Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.30 @ 20:46:17 Player: Michael Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (3072) 3072 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7557 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 114/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Long-range Sensor Array Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- EM Pulse Cannon Shotgun Heavy Missile Launcher Greatsword > --- INVENTORY -------- Cooled Ion Engine Micro Nuclear Core Advanced Treads Advanced Treads Improved Cooling System Large Matter Pod Improved Propulsion Shielding Improved Weapon Shielding Layered Light Armor Plating Layered Light Armor Plating Missile Launcher Missile Launcher Greatsword [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . . 1 2 . . 2 . . Weapon 3 | . . 2 1 . . . . . . Parts Attached 180 | 6 16 27 26 43 7 15 9 5 26 Power 20 | 1 2 5 . 3 1 4 . 1 3 Engine 16 | 1 1 5 . 3 1 3 . . 2 Core 4 | . 1 . . . . 1 . 1 1 Reactor . | . . . . . . . . . . Propulsion 19 | 2 3 2 1 2 3 . . 1 5 Treads 14 | . 3 2 1 2 2 . . . 4 Leg 2 | 2 . . . . . . . . . Wheel 3 | . . . . . 1 . . 1 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 67 | 1 3 8 16 17 . 8 6 . 8 Device 34 | . . 4 9 9 . 5 3 . 4 Storage 3 | 1 1 . . . . 1 . . . Processor 5 | . 2 . . 2 . . 1 . . Hackware . | . . . . . . . . . . Protection 25 | . . 4 7 6 . 2 2 . 4 Artifact . | . . . . . . . . . . Weapon 74 | 2 8 12 9 21 3 3 3 3 10 Energy Gun 9 | 1 2 . 3 2 1 . . . . Energy Cannon 3 | . . . 1 1 . . . 1 . Ballistic Gun 19 | 1 3 2 2 4 1 1 . . 5 Ballistic Cannon 15 | . 2 6 2 4 . . 1 . . Launcher 17 | . 1 4 . 4 1 2 . 2 3 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 10 | . . . 1 6 . . 2 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 1 . . Parts Lost 23 | . 2 2 2 . 1 1 . 2 13 Power 4 | . . 1 . . . . . 1 2 Propulsion 3 | . . . . . . . . . 3 Utility 5 | . 1 . . . . . . . 4 Weapon 11 | . 1 1 2 . 1 1 . 1 4 Highest Loss Streak 5 | . 1 1 2 . 1 1 . 2 5 Average Slot Usage (%) 94 | . 94 97 97 98 86 95 94 83 83 Engine 6 | . 10 9 9 7 6 6 6 4 . Core 1 | . 3 1 . . . . . 1 4 Treads 15 | . 27 22 18 15 4 15 13 1 11 Device 12 | . . 3 16 21 15 8 11 13 9 Storage 10 | . 14 11 9 7 7 13 13 13 11 Processor 10 | . 9 1 . 7 15 15 20 20 20 Protection 1 | . . 5 1 . . . 1 . 1 Energy Gun 4 | . 7 . 7 6 4 1 . . . Energy Cannon 5 | . . . 8 7 7 7 6 3 3 Ballistic Gun 8 | . 12 31 10 . . 10 13 10 6 Ballistic Cannon 7 | . 6 10 15 14 9 . . . . Launcher 1 | . . . . . . 5 . 3 4 Slashing Weapon 4 | . . . 1 6 7 7 5 6 4 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 13 27 35 55 59 54 63 63 63 64 Greatest Support 46 | 20 46 46 44 44 44 44 44 44 44 Greatest Overweight (x) 2 | . . . 1 1 1 1 1 2 1 Average Overweight (x) . | . . . . 1 . . 1 1 . Largest Inventory Capacity 16 | 6 10 10 10 10 10 16 16 16 16 Average Capacity 11 | 5 6 10 10 10 10 14 16 16 14 Most Carried 16 | 2 10 10 10 10 10 16 16 16 16 Average Carried 10 | 1 6 9 9 9 9 12 15 15 13 Final Capacity 16 | 6 10 10 10 10 10 16 16 16 4 Final Carried 16 | 2 10 10 10 10 7 16 16 14 4 Class Distribution -------------------- 51% | Assassin 24% | Mutant 18% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -7/Waste Assassin | -7/Factory Assassin | -6/Factory Assassin | -6/Waste Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Matter Collected 4639 | 222 601 718 544 1283 150 519 41 . 561 Remotely . | . . . . . . . . . . Salvage Created 4558 | . 899 769 588 1181 . 509 41 . 571 Parts 236 | . 43 47 24 60 . 36 5 . 21 Haulers Intercepted 11 | . 2 4 1 1 . 2 . . 1 Recyclers Shooed 8 | . 4 2 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 67 | . 11 16 9 15 . 6 1 . 9 Melee 2 | . . . . . . 1 1 . . Guns 19 | . 5 8 3 1 . . . . 2 Cannons 17 | . 3 2 5 5 . 2 . . . AOE 29 | . 3 6 1 9 . 3 . . 7 Classes Destroyed 12 | . 6 2 2 1 . 1 . . . Worker 10 | . 3 1 1 1 . 1 . . 3 Builder 5 | . . 1 . 1 . 1 . . 2 Tunneler 1 | . . . . . . 1 . . . Hauler 11 | . 2 4 1 1 . 2 . . 1 Recycler 21 | . 5 3 . 7 . 3 . . 3 Watcher 10 | . 1 1 2 5 . 1 . . . Swarmer 25 | . 3 8 . 7 . 3 . . 4 Grunt 23 | . 8 6 1 5 . 1 . . 2 Duelist 2 | . . . 1 . . . . . 1 Sentry 9 | . . 2 5 1 . 1 . . . Hunter 2 | . . . 2 . . . . . . Programmer 6 | . . . . 2 . 1 1 . 2 Best Kill Streak 10 | . 5 8 3 5 . 4 1 . 10 Combat Bots Only 8 | . 2 8 2 4 . 3 1 . 4 Max Kills in Single Turn 5 | . 3 3 2 4 . 1 1 . 5 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 2 1 3 . 1 . . 4 Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Damage Taken 6584 | . 604 434 575 942 82 472 152 360 2963 Core 1296 | . 46 58 96 163 . 63 15 60 795 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 83 | 100 81 85 82 . . 67 . . . Volleys Fired 216 | . 64 40 25 36 1 24 . 2 24 Largest 5 | . 2 4 5 5 1 4 . 1 3 Hottest 240 | . 90 98 227 240 33 170 . 36 111 Shots Fired 642 | . 119 143 117 154 1 64 . 3 41 Gun 353 | . 85 105 59 45 . 32 . 1 26 Cannon 245 | . 28 32 58 104 . 20 . . 3 Launcher 44 | . 6 6 . 5 1 12 . 2 12 Special . | . . . . . . . . . . Kinetic 423 | . 77 137 74 81 . 27 . 1 26 Thermal . | . . . . . . . . . . Explosive 44 | . 6 6 . 5 1 12 . 2 12 Electromagnetic 175 | . 36 . 43 68 . 25 . . 3 Robot Hit Streak 20 | . 15 15 20 16 . 11 . 6 11 Robot Miss Streak 5 | . 3 2 3 5 1 4 . . 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 412 | . 88 81 65 89 . 46 4 1 38 Core Hits 202 | . 39 39 23 41 2 22 1 . 35 Critical Hits 8 | . . 2 1 2 . . . . 3 Critical Kills 3 | . . 1 . 1 . . . . 1 Critical Parts Destroyed 5 | . . 1 1 1 . . . . 2 Melee Attacks 107 | . . . . 36 . 21 22 . 28 Impact 4 | . . . . . . . . . 4 Slashing 103 | . . . . 36 . 21 22 . 24 Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . . 3 . 7 . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12025 | . 1512 1555 1334 2821 176 1844 205 158 2420 Guns 3210 | . 771 776 530 433 . 239 . 20 441 Cannons 2649 | . 282 279 613 1132 . 311 . . 32 Explosions 4478 | . 459 500 191 981 176 512 . 138 1521 Melee 1688 | . . . . 275 . 782 205 . 426 Ramming . | . . . . . . . . . . Kinetic 3781 | . 646 1055 545 851 . 223 . 20 441 Thermal 1563 | . 136 . 191 457 . 90 . . 689 Explosive 2915 | . 323 500 . 524 176 422 . 138 832 Electromagnetic 2078 | . 407 . 598 714 . 327 . . 32 Impact 43 | . . . . . . . . . 43 Slashing 1645 | . . . . 275 . 782 205 . 383 Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . 2 2 3 5 14 19 Average Corruption 6 | . . . . 1 2 2 5 11 14 Corruption Purged . | . . . . . . . . . . Effects 123 | . . . . 15 1 20 6 7 74 Message Errors 21 | . . . . 2 . 8 . . 11 Matter Fused 21 | . . . . . . . 2 1 18 Heat Flow Errors 12 | . . . . 3 . 2 1 . 6 Energy Discharges 16 | . . . . 4 1 5 . . 6 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 12 | . . . . 2 . 3 1 . 6 Data Loss (major) 3 | . . . . . . . 2 . 1 Misfires 2 | . . . . . . . . 2 . Alerts 1 | . . . . . . . . . 1 Misdirections 13 | . . . . . . . . 3 10 Targeting Errors 18 | . . . . 4 . 2 . 1 11 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 606 | . 18 . 22 139 . 172 51 . 204 Projectiles 97 | . . . 22 70 . 5 . . . Explosions 216 | . 18 . . 69 . 49 . . 80 Melee 293 | . . . . . . 118 51 . 124 Knockbacks 22 | . 5 4 3 10 . . . . . Impact . | . . . . . . . . . . Kinetic 22 | . 5 4 3 10 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 358 | . 32 . 32 133 . . . 35 126 Shots 10 | . 1 . 1 3 . . . 1 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 291 | . 148 105 171 291 . 246 159 . 215 Average Temperature 46 | . 30 30 52 56 . 75 92 . 67 Received Heat Transfer 1251 | . 237 114 162 135 . 63 . . 540 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . 1 . 5 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 1500 | . 250 . 250 450 . 100 . . 450 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 13 | . 3 . 2 6 . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Peak Influence 405 | . 273 405 206 323 139 236 63 24 392 Average Influence 116 | . 111 278 111 114 121 105 40 5 122 Maximum Alert Level 2 | . 1 2 1 1 . 1 . . 1 Low Security (%) 83 | 100 94 10 92 91 100 92 100 100 62 Level 1 16 | . 5 88 7 8 . 7 . . 37 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 3 3 . 3 . 7 1 . 8 Investigation 3 | . 2 1 . . . . . . . Extermination 6 | . . . . 2 . 1 1 . 2 Reinforcement 11 | . 1 2 . 1 . 4 . . 3 Assault . | . . . . . . . . . . Garrison 5 | . . . . . . 2 . . 3 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Distress Signals 8 | . 1 2 1 1 . 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 16 24 12 28 5 12 1 5 22 Peak Tracking Total 7 | . 5 4 3 4 5 3 1 5 7 Tactical Retreats 9 | . 2 . . 3 . 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Traps Triggered 7 | . 1 1 . 2 . 1 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . 1 . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Machines Disabled 23 | . 2 1 2 9 . . . . 9 Max in Single Turn 6 | . 1 1 1 6 . . . . 6 Garrison Access 5 | . . . . 3 . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Machines Accessed 46 | . 6 3 5 13 . 6 6 . 7 Terminals 18 | . 4 3 3 2 . 1 2 . 3 Fabricators 6 | . . . . 2 . 2 . . 2 Repair Stations 6 | . . . 1 3 . . 1 . 1 Recycling Units 8 | . 2 . . 2 . 2 2 . . Scanalyzers 3 | . . . 1 1 . . 1 . . Garrison Access 5 | . . . . 3 . 1 . . 1 Total Hacks 113 | . 16 14 17 29 . 13 9 . 15 Successful 60 | . 7 7 12 12 . 8 5 . 9 Failed 53 | . 9 7 5 17 . 5 4 . 6 Catastrophic 14 | . 2 1 1 6 . . 2 . 2 Database Lockouts . | . . . . . . . . . . Manual 26 | . 5 5 10 1 . 2 . . 3 Terminals 53 | . 13 14 11 4 . 2 3 . 6 Fabricators 14 | . . . . 3 . 5 . . 6 Repair Stations 16 | . . . 2 10 . . 2 . 2 Recycling Units 13 | . 3 . . 3 . 5 2 . . Scanalyzers 8 | . . . 4 2 . . 2 . . Garrison Access 9 | . . . . 7 . 1 . . 1 Terminal Hacks 19 | . 4 6 5 . . . 2 . 2 Open Door 1 | . . . . . . . 1 . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 5 | . 1 3 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 5 | . 1 1 1 . . . . . 2 Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks 9 | . . . . 2 . 4 . . 3 Load Schematic 5 | . . . . 1 . 2 . . 2 Build 4 | . . . . 1 . 2 . . 1 Repair Station Hacks 12 | . . . 2 6 . . 2 . 2 Scan Component 6 | . . . 1 3 . . 1 . 1 Repair 6 | . . . 1 3 . . 1 . 1 Recycling Unit Hacks 5 | . 2 . . . . 3 . . . Process 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 3 | . 2 . . . . 1 . . . Scanalyzer 5 | . . . 4 . . . 1 . . Insert Component 3 | . . . 2 . . . 1 . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 5 | . . . . 3 . 1 . . 1 Seal Access 5 | . . . . 3 . 1 . . 1 Unauthorized Hacks 5 | . 1 1 1 1 . . . . 1 Terminals 4 | . 1 1 1 1 . . . . . Botnet 4 | . 1 1 1 1 . . . . . Fabricators 1 | . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 4 3 3 10 . 4 6 . 5 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built 5 | . . . . 1 . 2 . . 2 Matter 682 | . . . . 186 . 372 . . 124 Time 178 | . . . . 49 . 98 . . 31 Total Part Build Rating 10 | . . . . 2 . 4 . . 4 Parts Repaired 6 | . . . 1 3 . . 1 . 1 Time 223 | . . . 32 121 . . 38 . 32 Parts Recycled . | . . . . . . . . . . Recycled Matter 25 | . . . . . . 25 . . . Retrieved Matter 25 | . . . . . . 25 . . . Retrieved Components 18 | . 18 . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 . . . . . . Highest-Rated Group 12 | . . . 12 . . . . . . Highest-Rated Ally 12 | . . . 12 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Turns Passed 8604 | 67 778 619 974 2652 143 1189 805 100 1277 Spaces Moved 4524 | 51 345 280 471 1384 88 614 427 73 791 Core 175 | 7 . . . . . . . . 168 Treads 4112 | . 341 280 471 1384 22 614 427 4 569 Legs 48 | 44 4 . . . . . . . . Wheels 189 | . . . . . 66 . . 69 54 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 145 145 165 100 145 165 110 50 Average Speed 155 | 110 159 147 161 165 122 160 165 119 136 Slowest Speed 165 | 120 160 160 165 165 165 165 165 165 165 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 40 | 4 56 38 37 41 92 22 10 69 31 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 92 | . . 8 . 32 . 10 15 10 17 Terrain Destroyed 466 | . 29 49 22 123 11 103 15 17 97 Melee 74 | . . . . 32 . 10 15 . 17 Projectile 31 | . . . 18 13 . . . . . AOE 361 | . 29 49 4 78 11 93 . 17 80 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Total 5438 | 58 462 391 614 1600 124 730 485 83 891 Wait 252 | . 12 22 69 65 21 44 16 . 3 Move 4516 | 50 344 279 470 1384 87 613 427 71 791 Hop . | . . . . . . . . . . Pick Up 60 | 2 10 8 7 14 3 8 4 2 2 Fast Attach 42 | 6 10 5 5 3 . 5 3 . 5 Attach 28 | . . 3 2 1 6 1 2 3 10 Detach 21 | . 5 2 1 2 1 3 1 . 6 Swap 110 | . 6 19 19 39 1 9 4 2 11 Drop 77 | . 11 13 10 18 4 2 6 2 11 Fire 216 | . 64 40 25 36 1 24 . 2 24 Melee 107 | . . . . 36 . 21 22 . 28 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . 2 . . . 1 . Rewire 6 | . . . 6 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Waste -6/Factory (discovered 2 exits: *Low / *Ext) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 354 | -10/Materials | Identified exit to Mines 694 | -10/Materials | Discovered new exit (range 9) 846 | -10/Materials | Entered another Materials area 846 | -9/Materials | Evolved 2 slots: Weapon x2 937 | -9/Materials | Destroyed 8 combat bots 1035 | -9/Materials | Discovered new exit (range 16) 1213 | -9/Materials | Identified exit to Materials 1465 | -9/Materials | Entered another Materials area 1465 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1596 | -8/Materials | Repaired Hvy. EM Pulse Gun 2039 | -8/Materials | Discovered new exit (range 5) 2155 | -8/Materials | Build established: Skirmisher 2439 | -8/Materials | Entered Factory 2439 | -7/Factory | Evolved 2 slots: Utility x2 3152 | -7/Factory | Repaired Cld. Ion Engine 3709 | -7/Factory | Fabricated Cld. Ion Engine (x1) 3776 | -7/Factory | Build established: Mutant 4060 | -7/Factory | Discovered new exit (range 8) 4073 | -7/Factory | Identified exit to Factory 4107 | -7/Factory | Build established: Assassin 4846 | -7/Factory | Repaired Hvy. Assault Rifle 4865 | -7/Factory | Discovered new exit (range 10) 4878 | -7/Factory | Identified exit to Lower Caves 4899 | -7/Factory | Repaired Adv. Treads? 5091 | -7/Factory | Sucked down chute 5091 | -7/Factory | Entered Waste 5142 | -7/Waste | Spotted C-40 Crusher 5153 | -7/Waste | Spotted C-40 Crusher 5161 | -7/Waste | Spotted C-40 Crusher 5165 | -7/Waste | Spotted C-40 Crusher 5170 | -7/Waste | Spotted C-40 Crusher 5180 | -7/Waste | Spotted C-40 Crusher 5180 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5183 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5205 | -7/Waste | Discovered new exit (range 22) 5229 | -7/Waste | Identified exit to Factory 5234 | -7/Waste | Entered Factory 5293 | -7/Factory | Discovered exit to Lower Caves (range 18) 5631 | -7/Factory | Fabricated Cld. Ion Engine? 5729 | -7/Factory | Garrison activated, responded to threat 5969 | -7/Factory | Garrison activated, responded to threat 6257 | -7/Factory | Fabricated Cld. Ion Engine (x1) 6403 | -7/Factory | Discovered exit to Factory (range 7) 6423 | -7/Factory | Entered another Factory area 6423 | -6/Factory | Evolved 2 slots: Utility x2 6478 | -6/Factory | Repaired Imp. Weapon Shielding 6652 | -6/Factory | Discovered new exit (range 20) 6693 | -6/Factory | Identified exit to Factory 6726 | -6/Factory | Discovered new exit (range 9) 6781 | -6/Factory | Identified exit to Extension 7228 | -6/Factory | Sucked down chute 7228 | -6/Factory | Entered Waste 7243 | -6/Waste | EMP discharged 7243 | -6/Waste | System corruption reached 10% 7244 | -6/Waste | Spotted C-40 Crusher 7247 | -6/Waste | Spotted C-40 Crusher 7274 | -6/Waste | Spotted C-40 Crusher 7274 | -6/Waste | Spotted C-40 Crusher 7274 | -6/Waste | Spotted C-40 Crusher 7289 | -6/Waste | Crushed by falling debris 7299 | -6/Waste | Crushed by Compactor (1 part destroyed) 7300 | -6/Waste | Discovered new exit (range 22) 7324 | -6/Waste | Identified exit to Factory 7328 | -6/Waste | Entered Factory 7459 | -6/Factory | Repaired Shotgun 7616 | -6/Factory | Discovered exit to Extension (range 21) 7619 | -6/Factory | Discovered new exit (range 14) 7648 | -6/Factory | Identified exit to Lower Caves 8149 | -6/Factory | Garrison activated, responded to threat 8313 | -6/Factory | Spotted B-75 Beast 8354 | -6/Factory | Lost 4 parts (2u2w) 8474 | -6/Factory | Lost 5 parts (2n1u2w) 8510 | -6/Factory | Core integrity fell below 50% 8552 | -6/Factory | Lost 3 parts (1p1n1u) 8562 | -6/Factory | Core integrity fell below 20% 8586 | -6/Factory | Fabricated Arm. Wheel? 8605 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Initiate build sequence. >>Trojan(Prioritize) Trojan loaded successfully. Testing... Prioritization routine active. >>Build Building Arm. Wheel... ETC: 31 08562_ System corrupted: Component data lost. 08563_ Connecting with Garrison Access... >>Seal Access door sealed. 08578_ System corrupted: Matter fused (-5). 08586_ >> FABRICATOR: Completed Arm. Wheel? 08595_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08601_ O-24 Administrator uses terminal to summon reinforcements. 08601_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 08601_ O-24 Administrator locks terminal. 08603_ Slug penetrates Wall. 08605_ Slug penetrates Garrison Access. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????##########? | | ???????????????????????? #? | | ???????????????????????# """ ! #? | | ???????????????????????# """ hh #? | | ???????????????????????# """ "" #? | | ???????????????????????# G"??? | | ???????????????????????# "????? | | ?????????????????####### ??????? | | ?????????????????# ##@######### | | ?????????????????# + # | | ??????????????#### # "" # | | ???????? # """ # | | ??????? # "T # | | ?????? """ """ """ # """ # | | ??????? """ """ """ # "" # | | ???????? """ """ """ + # | | ??????????# # /# | | ??????????# """ # [ # | | ???????#### ]] Y" # # | | ?????# ]] """ # ! # | | ?????+ + # | | ?????# ####### | | ???????# ###+#######? | | ????????+######### #! # | | ?????????????????# # ! !# | | ?????????????????# # # | | ?????????????????+ + """ """ # | | ?????????????????# # """ """ # | | ?????????????????# # """ """ # | | ?????????????????# # "" "" # | | ?????????????????# # "" "" # | | ?????????????????# # # | | ?????????????????# #! """ """ ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 150 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Ion Engine | x1 | -7/Factory Cld. Ion Engine | x1 | -7/Factory Cld. Ion Engine | x1 | -7/Factory Arm. Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightFortressRedistributor Manual? 0 Play Time 01:51:50 Cumulative 292.4 hours Start 2020.06.29 @ 17:58:16 End 2020.06.30 @ 20:46:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 99 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 46af4faf-aa1e-4883-ad22-1750fb90981f