Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 23:37:38

Player: HOTSOUP

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (3)       15
Value Destroyed (21)       21
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2076

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     241/300
Energy                     42/100
System Corruption          0%
Temperature                Cool (89)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (6) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
      Improved Cooling System
  Experimental Sensor Array

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
      Improved VTOL Module
>              --- UTILITY ----------
         Small Storage Unit
       Layered Light Armor Plating
       Layered Light Armor Plating
       Layered Light Armor Plating
       Layered Light Armor Plating
>              --- WEAPON -----------
         Heavy Ion Cannon
               Mace
>              --- INVENTORY --------
      Improved Cooling System
  Experimental Sensor Array
[Rating: 28]

 Favorites 
-----------
Power                      None
Propulsion                 Improved VTOL Module
  Flight Unit              Improved VTOL Module
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Protection               Layered Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Impact Weapon            Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             15   | 2   .   1   1   1   10  
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   3   
  Utility                  7    | .   .   1   .   1   5   
    Device                 2    | .   .   1   .   1   .   
    Storage                1    | .   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | 2   .   .   1   .   2   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   
Parts Lost                 6    | .   1   .   .   1   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   1   .   .   1   1   
  Highest Loss Streak      4    | .   1   .   .   1   4   
Average Slot Usage (%)     21   | .   27  23  28  15  16  
  Flight                   1    | .   .   .   .   .   3   
  Device                   8    | .   .   9   14  14  6   
  Energy Gun               7    | .   27  14  2   .   .   
  Special Melee Weapon     2    | .   .   .   12  1   .   
Naked Turns                29   | .   .   .   .   5   24  
Heaviest Build             22   | 4   4   3   3   1   22  
  Greatest Support         10   | 3   3   3   3   3   10  
  Greatest Overweight (x)  3    | 1   1   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 4   4   4   4   4   6   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 1   2   2   4   4   3   
  Average Carried          2    | .   1   2   3   3   2   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | 1   2   2   4   3   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           259  | 128 .   29  .   83  19  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            65   | .   .   29  .   .   36  
  Parts                    2    | .   .   1   .   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  2    | .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   
Classes Destroyed          2    | .   .   1   .   .   1   
  Worker                   1    | .   .   1   .   .   .   
  Swarmer                  2    | .   .   .   .   .   2   
Best Kill Streak           1    | .   .   1   .   .   1   
  Combat Bots Only         1    | .   .   .   .   .   1   
Max Kills in Single Turn   1    | .   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1811 | .    132  .    .    102  1577 
  Core                     719  | .    70   .    .    92   557  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    .    .    35   .    
Volleys Fired              7    | .    4    2    .    .    1    
  Largest                  2    | .    2    1    .    .    1    
  Hottest                  100  | .    100  50   .    .    65   
Shots Fired                11   | .    8    2    .    .    1    
  Gun                      10   | .    8    2    .    .    .    
  Cannon                   1    | .    .    .    .    .    1    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  11   | .    8    2    .    .    1    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         3    | .    3    2    .    .    3    
  Robot Miss Streak        2    | .    2    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           19   | .    5    2    .    .    12   
  Core Hits                5    | .    1    1    .    .    3    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              16   | .    .    .    .    .    16   
  Impact                   16   | .    .    .    .    .    16   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           340  | .    61   25   .    .    254  
  Guns                     86   | .    61   25   .    .    .    
  Cannons                  27   | .    .    .    .    .    27   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    224  | .    .    .    .    .    224  
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  113  | .    61   25   .    .    27   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   224  | .    .    .    .    .    224  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            32   | .    .    .    .    .    32   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    32   | .    .    .    .    .    32   
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        190  | .    69   .    .    .    190  
  Average Temperature      67   | .    27   .    .    .    99   
  Received Heat Transfer   507  | .    75   .    .    .    432  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         296  | .    185  74   .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             125  | .   15  6   .   .   125 
  Initial                  1    | .   .   1   .   .   .   
  Average                  23   | .   9   5   .   .   47  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   2   
  Investigation            3    | .   1   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              35   | .   8   .   .   3   24  
  Peak Tracking Total      17   | .   7   .   .   3   17  
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   2   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          4    | .   .   .   1   .   3   
  Terminals                2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   .   .   1   .   7   
  Successful               4    | .   .   .   1   .   3   
  Failed                   4    | .   .   .   .   .   4   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   6   
  Terminals                6    | .   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   1   .   1   
  Record                   1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   
  Terminals                2    | .   .   .   .   .   2   
    Assimilate             1    | .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   3   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               938  | 26  134 184 173 90  331 
Spaces Moved               976  | 30  117 227 329 75  198 
  Core                     923  | 30  117 227 329 75  145 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   53   | .   .   .   .   .   53  
  Fastest Speed            34   | 50  50  50  50  50  34  
  Average Speed            56   | 76  96  50  50  50  50  
  Slowest Speed            245  | 100 100 50  50  50  245 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   .   3   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 3   39  42  76  17  17  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1321 | 32  129 294 338 128 400 
  Wait                     296  | .   8   65  3   49  171 
  Move                     967  | 29  116 226 328 74  194 
  Hop                      1    | .   .   .   .   .   1   
  Pick Up                  9    | 1   1   .   4   1   2   
  Fast Attach              11   | 2   .   1   .   .   8   
  Attach                   4    | .   .   .   1   1   2   
  Detach                   2    | .   .   .   .   1   1   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     7    | .   .   .   2   2   3   
  Fire                     7    | .   4   2   .   .   1   
  Melee                    16   | .   .   .   .   .   16  
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   27 | -11/Scrapyard | Entered Materials
   93 | -10/Materials | Discovered new exit (range 16)
  161 | -10/Materials | Entered Mines
  204 | -10/Mines     | Discovered new exit (range 11)
  221 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  222 | -10/Mines     | Found Prototype Device
  222 | -10/Mines     | Identified Exp. Sensor Array
  300 | -10/Mines     | Build established: Mutant
  343 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  343 | -10/Mines     | Discovered new exit (range 5)
  345 | -10/Mines     | Entered Exiles
  345 | -10/Exiles    | Found Exiles lab abandoned
  513 | -10/Exiles    | Discovered new exit (range 12)
  518 | -10/Exiles    | Entered Mines
  519 | -9/Mines      | Assembled infested the area
  525 | -9/Mines      | Core integrity fell below 50%
  528 | -9/Mines      | Met a Derelict bent on vengeance
  603 | -9/Mines      | Discovered new exit (range 8)
  608 | -9/Mines      | Entered Materials
  608 | -8/Materials  | Evolved 4 slots: Utility x4
  930 | -8/Materials  | Core integrity fell below 50%
  934 | -8/Materials  | Released all parts (5)
  937 | -8/Materials  | Core integrity fell below 20%
  939 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00894_ Flight Unit destroyed.
00901_ Penetrated by Slug.
00908_ Acquired Lyr. Light Armor Plating. <x3>
00913_ Flight Unit destroyed.
00915_ Slug penetrates Wall.
00915_ Acquired Lyr. Light Armor Plating.
00918_ Slug penetrates Wall.
00924_ Acquired Hvy. Ion Cannon.
00925_ Mace destroyed.
00928_ Dropped Hvy. Ion Cannon.
00929_ A-02 Transporter suffers critical hit.
00933_ Penetrated by Slug.
00933_ Lyr. Light Armor Plating destroyed.
00934_ Released Sml. Storage Unit.
00934_ Released Imp. VTOL Module.
00934_ Released Lyr. Light Armor Plating. <x3>
00935_ C-30 ARC bursts open, deploying its payload.
00935_ S-10 Pest unfolds itself. <x3>
00936_ Penetrated by Slug.
00937_ Slammed into A-02 Transporter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertEnergyVibroblade
  Manual?         0
Play Time         00:15:17
  Cumulative      76.5 hours
  Start           2020.09.29 @ 23:26:58
  End             2020.09.29 @ 23:37:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           84
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          47
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2f36c7a-d265-453e-bee4-3f8e29d470e8