Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 04:17:48 Player: daxter767676 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (2494) 2494 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 7322 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/1000 Matter 82/300 Energy 100/100 System Corruption 51% Temperature Cool (10) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (5) ---- Matter Compressor (5) Energy Filter Improved Shield Generator Improved Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Matter Filter Focal Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Flexi-carbon Leg Armored Huge Wheel Improved Heat Sink Matter Compressor Advanced Visual Processing Unit Advanced Visual Processing Unit Target Analyzer Energy Filter Improved Shield Generator Improved Shield Generator Improved Shield Generator Hacking Suite Field Recycling Unit [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Terrain Scan Processor Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Core Shielding Weapon Flak Cannon Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . 1 Utility 6 | . . . 2 1 1 . . 1 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 117 | 2 13 2 13 23 5 7 24 4 24 Power 14 | . 2 . 3 3 . . 3 1 2 Engine 6 | . 2 . 1 1 . . 1 . 1 Core 8 | . . . 2 2 . . 2 1 1 Reactor . | . . . . . . . . . . Propulsion 38 | . 5 . 2 5 3 3 6 2 12 Treads 5 | . . . . 1 . . . . 4 Leg 9 | . 3 . . . . 2 1 . 3 Wheel 17 | . . . 2 4 3 1 5 2 . Hover 3 | . 2 . . . . . . . 1 Flight 4 | . . . . . . . . . 4 Utility 44 | 2 3 1 5 8 2 4 11 1 7 Device 24 | 2 3 . 4 3 1 2 4 1 4 Storage 2 | . . 1 . . . . 1 . . Processor 11 | . . . . 1 1 2 5 . 2 Hackware 1 | . . . . . . . . . 1 Protection 6 | . . . 1 4 . . 1 . . Artifact . | . . . . . . . . . . Weapon 21 | . 3 1 3 7 . . 4 . 3 Energy Gun 6 | . 3 1 . 1 . . 1 . . Energy Cannon 2 | . . . . 2 . . . . . Ballistic Gun 3 | . . . 1 1 . . . . 1 Ballistic Cannon 5 | . . . 2 2 . . 1 . . Launcher 1 | . . . . . . . . . 1 Special Weapon 2 | . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 5 | . . . . . . 5 . . . Parts Lost 68 | . 5 . 3 10 3 6 5 1 35 Power 8 | . 1 . 1 1 . . 1 . 4 Propulsion 25 | . 2 . . 2 1 1 3 . 16 Utility 25 | . 1 . 2 4 1 4 1 . 12 Weapon 10 | . 1 . . 3 1 1 . 1 3 Highest Loss Streak 26 | . 3 . 1 5 2 6 3 1 26 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 7 4 6 9 9 9 7 3 12 15 Power 1 | 1 . 1 1 2 2 1 . 1 1 Propulsion 1 | 4 2 2 1 . . . . 3 4 Utility 3 | . 1 2 1 3 5 3 1 6 9 Weapon 1 | 1 . 1 5 2 2 1 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 23 | 1 5 . 3 . 1 4 2 . 7 Power 1 | . . . . . . 1 . . . Propulsion 5 | 1 4 . . . . . . . . Utility 12 | . . . 1 . 1 2 1 . 7 Weapon 4 | . 1 . 2 . . 1 . . . Tool/Special 1 | . . . . . . . 1 . . Average Slot Usage (%) 81 | . 90 99 97 93 64 57 77 92 48 Engine 3 | . 13 14 7 1 . . 1 . . Core 5 | . . . 3 6 6 4 4 13 3 Leg 6 | . 21 28 9 . . 3 2 . 3 Wheel 10 | . . . 12 16 2 14 15 18 6 Device 17 | . 27 14 27 12 17 16 16 12 5 Storage 5 | . . 13 11 9 7 4 . 6 3 Processor 10 | . . . . 2 7 6 21 26 15 Protection 4 | . . . 3 18 12 1 . . 1 Energy Gun 6 | . 11 27 9 1 7 4 4 5 . Ballistic Gun 2 | . 9 . 4 6 . . . . . Ballistic Cannon 2 | . . . 8 7 . . 3 . . Slashing Weapon 2 | . . . . 7 . . 2 6 . Peak Build Rating 50 | 9 12 8 23 26 25 30 38 48 50 Average Rating 24 | 7 9 7 16 23 21 19 29 44 31 On Entrance 18 | 6 9 6 8 21 22 24 10 38 44 Avg Prop Armor Cover (%) 22 | . . . . . . 34 13 6 29 Naked Turns 13 | . . . . . . 13 . . . Heaviest Build 103 | 13 11 19 35 45 37 22 103 102 98 Greatest Support 120 | 20 20 20 26 26 30 30 42 30 120 Greatest Overweight (x) 10 | . 3 . 1 3 10 . 5 5 8 Average Overweight (x) 1 | . . . . 1 6 . . 3 1 Largest Inventory Capacity 25 | 8 5 10 10 10 10 10 25 25 25 Average Capacity 10 | 7 5 9 10 10 10 7 6 25 19 Most Carried 23 | 8 5 10 10 10 10 10 10 23 23 Average Carried 8 | 6 4 6 9 9 9 7 4 13 15 Final Capacity 25 | 5 5 10 10 10 10 5 25 25 5 Final Carried 23 | 5 5 10 10 10 10 4 10 23 4 Class Distribution -------------------- 73% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Matter Collected 2513 | 247 200 93 172 843 208 45 616 57 32 Remotely . | . . . . . . . . . . Salvage Created 2921 | 49 377 . 200 1054 300 . 572 196 173 Parts 181 | 7 21 . 18 81 12 . 25 10 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | 1 . . . 1 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 60 | . 9 . 10 27 2 . 7 . 5 Melee 8 | . . . . 5 . . 3 . . Guns 21 | . 9 . 1 10 1 . . . . Cannons 24 | . . . 9 11 . . 4 . . AOE 6 | . . . . 1 . . . . 5 Classes Destroyed 12 | 1 1 . 3 5 1 . . 1 . Worker 13 | . . . . 4 4 . 1 2 2 Tunneler 4 | 2 . . . . . . 2 . . Recycler 9 | . . . . 2 2 . 4 1 . Operator 1 | . . . . . . . . 1 . Watcher 1 | . . . . 1 . . . . . Swarmer 14 | . . . 4 10 . . . . . Grunt 31 | . 9 . 4 9 . . 4 . 5 Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . 1 1 . . . . . Sentry 8 | . . . 1 5 1 . 1 . . Hunter 2 | . . . . 1 . . 1 . . Programmer 2 | . . . . . 1 . 1 . . Best Kill Streak 8 | 1 4 . 3 8 2 . 3 3 5 Combat Bots Only 7 | . 4 . 3 7 1 . 3 . 4 Max Kills in Single Turn 2 | 1 2 . 2 2 1 . 1 1 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . . 1 . . . . 1 Melee 1 | . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 764 | . 107 . 41 169 67 4 78 32 266 Missed 242 | . 32 . 6 48 25 . 29 11 91 Hits 522 | . 75 . 35 121 42 4 49 21 175 Melee 19 | . . . 1 4 . 4 4 . 6 Projectile 503 | . 75 . 34 117 42 . 45 21 169 AOE 3 | . . . . . . . . . 3 Critical Strikes 15 | . . . . 2 . 1 . . 12 Damage Taken 8006 | . 871 . 348 1480 379 145 733 184 3866 Core 1797 | . 229 . 46 229 113 88 43 33 1016 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 66 | . . . . 43 23 . . . . Ignored by Resistances 80 | . . . . 52 28 . . . . Regen/Repaired (Parts) 79 | . . . . 34 45 . . . . Core Remaining (%) 69 | 100 . 8 88 58 . . 65 96 . Volleys Fired 239 | 9 45 . 22 56 44 5 42 1 15 Largest 3 | 2 2 . 2 3 2 1 2 1 1 Hottest 128 | 60 105 . 74 97 128 65 117 80 33 Shots Fired 331 | 13 68 . 44 93 47 5 45 1 15 Gun 200 | 13 68 . 8 56 44 5 5 1 . Cannon 114 | . . . 36 37 3 . 38 . . Launcher 9 | . . . . . . . . . 9 Special 8 | . . . . . . . 2 . 6 Kinetic 201 | 9 25 . 40 89 . . 38 . . Thermal 114 | . 43 . 4 4 44 5 7 1 6 Explosive 9 | . . . . . . . . . 9 Electromagnetic 7 | 4 . . . . 3 . . . . Robot Hit Streak 12 | 2 8 . 12 8 7 3 8 . 4 Robot Miss Streak 10 | 4 2 . 10 7 2 1 9 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 280 | 5 49 . 38 86 34 4 47 6 11 Core Hits 193 | 3 20 . 29 65 10 . 44 4 18 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 6 | . 1 . . . 2 . 2 . 1 Burn 2 | . . . . . 2 . . . . Destroy 1 | . 1 . . . . . . . . Sever 3 | . . . . . . . 2 . 1 Melee Attacks 57 | . . . . 19 . . 19 19 . Impact . | . . . . . . . . . . Slashing 57 | . . . . 19 . . 19 19 . Piercing . | . . . . . . . . . . Sneak Attacks 14 | . . . . 8 . . 1 5 . Combat Hostiles 1 | . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6904 | 59 612 . 586 2226 557 81 1163 615 1005 Guns 2063 | 59 612 . 115 678 494 81 24 . . Cannons 1722 | . . . 471 536 63 . 652 . . Explosions 1238 | . . . . 317 . . . . 921 Melee 1797 | . . . . 695 . . 487 615 . Ramming . | . . . . . . . . . . Kinetic 2623 | 32 235 . 537 1167 . . 652 . . Thermal 1473 | . 377 . 49 364 494 81 24 . 84 Explosive 921 | . . . . . . . . . 921 Electromagnetic 90 | 27 . . . . 63 . . . . Impact . | . . . . . . . . . . Slashing 1797 | . . . . 695 . . 487 615 . Piercing . | . . . . . . . . . . Highest Corruption 51 | . . . . . 1 19 21 . 51 Average Corruption 17 | . . . . . 1 12 19 . 31 Corruption Purged . | . . . . . . . . . . Corruption Blocked 2 | . . . . . . 2 . . . Effects 78 | . . . . . 1 5 59 . 13 Message Errors 16 | . . . . . . 1 14 . 1 Matter Fused 22 | . . . . . 1 . 18 . 3 Heat Flow Errors 8 | . . . . . . 2 3 . 3 Energy Discharges 8 | . . . . . . . 7 . 1 Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . 1 6 . 1 Data Loss (major) 2 | . . . . . . . 2 . . Misfires 3 | . . . . . . . 3 . . Alerts 3 | . . . . . . . 2 . 1 Misdirections 5 | . . . . . . 1 1 . 3 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 374 | . . . . 166 . . 58 144 6 Projectiles . | . . . . . . . . . . Explosions 92 | . . . . 86 . . . . 6 Melee 282 | . . . . 80 . . 58 144 . Knockbacks 59 | . . . 27 13 . . 19 . . Impact . | . . . . . . . . . . Kinetic 49 | . . . 20 13 . . 16 . . Secondary 10 | . . . 7 . . . 3 . . Self-Inflicted Damage 170 | . . . . 157 . . . . 13 Shots 3 | . . . . 2 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 275 | . 36 . 36 44 10 126 208 6 275 Average Temperature 44 | . 16 . 16 30 5 71 57 4 124 Received Heat Transfer 1887 | . 483 . 66 324 108 . 216 57 633 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 9 | . . . . . 9 . . . . Heat Transferred 3021 | . 847 . 148 311 1295 185 50 . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Maximum Alert Level 2 | . . . . 2 1 . . . . Low Security (%) 91 | 100 100 100 100 70 67 100 100 100 100 Level 1 5 | . . . . 12 32 . . . . Level 2 2 | . . . . 17 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 634 | 5 102 4 106 634 280 18 82 34 112 Initial 280 | . . 4 . 16 280 18 . 34 . Average 57 | 2 35 . 14 188 153 3 10 4 40 Influence Increases 2463 | 10 324 . 244 1105 104 . 265 62 349 Destroy 0b10 Robot/C 1200 | . 180 . 200 540 40 . 140 . 100 Destroy 0b10 Robot/NC 140 | 10 . . . 35 30 . 35 20 10 Destroy Leader 262 | . 30 . 40 122 20 . 40 . 10 Successful Hack 58 | . 24 . 4 . 14 . 14 2 . Select Force Hacks 150 | . 30 . . 60 . . . 30 30 Disable Machine 45 | . . . . 45 . . . . . Anti-Garrison Action 150 | . . . . 150 . . . . . Destroy Structure 128 | . . . . 48 . . 6 10 64 Lose Combat Pursuer 330 | . 60 . . 105 . . 30 . 135 Influence Decreases 2441 | 10 312 12 204 529 668 52 195 132 327 Entered New Map 438 | . . 8 . 24 336 34 . 36 . Time Decay 1329 | 10 192 4 86 330 302 18 165 94 128 Lost Part 411 | . 30 . 20 100 30 . 30 2 199 Purge Threat 263 | . 90 . 98 75 . . . . . Squads Dispatched 27 | . 2 . 1 9 1 . 5 4 5 Investigation 9 | . 1 . 1 2 . . 1 2 2 Extermination 6 | . . . . . 1 . 3 1 1 Reinforcement 4 | . 1 . . 1 . . 1 1 . Assault 4 | . . . . 2 . . . . 2 Garrison 4 | . . . . 4 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Distress Signals 11 | . 3 . 3 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 18 . 16 51 2 6 15 5 22 Peak Tracking Total 11 | . 5 . 4 9 1 6 5 4 11 Tactical Retreats 18 | . 4 . . 6 . . 2 . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Traps Triggered 3 | . . . 1 . 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Machines Disabled 4 | . . . . 4 . . . . . Max in Single Turn 4 | . . . . 4 . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Machines Accessed 28 | . 5 . 3 6 3 . 6 3 2 Terminals 15 | . 4 . 1 3 2 . 5 . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 1 1 1 . . 1 . Recycling Units 5 | . 1 . . 1 . . . 2 1 Scanalyzers 4 | . . . 1 1 . . 1 . 1 Garrison Access . | . . . . . . . . . . Total Hacks 78 | . 10 . 10 20 8 . 15 8 7 Successful 39 | . 7 . 6 14 2 . 4 3 3 Failed 38 | . 3 . 4 5 6 . 11 5 4 Catastrophic 6 | . . . 1 . 2 . 2 1 . Database Lockouts 1 | . . . . 1 . . . . . Manual 37 | . 8 . 5 11 3 . 5 1 4 Terminals 40 | . 9 . 5 10 4 . 12 . . Fabricators . | . . . . . . . . . . Repair Stations 13 | . . . 1 2 4 . . 6 . Recycling Units 8 | . 1 . . 1 . . . 2 4 Scanalyzers 17 | . . . 4 7 . . 3 . 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 . 1 2 . . 2 . . Open DSF 1 | . . . . . . . 1 . . Unreport Threat 4 | . 1 . 1 2 . . . . . Locate Traps 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 2 . . 2 . Scan Component 4 | . . . . 1 1 . . 2 . Repair 2 | . . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . . 3 5 . . . . 2 Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Retrieve Study 6 | . . . 3 1 . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 17 | . 6 . 2 5 . . 2 1 1 Terminals 12 | . 5 . 2 3 . . 2 . . Botnet 7 | . 2 . 1 2 . . 2 . . Skim 5 | . 3 . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . 1 . . . 1 1 Tunnel 4 | . 1 . . 1 . . . 1 1 Scanalyzers 1 | . . . . 1 . . . . . Extract 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 4 . 3 4 3 . 6 2 2 Full Trace Events 3 | . . . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . . 3 1 . . . . 2 Parts Repaired 2 | . . . . 1 1 . . . . Time 45 | . . . . 26 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . . Total Damage 107 | . . . . . . 107 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Active Infowar (turns) 3207 | 42 462 . 316 . 671 80 1006 599 31 Optics 753 | . . . . . 671 80 . . 2 Terrain 2450 | 42 462 . 316 . . . 1002 599 29 Seismic 378 | . . . . . . . 378 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Turns Passed 5424 | 62 630 293 496 759 671 135 1379 599 400 Spaces Moved 2960 | 25 328 234 258 464 131 175 709 316 320 Core 323 | . 5 . . . 87 87 19 . 125 Treads 31 | . . . . . . . . . 31 Legs 719 | 25 215 234 105 . . . 122 . 18 Wheels 1745 | . . . 153 464 44 88 568 316 112 Hover 108 | . 108 . . . . . . . . Flight 34 | . . . . . . . . . 34 Fastest Speed 29 | 120 56 120 85 85 70 50 50 115 29 Average Speed 114 | 120 100 120 130 97 380 60 94 119 95 Slowest Speed 550 | 120 200 120 190 130 550 100 250 145 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 53 69 23 40 4 80 25 7 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 4 | . 1 . . 1 . . . 1 1 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 20 | . . . . . . . 7 13 . Terrain Destroyed 120 | . . . . 65 . . 7 13 35 Melee 20 | . . . . . . . 7 13 . Projectile . | . . . . . . . . . . AOE 100 | . . . . 65 . . . . 35 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Total 4546 | 44 557 245 374 656 258 196 1332 497 387 Wait 1036 | 4 152 4 57 67 70 9 511 144 18 Move 2952 | 24 327 233 257 463 131 174 708 315 320 Hop . | . . . . . . . . . . Pick Up 57 | 2 4 5 9 7 4 . 13 13 . Fast Attach 77 | 2 7 2 10 13 5 6 17 1 14 Attach 36 | . 2 . 3 6 1 1 6 2 15 Detach 5 | . . . . 1 . . . 1 3 Swap 28 | . 12 . 2 8 . . 4 1 1 Drop 59 | 3 8 1 14 16 3 1 12 . 1 Fire 239 | 9 45 . 22 56 44 5 42 1 15 Melee 57 | . . . . 19 . . 19 19 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 63 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 11) 551 | -10/Materials | Core integrity fell below 50% 571 | -10/Materials | Lost 3 parts (1p2n) 629 | -10/Materials | Build established: Scavenger-Mutant 633 | -10/Materials | Discovered new exit (range 14) 682 | -10/Materials | Core integrity fell below 20% 693 | -10/Materials | Entered Mines 764 | -10/Mines | Discovered new exit (range 7) 777 | -10/Mines | Learned 2 Materials zone layouts 954 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 972 | -10/Mines | Discovered new exit (range 9) 986 | -10/Mines | Entered Materials 986 | -9/Materials | Evolved 2 slots: Utility x2 1461 | -9/Materials | Discovered new exit (range 4) 1482 | -9/Materials | Entered another Materials area 1482 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1534 | -8/Materials | Garrison activated, responded to threat 1620 | -8/Materials | Lost 3 parts (1n2u) 1781 | -8/Materials | Central database locked down 1830 | -8/Materials | Repaired Core Shielding 1850 | -8/Materials | Discovered new exit (range 12) 2104 | -8/Materials | Garrison activated, responded to threat 2167 | -8/Materials | Destroyed 7 combat bots 2173 | -8/Materials | Lost 5 parts (1p1n1u2w) 2241 | -8/Materials | Entered Factory 2241 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2396 | -7/Factory | Repaired Lgt. Nuclear Core+ 2912 | -7/Factory | Sucked down chute 2912 | -7/Factory | Entered Waste 2913 | -7/Waste | Met a frightened Derelict 2927 | -7/Waste | EMP discharged 2932 | -7/Waste | Spotted C-40 Crusher 2933 | -7/Waste | Spotted C-40 Crusher 2952 | -7/Waste | System corruption reached 10% 2955 | -7/Waste | Spotted C-40 Crusher 2958 | -7/Waste | Spotted C-40 Crusher 2963 | -7/Waste | Spotted C-40 Crusher 2992 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2996 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2999 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2999 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3021 | -7/Waste | Spotted C-40 Crusher 3027 | -7/Waste | EMP discharged 3030 | -7/Waste | Lost 6 parts (1n4u1w) 3041 | -7/Waste | Discovered new exit (range 13) 3047 | -7/Waste | Entered Factory 3312 | -7/Factory | Lost 3 parts (1p2n) 3439 | -7/Factory | Discovered new exit (range 16) 4403 | -7/Factory | Discovered new exit (range 5) 4426 | -7/Factory | Entered another Factory area 4426 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4794 | -6/Factory | Discovered new exit (range 9) 5025 | -6/Factory | Entered another Factory area 5025 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5091 | -5/Factory | Lost 4 parts (1p1n1u1w) 5257 | -5/Factory | System corruption reached 10% 5312 | -5/Factory | System corruption reached 30% 5338 | -5/Factory | Core integrity fell below 50% 5360 | -5/Factory | Build established: Mutant 5366 | -5/Factory | Lost 26 parts (3p10n11u2w) 5390 | -5/Factory | Core integrity fell below 20% 5425 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05399_ K-01 Serf collects debris. 05399_ R-10 Processor collects Autogun. 05404_ System corrupted: Matter fused (-8). 05414_ Acquired Nuclear Pulse Array. 05417_ Acquired Unknown Ballistic Gun. 05417_ Identified KE Penetrator. 05418_ Door malfunctions. 05421_ System corrupted: Component data lost. 05422_ Penetrated by Slug. 05422_ Knocked back. 05422_ Acquired 6 matter. 05423_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-9/Recycling] 05423_ ALERT: Suspicious activity at Recycling Unit F001. Dispatching Investigation squad. 05423_ Triggered Ambush Trap. 05423_ L-41 Fighter emerges from a hatch in the floor. 05423_ G-50 Soldier emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"?????????????????? | | ???????????????????????????????""????????????????? | | ?????????????????????????????? "?????????????????? | | ???? ???????????????##### ?????????????????? | | ???? ????????????? # ??????????????????? | | ???? #????????????? # #??????????????????? | | ???# #????????????? # #??????????????????? | | ???# #?????????????? # #??????????????????? | | ???# #??????????????A # #??????????????????? | | ???# ###########+#??#/# #??????????????????? | | #### ###@ #??????????????????? | | # #??????????????????? | | # #??????????????????? | | # """ """ """ """ """ #??????????????????? | | # """ """ """ """ "Y" #??????????????????? | | # """ """ """ """ g #??????????????????? | | + +??????????????????? | | # #??????????????????? | | + #??????????????????? | | # ################### #??????????????????? | | # # #H #??????????????????? | | # # / #??????????????????? | | # # ## #??????????????????? | | #### # #? ??????????????????? | | ???# # #? ?????????????????? | | ???# # #? ????????????????? | | ???# # #? ????????????????? | | ???# ###/###############? ???????????????? | | ???# ?? ??????????????? | | ???+ ####????????? ##?????????????? | | ???# #????????????? #??????????????? | | ???# #????????????? #??????????????? | | ???# #????????????? #??????????????? | | ???##########+###????????????? #??????????????? | | ???????????????????????????????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 510 Armor Coverage 375 Resistance: KI 20 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 5 Armor Integrity Analysis 40 Recoil Reduction 12 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Core Shielding | 32% | -8/Materials Lgt. Nuclear Core | 10% | -7/Factory Studied --------- Wheel | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Mic. Nuclear Core | -5/Factory | Hacked Aluminum Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Challenges ------------ None Game ------ Seed StealthNanofilamentsArchive Manual? 0 Play Time 01:21:04 Cumulative 155.2 hours Start 2025.11.05 @ 02:57:34 End 2025.11.05 @ 04:17:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 160 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 56 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 42/SmallcapsGlow Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07d86290-5013-4816-be47-775b89478110