Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.18 @ 21:20:06 Player: DarthCreyder Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2428) 2428 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 4742 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/550 Matter 185/300 Energy 275/275 System Corruption 1% Temperature Cool (69) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (2) ------ Light Armor Plating > --- WEAPON (4) ------- Assault Rifle Minigun Improved Light Cannon Mini Grenade Launcher > --- INVENTORY (4) ---- Aluminum Leg Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Airjet Airjet > --- UTILITY ---------- Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Pulse Rifle Minigun Minigun Improved Light Cannon > --- INVENTORY -------- Aluminum Leg Hacking Suite Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 2 | . . . . 2 Parts Attached 82 | 5 15 7 30 25 Power 15 | 1 1 2 5 6 Engine 10 | 1 1 1 5 2 Core 5 | . . 1 . 4 Reactor . | . . . . . Propulsion 29 | 2 5 . 15 7 Treads 2 | . . . . 2 Leg 20 | . 4 . 13 3 Wheel 3 | 2 1 . . . Hover 2 | . . . . 2 Flight 2 | . . . 2 . Utility 17 | . 6 2 6 3 Device 6 | . 1 2 3 . Storage 4 | . 4 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 6 | . . . 3 3 Artifact . | . . . . . Weapon 21 | 2 3 3 4 9 Energy Gun 1 | . . . . 1 Energy Cannon 3 | . 1 1 . 1 Ballistic Gun 9 | 2 . . 4 3 Ballistic Cannon 5 | . 2 1 . 2 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 12 | . . . 3 9 Power 3 | . . . 1 2 Propulsion . | . . . . . Utility 5 | . . . 1 4 Weapon 4 | . . . 1 3 Highest Loss Streak 4 | . . . 2 4 Average Slot Usage (%) 93 | . 93 100 94 85 Engine 15 | . 14 13 20 9 Core 1 | . . . . 6 Treads 1 | . . . . 4 Leg 23 | . 15 28 30 11 Wheel 1 | . 12 . . . Device 9 | . 9 14 11 2 Processor 4 | . 8 14 3 . Protection 6 | . . . 6 14 Energy Gun 1 | . . . . 5 Energy Cannon 4 | . 3 14 2 . Ballistic Gun 9 | . 5 . 9 17 Ballistic Cannon 5 | . 18 6 . 7 Special Melee Weapon 5 | . . 8 9 . Naked Turns . | . . . . . Heaviest Build 40 | 6 22 13 26 40 Greatest Support 45 | 20 20 20 45 43 Greatest Overweight (x) 4 | . 1 . 4 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 10 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 2 3 4 4 4 Average Carried 2 | . 1 1 2 2 Final Capacity 4 | 4 4 4 4 4 Final Carried 2 | 1 2 2 2 2 Class Distribution -------------------- 64% | Scavenger-Mutant 25% | Mutant 7% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2012 | 262 430 70 678 572 Remotely . | . . . . . Salvage Created 2869 | 44 502 78 1435 810 Parts 192 | . 32 5 102 53 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 69 | 1 13 2 35 18 Guns 44 | 1 2 . 29 12 Cannons 22 | . 11 2 6 3 AOE 3 | . . . . 3 Classes Destroyed 10 | 1 4 . 3 2 Worker 4 | . . . 3 1 Builder 2 | . . . . 2 Hauler 2 | . 1 . 1 . Recycler 3 | . 1 . . 2 Watcher 7 | . 2 . 3 2 Swarmer 20 | . 3 . 13 4 Grunt 33 | 1 10 2 12 8 Brawler 1 | . . . 1 . Sentry 13 | . . . 9 4 Hunter 2 | . . . . 2 Best Kill Streak 9 | 1 7 2 9 9 Combat Bots Only 7 | 1 5 2 7 5 Max Kills in Single Turn 3 | 1 2 1 1 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4368 | 16 305 82 1527 2438 Core 856 | . 57 11 232 556 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 . 72 42 . Volleys Fired 265 | 3 41 6 142 73 Largest 4 | 2 2 1 2 4 Hottest 160 | 40 99 60 60 160 Shots Fired 395 | 6 82 6 149 152 Gun 262 | 6 22 . 131 103 Cannon 119 | . 60 6 18 35 Launcher 14 | . . . . 14 Special . | . . . . . Kinetic 333 | 6 81 . 131 115 Thermal 48 | . 1 6 18 23 Explosive 14 | . . . . 14 Electromagnetic . | . . . . . Robot Hit Streak 31 | 3 11 7 31 12 Robot Miss Streak 6 | 1 6 . 4 4 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 285 | 4 49 7 122 103 Core Hits 132 | 1 21 3 57 50 Critical Hits 8 | 1 2 1 . 4 Critical Kills 4 | . 1 1 . 2 Critical Parts Destroyed 3 | 1 1 . . 1 Melee Attacks 4 | . . 1 3 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . 1 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5409 | 46 975 103 1884 2401 Guns 2839 | 46 167 . 1604 1022 Cannons 1677 | . 808 103 280 486 Explosions 893 | . . . . 893 Melee . | . . . . . Ramming . | . . . . . Kinetic 3757 | 46 975 . 1604 1132 Thermal 759 | . . 103 280 376 Explosive 893 | . . . . 893 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 7 | . . . . 7 Message Errors 4 | . . . . 4 Data Loss (minor) 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 37 | . 1 . 4 32 Projectiles 5 | . 1 . 4 . Explosions 32 | . . . . 32 Melee . | . . . . . Knockbacks 6 | . 6 . . . Impact . | . . . . . Kinetic 6 | . 6 . . . Secondary . | . . . . . Self-Inflicted Damage 159 | . . . . 159 Shots 6 | . . . . 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 690 | 6 138 19 10 690 Average Temperature 159 | 6 46 11 4 187 Received Heat Transfer 1635 | 12 162 60 600 801 Effects 34 | . . . . 34 Shutdowns 13 | . . . . 13 Energy Bleed 2 | . . . . 2 Interference 6 | . . . . 6 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 3 | . . . . 3 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 1480 | . . 222 592 666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 429 | 20 345 54 413 429 Average Influence 151 | 2 173 48 176 169 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 64 | 100 72 100 58 44 Level 1 33 | . 27 . 38 53 Level 2 1 | . . . 2 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 . 4 1 Investigation 6 | . 3 . 3 . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 1 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | 1 18 2 50 28 Peak Tracking Total 9 | 1 4 2 9 4 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 5 | . 1 . . 4 Max in Single Turn 2 | . 1 . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 12 | . 2 . 6 4 Terminals 10 | . 2 . 5 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 45 | . 10 . 18 17 Successful 40 | . 9 . 17 14 Failed 5 | . 1 . 1 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 39 | . 10 . 17 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . . . 1 5 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 34 | . 9 . 16 9 Record 14 | . 3 . 7 4 Prototype ID Bank 1 | . 1 . . . Emergency Access Points 2 | . 2 . . . Alert Level 7 | . 2 . 3 2 Unreport Threat 1 | . . . 1 . Dispatch Records 2 | . . . 2 . Maintenance Status 4 | . . . 2 2 Investigation Status 1 | . 1 . . . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . . . 1 5 Recycle Component 1 | . . . . 1 Process 2 | . . . . 2 Report Inventory 2 | . . . 1 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 . 4 4 Full Trace Events 7 | . 2 . 2 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . . 1 Recycled Matter 186 | . . . . 186 Retrieved Matter 197 | . . . . 197 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 4 | . . 1 3 . Non-combat 4 | . . 1 3 . Combat . | . . . . . Robot Hacks Applied 4 | . . 1 3 . parse_system 3 | . . 1 2 . no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3666 | 71 586 554 1612 843 Spaces Moved 2238 | 73 405 436 911 413 Core 108 | 23 . . 85 . Treads 120 | . . . . 120 Legs 1708 | . 244 436 822 206 Wheels 211 | 50 161 . . . Hover 87 | . . . . 87 Flight 4 | . . . 4 . Fastest Speed 50 | 50 80 120 120 116 Average Speed 125 | 70 105 120 135 140 Slowest Speed 250 | 80 150 120 250 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 46 | 6 45 75 72 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed 85 | . 2 . . 83 Melee . | . . . . . Projectile 2 | . 2 . . . AOE 83 | . . . . 83 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2735 | 86 485 459 1142 563 Wait 12 | . . . . 12 Move 2234 | 72 404 435 910 413 Hop . | . . . . . Pick Up 78 | 6 14 5 30 23 Fast Attach . | . . . . . Attach 40 | 5 6 . 11 18 Detach 5 | . . . 2 3 Swap 42 | . 9 7 19 7 Drop 55 | . 11 5 25 14 Fire 265 | 3 41 6 142 73 Melee 4 | . . 1 3 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 72 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 15) 624 | -10/Materials | Build established: Scavenger-Mutant 656 | -10/Materials | Identified exit to Mines 658 | -10/Materials | Entered Mines 667 | -10/Mines | Met a Derelict bent on vengeance 675 | -10/Mines | Learned 4 Materials zone layouts 827 | -10/Mines | Received a Mining Laser from a helpful Derelict 1137 | -10/Mines | Discovered new exit (range 6) 1152 | -10/Mines | Discovered new exit (range 11) 1163 | -10/Mines | Identified exit to Materials 1212 | -10/Mines | Entered Materials 1212 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1213 | -9/Materials | Identified exit to Mines 2118 | -9/Materials | Destroyed 7 combat bots 2633 | -9/Materials | Core integrity fell below 50% 2669 | -9/Materials | Discovered new exit (range 8) 2824 | -9/Materials | Entered another Materials area 2824 | -8/Materials | Evolved 2 slots: Weapon x2 3018 | -8/Materials | Crushed by falling debris 3120 | -8/Materials | Lost 4 parts (1p1u2w) 3302 | -8/Materials | Core integrity fell below 50% 3476 | -8/Materials | Discovered new exit (range 16) 3581 | -8/Materials | Core integrity fell below 20% 3618 | -8/Materials | Build established: Mutant 3667 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. R-06 Scavenger collects Welding Torch. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. System corrupted: Mni. Grenade Launcher targeting data glitched. Pressure Siphon disabled. R-06 Scavenger destroyed. Terminal disabled. U-05 Engineer lays Concrete. System corrupted: Assault Rifle jammed. Hrd. Light Armor Plating destroyed. U-05 Engineer lays Concrete. Destroyed Imp. Hover Unit. Destroyed Lgt. Deuterium Engine. Deuterium Engine destroyed. Destroyed Deuterium Engine. U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????#[ | | ????????????????????????????????????????????# | | ?????????????????????????#####??????????????# | | ?????????????????????????# ##?????????????# """ | | ?????????????####??????### #######???????# """" | | ?????????????# ??????? #???????# """" | | ?????????????# [???????# #???????# """" | | ?????????????# [??????## " ##??????# """ | | ?????????????# ?????# #??????# | | ?????????????? ?????## ############# | | ???????????????? ???## # | | ????????????????? g ?## u # < | | ?????????????????? # ! # | | ???????????????????#/## #+# # ########## | | ?????????????# # g @ = #??####### | | ?????????????# g *% ! #??# | | ?????????????# ### w " #??# | | ?????????????# ???## ########??# | | ?????????????# ?????# ""#???????# | | ?????????????##???????# " ""#???????# | | ??????????????????????##T T"#???????# | | ???????????????????????#" ""#???????# | | ???????????????????????## """ ""#???????# | | ????????????????????????" 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[? #???????????????? | | ????????????????????????? ? ????????????????? | | ????????????????????????? ??? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness Librarian Loot Pinata Novice Programmer One Hack Too Far Risk Taker Storm Trooper Uninvited Guest Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed TachyonEnhancedRigger Manual? 0 Play Time 01:32:31 Cumulative 3.0 hours Start 2020.02.17 @ 22:34:52 End 2020.02.18 @ 21:20:06 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d28db185-3336-4839-bef6-8e10b3b04e49