Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 19:34:58 Player: User Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (17) 85 Value Destroyed (508) 508 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 853 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 273/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (150) Ox2 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Heat Sink Medium Matter Pod (100) Hacking Suite Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- (None) [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 17 | 5 12 Power 3 | 1 2 Engine 3 | 1 2 Core . | . . Reactor . | . . Propulsion 5 | 2 3 Treads . | . . Leg 5 | 2 3 Wheel . | . . Hover . | . . Flight . | . . Utility 3 | 1 2 Device . | . . Storage 2 | 1 1 Processor 1 | . 1 Hackware . | . . Protection . | . . Artifact . | . . Weapon 6 | 1 5 Energy Gun 2 | . 2 Energy Cannon . | . . Ballistic Gun 4 | 1 3 Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 7 | . 7 Power 1 | . 1 Propulsion 3 | . 3 Utility . | . . Weapon 3 | . 3 Highest Loss Streak 4 | . 4 Average Slot Usage (%) 93 | . 93 Engine 13 | . 13 Leg 26 | . 26 Storage 14 | . 14 Processor 12 | . 12 Energy Gun 7 | . 7 Ballistic Gun 18 | . 18 Naked Turns . | . . Heaviest Build 15 | 8 15 Greatest Support 20 | 20 20 Greatest Overweight (x) 1 | . 1 Average Overweight (x) . | . . Largest Inventory Capacity 8 | 6 8 Average Capacity 6 | 5 6 Most Carried 6 | 4 6 Average Carried 3 | 1 3 Final Capacity 8 | 6 8 Final Carried 5 | 1 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 511 | 190 321 Remotely . | . . Salvage Created 691 | . 691 Parts 29 | . 29 Haulers Intercepted 1 | . 1 Recyclers Shooed 3 | . 3 Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 13 | . 13 Guns 13 | . 13 Classes Destroyed 5 | . 5 Hauler 1 | . 1 Recycler 1 | . 1 Operator 1 | . 1 Watcher 1 | . 1 Grunt 13 | . 13 Best Kill Streak 9 | . 9 Combat Bots Only 5 | . 5 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 1064 | . 1064 Core 259 | . 259 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 75 | . 75 Largest 2 | . 2 Hottest 60 | . 60 Shots Fired 134 | . 134 Gun 134 | . 134 Cannon . | . . Launcher . | . . Special . | . . Kinetic 105 | . 105 Thermal 29 | . 29 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 11 | . 11 Robot Miss Streak 3 | . 3 Penetration Max . | . . Secondary Targets 7 | . 7 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 102 | . 102 Core Hits 45 | . 45 Critical Hits 1 | . 1 Critical Kills . | . . Critical Parts Destroyed 1 | . 1 Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 909 | . 909 Guns 899 | . 899 Cannons . | . . Explosions . | . . Melee . | . . Ramming 10 | . 10 Kinetic 677 | . 677 Thermal 222 | . 222 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 5 | . 5 Shots . | . . Rammed 2 | . 2 Targets Rammed 3 | . 3 Kicked 1 | . 1 Crushed . | . . Highest Temperature 218 | . 218 Average Temperature 53 | . 53 Received Heat Transfer 591 | . 591 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 525 | . 525 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 278 | . 278 Initial . | . . Average 144 | . 158 Maximum Alert Level 1 | . 1 Low Security (%) 60 | 100 56 Level 1 39 | . 43 Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 4 | . 4 Investigation 2 | . 2 Extermination . | . . Reinforcement 2 | . 2 Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 19 | . 19 Peak Tracking Total 5 | . 5 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered 2 | . 2 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 3 | . 3 Terminals 2 | . 2 Fabricators . | . . Repair Stations 1 | . 1 Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 9 | . 9 Successful 3 | . 3 Failed 6 | . 6 Catastrophic 1 | . 1 Database Lockouts . | . . Manual . | . . Terminals 7 | . 7 Fabricators . | . . Repair Stations 2 | . 2 Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 1 | . 1 Prototype ID Bank 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks 2 | . 2 Scan Component 1 | . 1 Repair 1 | . 1 Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 3 | . 3 Full Trace Events 1 | . 1 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired 1 | . 1 Time 26 | . 26 Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 610 | 55 555 Spaces Moved 305 | 51 254 Core 24 | 24 . Treads . | . . Legs 281 | 27 254 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 120 Average Speed 115 | 87 120 Slowest Speed 150 | 120 150 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 26 | 3 49 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 448 | 61 387 Wait 26 | . 26 Move 304 | 50 254 Hop . | . . Pick Up 20 | 6 14 Fast Attach . | . . Attach 12 | 5 7 Detach . | . . Swap 5 | . 5 Drop 3 | . 3 Fire 75 | . 75 Melee . | . . Ram . | . . Kick 3 | . 3 Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 316 | -10/Materials | Core integrity fell below 50% 374 | -10/Materials | Discovered new exit (range 16) 410 | -10/Materials | Discovered new exit (range 16) 560 | -10/Materials | Repaired Ion Engine 593 | -10/Materials | Core integrity fell below 20% 611 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Acquired 12 matter. Acquired Med. Storage Unit. Dropped Sml. Storage Unit. Connecting with Repair Station... >>Scan(Ion Engine) Scanning Ion Engine... Ready to Repair: Ion Engine Rating: 1 Time: 26 >>Repair Repairing Ion Engine... ETC: 26 Repair station completes Ion Engine repairs. Acquired Ion Engine. R-06 Scavenger collects Sml. Storage Unit. Lgt. Assault Rifle destroyed. Aluminum Leg destroyed. Ion Engine destroyed. Aluminum Leg destroyed. 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