Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.23 @ 23:13:25 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (157) 785 Value Destroyed (5557) 5557 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1896) 1896 TOTAL SCORE: 10578 Bonus ------- High Alert Combat Kills 458 Follower Combat Kills 98 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -60 Cogmind --------- Core Integrity 226/550 Matter 300/300 Energy 275/275 System Corruption 8% Temperature Cool (0) Movement Rolling (110) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY (20) --- Armored Huge Wheel Cooling System Matter Compressor (250) Terrain Scan Processor Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield System Shield Relay Coupler [Grunt] (25) EM Pulse Cannon Proton Cannon Ion Cannon Heavy Assault Cannon Magnetic Acceleration Cannon Improved Grenade Launcher Improved Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle > --- INVENTORY -------- Deuterium Engine Deuterium Engine Armored Treads Armored Treads Cooling System Cooling System Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Precision Shock Rifle Precision Shock Rifle Heavy Particle Gun Heavy Particle Gun Heavy Battle Rifle Flak Cannon Improved Grenade Launcher Missile Launcher Improved Datajack Heavy Hammer [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Slots Evolved 4 | . . . 4 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 3 . . . Weapon . | . . . . . . . Parts Attached 92 | 2 15 11 34 6 16 8 Power 6 | . 2 . 3 1 . . Engine 6 | . 2 . 3 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 2 . 8 1 4 1 Treads 5 | 2 . . 1 1 1 . Leg . | . . . . . . . Wheel 12 | . 2 . 6 . 3 1 Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 30 | . 4 2 11 1 7 5 Device 6 | . . 1 3 . 2 . Storage 1 | . 1 . . . . . Processor 5 | . . . 1 . 1 3 Hackware 4 | . . . 2 . 2 . Protection 14 | . 3 1 5 1 2 2 Artifact . | . . . . . . . Weapon 38 | . 7 9 12 3 5 2 Energy Gun 13 | . 5 4 3 . 1 . Energy Cannon 12 | . . . 6 2 3 1 Ballistic Gun 4 | . 1 3 . . . . Ballistic Cannon 2 | . . . 1 . 1 . Launcher 5 | . . 2 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 5 | . . . 4 . 1 . Parts Lost 19 | . 4 2 6 5 1 1 Power 2 | . 1 . . 1 . . Propulsion 5 | . . . 3 2 . . Utility 6 | . 1 . 2 1 1 1 Weapon 6 | . 2 2 1 1 . . Highest Loss Streak 3 | . 3 1 2 2 1 1 To Critical Strikes 1 | . . . . 1 . . Average Backups 15 | 5 14 6 19 17 18 18 Power . | 1 . . 2 1 . . Propulsion 1 | 3 4 1 2 1 . . Utility 6 | . 5 1 5 7 10 9 Weapon 5 | 1 3 3 7 6 6 7 Tool/Special . | . . . . . . . Unused Backups 38 | . 8 4 14 4 1 7 Power 2 | . 1 . . 1 . . Propulsion 3 | . . 1 1 . . 1 Utility 18 | . 3 2 4 3 . 6 Weapon 15 | . 4 1 9 . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 96 85 93 96 89 92 Engine 10 | . 14 14 9 8 9 9 Treads 4 | . 3 . 3 8 7 . Wheel 22 | . 24 28 21 17 19 24 Device 5 | . . 1 14 7 4 . Storage 8 | . 14 2 9 9 9 9 Processor 4 | . . . 8 7 2 14 Hackware 5 | . . . 3 9 9 9 Protection 9 | . 11 12 5 9 9 9 Energy Gun 7 | . 17 22 3 . . . Energy Cannon 9 | . . . 10 15 16 16 Ballistic Gun 2 | . 9 4 1 . . . Peak Build Rating 39 | 6 13 17 39 35 38 39 Average Rating 24 | 5 10 13 26 31 34 34 On Entrance 19 | 6 6 13 16 34 31 33 Avg Prop Armor Cover (%) 6 | . . . 5 7 7 . Naked Turns . | . . . . . . . Heaviest Build 85 | 13 54 55 82 82 85 77 Greatest Support 48 | 40 40 24 48 24 40 44 Greatest Overweight (x) 7 | . 2 2 5 6 7 1 Average Overweight (x) 1 | . 1 1 2 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 17 | 8 17 7 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 Average Carried 16 | 5 14 6 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 20 18 19 20 20 19 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Mat Gar Matter Collected 2906 | 235 559 274 542 433 539 324 Remotely . | . . . . . . . Salvage Created 6880 | 90 724 434 1208 1421 2133 870 Parts 299 | 2 44 18 66 52 76 41 Haulers Intercepted 7 | . 1 . 2 . 4 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . 10 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Combat Hostiles Destroyed 125 | . 18 11 23 27 28 18 Melee 1 | . . . 1 . . . Guns 24 | . 14 6 4 . . . Cannons 67 | . . . 11 24 17 15 AOE 22 | . 2 5 4 1 8 2 Classes Destroyed 18 | 1 5 3 3 3 1 2 Worker 3 | . . . 1 . 2 . Builder 5 | . 1 . 1 . 3 . Hauler 7 | . 1 . 2 . 4 . Recycler 5 | 1 . . . . 4 . Mechanic 1 | . . . . . 1 . Operator 4 | . . . 2 . 2 . Watcher 7 | . 3 . . . 4 . Swarmer 24 | . 6 . 2 11 2 3 Cutter 2 | . . . . . . 2 Grunt 61 | . 12 . 15 8 18 8 Brawler 2 | . . . . 2 . . Duelist 1 | . . . . 1 . . Sentry 15 | . . 1 4 3 6 1 Specialist 2 | . . . 2 . . . Hunter 5 | . . . . 2 2 1 Programmer 3 | . . . . . . 3 Artisan 1 | . . 1 . . . . Subdweller 10 | . . 10 . . . . Best Kill Streak 6 | 1 6 6 5 5 5 5 Combat Bots Only 6 | . 5 6 4 5 4 5 Max Kills in Single Turn 3 | 1 3 3 3 2 3 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 2 1 3 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Hostile Shots Fired 429 | . 64 44 115 81 69 56 Missed 134 | . 17 16 33 26 23 19 Hits 295 | . 47 28 82 55 46 37 Melee 5 | . . . . 2 . 3 Projectile 290 | . 47 28 82 53 46 34 AOE 2 | . . . 1 . . 1 Critical Strikes 14 | . 1 1 5 3 1 3 Part Disruptions 1 | . . . 1 . . . Damage Taken 4706 | . 561 592 1336 802 733 682 Core 440 | . 98 18 201 41 57 25 Absorbed by Shields 76 | . . . 76 . . . Regen/Repaired (Parts) 114 | . 44 . . . 70 . Core Remaining (%) 76 | 100 . 53 . . . . Volleys Fired 415 | 5 49 58 59 89 85 70 Largest 2 | 2 2 2 2 2 2 2 Hottest 138 | 60 105 105 136 138 138 126 Shots Fired 663 | 10 97 82 110 131 142 91 Gun 228 | 10 97 74 47 . . . Cannon 418 | . . . 60 131 138 89 Launcher 17 | . . 8 3 . 4 2 Special . | . . . . . . . Kinetic 119 | 5 45 11 23 . 20 15 Thermal 146 | 5 13 39 72 . . 17 Explosive 17 | . . 8 3 . 4 2 Electromagnetic 381 | . 39 24 12 131 118 57 Robot Hit Streak 26 | 4 11 9 18 26 16 16 Robot Miss Streak 3 | 2 3 3 3 3 3 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 441 | 6 60 30 92 91 107 55 Core Hits 230 | 2 26 30 39 40 61 32 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 4 | . 1 . 3 . . . Critical Strikes 20 | . 1 2 8 3 4 2 Burn 3 | . . 2 1 . . . Destroy 2 | . . . 2 . . . Blast 5 | . . . 2 . 2 1 Corrupt 6 | . . . 1 2 2 1 Smash 4 | . 1 . 2 1 . . Melee Attacks 99 | . 6 . 18 69 6 . Impact 91 | . 6 . 18 67 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . . . 2 6 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13916 | 71 1198 1118 2494 2900 4096 2039 Guns 1948 | 71 761 427 689 . . . Cannons 7888 | . . . 1099 1973 3031 1785 Explosions 2927 | . 239 691 408 270 1065 254 Melee 1153 | . 198 . 298 657 . . Ramming . | . . . . . . . Kinetic 1758 | 49 312 70 467 . 370 490 Thermal 2855 | 22 361 126 1120 270 559 397 Explosive 1859 | . . 691 408 . 506 254 Electromagnetic 6291 | . 327 231 201 1973 2661 898 Impact 1153 | . 198 . 298 657 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 4 4 8 Average Corruption 4 | . . . . 4 4 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 60 | . . . . 2 30 28 Message Errors 14 | . . . . . 3 11 Matter Fused 17 | . . . . 2 10 5 Heat Flow Errors 5 | . . . . . 3 2 Energy Discharges 5 | . . . . . 1 4 Data Loss (minor) 7 | . . . . . 5 2 Data Loss (major) 4 | . . . . . 4 . Misfires 3 | . . . . . 1 2 Alerts 4 | . . . . . 2 2 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 384 | . 96 . 60 61 111 56 Projectiles 156 | . . . . 17 84 55 Explosions 31 | . 2 . 1 . 27 1 Melee 197 | . 94 . 59 44 . . Knockbacks 15 | . 2 . . 4 4 5 Impact 5 | . 2 . . 3 . . Kinetic 9 | . . . . . 4 5 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 269 | . 53 . . 79 31 106 Shots 7 | . 1 . . 3 1 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 350 | . 234 1 305 350 345 336 Average Temperature 84 | . 46 1 90 104 57 115 Received Heat Transfer 1543 | . 222 75 634 216 315 81 Effects 8 | . . . . 4 . 4 Energy Bleed 4 | . . . . 2 . 2 Interference 3 | . . . . 1 . 2 Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 15 | . 3 . 3 4 4 1 Combat Hostiles 11 | . 2 . 3 2 3 1 Parts Fried 40 | . 2 . 4 11 15 8 Impact Corruptions 10 | . 5 . 3 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 3 3 . . . Heat Transferred 4659 | 50 561 334 2072 400 650 592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 15 | . 2 . . 4 9 . Alert | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Maximum Alert Level 3 | . . . 1 3 2 3 Low Security (%) 43 | 100 100 . 94 9 5 . Level 1 19 | . . . 5 11 58 15 Level 2 25 | . . . . 50 36 44 Level 3 11 | . . . . 28 . 39 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1036 | 5 193 . 236 1036 579 834 Initial 505 | . . . . 34 505 243 Average 333 | 1 83 . 72 592 396 578 Influence Increases 4059 | 5 581 35 708 1092 1037 601 Destroy 0b10 Robot/C 2420 | . 360 20 460 660 560 360 Destroy 0b10 Robot/NC 185 | 5 25 . 30 15 100 10 Destroy Leader 418 | . 78 . 104 30 176 30 Allied During Kill 39 | . . . . 31 8 . Successful Hack 99 | . 32 . 13 6 36 12 Select Force Hacks 120 | . 60 . 60 . . . Disable Machine 60 | . 15 . . . 45 . Anti-Garrison Action 250 | . . . . 200 . 50 Destroy Structure 303 | . 11 . 26 120 67 79 Lose Combat Pursuer 165 | . . 15 15 30 45 60 Influence Decreases 3225 | 5 446 170 655 109 1699 141 Entered New Map 747 | . . 66 . 19 531 131 Time Decay 1498 | 5 406 104 445 . 538 . Lost Part 170 | . 40 . 60 50 10 10 Lost Ally 60 | . . . . 40 20 . Purge Threat 750 | . . . 150 . 600 . Squads Dispatched 16 | . 3 . 7 . 6 . Investigation 7 | . 3 . 3 . 1 . Extermination . | . . . . . . . Reinforcement 8 | . . . 4 . 4 . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Distress Signals 5 | . 1 . 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 21 18 26 35 36 20 Peak Tracking Total 5 | . 4 5 4 4 4 4 Tactical Retreats 8 | . . 1 1 1 2 3 Traps | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Traps Triggered 10 | . 1 . 1 5 . 3 Indirectly . | . . . . . . . Trap Hack Attempts 4 | . . . . . 4 . Triggered . | . . . . . . . Disarmed 1 | . . . . . 1 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Machines Disabled 7 | . 1 . . 2 3 1 Max in Single Turn 1 | . 1 . . 1 1 1 Garrison Relay 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Machines Accessed 38 | . 11 1 9 3 11 3 Terminals 28 | . 8 . 6 3 8 3 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 79 | . 22 1 21 5 26 4 Successful 48 | . 14 1 14 1 17 1 Failed 30 | . 8 . 6 4 9 3 Catastrophic 8 | . 1 . 2 . 2 3 Database Lockouts 1 | . . . 1 . . . Manual 48 | . 19 . 16 . 13 . Terminals 57 | . 17 . 14 5 17 4 Fabricators . | . . . . . . . Repair Stations 8 | . 3 . . . 5 . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 7 | . . . 4 . 3 . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 16 | . 4 1 1 1 8 1 Robot Analysis 6 | . 4 . . . 2 . Prototype ID Bank 1 | . . . . . 1 . Open Door 2 | . . 1 . 1 . . Branch Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Unreport Threat 2 | . . . 1 . 1 . Locate Traps 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Garrison Registry 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 2 . . . 3 . Scan Component 3 | . 1 . . . 2 . Repair 2 | . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 2 . 1 . Retrieve Study 3 | . . . 2 . 1 . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 22 | . 8 . 10 . 4 . Terminals 18 | . 6 . 8 . 4 . Botnet 6 | . 1 . 2 . 3 . Operators 1 | . . . 1 . . . Skim 11 | . 5 . 5 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Tunnel 3 | . 2 . 1 . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 30 | . 8 . 7 2 10 3 Full Trace Events 3 | . 1 . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . 2 . 1 . Parts Repaired 2 | . 1 . . . 1 . Time 51 | . 32 . . . 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 Zone Cloak 1 | . . . . . . 1 Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 6 | . . . . . 6 . purge_threat 4 | . . . . . 4 . disarm_traps 1 | . . . . . 1 . link_fov 1 | . . . . . 1 . Relay Couplers Released 9 | . . . . 9 . . Machine Destruction 9 | . . . . 9 . . Attached 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . 3 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Total Allies 4 | . . . . 4 . . Largest Group 3 | . . . . 3 2 . Highest-Rated Group 39 | . . . . 39 20 . Highest-Rated Ally 39 | . . . . 39 10 . Total Orders . | . . . . . . . Ally Attacks 16 | . . . . 15 1 . Total Damage 169 | . . . . 153 16 . Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Active Infowar (turns) 2226 | . . 105 851 . 502 768 Optics 1270 | . . . . . 502 768 Structural 956 | . . 105 851 . . . Robot Analysis Total 6 | . 4 . . . 2 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Mat Gar Turns Passed 7895 | 32 1251 1486 1331 1492 1535 768 Spaces Moved 4671 | 11 621 1127 771 730 977 434 Core . | . . . . . . . Treads 88 | 6 78 . 1 3 . . Legs 5 | 5 . . . . . . Wheels 4578 | . 543 1127 770 727 977 434 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 90 90 101 110 98 98 Average Speed 114 | 141 120 106 122 118 116 103 Slowest Speed 410 | 160 160 120 400 410 185 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 2 94 45 63 79 82 62 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 9 | . 4 . 5 . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 35 | . 1 8 . 25 1 . Terrain Destroyed 204 | . 9 34 38 30 64 29 Melee 26 | . 1 . . 25 . . Projectile 23 | . . 7 2 . 6 8 AOE 155 | . 8 27 36 5 58 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Total 6359 | 19 1019 1323 1017 1103 1224 654 Wait 777 | . 289 89 57 129 103 110 Move 4666 | 10 620 1126 771 729 976 434 Hop . | . . . . . . . Pick Up 97 | . 24 17 31 10 10 5 Fast Attach 36 | . 6 6 14 . 8 2 Attach 28 | 2 4 3 6 5 3 5 Detach 5 | . 2 1 2 . . . Swap 75 | . 8 8 21 15 16 7 Drop 85 | 2 11 9 38 7 13 5 Fire 415 | 5 49 58 59 89 85 70 Melee 99 | . 6 . 18 69 6 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 40 | . . . . 24 . 16 Rewire 26 | . . . . 26 . . Trap 4 | . . . . . 4 . Miscellaneous 6 | . . 6 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 2) 33 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 15) 285 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 12) 952 | -10/Materials | Lost 3 parts (1p1u1w) 981 | -10/Materials | Discovered new exit (range 11) 1035 | -10/Materials | Identified exit to Materials 1035 | -10/Materials | Identified exit to Subcaves 1044 | -10/Materials | Repaired Arm. Wheel 1113 | -10/Materials | Learned location of Subcaves (-10) 1121 | -10/Materials | Learned location of Mines (-9) 1125 | -10/Materials | Learned 4 Subcaves zone layouts 1140 | -10/Materials | Learned 2 Mines zone layouts 1284 | -10/Materials | Entered Subcaves 1285 | -10/Subcaves | Approached by a straggling Scientist 1285 | -10/Subcaves | Identified exit to Materials 1286 | -10/Subcaves | Identified exit to Recycling 1389 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1414 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1608 | -10/Subcaves | Ambushed by swarm of Subdwellers 1618 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2154 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 2328 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2454 | -10/Subcaves | Ambushed by Subdweller buried in earth 2770 | -10/Subcaves | Entered Materials 2770 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3315 | -8/Materials | Discovered new exit (range 5) 3670 | -8/Materials | Learned 12 Factory zone layouts 3683 | -8/Materials | Discovered new exit (range 5) 3707 | -8/Materials | Learned Factory recycling unit intel 3736 | -8/Materials | Learned location of Zion (-6) 3761 | -8/Materials | Learned Factory stockpile data 3765 | -8/Materials | Learned location of 1 exit from Storage 3779 | -8/Materials | Learned Storage terminal intel 3790 | -8/Materials | Met 7R-MNS 3834 | -8/Materials | Learned 4 Lower Caves zone layouts 4003 | -8/Materials | Central database locked down 4101 | -8/Materials | Identified exit to Garrison 4101 | -8/Materials | Entered Garrison 4102 | -8/Garrison | Identified exit to Materials 4193 | -8/Garrison | Triggered checkpoint 4313 | -8/Garrison | Rescued a captive Derelict 4315 | -8/Garrison | Garrison Relay disabled 4334 | -8/Garrison | Installed Relay Interface Framework 4413 | -8/Garrison | Triggered checkpoint 4494 | -8/Garrison | Triggered checkpoint 4527 | -8/Garrison | Triggered checkpoint 4689 | -8/Garrison | Triggered checkpoint 4717 | -8/Garrison | Discovered new exit (range 12) 5111 | -8/Garrison | Discovered new exit (range 10) 5123 | -8/Garrison | Triggered checkpoint 5161 | -8/Garrison | Triggered checkpoint 5171 | -8/Garrison | Garrison Relay disabled 5381 | -8/Garrison | Triggered checkpoint 5493 | -8/Garrison | Triggered checkpoint 5534 | -8/Garrison | Discovered new exit (range 10) 5593 | -8/Garrison | Entered Materials 5593 | -8/Materials | Accompanied by 2 allies 5993 | -8/Materials | First assault squad dispatched 6200 | -8/Materials | Core integrity fell below 50% 6540 | -8/Materials | Discovered new exit (range 5) 6827 | -8/Materials | Repaired Hrd. Medium Armor Plating 7048 | -8/Materials | Discovered new exit (range 10) 7066 | -8/Materials | Discovered new exit (range 13) 7119 | -8/Materials | Identified exit to Storage 7121 | -8/Materials | Identified exit to Garrison 7128 | -8/Materials | Entered Garrison 7161 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 7284 | -8/Garrison | Triggered checkpoint 7447 | -8/Garrison | Triggered checkpoint 7535 | -8/Garrison | Triggered checkpoint 7587 | -8/Garrison | Triggered checkpoint 7690 | -8/Garrison | Triggered checkpoint 7742 | -8/Garrison | Discovered new exit (range 14) 7758 | -8/Garrison | Identified exit to Factory 7888 | -8/Garrison | Discovered exit to Factory (range 11) 7893 | -8/Garrison | Discovered exit to Factory (range 86) 7893 | -8/Garrison | Discovered exit to Factory (range 60) 7893 | -8/Garrison | Discovered exit to Factory (range 14) 7896 | -8/Garrison | Self-destructed Last Messages --------------- 07758_ EXIT=IDENTIFIED: FACTORY 07779_ System corrupted: Matter fused (-7). 07797_ System corrupted: Matter fused (-9). 07815_ Acquired 46 matter. 07821_ ,LOMRDWTTTYC :/VC7UY5FAUPBZEQ >>Download(Registry) Retrieving Garrison registry... Downloaded map data. Downloaded component registry. Downloaded security status. 07893_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile system tracking data. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ###########################?????????? | | " #?????????? | | + #?????????? | | ## #################### #?????????? | | ?# #??????????????????# #?????????? | | ?# #??????????????????# #?????????? | | ?# #??????????????????# #?????????? | | ?# #??????????????????# #?????????? | | ?# #??????????????????# #?????????? | | ?# #??????????????????# #?????????? | | ?# #??????????????????# #?????????? | | ?# #??????????????????# #?????????? | | ?# #??????????????????# #?????????? | | ?# #??????????????????# #?????????? | | ?# #??????????????????# #?????????? | | ?# #??????????????????# #?????????? | | ?# ############???????# #?????????? | | ?# + #???????# #?????????? | | ?# ########## #???????# #?????????? | | ?# #???????##+##??????# #?????????? | | ?# #???????# #??????# #####?????? | | ?# ######### < ########;+#"T"#?????? | | ?# @ "#?????? | | ?# #####?????? | | ?####################### #?????????? | | ???????????????????????# #?????????? | | ?????????????????????### #?????????? | | ?????????????????????# " #?????????? | | ?????????????????????# " #?????????? | | ?????????????????????# " #?????????? | | ?????????????????????### ###???????? | | ???????????????????????# #"#???????? | | ???????????????????????# "#???????? | | ???????????????????????# "#???????? | | ???????????????????????#^^ "#???????? | | ???????????????????????#^^#"#???????? | | ???????????????????????######???????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 45 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 21 Item Schematics ----------------- Imp. Terrain Scanner | -8/Materials | Extracted Beam Rifle | -8/Materials | Extracted Minigun | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 56% | -10/Materials Hrd. Medium Armor Plating | 70% | -8/Materials Studied --------- EM Pulse Cannon | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Art Critic Do Not Disturb Join The Dark Side Mindtrick Survival Of The Most Covered You Will Be Upgraded Challenges ------------ None Game ------ Seed ReflexMultireflexBeamcaster Manual? 0 Play Time 01:09:54 Cumulative 355.1 hours Start 2026.03.23 @ 19:44:00 End 2026.03.23 @ 23:13:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 246 Adventurer 36 Explorer 0 Win Type - Total 5 Types 2/0/0/1/0/0/0/2/0/0 Lore% 60 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f590def-2995-4f23-a8a0-92d3a92d7391