Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 18:44:30 Player: Compilatron Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (116) 580 Value Destroyed (2883) 2883 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 5873 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Large Matter Pod (150) Improved Signal Interpreter Improved Terrain Scan Processor Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Matter Filter Kinecellerator Weapon Cycler Improved Light Armor Plating System Shield > --- WEAPON ----------- Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Deuterium Engine Light Treads Light Treads Large Matter Pod Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Mini Grenade Launcher Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Parts Attached 67 | . 8 32 21 6 Power 7 | . 1 3 3 . Engine 6 | . 1 3 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 21 | . 2 12 4 3 Treads 17 | . 1 9 4 3 Leg . | . . . . . Wheel 4 | . 1 3 . . Hover . | . . . . . Flight . | . . . . . Utility 16 | . 3 3 8 2 Device 5 | . 2 . 2 1 Storage 2 | . 1 . 1 . Processor 3 | . . 2 . 1 Hackware 2 | . . 1 1 . Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 23 | . 2 14 6 1 Energy Gun 5 | . . 5 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 13 | . 1 6 6 . Ballistic Cannon 2 | . . 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . 1 . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 37 | . 3 11 7 16 Power 4 | . 1 . 2 1 Propulsion 14 | . . 7 1 6 Utility 10 | . 2 . 3 5 Weapon 9 | . . 4 1 4 Highest Loss Streak 12 | . 1 4 2 12 To Critical Strikes 2 | . . 1 . 1 Average Backups 12 | . 8 12 14 10 Power 2 | . 1 2 2 3 Propulsion 3 | . 3 3 2 1 Utility 2 | . . 1 3 4 Weapon 4 | . 3 5 4 2 Tool/Special . | . . . . . Unused Backups 33 | . 5 15 4 9 Power 6 | . . 2 1 3 Propulsion 7 | . 4 3 . . Utility 7 | . 1 1 1 4 Weapon 13 | . . 9 2 2 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 92 94 96 80 Engine 9 | . 13 10 7 5 Treads 15 | . 10 19 17 8 Leg 1 | . 6 . . . Wheel 9 | . 10 10 8 5 Device 4 | . 7 . . 19 Storage 10 | . 14 11 9 6 Processor 6 | . . 10 4 5 Hackware 6 | . . 11 9 1 Protection 3 | . . . 9 5 Energy Gun 2 | . . 7 . . Ballistic Gun 19 | . 27 11 26 18 Peak Build Rating 39 | . 8 20 31 39 Average Rating 19 | . 6 16 27 31 On Entrance 14 | 6 6 7 20 31 Avg Prop Armor Cover (%) 14 | . 14 18 12 8 Naked Turns . | . . . . . Heaviest Build 50 | 12 28 38 45 50 Greatest Support 60 | 20 20 60 22 48 Greatest Overweight (x) 11 | . 1 11 3 11 Average Overweight (x) 2 | . . 2 2 3 Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 10 15 15 14 Most Carried 15 | . 12 15 15 12 Average Carried 12 | . 8 12 14 10 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 6 12 15 12 5 Class Distribution -------------------- 44% | Mutant 17% | Scavenger-Mutant 13% | Gunner 13% | Tank 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2624 | 200 242 562 1280 340 Remotely . | . . . . . Salvage Created 3822 | . 623 1457 1352 390 Parts 254 | . 43 103 93 15 Haulers Intercepted 12 | . 2 6 3 1 Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 84 | . 12 28 34 10 Melee 5 | . . 4 . 1 Guns 76 | . 12 21 34 9 Cannons 3 | . . 3 . . Classes Destroyed 14 | . 7 3 3 1 Worker 4 | . . 2 2 . Builder 3 | . . 2 1 . Tunneler 3 | . 2 . . 1 Hauler 12 | . 2 6 3 1 Recycler 2 | . 1 1 . . Operator 1 | . 1 . . . Watcher 7 | . 3 3 1 . Swarmer 33 | . 6 15 8 4 Grunt 32 | . 6 6 17 3 Brawler 2 | . . . 2 . Duelist 2 | . . . 2 . Sentry 12 | . . 7 3 2 Specialist 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 7 | . 6 7 5 3 Combat Bots Only 6 | . 3 6 5 3 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 756 | . 59 251 176 270 Missed 186 | . 17 59 41 69 Hits 570 | . 42 192 135 201 Melee 8 | . . . 8 . Projectile 562 | . 42 192 127 201 AOE 1 | . . . . 1 Critical Strikes 13 | . . 4 5 4 Damage Taken 6649 | . 407 1888 2025 2329 Core 1379 | . 36 370 269 704 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 330 | . . 162 168 . Core Remaining (%) 60 | 100 85 7 51 . Volleys Fired 302 | . 86 94 94 28 Largest 3 | . 2 2 3 3 Hottest 101 | . 40 101 73 73 Shots Fired 687 | . 172 163 273 79 Gun 672 | . 172 148 273 79 Cannon 15 | . . 15 . . Launcher . | . . . . . Special . | . . . . . Kinetic 605 | . 172 81 273 79 Thermal 7 | . . 7 . . Explosive . | . . . . . Electromagnetic 75 | . . 75 . . Robot Hit Streak 21 | . 9 21 8 9 Robot Miss Streak 7 | . 7 3 7 6 Penetration Max . | . . . . . Secondary Targets 14 | . 1 2 10 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 480 | . 101 127 189 63 Core Hits 236 | . 47 63 93 33 Critical Kills 4 | . 1 . 2 1 Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 9 | . 2 . 3 4 Destroy 6 | . 2 . 3 1 Sever 3 | . . . . 3 Melee Attacks 27 | . 3 17 . 7 Impact . | . . . . . Slashing 27 | . 3 17 . 7 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7252 | . 829 2020 3157 1246 Guns 6493 | . 829 1450 3157 1057 Cannons 266 | . . 266 . . Explosions 73 | . . 73 . . Melee 385 | . . 231 . 154 Ramming 35 | . . . . 35 Kinetic 5784 | . 829 741 3157 1057 Thermal 146 | . . 146 . . Explosive . | . . . . . Electromagnetic 902 | . . 902 . . Impact . | . . . . . Slashing 385 | . . 231 . 154 Piercing . | . . . . . Highest Corruption 5 | . . 5 3 . Average Corruption 4 | . . 5 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 51 | . . 45 6 . Message Errors 11 | . . 10 1 . Matter Fused 11 | . . 9 2 . Heat Flow Errors 8 | . . 7 1 . Energy Discharges 7 | . . 7 . . Parts Rejected 2 | . . 2 . . Data Loss (minor) 4 | . . 3 1 . Data Loss (major) 1 | . . 1 . . Misfires 3 | . . 3 . . Alerts 1 | . . 1 . . Weapon Failures 3 | . . 2 1 . Overload Shots . | . . . . . Overflow Damage 6 | . . 6 . . Projectiles . | . . . . . Explosions . | . . . . . Melee 6 | . . 6 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 8 | . . . . 8 Shots . | . . . . . Rammed 29 | . . . . 29 Targets Rammed 29 | . . . . 29 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 259 | . 12 255 259 176 Average Temperature 54 | . 7 62 53 56 Received Heat Transfer 1608 | . 141 291 792 384 Effects 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 4 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 335 | . . 335 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 74 | . 100 97 26 66 Level 1 21 | . . 2 60 33 Level 2 3 | . . . 13 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 465 | . 130 208 465 248 Initial 194 | . . 32 82 194 Average 143 | . 40 104 274 165 Influence Increases 2419 | . 391 832 887 309 Destroy 0b10 Robot/C 1680 | . 240 560 680 200 Destroy 0b10 Robot/NC 160 | . 45 70 35 10 Destroy Leader 388 | . 60 138 138 52 Successful Hack 47 | . 15 32 . . Destroy Structure 9 | . 1 2 4 2 Lose Combat Pursuer 135 | . 30 30 30 45 Influence Decreases 2418 | . 313 714 654 737 Entered New Map 395 | . . 46 114 235 Time Decay 1643 | . 273 558 470 342 Lost Part 370 | . 30 110 70 160 Lost Ally 10 | . 10 . . . Squads Dispatched 11 | . 3 1 5 2 Investigation 3 | . 1 1 . 1 Extermination 1 | . . . . 1 Reinforcement 6 | . 2 . 4 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 3 3 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 134 | . 25 44 50 15 Peak Tracking Total 8 | . 3 8 6 5 Tactical Retreats 6 | . 2 1 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 8 8 4 . Terminals 13 | . 6 6 1 . Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units 3 | . 1 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 58 | . 27 21 10 . Successful 39 | . 15 15 9 . Failed 19 | . 12 6 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 34 | . 18 11 5 . Terminals 40 | . 22 15 3 . Fabricators . | . . . . . Repair Stations 10 | . 2 4 4 . Recycling Units 7 | . 3 2 2 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 3 5 . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 2 | . 1 1 . . Locate Traps 1 | . 1 . . . Registered Components 1 | . . 1 . . Zone Layout 3 | . . 3 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 4 4 . Scan Component 4 | . . 2 2 . Repair 4 | . . 2 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 22 | . 12 6 4 . Terminals 18 | . 10 5 3 . Assimilate 1 | . 1 . . . Botnet 10 | . 4 5 1 . Operators 1 | . . . 1 . Skim 6 | . 5 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 1 1 . Reject 3 | . 1 1 1 . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 7 6 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 4 | . . 2 2 . Time 166 | . . 102 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . 1 . . . Largest Group 1 | . 1 . . . Highest-Rated Group 10 | . 10 . . . Highest-Rated Ally 10 | . 10 . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2045 | . 520 872 653 . Seismic 520 | . 520 . . . Machine Analysis 1525 | . . 872 653 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4733 | . 1024 1748 1199 762 Spaces Moved 2400 | 1 628 868 534 369 Core 41 | . . 25 . 16 Treads 42 | . . 28 3 11 Legs 174 | 1 173 . . . Wheels 2143 | . 455 815 531 342 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 100 95 120 50 Average Speed 131 | 120 110 134 135 153 Slowest Speed 600 | 120 120 600 225 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 2 83 74 61 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . 1 . . . Terrain Destroyed 3 | . 1 2 . . Melee 1 | . 1 . . . Projectile . | . . . . . AOE 2 | . . 2 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3364 | . 815 1278 807 464 Wait 404 | . 74 189 122 19 Move 2396 | . 627 867 533 369 Hop . | . . . . . Pick Up 81 | . 12 47 17 5 Fast Attach 5 | . 1 1 3 . Attach 37 | . 2 17 12 6 Detach . | . . . . . Swap 34 | . 5 17 11 1 Drop 49 | . 5 29 15 . Fire 302 | . 86 94 94 28 Melee 27 | . 3 17 . 7 Ram 27 | . . . . 27 Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Identified exit to Mines 333 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 10) 806 | -10/Materials | Discovered new exit (range 12) 880 | -10/Materials | Learned 4 Subcaves zone layouts 897 | -10/Materials | Discovered new exit (range 14) 926 | -10/Materials | Learned 4 Recycling zone layouts 961 | -10/Materials | Identified exit to Subcaves 984 | -10/Materials | Loaded intel: 12 trap records 997 | -10/Materials | Identified exit to Materials 1011 | -10/Materials | Learned location of 1 exit from Storage 1025 | -10/Materials | Entered another Materials area 1025 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1383 | -9/Materials | Identified exit to Mines 1383 | -9/Materials | Discovered new exit (range 9) 1841 | -9/Materials | Core integrity fell below 50% 1848 | -9/Materials | Lost 4 parts (2n2w) 1888 | -9/Materials | Core integrity fell below 20% 1900 | -9/Materials | Lost 4 parts (3n1w) 2116 | -9/Materials | Repaired Hvy. Ion Engine 2168 | -9/Materials | Repaired Hvy. Ion Engine 2258 | -9/Materials | Build established: Scavenger-Mutant 2773 | -9/Materials | Entered another Materials area 2773 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3047 | -8/Materials | Build established: Scavenger-Tank 3263 | -8/Materials | Repaired Arm. Wheel 3296 | -8/Materials | Repaired Shotgun 3793 | -8/Materials | Garrison activated, responded to threat 3887 | -8/Materials | Discovered new exit (range 12) 3972 | -8/Materials | Entered Factory 3972 | -7/Factory | Evolved 2 slots: Utility x2 4298 | -7/Factory | Build established: Gunner 4652 | -7/Factory | Core integrity fell below 50% 4674 | -7/Factory | Lost 12 parts (1p4n3u4w) 4697 | -7/Factory | Core integrity fell below 20% 4734 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04682_ Slammed into H-55 Commando. 04684_ Penetrated by Slug. 04686_ Slammed into H-55 Commando. 04689_ Penetrated by Slug. 04689_ Slammed into H-55 Commando. 04693_ Destabilizing: Core damaged (-35). 04694_ Penetrated by Slug. 04696_ Slammed into H-55 Commando. 04696_ Destabilizing: Core damaged (-28). 04699_ Penetrated by Slug. 04700_ Slammed into H-55 Commando. 04704_ Penetrated by Slug. 04710_ Slammed into H-55 Commando. 04719_ Lrg. Storage Unit destroyed. 04721_ Slammed into H-55 Commando. 04724_ Penetrated by Slug. 04724_ Slammed into H-55 Commando. 04730_ Adv. Targeting Computer broken. 04730_ Destabilizing: Short circuit. 04731_ Slammed into H-55 Commando. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | ? #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # ^ #??????????????########????????????????????? | | + #?????????? ? ??????????????????? | | # #????????# ????????????????? | | # #????????# ???????????????? | | # #????????# ????????????????? | | # #????????+ ?????????????????? | | # #????????# ?????????????????? | | # #????????# ??????????????????? | | # #????????# ##############???????????? | | # #???????## #@ #???????????? | | # #????#??# #%h% #???????????? | | # #### #### #% %%% """ #???????????? | | #%% %% """ #???????????? | | # %% """ #???????????? | | """ """ """ """ k%%*] #???????????? | | """ """ """ """ # !%* #???????????? | | """ """ """ """ # * #???????????? | | ### # =!/ #???????????? | | # """ """ """ """ # !/ #???????????? | | # """ """ """ """ ### ! ! / #???????????? | | # """ """ """ """ #?# #???????????? | | # #?##### ########???????????? | | #! """ """ """ ##############?????????????? | | [ # """ """ """ # ! #?????????????? | | ### ]] """ """ """ # #?????????????? | | ?# ]] # #?????????????? | | ?# ] """ """ """ # """ """ #?????????????? | | # """ """ """ # """ """ #?????????????? | | # """ """ """ # """ """ #?????????????? | | + + "" "" ???????????????? | | # # "" "" ???????????????? | | # ######### # ???????????????? | | ?# #???????# # ??????????????? | | ?# #???????# # ] #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Ion Engine | 15% | -9/Materials Hvy. Ion Engine | 37% | -9/Materials Arm. Wheel | 24% | -8/Materials Shotgun | 20% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalPortableSegregator Manual? 0 Play Time 00:37:58 Cumulative 95.2 hours Start 2026.01.01 @ 18:07:53 End 2026.01.01 @ 18:44:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 127 Adventurer 20 Explorer 6 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea154aa3-ce1e-4b33-bb0e-061088232159