 11 | . . . . 1 . . . 1 . . . . . . . . 9 Duelist 8 | . . . . . . . . . . . 1 . . . . . 7 Protector 2 | . . . . . . . . . . . . . . . . . 2 Sentry 22 | . . . 6 3 2 . . . 3 1 1 . 1 2 1 . 2 Specialist 3 | . . . . . . . . . . . . . . . . 3 . Hunter 22 | . . . . . 1 . . . 2 . . . . 4 . . 15 Programmer 34 | . . . . . 1 . . . 3 . . . . 4 . . 26 Investigator 1 | . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 13 | 1 4 1 6 4 4 . . 4 9 3 6 2 1 4 2 5 13 Combat Bots Only 10 | . 4 1 6 4 3 . . 4 3 1 6 2 1 4 1 4 10 Max Kills in Single Turn 4 | 1 1 1 3 1 2 . . 4 2 1 2 1 1 2 1 2 3 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . 1 Exploded 4 | . . . 3 . 1 . . 4 1 . 2 . . . . 1 1 Melee 1 | . . . 1 . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Damage Taken 17431 | . 229 222 353 309 500 . . 162 848 17 63 46 29 982 112 301 13258 Core 1928 | . 27 35 34 26 47 . . 15 29 . . . 9 86 . 14 1606 Absorbed by Shields 5276 | . . . . 8 . . . . 557 17 65 48 29 731 84 227 3510 Reduced by Siege Mode 836 | . . . . . . . . . . . . . . . . . 836 Regen/Repaired (Parts) 127 | . . . 102 . . . 25 . . . . . . . . . . Core Remaining (%) 93 | 100 . 75 91 95 . . . 91 96 . . 100 99 93 . 99 . Volleys Fired 678 | 1 42 15 53 48 54 . . 8 80 2 9 4 2 48 3 13 296 Largest 3 | 2 2 2 2 2 2 . . 2 2 2 2 1 2 3 3 3 3 Hottest 280 | 40 100 110 99 70 84 . . 61 88 113 89 53 143 143 120 120 280 Shots Fired 1539 | 2 79 30 89 94 82 . . 11 131 3 13 4 4 133 9 41 814 Gun 1162 | 2 79 23 20 94 36 . . 5 119 2 . . . 121 9 37 615 Cannon 288 | . . 7 53 . 29 . . . . 1 9 3 4 12 . . 170 Launcher 89 | . . . 16 . 17 . . 6 12 . 4 1 . . . 4 29 Special . | . . . . . . . . . . . . . . . . . . Kinetic 989 | 2 16 4 38 77 62 . . 5 77 1 9 3 2 127 9 37 520 Thermal 384 | . 63 26 22 . . . . . . . . . 2 6 . . 265 Explosive 72 | . . . 16 . . . . 6 12 . 4 1 . . . 4 29 Electromagnetic 94 | . . . 13 17 20 . . . 42 2 . . . . . . . Robot Hit Streak 62 | 2 9 20 10 24 30 . . 5 17 9 30 6 7 18 8 17 62 Robot Miss Streak 6 | . 3 1 2 2 5 . . 1 3 1 2 5 . 2 . 6 3 Penetration Max 2 | . . . . . 1 . . . 1 . . . . 2 . 2 2 Secondary Targets 22 | . 1 1 . 1 . . . . . . . . . 5 . 1 13 Max Gunslinging Chain 2 | . 1 1 . 1 . . . . . . . . . 2 . 1 2 Shots Hit Robots 1247 | 2 52 25 66 72 70 . . 7 115 5 12 3 2 105 6 32 673 Core Hits 758 | 2 21 9 52 35 67 . . 17 56 5 33 7 4 53 3 19 375 Critical Kills 114 | . . . . . . . . . 2 . . . 1 22 2 7 80 Critical Parts Destroyed 165 | . . . . . . . . . 4 . . . . 32 . 9 120 Critical Strikes 318 | . 5 1 1 . 5 . . . 7 . . . 1 54 2 16 226 Burn 6 | . 5 1 . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . 1 . . . 2 Destroy 290 | . . . . . . . . . 1 . . . . 52 2 16 219 Blast 6 | . . . 1 . 5 . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . 1 . . . . . . . . Smash 8 | . . . . . . . . . 5 . . . . 2 . . 1 Sever 4 | . . . . . . . . . . . . . . . . . 4 Melee Attacks 251 | . 3 . 3 . . . . . 20 11 . . 11 56 8 12 127 Impact 174 | . . . . . . . . . 20 11 . . 11 56 8 12 56 Slashing 74 | . . . 3 . . . . . . . . . . . . . 71 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . . . . 14 2 . . . 2 1 2 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 33496 | 16 584 327 2141 1442 2375 . . 760 4446 275 848 90 79 1554 145 765 17649 Guns 12849 | 16 584 238 316 1325 635 . . 64 1694 58 . . . 937 26 296 6660 Cannons 8380 | . . 89 688 . 759 . . . . 24 356 67 79 316 . . 6002 Explosions 7574 | . . . 1089 117 942 . . 696 969 . 492 23 . . . 270 2976 Melee 4187 | . . . 48 . . . . . 1691 193 . . . 264 119 199 1673 Ramming 506 | . . . . . 39 . . . 92 . . . . 37 . . 338 Kinetic 10124 | 16 83 31 471 975 1384 . . 64 1145 24 356 67 45 1045 26 296 4096 Thermal 10276 | . 501 296 342 117 162 . . . 50 . . . 34 208 . . 8566 Explosive 6417 | . . . 1041 . . . . 696 919 . 492 23 . . . 270 2976 Electromagnetic 1986 | . . . 239 350 790 . . . 549 58 . . . . . . . Impact 2655 | . . . . . . . . . 1691 193 . . . 264 119 199 189 Slashing 1532 | . . . 48 . . . . . . . . . . . . . 1484 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . . . 1 . . . . 4 . 2 28 Average Corruption 6 | . . . . . . . . . 1 . . . . 2 . 2 7 Corruption Purged 7 | . . . . . . . . . 2 . . . . 5 . . . Corruption Blocked 8 | . . . . . 8 . . . . . . . . . . . . Effects 103 | . . . . . . . . . . . . . . 1 . 5 97 Message Errors 20 | . . . . . . . . . . . . . . . . . 20 Matter Fused 24 | . . . . . . . . . . . . . . . . . 24 Heat Flow Errors 13 | . . . . . . . . . . . . . . 1 . 1 11 Energy Discharges 10 | . . . . . . . . . . . . . . . . 2 8 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . . . . . . . . . . 10 Data Loss (major) 10 | . . . . . . . . . . . . . . . . . 10 Misfires 3 | . . . . . . . . . . . . . . . . 2 1 Alerts 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 10 | . . . . . . . . . . . . . . . . . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1889 | . . 4 1 7 13 . . 59 782 . . . . 332 99 119 473 Projectiles 159 | . . 4 . . 1 . . . . . . . . 51 . . 103 Explosions 159 | . . . 1 7 12 . . 59 31 . . . . . . . 49 Melee 1571 | . . . . . . . . . 751 . . . . 281 99 119 321 Knockbacks 19 | . . . 1 . 3 . . . 5 . . 1 . 4 . 2 3 Impact 11 | . . . . . 1 . . . 5 . . . . . . 2 3 Kinetic 8 | . . . 1 . 2 . . . . . . 1 . 4 . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 315 | . . . 48 47 21 . . . . . . . . . . . 199 Shots 13 | . . . 2 2 4 . . . . . . . . . . . 5 Rammed 19 | . . . . . 1 . . . 5 . . . . 1 . . 12 Targets Rammed 23 | . . . . . 3 . . . 6 . . . . 1 . . 13 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . 2 . . . 1 . . . . . . . 1 Highest Temperature 535 | . 299 396 81 96 214 . . 64 344 12 . . . 280 . 113 535 Average Temperature 77 | . 77 134 26 19 54 . . 22 101 8 . . . 39 . 58 103 Received Heat Transfer 3287 | . 42 93 87 162 198 . . 72 292 4 16 . 4 91 4 45 2177 Effects 16 | . 2 . . . . . . . 3 . . . . . . . 11 Shutdowns 3 | . . . . . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Interference 8 | . 2 . . . . . . . 3 . . . . . . . 3 Damage (major) 4 | . . . . . . . . . . . . . . . . . 4 Siege Activations 36 | . . . . . . . . . . . . . . . . . 36 Total Turns 592 | . . . . . . . . . . . . . . . . . 592 Longest Duration 100 | . . . . . . . . . . . . . . . . . 100 Robots Corrupted 3 | . . . . 1 . . . . 2 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . Parts Fried 35 | . . . 2 8 4 . . . 15 . . . . 2 1 1 2 Impact Corruptions 42 | . . . . . . . . . 22 . . . . 7 2 4 7 Robots Melted 5 | . . . . . . . . . . . . . 1 . . . 4 Combat Hostiles 5 | . . . . . . . . . . . . . 1 . . . 4 Parts Melted 26 | . 4 1 . . . . . . . . . . . . . . 21 Heat Transferred 11885 | . 1850 888 679 50 400 . . . 50 . . . 37 185 . . 7746 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 1 2 4 . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Peak Influence 2420 | 5 261 119 465 353 412 . . . 231 134 . . 135 470 192 397 2420 Initial 207 | . 2 . . 108 35 . . . 39 25 . . 61 60 134 88 207 Average 347 | 3 85 37 170 174 181 . . . 78 33 . . 75 229 160 261 1070 Maximum Alert Level 5 | . 1 . 2 1 2 . . . 1 . . . . 2 . 1 5 Low Security (%) 56 | 100 82 100 64 54 52 . . . 90 100 . . 100 51 100 4 . Level 1 20 | . 17 . 33 45 46 . . . 9 . . . . 26 . 95 9 Level 2 5 | . . . 1 . . . . . . . . . . 21 . . 16 Level 3 8 | . . . . . . . . . . . . . . . . . 35 Level 4 4 | . . . . . . . . . . . . . . . . . 18 Level 5 1 | . . . . . . . . . . . . . . . . . 5 High Security 3 | . . . . . . . . . . . . . . . . . 15 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 2 . . 1 5 . . . 7 1 . . . 8 1 1 36 Investigation 6 | . 2 . . . 1 . . . 2 . . . . . 1 . . Extermination 16 | . . . . . 2 . . . 3 1 . . . 2 . . 8 Reinforcement 15 | . . . . 1 2 . . . 2 . . . . 3 . 1 6 Assault 22 | . . . . . . . . . . . . . . . . . 22 Garrison 3 | . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 1 . . . 1 . . . . 2 . 1 2 Haulers Reinforced 3 | . . . . . . . . . 1 . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Distress Signals 5 | . . . 1 . 1 . . . . . . . . 1 . . 2 Communications Jammed 57 | . . . . . . . . . . . . . . . . . 57 Distress Signals 50 | . . . . . . . . . . . . . . . . . 50 Times Spotted 380 | . 20 10 31 17 19 . . 8 23 4 8 4 1 28 4 10 193 Peak Tracking Total 22 | . 6 3 7 3 4 . . 4 3 2 7 4 1 6 3 7 22 Tactical Retreats 16 | . 1 . . . 2 . . . 1 . . . . . . 2 10 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Traps Triggered 9 | . 4 . 2 . 1 . . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Machines Disabled 22 | . . 1 7 1 5 . . . 1 . . . . 2 . 1 4 Max in Single Turn 2 | . . . 2 1 2 . . . 1 . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Machines Accessed 38 | . 8 . 11 5 5 . . . 2 1 . . 1 2 1 . 2 Terminals 23 | . 7 . 8 3 4 . . . 1 . . . . . . . . Fabricators 4 | . . . . . 1 . . . 1 . . . . 1 1 . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . 1 Recycling Units 5 | . 1 . 2 1 . . . . . 1 . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Total Hacks 90 | . 24 . 28 11 12 . . . 5 1 . . 1 3 2 . 3 Successful 51 | . 16 . 10 7 8 . . . 3 1 . . . 3 2 . 1 Failed 39 | . 8 . 18 4 4 . . . 2 . . . 1 . . . 2 Catastrophic 12 | . 1 . 7 2 1 . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 62 | . 5 . 9 3 7 . . . 9 8 . . 3 7 2 . 9 Terminals 60 | . 23 . 20 5 10 . . . 2 . . . . . . . . Fabricators 8 | . . . . . 2 . . . 3 . . . . 1 2 . . Repair Stations 3 | . . . 2 . . . . . . . . . . . . . 1 Recycling Units 9 | . 1 . 6 1 . . . . . 1 . . . . . . . Scanalyzers 9 | . . . . 5 . . . . . . . . . 2 . . 2 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Terminal Hacks 27 | . 15 . 5 1 6 . . . . . . . . . . . . Record 15 | . 7 . 2 1 5 . . . . . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . 2 . . . 3 . . . . 1 2 . . Load Schematic 4 | . . . . . 1 . . . 2 . . . . . 1 . . Build 4 | . . . . . 1 . . . 1 . . . . 1 1 . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . 3 1 . . . . . 1 . . . . . . . Report Inventory 6 | . 1 . 3 1 . . . . . 1 . . . . . . . Scanalyzer 8 | . . . . 5 . . . . . . . . . 2 . . 1 Insert Component 5 | . . . . 3 . . . . . . . . . 1 . . 1 Analyze 3 | . . . . 2 . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 5 . 11 3 5 . . . 2 . . . 1 2 1 . 2 Full Trace Events 6 | . 1 . 1 1 1 . . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . 62 . . . Total Robot Build Rating 14 | . . . . . . . . . . . . . . 14 . . . Part Schematics Acquired 19 | . . . . 2 1 . 15 . . . . . . 1 . . . Parts Built 4 | . . . . . 2 . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 263 | . . . . . 73 . . . 95 . . . . . 95 . . Total Part Build Rating 16 | . . . . . 6 . . . 10 . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 2 . . . . . . . . . 1 . . 1 Part Schematics Acquired 3 | . . . . 2 . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Total Allies 16 | . . 4 . . . . 8 . 2 . . . . 2 . . . Largest Group 8 | . . 3 2 . . . 8 8 3 2 2 2 2 4 . . . Highest-Rated Group 267 | . . 93 62 . . . 231 231 192 192 192 185 185 267 . . . Highest-Rated Ally 96 | . . 31 31 . . . 39 39 96 96 96 96 96 96 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 118 | . . 7 36 . . . . 19 19 7 13 3 1 13 . . . Total Damage 2782 | . . 86 549 . . . . 262 503 143 390 86 48 715 . . . Kills 27 | . . 3 8 . . . . 1 4 . 4 2 . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 3 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 140 | . . . . . . . . . . . . . 8 35 4 9 84 Traps 12 | . . . . . . . . . . . . . 2 4 . . 6 Emergency Access 11 | . . . . . . . . . . . . . . 4 . . 7 Items 88 | . . . . . . . . . . . . . 4 22 2 8 52 Machines 18 | . . . . . . . . . . . . . . 4 1 . 13 Patrols 6 | . . . . . . . . . . . . . 1 1 . . 4 Guards 2 | . . . . . . . . . . . . . . . 1 . 1 Exits 3 | . . . . . . . . . . . . . 1 . . 1 1 Zionite Intel Received 4 | . . . . . . . . . 1 . . . . 1 . . 2 Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Turns Passed 19878 | 118 1449 1213 1893 1071 1130 24 2312 603 2110 538 1767 163 266 1232 173 334 3482 Spaces Moved 9892 | 61 758 676 992 542 549 16 1431 363 923 311 1054 93 139 547 85 150 1202 Core 4 | 2 1 . . . . . . . . . . . . . . . 1 Treads 9888 | 59 757 676 992 542 549 16 1431 363 923 311 1054 93 139 547 85 150 1201 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 152 152 160 160 160 160 160 160 145 Average Speed 161 | 156 160 160 160 161 160 160 160 160 184 153 160 160 160 160 160 160 156 Slowest Speed 2150 | 160 300 160 160 240 160 160 160 160 240 160 160 160 160 160 160 160 2150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 37 | 5 85 97 74 38 11 5 90 58 18 8 99 14 6 14 3 14 36 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 6 | . . 1 . . . . 1 . . . . . . 4 . . . Known Exits Taken 4 | . . . 1 . . . . . 1 . . . 1 . . 1 . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 1 1 . 1 1 1 . 1 1 . . Scrap Searched 9 | . . 1 . . . 1 4 . . . 3 . . . . . . Spaces Dug 175 | . . . . . . . . 14 1 9 . . 12 47 5 7 80 Terrain Destroyed 740 | . . . 144 8 15 . . 44 54 9 18 18 12 55 5 63 295 Melee 138 | . . . . . . . . . 1 9 . . 11 47 5 7 58 Projectile 25 | . . . . . 1 . . . . . . . 1 1 . . 22 AOE 557 | . . . 144 8 14 . . 44 53 . 18 18 . . . 56 202 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Total 12225 | 82 921 781 1208 659 714 15 1455 375 1168 356 1123 103 163 713 103 195 2091 Wait 630 | 3 47 67 83 1 67 . 9 1 66 4 49 7 . 6 . 2 218 Move 9875 | 60 757 675 991 541 548 15 1430 362 922 310 1053 92 138 546 84 149 1202 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 215 | 11 24 8 22 28 9 . 3 1 16 9 4 . 4 18 1 3 54 Fast Attach 23 | . 6 . 4 1 . . 5 . . . . . . . . 3 4 Attach 84 | 6 5 . 3 4 2 . . . 5 2 . . 2 4 2 2 47 Detach 10 | . 3 . . 1 1 . . . 1 . . . . . 1 2 1 Swap 228 | 1 13 5 23 19 21 . . 1 32 7 3 . 3 19 3 6 72 Drop 200 | . 21 9 26 16 9 . 8 1 20 11 5 . 3 15 1 3 52 Fire 678 | 1 42 15 53 48 54 . . 8 80 2 9 4 2 48 3 13 296 Melee 251 | . 3 . 3 . . . . . 20 11 . . 11 56 8 12 127 Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush 23 | . . . . . 3 . . . 6 . . . . 1 . . 13 Escape Stasis 4 | . . . . . . . . . . . . . . . . . 4 Rewire 3 | . . 2 . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / [*Sto x2]) -8/Materials -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -2/Testing -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 14) 119 | -11/Junkyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 692 | -10/Materials | Discovered new exit (range 16) 1007 | -10/Materials | Discovered new exit (range 12) 1179 | -10/Materials | Discovered new exit (range 13) 1568 | -10/Materials | Entered Mines 1699 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1706 | -10/Mines | Discovered new exit (range 10) 1731 | -10/Mines | Escorted by a lone wolf Derelict 1751 | -10/Mines | Learned location of Storage (-9) 2088 | -10/Mines | Received a Mining Laser from a helpful Derelict 2561 | -10/Mines | Learned 2 Materials zone layouts 2561 | -10/Mines | Discovered new exit (range 10) 2781 | -10/Mines | Entered Materials 2781 | -9/Materials | Accompanied by 2 allies 2781 | -9/Materials | Evolved 2 slots: Propulsion x2 2782 | -9/Materials | Identified exit to Mines 2782 | -9/Materials | Identified exit to Materials 2786 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3055 | -9/Materials | Discovered new exit (range 5) 3590 | -9/Materials | Discovered new exit (range 9) 3815 | -9/Materials | Build established: Scavenger-Mutant 4167 | -9/Materials | Repaired Lgt. Treads 4628 | -9/Materials | Discovered exit to Materials (range 10) 4674 | -9/Materials | Entered another Materials area 4674 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5689 | -8/Materials | Discovered new exit (range 9) 5745 | -8/Materials | Entered Factory 5745 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5752 | -7/Factory | Discovered new exit (range 13) 6154 | -7/Factory | Fabricated Adv. Treads (x2) 6681 | -7/Factory | Cargo convoy interrupted 6875 | -7/Factory | Entered Lower Caves 6878 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6899 | -7/Lower Caves | Entered Zion 6930 | -7/Zion | Given A8's code to call for help 7012 | -7/Zion | Identified exit to Deep Caves 7903 | -7/Zion | Learned location of Data Miner (-6) 8305 | -7/Zion | Gained Derelict followers 8487 | -7/Zion | Imprinted 8489 | -7/Zion | Declared Zion's savior 8948 | -7/Zion | Found Prototype Launcher 8948 | -7/Zion | Identified Gui. Missile Launcher 9169 | -7/Zion | Discovered new exit (range 11) 9211 | -7/Zion | Entered Proximity Caves 9211 | -6/Proximity Caves | Accompanied by 8 allies 9237 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9466 | -6/Proximity Caves | Learned Factory security intel 9473 | -6/Proximity Caves | Learned Factory garrison access intel 9478 | -6/Proximity Caves | Learned location of 1 exit from Factory 9522 | -6/Proximity Caves | Discovered new exit (range 11) 9814 | -6/Proximity Caves | Entered Factory 9814 | -6/Factory | Accompanied by 3 allies 9814 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9815 | -6/Factory | Identified exit to Factory 9817 | -6/Factory | Loaded intel: 4 garrison access locations 10478 | -6/Factory | Fabricated Energy Well (x2) 11063 | -6/Factory | Discovered new exit (range 13) 11319 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11323 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11329 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11598 | -6/Factory | Terminal network hard line cut 11924 | -6/Factory | Entered another Factory area 11924 | -5/Factory | Accompanied by 2 allies 11924 | -5/Factory | Evolved 2 slots: Utility x2 12174 | -5/Factory | Build established: Mutant 12268 | -5/Factory | Discovered new exit (range 14) 12462 | -5/Factory | Entered Upper Caves 12462 | -5/Upper Caves | Accompanied by 2 allies 12605 | -5/Upper Caves | Learned 12 Factory zone layouts 12973 | -5/Upper Caves | Discovered new exit (range 10) 12992 | -5/Upper Caves | Encountered a Warlord checkpoint 13045 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13787 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14229 | -5/Upper Caves | Entered another Upper Caves area 14229 | -5/Upper Caves | Accompanied by 2 allies 14358 | -5/Upper Caves | Discovered new exit (range 8) 14392 | -5/Upper Caves | Entered Factory 14392 | -4/Factory | Accompanied by 2 allies 14392 | -4/Factory | Evolved 2 slots: Utility x2 14530 | -4/Factory | Identified exit to Research 14579 | -4/Factory | Found Prototype Device 14658 | -4/Factory | Entered Research 14658 | -3/Research | Accompanied by 2 allies 14658 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14755 | -3/Research | Fabricated W-44 Eye (x2) 15286 | -3/Research | Crushed by falling debris 15313 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 15563 | -3/Research | Garrison activated, responded to threat 15877 | -3/Research | Build established: Scavenger-Mutant 15883 | -3/Research | Discovered new exit (range 3) 15890 | -3/Research | Entered another Research area 15890 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16017 | -2/Research | Discovered new exit (range 7) 16063 | -2/Research | Entered Testing 16341 | -2/Testing | Identified exit to Access 16397 | -2/Testing | Entered Access 16397 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16647 | -1/Access | First assault squad dispatched 16970 | -1/Access | Destroyed 8 combat bots 17070 | -1/Access | Found Hvy. Insulated Plating 17125 | -1/Access | Crushed by falling debris 17481 | -1/Access | Build established: Scavenger-Tank 17630 | -1/Access | Retrieved Zion intel report: Guard Positions 17814 | -1/Access | Retrieved Zion intel report: Unaware Analyses 18327 | -1/Access | Terminal network hard line cut 18555 | -1/Access | Destroyed 10 combat bots 18792 | -1/Access | Spotted B-99 Colossus 18974 | -1/Access | System corruption reached 10% 18990 | -1/Access | Lost 3 parts (1p1u1w) 19044 | -1/Access | Destroyed 8 combat bots 19089 | -1/Access | Build established: Scavenger-Mutant 19345 | -1/Access | High security lockdown imminent 19425 | -1/Access | High security lockdown engaged 19517 | -1/Access | Identified exit to Command 19521 | -1/Access | Spotted Executioner 19529 | -1/Access | Destroyed Executioner 19615 | -1/Access | Spotted Striker 19615 | -1/Access | Spotted Striker 19617 | -1/Access | Spotted Striker 19629 | -1/Access | Destroyed Striker 19646 | -1/Access | Spotted Investigator 19648 | -1/Access | Destroyed Investigator 19650 | -1/Access | Destroyed 7 combat bots 19666 | -1/Access | Lost 8 parts (1p7u) 19738 | -1/Access | Core integrity fell below 50% 19774 | -1/Access | Lost 15 parts (4p3n6u2w) 19806 | -1/Access | Destroyed Striker 19859 | -1/Access | Core integrity fell below 20% 19879 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19875_ Destroyed Enh. Quantum Rifle. 19875_ G-73 Enforcer destroyed. 19876_ K-01 Serf collects debris. 19876_ C-30 ARC bursts open, deploying its payload. 19876_ G-73 Enforcer unfolds itself. 19876_ B-74 Champion unfolds itself. 19876_ K-01 Serf collects debris. 19877_ U-05 Engineer builds a Wall. 19877_ U-05 Engineer destroyed. 19877_ Destroyed Wheel. 19877_ Prc. Grenade Launcher destroyed. 19877_ Destroyed Prc. Grenade Launcher. 19878_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 19879_ K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | !![#??????????????????????????????????????? | | !! #??????????????????????????????????????? | | ![ #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ####+######??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????>??????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????????????????????????????###??????????? | | #?????????????????????????????############??????? | | #?????????????????????????????## #??????? | | ## ????????????????????????## ##?????? | | = "" ???????????????##""######## ##?????? | | !! T" ???????????????# =p@ ## ##?????? | | ! #?????????????# glu % ## #??????? | | ## #??????????#### gg#% *%=## ! ##?????? | | #??????????#######" #gpb*k #= # =*#?????? | | #??????????# =%#eK!##### # !%##?##### | | #????????# " *%%#gp#% #""+########## = | | #?????????## === %/!uk%%* %% !%" !!!! = | | #??????????# === !%#k!!% % %*!![!%* | | #??????????# === #=/% =*=%=! | | ##?????????# #%[! # ################# # | | "#?????????# %" #|! # # # # | | ###?????????# % " #==* ## # # | | ###?????????####+## ###%%=| ## " "" + + | | #"#######?????##%###?##![%#### """ "" # # | | *[ ==#?????## ###### !=#??# """ T" + # | | ###### ##?????## % #??# " "" # # | | #???#!=######## " #??# "" # # | | #???## ! "%#??# # # | | #????########## "#??# # # | | #???########### #??##+############### # | | #???# # #???# #?????????????# # | | #???# # = #???# #?????????????? ? | | #???# " # #???#!#????????????????? | | #???# """ + #####%######## #??????? | | #???# """ # % [ ! ![ ==%[!= ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 65 Energy Capacity 1200 Matter Stores 800 Matter Capacity 800 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 50 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 26 Target Analysis 8 Recoil Reduction 7 Matter Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Imp. Deuterium Engine | -7/Factory | Hacked Hyp. Gauss Rifle | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Great Axe | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Power Maul | -7/Zion | Archive Arc Projector | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Medium Treads | -3/Research | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Adv. Treads | x2 | -7/Factory Energy Well | x2 | -6/Factory W-44 Eye | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 30k Club 5k Club Backstab Can't Touch This Dangerous Findings Decoder Ring Denied? First Step to Greatness GoHome() Help From High Places Hey, That's Mine! Hunted I'm Back, Baby! It's Just You Just What I Needed Leap Before You Look My Command Is Your Wish Oh No You Don't! One Hack Too Far Oops Preemptive Strike Remodeling Respectable Loadout Robot Respite Rockin' Loadout Safety First Shopping List Significant Disruption Storm Trooper System Compromised Tank The More The Merrier The One Total Silence Tourist Turtlemind Unlikely Earthworm Challenges ------------ None Game ------ Seed HypercooledSlugAnalyzer Manual? 0 Play Time 12:23:27 Cumulative 37.4 hours Start 2023.06.22 @ 16:43:03 End 2023.06.26 @ 17:49:08 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 042f8e8f-de8d-4a2c-a60c-03df2edd41f0