Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 14:31:17 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2205) 2205 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5295 Bonus ------- None Cogmind --------- Core Integrity 583/700 Matter 66/300 Energy 21/265 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (10) --- Cooled Ion Engine Carbon-fiber Leg Improved Cooling System Large Battery (200) Improved Sensor Array ECM Suite Hacking Suite Improved Spread Laser Improved Spread Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Improved Heat Sink Large Battery ECM Suite Improved Light Armor Plating Hacking Suite Heavy Laser Improved Spread Laser Improved Spread Laser Rocket Launcher [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . 2 . . 1 Weapon 1 | . . . . . 1 Parts Attached 62 | 5 7 14 9 15 12 Power 6 | . 2 3 . 1 . Engine 6 | . 2 3 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 1 3 7 1 Treads 3 | 2 . 1 . . . Leg 9 | . . . 1 7 1 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 4 3 3 5 7 Device 11 | 1 3 1 2 1 3 Storage 3 | . 1 1 . 1 . Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection 6 | . . 1 1 3 1 Artifact . | . . . . . . Weapon 19 | 2 1 7 3 2 4 Energy Gun 11 | 2 . 3 2 2 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 5 | . 1 3 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 5 . 2 1 Parts Lost 13 | . . 2 4 6 1 Power . | . . . . . . Propulsion 4 | . . . 1 2 1 Utility 6 | . . 1 2 3 . Weapon 3 | . . 1 1 1 . Highest Loss Streak 3 | . . 1 2 3 1 To Critical Strikes . | . . . . . . Average Backups 11 | 2 5 12 14 12 9 Power 2 | . 2 3 2 1 1 Propulsion . | . . . . 1 . Utility 3 | . 1 3 2 2 4 Weapon 5 | 1 1 5 8 6 3 Tool/Special . | . . . . . . Unused Backups 22 | . 1 6 2 5 8 Power 4 | . 1 1 2 . . Propulsion . | . . . . . . Utility 10 | . . 4 . 1 5 Weapon 8 | . . 1 . 4 3 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 97 96 97 96 99 Engine 10 | . 13 10 11 9 7 Treads 12 | . 27 21 12 . . Leg 12 | . . . 2 34 30 Wheel 1 | . . . 6 . . Device 20 | . 17 24 29 12 13 Storage 9 | . 9 11 11 9 7 Processor 1 | . . . . . 7 Protection 6 | . . 6 1 14 7 Energy Gun 15 | . 17 17 21 16 . Ballistic Gun 6 | . 10 2 . . 22 Peak Build Rating 38 | 7 11 22 22 27 38 Average Rating 21 | 3 9 17 21 23 35 On Entrance 14 | . 7 9 22 20 27 Naked Turns . | . . . . . . Heaviest Build 41 | 5 32 39 39 41 41 Greatest Support 45 | 20 40 40 40 45 45 Greatest Overweight (x) 3 | 1 1 1 3 1 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 5 15 15 15 15 10 Average Capacity 13 | 5 11 15 15 13 10 Most Carried 15 | 4 8 15 15 15 10 Average Carried 11 | 2 5 12 14 12 9 Final Capacity 15 | 5 15 15 15 10 10 Final Carried 15 | 2 8 15 15 8 10 Class Distribution -------------------- 63% | Mutant 18% | Scavenger-Mutant 18% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1330 | 240 226 286 130 166 282 Remotely . | . . . . . . Salvage Created 3046 | 101 495 896 470 755 329 Parts 170 | 4 19 58 37 34 18 Haulers Intercepted 5 | . . 3 . 1 1 Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 59 | . 9 16 16 14 4 Guns 47 | . 9 13 8 13 4 Cannons 3 | . . 3 . . . AOE 7 | . . . 7 . . Classes Destroyed 11 | 2 3 4 . 1 1 Worker 3 | . . 2 1 . . Tunneler 1 | 1 . . . . . Hauler 5 | . . 3 . 1 1 Recycler 8 | 1 1 2 2 1 1 Operator 3 | . 1 . . . 2 Watcher 7 | . 2 5 . . . Swarmer 17 | . . 7 7 3 . Grunt 27 | . 9 5 8 4 1 Sentry 9 | . . 4 . 5 . Hunter 4 | . . . . 2 2 Programmer 1 | . . . . . 1 Best Kill Streak 6 | 2 4 6 5 6 2 Combat Bots Only 6 | . 4 4 4 6 1 Max Kills in Single Turn 5 | 1 1 1 5 1 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 397 | . 60 80 54 101 102 Missed 111 | . 11 25 14 31 30 Hits 286 | . 49 55 40 70 72 Projectile 286 | . 49 55 40 70 72 AOE 12 | . . . 12 . . Critical Strikes 8 | . 2 1 . 4 1 Damage Taken 3883 | . 626 573 792 1005 887 Core 614 | . 148 117 142 90 117 Absorbed by Shields 215 | . . . . . 215 Regen/Repaired (Parts) 702 | . 261 265 . 176 . Core Remaining (%) 64 | 100 40 . 35 83 . Volleys Fired 216 | 5 43 60 29 48 31 Largest 3 | 2 2 2 2 2 3 Hottest 133 | 100 100 133 110 110 75 Shots Fired 440 | 10 86 118 45 96 85 Gun 421 | 10 86 107 41 96 81 Cannon 11 | . . 11 . . . Launcher 8 | . . . 4 . 4 Special . | . . . . . . Kinetic 142 | . 42 19 . . 81 Thermal 290 | 10 44 99 41 96 . Explosive 8 | . . . 4 . 4 Electromagnetic . | . . . . . . Robot Hit Streak 17 | 4 9 17 6 11 7 Robot Miss Streak 10 | 1 3 10 2 3 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 266 | 8 54 73 28 62 41 Core Hits 167 | 3 25 74 23 25 17 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 3 4 1 2 1 Burn 10 | . 3 4 1 2 . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5104 | 101 689 1256 1073 1250 735 Guns 4396 | 101 689 1161 562 1244 639 Cannons 85 | . . 85 . . . Explosions 524 | . . . 492 . 32 Melee . | . . . . . . Ramming 99 | . . 10 19 6 64 Kinetic 1142 | . 336 167 . . 639 Thermal 3339 | 101 353 1079 562 1244 . Explosive 524 | . . . 492 . 32 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 2 4 . Average Corruption 3 | . . . 2 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . 2 6 . Message Errors 2 | . . . 1 1 . Energy Discharges 3 | . . . 1 2 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 9 | . . . 9 . . Projectiles . | . . . . . . Explosions 9 | . . . 9 . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 111 | . . . 71 . 40 Shots 4 | . . . 3 . 1 Rammed 7 | . . 2 3 . 2 Targets Rammed 22 | . . 2 3 1 16 Kicked 15 | . . . . 1 14 Crushed . | . . . . . . Highest Temperature 270 | 72 185 270 224 150 180 Average Temperature 54 | 34 61 45 70 52 57 Received Heat Transfer 1092 | . 387 120 180 342 63 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 21 | . 2 8 2 9 . Heat Transferred 7299 | 296 1258 2119 1147 2479 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 84 100 100 100 Level 1 3 | . . 15 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 278 | 5 84 278 187 147 52 Initial 68 | . . 6 7 68 42 Average 41 | . 22 66 53 42 11 Influence Increases 1887 | 10 258 541 445 429 204 Destroy 0b10 Robot/C 1160 | . 180 320 300 280 80 Destroy 0b10 Robot/NC 135 | 10 20 60 15 10 20 Destroy Leader 324 | . 44 86 50 102 42 Successful Hack 60 | . 14 9 . 18 19 Disable Machine 90 | . . 15 45 15 15 Destroy Structure 73 | . . 6 35 4 28 Lose Combat Pursuer 45 | . . 45 . . . Influence Decreases 1885 | 10 242 537 290 509 297 Entered New Map 183 | . . 10 13 107 53 Time Decay 1466 | 10 242 367 267 346 234 Lost Part 86 | . . 10 10 56 10 Purge Threat 150 | . . 150 . . . Squads Dispatched 10 | . 1 . 1 3 5 Investigation 2 | . . . . . 2 Extermination 2 | . . . . . 2 Reinforcement 5 | . 1 . 1 3 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 14 35 16 21 15 Peak Tracking Total 8 | . 3 7 4 6 8 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . 1 3 1 1 Max in Single Turn 2 | . . 1 2 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 18 | . 5 4 . 4 5 Terminals 15 | . 4 3 . 3 5 Fabricators . | . . . . . . Repair Stations 3 | . 1 1 . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 65 | . 18 22 . 15 10 Successful 36 | . 8 15 . 11 2 Failed 28 | . 9 7 . 4 8 Catastrophic 5 | . . 1 . 2 2 Database Lockouts 1 | . 1 . . . . Manual 34 | . 12 7 . 8 7 Terminals 40 | . 12 10 . 8 10 Fabricators . | . . . . . . Repair Stations 25 | . 6 12 . 7 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 2 . 2 . Robot Analysis 2 | . 1 . . 1 . Unreport Threat 1 | . . 1 . . . Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 21 | . 5 10 . 6 . Scan Component 11 | . 3 5 . 3 . Repair 10 | . 2 5 . 3 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 2 3 . 3 2 Terminals 10 | . 2 3 . 3 2 Assimilate 1 | . . . . . 1 Botnet 9 | . 2 3 . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . 1 . . . 2 Used . | . . . . . . Hacking Detections 17 | . 5 4 . 4 4 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 10 | . 2 5 . 3 . Time 358 | . 52 154 . 152 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 . . Highest-Rated Group 40 | . . . 40 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage 59 | . . . 59 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 4563 | 6 924 1427 1160 441 605 Sensors 605 | . . . . . 605 Terrain 2577 | 6 924 822 825 . . Seismic 2935 | . 142 1192 1160 441 . Robot Analysis Total 2 | . 1 . . 1 . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5664 | 72 924 1431 1160 1058 1019 Spaces Moved 3054 | 73 433 590 723 562 673 Core 73 | 72 1 . . . . Treads 1274 | 1 432 590 251 . . Legs 1235 | . . . . 562 673 Wheels 472 | . . . 472 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 160 125 120 120 Average Speed 138 | 63 159 161 141 123 120 Slowest Speed 240 | 160 160 240 240 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 80 41 87 41 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug 20 | . . . . . 20 Terrain Destroyed 87 | . . . 48 . 39 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 86 | . . . 47 . 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4104 | 87 577 953 815 836 836 Wait 601 | 1 82 231 39 179 69 Move 3049 | 72 432 589 722 561 673 Hop . | . . . . . . Pick Up 58 | 4 6 18 5 12 13 Fast Attach 35 | 3 7 15 2 5 3 Attach 23 | 2 1 5 3 10 2 Detach 15 | . 2 10 1 . 2 Swap 31 | . 1 4 6 5 15 Drop 54 | . 3 19 5 15 12 Fire 216 | 5 43 60 29 48 31 Melee . | . . . . . . Ram 5 | . . . 3 . 2 Kick 15 | . . . . 1 14 Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 582 | -10/Materials | Core integrity fell below 50% 765 | -10/Materials | Repaired Lgt. Treads 793 | -10/Materials | Repaired Lgt. Treads 982 | -10/Materials | Discovered new exit (range 7) 987 | -10/Materials | Central database locked down 997 | -10/Materials | Entered another Materials area 997 | -9/Materials | Evolved 2 slots: Utility x2 1743 | -9/Materials | Repaired Spread Laser 1775 | -9/Materials | Repaired Imp. Ion Engine 1810 | -9/Materials | Repaired Lgt. Treads 1838 | -9/Materials | Repaired Lgt. Treads 1877 | -9/Materials | Repaired Imp. Terrain Scanner 2197 | -9/Materials | Discovered new exit (range 12) 2428 | -9/Materials | Entered Mines 2429 | -9/Mines | Learned location of Storage (-9) 2443 | -9/Mines | Learned Materials emergency access door positions 2694 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2819 | -9/Mines | Destroyed YI-UF0 2864 | -9/Mines | Learned Materials trap positions 3072 | -9/Mines | Core integrity fell below 50% 3568 | -9/Mines | Discovered new exit (range 11) 3588 | -9/Mines | Entered Materials 3588 | -8/Materials | Evolved 2 slots: Propulsion x2 3589 | -8/Materials | Loaded intel: 18 trap records 3833 | -8/Materials | Repaired Hvy. Particle Gun 3884 | -8/Materials | Build established: Scavenger-Mutant 3902 | -8/Materials | Repaired Rocket Launcher 3963 | -8/Materials | Repaired Hvy. Particle Gun 4070 | -8/Materials | Lost 3 parts (2u1w) 4232 | -8/Materials | Discovered new exit (range 4) 4646 | -8/Materials | Entered Factory 4646 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4954 | -7/Factory | Build established: Scavenger-Tank 5162 | -7/Factory | Discovered new exit (range 9) 5190 | -7/Factory | Identified exit to Factory 5598 | -7/Factory | Garrison activated, responded to threat 5665 | -7/Factory | Self-destructed Last Messages --------------- 05581_ Acquired Imp. Spread Laser. 05592_ G-47 Trooper destroyed. 05598_ G-47 Trooper calls for garrison reinforcements. 05598_ ALERT: Activating Garrison Access F001. 05624_ ALERT: Cargo convoy en route, clear transfer corridor. 05632_ Kicked S-27 Virus. 05633_ Kicked S-27 Virus out of the way. 05638_ Kicked S-27 Virus. 05639_ Kicked S-27 Virus out of the way. 05640_ Kicked S-27 Virus. 05641_ Kicked S-27 Virus out of the way. 05642_ Kicked S-27 Virus. 05644_ Kicked S-27 Virus out of the way. 05645_ Kicked S-27 Virus. 05646_ Kicked S-27 Virus out of the way. 05650_ Critical hit (Destroy). 05651_ Slammed into S-27 Virus. 05662_ Aluminum Leg destroyed. 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Treads | 1% | -10/Materials Lgt. Treads | 12% | -10/Materials Spread Laser | 23% | -9/Materials Imp. Ion Engine | 24% | -9/Materials Lgt. Treads | 46% | -9/Materials Lgt. Treads | 52% | -9/Materials Imp. Terrain Scanner | 54% | -9/Materials Hvy. Particle Gun | 15% | -8/Materials Rocket Launcher | 51% | -8/Materials Hvy. Particle Gun | 55% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugChipLegs Manual? 0 Play Time 00:53:01 Cumulative 101.2 hours Start 2025.07.30 @ 13:34:52 End 2025.07.30 @ 14:31:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 45 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0194448b-e1ae-4863-bbfb-a3abc49686cb