Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.13 @ 22:46:05 Player: Malakyel Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2724) 2724 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5499 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 281/450 Energy 100/100 System Corruption 5% Temperature Cool (6) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Matter Pod Recoil Stabilizer > --- WEAPON (3) ------- Advanced Assault Cannon > --- INVENTORY (15) --- Trap Scanner Seismic Detector Energy Filter Particle Charger System Restoration Module Improved Field Recycling Unit (4) Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Recoil Stabilizer Hacking Suite > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Medium Matter Pod Trap Scanner Core Analyzer Recoil Stabilizer Energy Filter Improved Field Recycling Unit High-powered Shotgun Assault Cannon Gauss Cannon Improved Datajack Scythe [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 1 . Propulsion 1 | . . . . 1 Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 133 | 6 11 33 33 50 Power 28 | 1 1 10 5 11 Engine 24 | 1 1 10 5 7 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 28 | 2 6 6 3 11 Treads 12 | 2 3 3 . 4 Leg 13 | . 3 3 3 4 Wheel 2 | . . . . 2 Hover 1 | . . . . 1 Flight . | . . . . . Utility 35 | 1 3 7 11 13 Device 12 | . . 1 2 9 Storage 9 | 1 2 3 2 1 Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 12 | . 1 3 7 1 Artifact . | . . . . . Weapon 42 | 2 1 10 14 15 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 18 | 2 1 7 5 3 Ballistic Cannon 8 | . . . 1 7 Launcher 3 | . . 1 2 . Special Weapon 2 | . . . . 2 Impact Weapon 2 | . . 1 1 . Slashing Weapon 4 | . . . 3 1 Piercing Weapon . | . . . . . Special Melee Weapon 5 | . . 1 2 2 Unidentified Prototypes . | . . . . . Parts Lost 41 | . . 5 4 32 Power 13 | . . 3 . 10 Propulsion 9 | . . 1 1 7 Utility 9 | . . . 2 7 Weapon 10 | . . 1 1 8 Highest Loss Streak 18 | . . 2 2 18 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 95 | . 93 97 98 92 Engine 19 | . 14 21 27 17 Core 1 | . . . . 3 Treads 13 | . 27 13 . 16 Leg 6 | . 1 7 17 2 Device 10 | . . 11 7 13 Storage 9 | . 14 11 9 7 Protection 8 | . 8 11 18 3 Ballistic Gun 14 | . 28 21 12 7 Ballistic Cannon 4 | . . . . 9 Slashing Weapon 1 | . . . 2 2 Naked Turns . | . . . . . Heaviest Build 71 | 10 13 45 56 71 Greatest Support 60 | 40 40 43 29 60 Greatest Overweight (x) 10 | . 4 2 2 10 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 25 | 8 25 20 20 15 Average Capacity 13 | 7 8 13 15 15 Most Carried 15 | 8 9 15 15 15 Average Carried 12 | 4 7 11 14 13 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 6 8 15 13 6 Class Distribution -------------------- 53% | Scavenger-Mutant 25% | Gunner 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3140 | 222 105 587 728 1498 Remotely . | . . . . . Salvage Created 3020 | . 155 663 875 1327 Parts 205 | . 18 52 49 86 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled 20 | . . . . 20 Retrieved Matter 151 | . . . . 151 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 7 15 16 23 Melee 9 | . . . 3 6 Guns 37 | . 7 11 11 8 Cannons 9 | . . . . 9 AOE 6 | . . 4 2 . Classes Destroyed 12 | . 3 3 3 3 Worker 7 | . . 2 . 5 Builder 2 | . . . . 2 Tunneler 1 | . . . . 1 Hauler 2 | . . . 2 . Recycler 5 | . . . 1 4 Operator 1 | . 1 . . . Watcher 4 | . . 1 . 3 Swarmer 12 | . 6 . 3 3 Grunt 31 | . 1 9 10 11 Sentry 13 | . . 6 2 5 Hunter 1 | . . . 1 . Programmer 4 | . . . . 4 Best Kill Streak 6 | . 4 3 6 4 Combat Bots Only 4 | . 4 3 4 3 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging . | . . . . . Exploded 2 | . . 2 1 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7004 | . 229 1553 1242 3980 Core 1056 | . 71 158 126 701 Absorbed by Shields . | . . . . . Redirected to Shielding 401 | . . . 270 131 Core Remaining (%) 77 | 100 71 60 77 . Volleys Fired 230 | . 33 58 45 94 Largest 3 | . 2 2 2 3 Hottest 120 | . 40 50 64 120 Shots Fired 482 | . 66 115 78 223 Gun 350 | . 66 113 68 103 Cannon 116 | . . . . 116 Launcher 12 | . . 2 10 . Special 4 | . . . . 4 Kinetic 466 | . 66 113 68 219 Thermal . | . . . . . Explosive 5 | . . 2 3 . Electromagnetic 7 | . . . 7 . Robot Hit Streak 19 | . 6 19 14 11 Robot Miss Streak 7 | . 4 3 3 7 Penetration Max 1 | . . . 1 . Secondary Targets . | . . . . . Shots Hit Robots 315 | . 31 83 57 144 Core Hits 153 | . 12 32 30 79 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . . . 3 9 Destroy 1 | . . . . 1 Blast 6 | . . . . 6 Sever 5 | . . . 3 2 Melee Attacks 40 | . . 2 21 17 Impact 3 | . . 1 2 . Slashing 30 | . . . 15 15 Piercing . | . . . . . Sneak Attacks 4 | . . . 3 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6123 | . 261 1507 1446 2909 Guns 3354 | . 261 1140 702 1251 Cannons 1223 | . . . . 1223 Explosions 766 | . . 367 399 . Melee 780 | . . . 345 435 Ramming . | . . . . . Kinetic 4577 | . 261 1140 702 2474 Thermal 286 | . . 286 . . Explosive 120 | . . 81 39 . Electromagnetic 360 | . . . 360 . Impact . | . . . . . Slashing 780 | . . . 345 435 Piercing . | . . . . . Highest Corruption 8 | . . 1 1 8 Average Corruption 4 | . . 1 1 4 Corruption Purged 6 | . . . . 6 Corruption Blocked . | . . . . . Effects 53 | . . 2 2 49 Message Errors 10 | . . . . 10 Matter Fused 14 | . . . . 14 Heat Flow Errors 6 | . . 1 . 5 Energy Discharges 8 | . . . 1 7 Data Loss (minor) 5 | . . . 1 4 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 5 | . . 1 . 4 Overload Shots . | . . . . . Overflow Damage 152 | . . 105 26 21 Projectiles 19 | . . . . 19 Explosions 133 | . . 105 26 2 Melee . | . . . . . Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary . | . . . . . Self-Inflicted Damage 438 | . . 3 135 300 Shots 8 | . . 1 3 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 206 | . 12 134 42 206 Average Temperature 22 | . 7 37 13 26 Received Heat Transfer 2115 | . 42 660 396 1017 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . . 150 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 346 | . 204 228 343 346 Initial 145 | . . 3 89 145 Average 155 | . 116 91 203 187 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 64 | 100 58 91 49 53 Level 1 35 | . 41 8 50 46 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 2 3 4 9 Investigation 7 | . . 2 1 4 Extermination 5 | . . . . 5 Reinforcement 6 | . 2 1 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 12 19 37 35 Peak Tracking Total 8 | . 5 3 5 8 Tactical Retreats 12 | . . 1 10 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts 10 | . . . . 10 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . . . 1 Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 13 | . . 2 3 8 Max in Single Turn 2 | . . 1 2 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 21 | . 2 7 4 8 Terminals 12 | . 2 4 3 3 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 2 | . . . . 2 Scanalyzers 5 | . . 2 1 2 Garrison Access . | . . . . . Total Hacks 61 | . 6 18 13 24 Successful 45 | . 4 13 11 17 Failed 16 | . 2 5 2 7 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 41 | . 6 12 11 12 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 6 | . . . . 6 Scanalyzers 12 | . . 5 2 5 Garrison Access . | . . . . . Terminal Hacks 29 | . 4 9 9 7 Record 10 | . . 5 1 4 Part Schematic 1 | . . . . 1 Robot Analysis 2 | . . 1 . 1 Prototype ID Bank 1 | . 1 . . . Emergency Access Points 2 | . 1 . 1 . Terminal Index 2 | . 1 . 1 . Alert Level 3 | . . 1 2 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . . 1 Dispatch Records 3 | . 1 . 2 . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks 5 | . . . . 5 Recycle Component 1 | . . . . 1 Process 3 | . . . . 3 Report Inventory 1 | . . . . 1 Scanalyzer 10 | . . 4 2 4 Insert Component 5 | . . 2 1 2 Analyze 5 | . . 2 1 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 1 4 3 7 Full Trace Events 7 | . . 2 1 4 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 2 1 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . . 1 Recycled Matter 251 | . . . . 251 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 2 1 2 Part Schematics Acquired 5 | . . 2 1 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 6 | . . 1 2 3 Non-combat 4 | . . . 1 3 Combat 2 | . . 1 1 . Robot Hacks Applied 7 | . . 1 2 4 parse_system 3 | . . 1 1 1 no_distress 2 | . . . 1 1 find_chute 2 | . . . . 2 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . 1 . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5809 | 124 563 1456 1066 2600 Spaces Moved 2373 | 72 268 585 398 1050 Core 9 | 7 1 . . 1 Treads 1634 | 65 257 430 . 882 Legs 656 | . 10 155 398 93 Wheels 74 | . . . . 74 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 190 95 Average Speed 200 | 149 161 208 205 207 Slowest Speed 550 | 160 250 260 270 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 28 | 4 40 32 35 32 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . . 1 4 5 Terrain Destroyed 121 | . . 21 38 62 Melee 5 | . . 1 4 . Projectile 30 | . . . 2 28 AOE 86 | . . 20 32 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2964 | 89 348 704 543 1280 Wait 18 | . 8 . 5 5 Move 2369 | 71 267 584 397 1050 Hop . | . . . . . Pick Up 95 | 12 15 15 18 35 Fast Attach 8 | . 1 2 2 3 Attach 44 | 6 . 5 6 27 Detach . | . . . . . Swap 81 | . 10 26 25 20 Drop 69 | . 14 12 24 19 Fire 230 | . 33 58 45 94 Melee 40 | . . 2 21 17 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 10 | . . . . 10 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 13) 534 | -10/Materials | Discovered new exit (range 16) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1248 | -9/Materials | Build established: Scavenger-Mutant 1569 | -9/Materials | Discovered new exit (range 5) 2144 | -9/Materials | Entered another Materials area 2144 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2712 | -8/Materials | Discovered new exit (range 8) 3154 | -8/Materials | Discovered new exit (range 4) 3210 | -8/Materials | Entered Factory 3210 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3677 | -7/Factory | Discovered new exit (range 5) 4498 | -7/Factory | Crushed by falling debris 4529 | -7/Factory | Lost 3 parts (1p2u) 4531 | -7/Factory | Build established: Gunner 5325 | -7/Factory | Lost 6 parts (3p1n2w) 5631 | -7/Factory | Build established: Scavenger-Mutant 5760 | -7/Factory | Core integrity fell below 50% 5790 | -7/Factory | Core integrity fell below 20% 5810 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05780_ Imp. Carbon-fiber Leg destroyed. 05780_ G-50 Soldier destroyed. 05780_ Aluminum Leg destroyed. 05783_ Imp. Deuterium Engine destroyed. 05783_ Lgt. Nuclear Core destroyed. 05784_ Y-54 Guardian destroyed. 05784_ K-01 Serf collects debris. 05785_ R-06 Scavenger collects Unknown Protection. 05787_ K-01 Serf collects debris. 05793_ Gauss Cannon destroyed. 05793_ Microactuators destroyed. 05793_ K-01 Serf collects debris. 05795_ R-06 Scavenger collects Carbon-fiber Leg. 05797_ Scythe destroyed. 05797_ Mic. Nuclear Core destroyed. 05798_ K-01 Serf collects debris. 05800_ R-06 Scavenger collects Imp. Heat Sink. 05803_ K-01 Serf collects debris. 05807_ Subcomponent Replicator disabled. 05809_ K-01 Serf collects debris. 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""""???????????? | | # #??????# ""????""""???????????? | | ##############??????# ????????????????????? | | +???????????????????# =????????????????????? | | #???????????????????# =????????????????????? | | #???????????????????? =????????????????????? | | #???????????????????? ???????????????????? | | #???????????????????? ?????????????????????? | | #????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 645 Matter Stores 323 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 15 Power Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 40 Core Analysis 6 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Imp. Core Shielding | -7/Factory | Hacked Seismic Detector | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed ComponentThermicTerrabomb Manual? 0 Play Time 01:42:04 Cumulative 11.6 hours Start 2022.06.13 @ 20:52:39 End 2022.06.13 @ 22:46:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4668130b-ccf5-4ef3-ad76-7a8a4441808e