Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.23 @ 00:47:36 Player: Runia Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (418) 2090 Value Destroyed (20379) 20379 Prototype IDs (90) 1800 Alien Tech Used (10) 2000 Bonus (12619) 12619 TOTAL SCORE: 49788 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 8627 Follower Combat Kills 955 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -3863 Cogmind --------- Core Integrity 0/1600 Matter 267/300 Energy 149/350 System Corruption 0% Temperature Cool (2) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Biocell Array (750) Subatomic Replicator Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Leg Biometal Leg Enhanced Biometal Leg Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Zionite Biocell Array Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Weapon Cycler Advanced Transmission Jammer Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Zionite Biocell Array Zionite Biocell Array Structural Scanner Heavy Regenerative Plating Graphene Brace System Mapper Long-range Tractor Beam High-powered Transdimensional Reconstructor Subatomic Replicator Nova Cannon Enhanced Nova Cannon Neutron Missile Launcher Improved Plasma Cutter Core Stripper [Rating: 225] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Zionite Supercomposite Leg Treads Light Treads Leg Zionite Supercomposite Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Zionite Alpha Cannon Mk. II Energy Gun Medium Laser Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Propulsion 5 | . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Utility 11 | . . . . . 2 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 522 | 3 2 12 . 4 68 30 7 2 . 7 13 4 4 3 3 14 2 8 5 4 18 3 6 5 4 45 37 44 41 37 53 34 Power 42 | . 1 1 . . 5 2 1 . . . 4 . . . . 1 . . . . 1 . . . 1 2 3 2 2 5 6 5 Engine 6 | . 1 . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core 13 | . . 1 . . 2 1 . . . . 4 . . . . 1 . . . . 1 . . . . . 1 . . 1 1 . Reactor 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 2 2 4 5 5 Propulsion 111 | 2 . 2 . 1 20 7 . . . 1 4 . 1 . . 4 1 1 3 2 9 . . 3 . 9 3 2 8 6 7 15 Treads 28 | 2 . 2 . . 11 . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 1 6 Leg 43 | . . . . . 6 1 . . . . . . . . . . . . . . . . . . . 9 2 2 4 4 6 9 Wheel 6 | . . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover 16 | . . . . . . . . . . . . . . . . 2 . . 2 . 9 . . 3 . . . . . . . . Flight 18 | . . . . . . 5 . . . 1 4 . 1 . . 2 1 1 1 2 . . . . . . . . . . . . Utility 215 | 1 1 2 . 1 11 18 5 1 . 4 1 . 1 . 1 3 . 1 . . 4 . 5 2 2 24 28 34 17 13 26 9 Device 133 | 1 . . . 1 3 7 4 . . 3 . . . . 1 2 . . . . 3 . 1 1 1 11 16 28 14 12 17 7 Storage 15 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 3 1 1 . . 6 2 Processor 16 | . . . . . 2 5 . . . . . . . . . 1 . . . . . . 2 . . 3 . 1 2 . . . Hackware 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Protection 49 | . . 2 . . 6 4 1 1 . 1 1 . 1 . . . . 1 . . 1 . 1 1 1 7 11 4 1 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 154 | . . 7 . 2 32 3 1 1 . 2 4 4 2 3 2 6 1 6 2 2 4 3 1 . 1 10 3 6 14 13 14 5 Energy Gun 8 | . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Energy Cannon 53 | . . . . . . . . . . . 1 2 1 . . 1 1 3 . 1 1 . . . 1 2 2 4 10 8 12 3 Ballistic Gun 22 | . . 2 . 1 18 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . . 1 . 1 5 2 1 . . 1 1 . . . . 2 . 2 . . . 1 . . . 2 . . 2 2 2 1 Special Weapon 5 | . . 2 . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 Slashing Weapon 9 | . . . . . 6 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Piercing Weapon 26 | . . . . . . . . 1 . 1 2 2 1 2 2 3 . 1 2 1 2 2 . . . 4 . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 56 | . . . . . . . . . . . . . 1 . . 2 . . 3 . . . . 1 . 14 11 7 6 8 3 . Parts Lost 68 | . . 1 . 1 13 1 . . . . 1 . . . 1 2 . . . 3 4 . . . . 2 . 4 4 2 17 12 Power 12 | . . . . . 2 . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 5 2 Propulsion 21 | . . . . . 5 1 . . . . 1 . . . 1 2 . . . 2 1 . . . . 1 . . 1 . 3 3 Utility 23 | . . 1 . 1 3 . . . . . . . . . . . . . . . 2 . . . . . . 4 1 . 6 5 Weapon 12 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 3 2 Highest Loss Streak 7 | . . 1 . 1 7 1 . . . . 1 . . . 1 1 . . . 3 3 . . . . 2 . 1 1 1 4 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 100 100 100 93 98 92 92 92 92 92 93 93 93 87 89 94 94 94 99 96 100 100 100 100 94 92 85 85 85 83 75 Engine 2 | . 14 6 . . 5 6 5 7 7 7 . . . . . . . . . . 1 . . . . . . . . . . . Core 2 | . . 7 14 14 2 . 1 . . . 5 6 6 6 6 5 5 5 5 4 1 5 5 5 4 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8 4 11 11 9 9 Treads 7 | . 28 28 28 25 17 . . . . . . . . . . . . . . . . . . . . . . 4 4 5 2 4 Leg 10 | . . . . . 7 25 . . . . . . . . . . . . . . . . . . . 21 29 22 20 18 22 17 Wheel 1 | . . . . 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 2 5 5 5 11 33 35 35 35 35 8 . . . . . . Flight 7 | . . . . . . 3 30 30 30 30 33 33 33 37 31 27 27 27 26 21 . . . . . . . . . . . . Device 15 | . 14 3 . 9 15 9 22 15 15 15 13 13 12 12 12 21 22 22 22 22 20 30 23 20 20 14 10 17 17 19 20 23 Storage 5 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 . . . . . . . . . . 2 4 4 4 4 5 2 Processor 10 | . . . . . 3 19 15 15 15 15 13 13 12 12 12 14 16 16 16 16 14 10 15 17 15 13 18 14 13 12 11 7 Protection 7 | . . 10 14 4 5 8 . 6 7 6 12 13 12 12 12 11 11 11 11 11 12 10 10 12 14 14 11 5 4 4 3 1 Energy Gun 1 | . 28 12 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 3 4 . . . . . . 1 5 8 8 6 6 4 5 Ballistic Gun 3 | . . 13 14 17 15 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 4 7 6 5 5 5 6 6 4 2 . 5 10 8 9 5 5 3 1 . . . . . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 167 | 14 29 34 30 32 55 55 20 16 16 18 23 22 22 22 22 25 27 27 27 30 34 34 29 21 37 104 117 139 155 133 167 163 Greatest Support 218 | 40 40 40 40 40 89 72 26 17 17 17 27 27 28 24 24 28 31 28 35 34 56 44 33 55 70 218 218 170 165 154 211 185 Greatest Overweight (x) 3 | . . . . 2 3 1 . . . 1 1 . . . . 2 . . 2 1 2 . . . . 2 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 15 15 15 15 15 20 20 Average Capacity 12 | 8 12 15 15 15 15 14 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 9 15 15 15 15 19 18 Most Carried 19 | 6 12 14 12 12 15 15 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 15 15 15 15 15 19 14 Average Carried 10 | 2 7 13 12 11 14 13 7 8 8 8 7 7 7 7 8 5 5 4 . 5 4 5 4 5 5 8 14 14 14 14 13 11 Final Capacity 20 | 8 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 20 5 Final Carried 15 | 3 12 12 12 12 15 8 8 8 8 8 8 8 7 8 8 5 5 5 5 5 5 5 5 5 5 13 15 15 15 15 9 3 Class Distribution -------------------- 32% | Scavenger-Mutant 14% | Scout 12% | Mutant 12% | Scavenger-Skirmisher 8% | Scavenger-Scout 6% | Assassin 4% | Alien-Mutant 4% | Commander-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Commander-Assassin | -5/Warlord Scout | -4/Proximity Caves Assassin | -4/Factory Scout | -4/Upper Caves Derelict-Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Scavenger-Skirmisher | -2/Research Scavenger-Mutant | -2/Testing Alien-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 7632 | 220 125 195 . 106 1689 316 116 20 . 88 . 217 . 53 22 177 29 132 2 110 191 1 18 162 28 633 367 552 527 356 676 504 Remotely 238 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238 . Salvage Created 21857 | 107 475 234 . 49 2149 794 43 . . 39 25 76 . . . 157 . 333 . 20 548 52 . 340 . 1947 806 2333 4039 1322 2873 3096 Parts 1035 | 6 40 15 . 8 128 43 2 . . 2 4 3 . . . 12 . 12 . 2 20 9 . 3 . 116 23 112 204 57 95 119 Haulers Intercepted 12 | . 2 . . . 5 2 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Recyclers Shooed 19 | . . . . . 4 . . . . . . . . . . . . . . . 2 . . . . 9 . . 2 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . . . 3 . . 11 . 2 . 3 1 . . 7 62 2 . 8 . 3 . . . . . . . . Prevented 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 272 | . 11 4 . 7 38 7 . . . . 4 . . . . 7 . 8 . . 4 4 . . . 14 3 29 37 14 47 34 Melee 12 | . . . . . . 7 . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 Guns 43 | . 11 4 . 1 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 101 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 8 2 27 30 13 16 4 AOE 88 | . . . . 6 11 . . . . . 4 . . . . 7 . 7 . . . 4 . . . 6 . . 7 . 27 9 Classes Destroyed 32 | 2 5 1 . 2 5 1 . . . 1 . 1 . . . . . 1 . . . . . . . 2 1 2 4 1 1 2 Worker 43 | . . 1 . 2 5 4 . . . . . . . . . 2 . . . . 2 . . . . 7 . . 9 1 6 4 Builder 22 | . 1 . . . 2 . . . . . . . . . . . . . . . 1 . . . . 4 1 . 3 2 8 . Tunneler 4 | 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . . . 5 2 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Recycler 25 | 1 . . . . 1 4 . . . . . . . . . . . . . . 2 . . . . 6 1 . 6 . 2 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Minesweeper 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Operator 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 28 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . 3 2 5 8 2 3 . Swarmer 43 | . 6 . . 4 3 4 . . . . 4 . . . . 6 . 4 . . . 4 . . . 4 . . 1 . 3 . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Grunt 93 | . 5 4 . . 21 1 . . . . . . . . . 1 . 3 . . . . . . . 3 . 7 8 6 15 19 Brawler 12 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 3 . 4 3 Duelist 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 1 1 1 Protector 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 17 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . 1 . 3 3 . 1 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hunter 26 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 7 3 11 . Programmer 46 | . . . . . . 2 . . . . . . . . . . . . . . 4 . . . . 5 2 9 11 4 5 4 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Q-Series 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 27 | 1 4 2 . 4 7 6 . . . 1 4 . . . . 7 . 4 . 1 3 5 . . . 10 3 8 12 10 11 27 Combat Bots Only 26 | . 3 2 . 4 4 3 . . . . 4 . . . . 7 . 4 . . 1 4 . . . 6 2 7 8 7 10 26 Max Kills in Single Turn 5 | 1 2 1 . 2 3 3 1 . . 1 3 1 . . . 3 . 3 . 1 1 2 . . . 3 2 2 3 2 5 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 2 . . . . . 3 . . . . 3 . 2 . . . 2 . . . 3 . . 1 . 2 2 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Damage Taken 23639 | . 386 134 . 382 3048 629 . . . 39 205 . . . 58 232 . 78 . 492 692 183 . . 65 1007 152 1795 2264 1023 5939 4836 Core 2915 | . 77 . . 100 337 51 . . . . 49 . . . . 14 . 19 . 51 184 49 . . 22 87 . 186 109 64 341 1175 Absorbed by Shields 7155 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 1048 9 17 3368 2595 Reduced by Siege Mode 105 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 9 12 14 44 Redirected to Shielding 439 | . . . . . . . . . . 12 21 . . . . 25 . 7 . 16 25 . . . . 229 . 104 . . . . Regen/Repaired (Parts) 2660 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321 831 599 683 226 Core Remaining (%) 74 | 100 . . . 29 38 . . . . 92 . . . . 94 . . . . 91 . . . . 77 . . 61 . 88 . . Volleys Fired 904 | 5 46 21 . 23 161 1 1 . . 1 6 5 1 . . 6 3 28 . 2 3 4 . . 2 87 49 118 126 56 81 68 Largest 2 | 2 2 2 . 2 2 1 1 . . 1 1 1 1 . . 1 1 1 . 1 1 1 . . 1 2 2 2 2 2 2 2 Hottest 240 | 90 90 120 . 40 112 36 36 . . 36 85 85 85 . . 85 85 85 . 85 85 39 . . 85 180 180 180 203 233 233 240 Shots Fired 1357 | 10 92 35 . 39 304 2 1 . . 1 6 5 1 . . 6 3 28 . 2 3 4 . . 2 131 57 187 170 90 97 81 Gun 448 | 10 92 26 . 32 286 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Cannon 775 | . . . . . . . . . . . 2 5 1 . . 2 3 20 . 2 1 . . . 2 109 57 187 160 88 90 46 Launcher 108 | . . 1 . 7 15 2 1 . . 1 4 . . . . 4 . 8 . . . 4 . . . 9 . . 10 . 7 35 Special 26 | . . 8 . . 3 . . . . . . . . . . . . . . . 2 . . . . 13 . . . . . . Kinetic 285 | . . 6 . 32 245 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Thermal 425 | 10 92 28 . . 44 . . . . . 2 5 1 . . 2 3 20 . 2 3 . . . 2 16 . . 3 56 90 46 Explosive 73 | . . 1 . 7 15 2 1 . . 1 4 . . . . 4 . 8 . . . 4 . . . 9 . . 10 . 7 . Electromagnetic 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Slashing 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . . . Phasic 483 | . . . . . . . . . . . . . . . . . . . . . . . . . . 106 57 187 101 32 . . Robot Hit Streak 42 | 6 12 16 . 4 16 1 . . . . . . . . . 2 . 10 . . . . . . . 14 6 15 39 42 14 12 Robot Miss Streak 9 | 1 3 1 . 3 4 1 . . . . . . . . . 3 . 1 . . 2 4 . . . 6 2 2 9 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Secondary Targets 4 | . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 896 | 7 55 24 . 19 202 31 2 . . 1 . 2 1 . 1 4 . 12 . 2 29 1 . 6 . 97 14 98 114 57 64 53 Core Hits 644 | 3 27 13 . 13 107 19 2 . . . 5 . . . 1 17 . 23 . 1 9 6 . 2 . 47 6 30 153 30 72 58 Critical Kills 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 40 | . 3 . . . 5 2 . . . . . . . . 1 . . 1 . . 5 . . 1 . 4 . 5 7 1 4 1 Burn 7 | . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 9 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 7 . . . Impale 6 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . 3 . . . . . . Sunder 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Phase 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . . . Melee Attacks 271 | . . . . . 14 63 3 3 . 8 22 6 6 1 2 23 . 1 10 7 51 3 1 6 . 34 1 5 . . . 1 Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 83 | . . . . . 14 63 3 3 . . . . . . . . . . . . . . . . . . . . . . . . Piercing 153 | . . . . . . . . . . 8 22 6 6 1 2 23 . 1 10 7 24 2 1 6 . 34 . . . . . . Entropic 28 | . . . . . . . . . . . . . . . . . . . . . 27 1 . . . . . . . . . . Sneak Attacks 48 | . . . . . 2 10 1 . . 1 . 2 1 . . 2 . 1 . 1 8 1 . . . 18 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Damage Inflicted 63380 | 86 676 324 . 431 4954 1773 148 . . 80 447 153 79 . 51 766 . 1238 . 101 2617 456 . 465 . 6439 845 6454 10329 3316 16447 4705 Guns 4303 | 86 676 276 . 140 3074 . . . . . . . . . . . . . . . . . . . . . . . . 51 . . Cannons 30557 | . . . . . . . . . . . . . . . . . . 211 . . . . . . . 3965 845 6297 7978 3142 6625 1494 Explosions 21391 | . . . . 291 1725 337 . . . . 447 . . . . 601 . 956 . . . 384 . . . 1262 . . 2351 123 9724 3190 Melee 6768 | . . . . . 152 1436 148 . . 80 . 153 79 . 51 165 . 71 . 101 2562 72 . 465 . 1076 . 157 . . . . Ramming 177 | . . . . . 3 . . . . . . . . . . . . . . . 55 . . . . . . . . . 98 21 Kinetic 3068 | . . 50 . 140 2670 . . . . . . . . . . . . . . . . . . . . . . 157 . 51 . . Thermal 18245 | 86 676 274 . . 479 162 . . . . . . . . . . . 211 . . . . . . . 136 . . 140 1517 13052 1512 Explosive 11499 | . . . . 291 1650 175 . . . . 447 . . . . 563 . 956 . . . 384 . . . 1262 . . 2351 . 3297 123 Electromagnetic 3210 | . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . 123 . 3049 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6449 | . . . . . 152 1436 148 . . . . . . . . . . . . . . . . . . . . . 4713 . . . Piercing 2752 | . . . . . . . . . . 80 . 153 79 . 51 165 . 71 . 101 439 72 . 465 . 1076 . . . . . . Entropic 2123 | . . . . . . . . . . . . . . . . . . . . . 2123 . . . . . . . . . . . Phasic 15857 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3965 845 6297 3125 1625 . . Highest Corruption 4 | . . . . . 3 2 . . . . . . . . . . . . . . 2 2 2 2 2 . 2 4 . . . . Average Corruption 2 | . . . . . 2 1 . . . . . . . . . . . . . . 2 2 2 2 1 . 1 2 . . . . Corruption Purged 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 51 | . . . . . 11 2 . . . . . . . . . . . . . . 9 2 1 1 . . 8 17 . . . . Message Errors 10 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 2 6 . . . . Matter Fused 13 | . . . . . 5 . . . . . . . . . . . . . . . . 1 . 1 . . 1 5 . . . . Heat Flow Errors 9 | . . . . . 1 1 . . . . . . . . . . . . . . 1 1 . . . . 3 2 . . . . Energy Discharges 8 | . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . 1 3 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 4 | . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5425 | . . 2 . . 143 190 . . . 40 53 142 59 . . 18 . 3 . 22 549 13 . 266 . 529 40 594 406 202 1947 207 Projectiles 2372 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 457 40 594 196 190 752 141 Explosions 1704 | . . . . . 103 46 . . . . 53 . . . . 18 . 3 . . . 13 . . . 23 . . 210 12 1157 66 Melee 1349 | . . . . . 40 144 . . . 40 . 142 59 . . . . . . 22 549 . . 266 . 49 . . . . 38 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1425 | . . . . 92 . 213 . . . . 11 . . . . 14 . . . . 27 62 . . . 53 . . . 15 744 194 Shots 29 | . . . . 3 . 4 . . . . 1 . . . . 1 . . . . . 1 . . . 2 . . . 1 8 8 Rammed 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Targets Rammed 7 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 2 Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 476 | 140 222 207 . 20 245 274 . . . 5 92 132 44 65 11 80 106 256 84 76 198 222 2 . . 178 38 78 334 28 476 457 Average Temperature 78 | 62 65 87 . 5 61 126 . . . 3 17 32 14 21 5 23 60 71 39 34 42 98 2 . . 88 38 45 118 11 166 187 Received Heat Transfer 2787 | . 120 78 . 20 891 . . . . 18 18 . . . 12 . . 9 . . 9 . . . 30 243 8 191 162 81 443 454 Effects 35 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . 3 . 16 13 Shutdowns 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 Energy Bleed 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 3 1 Interference 18 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 9 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 1 2 Total Turns 123 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 22 18 5 20 Longest Duration 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 16 18 5 15 Robots Corrupted 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Combat Hostiles 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Parts Fried 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 Parts Melted 26 | . 4 3 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 4 9 3 Heat Transferred 16036 | 223 2007 681 . . 1382 150 . . . . . . . . . . . 259 . . . . . . . 407 . . 111 1332 8292 1192 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 3460 | 10 284 92 . 230 823 507 . . . . 499 . . . . 678 . . . . 107 . . . . 560 326 802 2007 1568 2920 3460 Initial 1849 | . 6 52 . . 23 236 . . . . 95 . . . . 25 . . . . 2 . . . . . 278 111 427 1128 850 1849 Average 557 | 6 90 39 . 131 425 242 . . . . 309 . . . . 377 . . . . 26 . . . . 326 252 454 855 1302 1596 2365 Maximum Alert Level 5 | . 1 . . 1 3 2 . . . . 2 . . . . 2 . . . . . . . . . 2 1 3 5 4 5 5 Low Security (%) 34 | 100 90 100 . 73 22 39 . . . . 36 . . . . 25 . . . . 100 . . . . 16 34 13 . . . . Level 1 18 | . 9 . . 26 15 45 . . . . 22 . . . . 11 . . . . . . . . . 54 65 18 . . . . Level 2 23 | . . . . . 50 15 . . . . 41 . . . . 62 . . . . . . . . . 28 . 51 54 . . . Level 3 7 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . 16 21 . 31 . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 100 21 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 30 42 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 15 57 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 95 | . 4 . . 1 7 4 . . . . 4 . . . . 3 . . . . 4 . . . . 8 4 7 11 4 16 18 Investigation 5 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . . . Extermination 20 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 4 1 3 2 1 3 1 Reinforcement 34 | . 3 . . 1 6 2 . . . . 2 . . . . . . . . . 2 . . . . 2 2 1 5 3 4 1 Assault 34 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . 3 3 . 9 16 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . 2 1 Construction Impeded 9 | . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 20 | . . . . . 5 . . . . . 1 . . . . 2 . . 3 . 1 . . . . . . . 4 2 2 . Communications Jammed 137 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . 40 87 Distress Signals 137 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . 40 87 Times Spotted 623 | . 21 4 . 7 57 16 . 4 . 1 25 3 . . 1 41 4 12 10 6 14 4 . . 3 38 8 49 65 27 82 121 Peak Tracking Total 33 | . 4 2 . 4 5 5 . 3 . 1 9 7 . . 2 13 4 4 6 4 5 4 . . 3 7 2 9 8 6 9 33 Tactical Retreats 50 | . 2 . . . 2 2 . 2 . . 4 2 . . . 7 1 2 . 1 2 . . . . 2 . 4 2 . 7 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 18 | . 1 . . . 1 2 . . . . . . . . . 1 . . . . 2 . . . . . 2 1 3 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . 1 . . . . . . 8 . . . . . . . . . . . . . Most Traps Carried 5 | . . . . . . . . . . 3 3 3 3 3 3 3 3 3 3 5 3 5 5 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 53 | . . . . 2 6 4 . . . . 1 . . . . 6 . . 1 . . . . . . 3 4 6 1 10 6 3 Max in Single Turn 4 | . . . . 1 3 3 . . . . 1 . . . . 4 . . . . . . . . . 1 1 1 . 2 2 2 Garrison Access 6 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 62 | . 4 . 1 . 10 5 . 1 4 . 7 . . . . 4 . 1 7 . 2 . 2 4 1 1 . 4 1 2 1 . Terminals 22 | . 4 . . . 7 4 . . . . 3 . . . . . . . . . . . . . 1 . . 3 . . . . Fabricators 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 2 . . Repair Stations 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Recycling Units 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 1 . . 1 . Total Hacks 176 | . 18 . 4 . 26 14 . 1 31 . 17 . . . . 11 . 1 14 . 6 . 2 17 2 1 . 5 1 3 2 . Successful 115 | . 11 . 4 . 9 5 . 1 31 . 8 . . . . 5 . 1 14 . 1 . 2 17 2 . . 3 . 1 . . Failed 61 | . 7 . . . 17 9 . . . . 9 . . . . 6 . . . . 5 . . . . 1 . 2 1 2 2 . Catastrophic 13 | . . . . . 3 3 . . . . 2 . . . . . . . . . . . . . . 1 . 1 1 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 129 | . 12 . . . 10 6 . . . . 5 . . . . 20 . . 1 . 7 . . . . 9 9 11 13 18 5 3 Terminals 67 | . 18 . . . 21 11 . . . . 11 . . . . . . . . . . . . . 2 . . 4 . . . . Fabricators 12 | . . . . . . . . . . . 2 . . . . 6 . . . . . . . . . . . . 1 3 . . Repair Stations 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Recycling Units 6 | . . . . . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . 1 3 . . . . 1 . . . . 4 . . . . 4 . . . . 1 . 1 . . 2 . Terminal Hacks 96 | . 8 . 4 . 6 3 . 1 31 . 4 . . . . . . 1 14 . . . 2 17 2 . . 3 . . . . Record 26 | . . . 4 . . . . . 11 . . . . . . . . . 4 . . . . 5 2 . . . . . . . Part Schematic 16 | . . . . . . . . . 12 . . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 21 | . 3 . . . 1 1 . . 3 . 1 . . . . . . . 8 . . . . 4 . . . . . . . . Open Door 9 | . . . . . . . . 1 . . . . . . . . . 1 2 . . . 2 . . . . 3 . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminals 7 | . 3 . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 3 . . . 9 4 . . . . 5 . . . . 3 . . . . 2 . . . 1 1 . 2 1 1 1 . Full Trace Events 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . 5 . . . . 4 . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . . . . . . . . 12 . . . . 15 . . . . . . . . . 4 . . . . . 14 . . Parts Built 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 373 | . . . . . . . . . . . 152 . . . . 152 . . . . . . . . . . . . . 69 . . Total Part Build Rating 28 | . . . . . . . . . . . 5 . . . . 5 . . . . . . . . . . . . . 18 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 . . 6 . Machine Destruction 8 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 29 | . . . . . . . . . . 1 . . . 4 . 8 . . 5 . 2 . . . . 1 . . 6 . 2 . Largest Group 5 | . . . . . . . . . . 1 . . . 4 4 4 . . 5 . 1 . . . . 1 . . 5 . 1 . Highest-Rated Group 589 | . . . . . . . . . . 96 . . . 150 150 210 . . 209 . 31 . . . . 269 . . 589 . 32 . Highest-Rated Ally 269 | . . . . . . . . . . 96 . . . 39 39 70 . . 43 . 31 . . . . 269 . . 122 . 32 . Zionite Dispatches 12 | . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . 1 . . 3 . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Light 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zionite Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Total Orders 21 | . . . . . . . . . . . . . . . . 6 . . 5 . 6 . . . . . 1 . 1 . 2 . STAY 7 | . . . . . . . . . . . . . . . . 1 . . 5 . 1 . . . . . . . . . . . DROP 7 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . 1 . 2 . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . RETURN 6 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . 1 . . . . . Ally Attacks 109 | . . . . . . . . . . 14 . . . . 4 19 . . 20 . . . . . . 8 . . 44 . . . Total Damage 5946 | . . . . . . . . . . 548 . . . . 154 280 . . 1131 . . . . . . 1008 . . 2825 . . . Kills 31 | . . . . . . . . . . 6 . . . . 1 6 . . 2 . . . . . . 4 . . 12 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 3 . . . 1 . 1 . . 1 2 1 . . 1 . . . 2 1 . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . 1 . . . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . 1 . . . . . Decoded 0b10 Intel 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . Items 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . Zionite Intel Received 15 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 2 3 1 5 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 20581 | 57 813 1218 284 678 2343 1186 264 333 21 335 385 181 201 367 81 593 103 447 1317 229 907 135 107 97 198 1259 981 1667 1120 802 1126 746 Spaces Moved 19594 | 23 333 683 178 313 1231 964 672 871 78 774 914 545 578 740 181 1237 335 684 977 502 841 240 188 155 346 982 587 1074 704 497 704 463 Core 120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 Treads 1801 | 23 333 683 178 223 306 . . . . . . . . . . . . . . . . . . . . . . . . . 10 45 Legs 5427 | . . . . . 363 682 . . . . . . . . . . . . . . . . . . . 528 587 1074 704 497 694 298 Wheels 652 | . . . . 90 562 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2750 | . . . . . . . . . . . . . . . . 2 . . 483 41 841 240 188 155 346 454 . . . . . . Flight 8844 | . . . . . . 282 672 871 78 774 914 545 578 740 181 1235 335 684 494 461 . . . . . . . . . . . . Fastest Speed 20 | 160 160 160 160 110 80 26 26 26 26 26 20 20 20 24 23 21 21 27 23 25 32 45 46 36 23 35 110 106 106 107 110 50 Average Speed 72 | 160 160 160 160 145 129 93 26 26 26 26 24 23 23 24 23 24 26 27 112 34 68 47 47 41 35 81 112 107 107 109 112 113 Slowest Speed 250 | 160 160 160 160 160 250 120 26 26 26 106 104 24 24 24 24 200 27 27 200 113 150 48 48 46 36 211 210 110 110 110 225 190 Overloaded Moves 212 | . . . . . . . . . . . 4 22 . . . 74 67 . . 21 . . . . 24 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . 1 . . . . 2 . . 6 . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . Exploration Rate (%) 56 | 2 71 95 57 83 95 27 66 93 69 67 20 79 73 86 32 45 57 74 94 57 18 52 32 60 61 31 56 70 26 78 26 27 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 18 | . . . 1 2 . . . 1 1 . . . . 1 . 6 . . . . . . . 3 . . . 3 . . . . Known Exits Taken 26 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 41 | . . 1 . 1 . . 2 3 . 4 . 7 3 2 1 . 2 3 . 4 . 2 1 . 5 . . . . . . . Spaces Dug 331 | . . 16 . 7 15 21 1 3 . 7 13 9 4 . 1 20 3 11 6 3 11 1 1 . 2 32 31 39 23 9 41 1 Terrain Destroyed 1424 | . . 16 . 46 107 39 13 3 . 20 61 9 4 . 1 32 3 70 6 3 11 42 1 . 2 99 38 56 186 15 433 108 Melee 111 | . . . . . 12 21 1 3 . 7 11 4 3 . 1 18 . . 6 1 10 1 1 . . 11 . . . . . . Projectile 285 | . . 6 . . 3 . . . . . 2 5 1 . . 2 3 13 . 2 1 . . . 2 35 38 56 66 15 23 12 AOE 1016 | . . 10 . 46 92 18 12 . . 13 48 . . . . 12 . 57 . . . 41 . . . 53 . . 108 . 410 96 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 24321 | 35 521 756 177 501 1691 1163 756 971 77 880 1026 577 625 927 213 1464 346 913 1171 542 1097 249 205 173 419 1258 858 1432 986 708 967 637 Wait 2375 | . 129 32 . 160 145 60 65 95 . 88 64 14 35 179 27 166 6 189 65 25 168 1 . . 65 52 133 130 71 83 86 42 Move 19548 | 22 332 682 177 312 1230 963 671 870 77 773 911 544 577 739 180 1232 334 683 967 501 841 239 187 154 345 981 586 1073 703 496 703 463 Hop 6 | . . . . . . . . . . . 1 . . . . 2 . . 3 . . . . . . . . . . . . . Pick Up 168 | 1 10 3 . 1 30 17 3 . . 1 4 2 . 1 . 2 . 1 12 . 2 . 3 1 . 18 13 20 10 2 8 3 Fast Attach 247 | 1 . 1 . 1 23 5 1 1 . 1 2 . 2 3 . 6 . . 1 1 10 . 5 6 3 27 22 20 27 30 23 25 Attach 102 | 2 . 1 . 1 7 13 3 . . . 4 . 1 . . 2 . . 3 . 2 . 1 . . 5 4 17 10 1 19 6 Detach 36 | . . . . . . 3 2 . . . . . . 1 . . . . . . . . . . . 5 1 5 2 2 11 4 Swap 185 | . 2 10 . 2 38 12 3 1 . 6 7 4 2 . 3 6 2 8 1 3 6 3 . . 1 14 12 14 4 6 12 3 Drop 348 | 4 2 6 . 1 42 26 4 1 . 2 5 2 1 3 1 6 1 3 12 2 6 . 8 6 3 35 37 30 33 32 21 13 Fire 904 | 5 46 21 . 23 161 1 1 . . 1 6 5 1 . . 6 3 28 . 2 3 4 . . 2 87 49 118 126 56 81 68 Melee 265 | . . . . . 14 63 3 3 . 8 22 6 6 1 2 23 . 1 10 7 46 2 1 6 . 34 1 5 . . . 1 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Crush 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 33 | . . . . . . . . . . . . . . . . 13 . . . . 13 . . . . . . . . . . 7 Rewire 97 | . . . . . . . . . . . . . . . . . . . 97 . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 2) 58 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 14) 288 | -10/Materials | Discovered new exit (range 11) 322 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 4) 659 | -10/Materials | Discovered new exit (range 5) 871 | -10/Materials | Entered Mines 874 | -10/Mines | Met a Derelict bent on vengeance 951 | -10/Mines | Discovered new exit (range 8) 1053 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1053 | -10/Mines | Discovered new exit (range 5) 1087 | -10/Mines | Discovered new exit (range 4) 1181 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1355 | -10/Mines | Learned Materials stockpile data 1712 | -10/Mines | Build established: Scavenger-Mutant 2089 | -10/Mines | Entered Exiles 2129 | -10/Exiles | Met 8R-AWN 2155 | -10/Exiles | Met EX-HEX 2238 | -10/Exiles | Met EX-DEC 2269 | -10/Exiles | Learned location of Zion (-6) 2353 | -10/Exiles | Discovered new exit (range 14) 2373 | -10/Exiles | Entered Mines 2374 | -9/Mines | Assembled infested the area 2379 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2620 | -9/Mines | Learned location of Storage (-7) 2713 | -9/Mines | Learned Materials interactive machine intel 2828 | -9/Mines | Discovered new exit (range 14) 2908 | -9/Mines | Core integrity fell below 50% 3043 | -9/Mines | Discovered new exit (range 8) 3051 | -9/Mines | Entered Materials 3051 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3053 | -8/Materials | Loaded intel: 19 interactive machine locations 3559 | -8/Materials | Discovered new exit (range 14) 3833 | -8/Materials | Discovered new exit (range 4) 4299 | -8/Materials | Lost 7 parts (1p3n2u1w) 4449 | -8/Materials | Discovered new exit (range 10) 4513 | -8/Materials | Core integrity fell below 50% 4651 | -8/Materials | First assault squad dispatched 4785 | -8/Materials | Crushed by falling debris 5231 | -8/Materials | Build established: Mutant 5394 | -8/Materials | Entered Factory 5394 | -7/Factory | Evolved 2 slots: Utility x2 5395 | -7/Factory | Identified exit to Storage 5593 | -7/Factory | Discovered new exit (range 12) 5609 | -7/Factory | Identified exit to Lower Caves 5690 | -7/Factory | Build established: Assassin 6161 | -7/Factory | Build established: Mutant 6193 | -7/Factory | Discovered new exit (range 6) 6199 | -7/Factory | Identified exit to Factory 6227 | -7/Factory | Discovered exit to Storage (range 6) 6580 | -7/Factory | Entered Lower Caves 6753 | -7/Lower Caves | Encountered a Warlord checkpoint 6841 | -7/Lower Caves | Discovered new exit (range 6) 6842 | -7/Lower Caves | Identified exit to Lower Caves 6844 | -7/Lower Caves | Entered another Lower Caves area 6850 | -7/Lower Caves | Build established: Scout 6992 | -7/Lower Caves | Encountered a Warlord checkpoint 7153 | -7/Lower Caves | Discovered new exit (range 7) 7160 | -7/Lower Caves | Learned location of Extension (-4) 7167 | -7/Lower Caves | Identified exit to Data Miner 7177 | -7/Lower Caves | Entered Data Miner 7177 | -7/Data Miner | Discovered new exit (range 6) 7182 | -7/Data Miner | Met Data Miner 7187 | -7/Data Miner | Learned location of Section 7 (-3) 7187 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7192 | -7/Data Miner | Received God Mode back door access code from Data Miner 7197 | -7/Data Miner | Identified exit to Proximity Caves 7198 | -7/Data Miner | Entered Proximity Caves 7293 | -6/Proximity Caves | Escorted by Enhanced Grunt 7462 | -6/Proximity Caves | Learned location of 1 exit from Factory 7530 | -6/Proximity Caves | Discovered exit to Factory (range 10) 7533 | -6/Proximity Caves | Entered Factory 7533 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7534 | -6/Factory | Identified exit to Lower Caves 7610 | -6/Factory | Identified exit to DSF 7738 | -6/Factory | Build established: Scavenger-Scout 7824 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 7883 | -6/Factory | Search patrols dispatched 7905 | -6/Factory | Discovered new exit (range 13) 7918 | -6/Factory | Entered Lower Caves 7920 | -6/Lower Caves | Ambushed by wild Derelicts 7997 | -6/Lower Caves | Spotted B-75 Beast 8075 | -6/Lower Caves | Discovered new exit (range 14) 8086 | -6/Lower Caves | Identified exit to Lower Caves 8099 | -6/Lower Caves | Entered another Lower Caves area 8110 | -6/Lower Caves | Encountered a Warlord checkpoint 8122 | -6/Lower Caves | Discovered new exit (range 8) 8126 | -6/Lower Caves | Identified exit to Factory 8139 | -6/Lower Caves | Learned Factory non-interactive machine intel 8274 | -6/Lower Caves | Discovered new exit (range 8) 8283 | -6/Lower Caves | Found Alien Artifact 8283 | -6/Lower Caves | Identified Core Expander 8283 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 8292 | -6/Lower Caves | Identified exit to Zion 8300 | -6/Lower Caves | Entered Zion 8326 | -6/Zion | Given the Hacking Drone Bay 8326 | -6/Zion | Found Prototype Device 8384 | -6/Zion | Received a hallucinogenic algorithm 8393 | -6/Zion | Found CR-A16's Pointy Stick 8407 | -6/Zion | Imprinted 8409 | -6/Zion | Declared Zion's savior 8491 | -6/Zion | Discovered new exit (range 9) 8493 | -6/Zion | Identified exit to Proximity Caves 8667 | -6/Zion | Entered Proximity Caves 8667 | -5/Proximity Caves | Accompanied by 4 allies 8667 | -5/Proximity Caves | Spotted B-75 Beast 8676 | -5/Proximity Caves | Allies destroyed B-75 Beast 8689 | -5/Proximity Caves | Learned Factory interactive machine intel 8746 | -5/Proximity Caves | Discovered exit to Factory (range 9) 8748 | -5/Proximity Caves | Entered Factory 8748 | -5/Factory | Evolved 2 slots: Utility x2 8749 | -5/Factory | Loaded intel: 193 non-interactive machine locations 8750 | -5/Factory | Loaded intel: 52 interactive machine locations 8756 | -5/Factory | Identified Hacking Drone Bay 8843 | -5/Factory | Zion Infowar Resupply teleported in 8873 | -5/Factory | Incoming investigation squad redirected 8927 | -5/Factory | Destroyed 7 combat bots 9005 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 9032 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9048 | -5/Factory | First assault squad dispatched 9054 | -5/Factory | Discovered new exit (range 4) 9055 | -5/Factory | Identified exit to Factory 9115 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9116 | -5/Factory | Zion Light squad teleported in 9169 | -5/Factory | Zion Recon squad teleported in 9178 | -5/Factory | Zion Fire squad teleported in 9258 | -5/Factory | Discovered exit to Factory (range 6) 9271 | -5/Factory | Found Prototype Launcher 9271 | -5/Factory | Identified Tesla Bomb Launcher 9296 | -5/Factory | Discovered new exit (range 13) 9299 | -5/Factory | Identified exit to Upper Caves 9341 | -5/Factory | Entered Upper Caves 9431 | -5/Upper Caves | Discovered new exit (range 13) 9437 | -5/Upper Caves | Identified exit to Upper Caves 9444 | -5/Upper Caves | Entered another Upper Caves area 9471 | -5/Upper Caves | Discovered exit to Factory (range 6) 9472 | -5/Upper Caves | Encountered a Warlord checkpoint 9651 | -5/Upper Caves | Build established: Scout 9868 | -5/Upper Caves | Identified exit to Warlord 9891 | -5/Upper Caves | Entered Warlord 9951 | -5/Warlord | Discovered new exit (range 12) 10378 | -5/Warlord | Build established: Commander-Assassin 10577 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10760 | -5/Warlord | Warlord's base attacked by MAIN.C 10799 | -5/Warlord | Learned Quarantine stockpile data 10799 | -5/Warlord | Learned Armory emergency access door positions 10801 | -5/Warlord | Learned 4 Research zone layouts 10803 | -5/Warlord | Learned Research security intel 10947 | -5/Warlord | Found Prototype Piercing Weapon 10950 | -5/Warlord | Found Prototype Piercing Weapon 11094 | -5/Warlord | Rebuked by Warlord 11097 | -5/Warlord | Opened Warlord's prototype stash 11105 | -5/Warlord | Found Prototype Hackware 11110 | -5/Warlord | Warlord forces counterattacked 11123 | -5/Warlord | Identified Vortex Lance 11128 | -5/Warlord | Spotted Executioner 11194 | -5/Warlord | Opened side exit 11207 | -5/Warlord | Identified exit to Proximity Caves 11208 | -5/Warlord | Entered Proximity Caves 11376 | -4/Proximity Caves | Build established: Scout 11435 | -4/Proximity Caves | Discovered exit to Factory (range 5) 11437 | -4/Proximity Caves | Entered Factory 11437 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11445 | -4/Factory | Zion Hover Resupply teleported in 11460 | -4/Factory | Lost 3 parts (1p2n) 11819 | -4/Factory | Retrieved Zion intel report: Main Access 11819 | -4/Factory | Identified exit to Research 11820 | -4/Factory | Zion Hacking Resupply teleported in 11839 | -4/Factory | Build established: Assassin 12035 | -4/Factory | Lost 3 parts (1p2u) 12193 | -4/Factory | Identified exit to Upper Caves 12193 | -4/Factory | Identified exit to Extension 12193 | -4/Factory | Identified exit to Armory 12286 | -4/Factory | Build established: Scout 12344 | -4/Factory | Entered Upper Caves 12460 | -4/Upper Caves | Discovered new exit (range 3) 12464 | -4/Upper Caves | Learned Research emergency access door positions 12469 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 12478 | -4/Upper Caves | Identified exit to Upper Caves 12479 | -4/Upper Caves | Entered another Upper Caves area 12480 | -4/Upper Caves | Identified exit to Zhirov 12513 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 12586 | -4/Upper Caves | Entered Zhirov 12586 | -4/Zhirov | Discovered new exit (range 3) 12603 | -4/Zhirov | Learned location of Quarantine (-3) 12603 | -4/Zhirov | Learned location of Testing (-2) 12603 | -4/Zhirov | Learned location of Command (-1) 12615 | -4/Zhirov | Found Alien Artifact 12615 | -4/Zhirov | Identified Integrated Reactor 12615 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12668 | -4/Zhirov | Found Alien Artifact 12682 | -4/Zhirov | Identified exit to Proximity Caves 12683 | -4/Zhirov | Entered Proximity Caves 12867 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12881 | -3/Proximity Caves | Entered Research 12881 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13128 | -3/Research | Zion Experimental squad teleported in 13287 | -3/Research | Found Prototype Energy Cannon 13287 | -3/Research | Identified Zio. Alpha Cannon Mk. II 13316 | -3/Research | Found Prototype Protection 13322 | -3/Research | Found Zio. Alpha Cannon Mk. II 13343 | -3/Research | Found Prototype Protection 13343 | -3/Research | Identified Zio. Weapon Casing 13357 | -3/Research | Identified Zio. Shade Armor 13406 | -3/Research | Found Exp. Targeting Computer 13413 | -3/Research | Found Prototype Device 13413 | -3/Research | Identified Exp. Weapon Cycler 13535 | -3/Research | Zion dispatch access revoked 13578 | -3/Research | Build established: Scavenger-Mutant 13892 | -3/Research | Retrieved Zion intel report: Active Terminals 14038 | -3/Research | Garrison activated, responded to threat 14044 | -3/Research | Identified Transdimensional Reconstructor 14044 | -3/Research | Warped through subspace 14130 | -3/Research | Discovered new exit (range 8) 14139 | -3/Research | Identified exit to Quarantine 14140 | -3/Research | Entered Quarantine 14149 | -3/Quarantine | Found Alien Artifact 14149 | -3/Quarantine | Identified Core Reset Matrix 14149 | -3/Quarantine | Used Core Reset Matrix 14153 | -3/Quarantine | Detected hypermatrix surge 14153 | -3/Quarantine | Sensed 7 artifacts in vicinity 14223 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 14293 | -3/Quarantine | Found Core Stripper 14566 | -3/Quarantine | Incoming investigation squad redirected 14754 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 14863 | -3/Quarantine | Found Subatomic Replicator 14953 | -3/Quarantine | Spotted Fortress 14960 | -3/Quarantine | Destroyed Fortress 14966 | -3/Quarantine | Found Prototype Device 14966 | -3/Quarantine | Identified Exp. Force Field 14977 | -3/Quarantine | Found Prototype Device 14977 | -3/Quarantine | Identified Thermal Barrier 14989 | -3/Quarantine | Found Prototype Reactor 14989 | -3/Quarantine | Identified Vortex Chain Reactor 14993 | -3/Quarantine | Found Unknown Device 14993 | -3/Quarantine | Identified Antimissile System 14998 | -3/Quarantine | Found Prototype Device 14998 | -3/Quarantine | Identified Exp. EM Disruption Field 15008 | -3/Quarantine | Found Prototype Protection 15008 | -3/Quarantine | Identified Centrium Heavy Armor Plating 15012 | -3/Quarantine | Found Unknown Protection 15012 | -3/Quarantine | Identified Hvy. Insulated Plating 15116 | -3/Quarantine | Discovered new exit (range 5) 15120 | -3/Quarantine | Identified exit to Section 7 15121 | -3/Quarantine | Entered Section 7 15122 | -3/Section 7 | Sensed 25 artifacts in vicinity 15353 | -3/Section 7 | Discovered new exit (range 18) 15440 | -3/Section 7 | Destroyed 7 combat bots 15450 | -3/Section 7 | Found Integrated Reactor 15450 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15472 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 15504 | -3/Section 7 | Found Spacefold Activator 15566 | -3/Section 7 | Spotted Executioner 15568 | -3/Section 7 | Spotted Executioner 15587 | -3/Section 7 | Destroyed Executioner 15592 | -3/Section 7 | Destroyed Executioner 15633 | -3/Section 7 | Found Exp. Targeting Computer 15645 | -3/Section 7 | Found Prototype Device 15645 | -3/Section 7 | Identified Adv. Kinecellerator 15699 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 15701 | -3/Section 7 | Found Transdimensional Reconstructor 15782 | -3/Section 7 | Spotted B-99 Colossus 15840 | -3/Section 7 | Found Core Reset Matrix 15842 | -3/Section 7 | Sensed 20 artifacts in vicinity 15877 | -3/Section 7 | Found LRC Insulator 15877 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 15885 | -3/Section 7 | Found LRC Energy Well 15885 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 16106 | -3/Section 7 | Warped through subspace 16121 | -3/Section 7 | First assault squad dispatched 16169 | -3/Section 7 | Found Transdimensional Reconstructor 16183 | -3/Section 7 | Warped through subspace 16188 | -3/Section 7 | Found Terrabomb 16248 | -3/Section 7 | Incoming assault squad redirected 16375 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 16431 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 16450 | -3/Section 7 | Spotted S7 Guard 16499 | -3/Section 7 | Destroyed S7 Guard 16511 | -3/Section 7 | Found Prototype Protection 16511 | -3/Section 7 | Identified Hvy. Regenerative Plating 16517 | -3/Section 7 | Terminal network hard line cut 16573 | -3/Section 7 | Found Core Membrane 16573 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 16672 | -3/Section 7 | Discovered new exit (range 17) 16679 | -3/Section 7 | Spotted S7 Guard 16712 | -3/Section 7 | Destroyed S7 Guard 16739 | -3/Section 7 | Found Hvy. Regenerative Plating 16769 | -3/Section 7 | Found Sigix Shearcannon 16787 | -3/Section 7 | Identified exit to Research 16788 | -3/Section 7 | Entered Research 16788 | -2/Research | Evolved 2 slots: Power x1, Utility x1 17035 | -2/Research | Zion Zionite Resupply teleported in 17040 | -2/Research | Found Prototype Protection 17040 | -2/Research | Identified Zio. Heavy Carapace 17047 | -2/Research | Found Prototype Energy Cannon 17047 | -2/Research | Identified Zio. Alpha Cannon 17242 | -2/Research | Build established: Scavenger-Skirmisher 17246 | -2/Research | Found Prototype Device 17246 | -2/Research | Identified Thermal Barrier 17268 | -2/Research | Incoming investigation squad redirected 17338 | -2/Research | First assault squad dispatched 17625 | -2/Research | Destroyed 8 combat bots 17692 | -2/Research | Spotted B-90 Cyclops 17702 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 17703 | -2/Research | Zion Heavy squad teleported in 17718 | -2/Research | Destroyed B-90 Cyclops 17723 | -2/Research | Zion Light squad teleported in 17828 | -2/Research | Found Prototype Device 17828 | -2/Research | Identified Adv. Kinecellerator 17860 | -2/Research | Discovered new exit (range 19) 17876 | -2/Research | High security lockdown imminent 17906 | -2/Research | Destroyed 7 combat bots 17906 | -2/Research | Identified exit to Testing 17908 | -2/Research | Entered Testing 18022 | -2/Testing | Fabricated Cmb. Linear Gravjet? 18033 | -2/Testing | Found Prototype Energy Gun 18033 | -2/Testing | Identified Tachyon Dispersion Ray 18090 | -2/Testing | Retrieved Zion intel report: Active Terminals 18226 | -2/Testing | Retrieved Zion intel report: Branch Access 18244 | -2/Testing | Spotted Striker 18244 | -2/Testing | Spotted Striker 18262 | -2/Testing | Found Prototype Energy Gun 18262 | -2/Testing | Identified Warp Gun 18286 | -2/Testing | Build established: Scavenger-Mutant 18321 | -2/Testing | Found Unknown Launcher 18321 | -2/Testing | Identified Gamma Bomb Array 18377 | -2/Testing | Found Prototype Energy Cannon 18377 | -2/Testing | Identified Imp. Potential Cannon 18438 | -2/Testing | Scanned by Researcher 18484 | -2/Testing | Destroyed 7 combat bots 18507 | -2/Testing | Retrieved Zion intel report: Emergency Access 18556 | -2/Testing | Found Prototype Device 18556 | -2/Testing | Identified AEGIS Remote Shield 18619 | -2/Testing | Retrieved Zion intel report: Component Schematics 18680 | -2/Testing | Discovered new exit (range 20) 18692 | -2/Testing | Retrieved Zion intel report: Trap Installations 18709 | -2/Testing | Identified exit to Access 18710 | -2/Testing | Entered Access 18710 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 19009 | -1/Access | First assault squad dispatched 19027 | -1/Access | Incoming assault squad redirected 19046 | -1/Access | Spotted B-99 Colossus 19055 | -1/Access | Destroyed B-99 Colossus 19064 | -1/Access | Spotted B-99 Colossus 19153 | -1/Access | Zion Zionite Resupply teleported in 19158 | -1/Access | Found Prototype Protection 19158 | -1/Access | Identified Zio. Shade Carapace 19204 | -1/Access | Zion Zionite Resupply teleported in 19209 | -1/Access | Destroyed 8 combat bots 19587 | -1/Access | Warped through subspace 19617 | -1/Access | Incoming assault squad redirected 19662 | -1/Access | High security lockdown imminent 19740 | -1/Access | Destroyed 10 combat bots 19742 | -1/Access | High security lockdown engaged 19783 | -1/Access | Spotted B-99 Colossus 19827 | -1/Access | Discovered new exit (range 8) 19835 | -1/Access | Identified exit to Command 19836 | -1/Access | Entered Command 19853 | -1/Command | Lost 4 parts (1p1n1u1w) 20112 | -1/Command | First assault squad dispatched 20137 | -1/Command | Incoming assault squad redirected 20138 | -1/Command | Build established: Alien-Mutant 20150 | -1/Command | High security lockdown imminent 20230 | -1/Command | High security lockdown engaged 20233 | -1/Command | Lost 3 parts (1p1n1u) 20236 | -1/Command | Phase Generator disabled 20391 | -1/Command | Destroyed 26 combat bots 20428 | -1/Command | Spotted Executioner 20428 | -1/Command | Spotted Executioner 20432 | -1/Command | Spotted Striker 20435 | -1/Command | Destroyed Investigator 20475 | -1/Command | Lost 4 parts (3u1w) 20513 | -1/Command | Released all parts (18) 20525 | -1/Command | Core integrity fell below 50% 20576 | -1/Command | Spotted Alpha 7 20576 | -1/Command | Spotted Striker 20576 | -1/Command | Spotted Executioner 20576 | -1/Command | Spotted Executioner 20576 | -1/Command | Spotted Alpha 7 20576 | -1/Command | Spotted Striker 20576 | -1/Command | Spotted Executioner 20576 | -1/Command | Spotted Executioner 20577 | -1/Command | Spotted B-99 Colossus 20577 | -1/Command | Spotted B-99 Colossus 20578 | -1/Command | Emitted hypermatrix ping 20578 | -1/Command | Destroyed Alpha 7 20581 | -1/Command | Core integrity fell below 20% 20582 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 20578_ Alpha 7 sundered. 20578_ Alpha 7 destroyed. 20579_ Detected hypermatrix ping. 20579_ Penetrated by Slug. 20579_ Slug penetrates Wall. 20579_ Penetrated by Slug. 20579_ Slug penetrates Wall. 20580_ Penetrated by Slug. 20580_ Slug penetrates Wall. 20580_ Penetrated by Slug. 20580_ Stasis field depleted. 20580_ Core Stripper destroyed. 20581_ Triggered Stasis Trap. 20581_ A bubble of rippling energy engulfs the area. 20581_ Field strength at 94. 20582_ Penetrated by Slug. 20582_ Slug penetrates Wall. 20582_ Penetrated by Slug. 20582_ Slug penetrates Striker. 20582_ Field strength at 61. 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BB BB #??????????????? | | ???????????????????????? BB ?#??????????????? | | ???????????????????????? """""" ???????????????? | | ???????????????????????? ?????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Coolant Potential 100 Energy Generation 99 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Armor Coverage 1400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 30 Evasion (%) 66 Targeting Accuracy 12 Launcher Accuracy 30 Core Analysis 6 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Kinecelleration 50 Offensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- Spectral Analyzer | -2/Testing | Archive Adv. Component Analysis Suite | -2/Testing | Z-intel Adv. Transmission Jammer | -2/Testing | Z-intel Lgt. Quantum Reactor | -2/Testing | Z-intel ECM Suite | -2/Testing | Z-intel Adv. Force Field | -2/Testing | Z-intel Hcp. Storage Unit | -2/Testing | Z-intel Adv. Heavy Treads | -2/Testing | Z-intel Adv. Field Recycling Unit | -2/Testing | Z-intel HERF Cannon | -2/Testing | Z-intel Enh. Quantum Rifle | -2/Testing | Z-intel Imp. Gyrokinetic Inverter | -2/Testing | Z-intel Enh. Force Lance | -2/Testing | Z-intel Adv. Salvage Targeting Computer | -2/Testing | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -2/Testing | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Stripper LRC Insulator LRC Energy Well Core Membrane Sigix Shearcannon High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyColdBeamcaster Manual? 0 Play Time 04:36:14 Cumulative 598.4 hours Start 2022.04.22 @ 00:40:21 End 2022.04.23 @ 00:47:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 562 Rogue 562 Adventurer 0 Explorer 0 Win Type - Total 21 Types 10/3/4/1/1/0/1/1/0 Lore% 88 Gallery% 94 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a650900b-8f70-486c-8fc8-3d01cea41089